diff options
Diffstat (limited to 'test/gl/object.cpp')
-rw-r--r-- | test/gl/object.cpp | 82 |
1 files changed, 3 insertions, 79 deletions
diff --git a/test/gl/object.cpp b/test/gl/object.cpp index a9fd038e61..5e7a158939 100644 --- a/test/gl/object.cpp +++ b/test/gl/object.cpp @@ -6,7 +6,6 @@ #include <mbgl/gl/gl_helper.hpp> #include <mbgl/gl/gl_config.hpp> #include <mbgl/gl/object_store.hpp> -#include <mbgl/gl/texture_pool.hpp> #include <memory> @@ -99,6 +98,8 @@ TEST(GLObject, Store) { texture.reset(); EXPECT_FALSE(store.empty()); store.performCleanup(); + EXPECT_FALSE(store.empty()); + store.reset(); EXPECT_TRUE(store.empty()); mbgl::gl::UniqueVAO vao = store.createVAO(); @@ -108,84 +109,7 @@ TEST(GLObject, Store) { store.performCleanup(); EXPECT_TRUE(store.empty()); - mbgl::gl::UniqueTexturePool texturePool = store.createTexturePool(); - for (auto& id : texturePool.get()) { - EXPECT_NE(id, 0u); - } - EXPECT_TRUE(texturePool.get().size() == size_t(mbgl::gl::TextureMax)); - texturePool.reset(); - EXPECT_FALSE(store.empty()); - store.performCleanup(); - EXPECT_TRUE(store.empty()); - - view.deactivate(); -} - -TEST(GLObject, TexturePool) { - mbgl::HeadlessView view(std::make_shared<mbgl::HeadlessDisplay>(), 1); - view.activate(); - - mbgl::gl::ObjectStore store; - EXPECT_TRUE(store.empty()); - - mbgl::gl::TexturePool pool; - - std::vector<mbgl::gl::PooledTexture> ids; - - // Fill an entire texture pool. - for (auto i = 0; i != mbgl::gl::TextureMax; ++i) { - ids.push_back(pool.acquireTexture(store)); - EXPECT_EQ(ids.back().get(), GLuint(i + 1)); - EXPECT_TRUE(store.empty()); - } - - // Reuse texture ids from the same pool. - for (auto i = 0; i != mbgl::gl::TextureMax; ++i) { - ids[i].reset(); - ids.push_back(pool.acquireTexture(store)); - EXPECT_EQ(ids.back().get(), GLuint(i + 1)); - EXPECT_TRUE(store.empty()); - } - - // Trigger a new texture pool creation. - { - mbgl::gl::PooledTexture id = pool.acquireTexture(store); - EXPECT_EQ(id, GLuint(mbgl::gl::TextureMax + 1)); - EXPECT_TRUE(store.empty()); - - id.reset(); - - // Last used texture from pool triggers pool recycling. - EXPECT_FALSE(store.empty()); - - store.performCleanup(); - EXPECT_TRUE(store.empty()); - } - - // First pool is still full, thus creating a new pool. - mbgl::gl::PooledTexture id1 = pool.acquireTexture(store); - EXPECT_GT(id1.get(), GLuint(mbgl::gl::TextureMax)); - EXPECT_TRUE(store.empty()); - - // Release all textures from the first pool. - ids.clear(); - EXPECT_FALSE(store.empty()); - - store.performCleanup(); - EXPECT_TRUE(store.empty()); - - // The first pool is now gone, the next pool is now in use. - mbgl::gl::PooledTexture id2 = pool.acquireTexture(store); - EXPECT_GT(id2.get(), id1.get()); - - id2.reset(); - EXPECT_TRUE(store.empty()); - - // Last used texture from the pool triggers pool recycling. - id1.reset(); - EXPECT_FALSE(store.empty()); - - store.performCleanup(); + store.reset(); EXPECT_TRUE(store.empty()); view.deactivate(); |