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* [ios] check xcode versionupstream/jmkiley-xcode-9jmkiley2017-11-131-0/+2
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* Downgrade min sdk to 14 (#10355)Tobrun2017-11-134-19/+46
| | | | | | | | * [android] - downgrade minimum sdk version to 14 * [android] bump MAS version to the one which includes min sdk version 14 * bump lost version to 3.0.4
* Update MGLMapSnapshotter docs (#10438)Jordan Kiley2017-11-101-24/+57
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* [android] - harden deselection mechanism for markers (#10403)Tobrun2017-11-101-5/+7
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* [android] Cherry picks to agua (#10442)Pablo Guardiola2017-11-104-12/+19
| | | | | | | | | | * [android] fix map snapshotter marker example The reference to the MapSnapshotter needs to be held for the duration of the snapshot, otherwise it might be GC'd * [android] MapRendererRunnable - avoid weak reference table overflow Apparently on some devices the weak reference table is limited (numbers around 52000). Even though we don't use that many weak references, when GC is not called for a while they can stack up and a crash will occur before the GC has had the time to clear the references. The C++ peer now holds on to a global ref (strong) which can be obtained to queue the java peer and then release automatically so that the GC can take over after the runnable has been executed.
* [ios] Silence smart invert warnings (#10425)Jordan Kiley2017-11-091-20/+5
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* [ios] Doc fixes for "Adding Points to a Map" guideNadia Barbosa2017-11-091-2/+2
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* [ios, macos] Cleanup duplicated snapshotter frame code.Fabian Guerra2017-11-081-12/+20
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* [android] release 5.2.0-beta.4 (#10384)Pablo Guardiola2017-11-081-3/+22
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* [android] - add config file for excluding generated tests, refactor ↵Tobrun2017-11-084-17/+50
| | | | generation script output
* [ios] Bump podspec to beta.4ios-v3.7.0-beta.4Fabian Guerra2017-11-073-3/+3
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* [ios, macos] Add attribution to snapshots.Fabian Guerra2017-11-071-2/+117
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* [android] - update android unit tests, update test make target to SDKtobrun2017-11-063-14/+12
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* [android] - check for null value when calling mapboxMap.cleartobrun2017-11-061-5/+8
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* [ios, macos] noted how to update shape source (#10383)Jordan Kiley2017-11-031-1/+2
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* [android] revert adding mapbox-android-core dependency (#10354) (#10380)Pablo Guardiola2017-11-0312-52/+32
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* Make places and roads accessible to VoiceOver (#9950)Minh Nguyễn2017-11-0313-163/+880
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [ios] Summarize places, roads after zooming with VoiceOver After zooming, MGLMapView’s accessibility value now indicates the number of visible roads and lists out a few places visible in the current viewport, starting with the features at the highest z-index (not necessarily the largest or the closest to the center of the view). Avoid saying that no annotations are visible. * [ios] Allow VoiceOver to navigate among place features Split out a separate header for the various accessibility elements tied to MGLMapView. Wrap place features in accessibility elements and insert them into the narration order after the visible annotations but before the attribution button. Refactored MGLMapView’s accessibility code to rely on ranges to avoid off-by-one errors. * [ios] Post layout change notification when fully rendered Post a layout change notification when fully finishing a map render. * [ios, macos] Moved MGLVectorSource+MGLAdditions to more specific group * [ios] Localize accessibility feature names * [ios] Find place feature accessibility elements by identifier * [ios] Refactored accessibility traits Also created a new MGLPlaceFeatureAccessibilityElement class. * [ios] Sort accessibility elements by screen distance from center Sort annotation accessibility elements by screen distance, not the hypotenuse of coordinates, which can yield incorrect results when the map is rotated or tilted or when the user is located at high latitudes. Sort place feature accessibility elements by screen distance as well. * [ios] Create a place feature accessibility element, not an abstract feature accessibility element * [ios] Only query for visible place features once per camera Improved accessibility performance after changing the map camera. MGLMapView no longer queries the map for place features once per place feature. * [ios] Made roads accessible Wrap visible road features in accessibility elements described by the road name, route number, and general direction of travel. * [ios] Cleaned up radian conversions * [ios] Thickened road accessibility elements * [ios] Made unioned roads accessible * [ios] Consistently sort accessibility elements Also fixed an issue causing road feature accessibility elements to get treated like place feature accessibility elements. * [ios] Announce direction of divided roads Announce the direction of a divided road based on the direction of its first polyline. * [ios] Refined announced elevation units * [ios] Romanize feature names * [ios] Updated changelog * [ios] Delay zoom announcement A 100-millisecond delay is enough for the post-zooming announcement to reflect the new zoom level rather than the previous zoom level. * [ios] Consolidated geometry functions Adopted MGLGeometry_Private.h in the accessibility code, forcing a conversion to Objective-C++. Avoid inlining some of the more complex geometric functions. * [ios] Fixed feature name romanization in accessibility labels NSLocale.scriptCode is only set when the locale identifier explicitly specifies a script. Use NSOrthography to identify the dominant orthography regardless of locale. Also added a unit test of feature accessibility element labels. * [ios] Added tests for place, road accessibility values * [ios] Announce one-way roads A road feature’s accessibility value now indicates whether the road is a one-way road.
* [android] TextureView - cleanup destruction codeIvo van Dongen2017-11-031-12/+29
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* [android] test app - texture view test activitiesIvo van Dongen2017-11-0311-2/+744
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* [android] bring back texture viewIvo van Dongen2017-11-034-24/+85
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* [android] texture view map rendererIvo van Dongen2017-11-034-0/+545
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* [android] move egl under renderer packageIvo van Dongen2017-11-034-11/+8
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* [android] encapsulate gl surfaceview rendering specifics in map renderer ↵Ivo van Dongen2017-11-033-46/+113
| | | | | | subclass - preparation for re-introduction of texture view
* [android] - workaround Android O OkHttp bug.Tobrun2017-11-021-1/+8
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* [android] - fix logo scale for MapSnapshotTobrun2017-11-021-27/+52
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* [android] make location provider optional (#9488) (#10354)Pablo Guardiola2017-11-0116-117/+280
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* [android] android.hardware.location.gps feature should not be required (#10347)Osana Babayan2017-11-011-0/+1
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* [android] - check for possitive animation durationTobrun2017-11-011-1/+1
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* [android] - add logo resize to MapSnapshotterTobrun2017-11-012-4/+58
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* [android] - make snapshot logo optionalTobrun2017-11-016-8/+36
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* [android] - ignore activity gen testsTobrun2017-11-011-1/+1
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* [darwin] MGLMapSnapshot - add missing EXPORTIvo van Dongen2017-11-011-0/+1
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* [ios, macos] Fix MGLMapSnapshotter documentation typo.Fabian Guerra2017-11-011-1/+1
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* [android] map snapshotter - expose attributionsIvo van Dongen2017-11-015-5/+48
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* [darwin] map snapshotter - expose attributionsIvo van Dongen2017-11-011-1/+1
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* [core] map snapshotter - add attributions to snapshotter callbackIvo van Dongen2017-11-012-1/+14
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* [darwin][ios][macos] map snapshotter - add MGLMapSnapshot wrapperIvo van Dongen2017-11-015-30/+94
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* [android] map snapshotter - wrap snapshot in native peer for access to the ↵Ivo van Dongen2017-11-0114-28/+293
| | | | pointFor functionality
* [default] map snapshotter - add function to get screen coordinate from ↵Ivo van Dongen2017-11-012-2/+23
| | | | | | latlng for snapshot - Wraps the TransformState for the snapshot so that the snapshotter itself is free to be re-used or destroyed
* [default] headless frontend - allow access to the transform stateIvo van Dongen2017-11-012-0/+13
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* [darwin] map snapshotter - snapshotter mutabilityIvo van Dongen2017-11-012-6/+121
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* [android] map snapshotter - add mutatorsIvo van Dongen2017-11-019-4/+210
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* [core] map snapshotter - add mutatorsIvo van Dongen2017-11-012-4/+98
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* [ios, macos] Center shape annotation's callout when offscreen. (#10255)Fabian Guerra Soto2017-11-014-28/+47
| | | | | | * [ios, macos] Center annotation's anchor to tap point when coordinate center is offscreen. * [ios, macos] Update changelogs.
* [android] - rework ease interactions to take in account possitve duration ↵Tobrun2017-10-312-10/+5
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* [android] MapboxMap.animate() and Mapbox.easeCamera() should throw ↵Osana Babayan2017-10-312-0/+54
| | | | | IllegalArgument (#10321) if non-positive duration is passed in
* [android] - run all instrumenetation testsTobrun2017-10-313-2/+6
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* [android] - add bulk addImages api on MapboxMapTobrun2017-10-3110-49/+278
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* [android] Make sure onFinish has new camera position after camera.move (#10324)Osana Babayan2017-10-313-4/+34
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* [android] - Add angular velocity effect on rotation gesture.Ramin Mirsharifi2017-10-305-71/+179
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