Commit message (Collapse) | Author | Age | Files | Lines | |
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* | update to mapbox-gl-shaders with vertex/fragment preludes (#6971) | Vladimir Agafonkin | 2016-11-08 | 3 | -20/+25 |
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* | [android] - update make targets (#6958) | Tobrun | 2016-11-08 | 3 | -13/+29 |
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* | [core] don't assign clip IDs to tiles that aren't rendered | Konstantin Käfer | 2016-11-08 | 9 | -3/+44 |
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* | [core] Require point size / line width for DrawMode constructors | John Firebaugh | 2016-11-08 | 1 | -0/+12 |
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* | [core] Put ignore in util namespace | John Firebaugh | 2016-11-08 | 5 | -9/+11 |
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* | [core] Introduce and use IndexedTuple | John Firebaugh | 2016-11-08 | 3 | -19/+62 |
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* | [core] Use gl::Program to resolve some rough edges in the GL binding types | John Firebaugh | 2016-11-08 | 42 | -359/+472 |
| | | | | | | | | | * Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked. | ||||
* | [core] Introduce gl::Program template | John Firebaugh | 2016-11-08 | 90 | -1451/+984 |
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* | [core] Make attribute binding more similar to uniform binding | John Firebaugh | 2016-11-08 | 60 | -523/+543 |
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* | [build] Remove unused gl/implementation.hpp | Bruno de Oliveira Abinader | 2016-11-08 | 5 | -22/+3 |
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* | [build] Use mesa-13.0.0-glx in CI builds | Bruno de Oliveira Abinader | 2016-11-08 | 9 | -44/+126 |
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* | [core] Refactor HeadlessBackend | Bruno de Oliveira Abinader | 2016-11-08 | 7 | -158/+213 |
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* | [core] Refactor HeadlessDisplay | Bruno de Oliveira Abinader | 2016-11-08 | 8 | -90/+148 |
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* | [ios, macos] override style spec documentation | Fredrik Karlsson | 2016-11-08 | 7 | -15/+71 |
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* | [ios] specify plist-file for settings bundle | Fredrik Karlsson | 2016-11-08 | 1 | -0/+2 |
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* | added attribution tint color check (#6950) | Cameron Mace | 2016-11-07 | 1 | -1/+7 |
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* | [tests] Update test-suite | John Firebaugh | 2016-11-07 | 1 | -1/+1 |
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* | [core] Separate pathway for notifying workers of new images/glyphs | John Firebaugh | 2016-11-07 | 10 | -13/+75 |
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* | [core] move Value class outside of Uniform to enforce explicit construction | Konstantin Käfer | 2016-11-07 | 1 | -4/+8 |
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* | [core] force explicit initialization of uniform values | Konstantin Käfer | 2016-11-07 | 11 | -113/+113 |
| | | | | force users to use the actual names to avoid implicit conversion accidentally targeting the wrong shader | ||||
* | [core] remove Uniforms::value in favor of direct construction | Konstantin Käfer | 2016-11-07 | 8 | -19/+14 |
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* | 6067 annotation manager (#6913) | Tobrun | 2016-11-07 | 8 | -766/+943 |
| | | | | | | | | | | * [android] - AnnotationManager and InfoWindowManager refactor * make AnnotationManager independent from MapView/MapboxMap, add IconManager, * make code unit testable * added some class level documentation (for internal use) | ||||
* | [android] - validate intent and contents before handling (#6938) | Tobrun | 2016-11-07 | 1 | -7/+6 |
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* | [android] update custom layer example with invalidation example | Ivo van Dongen | 2016-11-07 | 4 | -4/+52 |
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* | [android] - rename attributes (#6894) | Tobrun | 2016-11-07 | 31 | -246/+266 |
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* | [android] - cleanup unused resources and gradle configurations. (#6896) | Tobrun | 2016-11-07 | 15 | -612/+298 |
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* | [core] remove gl.hpp from all headers that don't need it | Konstantin Käfer | 2016-11-04 | 9 | -12/+1 |
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* | [core] move pixel blitting to gl::Context | Konstantin Käfer | 2016-11-04 | 3 | -7/+24 |
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* | [core] move OpenGL debug information printing to core | Konstantin Käfer | 2016-11-04 | 2 | -40/+31 |
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* | [core] move framebuffer reading to gl::Context | Konstantin Käfer | 2016-11-04 | 8 | -92/+51 |
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* | [core] add state tracking to pixel transfer | Konstantin Käfer | 2016-11-04 | 5 | -3/+65 |
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* | [core] add state tracking to pixel store packing alignment | Konstantin Käfer | 2016-11-04 | 6 | -12/+67 |
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* | node-v3.4.0 | Mike Morris | 2016-11-04 | 2 | -1/+6 |
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* | [core] add more detail to invalid metrics error in createSpriteImage | Mike Morris | 2016-11-04 | 2 | -7/+96 |
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* | [build] Update -test-suite | Bruno de Oliveira Abinader | 2016-11-04 | 1 | -1/+1 |
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* | [core] Fix render tile ordering when querying sources | Bruno de Oliveira Abinader | 2016-11-04 | 2 | -21/+17 |
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* | [linux] Use OSMesa when running Node tests | Bruno de Oliveira Abinader | 2016-11-04 | 4 | -19/+19 |
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* | [linux] Update target headless backends | Bruno de Oliveira Abinader | 2016-11-04 | 3 | -17/+16 |
| | | | | | | | Enable OSMesa backend via WITH_OSMESA=1 envvar. OSMesa backend uses Gallium OSMesa implementation, which uses LLVMpipe as default driver. | ||||
* | [linux] Added OSMesa headless backend | Bruno de Oliveira Abinader | 2016-11-04 | 6 | -4/+91 |
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* | [build] Replace 'tidy' with 'check' | Bruno de Oliveira Abinader | 2016-11-04 | 2 | -10/+6 |
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* | Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.2-master | Minh Nguyễn | 2016-11-03 | 52 | -373/+1258 |
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| * | [macos] Enabled runtime styling tests | Minh Nguyễn | 2016-11-02 | 2 | -0/+20 |
| | | | | | | | | | | | | Added the style layer tests to the test bundle target. Set the access token to a bogus access token before running any tests. The macOS implementation of MGLMapView doesn’t even attempt to set a default style if the access token is missing, because in macosapp, the access token may be set asynchronously by the user when the preferences window appears. | ||||
| * | [macos] Fixed color roundtripping | Minh Nguyễn | 2016-11-02 | 1 | -1/+1 |
| | | | | | | | | Fixed an issue that caused the runtime styling API to return colors in the sRGB color space instead of the calibrated RGB color space. | ||||
| * | [macos] Added MGLValueEvaluator to project | Minh Nguyễn | 2016-11-02 | 1 | -0/+3 |
| | | | | | | | | This header was missing from the project. The code was only compiling because the header was still on the search path. | ||||
| * | [ios, macos] Share more tests | Minh Nguyễn | 2016-11-02 | 4 | -3/+23 |
| | | | | | | | | Moved MGLGeoJSONSourceTests and MGLTileSetTests into platform/darwin/test/ and added them to the macOS project. Also added a private header needed to compile the tests to the macOS project. | ||||
| * | [ios] Fixed deprecation warnings | Minh Nguyễn | 2016-11-02 | 1 | -2/+2 |
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| * | [ios, macos] Rationalized string enum names | Minh Nguyễn | 2016-11-02 | 7 | -57/+62 |
| | | | | | | | | Renamed MGLGeoJSONSourceOption and MGLOfflinePackUserInfoKey constants for clarity and to remove redundancy in the Swift-bridged names. Left the old MGLOfflinePackUserInfoKey constants in place as deprecated aliases. | ||||
| * | [ios, macos] Adopted string enumerations | Minh Nguyễn | 2016-11-02 | 5 | -17/+35 |
| | | | | | | | | | | | | Notification names and user info keys posted by MGLOfflineStorage, as well as MGLErrorDomain, are instances of string enumerations for ease of use in Swift. Added some shims for projects built with Xcode 7.x. Fixes #6791. | ||||
| * | [ios] Fix bad merge in iosapp | Jesse Bounds | 2016-11-02 | 1 | -3/+0 |
| | | | | | | | | | | | | Although functionality was not affected, a previous merge garbled the language test with a temporary test done for annotation view performance improvement. | ||||
| * | [ios, macos] Updated changelogs | Minh Nguyễn | 2016-11-01 | 2 | -9/+14 |
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