diff options
Diffstat (limited to 'test/api/custom_layer.cpp')
-rw-r--r-- | test/api/custom_layer.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/test/api/custom_layer.cpp b/test/api/custom_layer.cpp new file mode 100644 index 0000000000..816a53dd35 --- /dev/null +++ b/test/api/custom_layer.cpp @@ -0,0 +1,83 @@ +#include "../fixtures/util.hpp" + +#include <mbgl/map/map.hpp> +#include <mbgl/platform/default/headless_display.hpp> +#include <mbgl/platform/default/headless_view.hpp> +#include <mbgl/storage/default_file_source.hpp> +#include <mbgl/layer/custom_layer.hpp> +#include <mbgl/util/io.hpp> +#include <mbgl/util/mat4.hpp> + +using namespace mbgl; + +static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }"; +static const GLchar * fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }"; + +class TestLayer : public CustomLayer { +public: + TestLayer() : CustomLayer("custom") {} + TestLayer(const TestLayer& copy) : CustomLayer(copy) {} // Don't copy GL resources + + ~TestLayer() { + if (program) { + MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer)); + MBGL_CHECK_ERROR(glDetachShader(program, vertexShader)); + MBGL_CHECK_ERROR(glDetachShader(program, fragmentShader)); + MBGL_CHECK_ERROR(glDeleteShader(vertexShader)); + MBGL_CHECK_ERROR(glDeleteShader(fragmentShader)); + MBGL_CHECK_ERROR(glDeleteProgram(program)); + } + } + + void initialize() override { + program = MBGL_CHECK_ERROR(glCreateProgram()); + vertexShader = MBGL_CHECK_ERROR(glCreateShader(GL_VERTEX_SHADER)); + fragmentShader = MBGL_CHECK_ERROR(glCreateShader(GL_FRAGMENT_SHADER)); + + MBGL_CHECK_ERROR(glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr)); + MBGL_CHECK_ERROR(glCompileShader(vertexShader)); + MBGL_CHECK_ERROR(glAttachShader(program, vertexShader)); + MBGL_CHECK_ERROR(glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr)); + MBGL_CHECK_ERROR(glCompileShader(fragmentShader)); + MBGL_CHECK_ERROR(glAttachShader(program, fragmentShader)); + MBGL_CHECK_ERROR(glLinkProgram(program)); + a_pos = glGetAttribLocation(program, "a_pos"); + + GLfloat background[] = { -1,-1, 1,-1, -1,1, 1,1 }; + MBGL_CHECK_ERROR(glGenBuffers(1, &buffer)); + MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer)); + MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), background, GL_STATIC_DRAW)); + } + + void render(const StyleRenderParameters&) const override { + MBGL_CHECK_ERROR(glUseProgram(program)); + MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer)); + MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos)); + MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_FLOAT, GL_FALSE, 0, NULL)); + MBGL_CHECK_ERROR(glDisable(GL_STENCIL_TEST)); + MBGL_CHECK_ERROR(glDisable(GL_DEPTH_TEST)); + MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)); + } + + std::unique_ptr<StyleLayer> clone() const override { + return std::make_unique<TestLayer>(*this); + } + + GLuint program = 0; + GLuint vertexShader = 0; + GLuint fragmentShader = 0; + GLuint buffer = 0; + GLuint a_pos = 0; +}; + +TEST(CustomLayer, Basic) { + auto display = std::make_shared<mbgl::HeadlessDisplay>(); + HeadlessView view(display, 1); + DefaultFileSource fileSource(nullptr, test::getFileSourceRoot()); + + Map map(view, fileSource, MapMode::Still); + map.setStyleJSON(util::read_file("test/fixtures/api/empty.json"), ""); + map.addLayer(std::make_unique<TestLayer>()); + + test::checkImage("test/fixtures/custom_layer/basic", test::render(map)); +} |