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* update to mapbox-gl-shaders with vertex/fragment preludes (#6971)Vladimir Agafonkin2016-11-083-20/+25
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* [android] - update make targets (#6958)Tobrun2016-11-083-13/+29
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* [core] don't assign clip IDs to tiles that aren't renderedKonstantin Käfer2016-11-089-3/+44
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* [core] Require point size / line width for DrawMode constructorsJohn Firebaugh2016-11-081-0/+12
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* [core] Put ignore in util namespaceJohn Firebaugh2016-11-085-9/+11
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* [core] Introduce and use IndexedTupleJohn Firebaugh2016-11-083-19/+62
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* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-0842-359/+472
| | | | | | | | | * Extract `ignore` util to separate header. * `Segment` now tracks offset and length of indices, rather than primitives. This is more natural. * Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering. * `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms. * Use the debug shaders for debug tile rendering, like gl-js. * Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-0890-1451/+984
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* [core] Make attribute binding more similar to uniform bindingJohn Firebaugh2016-11-0860-523/+543
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* [build] Remove unused gl/implementation.hppBruno de Oliveira Abinader2016-11-085-22/+3
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* [build] Use mesa-13.0.0-glx in CI buildsBruno de Oliveira Abinader2016-11-089-44/+126
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* [core] Refactor HeadlessBackendBruno de Oliveira Abinader2016-11-087-158/+213
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* [core] Refactor HeadlessDisplayBruno de Oliveira Abinader2016-11-088-90/+148
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* [ios, macos] override style spec documentationFredrik Karlsson2016-11-087-15/+71
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* [ios] specify plist-file for settings bundleFredrik Karlsson2016-11-081-0/+2
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* added attribution tint color check (#6950)Cameron Mace2016-11-071-1/+7
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* [tests] Update test-suiteJohn Firebaugh2016-11-071-1/+1
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* [core] Separate pathway for notifying workers of new images/glyphsJohn Firebaugh2016-11-0710-13/+75
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* [core] move Value class outside of Uniform to enforce explicit constructionKonstantin Käfer2016-11-071-4/+8
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* [core] force explicit initialization of uniform valuesKonstantin Käfer2016-11-0711-113/+113
| | | | force users to use the actual names to avoid implicit conversion accidentally targeting the wrong shader
* [core] remove Uniforms::value in favor of direct constructionKonstantin Käfer2016-11-078-19/+14
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* 6067 annotation manager (#6913)Tobrun2016-11-078-766/+943
| | | | | | | | | | * [android] - AnnotationManager and InfoWindowManager refactor * make AnnotationManager independent from MapView/MapboxMap, add IconManager, * make code unit testable * added some class level documentation (for internal use)
* [android] - validate intent and contents before handling (#6938)Tobrun2016-11-071-7/+6
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* [android] update custom layer example with invalidation exampleIvo van Dongen2016-11-074-4/+52
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* [android] - rename attributes (#6894)Tobrun2016-11-0731-246/+266
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* [android] - cleanup unused resources and gradle configurations. (#6896)Tobrun2016-11-0715-612/+298
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* [core] remove gl.hpp from all headers that don't need itKonstantin Käfer2016-11-049-12/+1
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* [core] move pixel blitting to gl::ContextKonstantin Käfer2016-11-043-7/+24
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* [core] move OpenGL debug information printing to coreKonstantin Käfer2016-11-042-40/+31
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* [core] move framebuffer reading to gl::ContextKonstantin Käfer2016-11-048-92/+51
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* [core] add state tracking to pixel transferKonstantin Käfer2016-11-045-3/+65
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* [core] add state tracking to pixel store packing alignmentKonstantin Käfer2016-11-046-12/+67
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* node-v3.4.0Mike Morris2016-11-042-1/+6
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* [core] add more detail to invalid metrics error in createSpriteImageMike Morris2016-11-042-7/+96
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* [build] Update -test-suiteBruno de Oliveira Abinader2016-11-041-1/+1
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* [core] Fix render tile ordering when querying sourcesBruno de Oliveira Abinader2016-11-042-21/+17
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* [linux] Use OSMesa when running Node testsBruno de Oliveira Abinader2016-11-044-19/+19
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* [linux] Update target headless backendsBruno de Oliveira Abinader2016-11-043-17/+16
| | | | | | | Enable OSMesa backend via WITH_OSMESA=1 envvar. OSMesa backend uses Gallium OSMesa implementation, which uses LLVMpipe as default driver.
* [linux] Added OSMesa headless backendBruno de Oliveira Abinader2016-11-046-4/+91
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* [build] Replace 'tidy' with 'check'Bruno de Oliveira Abinader2016-11-042-10/+6
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* Merge branch 'release-ios-v3.4.0' into 1ec5-release-ios-v3.4.0-beta.2-masterMinh Nguyễn2016-11-0352-373/+1258
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| * [macos] Enabled runtime styling testsMinh Nguyễn2016-11-022-0/+20
| | | | | | | | | | | | Added the style layer tests to the test bundle target. Set the access token to a bogus access token before running any tests. The macOS implementation of MGLMapView doesn’t even attempt to set a default style if the access token is missing, because in macosapp, the access token may be set asynchronously by the user when the preferences window appears.
| * [macos] Fixed color roundtrippingMinh Nguyễn2016-11-021-1/+1
| | | | | | | | Fixed an issue that caused the runtime styling API to return colors in the sRGB color space instead of the calibrated RGB color space.
| * [macos] Added MGLValueEvaluator to projectMinh Nguyễn2016-11-021-0/+3
| | | | | | | | This header was missing from the project. The code was only compiling because the header was still on the search path.
| * [ios, macos] Share more testsMinh Nguyễn2016-11-024-3/+23
| | | | | | | | Moved MGLGeoJSONSourceTests and MGLTileSetTests into platform/darwin/test/ and added them to the macOS project. Also added a private header needed to compile the tests to the macOS project.
| * [ios] Fixed deprecation warningsMinh Nguyễn2016-11-021-2/+2
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| * [ios, macos] Rationalized string enum namesMinh Nguyễn2016-11-027-57/+62
| | | | | | | | Renamed MGLGeoJSONSourceOption and MGLOfflinePackUserInfoKey constants for clarity and to remove redundancy in the Swift-bridged names. Left the old MGLOfflinePackUserInfoKey constants in place as deprecated aliases.
| * [ios, macos] Adopted string enumerationsMinh Nguyễn2016-11-025-17/+35
| | | | | | | | | | | | Notification names and user info keys posted by MGLOfflineStorage, as well as MGLErrorDomain, are instances of string enumerations for ease of use in Swift. Added some shims for projects built with Xcode 7.x. Fixes #6791.
| * [ios] Fix bad merge in iosappJesse Bounds2016-11-021-3/+0
| | | | | | | | | | | | Although functionality was not affected, a previous merge garbled the language test with a temporary test done for annotation view performance improvement.
| * [ios, macos] Updated changelogsMinh Nguyễn2016-11-012-9/+14
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