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* [core] Update binary size metrics for test appsAlexander Shalamov2020-03-053-8/+8
* [android] Update android snapshotterAlexander Shalamov2020-03-052-29/+20
* [glfw] Use simplified Snapshotter APIAlexander Shalamov2020-03-052-32/+48
* [glfw] Add snapshotter to glfw test appAlexander Shalamov2020-03-054-52/+114
* [core] Add snapshotter unit testsAlexander Shalamov2020-03-054-2/+151
* [core] Simplify MapSnapshotter constructor and add observer interfaceAlexander Shalamov2020-03-052-44/+50
* [core] Add Snapshotter::cancel methodAlexander Shalamov2020-03-052-4/+10
* [core] Expose Style from SnapshotterAlexander Shalamov2020-03-052-0/+12
* [core] Remove Actor from public Snapshotter APIAlexander Shalamov2020-03-052-11/+39
* [core] Refactor SnapshotterAlexander Shalamov2020-03-052-150/+200
* [core] Use weak annotation managerAlexander Shalamov2020-03-0514-83/+89
* [render test runner] Enable pixel ratio in tile modeMikhail Pozdnyakov2020-03-052-27/+39
* [default] Build a no-op number formatter for old ICUsThiago Marcos P. Santos2020-03-052-16/+30
* [android] Add sort key jni binding for fill_layer and line_layer (#16256)Kevin Li2020-03-046-3/+31
* [android] Update toGeoJSON in android_conversion.hpp (#16243)Kevin Li2020-03-042-2/+28
* [core] Drop BucketPlacementParametersMikhail Pozdnyakov2020-03-037-23/+15
* [core] Split LayerPlacementData and BucketPlacementDataMikhail Pozdnyakov2020-03-032-4/+6
* [core] Get rid of LayerPlacementData::firstInBucketMikhail Pozdnyakov2020-03-034-8/+6
* [core] Encapsulate placement code handling symbols sort rangesMikhail Pozdnyakov2020-03-038-53/+48
* [test] Add test manifest for the nightly buildJuha Alanen2020-03-032-1/+2
* Disable depth in heatmap offscreen rendering.Aleksandar Stojiljkovic2020-03-021-15/+13
* Add change log entryMikhail Pozdnyakov2020-03-021-0/+2
* [default] Fix possible crash at RunLoop::wake()Mikhail Pozdnyakov2020-03-021-1/+1
* [build] Add nightly build to publish coverage metricsJuha Alanen2020-03-021-0/+32
* [build] Generate coverage results separately before uploading to codecovJuha Alanen2020-03-021-1/+7
* [build] Upload code coverage results to codecov.ioJuha Alanen2020-03-021-1/+14
* [build] Ignore test directories for code coverageJuha Alanen2020-03-021-0/+3
* Add change log entryMikhail Pozdnyakov2020-02-281-0/+6
* [core] Fix iterators in addRegularDash()Mikhail Pozdnyakov2020-02-281-10/+14
* [core] Prepare changelog for maps-v1.3.0 (2020.02-release-vanillashake) releasemaps-v1.3.0Alexander Shalamov2020-02-281-0/+2
* Update changelogAlexander Shalamov2020-02-281-6/+10
* Add change log entryMikhail Pozdnyakov2020-02-281-0/+4
* Emit error message with URL details on load error 404Mikhail Pozdnyakov2020-02-281-0/+12
* Add OfflineDownload.NoFreezingOnNotFoundError unit testMikhail Pozdnyakov2020-02-281-0/+69
* [core][offline] Offline download does not hang on 404 errorMikhail Pozdnyakov2020-02-281-0/+7
* [android] Add jni binding for min and max pitch (#16236)Kevin Li2020-02-283-0/+30
* [ios] Restored support for iOS 9–11 by defaultMinh Nguyễn2020-02-282-1/+3
* Updated binary size baselinesMinh Nguyễn2020-02-271-3/+3
* Link to Mapbox Maps SDKMinh Nguyễn2020-02-271-5/+9
* [ios, macos] Redirect documentation to mapbox-gl-native-iosMinh Nguyễn2020-02-279-2561/+13
* [ios, macos] Deleted iOS/macOS map SDK sources, resources, scriptsMinh Nguyễn2020-02-27853-306893/+0
* [ios, macos] Cleaned up iOS, macOS CMake configurationMinh Nguyễn2020-02-272-94/+27
* [build] Add license file for mbgl-core.aThiago Marcos P. Santos2020-02-272-0/+703
* [build] Make csscolorparser and parsedate vendorsThiago Marcos P. Santos2020-02-2711-22/+114
* [build] Generate the LICENSE.md for mbgl-coreThiago Marcos P. Santos2020-02-2714-860/+260
* [build][ios] Upload updated metrics to CI artifactsJuha Alanen2020-02-271-1/+2
* [build][ios] Refactor iOS test runner CI job configsJuha Alanen2020-02-274-140/+87
* [build][ios] Move iOS test runners to a separate cmake fileJuha Alanen2020-02-272-244/+218
* [build][ios] Move iOS specific ccache scripts to platform directoryJuha Alanen2020-02-275-20/+28
* [build] Build files related to OpenGL renderer only when the flag is enabledJuha Alanen2020-02-272-17/+28