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-rw-r--r--test/api/custom_layer.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/test/api/custom_layer.cpp b/test/api/custom_layer.cpp
new file mode 100644
index 0000000000..816a53dd35
--- /dev/null
+++ b/test/api/custom_layer.cpp
@@ -0,0 +1,83 @@
+#include "../fixtures/util.hpp"
+
+#include <mbgl/map/map.hpp>
+#include <mbgl/platform/default/headless_display.hpp>
+#include <mbgl/platform/default/headless_view.hpp>
+#include <mbgl/storage/default_file_source.hpp>
+#include <mbgl/layer/custom_layer.hpp>
+#include <mbgl/util/io.hpp>
+#include <mbgl/util/mat4.hpp>
+
+using namespace mbgl;
+
+static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }";
+static const GLchar * fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }";
+
+class TestLayer : public CustomLayer {
+public:
+ TestLayer() : CustomLayer("custom") {}
+ TestLayer(const TestLayer& copy) : CustomLayer(copy) {} // Don't copy GL resources
+
+ ~TestLayer() {
+ if (program) {
+ MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer));
+ MBGL_CHECK_ERROR(glDetachShader(program, vertexShader));
+ MBGL_CHECK_ERROR(glDetachShader(program, fragmentShader));
+ MBGL_CHECK_ERROR(glDeleteShader(vertexShader));
+ MBGL_CHECK_ERROR(glDeleteShader(fragmentShader));
+ MBGL_CHECK_ERROR(glDeleteProgram(program));
+ }
+ }
+
+ void initialize() override {
+ program = MBGL_CHECK_ERROR(glCreateProgram());
+ vertexShader = MBGL_CHECK_ERROR(glCreateShader(GL_VERTEX_SHADER));
+ fragmentShader = MBGL_CHECK_ERROR(glCreateShader(GL_FRAGMENT_SHADER));
+
+ MBGL_CHECK_ERROR(glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr));
+ MBGL_CHECK_ERROR(glCompileShader(vertexShader));
+ MBGL_CHECK_ERROR(glAttachShader(program, vertexShader));
+ MBGL_CHECK_ERROR(glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr));
+ MBGL_CHECK_ERROR(glCompileShader(fragmentShader));
+ MBGL_CHECK_ERROR(glAttachShader(program, fragmentShader));
+ MBGL_CHECK_ERROR(glLinkProgram(program));
+ a_pos = glGetAttribLocation(program, "a_pos");
+
+ GLfloat background[] = { -1,-1, 1,-1, -1,1, 1,1 };
+ MBGL_CHECK_ERROR(glGenBuffers(1, &buffer));
+ MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer));
+ MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), background, GL_STATIC_DRAW));
+ }
+
+ void render(const StyleRenderParameters&) const override {
+ MBGL_CHECK_ERROR(glUseProgram(program));
+ MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer));
+ MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
+ MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_FLOAT, GL_FALSE, 0, NULL));
+ MBGL_CHECK_ERROR(glDisable(GL_STENCIL_TEST));
+ MBGL_CHECK_ERROR(glDisable(GL_DEPTH_TEST));
+ MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
+ }
+
+ std::unique_ptr<StyleLayer> clone() const override {
+ return std::make_unique<TestLayer>(*this);
+ }
+
+ GLuint program = 0;
+ GLuint vertexShader = 0;
+ GLuint fragmentShader = 0;
+ GLuint buffer = 0;
+ GLuint a_pos = 0;
+};
+
+TEST(CustomLayer, Basic) {
+ auto display = std::make_shared<mbgl::HeadlessDisplay>();
+ HeadlessView view(display, 1);
+ DefaultFileSource fileSource(nullptr, test::getFileSourceRoot());
+
+ Map map(view, fileSource, MapMode::Still);
+ map.setStyleJSON(util::read_file("test/fixtures/api/empty.json"), "");
+ map.addLayer(std::make_unique<TestLayer>());
+
+ test::checkImage("test/fixtures/custom_layer/basic", test::render(map));
+}