Commit message (Collapse) | Author | Age | Files | Lines | |
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* | [android] reset the native renderer only when the GL thread exitsupstream/lp-detach-gl-thread | Łukasz Paczos | 2019-06-04 | 7 | -66/+81 |
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* | [core] fix warnings with Xcode 11's updated Clang version | Konstantin Käfer | 2019-06-04 | 2 | -2/+2 |
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* | [macos]Added an `MGLMapView.prefetchesTiles` property to configure lo… ↵ | m-stephen | 2019-06-04 | 3 | -0/+20 |
| | | | | | | | | (#14816) * [macos]Added an `MGLMapView.prefetchesTiles` property to configure lower-resolution tile prefetching behavior * [macos]Update changelog | ||||
* | [ios] Fix undeclared selector warning in MGLAnnotationView | Jason Wray | 2019-06-03 | 1 | -0/+1 |
| | | | | `setCoordinate:` isn't available to regular MGLAnnotation, only MGLPointAnnotation. | ||||
* | [android] update changelog for 8.1.0-alpha.1 (#14825) | Langston Smith | 2019-06-03 | 1 | -1/+2 |
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* | [ios] Fix content insets with custom edge padding. (#14813) | Fabian Guerra Soto | 2019-06-03 | 9 | -14/+34 |
| | | | | | | | | | | | | * [ios] Fix content insets with custom edge padding. * [ios, macos] Consolidated edge insets math * [macos] Add content insets to edge padding when setting camera * [ios, macos] Updated changelogs * [ios, macos] Clarify setCamera:withDuration:animationTimingFunction:edgePadding method documentation. | ||||
* | [core] Use fresh transform state for bucket vertices update in placement | Mikhail Pozdnyakov | 2019-06-03 | 7 | -16/+18 |
| | | | | The transform state cached in placement might get stale and cannot be used for bucket vertices updates. | ||||
* | [core] Avoid unneeded update of symbol dynamic vertex buffer | Mikhail Pozdnyakov | 2019-06-03 | 3 | -7/+18 |
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* | [android] do not try to package duplicate files in the publication | Łukasz Paczos | 2019-06-03 | 1 | -6/+1 |
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* | [ios] Content insets border case fix and comment. | Aleksandar Stojiljkovic | 2019-06-03 | 1 | -2/+5 |
| | | | | | | | | Allows changing camera when user duplicates content insets. Related to previous patch and comment: https://github.com/mapbox/mapbox-gl-native/pull/14664#pullrequestreview-243004376 Thanks @1ec5 | ||||
* | [core] Fix: fill-extrusion-vertical-gradient was ignored. #14784 | Aleksandar Stojiljkovic | 2019-05-31 | 3 | -9/+18 |
| | | | | | | fill-extrusion-vertical-gradient "property-type": "data-constant" and it shouldn't be computed through property binders. Fixes: #14784 | ||||
* | [android] add support for external sdk clients to be able to manage the ↵ | Pablo Guardiola | 2019-05-30 | 4 | -25/+124 |
| | | | | tokens on their side (#14631) | ||||
* | [ios] Bump podspec to v5.1.0-alpha.1 (#14800)ios-v5.1.0-alpha.1 | Fabian Guerra Soto | 2019-05-29 | 5 | -6/+6 |
| | | | | | | * [ios] Podspec bump to v5.1.0-alpha.1 * [ios] Update changelog. | ||||
* | [android] updated changelog for 8.1.0-alpha.1 (#14798)android-v8.1.0-alpha.1 | Langston Smith | 2019-05-29 | 1 | -0/+24 |
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* | [ios,macos] refactor MGLMapViewImpl | Konstantin Käfer | 2019-05-29 | 24 | -576/+971 |
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* | [android] - consolidate native build setup into one gradle configuration file | tobrun | 2019-05-29 | 3 | -138/+81 |
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* | [android] - move example custom layer compilation to testapp | tobrun | 2019-05-29 | 2 | -4/+65 |
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* | [core] Introduce RenderTileSource | Mikhail Pozdnyakov | 2019-05-29 | 13 | -358/+150 |
| | | | | | | | RenderTileSource is a base class for the render sources that provide render tiles. * Removes repeated code * Simplifies render source code refactoring and improves readability | ||||
* | [android] option to change the zoom rate | Łukasz Paczos | 2019-05-29 | 4 | -5/+52 |
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* | [android] decrease zoom rate by 35% | Łukasz Paczos | 2019-05-29 | 1 | -1/+1 |
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* | [ios] Update Raster Tiles API name and link | Jason Wray | 2019-05-28 | 2 | -2/+2 |
| | | | | Also update another link to avoid a redirect. | ||||
* | [build, node] Bump macos CI job to Node 8 & Xcode 10.2.1 | Jason Wray | 2019-05-28 | 1 | -3/+3 |
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* | [core] end the RenderPass/CommandEncoder before sending events | Konstantin Käfer | 2019-05-28 | 2 | -7/+12 |
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* | [test] add new OffscreenTexture test | Konstantin Käfer | 2019-05-28 | 2 | -0/+16 |
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* | [core] ensure gfx::DrawScopes are unique | Konstantin Käfer | 2019-05-28 | 3 | -16/+22 |
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* | [core] remove platform::show(Color)?DebugImage | Konstantin Käfer | 2019-05-28 | 2 | -81/+0 |
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* | [core] refactor program object creation | Konstantin Käfer | 2019-05-28 | 67 | -178/+216 |
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* | [core] Remove priority from the constructor | Thiago Marcos P. Santos | 2019-05-28 | 5 | -37/+27 |
| | | | | Make the constructor less verbose and set good defaults. | ||||
* | [core] Introduce usage tag for resources | Thiago Marcos P. Santos | 2019-05-28 | 4 | -9/+39 |
| | | | | | | | Make the distinction if a resource is being requested for offline usage or if it will be used immediately. Fixes #14746 | ||||
* | [core] RenderTile returns textures by const reference | Mikhail Pozdnyakov | 2019-05-28 | 6 | -17/+19 |
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* | [core] Placement::placeLayerBucket() -> placeBucket() | Mikhail Pozdnyakov | 2019-05-28 | 3 | -3/+3 |
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* | [core] Encapsulate symbol bucket placement code in Placement::placeLayerBucket() | Mikhail Pozdnyakov | 2019-05-28 | 7 | -91/+71 |
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* | [core] RenderTile does not expose Tile | Mikhail Pozdnyakov | 2019-05-28 | 34 | -92/+189 |
| | | | | | | RenderTile and Tile will be split when ochestration movces to a separate thread. This PR improves encapsulation of Tiles management: now performed within TilePyramid. | ||||
* | Asymmetric viewport changelog entry | Aleksandar Stojiljkovic | 2019-05-28 | 5 | -11/+28 |
| | | | | Check edge insets difference, in addition to isEqualToMapCamera in all the places in MGLMapView before map.easeTo/map.flyTo. | ||||
* | [core] Offset viewport center when edge insets are specified | Aleksandar Stojiljkovic | 2019-05-28 | 15 | -101/+311 |
| | | | | | | | | | | | | | | | | | | | | | The change is implemented in TransformState::getProjMatrix, the rest of the code is making sure that existing API contracts stay and there are tests verifyingrendering and render query processing only items within screen and given tolerance around screen edges. MapView: don't bake edge insets into relalculated camera center. Keep edge insets as property of camera in TransformState (similar to pitch, zoom, bearing) independent from specified camera center. Interpolate edge insets in animation. iOS Demo app: "Turn On/Off Content Insets" pitch the camera and navigate to convenient location in Denver, where streets are parallel to cardinal directions, to illustrate viewport center offset when edge insets are set. Tests: ViewFrustumCulling: although Annotations are deprecated, queryRenderedFeatures related tests in Annotations would need to get ported and decided to add the edge insets related query tests next to them. Verify frustum culling (render+queryRenderedFeatures) With different camera and edge insets setups. TODO: port Annotations tests. Transform.Padding: Verify that coordinates take proper place on screen after applying edge insets. LocalGlyphRasterizer: verify text rendering when applying padding. Related to #11882: both use projection matrix elements [8] and [9]. Alternative approach to this was to increase and offset map origin so that the screen would be a sub-rectangle in larger map viewport. This approach has a drawback of unecessary processing the items that are outside screen area. Fixes #12107, #12728, navigation-sdks/issues/120 | ||||
* | [android] - update maven publishing script to enable aar packaging vs pom ↵ | tobrun | 2019-05-28 | 3 | -5/+4 |
| | | | | packaging, update gradle tools and wrapper | ||||
* | [android] - add javadoc URI supported protocols | tobrun | 2019-05-27 | 5 | -23/+335 |
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* | [android] - use URI instead of URL to enable asset loading | tobrun | 2019-05-27 | 9 | -61/+204 |
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* | [ios, build] Specify Mapbox development team for project iOS apps | Jason Wray | 2019-05-24 | 2 | -3/+17 |
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* | FillBucket::triangles could be empty: skip creating buffer and draw. (#14761) | Aleksandar Stojiljkovic | 2019-05-24 | 2 | -12/+14 |
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* | [android] resume file source and wait for result to complete resources cache ↵ | Łukasz Paczos | 2019-05-24 | 5 | -30/+141 |
| | | | | path change | ||||
* | [core] invoke optional resource path change completion listener | Łukasz Paczos | 2019-05-24 | 3 | -4/+22 |
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* | [core] Add unit test for zero width space line breaking | Alexander Shalamov | 2019-05-24 | 2 | -0/+96 |
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* | [core] Prefer breaking lines at zero width space (ZWSP) | Alexander Shalamov | 2019-05-24 | 2 | -11/+26 |
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* | [core] limit thread's scope to release the Object before detaching the thread | Łukasz Paczos | 2019-05-24 | 1 | -11/+15 |
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* | [android] break location camera tracking when a developer invoked animation ↵ | Łukasz Paczos | 2019-05-24 | 9 | -119/+319 |
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* | [core] SymbolBucket updates complete at placement stage | Mikhail Pozdnyakov | 2019-05-24 | 11 | -194/+143 |
| | | | | | | | | `RenderSymbolLayer` does not have to update dynamic vertices of its buckets, this logic is moved to placement (which is already updates opacity vertices). * fixes clustering of labels when text variable placement enabled - as assignes `usesVariablePlacement` per bucket * simplifies the code in `RenderSymbolLayer` (the `RenderSymbolLayer::upload()` is now omitted). * symbol buckets are not modified after orchestration finishes | ||||
* | [android] deprecate MapboxMapOptions empty constructor | Łukasz Paczos | 2019-05-23 | 11 | -23/+27 |
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* | [tests] Removed passing tests from the ignore list | Thiago Marcos P. Santos | 2019-05-23 | 1 | -5/+0 |
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* | [build] Bump Mapbox GL JS submodule | Thiago Marcos P. Santos | 2019-05-23 | 1 | -0/+0 |
| | | | | master @ cf577993c04a2590185322a0a4e2eaec04ba1b41 |