| Commit message (Collapse) | Author | Age | Files | Lines |
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NoSuchSource exception (#6073)
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* [android] #5859 - generate espresso tests
[android] #5859 - cleanup xml files, use all the same resource id for map view
[android] #5859 - update scripts
[android] #5859 - update Activity to match mapboxMap naming
[android] #5859 - make SurfaceViewMediaControlActivity compatible
[android] #5859 - make MarkerViewScaleActivity test generation compatible
[android] #5859 - make PolygonActivity test generation compatible
[android] #5859 - integration within make file
[android] #5859 - made CameraPostion generation safe
[android] #5859 - generate sanity test
[android] #5859 - add generated test cases
[android] #5859 - add documentation
* [android] #5859 - remove generated files, introduce gen package, added gitignore to package
* [android] #5859 - regenerated test code
* [android] #5859 - added AWS gradle plugin + bitrise configuration
* [android] #5859 - fixes running locally without having the properties configured
* [android] #6010 - remove python from android sdk
* [android] #5859 - update docs about aws gradle plugin
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* [ios] wip runtime styling
* [ios, macos] Outlined header templates
* [ios, macos] cleanup and use appropiate data types
* [ios, macos] removed refs to mbgl and added convenient color methods on UIColor and NSColor
* [ios, macos] updated header template, included doc string
* [ios, macos] outlined template for layer implementation files
* [ios, macos] moved script to platform/darwin and updated comments
* [ios, macos] Cleaned up the implementation template
* [ios, macos] removed unused function and added support for more datatypes
* [ios, macos] overhauling the type protocols
* [ios, macos] removed unnecessary style classes
* [ios, macos] added support for more types
* [ios, macos] fixed string and number prop values
* [ios, macos] enum getters
* [ios, macos] added removeLayer() and removed unused layer ref
* [ios, macos] fixed remaining layer types and converted style layer into a protocol
* [ios, macos] fixed addLayer() and added example for line layer
* [ios] GeoJSON source now works
* [ios] fixed raster layer and raster source
* [ios] fixed attr prop number and outlined prop function
* [ios] wip functions
* [ios] bool and float function fix
* [ios] cleanup
* [macos] fixed support for macos
* [ios] fixed string functions
* [ios] extended array functions
* [ios] added tests and fixed a few bugs
* [ios] less verbose functions and improved tests
* [ios, macos] Removed unnecessary use of default arguments
Default arguments aren’t supported in Node v4, and they aren’t needed here anyways, because we’re only testing for truthiness.
* [ios, macos] Enum setters
Rely on a macro instead of category methods to specialize the setter implementation for enum attributes, since generic types are disallowed in Objective-C method signatures and mbgl::style::PropertyType must be type-qualified.
* [ios, macos] Got macOS closer to parity w/ iOS
Added various classes and test classes to the macOS workspace. Also fixed lots of compiler errors and updated macosapp runtime styling example to use the new dictionary syntax for function stops.
Updated all conversions from Objective-C stops to C++ stops to enumerate over the dictionary. Fixed compiler errors in enum setter implementations.
Also corrected path to script in generated file comments.
* [ios, macos] Added EJS templates to project
* [ios, macos] Code formatting
Made code format more consistent.
* [ios, macos] Spelled out ID
Cocoa convention is to always spell out “ID” as “identifier”, in part to avoid confusion with the id keyword. Also, URL is capitalized in most contexts, including property names.
* [ios, macos] Grouped related headers together
* [ios, macos] Cleaned up layer transformation
Also added support for converting background layers into Objective-C.
* [ios, macos] Cleaned up tests
Also made the tests work on macOS by introducing a new window to host the map.
* [ios, macos] Replaced TODOs with #warnings
* [ios] convert array based property values
* [ios, macos] color function/undefined getter
* [ios, macos] fixed function/undefined getters for bool and float properties
* [ios, macos] more function/undefined property getters
* [ios, macos] more type conversion and cleanup
* [ios, macos] disable macos runtime styling tests for now
* [ios, macos] cleaned up style code script
* [ios, macos] more type conversion
* [ios] added a base layer to handle visibility min/max zoom
* [macos] fixed base layer
* [ios, macos] use accessor methods
* [ios, macos] cleanup
* [ios, macos] add geojson to ios and macos
* [macos] rebase fix
* [ios, macos] fixed enum getters and added tests for enums
* [ios, macos] added an update method to base layer
* [ios, macos] added some documentation
* [ios, macos] docs
* [ios, macos] removed refs to filters for now
* [ios, macos] various tail work
* [ios, macos] missing import and incorrect type
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`make foo` just builds
`make run-foo` builds and runs
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This is very much a work in progress.
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[android] #5610 - Adjusted public api after discussion
[android] #5610 - added jni binding for NativeMapView#getLayer
[android] #5610 - Added initial test Activity
[android] #5610 - Started on NativePeer implementation for Layer
[android] #5610 - replaced low-level jni code with high-level for native getLayer
[android] 5610 - completed basic layer peer class - constructible from java and c++
[android] #5610 - removed reference that was redundant and causing the finalizer exception
[android] #5610 - Added a property peer
[android] #5610 - added value type to do type conversions - wip
[android] #5610 - simplified property conversion approach - wrapped value with jenv
[android] #5610 - added some more value conversions
[android] #5610 - Finished conversion for basic types
[android] #5610 - allow color's to be set as either an android color int or a String to support all formats in the spec
[android] #5610 - encode color ints as rgba to retain alpha channel
[android] #5610 - recalculate classes after paint property
[android] #5610 - more examples
[android] #5610 - fixed the example
[android] #5610 - cleaned up example code before continueing
[android] #5610 - added layout property example
[android] #5610 - set visibility on layer
[android] #5610 - added removeLayer and example
[android] #5610 - added more type conversions
[android] #5610 - Started on peer classes for layer implementations - WIP
[android] #5610 - First complete layer subclass peer implementation
[android] #5610 - added a little bit of structure before adding the other layer types
[android] #5610 - generate the c++ headers from the style spec
[android] #5610 - make sure the visibility is set as a string
[android] #5610 - Generate c++ layer peer class implementations from the style spec
[android] #5610 - generate java layer peer classes
[android] #5610 - cleanup comments
[android] #5610 - register all c++ peer classes with jni
[android] #5610 - addLayer
[android] #5610 - comment out broken case
[android] #5610 - Sources api - very much WIP
[android] 5610 - GeoJson source implementation and geojson conversion
[android] #5610 - cleanup add source/layer example a bit
[android] #5610 - initial filter api
[android] #5610 - Added filter api on the relevant Layer classes
[android] #5610 - raster layer is not filterable
[android] #5610 - actually make it compile
[android] #5610 - completed filter implementation
[android] #5610 - Vector and Raster Source + examples
[android] #5610 - removed superfluous interface, moved filters to the correct package
[android] #5610 - fixed comments
[android] #5610 - moved tests to the right package
[android] #5610 - hide difference between paint and layout properties in public api, make more performant set method for proeprties
[android] #5610 - fix rebase issue
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webp support in memory test
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In https://github.com/mapbox/mapbox-gl-native/commit/
f791eb32b9ebe96845e87e5a6acd3ee46182c1d5 we simplified the package
script and intended to remove support for building the SDK without
Bitcode support. The intention was to use the ENABLE_BITCODE project
setting to do this and remove the control of that variable in the
script. However, since we use `xcodebuild build` this only uses
bitcode `marker` by default and causes a failure when an app that uses
the Mapbox SDK is archived.
This adds the `BITCODE_GENERATION_MODE` and `bitcode` value to the
necessary iOS SDK and mbgl and platform targets. If the SDK is compiled
with these flags set, it will be successfully processed in the bitcode
phase in an app archive operation.
This also removes the `BITCODE` flag from the Makefile since the
intention is to not support building the SDK without bitcode support
and the presence of that option might be confusing.
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Also renamed as many references to OS X as possible to macOS in documentation.
Cherry-picked from b9702ef41a4cfdd0ab3107cfe5cec16ba3a4c230.
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Qt4 will run tests with libjemalloc.so. The Memory.Footprint and
the Memory.Fragmentation will only run with libjemalloc.so because
we have then a better control over the results.
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Build platform equals to host platform if not cross compiling, otherwise
use the mason-provided platform.
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Fixes https://github.com/mapbox/mapbox-gl-native/issues/5341.
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Also added HeaderFilterRegex to .clang-tidy.
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Also renamed as many references to OS X as possible to macOS in documentation.
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This reverts commit f4ebda09bea82146a0754d319b031cf62c0023e1.
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