| Commit message (Collapse) | Author | Age | Files | Lines |
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Windows STL + Clang can't build our IndexedTuple class.
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Not available on Windows.
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Fixes a build error when building for Windows with clang.
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gesture (#10854) (#10855)
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* [core] Parse TileJSON bounds property
* [core] Add TileRange and LatLngBounds::contains(CanonicalTileID)
Move LatLngBounds::contains impl to cpp file
* [core] Skip tile creation outside of tileset bounds
* [core] Fix TileRange for wrapped bounds and use for CustomTileLoader instead of LatLngBounds comparisons for tiles.
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for eglConfig
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closes #10730
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This reverts a regression in ed5438fc21672e838947c06669dd44051ce24c81
which set `tileZoom = idealZoom` for all types of tiles.
The second change makes it so that panTiles get loaded only if they have
a lower *data zoom* (only if they cover a larger area).
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# Conflicts:
# circle.yml
# cmake/core-files.cmake
# platform/android/CHANGELOG.md
# platform/android/MapboxGLAndroidSDK/build.gradle
# platform/android/MapboxGLAndroidSDK/gradle.properties
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/CameraChangeDispatcher.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapView.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/maps/MapboxMapOptions.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/text/LocalGlyphRasterizer.java
# platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/utils/BitmapUtils.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/AndroidManifest.xml
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/maplayout/DebugModeActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/maplayout/LocalGlyphActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/java/com/mapbox/mapboxsdk/testapp/activity/userlocation/MyLocationTintActivity.java
# platform/android/MapboxGLAndroidSDKTestApp/src/main/res/layout/activity_local_glyph.xml
# platform/android/MapboxGLAndroidSDKTestApp/src/main/res/values/descriptions.xml
# platform/darwin/src/MGLMapSnapshotter.mm
# platform/darwin/src/MGLRendererConfiguration.h
# platform/ios/CHANGELOG.md
# platform/ios/DEVELOPING.md
# platform/ios/INSTALL.md
# platform/ios/README.md
# platform/ios/resources/bg.lproj/Localizable.strings
# platform/ios/resources/es.lproj/Localizable.strings
# platform/ios/resources/vi.lproj/Localizable.strings
# platform/ios/src/MGLMapView.mm
# platform/macos/macos.xcodeproj/project.pbxproj
# src/mbgl/text/glyph_manager.cpp
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Also updates the font to use for rendering CJK ideographs in our sample
apps to `PingFang TC`, as simply specifying `PingFang` was always
triggering iOS's font fallback behavior.
[Fixes #10675]
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Original GL JS name was meant to represent "font family to use for locally generating ideographs", but "ideographic font family" communicates a similar intent more concisely.
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Add local font family to default iosapp configuration.
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Also removes related dead code in macos MGLMapView.mm
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Instructions for enabling client-side rendering of CJK glyphs live in
this header, and this class provides the rest of the values needed for
instantiating the renderer on iOS and macOS.
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Adding a MGLIdeographicFontFamilyName to the containing app's Info.plist
will result in CJK glyphs being rasterized on demand (#10522)
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- Changing font weight does not currently appear to be working.
- Glyph metric extraction code not working; currently unused.
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Instead, geometry generation via GeoJSONVT is now bound to the hardcoded limit of the annotation tile source.
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macOS map SDK v0.6.0 has yet to be released.
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Ran make darwin-update-examples to ensure that headers reflect the tested example code.
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Fixed a crash in MGLDocumentationExampleTests caused by an asynchronous snapshot call that the test wasn’t waiting on, compounded by the use of a style that requires an access token (as opposed to the one-liner style that uses no remote resources. Employed some Swiftisms to fulfill expectations without making the example code look weird.
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Only builds and packages x86_64 architecture in our frameworks and dSYM. Removes support for 32-bit simulators, such as the iPhone 5 and iPad 2. This does not affect device support — 32-bit devices are still supported via the arm7 architecture.
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* [core] RenderCustomLayer should de-initialize old context
* [iOS, macOS] Use toll-free bridging to retain/release MGLOpenGLStyleLayer instead of a separate array.
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