| Commit message (Collapse) | Author | Age | Files | Lines |
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# Conflicts:
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/Mapbox.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/widgets/CompassView.java
# platform/android/scripts/exclude-activity-gen.json
# platform/ios/CHANGELOG.md
# platform/ios/Mapbox-iOS-SDK-nightly-dynamic.podspec
# platform/ios/Mapbox-iOS-SDK-symbols.podspec
# platform/ios/Mapbox-iOS-SDK.podspec
# platform/macos/CHANGELOG.md
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Co-Authored-By: Konstantin Käfer <mail@kkaefer.com>
Co-Authored-By: Anand Thakker <anandthakker@users.noreply.github.com>
Co-Authored-By: Minh Nguyễn <1ec5@users.noreply.github.com>
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* add support for mapzen terrarium
* Encoding --> DEMEncoding, avoid if statement when unpacking elevation values
* add Terrarium test
* update submodule
* remove redundant checks
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* add maxzoom uniform to support external tilesets
* update git sha for gl-js
* try and fix android crash
* name default maxzoom constant
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Retain current render tiles for fast restart.
Waiting for a memory warning doesn't work because we can't make GL release calls once we're in the background.
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Android still calls "reduceMemoryUse" only while handling a low memory event.
iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
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Context cleanup must be called _after_ render sources release tiles.
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This removes a reference to reachability that has been used and incorrect since the file does not exist at the referenced location.
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# Conflicts:
# include/mbgl/style/conversion/tileset.hpp
# include/mbgl/util/tileset.hpp
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/gradle.properties
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java
# platform/ios/CHANGELOG.md
# platform/ios/ios.xcodeproj/project.pbxproj
# platform/macos/CHANGELOG.md
# src/mbgl/layout/symbol_projection.cpp
# src/mbgl/renderer/tile_pyramid.cpp
# src/mbgl/style/conversion/tileset.cpp
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* [ios] Bump podspec to 3.7.4
* [ios, macos] Update changelogs.
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Added missing notification handler for UIApplicationWillResignActiveNotification.
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Cherry-picked from c3bf7c55a1f648e57c3853d555ff5f63c989f8c4.
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* [core] Parse TileJSON bounds property
* [core] Add TileRange and LatLngBounds::contains(CanonicalTileID)
Move LatLngBounds::contains impl to cpp file
* [core] Skip tile creation outside of tileset bounds
* [core] Fix TileRange for wrapped bounds and use for CustomTileLoader instead of LatLngBounds comparisons for tiles.
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Fixes issue #10956.
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* Add Radius Configuration
* Remove default config
- removes default configuration
- moves config setup to events init method
- renames config class
* Delete MGLConfig header file
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* [android] integration of the new events library
* JNI Bug
- current build with JNI bug
* fix #10999 comments
* Clean-up
- clean-up timbers and test code
* [android] fix sdk identifier and sdk version
* [android] merge from master (MAS 3.0)
* [android] bump events lib version to 3.0.0-beta.1 and remove never used methods from math utils class
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* Update & simplify INSTALL.md
* Add "Launch Xcode" step
* Update INSTALL.md
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(#11165)
* [android] remove unnecessary @jar and @aar dependencies suffixes
* [android] remove lint baseline file from mapbox gl android sdk module and fix lint errors
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Needed for rendering 3D extrusions properly.
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Optimization of when running on the Main Thread that has a RunLoop.
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