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* [core] Reset zoom history state in still modeupstream/api-zoomhistory-v2Bruno de Oliveira Abinader2017-09-132-2/+15
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* [core] Partially revert ZoomHistory.lastIntegerZoom updateBruno de Oliveira Abinader2017-09-131-1/+1
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* [node] Implement GeoJSON converterBruno de Oliveira Abinader2017-09-134-22/+14
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* [core] Clear atlasImage rect for a removed patternBruno de Oliveira Abinader2017-09-134-0/+34
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* [ios] Update podspecs for v3.7.0-alpha.1ios-v3.7.0-alpha.1upstream/fb-v3.7.0-podspecsJason Wray2017-09-123-3/+3
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* [node] Shuffle seed supportBruno de Oliveira Abinader2017-09-121-1/+27
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* [macos] Updated changelogMinh Nguyễn2017-09-121-3/+23
| | | | This adds entries for work done on the master branch since v0.5.1 of the macOS Maps SDK.
* [ios] Updated changelogJesse Bounds2017-09-121-3/+23
| | | | This adds entries for work done on the master branch since v3.6.0 of the iOS Maps SDK that was not included in any of the 3.6.x patch releases.
* [android] - don't recycle bitmap for icon reuse.Tobrun Van Nuland2017-09-121-10/+1
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* [android] - avoid adding duplicate points to boundsTobrun2017-09-111-2/+4
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* [android] Clear out mapCallback's OnMapReadyCallbacks on onDestroyRobin Darby2017-09-111-0/+5
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* [core] Rename for clarity: ActiveTexture → ActiveTextureUnitJohn Firebaugh2017-09-116-12/+12
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* [core] Dirty the correct state when a texture is deletedJohn Firebaugh2017-09-111-2/+4
| | | | When a texture is deleted, it is as if all texture units to which that texture object is bound are rebound to texture object zero. Therefore it's the *bindings* that need to be dirtied, not the active texture unit.
* [ios] Fix slight mismerge in iosappJason Wray2017-09-111-1/+1
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* [android] test app - fix highlight buildings exampleIvo van Dongen2017-09-111-11/+11
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* Fast tileCount with help from @mapbox/sphericalmercator moduleAsheem Mamoowala2017-09-088-15/+89
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* [core] Align line vertex to 4-byte boundaryJohn Firebaugh2017-09-087-21/+13
| | | | 10 byte vertices are heavily penalized by common GL implementations.
* [core] Fix z-fighting of translucent fillsJohn Firebaugh2017-09-083-2/+6
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* [core] Remove debug::renderTreeLauren Budorick2017-09-073-24/+0
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* [android] fix is download complete (a download is complete when count and ↵Pablo Guardiola2017-09-071-1/+1
| | | | required resources match and the download state is inactive) (#9913)
* [macos] snapshotterIvo van Dongen2017-09-056-8/+95
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* [ios] snapshotterIvo van Dongen2017-09-057-5/+181
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* [darwin] snapshotterIvo van Dongen2017-09-052-0/+268
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* [ios] extend ui image additions with init from premultiplied imageIvo van Dongen2017-09-052-0/+15
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* [android] make the android release all build batched (#9907)Pablo Guardiola2017-09-051-0/+1
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* bump MAS version number to 2.2.3 (#9901)Pablo Guardiola2017-08-311-1/+1
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* [core] remove map update enumIvo van Dongen2017-08-315-69/+41
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* [core] move annotation tile updates to rendererIvo van Dongen2017-08-312-5/+4
| | | | | - AnnotationData.updateData() was not completely thread safe. Calling it from the renderer thread instead of the main thread fixes this - Since we moved the coalescing of updates out of the map and into the renderer frontend implementations, the updateData was called too much, resulting in degraded performance. Moving it into the renderer makes sure it gets coalesced again.
* [core] annotation manager - manage dirty state internallyIvo van Dongen2017-08-313-24/+29
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* [test] Enable render tests recycling the map object in node6-clang39-debugBruno de Oliveira Abinader2017-08-312-2/+18
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* [test] Unignore render-tests/circle-pitch-alignment/*Bruno de Oliveira Abinader2017-08-311-4/+0
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* [test] One map per pixel ratio in render.test.js --recycle-mapBruno de Oliveira Abinader2017-08-311-16/+36
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* [test] Interpret render tests params: --recycleMap and --shuffleBruno de Oliveira Abinader2017-08-311-2/+14
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* [node] Set style default camera upon each test suite runBruno de Oliveira Abinader2017-08-312-1/+19
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* [node] Cleanup NodeMap::RenderBruno de Oliveira Abinader2017-08-313-22/+15
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* [node] Split 'test-suite' run using 'run-s' scriptBruno de Oliveira Abinader2017-08-312-2/+5
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* Update gl-js SHA + ignore fill-extrusion-multiple testLauren Budorick2017-08-302-0/+1
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* Update gl-js SHAAsheem Mamoowala2017-08-301-0/+0
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* [core][ios][macos][android]DDS-ify `text-letter-spacing` and `text-max-width`Asheem Mamoowala2017-08-3011-46/+362
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* [android] map snapshotterIvo van Dongen2017-08-3011-0/+620
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* [android] add GenericWeakReference that can be deleted from any threadIvo van Dongen2017-08-301-0/+29
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* [default] map snapshotterIvo van Dongen2017-08-302-0/+116
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* [default] headless_frontend - support program cache dirIvo van Dongen2017-08-302-6/+7
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* [linux] headless display - support opengl es 2Ivo van Dongen2017-08-301-0/+3
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* [core] enable Thread destruction from arbitrary threadsIvo van Dongen2017-08-301-2/+0
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* [core] make thread.hpp publicIvo van Dongen2017-08-302-1/+1
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* [core] Set Style::Impl::loaded only when finishing parsing styleBruno de Oliveira Abinader2017-08-301-1/+2
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* [core] Clear RenderGeoJSONSource tilePyramid if no data is availableBruno de Oliveira Abinader2017-08-301-6/+11
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* Enable tests for #1350, #9704Asheem Mamoowala2017-08-291-6/+1
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* bump MAS version number to 2.2.2 (#9856)Pablo Guardiola2017-08-291-1/+1
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