diff options
Diffstat (limited to 'test')
-rw-r--r-- | test/api/custom_geometry_source.test.cpp | 1 | ||||
-rw-r--r-- | test/api/custom_layer.test.cpp | 4 | ||||
-rw-r--r-- | test/gl/context.test.cpp | 4 | ||||
-rw-r--r-- | test/util/offscreen_texture.test.cpp | 4 |
4 files changed, 9 insertions, 4 deletions
diff --git a/test/api/custom_geometry_source.test.cpp b/test/api/custom_geometry_source.test.cpp index 83d1543a0a..51d026e30d 100644 --- a/test/api/custom_geometry_source.test.cpp +++ b/test/api/custom_geometry_source.test.cpp @@ -1,6 +1,5 @@ #include <mbgl/test/util.hpp> -#include <mbgl/gl/gl.hpp> #include <mbgl/map/map.hpp> #include <mbgl/util/shared_thread_pool.hpp> #include <mbgl/storage/default_file_source.hpp> diff --git a/test/api/custom_layer.test.cpp b/test/api/custom_layer.test.cpp index a94cf122bf..c2a0797483 100644 --- a/test/api/custom_layer.test.cpp +++ b/test/api/custom_layer.test.cpp @@ -1,9 +1,10 @@ #include <mbgl/test/util.hpp> -#include <mbgl/gl/gl.hpp> +#include <mbgl/platform/gl_functions.hpp> #include <mbgl/map/map.hpp> #include <mbgl/util/default_thread_pool.hpp> #include <mbgl/storage/default_file_source.hpp> +#include <mbgl/gl/defines.hpp> #include <mbgl/gl/headless_frontend.hpp> #include <mbgl/style/style.hpp> #include <mbgl/style/layers/custom_layer.hpp> @@ -14,6 +15,7 @@ using namespace mbgl; using namespace mbgl::style; +using namespace mbgl::platform; // Note that custom layers need to draw geometry with a z value of 1 to take advantage of // depth-based fragment culling. diff --git a/test/gl/context.test.cpp b/test/gl/context.test.cpp index 3818544021..176257916f 100644 --- a/test/gl/context.test.cpp +++ b/test/gl/context.test.cpp @@ -1,10 +1,11 @@ #include <mbgl/test/util.hpp> -#include <mbgl/gl/gl.hpp> +#include <mbgl/platform/gl_functions.hpp> #include <mbgl/gl/context.hpp> #include <mbgl/map/map.hpp> #include <mbgl/util/default_thread_pool.hpp> #include <mbgl/storage/default_file_source.hpp> +#include <mbgl/gl/defines.hpp> #include <mbgl/gl/headless_frontend.hpp> #include <mbgl/style/style.hpp> #include <mbgl/style/layers/custom_layer.hpp> @@ -16,6 +17,7 @@ using namespace mbgl; using namespace mbgl::style; +using namespace mbgl::platform; static const GLchar* vertexShaderSource = R"MBGL_SHADER( #ifdef GL_ES diff --git a/test/util/offscreen_texture.test.cpp b/test/util/offscreen_texture.test.cpp index 09c940c4c3..83c0fab509 100644 --- a/test/util/offscreen_texture.test.cpp +++ b/test/util/offscreen_texture.test.cpp @@ -1,13 +1,15 @@ #include <mbgl/test/util.hpp> -#include <mbgl/gl/gl.hpp> +#include <mbgl/platform/gl_functions.hpp> #include <mbgl/gl/context.hpp> +#include <mbgl/gl/defines.hpp> #include <mbgl/gl/headless_backend.hpp> #include <mbgl/renderer/backend_scope.hpp> #include <mbgl/util/offscreen_texture.hpp> using namespace mbgl; +using namespace mbgl::platform; TEST(OffscreenTexture, EmptyRed) { HeadlessBackend backend({ 512, 256 }); |