diff options
Diffstat (limited to 'test/gl')
-rw-r--r-- | test/gl/object.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/test/gl/object.cpp b/test/gl/object.cpp index f2b21ec9f4..a9fd038e61 100644 --- a/test/gl/object.cpp +++ b/test/gl/object.cpp @@ -15,7 +15,7 @@ namespace { static bool getFlag = false; static bool setFlag = false; -}; // namespace +} // namespace struct MockGLObject { using Type = bool; @@ -74,35 +74,35 @@ TEST(GLObject, Store) { EXPECT_TRUE(store.empty()); mbgl::gl::UniqueProgram program = store.createProgram(); - EXPECT_NE(program.get(), 0); + EXPECT_NE(program.get(), 0u); program.reset(); EXPECT_FALSE(store.empty()); store.performCleanup(); EXPECT_TRUE(store.empty()); mbgl::gl::UniqueShader shader = store.createShader(GL_VERTEX_SHADER); - EXPECT_NE(shader.get(), 0); + EXPECT_NE(shader.get(), 0u); shader.reset(); EXPECT_FALSE(store.empty()); store.performCleanup(); EXPECT_TRUE(store.empty()); mbgl::gl::UniqueBuffer buffer = store.createBuffer(); - EXPECT_NE(buffer.get(), 0); + EXPECT_NE(buffer.get(), 0u); buffer.reset(); EXPECT_FALSE(store.empty()); store.performCleanup(); EXPECT_TRUE(store.empty()); mbgl::gl::UniqueTexture texture = store.createTexture(); - EXPECT_NE(texture.get(), 0); + EXPECT_NE(texture.get(), 0u); texture.reset(); EXPECT_FALSE(store.empty()); store.performCleanup(); EXPECT_TRUE(store.empty()); mbgl::gl::UniqueVAO vao = store.createVAO(); - EXPECT_NE(vao.get(), 0); + EXPECT_NE(vao.get(), 0u); vao.reset(); EXPECT_FALSE(store.empty()); store.performCleanup(); @@ -110,7 +110,7 @@ TEST(GLObject, Store) { mbgl::gl::UniqueTexturePool texturePool = store.createTexturePool(); for (auto& id : texturePool.get()) { - EXPECT_NE(id, 0); + EXPECT_NE(id, 0u); } EXPECT_TRUE(texturePool.get().size() == size_t(mbgl::gl::TextureMax)); texturePool.reset(); @@ -150,7 +150,7 @@ TEST(GLObject, TexturePool) { // Trigger a new texture pool creation. { mbgl::gl::PooledTexture id = pool.acquireTexture(store); - EXPECT_EQ(id, mbgl::gl::TextureMax + 1); + EXPECT_EQ(id, GLuint(mbgl::gl::TextureMax + 1)); EXPECT_TRUE(store.empty()); id.reset(); @@ -164,7 +164,7 @@ TEST(GLObject, TexturePool) { // First pool is still full, thus creating a new pool. mbgl::gl::PooledTexture id1 = pool.acquireTexture(store); - EXPECT_GT(id1.get(), mbgl::gl::TextureMax); + EXPECT_GT(id1.get(), GLuint(mbgl::gl::TextureMax)); EXPECT_TRUE(store.empty()); // Release all textures from the first pool. |