| Commit message (Collapse) | Author | Age | Files | Lines |
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* Revert "[ios, macos] Include SKU token for offline requests (#16130) (#16133)"
This reverts commit d85ce77deba12167f1c25a911ef81f44e35daa2a.
* [ios] Keep skipping docs for ios-release
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Use the latest Xcode 11.3.1 and run the tests on
iPhone 11 with the latest iOS 13.3.
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Save step had been removed.
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Also remove some unnecessary files.
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Android renderer creates mailbox that is owned by the scheduler that
is required by the mailbox itself. Construction should be split, so
that scheduler is fully constructed and it's weakPtr can be created.
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If we get a new sprite sheet from the server, we need to merge current
sprite sheet with a new one, while overwiting duplicates and keeping
old unique images in a style.
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* Implement in.cpp
* Fix review comments.
* Add expression_equality test for 'in'
* Fix review comments.
* [core] Update changelog.
* [core] Update mapbox-gl-js
* [core] Ignore render-tests/debug/padding
* [core] Update baseline.
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We used some shared SegmentVectors, e.g. for drawing raster or background tiles.
In longer running maps, this lead to resource accumulation. By storing the SegmentVectors
and the contained gfx::DrawScope objects, we ensure that resources get released
when the associated render objects vanish.
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* Fix artifact for zero-lenghted dash array
Fixes issue https://github.com/mapbox/mapbox-gl-js/issues/9213 and add
render test for coverage around 0-length dash arrays
Update distance field generation for regular dashes as follows:
1. Compute the dash array ranges and stretch location along the distance field
2. Collapse any 0-length distance field range
3. Collapse neighbouring same-type parts into single part
* combine consecutive dashes and parts
https://github.com/mapbox/mapbox-gl-js/pull/9246
https://github.com/mapbox/mapbox-gl-native/issues/16181
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The parameters were moved to iOS cmake file, so now the RenderTestApp
can be built with cmake.
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In cases when cached resource is useable, yet don't have an expiration
timestamp, we provided data to the requester from the cache and the same
data was returned once 304 response was received from the network.
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This reverts commit d3535f1ca9f7c12b3c2290da3f347e4f95210425.
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This reverts commit 80cb05420a86ed53815cae7fb2cb3fddf07dd1d1.
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What happened:
The excessive `onSpriteLoaded()` notifications were caused by the trick inside `OnlineFileRequest::completed()` implemenation,
which causes receving of two file source updates pointing to the *same* data in case the network response is `notModified` and
the local storage has the sprite sheet already stored inside.
In the SpriteLoader` implementation, it resulted in 2 extra `parseSprite()` calls and 2 extra `onSpriteLoaded()` notifications.
Then, the excessive `onSpriteLoaded()` notifications affected style images and all the unnecessarily added image dupes (btw,
the amount of these dupes `= 2 * number of style images`) were treated by the `RenderOrchestrator` as *updated* images.
Further, `RenderOrchestrator` called `ImageManager::updateImage()` for the updated images and the `ImageManager` populated the
`updatedImageVersions` map.
Finally, at every frame all the geometry tiles iterated through the `updatedImageVersions` to check whether their uploaded
textures needed patching.
All the mentioned above had a negative performance impact.
The fix:
Now, `SpriteLoader` sends `onSpriteLoaded()` notifications only if the data in the file source response is different comparing
to the existing one.
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filter expression
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Address review findings/nit
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Fix polygon within algorithm
Add Unit tests
Fix incorrect metrics folder for ios-render-test-runner job
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add canonical as pointer
fix review findings
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Add geometry type checker
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fix #15964
partially port mapbox/mapbox-gl-js#9054
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