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* Update CHANGELOG.mdkevin2020-03-241-0/+2
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* Add Changelogzmiao2020-03-231-0/+6
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* [core] Render::clearData clears fontsMikhail Pozdnyakov2020-03-201-1/+1
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* Update changelogMikhail Pozdnyakov2020-03-201-14/+2
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* Change log entryMikhail Pozdnyakov2020-03-181-0/+18
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* Update change log for the maps-v1.4.1 releaseAlexander Shalamov2020-03-161-0/+2
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* Update CHANGELOG.md (#16313)Kevin Li2020-03-161-0/+8
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* Merge pull request #16305 from mapbox/mikhail_change_log_for_maps-v1.3.0maps_v1.4.0maps-v1.4.0upstream/maps_v1.4.0Mikhail Pozdnyakov2020-03-131-5/+9
| | | Update change log for the maps-v1.4.0 release
* Update Changelogzmiao2020-03-131-0/+5
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* Add change log entryMikhail Pozdnyakov2020-03-121-0/+4
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* Add change log entryMikhail Pozdnyakov2020-03-101-0/+4
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* [core] Update changelogAlexander Shalamov2020-03-071-0/+5
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* Add change log entryMikhail Pozdnyakov2020-03-061-1/+7
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* Update changelogzmiao2020-03-051-0/+4
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* [core] Update changelogAlexander Shalamov2020-03-051-5/+20
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* [android] Add sort key jni binding for fill_layer and line_layer (#16256)Kevin Li2020-03-041-0/+6
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* [android] Update toGeoJSON in android_conversion.hpp (#16243)Kevin Li2020-03-041-0/+6
| | | | | | | | * [android] Update toGeoJSON in android_conversion.hpp * Fix review comments * Update android_conversion.hpp
* Add change log entryMikhail Pozdnyakov2020-03-021-0/+2
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* Add change log entryMikhail Pozdnyakov2020-02-281-0/+6
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* [core] Prepare changelog for maps-v1.3.0 (2020.02-release-vanillashake) releasemaps-v1.3.0Alexander Shalamov2020-02-281-0/+2
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* Update changelogAlexander Shalamov2020-02-281-6/+10
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* Add change log entryMikhail Pozdnyakov2020-02-281-0/+4
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* [android] Add jni binding for min and max pitch (#16236)Kevin Li2020-02-281-0/+2
| | | | | | * [android] Add jni binding for min and max pitch * Update CHANGELOG.md
* [ios] Restored support for iOS 9–11 by defaultMinh Nguyễn2020-02-281-0/+2
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* Add change log entryMikhail Pozdnyakov2020-02-261-0/+24
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* [core] Update changelogAlexander Shalamov2020-02-261-0/+4
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* Update Changelogzmiao2020-02-261-0/+4
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* Add a changelog entryMikhail Pozdnyakov2020-02-251-0/+10
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* Update changelogzmiao2020-02-211-0/+4
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* [core] Prepare changelog for maps-v1.2.0 (2020.02-release-vanillashake) releasemaps-v1.2.0Alexander Shalamov2020-02-171-0/+2
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* [core] Update changelogAlexander Shalamov2020-02-171-0/+4
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* [core] Implement 'in' expression. (#16162)Kevin Li2020-02-151-2/+6
| | | | | | | | | | | | | | | | | | * Implement in.cpp * Fix review comments. * Add expression_equality test for 'in' * Fix review comments. * [core] Update changelog. * [core] Update mapbox-gl-js * [core] Ignore render-tests/debug/padding * [core] Update baseline.
* [core] Update changelogAlexander Shalamov2020-02-141-0/+4
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* Add changelog entryKarim Naaji2020-02-141-0/+2
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* [core] Update changelogAlexander Shalamov2020-02-141-0/+6
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* Revert "Add change log entry"Alexander Shalamov2020-02-141-4/+0
| | | | This reverts commit d3535f1ca9f7c12b3c2290da3f347e4f95210425.
* Add change log entryMikhail Pozdnyakov2020-02-121-0/+4
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* Add Changelog entry for within expression usage with layout propertyzmiao2020-02-121-0/+2
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* Add Changelog entry for within expression usage with paint property and ↵zmiao2020-02-121-0/+6
| | | | filter expression
* Add change log entriesMikhail Pozdnyakov2020-02-111-0/+14
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* [core] Update changelogAlexander Shalamov2020-02-111-0/+4
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* Add change log entryMikhail Pozdnyakov2020-02-071-0/+7
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* [core] Update changelogAlexander Shalamov2020-02-061-0/+5
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* [core] Prepare changelog for maps-v1.0.1 (2020.01-release-unicorn) patch releaseAlexander Shalamov2020-02-031-0/+2
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* [tile mode] Improvements in symbol placement on tile bordersMikhail Pozdnyakov2020-02-031-0/+8
| | | | | | | | | | | | | | | | This change fixes the following problems: 1) Before this change, when multiple symbols were grouped close to the tile borders, different tiles could place different symbols, because each tile arbitrary assigned feature ids, and these ids defined the placement order being applied. This caused artifacts at the tile boundaries. With this change, in tile mode the placement order of two symbols crossing a tile border is defined by their anchor `y` values. It means that the symbols are being placed the same order across all the tiles. 2) Before this change, the engine did not place with priority the symbols crossing the borders between two neighboring tiles. Now it does, and it improves a lot symbol placement stability in the tile map mode.
* [core] Update changelogAlexander Shalamov2020-02-031-0/+6
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* [core] Prepare changelog for maps-v1.0.0 (2020.01-release-unicorn) releasemaps-v1.0.0Alexander Shalamov2020-01-271-1/+6
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* [core] Update changelogAlexander Shalamov2020-01-271-0/+4
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* [core] Update changelogAlexander Shalamov2020-01-231-0/+4
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* Add change log entryMikhail Pozdnyakov2020-01-221-0/+6
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