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* [default] Build a no-op number formatter for old ICUsupstream/tmpsantos-icu_compatThiago Marcos P. Santos2020-02-141-13/+10
| | | | | This has been causing too many build problems and it is a major source of complains because of different ICU interfaces.
* Add change log entryMikhail Pozdnyakov2020-02-121-0/+4
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* [core] Fix excessive onSpriteLoaded() notificationsMikhail Pozdnyakov2020-02-121-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | What happened: The excessive `onSpriteLoaded()` notifications were caused by the trick inside `OnlineFileRequest::completed()` implemenation, which causes receving of two file source updates pointing to the *same* data in case the network response is `notModified` and the local storage has the sprite sheet already stored inside. In the SpriteLoader` implementation, it resulted in 2 extra `parseSprite()` calls and 2 extra `onSpriteLoaded()` notifications. Then, the excessive `onSpriteLoaded()` notifications affected style images and all the unnecessarily added image dupes (btw, the amount of these dupes `= 2 * number of style images`) were treated by the `RenderOrchestrator` as *updated* images. Further, `RenderOrchestrator` called `ImageManager::updateImage()` for the updated images and the `ImageManager` populated the `updatedImageVersions` map. Finally, at every frame all the geometry tiles iterated through the `updatedImageVersions` to check whether their uploaded textures needed patching. All the mentioned above had a negative performance impact. The fix: Now, `SpriteLoader` sends `onSpriteLoaded()` notifications only if the data in the file source response is different comparing to the existing one.
* [core] Use atomic int in Map.PrefetchDelta* unit testsAlexander Shalamov2020-02-121-4/+6
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* Add Changelog entry for within expression usage with layout propertyzmiao2020-02-121-0/+2
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* [metrics] Add new metric baselineszmiao2020-02-124-0/+140
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* [core] Support [within expression] with layout propertyzmiao2020-02-1210-45/+142
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* Add Changelog entry for within expression usage with paint property and ↵zmiao2020-02-121-0/+6
| | | | filter expression
* reserve vecotr capacity, fix for points within polygonzmiao2020-02-124-52/+46
| | | | Address review findings/nit
* Add metric baselines for within expression/render testszmiao2020-02-1216-0/+560
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* Update baselineszmiao2020-02-126-15/+8
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* Add support for expression testzmiao2020-02-1216-1867/+357
| | | | | | | Fix polygon within algorithm Add Unit tests Fix incorrect metrics folder for ios-render-test-runner job
* Enable within expression with Filterzmiao2020-02-128-39/+54
| | | | | | add canonical as pointer fix review findings
* Enable parse within expressionzmiao2020-02-1229-95/+2280
| | | | Add geometry type checker
* [core] sort symbols using symbol-sort-key before placement (#16023)Ansis Brammanis2020-02-1111-27/+130
| | | | fix #15964 partially port mapbox/mapbox-gl-js#9054
* Update metricsMikhail Pozdnyakov2020-02-112-4/+4
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* Add change log entriesMikhail Pozdnyakov2020-02-111-0/+14
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* style::Style::getImage() returns optional<style::Image>Mikhail Pozdnyakov2020-02-118-18/+15
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* Add Style.AddRemoveImage unit testMikhail Pozdnyakov2020-02-111-0/+16
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* [core] Loading images to style optimizationMikhail Pozdnyakov2020-02-1115-91/+123
| | | | | | This change enables attaching images to the style with batches and avoids massive re-allocations. Thus, it improves UI performance especially at start-up time.
* Add new metric baselineszmiao2020-02-1116-0/+560
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* Bump GL-JSzmiao2020-02-1110-432/+485
| | | | Backport GL-JS fix 'Hide glyphs behind the camera'(https://github.com/mapbox/mapbox-gl-js/pull/9229)
* [core] Update changelogAlexander Shalamov2020-02-111-0/+4
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* [core] Update baselinesAlexander Shalamov2020-02-111-4/+4
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* [core] Add unit test for Source::setPrefetchZoomDeltaAlexander Shalamov2020-02-111-0/+132
| | | | | Test verifies that tile pyramid will request only 4 tiles for current zoom level, if Source's setPrefetchZoomDelta is 0.
* [core] Clear tile pyramid for custom source only if there is a significant ↵Alexander Shalamov2020-02-114-5/+16
| | | | | | | change Clear tile pyramid only if updated source has different tile options, zoom range or initialization state for a custom tile loader.
* [core] Make CustomGeometrySource::TileOptions immutableAlexander Shalamov2020-02-115-41/+43
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* [core] Override default prefetch delta if source has it's own settingAlexander Shalamov2020-02-119-81/+94
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* [core] Add runtime API for setting tile prefetch delta for SourceAlexander Shalamov2020-02-1116-2/+77
| | | | | | | New setPrefetchZoomDelta(optional<uint8_t> delta) method allow overriding default tile prefetch setting that is defined by the Map instance. The method can be moved to generic style specification if found to be useful for gl-js engine.
* fix submodule update command (#16186)Ansis Brammanis2020-02-101-1/+1
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* [documentation] Updated README and DEVELOPINGThiago Marcos P. Santos2020-02-073-211/+27
| | | | To reflect changes in the buildsystem.
* [build] Run cmake-format on all the CMake filesThiago Marcos P. Santos2020-02-0720-94/+148
| | | | Unify and enforce a CMake coding style.
* [build] Remove unused filesThiago Marcos P. Santos2020-02-0756-8448/+0
| | | | | Buck build is no longer needed, neither is the previous CMake buildsystem.
* [build] Move the `next` buildsystem to the rootThiago Marcos P. Santos2020-02-0733-2895/+2653
| | | | | | | | This will make the `next` buildsystem no longer the `next`, but the `actual`. The idea is to simplify the build, removing scripts, to make the platform buildsystem generated by CMake more compatible with IDEs and make development more streamlined. It will also make cross compilation easier.
* Add change log entryMikhail Pozdnyakov2020-02-071-0/+7
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* Add OfflineDatabase.UpdateDatabaseReadOnlyMode unit testMikhail Pozdnyakov2020-02-071-0/+16
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* Add OfflineDatabase.PutResourceReadOnlyMode unit testMikhail Pozdnyakov2020-02-071-0/+27
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* Expose READ_ONLY_MODE_KEY property for DatabaseFileSourceMikhail Pozdnyakov2020-02-074-35/+41
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* [core] Update changelogAlexander Shalamov2020-02-061-0/+5
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* [core] Switch unordered_map to mapAlexander Shalamov2020-02-065-10/+11
| | | | | | Change container types where number of elements expected to be rather small. For instance, number of offline packs or sql statements.
* [core] Add hooks for setting experimental thread priorities for mbgl threadsAlexander Shalamov2020-02-0611-31/+88
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* [core] Add platform::setCurrentThreadPriority(double)Alexander Shalamov2020-02-065-3/+40
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* [core] Add unit test for global settings objectAlexander Shalamov2020-02-063-0/+50
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* [core] Add global settings objectAlexander Shalamov2020-02-063-0/+108
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* [test] Enable HTTP server on AndroidJuha Alanen2020-02-066-8/+33
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* [test] Improve the stability of a test on AndroidJuha Alanen2020-02-061-3/+10
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* [android] Implement watch handler in RunLoopJuha Alanen2020-02-062-4/+36
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* [build] Add curl-android-ios submoduleJuha Alanen2020-02-062-0/+3
| | | | | | Static libcurl to be used in Android and iOS apps. Used for testing.
* Made number format work for newer versions of ICU (#16176)Preston A Elder2020-02-041-0/+8
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* [core] Prepare changelog for maps-v1.0.1 (2020.01-release-unicorn) patch releaseAlexander Shalamov2020-02-031-0/+2
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