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* [ios] Remove NSLogs from MGLMapViewLayoutTestsupstream/fabian-map-insets-10834Fabian Guerra2018-01-102-14/+1
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* [ios] Refactor MGLMapView ornaments layout constraints for iOS 11.Fabian Guerra2018-01-101-16/+15
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* [ios] Fix map view layout test for pre iOS 11.Fabian Guerra2018-01-091-3/+10
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* [ios] Fix ornaments insets margin space.Fabian Guerra2018-01-091-9/+9
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* Additional code changes from call with Fabian and JasonAndrew Kitchen2018-01-081-2/+18
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* First pass at tests for mapview ornament layoutAndrew Kitchen2018-01-081-23/+51
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* RenameAndrew Kitchen2018-01-082-6/+6
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* WIP adding tests for layout of map view attribution logo and other ornamentsAndrew Kitchen2018-01-082-0/+72
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* [ios] Fix the layout constraints on iOS 11 for iPhone X for the bottom ↵Fabian Guerra2018-01-081-5/+9
| | | | ornaments.
* [macos] Fixed macosapp deploymentMinh Nguyễn2018-01-052-31/+53
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* [ios] Dispatch location auth status check to backgroundJesse Bounds2018-01-041-36/+67
| | | | | | | | | | This attempts to work around reports of repeated calls to [CLLocationManager authorizationStatus] blocking the main thread by dispatching it to the background, serial queue that is already available in MGLMapboxEvents. This also adds a guard to the handler for the user defaults change event so that the call to pause or resume if required is done only if a user defaults value changes that would require an update to the pause / resume state. The guard works by utilizing two new state variables that keep track of the previous values for account type and metrics enabled configuration variables. The call to pause/resume is only done if the latest relevant values in the user defaults dictionary are actually different than the previous ones. The default values for the new state variables assume an account value of 0 and metrics enabled == true so there can be a small inefficiency if a user prevously opted out of telemetry, kills the app, and restarts it. In that case, the pause/resume method would get invoked one time when it would not technically need to. This should not be an issue in practice though.
* [ios, macos] Updates documentation with default CJK font recommendationsAndrew Kitchen2018-01-034-3/+5
| | | | | | | | Also updates the font to use for rendering CJK ideographs in our sample apps to `PingFang TC`, as simply specifying `PingFang` was always triggering iOS's font fallback behavior. [Fixes #10675]
* [ios, macos] Update mode.hpp file pathFabian Guerra2018-01-031-1/+1
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* [ios,macos] Revert ideographic->ideograph name change.Chris Loer2018-01-035-6/+6
| | | | Original GL JS name was meant to represent "font family to use for locally generating ideographs", but "ideographic font family" communicates a similar intent more concisely.
* [ios,macos] Update docs to use Apple-friendly "PingFang" font example.Chris Loer2018-01-034-4/+4
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* [ios,macos] Remove dead/non-functioning font-weight and glyph metric code.Chris Loer2018-01-032-79/+23
| | | | Add local font family to default iosapp configuration.
* [macos, ios] Adds documentation for the MGLIdeographFontFamilyName keyAndrew Kitchen2018-01-032-0/+8
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* [darwin, macos] Rename Info.plist key for consistencyAndrew Kitchen2018-01-033-11/+3
| | | | Also removes related dead code in macos MGLMapView.mm
* [darwin, ios, macos] Introduces an MGLRendererConfiguration classAndrew Kitchen2018-01-036-18/+113
| | | | | | Instructions for enabling client-side rendering of CJK glyphs live in this header, and this class provides the rest of the values needed for instantiating the renderer on iOS and macOS.
* [ios, macos] Adds support for specifying an ideographic font family nameAndrew Kitchen2018-01-032-8/+30
| | | | | Adding a MGLIdeographicFontFamilyName to the containing app's Info.plist will result in CJK glyphs being rasterized on demand (#10522)
* [ios,macos] Darwin implementation of a CoreText-based LocalGlyphRasterizer.Chris Loer2018-01-036-20/+276
| | | | | - Changing font weight does not currently appear to be working. - Glyph metric extraction code not working; currently unused.
* [core] don't tie Annotation geometries to Map maxzoomKonstantin Käfer2018-01-0210-36/+52
| | | | Instead, geometry generation via GeoJSONVT is now bound to the hardcoded limit of the annotation tile source.
* [macos] Renamed Mapbox macOS SDK to Mapbox Maps SDK for macOSMinh Nguyễn2017-12-225-22/+20
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* macos-v0.6.0macos-v0.6.0Minh Nguyễn2017-12-222-2/+2
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* [macos] Update changelog entries.Fabian Guerra2017-12-221-0/+3
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* [ios, macos] Copyedited changelogsMinh Nguyễn2017-12-222-11/+10
| | | | macOS map SDK v0.6.0 has yet to be released.
* [macos] Update visible coordinates documentation to reflect antimeridian usage.Fabian Guerra2017-12-211-0/+12
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* [ios] Update changelog. Podspec bump to v3.7.2ios-v3.7.2Fabian Guerra2017-12-214-4/+12
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* [ios] Re-add i386 slice to framework; strip from dSYMJason Wray2017-12-213-3/+8
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* [ios] Update visible coordinates documentation to reflect antimeridian usage.Fabian Guerra2017-12-211-0/+12
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* [ios, macos] Updated MGLImageSource exampleMinh Nguyễn2017-12-211-4/+1
| | | | Ran make darwin-update-examples to ensure that headers reflect the tested example code.
* [ios, macos] Fixed MGLMapSnapshotter test crashMinh Nguyễn2017-12-212-10/+33
| | | | Fixed a crash in MGLDocumentationExampleTests caused by an asynchronous snapshot call that the test wasn’t waiting on, compounded by the use of a style that requires an access token (as opposed to the one-liner style that uses no remote resources. Employed some Swiftisms to fulfill expectations without making the example code look weird.
* [ios] Fix ornament constrains on iOS 10Fabian Guerra2017-12-211-2/+3
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* [ios, build] Stop packaging i386 simulator archJason Wray2017-12-206-8/+12
| | | | Only builds and packages x86_64 architecture in our frameworks and dSYM. Removes support for 32-bit simulators, such as the iPhone 5 and iPad 2. This does not affect device support — 32-bit devices are still supported via the arm7 architecture.
* Fix CustomLayer context retain count (#10765)Asheem Mamoowala2017-12-205-16/+16
| | | | | | * [core] RenderCustomLayer should de-initialize old context * [iOS, macOS] Use toll-free bridging to retain/release MGLOpenGLStyleLayer instead of a separate array.
* [ios, macos] Remove duplicated variables between MGLMapSnapshotOptions and ↵Fabian Guerra2017-12-202-142/+35
| | | | MGLMapSnapshotter
* Update iOS, macOS SDK translations (#10738)Minh Nguyễn2017-12-2025-28/+174
| | | | | | | | * [ios, macos] Updated Bulgarian, Spanish, Vietnamese localizations * [ios, macos] Added Arabic localization * [ios, macos] Updated localizations
* [android] - update changelog for 5.3.0android-v5.3.0Tobrun2017-12-201-3/+15
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* [android] added map touch listeners api based on listspaczos2017-12-204-36/+372
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* [android] Tweak TinySDF docs to better describe font-family behavior.Chris Loer2017-12-194-5/+8
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* Saving/restoring MyLocationViewSettings (#10746) (#10748)Tobrun2017-12-197-43/+134
| | | [android] saving/restoring MyLocationViewSettings, updated BitmapUtils
* [android] Updated Spanish, Vietnamese translationsMinh Nguyễn2017-12-192-4/+6
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* Android SDK renaming (#10609)Langston Smith2017-12-195-7/+7
| | | | | | | | * changes in various markdown files * more tweaks * Updated attribution title
* [android] - use default icon when compass icon fails to decode (#10694)Tobrun2017-12-191-0/+6
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* [android] - remove startup flash from fragment, rework OnMapReady callback ↵Tobrun2017-12-192-16/+44
| | | | for multiple listeners (#10717)
* [android] Add Configuration hook for local ideograph font family and demo ↵Chris Loer2017-12-1814-38/+196
| | | | activity
* [android] Android implementation of local CJK glyph renderingChris Loer2017-12-185-1/+209
| | | | | - Draws bold version of glyph if font stack contains string "bold" - Not hooked up to global configuration yet
* [core] Hook LocalGlyphRasterizer "font family" configuration up to RendererChris Loer2017-12-189-8/+33
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* [core] Enable local glyph generation using TinySDF.Chris Loer2017-12-1810-6/+86
| | | | | | | - Platform-specific LocalGlyphRasterizer is responsible for deciding which glyphs to rasterize locally and for implementing the rasterization. - Default platform implementation doesn't locally generate any glyphs -> no behavior change - Unit test uses StubLocalGlyphRasterizer, which returns a single fixed bitmap for all CJK glyphs - Rename glyph_loader.test to glyph_manager.test
* [core] C++ port of TinySDFChris Loer2017-12-183-0/+127
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