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* [iOS] fix benchmarking app and update to style v8Konstantin Käfer2015-10-021-2/+1
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* Ensure that LiveTileData can be reparsedJohn Firebaugh2015-09-281-0/+1
| | | | | | | | | | Annotation tiles may become partially parsed just like regular tiles, for example if a point annotation is added to the map before the style's sprite has been loaded. In such cases, they need to be reparsed or the annotation will not be rendered. Previously, the code path for reparsing would be short-circuited by a dynamic_cast<VectorTileData*> followed by a null check. This commit removes that case and adds (back) a virtual reparse method to the TileData interface.
* Add node_modules to .gitignoreLucas Wojciechowski2015-09-171-0/+1
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* fix example, clean up duplicate filesMike Morris2015-09-011-0/+3
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* move package.json and binding.gyp to root, drop tiles.tilejsonMike Morris2015-09-011-2/+1
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* 'make node' compiles!Mike Morris2015-08-251-0/+2
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* Make build system architecture agnostic to remove Android special caseKonstantin Käfer2015-08-041-0/+2
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* Adding extraneous settings files to gitignoreBrad Leege2015-06-221-0/+3
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* Add output of RepeatedRender test to .gitignoreThiago Marcos P. Santos2015-05-151-0/+2
| | | | Also delete files that are test output but were checked in.
* [iOS] add benchmarking applicationKonstantin Käfer2015-05-051-0/+4
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* Ignore test generated filesJohn Firebaugh2015-04-281-0/+1
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* fix sprites for pixel ratios that are not 1 and 2Konstantin Käfer2015-03-171-0/+1
| | | | | | - OpenGL ES 2 doesn't allow NPOT textures with wrap-around - The Sprite object reported the map's pixelRatio, even though it loaded @2x assets - Copying icons from the sprite into the atlas now uses bilinear scaling to scale up to the actual size
* fixes black flicker on rotating the deviceKonstantin Käfer2015-03-121-0/+3
| | | | | | | | | | | | fixes #838 instead of rendering ad libitum on the map thread, we are now driving rendering from the UI thread on iOS via the map.renderSync() function. There are still white bars during the rotation, but the general content of the view is kept visible. - upgrades GLFW to 3.1 - removes swapped/needsSwap in favor of a more explicit scheme - View#invalidate() now replaces View#swap() and is called whenever the View needs to trigger a rerender. GLFW and Android to this right away, while iOS goes back to the main thread and does the Map redrawing as part of the GLKView update - sets all iOS deployment targets to 7.0 - disables SQLite3 version check, since the library version changed on iOS 8.2
* move iOS code from gl-cocoa to this projectJustin R. Miller2015-02-091-0/+1
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* move config files to config/ folderKonstantin Käfer2015-02-041-1/+2
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* don't use -schema for building xcode projectsKonstantin Käfer2015-02-041-0/+2
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* make different abis for androidKonstantin Käfer2015-02-041-3/+1
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* use fake linker for merging the standalone static libraryKonstantin Käfer2015-02-041-0/+1
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* rearrange tests and add storage testsKonstantin Käfer2015-02-041-0/+1
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* Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-masonLeith Bade2014-12-051-1/+0
|\ | | | | | | | | | | | | | | | | | | | | Conflicts: .gitignore gyp/mbgl-ios.gypi gyp/mbgl-linux.gypi gyp/mbgl-osx.gypi include/mbgl/map/map.hpp src/mbgl/map/map.cpp src/mbgl/storage/caching_http_file_source.cpp
| * make most headers privateKonstantin Käfer2014-12-041-1/+0
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* | Ignore *~Leith Bade2014-11-151-0/+1
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* | Ignore config-android.gypiLeith Bade2014-11-041-0/+1
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* Remove unusedJohn Firebaugh2014-11-011-2/+0
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* remove dependency on nodeKonstantin Käfer2014-10-311-2/+0
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* remove directories from ignoresDane Springmeyer2014-10-301-2/+0
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* write to correct file and add to gitignoreKonstantin Käfer2014-10-221-1/+2
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* Kill config.mk (fixes #456)John Firebaugh2014-09-031-1/+0
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* build fixesMike Morris2014-08-111-1/+1
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* migrate style_parser tests to use info and style json fixturesMike Morris2014-07-181-0/+1
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* rename llmr => mbglKonstantin Käfer2014-07-161-1/+1
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* fuzzy image comparison + create diff imagesKonstantin Käfer2014-07-091-0/+1
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* add html result tableKonstantin Käfer2014-07-091-0/+1
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* fix automated headless testing on travisKonstantin Käfer2014-07-091-0/+1
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* add node_modules to gitignoreKonstantin Käfer2014-07-091-0/+1
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* unifiy constants in one place, and allow local overrideKonstantin Käfer2014-06-041-0/+1
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* programmatic styling APIJustin R. Miller2014-05-311-1/+6
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* gitignore cleanup after build improvementsDane Springmeyer2014-05-301-9/+1
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* add DS_Store to ignores [skip ci]Dane Springmeyer2014-05-271-0/+1
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* remove generated shaders from git - Closes #241Dane Springmeyer2014-05-231-0/+2
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* use mapnik-packaging to build all dependenciesKonstantin Käfer2014-04-091-1/+0
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* move node modules to bin/ folder to fix buildKonstantin Käfer2014-03-261-1/+1
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* remove generated filesKonstantin Käfer2014-03-251-0/+2
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* build shaders for either desktop gl or gles2Konstantin Käfer2014-03-251-0/+2
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* add package.json with reference to shader optimizerKonstantin Käfer2014-03-251-1/+2
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* ignore object filesKonstantin Käfer2014-03-051-0/+1
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* Merge branch 'master' into tessellationKonstantin Käfer2014-02-281-10/+8
|\ | | | | | | | | | | | | Conflicts: include/llmr/renderer/fill_bucket.hpp src/renderer/fill_bucket.cpp src/renderer/painter.cpp
| * remove remnants of emscriptenKonstantin Käfer2014-02-211-10/+7
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* refs #24: Gyp-built iOS test appJustin R. Miller2014-02-041-0/+3
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* remove old CMake ignoreJustin R. Miller2014-02-031-2/+1
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