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* [core] Get rid of user-specified refsJohn Firebaugh2017-01-041-0/+2
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* [build] Use a submodule for mapbox-gl-js rather than an npm dependencyJohn Firebaugh2016-12-221-0/+6
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* [core] Polylabel-based "pole of inaccessibility" symbol placementJohn Firebaugh2016-12-211-0/+1
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* [build] ICU is now configured per platformBruno de Oliveira Abinader2016-12-121-1/+0
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* [all] Upgrade to boost 1.62.0John Firebaugh2016-12-051-1/+1
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* [build] upgrade to variant 1.1.4 and dependenciesKonstantin Käfer2016-11-281-3/+3
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* [core] Add ICU package for Bidirectional text support and arabic text shaping.Chris Loer2016-11-171-0/+1
| | | | | Apply bidi and shaping in symbol_layout. Add utility functions for converting to and from UTF-16.
* [linux] Implement EGL headless backendTiago Vignatti2016-11-171-0/+8
| | | | | | | | | | | | | | | | | | Original author: Tiago Vignatti <tvignatti@gmail.com> Calling X11 window system is superfluous for headless rendering. This patch implements EGL platform using GBM, which is slightly more simple than the GLX path when using X11. In principle there are no big advantages in terms of performance etc. My motivation behind this was to get in touch with the code and the project. For testing I'm using: $ unset DISPLAY && ./build/linux-x86_64/Debug/mbgl-test v2: rebased patch against the new cmake changes; walk through render node to find a valid one; remove EGLSurface completely cause windows are not needed here.
* [build] Remove unused gl/implementation.hppBruno de Oliveira Abinader2016-11-081-2/+3
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* [build] Use mesa-13.0.0-glx in CI buildsBruno de Oliveira Abinader2016-11-081-0/+7
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* [linux] Added OSMesa headless backendBruno de Oliveira Abinader2016-11-041-0/+5
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* [core] Modern C++ bindings for OpenGLJohn Firebaugh2016-10-281-1/+1
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* [build] Set C++14 as default standard for CMakeBruno de Oliveira Abinader2016-10-241-0/+6
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* [build] Re-add benchmark tests to the buildsystemThiago Marcos P. Santos2016-10-051-0/+5
| | | | Probably lost on the cmake migration
* [build] add back -WerrorKonstantin Käfer2016-09-301-4/+9
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* [core] Use geojson as a header only libraryThiago Marcos P. Santos2016-09-281-1/+1
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* [core] upgrade RapidJSON to 1.1.0Konstantin Käfer2016-09-151-2/+2
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* upgrade to protozero 1.4.2 (#6227)Dane Springmeyer2016-08-311-1/+1
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* upgrade to protozer 1.4.0 (#6158)Dane Springmeyer2016-08-251-1/+1
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* [build] geojsonvt @ v6.1.3Bruno de Oliveira Abinader2016-08-191-1/+1
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* [build] convert build-shaders script from Python to Node.jsKonstantin Käfer2016-08-161-2/+0
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* [build] use cmake script bundled with MasonKonstantin Käfer2016-08-051-19/+25
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* [build] Re-enable coverage runBruno de Oliveira Abinader2016-08-051-0/+6
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* [build] Use cxx11abi suffix when neededThiago Marcos P. Santos2016-08-051-2/+10
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* [build] switch to CMakeKonstantin Käfer2016-08-051-0/+53
| | | | This is very much a work in progress.
* switch build system to gypDane Springmeyer2014-02-031-19/+0
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* remove c99 featuresKonstantin Käfer2014-02-031-1/+1
| | | | fixes #26
* add rapidjson for parsing sprite json filesKonstantin Käfer2014-02-031-0/+1
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* draw fills according to the styleKonstantin Käfer2014-01-271-0/+1
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* force libc++Konstantin Käfer2014-01-161-1/+2
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* make bundle on mac os x and persist settingsKonstantin Käfer2014-01-161-1/+10
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* cmake + tile loadingKonstantin Käfer2014-01-131-0/+7