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* [build] Set C++14 as default standard for CMakeBruno de Oliveira Abinader2016-10-241-0/+6
* [build] Re-add benchmark tests to the buildsystemThiago Marcos P. Santos2016-10-051-0/+5
* [build] add back -WerrorKonstantin Käfer2016-09-301-4/+9
* [core] Use geojson as a header only libraryThiago Marcos P. Santos2016-09-281-1/+1
* [core] upgrade RapidJSON to 1.1.0Konstantin Käfer2016-09-151-2/+2
* upgrade to protozero 1.4.2 (#6227)Dane Springmeyer2016-08-311-1/+1
* upgrade to protozer 1.4.0 (#6158)Dane Springmeyer2016-08-251-1/+1
* [build] geojsonvt @ v6.1.3Bruno de Oliveira Abinader2016-08-191-1/+1
* [build] convert build-shaders script from Python to Node.jsKonstantin Käfer2016-08-161-2/+0
* [build] use cmake script bundled with MasonKonstantin Käfer2016-08-051-19/+25
* [build] Re-enable coverage runBruno de Oliveira Abinader2016-08-051-0/+6
* [build] Use cxx11abi suffix when neededThiago Marcos P. Santos2016-08-051-2/+10
* [build] switch to CMakeKonstantin Käfer2016-08-051-0/+53
* switch build system to gypDane Springmeyer2014-02-031-19/+0
* remove c99 featuresKonstantin Käfer2014-02-031-1/+1
* add rapidjson for parsing sprite json filesKonstantin Käfer2014-02-031-0/+1
* draw fills according to the styleKonstantin Käfer2014-01-271-0/+1
* force libc++Konstantin Käfer2014-01-161-1/+2
* make bundle on mac os x and persist settingsKonstantin Käfer2014-01-161-1/+10
* cmake + tile loadingKonstantin Käfer2014-01-131-0/+7