summaryrefslogtreecommitdiff
path: root/test
diff options
context:
space:
mode:
Diffstat (limited to 'test')
-rw-r--r--test/gl/object.cpp2
-rw-r--r--test/util/offscreen_texture.cpp18
2 files changed, 10 insertions, 10 deletions
diff --git a/test/gl/object.cpp b/test/gl/object.cpp
index 68cd2ddead..c70f3ad489 100644
--- a/test/gl/object.cpp
+++ b/test/gl/object.cpp
@@ -4,7 +4,7 @@
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/gl/gl.hpp>
-#include <mbgl/gl/gl_config.hpp>
+#include <mbgl/gl/context.hpp>
#include <mbgl/gl/object_store.hpp>
#include <memory>
diff --git a/test/util/offscreen_texture.cpp b/test/util/offscreen_texture.cpp
index b4d98078b3..64b7608906 100644
--- a/test/util/offscreen_texture.cpp
+++ b/test/util/offscreen_texture.cpp
@@ -1,6 +1,6 @@
#include <mbgl/test/util.hpp>
-#include <mbgl/gl/gl_config.hpp>
+#include <mbgl/gl/context.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/util/offscreen_texture.hpp>
@@ -67,7 +67,7 @@ struct Buffer {
TEST(OffscreenTexture, RenderToTexture) {
HeadlessView view(1.0f, 512, 256);
view.activate();
- gl::Config config;
+ gl::Context context;
gl::ObjectStore store;
@@ -108,18 +108,18 @@ void main() {
// Make sure the texture gets destructed before we call store.reset();
{
// First, draw red to the bound FBO.
- config.clearColor = { 1, 0, 0, 1 };
+ context.clearColor = { 1, 0, 0, 1 };
MBGL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT));
// Then, create a texture, bind it, and render yellow to that texture. This should not
// affect the originally bound FBO.
OffscreenTexture texture;
- texture.bind(store, config, {{ 128, 128 }});
+ texture.bind(store, context, {{ 128, 128 }});
- config.clearColor = { 0, 0, 0, 0 };
+ context.clearColor = { 0, 0, 0, 0 };
MBGL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT));
- config.program = paintShader.program;
+ context.program = paintShader.program;
MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, triangleBuffer.buffer));
MBGL_CHECK_ERROR(glEnableVertexAttribArray(paintShader.a_pos));
MBGL_CHECK_ERROR(
@@ -130,14 +130,14 @@ void main() {
test::checkImage("test/fixtures/offscreen_texture/render-to-texture", image, 0, 0);
// Now reset the FBO back to normal and retrieve the original (restored) framebuffer.
- config.resetState();
+ context.resetState();
image = view.readStillImage();
test::checkImage("test/fixtures/offscreen_texture/render-to-fbo", image, 0, 0);
// Now, composite the Framebuffer texture we've rendered to onto the main FBO.
- config.program = compositeShader.program;
- texture.getTexture().bind(store, config, 0, Raster::Scaling::Linear);
+ context.program = compositeShader.program;
+ texture.getTexture().bind(store, context, 0, Raster::Scaling::Linear);
MBGL_CHECK_ERROR(glUniform1i(u_texture, 0));
MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, viewportBuffer.buffer));
MBGL_CHECK_ERROR(glEnableVertexAttribArray(compositeShader.a_pos));