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* [android] reset the native renderer only when the GL thread exitsupstream/lp-detach-gl-threadŁukasz Paczos2019-06-047-66/+81
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* [core] fix warnings with Xcode 11's updated Clang versionKonstantin Käfer2019-06-042-2/+2
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* [macos]Added an `MGLMapView.prefetchesTiles` property to configure lo… ↵m-stephen2019-06-043-0/+20
| | | | | | | | (#14816) * [macos]Added an `MGLMapView.prefetchesTiles` property to configure lower-resolution tile prefetching behavior * [macos]Update changelog
* [ios] Fix undeclared selector warning in MGLAnnotationViewJason Wray2019-06-031-0/+1
| | | | `setCoordinate:` isn't available to regular MGLAnnotation, only MGLPointAnnotation.
* [android] update changelog for 8.1.0-alpha.1 (#14825)Langston Smith2019-06-031-1/+2
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* [ios] Fix content insets with custom edge padding. (#14813)Fabian Guerra Soto2019-06-039-14/+34
| | | | | | | | | | | | * [ios] Fix content insets with custom edge padding. * [ios, macos] Consolidated edge insets math * [macos] Add content insets to edge padding when setting camera * [ios, macos] Updated changelogs * [ios, macos] Clarify setCamera:withDuration:animationTimingFunction:edgePadding method documentation.
* [core] Use fresh transform state for bucket vertices update in placementMikhail Pozdnyakov2019-06-037-16/+18
| | | | The transform state cached in placement might get stale and cannot be used for bucket vertices updates.
* [core] Avoid unneeded update of symbol dynamic vertex bufferMikhail Pozdnyakov2019-06-033-7/+18
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* [android] do not try to package duplicate files in the publicationŁukasz Paczos2019-06-031-6/+1
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* [ios] Content insets border case fix and comment.Aleksandar Stojiljkovic2019-06-031-2/+5
| | | | | | | | Allows changing camera when user duplicates content insets. Related to previous patch and comment: https://github.com/mapbox/mapbox-gl-native/pull/14664#pullrequestreview-243004376 Thanks @1ec5
* [core] Fix: fill-extrusion-vertical-gradient was ignored. #14784Aleksandar Stojiljkovic2019-05-313-9/+18
| | | | | | fill-extrusion-vertical-gradient "property-type": "data-constant" and it shouldn't be computed through property binders. Fixes: #14784
* [android] add support for external sdk clients to be able to manage the ↵Pablo Guardiola2019-05-304-25/+124
| | | | tokens on their side (#14631)
* [ios] Bump podspec to v5.1.0-alpha.1 (#14800)ios-v5.1.0-alpha.1Fabian Guerra Soto2019-05-295-6/+6
| | | | | | * [ios] Podspec bump to v5.1.0-alpha.1 * [ios] Update changelog.
* [android] updated changelog for 8.1.0-alpha.1 (#14798)android-v8.1.0-alpha.1Langston Smith2019-05-291-0/+24
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* [ios,macos] refactor MGLMapViewImplKonstantin Käfer2019-05-2924-576/+971
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* [android] - consolidate native build setup into one gradle configuration filetobrun2019-05-293-138/+81
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* [android] - move example custom layer compilation to testapptobrun2019-05-292-4/+65
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* [core] Introduce RenderTileSourceMikhail Pozdnyakov2019-05-2913-358/+150
| | | | | | | RenderTileSource is a base class for the render sources that provide render tiles. * Removes repeated code * Simplifies render source code refactoring and improves readability
* [android] option to change the zoom rateŁukasz Paczos2019-05-294-5/+52
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* [android] decrease zoom rate by 35%Łukasz Paczos2019-05-291-1/+1
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* [ios] Update Raster Tiles API name and linkJason Wray2019-05-282-2/+2
| | | | Also update another link to avoid a redirect.
* [build, node] Bump macos CI job to Node 8 & Xcode 10.2.1Jason Wray2019-05-281-3/+3
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* [core] end the RenderPass/CommandEncoder before sending eventsKonstantin Käfer2019-05-282-7/+12
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* [test] add new OffscreenTexture testKonstantin Käfer2019-05-282-0/+16
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* [core] ensure gfx::DrawScopes are uniqueKonstantin Käfer2019-05-283-16/+22
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* [core] remove platform::show(Color)?DebugImageKonstantin Käfer2019-05-282-81/+0
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* [core] refactor program object creationKonstantin Käfer2019-05-2867-178/+216
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* [core] Remove priority from the constructorThiago Marcos P. Santos2019-05-285-37/+27
| | | | Make the constructor less verbose and set good defaults.
* [core] Introduce usage tag for resourcesThiago Marcos P. Santos2019-05-284-9/+39
| | | | | | | Make the distinction if a resource is being requested for offline usage or if it will be used immediately. Fixes #14746
* [core] RenderTile returns textures by const referenceMikhail Pozdnyakov2019-05-286-17/+19
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* [core] Placement::placeLayerBucket() -> placeBucket()Mikhail Pozdnyakov2019-05-283-3/+3
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* [core] Encapsulate symbol bucket placement code in Placement::placeLayerBucket()Mikhail Pozdnyakov2019-05-287-91/+71
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* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-2834-92/+189
| | | | | | RenderTile and Tile will be split when ochestration movces to a separate thread. This PR improves encapsulation of Tiles management: now performed within TilePyramid.
* Asymmetric viewport changelog entryAleksandar Stojiljkovic2019-05-285-11/+28
| | | | Check edge insets difference, in addition to isEqualToMapCamera in all the places in MGLMapView before map.easeTo/map.flyTo.
* [core] Offset viewport center when edge insets are specifiedAleksandar Stojiljkovic2019-05-2815-101/+311
| | | | | | | | | | | | | | | | | | | | | The change is implemented in TransformState::getProjMatrix, the rest of the code is making sure that existing API contracts stay and there are tests verifyingrendering and render query processing only items within screen and given tolerance around screen edges. MapView: don't bake edge insets into relalculated camera center. Keep edge insets as property of camera in TransformState (similar to pitch, zoom, bearing) independent from specified camera center. Interpolate edge insets in animation. iOS Demo app: "Turn On/Off Content Insets" pitch the camera and navigate to convenient location in Denver, where streets are parallel to cardinal directions, to illustrate viewport center offset when edge insets are set. Tests: ViewFrustumCulling: although Annotations are deprecated, queryRenderedFeatures related tests in Annotations would need to get ported and decided to add the edge insets related query tests next to them. Verify frustum culling (render+queryRenderedFeatures) With different camera and edge insets setups. TODO: port Annotations tests. Transform.Padding: Verify that coordinates take proper place on screen after applying edge insets. LocalGlyphRasterizer: verify text rendering when applying padding. Related to #11882: both use projection matrix elements [8] and [9]. Alternative approach to this was to increase and offset map origin so that the screen would be a sub-rectangle in larger map viewport. This approach has a drawback of unecessary processing the items that are outside screen area. Fixes #12107, #12728, navigation-sdks/issues/120
* [android] - update maven publishing script to enable aar packaging vs pom ↵tobrun2019-05-283-5/+4
| | | | packaging, update gradle tools and wrapper
* [android] - add javadoc URI supported protocolstobrun2019-05-275-23/+335
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* [android] - use URI instead of URL to enable asset loadingtobrun2019-05-279-61/+204
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* [ios, build] Specify Mapbox development team for project iOS appsJason Wray2019-05-242-3/+17
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* FillBucket::triangles could be empty: skip creating buffer and draw. (#14761)Aleksandar Stojiljkovic2019-05-242-12/+14
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* [android] resume file source and wait for result to complete resources cache ↵Łukasz Paczos2019-05-245-30/+141
| | | | path change
* [core] invoke optional resource path change completion listenerŁukasz Paczos2019-05-243-4/+22
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* [core] Add unit test for zero width space line breakingAlexander Shalamov2019-05-242-0/+96
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* [core] Prefer breaking lines at zero width space (ZWSP)Alexander Shalamov2019-05-242-11/+26
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* [core] limit thread's scope to release the Object before detaching the threadŁukasz Paczos2019-05-241-11/+15
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* [android] break location camera tracking when a developer invoked animation ↵Łukasz Paczos2019-05-249-119/+319
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* [core] SymbolBucket updates complete at placement stageMikhail Pozdnyakov2019-05-2411-194/+143
| | | | | | | | `RenderSymbolLayer` does not have to update dynamic vertices of its buckets, this logic is moved to placement (which is already updates opacity vertices). * fixes clustering of labels when text variable placement enabled - as assignes `usesVariablePlacement` per bucket * simplifies the code in `RenderSymbolLayer` (the `RenderSymbolLayer::upload()` is now omitted). * symbol buckets are not modified after orchestration finishes
* [android] deprecate MapboxMapOptions empty constructorŁukasz Paczos2019-05-2311-23/+27
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* [tests] Removed passing tests from the ignore listThiago Marcos P. Santos2019-05-231-5/+0
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* [build] Bump Mapbox GL JS submoduleThiago Marcos P. Santos2019-05-231-0/+0
| | | | master @ cf577993c04a2590185322a0a4e2eaec04ba1b41