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* fix node docsupstream/fb-10395Eduard Popov2017-11-071-1/+1
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* [android] - update getting started documentationTobrun2017-11-031-63/+45
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* [android] TextureView - cleanup destruction codeIvo van Dongen2017-11-031-12/+29
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* [android] test app - texture view test activitiesIvo van Dongen2017-11-0210-0/+743
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* [android] bring back texture viewIvo van Dongen2017-11-024-24/+85
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* [android] texture view map rendererIvo van Dongen2017-11-024-0/+545
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* [android] move egl under renderer packageIvo van Dongen2017-11-024-11/+8
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* [android] encapsulate gl surfaceview rendering specifics in map renderer ↵Ivo van Dongen2017-11-023-48/+114
| | | | | | subclass - preparation for re-introduction of texture view
* Revert "[core] Expose ColorMask in gl::Context::clear()"Bruno de Oliveira Abinader2017-11-023-14/+6
| | | | This reverts commit e350ef37fe68312c4b5fb03b289a90c0bdda4f03.
* [android] make location provider optional (#9488)Pablo Guardiola2017-11-0116-118/+280
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* [android] - check for possitive animation durationTobrun2017-11-011-1/+1
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* [test] Added GLContextMode.Shared utestBruno de Oliveira Abinader2017-11-013-0/+115
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* [core] Let transparency leak in GLContext::Shared modeBruno de Oliveira Abinader2017-11-011-3/+14
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* [core] Expose ColorMask in gl::Context::clear()Bruno de Oliveira Abinader2017-11-013-7/+10
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* [core] Expose GLContextMode in HeadlessFrontendBruno de Oliveira Abinader2017-11-012-6/+7
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* [core] Move GLContextMode to its own Renderer headerBruno de Oliveira Abinader2017-11-017-11/+23
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* [android] - add logo resize to MapSnapshotterTobrun2017-11-012-4/+58
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* [android] - make snapshot logo optionalTobrun2017-11-016-8/+36
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* [darwin] MGLMapSnapshot - add missing EXPORTIvo van Dongen2017-11-011-0/+1
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* [android] - rework ease interactions to take in account possitve duration ↵Tobrun2017-10-312-13/+8
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* [android] map snapshotter - expose attributionsIvo van Dongen2017-10-315-5/+48
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* [darwin] map snapshotter - expose attributionsIvo van Dongen2017-10-311-1/+1
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* [core] map snapshotter - add attributions to snapshotter callbackIvo van Dongen2017-10-312-1/+14
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* [darwin][ios][macos] map snapshotter - add MGLMapSnapshot wrapperIvo van Dongen2017-10-315-30/+94
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* [android] map snapshotter - wrap snapshot in native peer for access to the ↵Ivo van Dongen2017-10-3114-28/+293
| | | | pointFor functionality
* [default] map snapshotter - add function to get screen coordinate from ↵Ivo van Dongen2017-10-312-2/+23
| | | | | | latlng for snapshot - Wraps the TransformState for the snapshot so that the snapshotter itself is free to be re-used or destroyed
* [default] headless frontend - allow access to the transform stateIvo van Dongen2017-10-312-0/+13
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* [darwin] map snapshotter - snapshotter mutabilityIvo van Dongen2017-10-312-6/+121
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* [android] map snapshotter - add mutatorsIvo van Dongen2017-10-319-4/+210
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* [core] map snapshotter - add mutatorsIvo van Dongen2017-10-312-4/+98
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* [qt] Fix build on some archsThiago Marcos P. Santos2017-10-311-0/+5
| | | | | When building for certain platforms, don't redefine OpenGL constants we use.
* [gcc4.9] Keep compatibility with GCC + AndroidThiago Marcos P. Santos2017-10-312-4/+4
| | | | Needed by Qt builds on Android.
* [android] MapboxMap.animate() and Mapbox.easeCamera() should throw ↵Osana Babayan2017-10-302-0/+54
| | | | | IllegalArgument (#10321) if non-positive duration is passed in
* [core] Add LatLngBounds::contains(const LatLngBounds&)Asheem Mamoowala2017-10-302-0/+13
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* Update README.md with snapshot info (#9636)Langston Smith2017-10-261-2/+30
| | | | | | | | | | | | | | | | * Update README.md * spacing fix * Added build.gradle root folder code * added make aproj instructions * snapshot info tweak * text reorder * small tweak
* [core] fix crash when querying GeoJSON tilesKonstantin Käfer2017-10-261-12/+12
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* [core] blacklist VAO usage on adreno 3xxIvo van Dongen2017-10-261-1/+8
| | | | - Causes crashes on usage of glBuffer(Sub)Data
* Add support for 'sleep' operation in render tests (#10282)Anand Thakker2017-10-251-0/+6
| | | Ports https://github.com/mapbox/mapbox-gl-js/commit/0069349550b263fdce9982d38183d9ab57ca7305
* [ios] Move scale bar content size invalidation to map viewJesse Bounds2017-10-252-3/+8
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* [core] Add layer before notifying observerJohn Firebaugh2017-10-251-1/+2
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* [tests] Create a HeadlessBackend for tests using gl::ContextThiago Marcos P. Santos2017-10-251-0/+17
| | | | Qt needs a valid surface before doing any OpenGL call.
* [Qt] Use QOpenGLFunctions for Qt5Thiago Marcos P. Santos2017-10-254-13/+169
| | | | | | Do not link directly with OpenGL, so we load it using Qt5. Also, always build for OpenGL ES2 which is the compatibilty mode that should work on all platforms supported by Qt5.
* [core] Make the OpenGL implementation platform specificThiago Marcos P. Santos2017-10-259-28/+74
| | | | | Split the headers, so each platform includes the most appropriated header.
* [docs] updating ios & android install links (#10246)Lindsay Young2017-10-244-8/+9
| | | | | | | | * updating ios & android install links * updating iOS custom builds page to link to iOS installtion * updating copy
* Enable native test for text-keep-upright with text-offset.Chris Loer2017-10-241-1/+0
| | | | Issue #9271 was fixed as part of PR #9009.
* Replace compile-time polymorphism with runtime polymorphism in the ↵John Firebaugh2017-10-2360-2135/+2395
| | | | conversion system
* [node] Release v3.5.8 (#10243)node-v3.5.8Bruno de Oliveira Abinader2017-10-202-1/+6
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* [node] Reset HeadlessFrontend in NodeMap::release()Bruno de Oliveira Abinader2017-10-201-0/+1
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* [build] Bump earcut to 0.12.4Bruno de Oliveira Abinader2017-10-201-1/+1
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* [core] limit annotation tile source to z16upstream/android-v5.1.4Konstantin Käfer2017-10-191-1/+3
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