| Commit message (Collapse) | Author | Age | Files | Lines |
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We are now on Qt 5.9 and this is where the plugin will be developed
from now on.
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- Removes need to run `npm install` before invoking cmake
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and fall back to Mason if it isn't
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command. (#8160)
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The X.Y.Z version portion was unreliable, as it pulled from the latest tag regardless of platform. Set version to 0.0.0 and retrieve only the hash, which allows us to drop the node/npm dependency.
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One step toward eliminating the node/npm dependency for platforms other than node.
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* [macos] Updated deployment scripts
Ported fixes from #6581 and #6740.
* [macos] Acknowledge AppleScript support
* [macos] Prepared for published documentation
Also added link to Dash docset.
* [macos] Added CocoaPods podspecs
Ported from #5653.
* [macos] Rewrote readme; updated screenshot
* [macos] Include setup instructions in standalone docs
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* [ios, macos] Removed extraneous code fences
* [ios] Streamlined example delimiters
Use test method names as names of example blocks and test method documentation comments as front matter for examples. Set off example blocks using a syntax similar to playground markup syntax. Avoid hard-coding indentation levels. Trigger Xcode build error when an error occurs in the script.
* [ios] Removed platform-specific code from examples
* [ios] Fixed logic error
The comment said 200 while the code said 1,500.
* [ios] Formalize build phase input
* [ios] Insert examples into original source documentation
Rewrote the example code insertion script to work on the original source files and overwrite any existing code examples on the same symbols. The script uses SourceKitten to find the documentation comment for the symbol named by the test method.
Replaced the Run Script build phase that runs the example code insertion script with a make rule that runs the same script. Inlined skeleton examples minus the contents of the code blocks.
* [ios] Fixed syntax error
* [ios] Ran ios-add-examples-to-docs
* [ios] Avoid touching unchanged headers
* [ios] Refactored example insertion script
* [ios] Point jazzy at original sources
* [ios] Invoke SourceKitten only once
* [ios] Look for methods as well as properties
* [ios] Thoroughly search for code blocks in doc comments
Refactored the example code insertion script to index test methods by their names, then recursively search the SourceKitten output for documentation comments that contain Swift code blocks, replacing each code block with the associated test method body.
* [ios, macos] Enabled example insertion for macOS
The example code insertion script is now platform-agnostic.
* [ios, macos] Fixed documentation example tests
Set the map view’s style to a minimal local JSON file. Wait for the style to finish loading before running each test. Corrected CGVector type.
* [ios, macos] Dry run mode
The output of this mode isn’t a good indicator of whether any files would’ve needed to be changed, because the presence of a conditional compilation block in one of the test methods means this script would always change and revert the corresponding comment.
* [ios] Fixed test failure
The iOS implementation of MGLMapView tries to show the Streets style by default even if no access token has been set. Avoid a race condition and frequent test failure by specifying the minimal style on initialization.
* [ios, macos] Ensure SourceKitten is installed before inserting example code
* [ios, macos] Tear down map view after each test
Keep map views from previous tests from hanging around, potentially obscuring the result of a subsequent test. Set the access token to a bogus token upfront for all style layer tests. Unified MGLStyle usage within MGLStyleTests.
* [ios, macos] Reinsert examples after generating runtime styling headers
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Version 3.8.0 was removed from mason.
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instrumentation/unit test (#7657)
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make target, added unit test (#7534)
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platforms
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Original author: Tiago Vignatti <tvignatti@gmail.com>
Calling X11 window system is superfluous for headless rendering. This patch
implements EGL platform using GBM, which is slightly more simple than the GLX
path when using X11.
In principle there are no big advantages in terms of performance etc. My
motivation behind this was to get in touch with the code and the project. For
testing I'm using:
$ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test
v2: rebased patch against the new cmake changes; walk through render node to
find a valid one; remove EGLSurface completely cause windows are not needed
here.
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Should be faster than npm update.
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revert of 93166aef482ea5835d87231f88d369449398ccdf
On Android, we always rewrote the style code files, which lead to gratuitous recompiles
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* Add `make ideploy` command for publishing iOS releases.
* Get release version from latest ios git tag.
* Use caffeinate to prevent the system from sleeping during the deploy process.
* Checkout tag to ensure correct commit is used
* Fail if release has already been published (not a draft) on GitHub
* Add publish step logging and colorize it.
* Allow s3 upload to show progress.
* Use build/ios/deploy directory for downloaded release zips; always overwrite via -O flag.
* Add zip filename to s3 step.
* Auto-install github-release command
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Probably lost on the cmake migration
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Restored the make rule for running macOS SDK unit tests. Invoke that rule on Bitrise.
Fixes #5991.
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Build the shared library.
Fixes #6415
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