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* clear whole tile pyramid when reducing memoryupstream/clear-tile-cacheDane Springmeyer2020-03-051-0/+1
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* Update changelogzmiao2020-03-051-0/+4
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* [core] Remove unnecessary intermediate PolygonFeaturezmiao2020-03-052-42/+10
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* [core] Fix within expression serialization + fix within expression equal ↵zmiao2020-03-053-18/+34
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* [core] Fix within case when point is on polygon boundaryzmiao2020-03-052-0/+13
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* [core] Make within expression support generic geoJSON datazmiao2020-03-051-22/+51
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* [core] Change GeoJSONOptions.clusterProperties to std::mapAlexander Shalamov2020-03-051-2/+2
| | | | The clusterProperties contain only few elements at most.
* [core] Update changelogAlexander Shalamov2020-03-051-5/+20
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* [core] Update binary size metrics for test appsAlexander Shalamov2020-03-053-8/+8
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* [android] Update android snapshotterAlexander Shalamov2020-03-052-29/+20
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* [glfw] Use simplified Snapshotter APIAlexander Shalamov2020-03-052-32/+48
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* [glfw] Add snapshotter to glfw test appAlexander Shalamov2020-03-054-52/+114
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* [core] Add snapshotter unit testsAlexander Shalamov2020-03-054-2/+151
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* [core] Simplify MapSnapshotter constructor and add observer interfaceAlexander Shalamov2020-03-052-44/+50
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* [core] Add Snapshotter::cancel methodAlexander Shalamov2020-03-052-4/+10
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* [core] Expose Style from SnapshotterAlexander Shalamov2020-03-052-0/+12
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* [core] Remove Actor from public Snapshotter APIAlexander Shalamov2020-03-052-11/+39
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* [core] Refactor SnapshotterAlexander Shalamov2020-03-052-150/+200
| | | | Move renderer to a separate thread while keeping map on a client thread.
* [core] Use weak annotation managerAlexander Shalamov2020-03-0514-83/+89
| | | | | | | Map and renderer / orchestrator should be able to run on a separate threads, however, legacy AnnotationManager is shared between Map and Renderer, therefore is not a thread safe. Until AnnotationManager is deprecated and removed from a code-base, use it only via weak pointers.
* [render test runner] Enable pixel ratio in tile modeMikhail Pozdnyakov2020-03-052-27/+39
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* [default] Build a no-op number formatter for old ICUsThiago Marcos P. Santos2020-03-052-16/+30
| | | | | This has been causing too many build problems and it is a major source of complains because of different ICU interfaces.
* [android] Add sort key jni binding for fill_layer and line_layer (#16256)Kevin Li2020-03-046-3/+31
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* [android] Update toGeoJSON in android_conversion.hpp (#16243)Kevin Li2020-03-042-2/+28
| | | | | | | | * [android] Update toGeoJSON in android_conversion.hpp * Fix review comments * Update android_conversion.hpp
* [core] Drop BucketPlacementParametersMikhail Pozdnyakov2020-03-037-23/+15
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* [core] Split LayerPlacementData and BucketPlacementDataMikhail Pozdnyakov2020-03-032-4/+6
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* [core] Get rid of LayerPlacementData::firstInBucketMikhail Pozdnyakov2020-03-034-8/+6
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* [core] Encapsulate placement code handling symbols sort rangesMikhail Pozdnyakov2020-03-038-53/+48
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* [test] Add test manifest for the nightly buildJuha Alanen2020-03-032-1/+2
| | | | | | Use the same test manifest for the development and nightly coverage CI builds. Add manifest for the nightly build by creating a symbolic link to the existing manifest.
* Disable depth in heatmap offscreen rendering.Aleksandar Stojiljkovic2020-03-021-15/+13
| | | | It triggers Metal depth stencil validation error since depth test is enabled with no depth attachment.
* Add change log entryMikhail Pozdnyakov2020-03-021-0/+2
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* [default] Fix possible crash at RunLoop::wake()Mikhail Pozdnyakov2020-03-021-1/+1
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* [build] Add nightly build to publish coverage metricsJuha Alanen2020-03-021-0/+32
| | | | | Get coverage metrics from codecov.io and upload them to S3.
* [build] Generate coverage results separately before uploading to codecovJuha Alanen2020-03-021-1/+7
| | | | | | The codecov.io script has issues with generating coverage result files so generate them separately with gcov and only use the codecov.io script to upload the results.
* [build] Upload code coverage results to codecov.ioJuha Alanen2020-03-021-1/+14
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* [build] Ignore test directories for code coverageJuha Alanen2020-03-021-0/+3
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* Add change log entryMikhail Pozdnyakov2020-02-281-0/+6
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* [core] Fix iterators in addRegularDash()Mikhail Pozdnyakov2020-02-281-10/+14
| | | | Fix using of invalid iterators.
* [core] Prepare changelog for maps-v1.3.0 (2020.02-release-vanillashake) releasemaps-v1.3.0Alexander Shalamov2020-02-281-0/+2
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* Update changelogAlexander Shalamov2020-02-281-6/+10
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* Add change log entryMikhail Pozdnyakov2020-02-281-0/+4
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* Emit error message with URL details on load error 404Mikhail Pozdnyakov2020-02-281-0/+12
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* Add OfflineDownload.NoFreezingOnNotFoundError unit testMikhail Pozdnyakov2020-02-281-0/+69
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* [core][offline] Offline download does not hang on 404 errorMikhail Pozdnyakov2020-02-281-0/+7
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* [android] Add jni binding for min and max pitch (#16236)Kevin Li2020-02-283-0/+30
| | | | | | * [android] Add jni binding for min and max pitch * Update CHANGELOG.md
* [ios] Restored support for iOS 9–11 by defaultMinh Nguyễn2020-02-282-1/+3
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* Updated binary size baselinesMinh Nguyễn2020-02-271-3/+3
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* Link to Mapbox Maps SDKMinh Nguyễn2020-02-271-5/+9
| | | | For historical reasons, developers may come here when looking for the Mapbox Maps SDK. Direct them to the right repository so they don’t get confused thinking Mapbox only provides a C++ library.
* [ios, macos] Redirect documentation to mapbox-gl-native-iosMinh Nguyễn2020-02-279-2561/+13
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* [ios, macos] Deleted iOS/macOS map SDK sources, resources, scriptsMinh Nguyễn2020-02-27853-306893/+0
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* [ios, macos] Cleaned up iOS, macOS CMake configurationMinh Nguyễn2020-02-272-94/+27
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