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* [ios, macos, android, node] update changelogsupstream/flicker-fixMolly Lloyd2018-10-024-0/+4
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* [core] only generate clip ids for clipped layersMolly Lloyd2018-10-021-2/+5
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* [test] add test checking that unclipped tiles are not used by ClipIDGeneratorMolly Lloyd2018-10-021-0/+41
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* [core] don't prefetch AnnotationTilesMolly Lloyd2018-10-021-1/+1
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* [core] fix flickering caused by incorrect ClipIDsMolly Lloyd2018-10-021-1/+1
| | | | we missed a check for RenderTile.needsClipping when generating the new ClipIDs for some tiles, resulting in incorrect clipping that caused flickering in some cases
* [ios, macos] Add Italian settings translations. (#12908)Fabian Guerra Soto2018-10-022-2/+2
| | | | | | * [ios, macos] Update transifex Root directory. * [ios] Update Settings.bundle italian translation.
* [build] upgrade CircleCI configuration to use inline commandsKonstantin Käfer2018-10-021-548/+343
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* [core] Do not constrain on X axis in ConstrainMode::HeightOnlyBruno de Oliveira Abinader2018-10-024-25/+30
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* [ios,android,macos] add changelog entry for #12931Konstantin Käfer2018-10-023-0/+3
| | | | [skip firebase]
* [ios, macos] Fixed camera initialization with eye coordinateMinh Nguyễn2018-10-012-11/+50
| | | | Rewrote the code that calculates the heading and pitch of the camera when given an eye coordinate.
* [ios, macos] Added MGLMapCamera.viewingDistance propertyMinh Nguyễn2018-10-013-2/+52
| | | | Co-authored-by: Dave Prukop <dave.prukop@mapbox.com>
* [ios, macos] Distinguish between viewing distance and altitudeMinh Nguyễn2018-10-0113-13/+145
| | | | +[MGLMapCamera cameraLookingAtCenterCoordinate:fromDistance:pitch:heading:] incorrectly treated the distance as an altitude. Due to backwards compatibility concerns, this method can’t be fixed in place. Instead, separate +[MGLMapCamera cameraLookingAtCenterCoordinate:correctlyFromDistance:pitch:heading:] and +[MGLMapCamera cameraLookingAtCenterCoordinate:altitude:pitch:heading:] methods have been added.
* Moved MGLAltitudeForZoomLevel and MGLZoomLevelForAltitude to public API (#12986)Dave Prukop2018-10-014-19/+22
| | | | | | * Moved MGLAltitudeForZoomLevel and MGLZoomLevelForAltitude to public API * Added notes to changelogs for ios and macos
* [ios, macos] Disable offline merge test.Fabian Guerra2018-10-011-9/+13
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* [Qt] UpdateParameters should always be available when renderingBruno de Oliveira Abinader2018-10-013-4/+11
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* [ios] Bump podspec to 4.5.0-alpha.2.ios-v4.5.0-alpha.2Fabian Guerra2018-09-263-3/+3
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* [ios] Enable 120fps on capable devicesJason Wray2018-09-262-1/+2
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* [ios, macos] Add crossSourceCollissions property. (#12941)Fabian Guerra Soto2018-09-268-3/+36
| | | | | | | | * [ios, macos] Add crossSourceCollissions property. * [ios, macos] Add perSourceCollisions property. * [ios, macos] Update changelogs.
* [ios] Bump more test timeouts for Xcode 10 sluggishnessJason Wray2018-09-264-8/+7
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* [android] changelog for 6.6.0-alpha.2android-v6.6.0-alpha.2Łukasz Paczos2018-09-261-0/+9
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* [ios] Static framework defines moduleMinh Nguyễn2018-09-262-0/+4
| | | | Fixed build errors in the dynamic+static scheme by ensuring that both the dynamic and static targets have the same DEFINES_MODULE build setting.
* [ios] Fix for user location annotation jittering (and view annotations ↵Julian Rex2018-09-263-16/+33
| | | | lagging) (#12895)
* [ios, build] Build releases with Xcode 10.0Jason Wray2018-09-261-2/+2
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* [ios, build] Print file sizes during deployment; don't print progressJason Wray2018-09-261-3/+16
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* [ios, build] Use make iframework for all packagingJason Wray2018-09-264-33/+18
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* [ios, build] Stop deploying static frameworkJason Wray2018-09-261-2/+0
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* [android] check external database's read/write permissions asynchronouslyŁukasz Paczos2018-09-262-13/+147
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* [android] nullcheck region metadata in example activity, enable debug mode ↵Łukasz Paczos2018-09-262-3/+10
| | | | for MergeOfflineRegionsActivity
* [android] copy files from assets task utilŁukasz Paczos2018-09-263-78/+115
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* [android] explicitly set temp directory for SQLite3Konstantin Käfer2018-09-263-0/+10
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* [android] expose offline database merge APIŁukasz Paczos2018-09-2612-15/+538
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* [android] preserve GLSurfaceView's EGL context on pauseŁukasz Paczos2018-09-261-0/+1
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* [android] - bump telemetry dependency to 3.2.1Tobrun2018-09-261-1/+1
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* [android] dispatch camera idle/transition cancelling only if requiredŁukasz Paczos2018-09-261-14/+35
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* [android] clear CameraChangeDispatcher message queue when camera move is ↵Łukasz Paczos2018-09-263-117/+175
| | | | restarted
* [ios] Move pending test check into `invokeTest` (#12964)Julian Rex2018-09-254-5/+17
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* [android, build] Add firebase skipping to android-gnustl-arm-v7Jason Wray2018-09-251-44/+39
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* [android] - add selected state paradigm to SymbolLayerActivityTobrun2018-09-252-58/+114
| | | | [android] - update Circle layer activity with cluster configuration
* [android] - update custom sprite example with iconAllowOverlap and ↵Tobrun2018-09-251-5/+10
| | | | iconIgnorePlacement
* [android] - test app activity leak fix for ManualLocationUpdatesActivityTobrun2018-09-251-4/+6
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* [android] - test app activity leak fix for BottomSheetActivityTobrun2018-09-251-2/+5
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* [android] - test app activity leak fix for CameraAnimationActivityTobrun2018-09-251-43/+21
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* [android] invalidate camera mode in LocationComponent for gestures initiated ↵Łukasz Paczos2018-09-252-2/+64
| | | | changes only if necessary
* [android] - avoid failing CI tests when device under test doesn't have a ↵tobrun2018-09-253-78/+6
| | | | valid internet connection
* [core] Always request 1x and @2x sprite images for portabilityKonstantin Käfer2018-09-242-9/+13
| | | | When creating a offline region, we've previously only requested the sprite image for the specified resolution. This lead to offline packs not being usable on devices that have a different pixel ratio. We're now requesting both 1x and 2x sprites. Some devices use even higher or fractional pixel ratios. However, we only ever use 1x and 2x sprite images in our requests.
* [android] - replace reflection setup with a findViewById, improves stability ↵Tobrun2018-09-242-18/+18
| | | | of the instrumentation tests on cCI
* [macos] Avoid flipping some layer iconsMinh Nguyễn2018-09-233-0/+12
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* [android] - complete proguard revisionTobrun2018-09-222-30/+24
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* Use named function instead of lambda for SQlite3 log configAsheem Mamoowala2018-09-211-3/+8
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* [core] don't break ascent in the overscaled tile phaseKonstantin Käfer2018-09-212-5/+54
| | | | We optimize our updateRenderable algorithm by breaking ascent when we've already checked a certain tile. So far, we've compared the UnwrappedTileIDs, but they don't include the overscale component. When ascending through overscaled tile IDs, we've stopped the ascent too early, when we should've kept the search going.