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* iOS heatmap demo for testingupstream/heatmap-ios-demoVladimir Agafonkin2018-02-093-22/+821
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* use PremultipliedImage for heatmap color rampVladimir Agafonkin2018-02-093-16/+13
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* fallback gracefully on bad half float texture supportVladimir Agafonkin2018-02-091-6/+18
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* [ios, macos] Conditionalize function variable for heatmap-colorMinh Nguyễn2018-02-071-5/+5
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* update heatmap shadersVladimir Agafonkin2018-02-072-10/+20
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* check for float color buffer supportVladimir Agafonkin2018-02-071-1/+5
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* try fixing linux buildsVladimir Agafonkin2018-02-071-2/+2
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* remove heatmap ignores and try fixing buildVladimir Agafonkin2018-02-072-20/+4
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* use half-float texture for heatmap if possibleVladimir Agafonkin2018-02-076-24/+73
| | | | Co-Authored-By: Konstantin Käfer <mail@kkaefer.com>
* remove heatmap-color from android for nowVladimir Agafonkin2018-02-077-113/+2
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* Fix incorrect NSExpressions in MGLHeatmapColorTestsAnand Thakker2018-02-071-3/+3
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* Fix build target for heatmap test files in ios projectAnand Thakker2018-02-071-4/+4
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* Add heatmap tests to iOS projectAnand Thakker2018-02-071-0/+8
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* Add style-spec doc override for `heatmap-color`Anand Thakker2018-02-072-2/+7
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* Add MGLHeatmapColorTests.mmAnand Thakker2018-02-072-0/+65
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* Specialize codegen for heatmap-color propertyAnand Thakker2018-02-078-4/+86
| | | | Because `heatmap-color` must be an expression depending only on the `["heatmap-density"]` (`$heatmapDensity`) variable, it's represented in core using a specialized `HeatmapColorPropertyValue` class rather than `PropertyValue<T>` or `DataDrivenPropertyValue<T>`. This change updates the darwin codegen to reflect that.
* [ios, macos] Integrated MGLHeatmapStyleLayer into SDK (#11075)Minh Nguyễn2018-02-0610-10/+59
| | | | Made MGLHeatmapStyleLayer.h public and added it to the umbrella header. Customized MGLHeatmapStyleLayer documentation to describe heatmaps in more detail and give an example. Added MGLHeatmapStyleLayer to the jazzy table of contents.
* yet another tryVladimir Agafonkin2018-02-061-2/+0
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* one more android fixVladimir Agafonkin2018-02-061-2/+2
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* try fixing android build againVladimir Agafonkin2018-02-061-0/+13
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* pinky-promise green android buildVladimir Agafonkin2018-02-061-0/+2
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* hopefully fix android build this timeVladimir Agafonkin2018-02-063-3/+5
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* add missing heatmap includes for androidVladimir Agafonkin2018-02-061-0/+2
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* address review commentsVladimir Agafonkin2018-02-0611-46/+36
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* fix android buildVladimir Agafonkin2018-02-061-0/+1
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* fix typoVladimir Agafonkin2018-02-061-1/+1
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* heatmap CI fixesVladimir Agafonkin2018-02-063-2/+14
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* update cmake filesVladimir Agafonkin2018-02-061-16/+18
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* [core] add heatmap layerVladimir Agafonkin2018-02-0655-32/+4027
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* [test] Ignore slightly-different collision circles on native.Chris Loer2018-02-061-0/+1
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* [test] Temporarily ignore hillshade tests pending PR #11119.Chris Loer2018-02-061-0/+29
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* [core] Account for overscaling in debug collision circles.Chris Loer2018-02-065-3/+10
| | | | | Fixes issue #11116. Port of GL JS issue $6041.
* Reset tileset-based render sources when any tileset properties changed. (#11042)Asheem Mamoowala2018-02-056-24/+27
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* [android] - update changelog for 5.4.0Tobrun2018-02-051-0/+6
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* Wrong Typo for BUILDTYPEolheimer2018-02-051-1/+1
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* [Android] fix typo in custom layer exampleErol Baykal2018-02-051-2/+2
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* [android] - blacklist flaky instrumentation testsTobrun2018-02-052-14/+8
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* Implement new bearingTrackingMode GPS_NORTH_FACINGMartin Hellwig2018-02-052-6/+24
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* [android] - don't invoke onLowMemory on map when the map isn't fully created yetTobrun2018-02-051-1/+3
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* [android] - blacklist adreno 2xx for VAO supportTobrun2018-01-311-2/+3
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* [android] - log lack of permissions only if enabling locationŁukasz Paczos2018-01-311-1/+1
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* [windows] - run AppVeyor for all branchesTobrun2018-01-291-4/+0
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* [android] - bump snapshot version on master to 7.0.0-SNAPSHOTTobrun2018-01-261-1/+1
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* [android] - update changelog for v6.0.0-beta.1Tobrun2018-01-261-2/+21
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* [core] don't force downloading of Open Sans fontsKonstantin Käfer2018-01-253-1/+25
| | | | When a SymbolLayer doesn't have a text-font defined, we automatically add Open Sans/Arial Unicode MS. However, when the SymbolLayer is only used for rendering icons, it doesn't have text-field defined either. In those cases, we still force downloading Open Sans/Arial Unicode MS during offline pack creation. If the user doesn't use this font, this change should save ~15MB and a few seconds in download time.
* [core] align implementations of local and asset file sourceKonstantin Käfer2018-01-256-26/+84
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* Merge branch 'release-agua' into masterupstream/fabian-release-agua-masterFabian Guerra2018-01-254-6/+2
|\ | | | | | | | | | | | | | | | | | | # Conflicts: # include/mbgl/style/conversion/layer.hpp # platform/android/MapboxGLAndroidSDK/build.gradle # platform/android/MapboxGLAndroidSDK/gradle.properties # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/Transform.java # platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/offline/OfflineRegion.java
| * [ios, macos] Fix MGLMapSnapshotter pointForCoordinate returns an scaled point.Fabian Guerra2018-01-251-1/+1
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| * [core] fix style parsing crash when a layer's paint property is not an objectKonstantin Käfer2018-01-233-0/+18
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| * [android] - release android v5.3.2, bump snapshot versionTobrun2018-01-231-1/+1
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