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* | [core] - bump earcut version dependency to handle unused lamba warning (#9242) | Tobrun | 2017-06-12 | 1 | -1/+1 | |
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* | [core] Auto-growable SpriteAtlas using shelf-pack | John Firebaugh | 2017-05-26 | 1 | -0/+1 | |
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* | [core] add error for non-virtual destructor deletes + add virtual dtors | Konstantin Käfer | 2017-05-18 | 1 | -1/+1 | |
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* | [build] Control libstdc++ usage via WITH_CXX11ABI | Bruno de Oliveira Abinader | 2017-04-27 | 1 | -0/+3 | |
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* | [core, darwin] Object identity for MGLSource*, MGLStyleLayer* | John Firebaugh | 2017-04-13 | 1 | -0/+1 | |
| | | | | All `MGLSource` pointers referencing the same logical source will now be object identical; similarly for `MGLStyleLayer`. | |||||
* | [build] generate .xcconfig files with configure_file | Konstantin Käfer | 2017-03-28 | 1 | -0/+6 | |
| | | | | We previously used incremental `file(WRITE ...)` commands that gradually recreated the file on every CMake invocation. This sometimes lead to Xcode parsing a partially written file, which in turn breaks building dependend targets. Instead, we're now using a templated configuration file, which ensure that the file is created in one go and hopefully reduces the race condition between CMake and Xcode's automatic project updating. | |||||
* | [node] Eliminate src as an include path | John Firebaugh | 2017-03-28 | 1 | -0/+2 | |
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* | Added wagyu and removed angus clipper | Blake Thompson | 2017-03-17 | 1 | -0/+1 | |
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* | [all] Build all release builds with -Os | John Firebaugh | 2017-03-02 | 1 | -0/+1 | |
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* | [tests] Disable timing-based Timer tests in CI | John Firebaugh | 2017-02-15 | 1 | -2/+1 | |
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* | [core] Update gl-js; fix $id filters with GeoJSON source | John Firebaugh | 2017-02-08 | 1 | -1/+1 | |
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* | [build] Remove Mason submodule in favor of CMake mason | Konstantin Käfer | 2017-02-08 | 1 | -4/+4 | |
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* | [build, ios, macos] Simplify version portion of user agent string | John Firebaugh | 2017-02-08 | 1 | -0/+12 | |
| | | | | The X.Y.Z version portion was unreliable, as it pulled from the latest tag regardless of platform. Set version to 0.0.0 and retrieve only the hash, which allows us to drop the node/npm dependency. | |||||
* | [core] Check in generated shader code | John Firebaugh | 2017-02-07 | 1 | -1/+0 | |
| | | | | One step toward eliminating the node/npm dependency for platforms other than node. | |||||
* | [linux] mesa 13.0.3 | John Firebaugh | 2017-01-23 | 1 | -7/+1 | |
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* | [build] Run submodule update on every build, and npm install when the ↵ | Konstantin Käfer | 2017-01-19 | 1 | -21/+0 | |
| | | | | | | package.json changed We're now running a submodule update as part of every build, and when the project files are generated. We also run an npm install whenever the package.json was updated, both during project generation and as part of every build. | |||||
* | [build] Avoid creating a recursively symlinked node_modules | John Firebaugh | 2017-01-18 | 1 | -1/+1 | |
| | | | | With the previous command, the second time it would run generated a node_modules symlink inside the top-level node_modules directory. | |||||
* | [build] Symlink mapbox-gl-js/node_modules so that it shares a cache | John Firebaugh | 2017-01-09 | 1 | -0/+5 | |
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* | [build] Use test-suite integration tests from mapbox-gl-js | John Firebaugh | 2017-01-09 | 1 | -0/+3 | |
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* | [core] Get rid of user-specified refs | John Firebaugh | 2017-01-04 | 1 | -0/+2 | |
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* | [build] Use a submodule for mapbox-gl-js rather than an npm dependency | John Firebaugh | 2016-12-22 | 1 | -0/+6 | |
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* | [core] Polylabel-based "pole of inaccessibility" symbol placement | John Firebaugh | 2016-12-21 | 1 | -0/+1 | |
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* | [build] ICU is now configured per platform | Bruno de Oliveira Abinader | 2016-12-12 | 1 | -1/+0 | |
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* | [all] Upgrade to boost 1.62.0 | John Firebaugh | 2016-12-05 | 1 | -1/+1 | |
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* | [build] upgrade to variant 1.1.4 and dependencies | Konstantin Käfer | 2016-11-28 | 1 | -3/+3 | |
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* | [core] Add ICU package for Bidirectional text support and arabic text shaping. | Chris Loer | 2016-11-17 | 1 | -0/+1 | |
| | | | | | Apply bidi and shaping in symbol_layout. Add utility functions for converting to and from UTF-16. | |||||
* | [linux] Implement EGL headless backend | Tiago Vignatti | 2016-11-17 | 1 | -0/+8 | |
| | | | | | | | | | | | | | | | | | | Original author: Tiago Vignatti <tvignatti@gmail.com> Calling X11 window system is superfluous for headless rendering. This patch implements EGL platform using GBM, which is slightly more simple than the GLX path when using X11. In principle there are no big advantages in terms of performance etc. My motivation behind this was to get in touch with the code and the project. For testing I'm using: $ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test v2: rebased patch against the new cmake changes; walk through render node to find a valid one; remove EGLSurface completely cause windows are not needed here. | |||||
* | [build] Remove unused gl/implementation.hpp | Bruno de Oliveira Abinader | 2016-11-08 | 1 | -2/+3 | |
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* | [build] Use mesa-13.0.0-glx in CI builds | Bruno de Oliveira Abinader | 2016-11-08 | 1 | -0/+7 | |
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* | [linux] Added OSMesa headless backend | Bruno de Oliveira Abinader | 2016-11-04 | 1 | -0/+5 | |
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* | [core] Modern C++ bindings for OpenGL | John Firebaugh | 2016-10-28 | 1 | -1/+1 | |
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* | [build] Set C++14 as default standard for CMake | Bruno de Oliveira Abinader | 2016-10-24 | 1 | -0/+6 | |
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* | [build] Re-add benchmark tests to the buildsystem | Thiago Marcos P. Santos | 2016-10-05 | 1 | -0/+5 | |
| | | | | Probably lost on the cmake migration | |||||
* | [build] add back -Werror | Konstantin Käfer | 2016-09-30 | 1 | -4/+9 | |
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* | [core] Use geojson as a header only library | Thiago Marcos P. Santos | 2016-09-28 | 1 | -1/+1 | |
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* | [core] upgrade RapidJSON to 1.1.0 | Konstantin Käfer | 2016-09-15 | 1 | -2/+2 | |
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* | upgrade to protozero 1.4.2 (#6227) | Dane Springmeyer | 2016-08-31 | 1 | -1/+1 | |
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* | upgrade to protozer 1.4.0 (#6158) | Dane Springmeyer | 2016-08-25 | 1 | -1/+1 | |
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* | [build] geojsonvt @ v6.1.3 | Bruno de Oliveira Abinader | 2016-08-19 | 1 | -1/+1 | |
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* | [build] convert build-shaders script from Python to Node.js | Konstantin Käfer | 2016-08-16 | 1 | -2/+0 | |
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* | [build] use cmake script bundled with Mason | Konstantin Käfer | 2016-08-05 | 1 | -19/+25 | |
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* | [build] Re-enable coverage run | Bruno de Oliveira Abinader | 2016-08-05 | 1 | -0/+6 | |
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* | [build] Use cxx11abi suffix when needed | Thiago Marcos P. Santos | 2016-08-05 | 1 | -2/+10 | |
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* | [build] switch to CMake | Konstantin Käfer | 2016-08-05 | 1 | -0/+53 | |
| | | | | This is very much a work in progress. | |||||
* | switch build system to gyp | Dane Springmeyer | 2014-02-03 | 1 | -19/+0 | |
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* | remove c99 features | Konstantin Käfer | 2014-02-03 | 1 | -1/+1 | |
| | | | | fixes #26 | |||||
* | add rapidjson for parsing sprite json files | Konstantin Käfer | 2014-02-03 | 1 | -0/+1 | |
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* | draw fills according to the style | Konstantin Käfer | 2014-01-27 | 1 | -0/+1 | |
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* | force libc++ | Konstantin Käfer | 2014-01-16 | 1 | -1/+2 | |
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* | make bundle on mac os x and persist settings | Konstantin Käfer | 2014-01-16 | 1 | -1/+10 | |
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