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* Bump version, add changelog entry (#8421)node-v3.4.7Bobby Sudekum2017-03-152-1/+5
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* [node] Work around a link error on macOS release builds (#8409)John Firebaugh2017-03-153-4/+7
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* [android] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-152-1/+82
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* [ios] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-151-145/+200
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* [macos] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-151-121/+187
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* [node] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-152-8/+14
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* [glfw] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-154-26/+0
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* [Qt] Support mbgl::MapObserverBruno de Oliveira Abinader2017-03-154-31/+92
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* [core] Replace MapChange enum with MapObserverBruno de Oliveira Abinader2017-03-1511-78/+134
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* [node] bump version number; changelog entry (#8408)node-v3.4.6Bobby Sudekum2017-03-142-2/+7
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* [node] Cleanup bitrise.yml; split test/publish workflows (#8407)Bobby Sudekum2017-03-141-41/+38
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* [node] Specify build type (#8406)Bobby Sudekum2017-03-142-2/+2
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* [node] bump version, add changelog entry (#8401)node-v3.4.5Bobby Sudekum2017-03-142-1/+5
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* [node] Fix memory test hanging after GlyphAtlas refactoring (#8394)Thiago Marcos P. Santos2017-03-144-37/+73
| | | Replies are assumed to be asynchronous after e3500c1f791be82.
* [core] Never join coincident start/end points of LineStringsJohn Firebaugh2017-03-143-17/+9
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* [android] add changing compass view image feature to the sdk (#8301)Pablo Guardiola2017-03-146-4/+113
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* [core] don’t query rendered features until all data is availableIvo van Dongen2017-03-144-1/+95
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* [android] Link with a version script to restrict symbol visibilityJohn Firebaugh2017-03-142-0/+6
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* [android] don’t crash on map changed callback when OnMapChangedListener ↵Ivo van Dongen2017-03-141-1/+5
| | | | throws a runtime exception
* [build] Fix build when using a Z_PREFIX zlibThiago Marcos P. Santos2017-03-141-0/+5
| | | | | It will redefine mbgl::util::compress to mbgl::util::z_compress and cause a link error. Aka pre-processor hell.
* [ios] Add nightly build infrastructureJason Wray2017-03-106-3/+78
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* [node, glfw] Don't throw in destructorJohn Firebaugh2017-03-101-1/+1
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* [node, glfw] Remove libuv 0.10 supportJohn Firebaugh2017-03-105-41/+4
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* [build] add Makefile target for opening Android Studio project on macOSKonstantin Käfer2017-03-101-0/+6
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* [android] upgrade to Android NDK r14Konstantin Käfer2017-03-102-9/+12
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* [macos] Simplify bitrise.ymlJohn Firebaugh2017-03-101-35/+3
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* [build] Remove custom bitrise 'skip ci' stuff (#8346)John Firebaugh2017-03-106-113/+1
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* [linux, node] Build with clang 3.9John Firebaugh2017-03-091-16/+16
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* [test] Fix polygon construction to compile with clang 3.9.xDane Springmeyer2017-03-091-9/+9
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* [core] Avoid -Wundefined-var-template warnings with clang 3.9+John Firebaugh2017-03-091-19/+19
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* [android] query source featuresIvo van Dongen2017-03-0913-20/+282
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* [macos, ios] query source featuresIvo van Dongen2017-03-0910-0/+266
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* [core] query source featuresIvo van Dongen2017-03-0915-2/+191
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* [core] rename query options for query rendered featuresIvo van Dongen2017-03-0914-26/+26
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* [core] Extract and de-templatize several Program static methodsJohn Firebaugh2017-03-094-27/+54
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* [core] Avoid unnecessary convert template instantiationsJohn Firebaugh2017-03-094-4/+4
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* [darwin] Use explicit initialization rather than global static variables for ↵Konstantin Käfer2017-03-093-2/+7
| | | | | | | | the default RunLoop When linking Mapbox GL as a static library, the object file (MGLFoundation.o) containing the global static variable initialization was not linked into the resulting binary since it was not referenced. This resulted in the RunLoop not being initialized in the main thread. Reverts 03a14ff0003e976a4ded70d284bc80adf54bc6c9
* [build] require Android r13bKonstantin Käfer2017-03-081-2/+11
| | | | We're trying to use a local NDK, but in case it is too old or too new, we fall back to downloading the correct version via Mason, like in the olden times.
* [core] Avoid using std::function in property_setter.hppJohn Firebaugh2017-03-083-198/+209
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* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-0818-247/+238
| | | | | | | | Some devices supported by Mapbox GL provide only 8 vertex attributes; this change packs existing attributes to get us just under that limit. For properties using a composite function, pack the min and max values into a single attribute with two logical components instead of using two separate attributes and buffers. Special logic is included for color attributes, whose integer components must be packed into the available bits of floating-point attributes. (We don't have access to ivec types in GL ES 2.0.) For source functions, continue to bind just a one-component attribute even though the GLSL type is vec2 (or vec4 for colors). The type-checking done by gl::Attribute is relaxed slightly to accommodate this.
* Use ICU compiled with -OsJohn Firebaugh2017-03-085-5/+5
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* [core] De-duplicate shader prelude sourceJohn Firebaugh2017-03-0818-929/+141
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* [test] Increase memory test ceiling slightlyJohn Firebaugh2017-03-081-2/+2
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* [build] increase binary size log duration to 60 daysKonstantin Käfer2017-03-081-2/+2
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* For data-driven paint setters, transition immediately to target value (#8306)Anand Thakker2017-03-083-0/+52
| | | Closes #8237
* [macos] add missing method declarations for visibleFeaturesXIvo van Dongen2017-03-071-0/+8
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* [android] use PropertyValue for default values in functionsIvo van Dongen2017-03-078-76/+169
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* [core] clear source when removed from styleIvo van Dongen2017-03-063-0/+8
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* Update README.mdBruno de Oliveira Abinader2017-03-061-1/+1
| | | Fix patch typo.
* [Qt] Remove the QML appThiago Marcos P. Santos2017-03-0614-1322/+3
| | | | | We are now on Qt 5.9 and this is where the plugin will be developed from now on.