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-rw-r--r--src/mbgl/gl/context.cpp12
-rw-r--r--src/mbgl/gl/context.hpp6
-rw-r--r--src/mbgl/gl/types.hpp5
-rw-r--r--src/mbgl/map/map.cpp17
-rw-r--r--src/mbgl/map/transform_state.cpp9
-rw-r--r--src/mbgl/map/transform_state.hpp2
-rw-r--r--src/mbgl/programs/attributes.hpp2
-rw-r--r--src/mbgl/programs/extrusion_texture_program.cpp7
-rw-r--r--src/mbgl/programs/extrusion_texture_program.hpp37
-rw-r--r--src/mbgl/programs/fill_extrusion_program.cpp81
-rw-r--r--src/mbgl/programs/fill_extrusion_program.hpp129
-rw-r--r--src/mbgl/programs/fill_program.hpp9
-rw-r--r--src/mbgl/programs/programs.hpp8
-rw-r--r--src/mbgl/programs/uniforms.hpp7
-rw-r--r--src/mbgl/renderer/circle_bucket.hpp1
-rw-r--r--src/mbgl/renderer/fill_extrusion_bucket.cpp177
-rw-r--r--src/mbgl/renderer/fill_extrusion_bucket.hpp38
-rw-r--r--src/mbgl/renderer/painter.cpp78
-rw-r--r--src/mbgl/renderer/painter.hpp11
-rw-r--r--src/mbgl/renderer/painter_background.cpp4
-rw-r--r--src/mbgl/renderer/painter_clipping.cpp2
-rw-r--r--src/mbgl/renderer/painter_fill_extrusion.cpp87
-rw-r--r--src/mbgl/renderer/painter_raster.cpp2
-rw-r--r--src/mbgl/renderer/render_fill_extrusion_layer.cpp41
-rw-r--r--src/mbgl/renderer/render_fill_extrusion_layer.hpp9
-rw-r--r--src/mbgl/renderer/render_item.hpp8
-rw-r--r--src/mbgl/renderer/render_tile.cpp48
-rw-r--r--src/mbgl/renderer/render_tile.hpp14
-rw-r--r--src/mbgl/shaders/extrusion_texture.cpp39
-rw-r--r--src/mbgl/shaders/extrusion_texture.hpp16
-rw-r--r--src/mbgl/shaders/fill_extrusion.cpp98
-rw-r--r--src/mbgl/shaders/fill_extrusion.hpp16
-rw-r--r--src/mbgl/shaders/fill_extrusion_pattern.cpp111
-rw-r--r--src/mbgl/shaders/fill_extrusion_pattern.hpp16
-rw-r--r--src/mbgl/shaders/preludes.cpp5
-rw-r--r--src/mbgl/style/layers/fill_extrusion_layer_impl.hpp2
-rw-r--r--src/mbgl/style/light_impl.hpp74
-rw-r--r--src/mbgl/style/paint_property.hpp75
-rw-r--r--src/mbgl/style/parser.cpp16
-rw-r--r--src/mbgl/style/parser.hpp4
-rw-r--r--src/mbgl/style/source_impl.cpp8
-rw-r--r--src/mbgl/style/source_impl.hpp1
-rw-r--r--src/mbgl/style/style.cpp22
-rw-r--r--src/mbgl/style/style.hpp5
-rw-r--r--src/mbgl/style/transitioning_property.hpp77
-rw-r--r--src/mbgl/style/types.cpp5
-rw-r--r--src/mbgl/util/indexed_tuple.hpp56
-rw-r--r--src/mbgl/util/mat3.cpp16
-rw-r--r--src/mbgl/util/mat3.hpp6
-rw-r--r--src/mbgl/util/offscreen_texture.cpp21
-rw-r--r--src/mbgl/util/offscreen_texture.hpp1
-rw-r--r--src/mbgl/util/type_list.hpp40
52 files changed, 1346 insertions, 235 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 565fe33771..1a5a6a2289 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -250,6 +250,7 @@ UniqueRenderbuffer Context::createRenderbuffer(const RenderbufferType type, cons
bindRenderbuffer = renderbuffer;
MBGL_CHECK_ERROR(
glRenderbufferStorage(GL_RENDERBUFFER, static_cast<GLenum>(type), size.width, size.height));
+ bindRenderbuffer = 0;
return renderbuffer;
}
@@ -384,6 +385,17 @@ Framebuffer Context::createFramebuffer(const Texture& color) {
return { color.size, std::move(fbo) };
}
+Framebuffer
+Context::createFramebuffer(const Texture& color,
+ const Renderbuffer<RenderbufferType::DepthComponent>& depthTarget) {
+ auto fbo = createFramebuffer();
+ bindFramebuffer = fbo;
+ MBGL_CHECK_ERROR(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color.texture, 0));
+ MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthTarget.renderbuffer));
+ checkFramebuffer();
+ return { depthTarget.size, std::move(fbo) };
+}
+
UniqueTexture
Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit) {
auto obj = createTexture();
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 14af299baa..56c0618989 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -81,7 +81,9 @@ public:
template <RenderbufferType type>
Renderbuffer<type> createRenderbuffer(const Size size) {
- static_assert(type == RenderbufferType::RGBA || type == RenderbufferType::DepthStencil,
+ static_assert(type == RenderbufferType::RGBA ||
+ type == RenderbufferType::DepthStencil ||
+ type == RenderbufferType::DepthComponent,
"invalid renderbuffer type");
return { size, createRenderbuffer(type, size) };
}
@@ -92,6 +94,8 @@ public:
Framebuffer createFramebuffer(const Texture&,
const Renderbuffer<RenderbufferType::DepthStencil>&);
Framebuffer createFramebuffer(const Texture&);
+ Framebuffer createFramebuffer(const Texture&,
+ const Renderbuffer<RenderbufferType::DepthComponent>&);
template <typename Image,
TextureFormat format = Image::channels == 4 ? TextureFormat::RGBA
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index 7d436693c9..0595419674 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -37,6 +37,11 @@ enum class DataType : uint32_t {
enum class RenderbufferType : uint32_t {
RGBA = 0x8058,
DepthStencil = 0x88F0,
+#if not MBGL_USE_GLES2
+ DepthComponent = 0x1902, // GL_DEPTH_COMPONENT
+#else
+ DepthComponent = 0x81A5, // GL_DEPTH_COMPONENT16
+#endif // MBGL_USE_GLES2
};
enum class TextureMipMap : bool { No = false, Yes = true };
diff --git a/src/mbgl/map/map.cpp b/src/mbgl/map/map.cpp
index dd33d0b170..b5a1af172a 100644
--- a/src/mbgl/map/map.cpp
+++ b/src/mbgl/map/map.cpp
@@ -9,6 +9,7 @@
#include <mbgl/style/style.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
+#include <mbgl/style/light.hpp>
#include <mbgl/style/observer.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/style/update_parameters.hpp>
@@ -978,6 +979,22 @@ const style::Image* Map::getImage(const std::string& id) {
return nullptr;
}
+void Map::setLight(std::unique_ptr<style::Light> light) {
+ if (!impl->style) {
+ return;
+ }
+
+ impl->style->light = std::move(light);
+}
+
+style::Light* Map::getLight() {
+ if (!impl->style) {
+ return nullptr;
+ }
+
+ return impl->style->light.get();
+}
+
#pragma mark - Defaults
std::string Map::getStyleName() const {
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp
index fe90d4b2e4..8c3c70feec 100644
--- a/src/mbgl/map/transform_state.cpp
+++ b/src/mbgl/map/transform_state.cpp
@@ -2,6 +2,7 @@
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/interpolate.hpp>
+#include <mbgl/util/projection.hpp>
#include <mbgl/math/log2.hpp>
#include <mbgl/math/clamp.hpp>
@@ -26,7 +27,7 @@ void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) cons
matrix::scale(matrix, matrix, s / util::EXTENT, s / util::EXTENT, 1);
}
-void TransformState::getProjMatrix(mat4& projMatrix) const {
+void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const {
if (size.isEmpty()) {
return;
}
@@ -45,7 +46,7 @@ void TransformState::getProjMatrix(mat4& projMatrix) const {
// Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
const double farZ = furthestDistance * 1.01;
- matrix::perspective(projMatrix, getFieldOfView(), double(size.width) / size.height, 1, farZ);
+ matrix::perspective(projMatrix, getFieldOfView(), double(size.width) / size.height, nearZ, farZ);
const bool flippedY = viewportMode == ViewportMode::FlippedY;
matrix::scale(projMatrix, projMatrix, 1, flippedY ? 1 : -1, 1);
@@ -64,6 +65,9 @@ void TransformState::getProjMatrix(mat4& projMatrix) const {
matrix::translate(projMatrix, projMatrix, pixel_x() - size.width / 2.0f,
pixel_y() - size.height / 2.0f, 0);
+
+ matrix::scale(projMatrix, projMatrix, 1, 1,
+ 1.0 / Projection::getMetersPerPixelAtLatitude(getLatLng(LatLng::Unwrapped).latitude(), getZoom()));
}
#pragma mark - Dimensions
@@ -233,7 +237,6 @@ bool TransformState::isGestureInProgress() const {
return gestureInProgress;
}
-
#pragma mark - Projection
double TransformState::zoomScale(double zoom) const {
diff --git a/src/mbgl/map/transform_state.hpp b/src/mbgl/map/transform_state.hpp
index 85d5d96700..d0bf455ead 100644
--- a/src/mbgl/map/transform_state.hpp
+++ b/src/mbgl/map/transform_state.hpp
@@ -24,7 +24,7 @@ public:
// Matrix
void matrixFor(mat4&, const UnwrappedTileID&) const;
- void getProjMatrix(mat4& matrix) const;
+ void getProjMatrix(mat4& matrix, uint16_t nearZ = 1) const;
// Dimensions
Size getSize() const;
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index e9ca18927e..cfd6a629de 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -24,6 +24,8 @@ MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_extrude);
MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_pos_offset);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
+MBGL_DEFINE_ATTRIBUTE(int16_t, 3, a_normal);
+MBGL_DEFINE_ATTRIBUTE(uint16_t, 1, a_edgedistance);
template <typename T, std::size_t N>
struct a_data {
diff --git a/src/mbgl/programs/extrusion_texture_program.cpp b/src/mbgl/programs/extrusion_texture_program.cpp
new file mode 100644
index 0000000000..afda4384b7
--- /dev/null
+++ b/src/mbgl/programs/extrusion_texture_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/extrusion_texture_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(ExtrusionTextureLayoutVertex) == 4, "expected ExtrusionTextureLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/extrusion_texture_program.hpp b/src/mbgl/programs/extrusion_texture_program.hpp
new file mode 100644
index 0000000000..1519aa095d
--- /dev/null
+++ b/src/mbgl/programs/extrusion_texture_program.hpp
@@ -0,0 +1,37 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/extrusion_texture.hpp>
+#include <mbgl/util/geometry.hpp>
+
+namespace mbgl {
+
+class ExtrusionTextureProgram : public Program<
+ shaders::extrusion_texture,
+ gl::Triangle,
+ gl::Attributes<attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_world,
+ uniforms::u_image,
+ uniforms::u_opacity>,
+ style::PaintProperties<>> {
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p) {
+ return LayoutVertex{
+ {{
+ p.x,
+ p.y
+ }}
+ };
+ }
+};
+
+using ExtrusionTextureLayoutVertex = ExtrusionTextureProgram::LayoutVertex;
+using ExtrusionTextureAttributes = ExtrusionTextureProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/fill_extrusion_program.cpp b/src/mbgl/programs/fill_extrusion_program.cpp
new file mode 100644
index 0000000000..67426c8d9d
--- /dev/null
+++ b/src/mbgl/programs/fill_extrusion_program.cpp
@@ -0,0 +1,81 @@
+#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/sprite/sprite_atlas.hpp>
+#include <mbgl/style/cross_faded_property_evaluator.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/util/mat3.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static_assert(sizeof(FillExtrusionLayoutVertex) == 12, "expected FillExtrusionLayoutVertex size");
+
+std::array<float, 3> lightColor(const EvaluatedLight& light) {
+ const auto color = light.get<LightColor>();
+ return {{ color.r, color.g, color.b }};
+}
+
+std::array<float, 3> lightPosition(const EvaluatedLight& light, const TransformState& state) {
+ auto lightPos = light.get<LightPosition>().getCartesian();
+ mat3 lightMat;
+ matrix::identity(lightMat);
+ if (light.get<LightAnchor>() == LightAnchorType::Viewport) {
+ matrix::rotate(lightMat, lightMat, -state.getAngle());
+ }
+ matrix::transformMat3f(lightPos, lightPos, lightMat);
+ return lightPos;
+}
+
+float lightIntensity(const EvaluatedLight& light) {
+ return light.get<LightIntensity>();
+}
+
+FillExtrusionUniforms::Values
+FillExtrusionUniforms::values(mat4 matrix,
+ const TransformState& state,
+ const EvaluatedLight& light) {
+ return FillExtrusionUniforms::Values{
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_lightcolor::Value{ lightColor(light) },
+ uniforms::u_lightpos::Value{ lightPosition(light, state) },
+ uniforms::u_lightintensity::Value{ lightIntensity(light) }
+ };
+}
+
+FillExtrusionPatternUniforms::Values
+FillExtrusionPatternUniforms::values(mat4 matrix,
+ const SpriteAtlasElement& a,
+ const SpriteAtlasElement& b,
+ const Faded<std::string>& fading,
+ const UnwrappedTileID& tileID,
+ const TransformState& state,
+ const float heightFactor,
+ const EvaluatedLight& light) {
+ int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
+ int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
+ int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
+
+ return FillExtrusionPatternUniforms::Values{
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_pattern_tl_a::Value{ a.tl },
+ uniforms::u_pattern_br_a::Value{ a.br },
+ uniforms::u_pattern_tl_b::Value{ b.tl },
+ uniforms::u_pattern_br_b::Value{ b.br },
+ uniforms::u_pattern_size_a::Value{ a.size },
+ uniforms::u_pattern_size_b::Value{ b.size },
+ uniforms::u_scale_a::Value{ fading.fromScale },
+ uniforms::u_scale_b::Value{ fading.toScale },
+ uniforms::u_mix::Value{ fading.t },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_pixel_coord_upper::Value{ std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} },
+ uniforms::u_pixel_coord_lower::Value{ std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
+ uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
+ uniforms::u_height_factor::Value{ heightFactor },
+ uniforms::u_lightcolor::Value{ lightColor(light) },
+ uniforms::u_lightpos::Value{ lightPosition(light, state) },
+ uniforms::u_lightintensity::Value{ lightIntensity(light) },
+ };
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/fill_extrusion_program.hpp b/src/mbgl/programs/fill_extrusion_program.hpp
new file mode 100644
index 0000000000..b84e50298c
--- /dev/null
+++ b/src/mbgl/programs/fill_extrusion_program.hpp
@@ -0,0 +1,129 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/fill_extrusion.hpp>
+#include <mbgl/shaders/fill_extrusion_pattern.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/size.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
+#include <mbgl/style/style.hpp>
+#include <mbgl/style/light_impl.hpp>
+
+#include <string>
+
+namespace mbgl {
+
+class SpriteAtlasElement;
+class UnwrappedTileID;
+class TransformState;
+
+namespace style {
+template <class> class Faded;
+} // namespace style
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_VECTOR(float, 3, u_lightpos);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 3, u_lightcolor);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_lightintensity);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_height_factor);
+} // namespace uniforms
+
+struct FillExtrusionLayoutAttributes : gl::Attributes<
+ attributes::a_pos,
+ attributes::a_normal,
+ attributes::a_edgedistance>
+{};
+
+struct FillExtrusionUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_lightcolor,
+ uniforms::u_lightpos,
+ uniforms::u_lightintensity>
+{
+ static Values values(mat4,
+ const TransformState&,
+ const style::EvaluatedLight&);
+};
+
+struct FillExtrusionPatternUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_pattern_tl_a,
+ uniforms::u_pattern_br_a,
+ uniforms::u_pattern_tl_b,
+ uniforms::u_pattern_br_b,
+ uniforms::u_pattern_size_a,
+ uniforms::u_pattern_size_b,
+ uniforms::u_scale_a,
+ uniforms::u_scale_b,
+ uniforms::u_mix,
+ uniforms::u_image,
+ uniforms::u_pixel_coord_upper,
+ uniforms::u_pixel_coord_lower,
+ uniforms::u_tile_units_to_pixels,
+ uniforms::u_height_factor,
+ uniforms::u_lightcolor,
+ uniforms::u_lightpos,
+ uniforms::u_lightintensity>
+{
+ static Values values(mat4,
+ const SpriteAtlasElement&,
+ const SpriteAtlasElement&,
+ const style::Faded<std::string>&,
+ const UnwrappedTileID&,
+ const TransformState&,
+ const float,
+ const style::EvaluatedLight&);
+};
+
+class FillExtrusionProgram : public Program<
+ shaders::fill_extrusion,
+ gl::Triangle,
+ FillExtrusionLayoutAttributes,
+ FillExtrusionUniforms,
+ style::FillExtrusionPaintProperties>
+{
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p, double nx, double ny, double nz, unsigned short t, uint16_t e) {
+ const auto factor = pow(2, 13);
+
+ return LayoutVertex {
+ {{
+ p.x,
+ p.y
+ }},
+ {{
+ // Multiply normal vector components by 2^14 to pack them into integers
+ // We pack a bool (`t`) into the x component indicating whether it is an upper or lower vertex
+ static_cast<int16_t>(floor(nx * factor) * 2 + t),
+ static_cast<int16_t>(ny * factor * 2),
+ static_cast<int16_t>(nz * factor * 2)
+
+ }},
+ {{
+ // The edgedistance attribute is used for wrapping fill_extrusion patterns
+ e
+ }}
+ };
+ }
+};
+
+class FillExtrusionPatternProgram : public Program<
+ shaders::fill_extrusion_pattern,
+ gl::Triangle,
+ FillExtrusionLayoutAttributes,
+ FillExtrusionPatternUniforms,
+ style::FillExtrusionPaintProperties>
+{
+public:
+ using Program::Program;
+};
+
+using FillExtrusionLayoutVertex = FillExtrusionProgram::LayoutVertex;
+using FillExtrusionAttributes = FillExtrusionProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/fill_program.hpp b/src/mbgl/programs/fill_program.hpp
index 84ca2748d6..bbf5c39fb9 100644
--- a/src/mbgl/programs/fill_program.hpp
+++ b/src/mbgl/programs/fill_program.hpp
@@ -24,15 +24,6 @@ namespace style {
template <class> class Faded;
} // namespace style
-namespace uniforms {
-MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
-} // namespace uniforms
-
struct FillLayoutAttributes : gl::Attributes<
attributes::a_pos>
{};
diff --git a/src/mbgl/programs/programs.hpp b/src/mbgl/programs/programs.hpp
index dbf5b9e87d..ff6b1cd505 100644
--- a/src/mbgl/programs/programs.hpp
+++ b/src/mbgl/programs/programs.hpp
@@ -1,7 +1,9 @@
#pragma once
#include <mbgl/programs/circle_program.hpp>
+#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/programs/symbol_program.hpp>
@@ -15,7 +17,10 @@ class Programs {
public:
Programs(gl::Context& context, const ProgramParameters& programParameters)
: circle(context, programParameters),
+ extrusionTexture(context, programParameters),
fill(context, programParameters),
+ fillExtrusion(context, programParameters),
+ fillExtrusionPattern(context, programParameters),
fillPattern(context, programParameters),
fillOutline(context, programParameters),
fillOutlinePattern(context, programParameters),
@@ -31,7 +36,10 @@ public:
}
CircleProgram circle;
+ ExtrusionTextureProgram extrusionTexture;
FillProgram fill;
+ FillExtrusionProgram fillExtrusion;
+ FillExtrusionPatternProgram fillExtrusionPattern;
FillPatternProgram fillPattern;
FillOutlineProgram fillOutline;
FillOutlinePatternProgram fillOutlinePattern;
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index e0c5a0d361..972405d5a9 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -17,6 +17,8 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
+MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
+
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a);
@@ -25,9 +27,14 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
} // namespace uniforms
} // namespace mbgl
diff --git a/src/mbgl/renderer/circle_bucket.hpp b/src/mbgl/renderer/circle_bucket.hpp
index 855565ebf4..b048fd7675 100644
--- a/src/mbgl/renderer/circle_bucket.hpp
+++ b/src/mbgl/renderer/circle_bucket.hpp
@@ -22,6 +22,7 @@ public:
bool hasData() const override;
void upload(gl::Context&) override;
+
void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const RenderLayer&) const override;
diff --git a/src/mbgl/renderer/fill_extrusion_bucket.cpp b/src/mbgl/renderer/fill_extrusion_bucket.cpp
new file mode 100644
index 0000000000..2b352ab66a
--- /dev/null
+++ b/src/mbgl/renderer/fill_extrusion_bucket.cpp
@@ -0,0 +1,177 @@
+#include <mbgl/renderer/fill_extrusion_bucket.hpp>
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/renderer/bucket_parameters.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
+#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/constants.hpp>
+
+#include <mapbox/earcut.hpp>
+
+#include <cassert>
+
+namespace mapbox {
+namespace util {
+template <>
+struct nth<0, mbgl::GeometryCoordinate> {
+ static int64_t get(const mbgl::GeometryCoordinate& t) {
+ return t.x;
+ };
+};
+
+template <>
+struct nth<1, mbgl::GeometryCoordinate> {
+ static int64_t get(const mbgl::GeometryCoordinate& t) {
+ return t.y;
+ };
+};
+} // namespace util
+} // namespace mapbox
+
+namespace mbgl {
+
+using namespace style;
+
+struct GeometryTooLongException : std::exception {};
+
+FillExtrusionBucket::FillExtrusionBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) {
+ for (const auto& layer : layers) {
+ paintPropertyBinders.emplace(std::piecewise_construct,
+ std::forward_as_tuple(layer->getID()),
+ std::forward_as_tuple(
+ layer->as<RenderFillExtrusionLayer>()->evaluated,
+ parameters.tileID.overscaledZ));
+ }
+}
+
+void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
+ const GeometryCollection& geometry) {
+ for (auto& polygon : classifyRings(geometry)) {
+ // Optimize polygons with many interior rings for earcut tesselation.
+ limitHoles(polygon, 500);
+
+ std::size_t totalVertices = 0;
+
+ for (const auto& ring : polygon) {
+ totalVertices += ring.size();
+ if (totalVertices > std::numeric_limits<uint16_t>::max())
+ throw GeometryTooLongException();
+ }
+
+ if (totalVertices == 0) continue;
+
+ std::vector<uint32_t> flatIndices;
+ flatIndices.reserve(totalVertices);
+
+ std::size_t startVertices = vertices.vertexSize();
+
+ if (triangleSegments.empty() ||
+ triangleSegments.back().vertexLength + (5 * (totalVertices - 1) + 1) >
+ std::numeric_limits<uint16_t>::max()) {
+ triangleSegments.emplace_back(startVertices, triangles.indexSize());
+ }
+
+ auto& triangleSegment = triangleSegments.back();
+ assert(triangleSegment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ uint16_t triangleIndex = triangleSegment.vertexLength;
+
+ assert(triangleIndex + (5 * (totalVertices - 1) + 1) <=
+ std::numeric_limits<uint16_t>::max());
+
+ for (const auto& ring : polygon) {
+ std::size_t nVertices = ring.size();
+
+ if (nVertices == 0)
+ continue;
+
+ auto edgeDistance = 0;
+
+ for (uint32_t i = 0; i < nVertices; i++) {
+ const auto& p1 = ring[i];
+
+ vertices.emplace_back(
+ FillExtrusionProgram::layoutVertex(p1, 0, 0, 1, 1, edgeDistance));
+ flatIndices.emplace_back(triangleIndex);
+ triangleIndex++;
+
+ if (i != 0) {
+ const auto& p2 = ring[i - 1];
+
+ const auto d1 = convertPoint<double>(p1);
+ const auto d2 = convertPoint<double>(p2);
+
+ const Point<double> perp = util::unit(util::perp(d1 - d2));
+
+ vertices.emplace_back(
+ FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 0, edgeDistance));
+ vertices.emplace_back(
+ FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 1, edgeDistance));
+
+ edgeDistance += util::dist<int16_t>(d1, d2);
+
+ vertices.emplace_back(
+ FillExtrusionProgram::layoutVertex(p2, perp.x, perp.y, 0, 0, edgeDistance));
+ vertices.emplace_back(
+ FillExtrusionProgram::layoutVertex(p2, perp.x, perp.y, 0, 1, edgeDistance));
+
+ triangles.emplace_back(triangleIndex, triangleIndex + 1, triangleIndex + 2);
+ triangles.emplace_back(triangleIndex + 1, triangleIndex + 2, triangleIndex + 3);
+ triangleIndex += 4;
+ triangleSegment.vertexLength += 4;
+ triangleSegment.indexLength += 6;
+ }
+ }
+ }
+
+ std::vector<uint32_t> indices = mapbox::earcut(polygon);
+
+ std::size_t nIndices = indices.size();
+ assert(nIndices % 3 == 0);
+
+ for (uint32_t i = 0; i < nIndices; i += 3) {
+ triangles.emplace_back(flatIndices[indices[i]], flatIndices[indices[i + 1]],
+ flatIndices[indices[i + 2]]);
+ }
+
+ triangleSegment.vertexLength += totalVertices;
+ triangleSegment.indexLength += nIndices;
+ }
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.populateVertexVectors(feature, vertices.vertexSize());
+ }
+}
+
+void FillExtrusionBucket::upload(gl::Context& context) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(triangles));
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.upload(context);
+ }
+
+ uploaded = true;
+}
+
+void FillExtrusionBucket::render(Painter& painter,
+ PaintParameters& parameters,
+ const RenderLayer& layer,
+ const RenderTile& tile) {
+ painter.renderFillExtrusion(parameters, *this, *layer.as<RenderFillExtrusionLayer>(), tile);
+}
+
+bool FillExtrusionBucket::hasData() const {
+ return !triangleSegments.empty();
+}
+
+float FillExtrusionBucket::getQueryRadius(const RenderLayer& layer) const {
+ if (!layer.is<RenderFillExtrusionLayer>()) {
+ return 0;
+ }
+
+ const std::array<float, 2>& translate = layer.as<RenderFillExtrusionLayer>()->evaluated.get<FillExtrusionTranslate>();
+ return util::length(translate[0], translate[1]);
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/fill_extrusion_bucket.hpp b/src/mbgl/renderer/fill_extrusion_bucket.hpp
new file mode 100644
index 0000000000..c54805d743
--- /dev/null
+++ b/src/mbgl/renderer/fill_extrusion_bucket.hpp
@@ -0,0 +1,38 @@
+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
+
+namespace mbgl {
+
+class BucketParameters;
+
+class FillExtrusionBucket : public Bucket {
+public:
+ FillExtrusionBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
+
+ void addFeature(const GeometryTileFeature&,
+ const GeometryCollection&) override;
+ bool hasData() const override;
+
+ void upload(gl::Context&) override;
+ void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
+
+ float getQueryRadius(const RenderLayer&) const override;
+
+ gl::VertexVector<FillExtrusionLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ gl::SegmentVector<FillExtrusionAttributes> triangleSegments;
+
+ optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+
+ std::unordered_map<std::string, FillExtrusionProgram::PaintPropertyBinders> paintPropertyBinders;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 0c4915d3e9..36dd4a793f 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -16,6 +16,7 @@
#include <mbgl/renderer/render_background_layer.hpp>
#include <mbgl/renderer/render_custom_layer.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
+#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/geometry/line_atlas.hpp>
@@ -53,7 +54,7 @@ static gl::VertexVector<FillLayoutVertex> tileVertices() {
return result;
}
-static gl::IndexVector<gl::Triangles> tileTriangleIndices() {
+static gl::IndexVector<gl::Triangles> quadTriangleIndices() {
gl::IndexVector<gl::Triangles> result;
result.emplace_back(0, 1, 2);
result.emplace_back(1, 2, 3);
@@ -79,6 +80,16 @@ static gl::VertexVector<RasterLayoutVertex> rasterVertices() {
return result;
}
+static gl::VertexVector<ExtrusionTextureLayoutVertex> extrusionTextureVertices() {
+ gl::VertexVector<ExtrusionTextureLayoutVertex> result;
+ result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 0 }));
+ result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 0 }));
+ result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 1 }));
+ result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 1 }));
+ return result;
+}
+
+
Painter::Painter(gl::Context& context_,
const TransformState& state_,
float pixelRatio,
@@ -87,12 +98,14 @@ Painter::Painter(gl::Context& context_,
state(state_),
tileVertexBuffer(context.createVertexBuffer(tileVertices())),
rasterVertexBuffer(context.createVertexBuffer(rasterVertices())),
- tileTriangleIndexBuffer(context.createIndexBuffer(tileTriangleIndices())),
+ extrusionTextureVertexBuffer(context.createVertexBuffer(extrusionTextureVertices())),
+ quadTriangleIndexBuffer(context.createIndexBuffer(quadTriangleIndices())),
tileBorderIndexBuffer(context.createIndexBuffer(tileLineStripIndices())) {
tileTriangleSegments.emplace_back(0, 0, 4, 6);
tileBorderSegments.emplace_back(0, 0, 4, 5);
rasterSegments.emplace_back(0, 0, 4, 6);
+ extrusionTextureSegments.emplace_back(0, 0, 4, 6);
programs = std::make_unique<Programs>(context,
ProgramParameters{ pixelRatio, false, programCacheDir });
@@ -131,12 +144,18 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
spriteAtlas = style.spriteAtlas.get();
lineAtlas = style.lineAtlas.get();
+ evaluatedLight = style.evaluatedLight;
+
RenderData renderData = style.getRenderData(frame.debugOptions, state.getAngle());
const std::vector<RenderItem>& order = renderData.order;
const std::unordered_set<Source*>& sources = renderData.sources;
// Update the default matrices to the current viewport dimensions.
state.getProjMatrix(projMatrix);
+ // Calculate a second projection matrix with the near plane clipped to 100 so as
+ // not to waste lots of depth buffer precision on very close empty space, for layer
+ // types (fill-extrusion) that use the depth buffer to emulate real-world space.
+ state.getProjMatrix(nearClippedProjMatrix, 100);
pixelsToGLUnits = {{ 2.0f / state.getSize().width, -2.0f / state.getSize().height }};
if (state.getViewportMode() == ViewportMode::FlippedY) {
@@ -160,8 +179,11 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
annotationSpriteAtlas.upload(context, 0);
for (const auto& item : order) {
- if (item.bucket && item.bucket->needsUpload()) {
- item.bucket->upload(context);
+ for (const auto& tileRef : item.tiles) {
+ const auto& bucket = tileRef.get().tile.getBucket(item.layer);
+ if (bucket && bucket->needsUpload()) {
+ bucket->upload(context);
+ }
}
}
}
@@ -187,7 +209,7 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
// Update all clipping IDs.
algorithm::ClipIDGenerator generator;
for (const auto& source : sources) {
- source->baseImpl->startRender(generator, projMatrix, state);
+ source->baseImpl->startRender(generator, projMatrix, nearClippedProjMatrix, state);
}
MBGL_DEBUG_GROUP(context, "clipping masks");
@@ -208,7 +230,6 @@ void Painter::render(const Style& style, const FrameData& frame_, View& view, Sp
// Actually render the layers
if (debug::renderTree) { Log::Info(Event::Render, "{"); indent++; }
- // TODO: Correctly compute the number of layers recursively beforehand.
depthRangeSize = 1 - (order.size() + 2) * numSublayers * depthEpsilon;
// - OPAQUE PASS -------------------------------------------------------------------------------
@@ -302,9 +323,50 @@ void Painter::renderPass(PaintParameters& parameters,
// the viewport or Framebuffer.
parameters.view.bind();
context.setDirtyState();
+ } else if (layer.is<RenderFillExtrusionLayer>()) {
+ const auto size = context.viewport.getCurrentValue().size;
+
+ OffscreenTexture texture(context, size);
+ texture.bindRenderbuffers(1);
+
+ context.setStencilMode(gl::StencilMode::disabled());
+ context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadWrite));
+ context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, 1.0f, {});
+
+ for (auto& tileRef : item.tiles) {
+ auto& tile = tileRef.get();
+
+ MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(tile.id));
+ auto bucket = tile.tile.getBucket(layer);
+ bucket->render(*this, parameters, layer, tile);
+ }
+
+ parameters.view.bind();
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const PaintProperties<>::Evaluated properties{};
+
+ parameters.programs.extrusionTexture.draw(
+ context, gl::Triangles(), gl::DepthMode::disabled(), gl::StencilMode::disabled(),
+ colorModeForRenderPass(),
+ ExtrusionTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 1 },
+ uniforms::u_opacity::Value{
+ layer.as<RenderFillExtrusionLayer>()->evaluated.get<FillExtrusionOpacity>() } },
+ extrusionTextureVertexBuffer, quadTriangleIndexBuffer,
+ extrusionTextureSegments,
+ ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ state.getZoom());
} else {
- MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(item.tile->id));
- item.bucket->render(*this, parameters, layer, *item.tile);
+ for (auto& tileRef : item.tiles) {
+ auto& tile = tileRef.get();
+ MBGL_DEBUG_GROUP(context, layer.baseImpl.id + " - " + util::toString(tile.id));
+ auto bucket = tile.tile.getBucket(layer);
+ bucket->render(*this, parameters, layer, tile);
+ }
}
}
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index 9c6dd4505f..7706d2d451 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -12,6 +12,7 @@
#include <mbgl/programs/debug_program.hpp>
#include <mbgl/programs/program_parameters.hpp>
#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/style/style.hpp>
@@ -37,12 +38,14 @@ class Tile;
class DebugBucket;
class FillBucket;
+class FillExtrusionBucket;
class LineBucket;
class CircleBucket;
class SymbolBucket;
class RasterBucket;
class RenderFillLayer;
+class RenderFillExtrusionLayer;
class RenderLineLayer;
class RenderCircleLayer;
class RenderSymbolLayer;
@@ -82,6 +85,7 @@ public:
void renderClippingMask(const UnwrappedTileID&, const ClipID&);
void renderTileDebug(const RenderTile&);
void renderFill(PaintParameters&, FillBucket&, const RenderFillLayer&, const RenderTile&);
+ void renderFillExtrusion(PaintParameters&, FillExtrusionBucket&, const RenderFillExtrusionLayer&, const RenderTile&);
void renderLine(PaintParameters&, LineBucket&, const RenderLineLayer&, const RenderTile&);
void renderCircle(PaintParameters&, CircleBucket&, const RenderCircleLayer&, const RenderTile&);
void renderSymbol(PaintParameters&, SymbolBucket&, const RenderSymbolLayer&, const RenderTile&);
@@ -126,6 +130,7 @@ private:
gl::Context& context;
mat4 projMatrix;
+ mat4 nearClippedProjMatrix;
std::array<float, 2> pixelsToGLUnits;
@@ -152,6 +157,8 @@ private:
GlyphAtlas* glyphAtlas = nullptr;
LineAtlas* lineAtlas = nullptr;
+ style::EvaluatedLight evaluatedLight;
+
FrameHistory frameHistory;
std::unique_ptr<Programs> programs;
@@ -161,13 +168,15 @@ private:
gl::VertexBuffer<FillLayoutVertex> tileVertexBuffer;
gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
+ gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
- gl::IndexBuffer<gl::Triangles> tileTriangleIndexBuffer;
+ gl::IndexBuffer<gl::Triangles> quadTriangleIndexBuffer;
gl::IndexBuffer<gl::LineStrip> tileBorderIndexBuffer;
gl::SegmentVector<FillAttributes> tileTriangleSegments;
gl::SegmentVector<DebugAttributes> tileBorderSegments;
gl::SegmentVector<RasterAttributes> rasterSegments;
+ gl::SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/painter_background.cpp b/src/mbgl/renderer/painter_background.cpp
index ac16627246..7cd9cbac5f 100644
--- a/src/mbgl/renderer/painter_background.cpp
+++ b/src/mbgl/renderer/painter_background.cpp
@@ -49,7 +49,7 @@ void Painter::renderBackground(PaintParameters& parameters, const RenderBackgrou
state
),
tileVertexBuffer,
- tileTriangleIndexBuffer,
+ quadTriangleIndexBuffer,
tileTriangleSegments,
paintAttibuteData,
properties,
@@ -69,7 +69,7 @@ void Painter::renderBackground(PaintParameters& parameters, const RenderBackgrou
uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
},
tileVertexBuffer,
- tileTriangleIndexBuffer,
+ quadTriangleIndexBuffer,
tileTriangleSegments,
paintAttibuteData,
properties,
diff --git a/src/mbgl/renderer/painter_clipping.cpp b/src/mbgl/renderer/painter_clipping.cpp
index 70df9837e8..0d3b5f1504 100644
--- a/src/mbgl/renderer/painter_clipping.cpp
+++ b/src/mbgl/renderer/painter_clipping.cpp
@@ -26,7 +26,7 @@ void Painter::renderClippingMask(const UnwrappedTileID& tileID, const ClipID& cl
uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
},
tileVertexBuffer,
- tileTriangleIndexBuffer,
+ quadTriangleIndexBuffer,
tileTriangleSegments,
paintAttibuteData,
properties,
diff --git a/src/mbgl/renderer/painter_fill_extrusion.cpp b/src/mbgl/renderer/painter_fill_extrusion.cpp
new file mode 100644
index 0000000000..af98cae569
--- /dev/null
+++ b/src/mbgl/renderer/painter_fill_extrusion.cpp
@@ -0,0 +1,87 @@
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/fill_extrusion_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
+#include <mbgl/sprite/sprite_atlas.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/util/constants.hpp>
+#include <mbgl/util/convert.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+void Painter::renderFillExtrusion(PaintParameters& parameters,
+ FillExtrusionBucket& bucket,
+ const RenderFillExtrusionLayer& layer,
+ const RenderTile& tile) {
+ const FillExtrusionPaintProperties::Evaluated& properties = layer.evaluated;
+
+ if (pass == RenderPass::Opaque) {
+ return;
+ }
+
+ if (!properties.get<FillExtrusionPattern>().from.empty()) {
+ optional<SpriteAtlasElement> imagePosA =
+ spriteAtlas->getPattern(properties.get<FillExtrusionPattern>().from);
+ optional<SpriteAtlasElement> imagePosB =
+ spriteAtlas->getPattern(properties.get<FillExtrusionPattern>().to);
+
+ if (!imagePosA || !imagePosB) {
+ return;
+ }
+
+ spriteAtlas->bind(true, context, 0);
+
+ parameters.programs.fillExtrusionPattern.draw(
+ context,
+ gl::Triangles(),
+ depthModeForSublayer(0, gl::DepthMode::ReadWrite),
+ gl::StencilMode::disabled(),
+ colorModeForRenderPass(),
+ FillExtrusionPatternUniforms::values(
+ tile.translatedClipMatrix(properties.get<FillExtrusionTranslate>(),
+ properties.get<FillExtrusionTranslateAnchor>(),
+ state),
+ *imagePosA,
+ *imagePosB,
+ properties.get<FillExtrusionPattern>(),
+ tile.id,
+ state,
+ -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
+ evaluatedLight
+ ),
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.triangleSegments,
+ bucket.paintPropertyBinders.at(layer.getID()),
+ properties,
+ state.getZoom());
+
+ } else {
+ parameters.programs.fillExtrusion.draw(
+ context,
+ gl::Triangles(),
+ depthModeForSublayer(0, gl::DepthMode::ReadWrite),
+ gl::StencilMode::disabled(),
+ colorModeForRenderPass(),
+ FillExtrusionUniforms::values(
+ tile.translatedClipMatrix(properties.get<FillExtrusionTranslate>(),
+ properties.get<FillExtrusionTranslateAnchor>(),
+ state),
+ state,
+ evaluatedLight
+ ),
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.triangleSegments,
+ bucket.paintPropertyBinders.at(layer.getID()),
+ properties,
+ state.getZoom());
+ };
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/painter_raster.cpp b/src/mbgl/renderer/painter_raster.cpp
index 31f10ed3ba..fbe025b5b0 100644
--- a/src/mbgl/renderer/painter_raster.cpp
+++ b/src/mbgl/renderer/painter_raster.cpp
@@ -77,7 +77,7 @@ void Painter::renderRaster(PaintParameters& parameters,
uniforms::u_tl_parent::Value{ std::array<float, 2> {{ 0.0f, 0.0f }} },
},
rasterVertexBuffer,
- tileTriangleIndexBuffer,
+ quadTriangleIndexBuffer,
rasterSegments,
paintAttributeData,
properties,
diff --git a/src/mbgl/renderer/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/render_fill_extrusion_layer.cpp
index a378f12cf0..8df0d36900 100644
--- a/src/mbgl/renderer/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/render_fill_extrusion_layer.cpp
@@ -1,26 +1,53 @@
#include <mbgl/renderer/render_fill_extrusion_layer.hpp>
-#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/fill_extrusion_bucket.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/intersection_tests.hpp>
namespace mbgl {
RenderFillExtrusionLayer::RenderFillExtrusionLayer(const style::FillExtrusionLayer::Impl& _impl)
- : RenderLayer(style::LayerType::FillExtrusion, _impl) {
+ : RenderLayer(style::LayerType::FillExtrusion, _impl),
+ impl(&_impl) {
}
std::unique_ptr<RenderLayer> RenderFillExtrusionLayer::clone() const {
return std::make_unique<RenderFillExtrusionLayer>(*this);
}
-std::unique_ptr<Bucket> RenderFillExtrusionLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
- return nullptr;
+std::unique_ptr<Bucket> RenderFillExtrusionLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
+ return std::make_unique<FillExtrusionBucket>(parameters, layers);
}
-void RenderFillExtrusionLayer::cascade(const style::CascadeParameters&) {
+void RenderFillExtrusionLayer::cascade(const style::CascadeParameters& parameters) {
+ unevaluated = impl->cascading.cascade(parameters, std::move(unevaluated));
}
-bool RenderFillExtrusionLayer::evaluate(const style::PropertyEvaluationParameters&) {
- return false;
+bool RenderFillExtrusionLayer::evaluate(const style::PropertyEvaluationParameters& parameters) {
+ evaluated = unevaluated.evaluate(parameters);
+
+ passes = (evaluated.get<style::FillExtrusionOpacity>() > 0) ? RenderPass::Translucent
+ : RenderPass::None;
+
+ return unevaluated.hasTransition();
+}
+
+bool RenderFillExtrusionLayer::queryIntersectsFeature(
+ const GeometryCoordinates& queryGeometry,
+ const GeometryTileFeature& feature,
+ const float,
+ const float bearing,
+ const float pixelsToTileUnits) const {
+
+ auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
+ queryGeometry,
+ evaluated.get<style::FillExtrusionTranslate>(),
+ evaluated.get<style::FillExtrusionTranslateAnchor>(),
+ bearing,
+ pixelsToTileUnits);
+
+ return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/render_fill_extrusion_layer.hpp
index 596ba02fee..87b6ad6071 100644
--- a/src/mbgl/renderer/render_fill_extrusion_layer.hpp
+++ b/src/mbgl/renderer/render_fill_extrusion_layer.hpp
@@ -17,11 +17,20 @@ public:
void cascade(const style::CascadeParameters&) override;
bool evaluate(const style::PropertyEvaluationParameters&) override;
+ bool queryIntersectsFeature(
+ const GeometryCoordinates&,
+ const GeometryTileFeature&,
+ const float,
+ const float,
+ const float) const override;
+
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::FillExtrusionPaintProperties::Unevaluated unevaluated;
style::FillExtrusionPaintProperties::Evaluated evaluated;
+
+ const style::FillExtrusionLayer::Impl* const impl;
};
template <>
diff --git a/src/mbgl/renderer/render_item.hpp b/src/mbgl/renderer/render_item.hpp
index 575287d9c6..01bb263d1e 100644
--- a/src/mbgl/renderer/render_item.hpp
+++ b/src/mbgl/renderer/render_item.hpp
@@ -18,14 +18,12 @@ class Source;
class RenderItem {
public:
RenderItem(const RenderLayer& layer_,
- const RenderTile* tile_ = nullptr,
- Bucket* bucket_ = nullptr)
- : tile(tile_), bucket(bucket_), layer(layer_) {
+ std::vector<std::reference_wrapper<RenderTile>> tiles_ = {})
+ : layer(layer_), tiles(std::move(tiles_)) {
}
- const RenderTile* const tile;
- Bucket* const bucket;
const RenderLayer& layer;
+ std::vector<std::reference_wrapper<RenderTile>> tiles;
};
class RenderData {
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 5c7c491be0..ce59186e61 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -5,11 +5,12 @@ namespace mbgl {
using namespace style;
-mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
- TranslateAnchorType anchor,
- const TransformState& state) const {
+mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
+ const std::array<float, 2>& translation,
+ TranslateAnchorType anchor,
+ const TransformState& state) const {
if (translation[0] == 0 && translation[1] == 0) {
- return matrix;
+ return tileMatrix;
}
mat4 vtxMatrix;
@@ -17,18 +18,41 @@ mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
if (anchor == TranslateAnchorType::Viewport) {
const double sin_a = std::sin(-state.getAngle());
const double cos_a = std::cos(-state.getAngle());
- matrix::translate(vtxMatrix, matrix,
- id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()),
- id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()),
- 0);
+ matrix::translate(vtxMatrix, tileMatrix,
+ id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()),
+ id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()),
+ 0);
} else {
- matrix::translate(vtxMatrix, matrix,
- id.pixelsToTileUnits(translation[0], state.getZoom()),
- id.pixelsToTileUnits(translation[1], state.getZoom()),
- 0);
+ matrix::translate(vtxMatrix, tileMatrix,
+ id.pixelsToTileUnits(translation[0], state.getZoom()),
+ id.pixelsToTileUnits(translation[1], state.getZoom()),
+ 0);
}
return vtxMatrix;
}
+mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
+ TranslateAnchorType anchor,
+ const TransformState& state) const {
+ return translateVtxMatrix(matrix, translation, anchor, state);
+}
+
+mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
+ TranslateAnchorType anchor,
+ const TransformState& state) const {
+ return translateVtxMatrix(nearClippedMatrix, translation, anchor, state);
+}
+
+void RenderTile::calculateMatrices(const mat4& projMatrix,
+ const mat4& projClipMatrix,
+ const TransformState& transform) {
+ // Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
+ // clips the near plane to 100 to save depth buffer precision
+ transform.matrixFor(matrix, id);
+ transform.matrixFor(nearClippedMatrix, id);
+ matrix::multiply(matrix, projMatrix, matrix);
+ matrix::multiply(nearClippedMatrix, projClipMatrix, nearClippedMatrix);
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_tile.hpp b/src/mbgl/renderer/render_tile.hpp
index e2e0c3d656..02e8667eec 100644
--- a/src/mbgl/renderer/render_tile.hpp
+++ b/src/mbgl/renderer/render_tile.hpp
@@ -24,11 +24,25 @@ public:
Tile& tile;
ClipID clip;
mat4 matrix;
+ mat4 nearClippedMatrix;
bool used = false;
mat4 translatedMatrix(const std::array<float, 2>& translate,
style::TranslateAnchorType anchor,
const TransformState&) const;
+
+ mat4 translatedClipMatrix(const std::array<float, 2>& translate,
+ style::TranslateAnchorType anchor,
+ const TransformState&) const;
+
+ void calculateMatrices(const mat4& projMatrix,
+ const mat4& projClipMatrix,
+ const TransformState&);
+private:
+ mat4 translateVtxMatrix(const mat4& tileMatrix,
+ const std::array<float, 2>& translation,
+ style::TranslateAnchorType anchor,
+ const TransformState& state) const;
};
} // namespace mbgl
diff --git a/src/mbgl/shaders/extrusion_texture.cpp b/src/mbgl/shaders/extrusion_texture.cpp
new file mode 100644
index 0000000000..c756db181c
--- /dev/null
+++ b/src/mbgl/shaders/extrusion_texture.cpp
@@ -0,0 +1,39 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/extrusion_texture.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* extrusion_texture::name = "extrusion_texture";
+const char* extrusion_texture::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+uniform vec2 u_world;
+attribute vec2 a_pos;
+varying vec2 v_pos;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
+
+ v_pos.x = a_pos.x;
+ v_pos.y = 1.0 - a_pos.y;
+}
+
+)MBGL_SHADER";
+const char* extrusion_texture::fragmentSource = R"MBGL_SHADER(
+uniform sampler2D u_image;
+uniform float u_opacity;
+varying vec2 v_pos;
+
+void main() {
+ gl_FragColor = texture2D(u_image, v_pos) * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(0.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/extrusion_texture.hpp b/src/mbgl/shaders/extrusion_texture.hpp
new file mode 100644
index 0000000000..05e54c5499
--- /dev/null
+++ b/src/mbgl/shaders/extrusion_texture.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class extrusion_texture {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/fill_extrusion.cpp b/src/mbgl/shaders/fill_extrusion.cpp
new file mode 100644
index 0000000000..ea1c80545e
--- /dev/null
+++ b/src/mbgl/shaders/fill_extrusion.cpp
@@ -0,0 +1,98 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/fill_extrusion.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* fill_extrusion::name = "fill_extrusion";
+const char* fill_extrusion::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+uniform vec3 u_lightcolor;
+uniform lowp vec3 u_lightpos;
+uniform lowp float u_lightintensity;
+
+attribute vec2 a_pos;
+attribute vec3 a_normal;
+attribute float a_edgedistance;
+
+varying vec4 v_color;
+
+uniform lowp float a_base_t;
+attribute lowp vec2 a_base;
+varying lowp float base;
+uniform lowp float a_height_t;
+attribute lowp vec2 a_height;
+varying lowp float height;
+
+uniform lowp float a_color_t;
+attribute highp vec4 a_color;
+varying highp vec4 color;
+
+void main() {
+ base = unpack_mix_vec2(a_base, a_base_t);
+ height = unpack_mix_vec2(a_height, a_height_t);
+ color = unpack_mix_vec4(a_color, a_color_t);
+
+ base = max(0.0, base);
+ height = max(0.0, height);
+
+ float ed = a_edgedistance; // use each attrib in order to not trip a VAO assert
+ float t = mod(a_normal.x, 2.0);
+
+ gl_Position = u_matrix * vec4(a_pos, t > 0.0 ? height : base, 1);
+
+ // Relative luminance (how dark/bright is the surface color?)
+ float colorvalue = color.r * 0.2126 + color.g * 0.7152 + color.b * 0.0722;
+
+ v_color = vec4(0.0, 0.0, 0.0, 1.0);
+
+ // Add slight ambient lighting so no extrusions are totally black
+ vec4 ambientlight = vec4(0.03, 0.03, 0.03, 1.0);
+ color += ambientlight;
+
+ // Calculate cos(theta), where theta is the angle between surface normal and diffuse light ray
+ float directional = clamp(dot(a_normal / 16384.0, u_lightpos), 0.0, 1.0);
+
+ // Adjust directional so that
+ // the range of values for highlight/shading is narrower
+ // with lower light intensity
+ // and with lighter/brighter surface colors
+ directional = mix((1.0 - u_lightintensity), max((1.0 - colorvalue + u_lightintensity), 1.0), directional);
+
+ // Add gradient along z axis of side surfaces
+ if (a_normal.y != 0.0) {
+ directional *= clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0);
+ }
+
+ // Assign final color based on surface + ambient light color, diffuse light directional, and light color
+ // with lower bounds adjusted to hue of light
+ // so that shading is tinted with the complementary (opposite) color to the light color
+ v_color.r += clamp(color.r * directional * u_lightcolor.r, mix(0.0, 0.3, 1.0 - u_lightcolor.r), 1.0);
+ v_color.g += clamp(color.g * directional * u_lightcolor.g, mix(0.0, 0.3, 1.0 - u_lightcolor.g), 1.0);
+ v_color.b += clamp(color.b * directional * u_lightcolor.b, mix(0.0, 0.3, 1.0 - u_lightcolor.b), 1.0);
+}
+
+)MBGL_SHADER";
+const char* fill_extrusion::fragmentSource = R"MBGL_SHADER(
+varying vec4 v_color;
+varying lowp float base;
+varying lowp float height;
+varying highp vec4 color;
+
+void main() {
+
+
+
+
+ gl_FragColor = v_color;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/fill_extrusion.hpp b/src/mbgl/shaders/fill_extrusion.hpp
new file mode 100644
index 0000000000..949ae57f12
--- /dev/null
+++ b/src/mbgl/shaders/fill_extrusion.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class fill_extrusion {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/fill_extrusion_pattern.cpp b/src/mbgl/shaders/fill_extrusion_pattern.cpp
new file mode 100644
index 0000000000..e2de5c20b2
--- /dev/null
+++ b/src/mbgl/shaders/fill_extrusion_pattern.cpp
@@ -0,0 +1,111 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/fill_extrusion_pattern.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* fill_extrusion_pattern::name = "fill_extrusion_pattern";
+const char* fill_extrusion_pattern::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+uniform vec2 u_pattern_size_a;
+uniform vec2 u_pattern_size_b;
+uniform vec2 u_pixel_coord_upper;
+uniform vec2 u_pixel_coord_lower;
+uniform float u_scale_a;
+uniform float u_scale_b;
+uniform float u_tile_units_to_pixels;
+uniform float u_height_factor;
+
+uniform vec3 u_lightcolor;
+uniform lowp vec3 u_lightpos;
+uniform lowp float u_lightintensity;
+
+attribute vec2 a_pos;
+attribute vec3 a_normal;
+attribute float a_edgedistance;
+
+varying vec2 v_pos_a;
+varying vec2 v_pos_b;
+varying vec4 v_lighting;
+varying float v_directional;
+
+uniform lowp float a_base_t;
+attribute lowp vec2 a_base;
+varying lowp float base;
+uniform lowp float a_height_t;
+attribute lowp vec2 a_height;
+varying lowp float height;
+
+void main() {
+ base = unpack_mix_vec2(a_base, a_base_t);
+ height = unpack_mix_vec2(a_height, a_height_t);
+
+ base = max(0.0, base);
+ height = max(0.0, height);
+
+ float t = mod(a_normal.x, 2.0);
+ float z = t > 0.0 ? height : base;
+
+ gl_Position = u_matrix * vec4(a_pos, z, 1);
+
+ vec2 pos = a_normal.x == 1.0 && a_normal.y == 0.0 && a_normal.z == 16384.0
+ ? a_pos // extrusion top
+ : vec2(a_edgedistance, z * u_height_factor); // extrusion side
+
+ v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, pos);
+ v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, pos);
+
+ v_lighting = vec4(0.0, 0.0, 0.0, 1.0);
+ float directional = clamp(dot(a_normal / 16383.0, u_lightpos), 0.0, 1.0);
+ directional = mix((1.0 - u_lightintensity), max((0.5 + u_lightintensity), 1.0), directional);
+
+ if (a_normal.y != 0.0) {
+ directional *= clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0);
+ }
+
+ v_lighting.rgb += clamp(directional * u_lightcolor, mix(vec3(0.0), vec3(0.3), 1.0 - u_lightcolor), vec3(1.0));
+}
+
+)MBGL_SHADER";
+const char* fill_extrusion_pattern::fragmentSource = R"MBGL_SHADER(
+uniform vec2 u_pattern_tl_a;
+uniform vec2 u_pattern_br_a;
+uniform vec2 u_pattern_tl_b;
+uniform vec2 u_pattern_br_b;
+uniform float u_mix;
+
+uniform sampler2D u_image;
+
+varying vec2 v_pos_a;
+varying vec2 v_pos_b;
+varying vec4 v_lighting;
+
+varying lowp float base;
+varying lowp float height;
+
+void main() {
+
+
+
+ vec2 imagecoord = mod(v_pos_a, 1.0);
+ vec2 pos = mix(u_pattern_tl_a, u_pattern_br_a, imagecoord);
+ vec4 color1 = texture2D(u_image, pos);
+
+ vec2 imagecoord_b = mod(v_pos_b, 1.0);
+ vec2 pos2 = mix(u_pattern_tl_b, u_pattern_br_b, imagecoord_b);
+ vec4 color2 = texture2D(u_image, pos2);
+
+ vec4 mixedColor = mix(color1, color2, u_mix);
+
+ gl_FragColor = mixedColor * v_lighting;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/fill_extrusion_pattern.hpp b/src/mbgl/shaders/fill_extrusion_pattern.hpp
new file mode 100644
index 0000000000..e9ae001d4e
--- /dev/null
+++ b/src/mbgl/shaders/fill_extrusion_pattern.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class fill_extrusion_pattern {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/preludes.cpp b/src/mbgl/shaders/preludes.cpp
index cca0f3e3f1..95fa624e8d 100644
--- a/src/mbgl/shaders/preludes.cpp
+++ b/src/mbgl/shaders/preludes.cpp
@@ -48,8 +48,9 @@ vec4 evaluate_zoom_function_4(const vec4 value0, const vec4 value1, const vec4 v
// packed like so:
// packedValue = floor(input[0]) * 256 + input[1],
vec2 unpack_float(const float packedValue) {
- float v0 = floor(packedValue / 256.0);
- return vec2(v0, packedValue - v0 * 256.0);
+ int packedIntValue = int(packedValue);
+ int v0 = packedIntValue / 256;
+ return vec2(v0, packedIntValue - v0 * 256);
}
diff --git a/src/mbgl/style/layers/fill_extrusion_layer_impl.hpp b/src/mbgl/style/layers/fill_extrusion_layer_impl.hpp
index f6f9753460..2353bd99fe 100644
--- a/src/mbgl/style/layers/fill_extrusion_layer_impl.hpp
+++ b/src/mbgl/style/layers/fill_extrusion_layer_impl.hpp
@@ -16,8 +16,6 @@ public:
std::unique_ptr<RenderLayer> createRenderLayer() const override;
FillExtrusionPaintProperties::Cascading cascading;
-
- //style::FillExtrusionLayer::Impl* const impl;
};
} // namespace style
diff --git a/src/mbgl/style/light_impl.hpp b/src/mbgl/style/light_impl.hpp
new file mode 100644
index 0000000000..d1825090fc
--- /dev/null
+++ b/src/mbgl/style/light_impl.hpp
@@ -0,0 +1,74 @@
+#pragma once
+
+#include <mbgl/style/light.hpp>
+#include <mbgl/style/transitioning_property.hpp>
+#include <mbgl/style/cascade_parameters.hpp>
+#include <mbgl/style/property_evaluator.hpp>
+#include <mbgl/style/property_evaluation_parameters.hpp>
+#include <mbgl/util/ignore.hpp>
+
+namespace mbgl {
+namespace style {
+
+template <class TypeList>
+class Transitioning;
+
+template <class... Ps>
+class Transitioning<TypeList<Ps...>> : public IndexedTuple<
+ TypeList<Ps...>,
+ TypeList<TransitioningProperty<typename Ps::ValueType>...>>
+{
+private:
+ using Properties = TypeList<Ps...>;
+ using Raw = IndexedTuple<Properties, Properties>;
+ using Super = IndexedTuple<
+ TypeList<Ps...>,
+ TypeList<TransitioningProperty<typename Ps::ValueType>...>>;
+
+public:
+ Transitioning() = default;
+ Transitioning(const Raw& raw, Transitioning&& prior, const CascadeParameters& params)
+ : Super {
+ TransitioningProperty<typename Ps::ValueType>(
+ raw.template get<Ps>().value,
+ std::move(prior.template get<Ps>()),
+ raw.template get<Ps>().transition.reverseMerge(params.transition),
+ params.now)...
+ } {}
+
+ bool hasTransition() const {
+ bool result = false;
+ util::ignore({ result |= this->template get<Ps>().hasTransition()... });
+ return result;
+ }
+};
+
+template <class TypeList>
+class Evaluated;
+
+template <class... Ps>
+class Evaluated<TypeList<Ps...>> : public IndexedTuple<
+ TypeList<Ps...>,
+ TypeList<typename Ps::Type...>>
+{
+private:
+ using Properties = TypeList<Ps...>;
+ using TransitioningPs = Transitioning<Properties>;
+ using Super = IndexedTuple<
+ TypeList<Ps...>,
+ TypeList<typename Ps::Type...>>;
+
+public:
+ Evaluated() = default;
+ Evaluated(TransitioningPs& transitioning, const PropertyEvaluationParameters& params)
+ : Super {
+ transitioning.template get<Ps>()
+ .evaluate(PropertyEvaluator<typename Ps::Type>(params, Ps::defaultValue()), params.now)...
+ } {}
+};
+
+using TransitioningLight = Transitioning<LightProperties>;
+using EvaluatedLight = Evaluated<LightProperties>;
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/paint_property.hpp b/src/mbgl/style/paint_property.hpp
index 7f7018748c..dd8d6c0b50 100644
--- a/src/mbgl/style/paint_property.hpp
+++ b/src/mbgl/style/paint_property.hpp
@@ -1,5 +1,6 @@
#pragma once
+#include <mbgl/style/transitioning_property.hpp>
#include <mbgl/style/class_dictionary.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
@@ -24,68 +25,6 @@ class GeometryTileFeature;
namespace style {
template <class Value>
-class UnevaluatedPaintProperty {
-public:
- UnevaluatedPaintProperty() = default;
-
- UnevaluatedPaintProperty(Value value_,
- UnevaluatedPaintProperty<Value> prior_,
- TransitionOptions transition,
- TimePoint now)
- : begin(now + transition.delay.value_or(Duration::zero())),
- end(begin + transition.duration.value_or(Duration::zero())),
- value(std::move(value_)) {
- if (transition.isDefined()) {
- prior = { std::move(prior_) };
- }
- }
-
- template <class Evaluator>
- auto evaluate(const Evaluator& evaluator, TimePoint now) {
- auto finalValue = value.evaluate(evaluator);
- if (!prior) {
- // No prior value.
- return finalValue;
- } else if (now >= end) {
- // Transition from prior value is now complete.
- prior = {};
- return finalValue;
- } else if (value.isDataDriven()) {
- // Transitions to data-driven properties are not supported.
- // We snap immediately to the data-driven value so that, when we perform layout,
- // we see the data-driven function and can use it to populate vertex buffers.
- prior = {};
- return finalValue;
- } else if (now < begin) {
- // Transition hasn't started yet.
- return prior->get().evaluate(evaluator, now);
- } else {
- // Interpolate between recursively-calculated prior value and final.
- float t = std::chrono::duration<float>(now - begin) / (end - begin);
- return util::interpolate(prior->get().evaluate(evaluator, now), finalValue, util::DEFAULT_TRANSITION_EASE.solve(t, 0.001));
- }
- }
-
- bool hasTransition() const {
- return bool(prior);
- }
-
- bool isUndefined() const {
- return value.isUndefined();
- }
-
- const Value& getValue() const {
- return value;
- }
-
-private:
- optional<mapbox::util::recursive_wrapper<UnevaluatedPaintProperty<Value>>> prior;
- TimePoint begin;
- TimePoint end;
- Value value;
-};
-
-template <class Value>
class CascadingPaintProperty {
public:
bool isUndefined() const {
@@ -112,8 +51,8 @@ public:
transitions[klass ? ClassDictionary::Get().lookup(*klass) : ClassID::Default] = transition;
}
- template <class UnevaluatedPaintProperty>
- UnevaluatedPaintProperty cascade(const CascadeParameters& params, UnevaluatedPaintProperty prior) const {
+ template <class TransitioningProperty>
+ TransitioningProperty cascade(const CascadeParameters& params, TransitioningProperty prior) const {
TransitionOptions transition;
Value value;
@@ -131,7 +70,7 @@ public:
}
}
- return UnevaluatedPaintProperty(std::move(value),
+ return TransitioningProperty(std::move(value),
std::move(prior),
transition.reverseMerge(params.transition),
params.now);
@@ -147,7 +86,7 @@ class PaintProperty {
public:
using ValueType = PropertyValue<T>;
using CascadingType = CascadingPaintProperty<ValueType>;
- using UnevaluatedType = UnevaluatedPaintProperty<ValueType>;
+ using UnevaluatedType = TransitioningProperty<ValueType>;
using EvaluatorType = PropertyEvaluator<T>;
using EvaluatedType = T;
static constexpr bool IsDataDriven = false;
@@ -158,7 +97,7 @@ class DataDrivenPaintProperty {
public:
using ValueType = DataDrivenPropertyValue<T>;
using CascadingType = CascadingPaintProperty<ValueType>;
- using UnevaluatedType = UnevaluatedPaintProperty<ValueType>;
+ using UnevaluatedType = TransitioningProperty<ValueType>;
using EvaluatorType = DataDrivenPropertyEvaluator<T>;
using EvaluatedType = PossiblyEvaluatedPropertyValue<T>;
static constexpr bool IsDataDriven = true;
@@ -172,7 +111,7 @@ class CrossFadedPaintProperty {
public:
using ValueType = PropertyValue<T>;
using CascadingType = CascadingPaintProperty<ValueType>;
- using UnevaluatedType = UnevaluatedPaintProperty<ValueType>;
+ using UnevaluatedType = TransitioningProperty<ValueType>;
using EvaluatorType = CrossFadedPropertyEvaluator<T>;
using EvaluatedType = Faded<T>;
static constexpr bool IsDataDriven = false;
diff --git a/src/mbgl/style/parser.cpp b/src/mbgl/style/parser.cpp
index 19ea8cefee..c407e438fb 100644
--- a/src/mbgl/style/parser.cpp
+++ b/src/mbgl/style/parser.cpp
@@ -4,6 +4,7 @@
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/conversion/source.hpp>
#include <mbgl/style/conversion/layer.hpp>
+#include <mbgl/style/conversion/light.hpp>
#include <mbgl/util/logging.hpp>
@@ -82,6 +83,10 @@ StyleParseResult Parser::parse(const std::string& json) {
}
}
+ if (document.HasMember("light")) {
+ parseLight(document["light"]);
+ }
+
if (document.HasMember("sources")) {
parseSources(document["sources"]);
}
@@ -107,6 +112,17 @@ StyleParseResult Parser::parse(const std::string& json) {
return nullptr;
}
+void Parser::parseLight(const JSValue& value) {
+ conversion::Error error;
+ optional<Light> converted = conversion::convert<Light>(value, error);
+ if (!converted) {
+ Log::Warning(Event::ParseStyle, error.message);
+ return;
+ }
+
+ light = *converted;
+}
+
void Parser::parseSources(const JSValue& value) {
if (!value.IsObject()) {
Log::Warning(Event::ParseStyle, "sources must be an object");
diff --git a/src/mbgl/style/parser.hpp b/src/mbgl/style/parser.hpp
index a05a0b316a..32b8a7a8bc 100644
--- a/src/mbgl/style/parser.hpp
+++ b/src/mbgl/style/parser.hpp
@@ -2,6 +2,7 @@
#include <mbgl/style/layer.hpp>
#include <mbgl/style/source.hpp>
+#include <mbgl/style/light.hpp>
#include <mbgl/util/rapidjson.hpp>
#include <mbgl/util/font_stack.hpp>
@@ -31,6 +32,8 @@ public:
std::vector<std::unique_ptr<Source>> sources;
std::vector<std::unique_ptr<Layer>> layers;
+ Light light;
+
std::string name;
LatLng latLng;
double zoom = 0;
@@ -41,6 +44,7 @@ public:
std::vector<FontStack> fontStacks() const;
private:
+ void parseLight(const JSValue&);
void parseSources(const JSValue&);
void parseLayers(const JSValue&);
void parseLayer(const std::string& id, const JSValue&, std::unique_ptr<Layer>&);
diff --git a/src/mbgl/style/source_impl.cpp b/src/mbgl/style/source_impl.cpp
index 9fabc54f7d..7a65dd1ded 100644
--- a/src/mbgl/style/source_impl.cpp
+++ b/src/mbgl/style/source_impl.cpp
@@ -57,8 +57,9 @@ void Source::Impl::invalidateTiles() {
}
void Source::Impl::startRender(algorithm::ClipIDGenerator& generator,
- const mat4& projMatrix,
- const TransformState& transform) {
+ const mat4& projMatrix,
+ const mat4& clipMatrix,
+ const TransformState& transform) {
if (type == SourceType::Vector ||
type == SourceType::GeoJSON ||
type == SourceType::Annotations) {
@@ -67,8 +68,7 @@ void Source::Impl::startRender(algorithm::ClipIDGenerator& generator,
for (auto& pair : renderTiles) {
auto& tile = pair.second;
- transform.matrixFor(tile.matrix, tile.id);
- matrix::multiply(tile.matrix, projMatrix, tile.matrix);
+ tile.calculateMatrices(projMatrix, clipMatrix, transform);
}
}
diff --git a/src/mbgl/style/source_impl.hpp b/src/mbgl/style/source_impl.hpp
index b4473cbc84..387428ec59 100644
--- a/src/mbgl/style/source_impl.hpp
+++ b/src/mbgl/style/source_impl.hpp
@@ -60,6 +60,7 @@ public:
void startRender(algorithm::ClipIDGenerator&,
const mat4& projMatrix,
+ const mat4& clipMatrix,
const TransformState&);
void finishRender(Painter&);
diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp
index e8141c3c6b..8dfe7eac06 100644
--- a/src/mbgl/style/style.cpp
+++ b/src/mbgl/style/style.cpp
@@ -54,6 +54,7 @@ Style::Style(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio)
glyphAtlas(std::make_unique<GlyphAtlas>(Size{ 2048, 2048 }, fileSource)),
spriteAtlas(std::make_unique<SpriteAtlas>(Size{ 1024, 1024 }, pixelRatio)),
lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
+ light(std::make_unique<Light>()),
observer(&nullObserver) {
glyphAtlas->setObserver(this);
spriteAtlas->setObserver(this);
@@ -141,6 +142,7 @@ void Style::setJSON(const std::string& json) {
defaultZoom = parser.zoom;
defaultBearing = parser.bearing;
defaultPitch = parser.pitch;
+ light = std::make_unique<Light>(parser.light);
glyphAtlas->setURL(parser.glyphURL);
spriteAtlas->load(parser.spriteURL, scheduler, fileSource);
@@ -352,6 +354,8 @@ void Style::cascade(const TimePoint& timePoint, MapMode mode) {
for (const auto& layer : renderLayers) {
layer->cascade(parameters);
}
+
+ transitioningLight = TransitioningLight(*light, std::move(transitioningLight), parameters);
}
void Style::recalculate(float z, const TimePoint& timePoint, MapMode mode) {
@@ -370,7 +374,7 @@ void Style::recalculate(float z, const TimePoint& timePoint, MapMode mode) {
mode == MapMode::Continuous ? util::DEFAULT_FADE_DURATION : Duration::zero()
};
- hasPendingTransitions = false;
+ hasPendingTransitions = transitioningLight.hasTransition();
for (const auto& layer : renderLayers) {
hasPendingTransitions |= layer->evaluate(parameters);
@@ -389,6 +393,8 @@ void Style::recalculate(float z, const TimePoint& timePoint, MapMode mode) {
}
}
+ evaluatedLight = EvaluatedLight(transitioningLight, parameters);
+
// Remove the existing tiles if we didn't end up re-enabling the source.
for (const auto& source : sources) {
if (!source->baseImpl->enabled) {
@@ -509,8 +515,9 @@ RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const
});
}
- for (auto& tileRef : sortedTiles) {
- auto& tile = tileRef.get();
+ std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
+ for (auto tileIt = sortedTiles.begin(); tileIt != sortedTiles.end(); ++tileIt) {
+ auto& tile = tileIt->get();
if (!tile.tile.isRenderable()) {
continue;
}
@@ -523,8 +530,9 @@ RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const
// Look back through the buckets we decided to render to find out whether there is
// already a bucket from this layer that is a parent of this tile. Tiles are ordered
// by zoom level when we obtain them from getTiles().
- for (auto it = result.order.rbegin(); it != result.order.rend() && (&it->layer == layer.get()); ++it) {
- if (tile.tile.id.isChildOf(it->tile->tile.id)) {
+ for (auto it = sortedTilesForInsertion.rbegin();
+ it != sortedTilesForInsertion.rend(); ++it) {
+ if (tile.tile.id.isChildOf(it->get().tile.id)) {
skip = true;
break;
}
@@ -536,10 +544,12 @@ RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const
auto bucket = tile.tile.getBucket(*layer);
if (bucket) {
- result.order.emplace_back(*layer, &tile, bucket);
+ sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
}
}
+
+ result.order.emplace_back(*layer, std::move(sortedTilesForInsertion));
}
return result;
diff --git a/src/mbgl/style/style.hpp b/src/mbgl/style/style.hpp
index 127430a89f..26959c9fbf 100644
--- a/src/mbgl/style/style.hpp
+++ b/src/mbgl/style/style.hpp
@@ -6,6 +6,7 @@
#include <mbgl/style/layer_observer.hpp>
#include <mbgl/style/update_batch.hpp>
#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/style/light_impl.hpp>
#include <mbgl/text/glyph_atlas_observer.hpp>
#include <mbgl/sprite/sprite_atlas_observer.hpp>
#include <mbgl/map/mode.hpp>
@@ -120,6 +121,10 @@ public:
std::unique_ptr<SpriteAtlas> spriteAtlas;
std::unique_ptr<LineAtlas> lineAtlas;
+ std::unique_ptr<Light> light;
+ TransitioningLight transitioningLight;
+ EvaluatedLight evaluatedLight;
+
private:
std::vector<std::unique_ptr<Source>> sources;
std::vector<std::unique_ptr<Layer>> layers;
diff --git a/src/mbgl/style/transitioning_property.hpp b/src/mbgl/style/transitioning_property.hpp
new file mode 100644
index 0000000000..5456322b33
--- /dev/null
+++ b/src/mbgl/style/transitioning_property.hpp
@@ -0,0 +1,77 @@
+#pragma once
+
+#include <mbgl/style/property_value.hpp>
+#include <mbgl/style/data_driven_property_value.hpp>
+#include <mbgl/style/transition_options.hpp>
+#include <mbgl/util/interpolate.hpp>
+
+#include <utility>
+
+namespace mbgl {
+namespace style {
+
+template <class Value>
+class TransitioningProperty {
+public:
+ TransitioningProperty() = default;
+
+ TransitioningProperty(Value value_,
+ TransitioningProperty<Value> prior_,
+ TransitionOptions transition,
+ TimePoint now)
+ : begin(now + transition.delay.value_or(Duration::zero())),
+ end(begin + transition.duration.value_or(Duration::zero())),
+ value(std::move(value_)) {
+ if (transition.isDefined()) {
+ prior = { std::move(prior_) };
+ }
+ }
+
+ template <class Evaluator>
+ auto evaluate(const Evaluator& evaluator, TimePoint now) {
+ auto finalValue = value.evaluate(evaluator);
+ if (!prior) {
+ // No prior value.
+ return finalValue;
+ } else if (now >= end) {
+ // Transition from prior value is now complete.
+ prior = {};
+ return finalValue;
+ } else if (value.isDataDriven()) {
+ // Transitions to data-driven properties are not supported.
+ // We snap immediately to the data-driven value so that, when we perform layout,
+ // we see the data-driven function and can use it to populate vertex buffers.
+ prior = {};
+ return finalValue;
+ } else if (now < begin) {
+ // Transition hasn't started yet.
+ return prior->get().evaluate(evaluator, now);
+ } else {
+ // Interpolate between recursively-calculated prior value and final.
+ float t = std::chrono::duration<float>(now - begin) / (end - begin);
+ return util::interpolate(prior->get().evaluate(evaluator, now), finalValue,
+ util::DEFAULT_TRANSITION_EASE.solve(t, 0.001));
+ }
+ }
+
+ bool hasTransition() const {
+ return bool(prior);
+ }
+
+ bool isUndefined() const {
+ return value.isUndefined();
+ }
+
+ const Value& getValue() const {
+ return value;
+ }
+
+private:
+ optional<mapbox::util::recursive_wrapper<TransitioningProperty<Value>>> prior;
+ TimePoint begin;
+ TimePoint end;
+ Value value;
+};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/types.cpp b/src/mbgl/style/types.cpp
index bf2ba8a793..b37e73ffb1 100644
--- a/src/mbgl/style/types.cpp
+++ b/src/mbgl/style/types.cpp
@@ -89,4 +89,9 @@ MBGL_DEFINE_ENUM(IconTextFitType, {
{ IconTextFitType::Height, "height" },
});
+MBGL_DEFINE_ENUM(LightAnchorType, {
+ { LightAnchorType::Map, "map" },
+ { LightAnchorType::Viewport, "viewport" }
+});
+
} // namespace mbgl
diff --git a/src/mbgl/util/indexed_tuple.hpp b/src/mbgl/util/indexed_tuple.hpp
deleted file mode 100644
index a414639530..0000000000
--- a/src/mbgl/util/indexed_tuple.hpp
+++ /dev/null
@@ -1,56 +0,0 @@
-#pragma once
-
-#include <mbgl/util/type_list.hpp>
-
-#include <type_traits>
-#include <tuple>
-
-namespace mbgl {
-
-template <class T, class... Ts>
-struct TypeIndex;
-
-template <class T, class... Ts>
-struct TypeIndex<T, T, Ts...> : std::integral_constant<std::size_t, 0> {};
-
-template <class T, class U, class... Ts>
-struct TypeIndex<T, U, Ts...> : std::integral_constant<std::size_t, 1 + TypeIndex<T, Ts...>::value> {};
-
-template <class...> class IndexedTuple;
-
-// A tuple of Ts, where individual members can be accessed via `t.get<I>()` for I ∈ Is.
-//
-// See https://github.com/mapbox/cpp/blob/master/C%2B%2B%20Structural%20Metaprogramming.md
-// for motivation.
-//
-template <class... Is, class... Ts>
-class IndexedTuple<TypeList<Is...>, TypeList<Ts...>> : public std::tuple<Ts...> {
-public:
- static_assert(sizeof...(Is) == sizeof...(Ts), "IndexedTuple size mismatch");
-
- using std::tuple<Ts...>::tuple;
-
- template <class I>
- static constexpr std::size_t Index = TypeIndex<I, Is...>::value;
-
- template <class I>
- auto& get() {
- return std::get<Index<I>>(*this);
- }
-
- template <class I>
- const auto& get() const {
- return std::get<Index<I>>(*this);
- }
-
- template <class... Js, class... Us>
- IndexedTuple<TypeList<Is..., Js...>, TypeList<Ts..., Us...>>
- concat(const IndexedTuple<TypeList<Js...>, TypeList<Us...>>& other) const {
- return IndexedTuple<TypeList<Is..., Js...>, TypeList<Ts..., Us...>> {
- get<Is>()...,
- other.template get<Js>()...
- };
- }
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/util/mat3.cpp b/src/mbgl/util/mat3.cpp
index e2200867ce..107be81985 100644
--- a/src/mbgl/util/mat3.cpp
+++ b/src/mbgl/util/mat3.cpp
@@ -25,8 +25,9 @@
#include <cmath>
namespace mbgl {
+namespace matrix {
-void matrix::identity(mat3& out) {
+void identity(mat3& out) {
out[0] = 1.0f;
out[1] = 0.0f;
out[2] = 0.0f;
@@ -38,7 +39,7 @@ void matrix::identity(mat3& out) {
out[8] = 1.0f;
}
-void matrix::translate(mat3& out, const mat3& a, double x, double y) {
+void translate(mat3& out, const mat3& a, double x, double y) {
double a00 = a[0], a01 = a[1], a02 = a[2],
a10 = a[3], a11 = a[4], a12 = a[5],
a20 = a[6], a21 = a[7], a22 = a[8];
@@ -56,7 +57,7 @@ void matrix::translate(mat3& out, const mat3& a, double x, double y) {
out[8] = x * a02 + y * a12 + a22;
}
-void matrix::rotate(mat3& out, const mat3& a, double rad) {
+void rotate(mat3& out, const mat3& a, double rad) {
double s = std::sin(rad),
c = std::cos(rad),
a00 = a[0],
@@ -82,7 +83,7 @@ void matrix::rotate(mat3& out, const mat3& a, double rad) {
out[8] = a22;
}
-void matrix::scale(mat3& out, const mat3& a, double x, double y) {
+void scale(mat3& out, const mat3& a, double x, double y) {
out[0] = x * a[0];
out[1] = x * a[1];
out[2] = x * a[2];
@@ -94,4 +95,11 @@ void matrix::scale(mat3& out, const mat3& a, double x, double y) {
out[8] = a[8];
}
+void transformMat3f(vec3f& out, const vec3f& a, const mat3& m) {
+ out[0] = m[0] * a[0] + m[3] * a[1] + m[6] * a[2];
+ out[1] = m[1] * a[0] + m[4] * a[1] + m[7] * a[2];
+ out[2] = m[2] * a[0] + m[5] * a[1] + m[8] * a[2];
+}
+
+} // namespace matrix
} // namespace mbgl
diff --git a/src/mbgl/util/mat3.hpp b/src/mbgl/util/mat3.hpp
index ca4955fe5f..c4203c940b 100644
--- a/src/mbgl/util/mat3.hpp
+++ b/src/mbgl/util/mat3.hpp
@@ -26,7 +26,9 @@
namespace mbgl {
-typedef std::array<double, 9> mat3;
+using vec3 = std::array<double, 3>;
+using vec3f = std::array<float, 3>;
+using mat3 = std::array<double, 9>;
namespace matrix {
@@ -35,5 +37,7 @@ void translate(mat3& out, const mat3& a, double x, double y);
void rotate(mat3& out, const mat3& a, double rad);
void scale(mat3& out, const mat3& a, double x, double y);
+void transformMat3f(vec3f& out, const vec3f& a, const mat3& m);
+
} // namespace matrix
} // namespace mbgl
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index 56ef60b15c..e719ac566e 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -14,12 +14,13 @@ public:
void bind() {
if (!framebuffer) {
- texture = context.createTexture(size);
+ texture = context.createTexture(size, gl::TextureFormat::RGBA);
framebuffer = context.createFramebuffer(*texture);
} else {
context.bindFramebuffer = framebuffer->framebuffer;
}
+ context.activeTexture = 0;
context.viewport = { 0, 0, size };
}
@@ -36,6 +37,20 @@ public:
return size;
}
+ void bindRenderbuffers(gl::TextureUnit unit) {
+ if (!framebuffer) {
+ texture = context.createTexture(size, gl::TextureFormat::RGBA, unit);
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent> depthTarget = context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(size);
+ framebuffer = context.createFramebuffer(*texture, depthTarget);
+
+ } else {
+ context.bindFramebuffer = framebuffer->framebuffer;
+ }
+
+ context.activeTexture = unit;
+ context.viewport = { 0, 0, size };
+ }
+
private:
gl::Context& context;
const Size size;
@@ -66,4 +81,8 @@ const Size& OffscreenTexture::getSize() const {
return impl->getSize();
}
+void OffscreenTexture::bindRenderbuffers(gl::TextureUnit unit) {
+ impl->bindRenderbuffers(unit);
+}
+
} // namespace mbgl
diff --git a/src/mbgl/util/offscreen_texture.hpp b/src/mbgl/util/offscreen_texture.hpp
index b8bfabf7d3..4e9e936114 100644
--- a/src/mbgl/util/offscreen_texture.hpp
+++ b/src/mbgl/util/offscreen_texture.hpp
@@ -16,6 +16,7 @@ public:
~OffscreenTexture();
void bind() override;
+ void bindRenderbuffers(gl::TextureUnit unit = 0);
PremultipliedImage readStillImage();
diff --git a/src/mbgl/util/type_list.hpp b/src/mbgl/util/type_list.hpp
deleted file mode 100644
index 4a5e95c8a4..0000000000
--- a/src/mbgl/util/type_list.hpp
+++ /dev/null
@@ -1,40 +0,0 @@
-#pragma once
-
-#include <type_traits>
-#include <tuple>
-
-namespace mbgl {
-
-template <class...>
-class TypeList {};
-
-namespace detail {
-
-template <class, class>
-struct TypeCons;
-
-template <class T, class... Ts>
-struct TypeCons<T, TypeList<Ts...>> {
- using Type = TypeList<T, Ts...>;
-};
-
-template <class, template <class> class>
-struct TypeFilter;
-
-template <template <class> class Predicate>
-struct TypeFilter<TypeList<>, Predicate> {
- using Type = TypeList<>;
-};
-
-template <template <class> class Predicate, class T, class... Ts>
-struct TypeFilter<TypeList<T, Ts...>, Predicate> {
- using Tail = typename TypeFilter<TypeList<Ts...>, Predicate>::Type;
- using Type = std::conditional_t<Predicate<T>::value, typename TypeCons<T, Tail>::Type, Tail>;
-};
-
-} // namespace detail
-
-template <class TypeList, template <class> class Predicate>
-using FilteredTypeList = typename detail::TypeFilter<TypeList, Predicate>::Type;
-
-} // namespace mbgl