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* [core] Rename ThreadedObject to ThreadThiago Marcos P. Santos2017-06-2116-67/+67
| | | | | Now that the old Thread class is gone, we can give ThreadedObject a better name.
* [core] Remove util::ThreadThiago Marcos P. Santos2017-06-218-510/+1
| | | | Fixes #6425
* [tests] Port the ThreadLocalStorage test to the actor modelThiago Marcos P. Santos2017-06-211-16/+29
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* [tests] Port the AsyncTask test to the actor modelThiago Marcos P. Santos2017-06-211-30/+29
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* [android] Replace util::Thread with util::ThreadedObjectThiago Marcos P. Santos2017-06-214-18/+26
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* [core] Convert LocalFileSource to ThreadedObjectThiago Marcos P. Santos2017-06-212-7/+15
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* [core] Convert AssetFileSource to ThreadedObjectThiago Marcos P. Santos2017-06-213-26/+23
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* [core] Convert DefaultFileSource to ThreadedObjectThiago Marcos P. Santos2017-06-212-36/+31
| | | | Fixes #6426
* [tests] Added tests for ThreadedObjectThiago Marcos P. Santos2017-06-212-0/+278
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* [core] Added the ThreadedObjectThiago Marcos P. Santos2017-06-214-0/+234
| | | | Actor model version of util::Thread.
* [ios] Update SMCalloutView to fix iOS 10 build warningsMinh Nguyễn2017-06-201-0/+0
| | | | Reapplied 76a2a2db28ce70d06b64b747cfc59ed493eefc67, which was partially rolled back in f6e79d70735361438655f279c8699a786d25458c.
* [core] Enable property functions for line-width (#9250)Lauren Budorick2017-06-1933-80/+338
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* [core] Trigger repaint on source changesAsheem Mamoowala2017-06-194-3/+5
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* Update changelogs and iOS/macOS style guide for ImageSource bindingsAsheem Mamoowala2017-06-195-4/+21
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* [iOS][macOS] Export `MGLImageSource`, add and update documentation. Use ↵Asheem Mamoowala2017-06-1924-164/+172
| | | | animated ImageSource demo in iOS test app
* [android] Add ImageSource bindingsAsheem Mamoowala2017-06-1918-29/+528
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* [iOS][macOS] Add ImageSource bindingsAsheem Mamoowala2017-06-1940-39/+788
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* [core] add DataDrivenPaintProperty uniform template class to generation ↵Lauren Budorick2017-06-164-4/+8
| | | | script (#9297)
* fix shader generation scriptAnsis Brammanis2017-06-161-15/+9
| | | | | | the main fix is switching from ifdef -> ifndef The rest of the changes just make a cleaner diff.
* Disable misleading indentation warnings where boost is included.Aaron Muir Hamilton2017-06-162-0/+2
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* [core] Fix composite function approximation for non-integer stopsJohn Firebaugh2017-06-164-27/+83
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* [ios] add runtime styling command for adding building extrusionsKonstantin Käfer2017-06-161-1/+38
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* [ios] add OpenGL.framework to enable the OpenGL ES debugger by defaultKonstantin Käfer2017-06-151-0/+4
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* [tests] Enable set-style-* integration testsJohn Firebaugh2017-06-152-0/+5
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* [core] Implement "smart setStyle"John Firebaugh2017-06-152-139/+38
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* [core] Obey "transition" property from style and its default valueJohn Firebaugh2017-06-156-4/+22
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* [core] Skip calculations when we already know we need rendering or layoutJohn Firebaugh2017-06-151-3/+4
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* [ios] Sprite images no longer limitedMinh Nguyễn2017-06-141-1/+0
| | | The total size of the sprite sheet is no longer limited as it was before. This change updates the guide that helps developers choose between the different annotation mechanisms.
* [core] Eliminate constant attribute bindingsJohn Firebaugh2017-06-146-229/+76
| | | | Rather than binding constant attributes that will never be used, just disable the attribute.
* [core] rename a_gap_width => a_gapwidth, u_gap_width => u_gapwidth to ↵Konstantin Käfer2017-06-143-3/+3
| | | | | | reflect naming in the shader not sure how this ever worked
* [core] Remove unused SymbolPropertyValues membersJohn Firebaugh2017-06-142-10/+0
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* [core] Don't use "current" icon/text-size when bindingJohn Firebaugh2017-06-142-17/+5
| | | | | | The current value is not passed to `SymbolSizeBinder::uniformValues`, so we shouldn't check `currentValue.isConstant()` in `SymbolSizeBinder::attributeBindings`. If it were true, then we might end up using attribute bindings that are appropriate only for a constant property, but uniform bindings that are appropriate only for a source or composite function. Instead, just wait for a new bucket to be generated. This will happen automatically, since icon/text-size are layout properties.
* [glfw] Added extrusions (E) and route (R) shortcutsBruno de Oliveira Abinader2017-06-145-1/+206
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* [core] Add constsJohn Firebaugh2017-06-131-3/+3
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* [core] Don't upload the FrameHistory texture in frames where it's not changingJohn Firebaugh2017-06-131-6/+6
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* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-1319-70/+148
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* [core] cleanup ProgramParametersKonstantin Käfer2017-06-137-33/+46
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* [core] add constant DDS values as uniformsKonstantin Käfer2017-06-133-4/+23
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* [core] add uniforms to DataDrivenPaintPropertysKonstantin Käfer2017-06-137-30/+48
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* [core] add shader defines for enabling/disabling attributes/uniforms for DDSKonstantin Käfer2017-06-1313-41/+708
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* [core] only bind uniforms that exist in the programKonstantin Käfer2017-06-131-1/+1
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* [core] verify that the active uniform types match our assumed typesKonstantin Käfer2017-06-133-0/+144
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* [core] store vertex attribute binding to prevent duplicate bindsKonstantin Käfer2017-06-131-0/+1
| | | | | | | | | We have an "oldBinding" value that we use for checking whether the vertex attribute was already bound to the current VAO, but we never set the state. Additionally, we're also checking whether the previous state was already any binding (optional is set), and don't re-enable the vertex attribute array. Additionally, we now only disable the vertex attribute array when the previous state was in fact an array attribute. We still don't deduplicate constant glVertexAttrib* calls, but that's a little trickier.
* [core] Update to shelf-pack 2.1.0John Firebaugh2017-06-133-11/+11
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* [core] Remove unused binpack.hpppJohn Firebaugh2017-06-134-156/+0
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* [core] Per-tile glyph/icon atlasesJohn Firebaugh2017-06-1320-161/+223
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* [tests] Test updating icon and pattern imagesJohn Firebaugh2017-06-133-2/+5
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* [core] Per-bucket icon atlasesJohn Firebaugh2017-06-1355-728/+688
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* [core] Per-bucket glyph atlasesJohn Firebaugh2017-06-1336-474/+409
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* [core] glPixelStorei is in OpenGL ES 2John Firebaugh2017-06-135-52/+47
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