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* | [android] - add filter to make command to execute one single android ↵Tobrun2017-01-101-0/+6
| | | | | | | | instrumentation/unit test (#7657)
* | [android] improve test runner by allowing selective execution of testsKonstantin Käfer2017-01-051-16/+28
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* | [macOS] use SourceKit to ensure that all public symbols are exportedKonstantin Käfer2017-01-041-0/+4
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* | [android] - build and test wear module on CI, cleanup gradle file, added ↵Tobrun2016-12-281-6/+10
| | | | | | | | make target, added unit test (#7534)
* | [android] - only build phone module (#7498)Tobrun2016-12-201-2/+2
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* | [android] - make targets for checkstyle, spoon and AWS device farm (#7469)Tobrun2016-12-191-0/+12
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* | [build] use 64 bit libdir + dalvikvm when running android tests on 64 bit ↵Konstantin Käfer2016-12-151-1/+3
| | | | | | | | platforms
* | [android] - update gradle command line args for CI (#7426)Tobrun2016-12-141-1/+1
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* | [qt] Skip ICU if WITH_QT_I18N is setBruno de Oliveira Abinader2016-12-121-0/+2
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* | [build] speedup Android packaging by not building unit testsKonstantin Käfer2016-12-021-3/+3
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* | [android][build] core tests - initial setup for rendering testsIvo van Dongen2016-11-271-4/+40
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* | [linux] Implement EGL headless backendTiago Vignatti2016-11-171-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original author: Tiago Vignatti <tvignatti@gmail.com> Calling X11 window system is superfluous for headless rendering. This patch implements EGL platform using GBM, which is slightly more simple than the GLX path when using X11. In principle there are no big advantages in terms of performance etc. My motivation behind this was to get in touch with the code and the project. For testing I'm using: $ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test v2: rebased patch against the new cmake changes; walk through render node to find a valid one; remove EGLSurface completely cause windows are not needed here.
* | [build] Use npm install --ignore-scriptsJohn Firebaugh2016-11-151-1/+1
| | | | | | | | Should be faster than npm update.
* | [android] - update make clean for Android Wear module (#7018)Tobrun2016-11-111-0/+1
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* | [build] don't rewrite style code for every buildKonstantin Käfer2016-11-091-4/+7
| | | | | | | | | | | | revert of 93166aef482ea5835d87231f88d369449398ccdf On Android, we always rewrote the style code files, which lead to gratuitous recompiles
* | [android] - update make targets (#6958)Tobrun2016-11-081-8/+24
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* | [build] Use mesa-13.0.0-glx in CI buildsBruno de Oliveira Abinader2016-11-081-2/+5
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* | [linux] Added OSMesa headless backendBruno de Oliveira Abinader2016-11-041-1/+2
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* [ios] Deploy script enhancements (#6581)Jason Wray2016-10-051-0/+4
| | | | | | | | | | | | * Add `make ideploy` command for publishing iOS releases. * Get release version from latest ios git tag. * Use caffeinate to prevent the system from sleeping during the deploy process. * Checkout tag to ensure correct commit is used * Fail if release has already been published (not a draft) on GitHub * Add publish step logging and colorize it. * Allow s3 upload to show progress. * Use build/ios/deploy directory for downloaded release zips; always overwrite via -O flag. * Add zip filename to s3 step. * Auto-install github-release command
* [build] Add support for 'benchmark' target on macOSBruno de Oliveira Abinader2016-10-051-0/+12
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* [android][build] always generate style sources on buildIvo van Dongen2016-10-051-5/+5
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* [tests] Do not run benchmarks with GDBThiago Marcos P. Santos2016-10-051-1/+1
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* [build] Re-add benchmark tests to the buildsystemThiago Marcos P. Santos2016-10-051-0/+10
| | | | Probably lost on the cmake migration
* [macos] Restored unit tests on CIMinh Nguyễn2016-09-281-0/+4
| | | | | | Restored the make rule for running macOS SDK unit tests. Invoke that rule on Bitrise. Fixes #5991.
* [Qt] Added missing `qt-lib` target (#6427)Thiago Marcos P. Santos2016-09-221-0/+4
| | | | | Build the shared library. Fixes #6415
* [android] - optimise execution time of Android CI integration (#6283)Tobrun2016-09-201-1/+1
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* [Qt] Initial documentation stubThiago Marcos P. Santos2016-08-261-0/+8
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* [android] #5211 - update yaml to run on device lab, update test with ↵Tobrun2016-08-181-0/+4
| | | | NoSuchSource exception (#6073)
* 5859 generate sanity tests (#5870)Tobrun2016-08-171-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [android] #5859 - generate espresso tests [android] #5859 - cleanup xml files, use all the same resource id for map view [android] #5859 - update scripts [android] #5859 - update Activity to match mapboxMap naming [android] #5859 - make SurfaceViewMediaControlActivity compatible [android] #5859 - make MarkerViewScaleActivity test generation compatible [android] #5859 - make PolygonActivity test generation compatible [android] #5859 - integration within make file [android] #5859 - made CameraPostion generation safe [android] #5859 - generate sanity test [android] #5859 - add generated test cases [android] #5859 - add documentation * [android] #5859 - remove generated files, introduce gen package, added gitignore to package * [android] #5859 - regenerated test code * [android] #5859 - added AWS gradle plugin + bitrise configuration * [android] #5859 - fixes running locally without having the properties configured * [android] #6010 - remove python from android sdk * [android] #5859 - update docs about aws gradle plugin
* [build] convert build-shaders script from Python to Node.jsKonstantin Käfer2016-08-161-0/+1
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* Runtime styling API for iOS/macOS (#5727)Fredrik Karlsson2016-08-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [ios] wip runtime styling * [ios, macos] Outlined header templates * [ios, macos] cleanup and use appropiate data types * [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor * [ios, macos] updated header template, included doc string * [ios, macos] outlined template for layer implementation files * [ios, macos] moved script to platform/darwin and updated comments * [ios, macos] Cleaned up the implementation template * [ios, macos] removed unused function and added support for more datatypes * [ios, macos] overhauling the type protocols * [ios, macos] removed unnecessary style classes * [ios, macos] added support for more types * [ios, macos] fixed string and number prop values * [ios, macos] enum getters * [ios, macos] added removeLayer() and removed unused layer ref * [ios, macos] fixed remaining layer types and converted style layer into a protocol * [ios, macos] fixed addLayer() and added example for line layer * [ios] GeoJSON source now works * [ios] fixed raster layer and raster source * [ios] fixed attr prop number and outlined prop function * [ios] wip functions * [ios] bool and float function fix * [ios] cleanup * [macos] fixed support for macos * [ios] fixed string functions * [ios] extended array functions * [ios] added tests and fixed a few bugs * [ios] less verbose functions and improved tests * [ios, macos] Removed unnecessary use of default arguments Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness. * [ios, macos] Enum setters Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified. * [ios, macos] Got macOS closer to parity w/ iOS Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops. Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations. Also corrected path to script in generated file comments. * [ios, macos] Added EJS templates to project * [ios, macos] Code formatting Made code format more consistent. * [ios, macos] Spelled out ID Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names. * [ios, macos] Grouped related headers together * [ios, macos] Cleaned up layer transformation Also added support for converting background layers into Objective-C. * [ios, macos] Cleaned up tests Also made the tests work on macOS by introducing a new window to host the map. * [ios, macos] Replaced TODOs with #warnings * [ios] convert array based property values * [ios, macos] color function/undefined getter * [ios, macos] fixed function/undefined getters for bool and float properties * [ios, macos] more function/undefined property getters * [ios, macos] more type conversion and cleanup * [ios, macos] disable macos runtime styling tests for now * [ios, macos] cleaned up style code script * [ios, macos] more type conversion * [ios] added a base layer to handle visibility min/max zoom * [macos] fixed base layer * [ios, macos] use accessor methods * [ios, macos] cleanup * [ios, macos] add geojson to ios and macos * [macos] rebase fix * [ios, macos] fixed enum getters and added tests for enums * [ios, macos] added an update method to base layer * [ios, macos] added some documentation * [ios, macos] docs * [ios, macos] removed refs to filters for now * [ios, macos] various tail work * [ios, macos] missing import and incorrect type
* [android] #5886 - added style code generation for android back inIvo van Dongen2016-08-081-0/+4
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* [build] forward V=1 to ninja buildsKonstantin Käfer2016-08-051-10/+12
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* [build] add missing files to Android buildKonstantin Käfer2016-08-051-2/+2
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* [build] Fix Qt4 build on OS XKonstantin Käfer2016-08-051-0/+5
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* [build] use cmake script bundled with MasonKonstantin Käfer2016-08-051-2/+4
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* [build] make android targets .PHONY and adhere to naming schemeKonstantin Käfer2016-08-051-1/+7
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* [build] unify naming of Makefile targetsKonstantin Käfer2016-08-051-20/+29
| | | | | `make foo` just builds `make run-foo` builds and runs
* [build] add Xcode project for Qt buildsKonstantin Käfer2016-08-051-1/+29
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* [build] cmake androidIvo van Dongen2016-08-051-0/+39
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* [build] Re-enable coverage runBruno de Oliveira Abinader2016-08-051-6/+4
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* [build] Fix 'make tidy' on linuxBruno de Oliveira Abinader2016-08-051-10/+5
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* [build] Use cxx11abi suffix when neededThiago Marcos P. Santos2016-08-051-2/+4
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* [build] Build Qt with CMakeThiago Marcos P. Santos2016-08-051-1/+43
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* [build] switch to CMakeKonstantin Käfer2016-08-051-222/+187
| | | | This is very much a work in progress.
* [android] #5610 - Initial Runtime Style BindingsIvo van Dongen2016-07-261-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [android] #5610 - Adjusted public api after discussion [android] #5610 - added jni binding for NativeMapView#getLayer [android] #5610 - Added initial test Activity [android] #5610 - Started on NativePeer implementation for Layer [android] #5610 - replaced low-level jni code with high-level for native getLayer [android] 5610 - completed basic layer peer class - constructible from java and c++ [android] #5610 - removed reference that was redundant and causing the finalizer exception [android] #5610 - Added a property peer [android] #5610 - added value type to do type conversions - wip [android] #5610 - simplified property conversion approach - wrapped value with jenv [android] #5610 - added some more value conversions [android] #5610 - Finished conversion for basic types [android] #5610 - allow color's to be set as either an android color int or a String to support all formats in the spec [android] #5610 - encode color ints as rgba to retain alpha channel [android] #5610 - recalculate classes after paint property [android] #5610 - more examples [android] #5610 - fixed the example [android] #5610 - cleaned up example code before continueing [android] #5610 - added layout property example [android] #5610 - set visibility on layer [android] #5610 - added removeLayer and example [android] #5610 - added more type conversions [android] #5610 - Started on peer classes for layer implementations - WIP [android] #5610 - First complete layer subclass peer implementation [android] #5610 - added a little bit of structure before adding the other layer types [android] #5610 - generate the c++ headers from the style spec [android] #5610 - make sure the visibility is set as a string [android] #5610 - Generate c++ layer peer class implementations from the style spec [android] #5610 - generate java layer peer classes [android] #5610 - cleanup comments [android] #5610 - register all c++ peer classes with jni [android] #5610 - addLayer [android] #5610 - comment out broken case [android] #5610 - Sources api - very much WIP [android] 5610 - GeoJson source implementation and geojson conversion [android] #5610 - cleanup add source/layer example a bit [android] #5610 - initial filter api [android] #5610 - Added filter api on the relevant Layer classes [android] #5610 - raster layer is not filterable [android] #5610 - actually make it compile [android] #5610 - completed filter implementation [android] #5610 - Vector and Raster Source + examples [android] #5610 - removed superfluous interface, moved filters to the correct package [android] #5610 - fixed comments [android] #5610 - moved tests to the right package [android] #5610 - hide difference between paint and layout properties in public api, make more performant set method for proeprties [android] #5610 - fix rebase issue
* [node] move memory growth test into separate npm scriptMike Morris2016-07-141-0/+1
| | | | webp support in memory test
* Merge branch 'release-ios-v3.3.0' into masterJesse Bounds2016-07-071-5/+5
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| * [ios] Add support for full Bitcode builds (#5586)Jesse Bounds2016-07-061-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In https://github.com/mapbox/mapbox-gl-native/commit/ f791eb32b9ebe96845e87e5a6acd3ee46182c1d5 we simplified the package script and intended to remove support for building the SDK without Bitcode support. The intention was to use the ENABLE_BITCODE project setting to do this and remove the control of that variable in the script. However, since we use `xcodebuild build` this only uses bitcode `marker` by default and causes a failure when an app that uses the Mapbox SDK is archived. This adds the `BITCODE_GENERATION_MODE` and `bitcode` value to the necessary iOS SDK and mbgl and platform targets. If the SDK is compiled with these flags set, it will be successfully processed in the bitcode phase in an app archive operation. This also removes the `BITCODE` flag from the Makefile since the intention is to not support building the SDK without bitcode support and the presence of that option might be confusing.
| * [macos] Renamed OS X SDK to macOS SDKMinh Nguyễn2016-06-181-29/+29
| | | | | | | | | | | | Also renamed as many references to OS X as possible to macOS in documentation. Cherry-picked from b9702ef41a4cfdd0ab3107cfe5cec16ba3a4c230.