diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/text/placement.cpp | 123 | ||||
-rw-r--r-- | src/mbgl/text/placement.hpp | 4 |
2 files changed, 70 insertions, 57 deletions
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp index cf73c0c5a7..58ad44962b 100644 --- a/src/mbgl/text/placement.cpp +++ b/src/mbgl/text/placement.cpp @@ -97,30 +97,30 @@ public: return getLayout().get<style::TextVariableAnchor>(); } - const float pixelsToTileUnits; - const float scale; - const float pixelRatio; + float pixelsToTileUnits; + float scale; + float pixelRatio; - const bool rotateTextWithMap = getLayout().get<TextRotationAlignment>() == AlignmentType::Map; - const bool pitchTextWithMap = getLayout().get<TextPitchAlignment>() == AlignmentType::Map; - const bool rotateIconWithMap = getLayout().get<IconRotationAlignment>() == AlignmentType::Map; - const bool pitchIconWithMap = getLayout().get<IconPitchAlignment>() == AlignmentType::Map; - const SymbolPlacementType placementType = getLayout().get<SymbolPlacement>(); + bool rotateTextWithMap = getLayout().get<TextRotationAlignment>() == AlignmentType::Map; + bool pitchTextWithMap = getLayout().get<TextPitchAlignment>() == AlignmentType::Map; + bool rotateIconWithMap = getLayout().get<IconRotationAlignment>() == AlignmentType::Map; + bool pitchIconWithMap = getLayout().get<IconPitchAlignment>() == AlignmentType::Map; + SymbolPlacementType placementType = getLayout().get<SymbolPlacement>(); - const mat4 textLabelPlaneMatrix = + mat4 textLabelPlaneMatrix = getLabelPlaneMatrix(renderTile.get().matrix, pitchTextWithMap, rotateTextWithMap, state, pixelsToTileUnits); - const mat4 iconLabelPlaneMatrix = + mat4 iconLabelPlaneMatrix = (rotateTextWithMap == rotateIconWithMap && pitchTextWithMap == pitchIconWithMap) ? textLabelPlaneMatrix : getLabelPlaneMatrix( renderTile.get().matrix, pitchIconWithMap, rotateIconWithMap, state, pixelsToTileUnits); - const CollisionGroups::CollisionGroup collisionGroup; - const ZoomEvaluatedSize partiallyEvaluatedTextSize; - const ZoomEvaluatedSize partiallyEvaluatedIconSize; + CollisionGroups::CollisionGroup collisionGroup; + ZoomEvaluatedSize partiallyEvaluatedTextSize; + ZoomEvaluatedSize partiallyEvaluatedIconSize; - const bool textAllowOverlap = getLayout().get<style::TextAllowOverlap>(); - const bool iconAllowOverlap = getLayout().get<style::IconAllowOverlap>(); + bool textAllowOverlap = getLayout().get<style::TextAllowOverlap>(); + bool iconAllowOverlap = getLayout().get<style::IconAllowOverlap>(); // This logic is similar to the "defaultOpacityState" logic below in updateBucketOpacities // If we know a symbol is always supposed to show, force it to be marked visible even if // it wasn't placed into the collision index (because some or all of it was outside the range @@ -135,15 +135,15 @@ public: // This is the reverse of our normal policy of "fade in on pan", but should look like any other // collision and hopefully not be too noticeable. // See https://github.com/mapbox/mapbox-gl-native/issues/12683 - const bool alwaysShowText = + bool alwaysShowText = textAllowOverlap && (iconAllowOverlap || !(getBucket().hasIconData() || getBucket().hasSdfIconData()) || getLayout().get<style::IconOptional>()); - const bool alwaysShowIcon = + bool alwaysShowIcon = iconAllowOverlap && (textAllowOverlap || !getBucket().hasTextData() || getLayout().get<style::TextOptional>()); - const bool hasIconTextFit = getLayout().get<IconTextFit>() != IconTextFitType::None; + bool hasIconTextFit = getLayout().get<IconTextFit>() != IconTextFitType::None; - const optional<CollisionBoundaries> avoidEdges; + optional<CollisionBoundaries> avoidEdges; }; // PlacementController implemenation @@ -1242,6 +1242,12 @@ void StaticPlacement::commit() { } /// Placement for Tile map mode. + +struct Intersection { + Intersection(const SymbolInstance& symbol_, const PlacementContext& ctx_) : symbol(symbol_), ctx(ctx_) {} + std::reference_wrapper<const SymbolInstance> symbol; + PlacementContext ctx; +}; class TilePlacement : public StaticPlacement { public: explicit TilePlacement(std::shared_ptr<const UpdateParameters> updateParameters_) @@ -1249,10 +1255,11 @@ public: private: void placeLayers(const RenderLayerReferences&) override; + void placeSymbolBucket(const BucketPlacementData&, std::set<uint32_t>&) override; void collectPlacedSymbolData(bool enable) override { collectData = enable; } const std::vector<PlacedSymbolData>& getPlacedSymbolsData() const override { return placedSymbolsData; } + optional<CollisionBoundaries> getAvoidEdges(const SymbolBucket&, const mat4&) override; - SymbolInstanceReferences getSortedSymbols(const BucketPlacementData&, float pixelRatio) override; bool stickToFirstVariableAnchor(const CollisionBox& box, Point<float> shift, const mat4& posMatrix, @@ -1262,30 +1269,40 @@ private: style::SymbolPlacementType, const std::vector<ProjectedCollisionBox>&, const std::vector<ProjectedCollisionBox>&) override; + void populateIntersectingSymbols(); std::unordered_map<uint32_t, bool> locationCache; optional<CollisionBoundaries> tileBorders; std::set<uint32_t> seenCrossTileIDs; std::vector<PlacedSymbolData> placedSymbolsData; - bool onlyLabelsIntersectingTileBorders = false; + std::vector<Intersection> intersections; + bool populateIntersections = false; bool collectData = false; }; void TilePlacement::placeLayers(const RenderLayerReferences& layers) { - // In order to avoid label cut-offs, at first, place the labels, - // which cross tile boundaries. - onlyLabelsIntersectingTileBorders = true; placedSymbolsData.clear(); seenCrossTileIDs.clear(); + intersections.clear(); + // Populale intersections. + populateIntersections = true; for (auto it = layers.crbegin(); it != layers.crend(); ++it) { placeLayer(*it, seenCrossTileIDs); } + + // Add more stability, sorting intersections by their Y position. + std::stable_sort(intersections.begin(), intersections.end(), [](const Intersection& a, const Intersection& b) { + return a.symbol.get().anchor.point.y < b.symbol.get().anchor.point.y; + }); + // Place intersections. + for (const auto& intersection : intersections) { + placeSymbol(intersection.symbol, intersection.ctx, seenCrossTileIDs); + } // Place the rest labels. - onlyLabelsIntersectingTileBorders = false; + populateIntersections = false; for (auto it = layers.crbegin(); it != layers.crend(); ++it) { placeLayer(*it, seenCrossTileIDs); } - commit(); } @@ -1299,20 +1316,27 @@ optional<CollisionBoundaries> TilePlacement::getAvoidEdges(const SymbolBucket& b return nullopt; } -SymbolInstanceReferences TilePlacement::getSortedSymbols(const BucketPlacementData& params, float pixelRatio) { +void TilePlacement::placeSymbolBucket(const BucketPlacementData& params, std::set<uint32_t>& seen) { + assert(updateParameters); const auto& bucket = static_cast<const SymbolBucket&>(params.bucket.get()); const auto& layout = *bucket.layout; - const RenderTile& renderTile = params.tile; - const auto& state = collisionIndex.getTransformState(); - if (layout.get<style::SymbolPlacement>() != style::SymbolPlacementType::Point || - layout.get<style::SymbolAvoidEdges>()) { - return onlyLabelsIntersectingTileBorders ? SymbolInstanceReferences() - : StaticPlacement::getSortedSymbols(params, pixelRatio); + if (!populateIntersections) { + Placement::placeSymbolBucket(params, seen); + return; } - const bool rotateTextWithMap = layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map; - const bool pitchTextWithMap = layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map; + if (layout.get<SymbolPlacement>() != SymbolPlacementType::Point || layout.get<SymbolAvoidEdges>()) { + // Collect intersection only for point placement. + return; + } + const RenderTile& renderTile = params.tile; + PlacementContext ctx{bucket, + params.tile, + collisionIndex.getTransformState(), + placementZoom, + collisionGroups.get(params.sourceId), + getAvoidEdges(bucket, renderTile.matrix)}; - std::vector<style::TextVariableAnchorType> variableTextAnchors = layout.get<style::TextVariableAnchor>(); + const auto& variableTextAnchors = ctx.getVariableTextAnchors(); // In this case we first try to place symbols, which intersects the tile borders, so that // those symbols will remain even if each tile is handled independently. SymbolInstanceReferences symbolInstances = @@ -1347,12 +1371,12 @@ SymbolInstanceReferences TilePlacement::getSortedSymbols(const BucketPlacementDa auto collisionBoxIntersectsTileEdges = [&](const CollisionBox& collisionBox, Point<float> shift) noexcept->bool { bool intersects = - collisionIndex.intersectsTileEdges(collisionBox, shift, renderTile.matrix, pixelRatio, *tileBorders); + collisionIndex.intersectsTileEdges(collisionBox, shift, renderTile.matrix, ctx.pixelRatio, *tileBorders); // Check if this symbol intersects the neighbor tile borders. If so, it also shall be placed with priority. for (const auto& neighbor : neighbours) { if (intersects) break; intersects = collisionIndex.intersectsTileEdges( - collisionBox, shift + neighbor.shift, neighbor.matrix, pixelRatio, neighbor.borders); + collisionBox, shift + neighbor.shift, neighbor.matrix, ctx.pixelRatio, neighbor.borders); } return intersects; }; @@ -1360,9 +1384,9 @@ SymbolInstanceReferences TilePlacement::getSortedSymbols(const BucketPlacementDa auto symbolIntersectsTileEdges = [ &collisionBoxIntersectsTileEdges, variableAnchor, - pitchTextWithMap, - rotateTextWithMap, - bearing = state.getBearing() + pitchTextWithMap = ctx.pitchTextWithMap, + rotateTextWithMap = ctx.rotateTextWithMap, + bearing = ctx.getTransformState().getBearing() ](const SymbolInstance& symbol) noexcept->bool { bool intersects = false; if (!symbol.textCollisionFeature.boxes.empty()) { @@ -1392,20 +1416,9 @@ SymbolInstanceReferences TilePlacement::getSortedSymbols(const BucketPlacementDa return intersects; }; - if (onlyLabelsIntersectingTileBorders) { - SymbolInstanceReferences filtered; - filtered.reserve(symbolInstances.size()); - for (const SymbolInstance& symbol : symbolInstances) { - if (symbolIntersectsTileEdges(symbol)) filtered.push_back(symbol); - } - // Add more stability, sorting tile border labels by their Y position. - std::stable_sort(filtered.begin(), filtered.end(), [](const SymbolInstance& a, const SymbolInstance& b) { - return a.anchor.point.y < b.anchor.point.y; - }); - return filtered; + for (const SymbolInstance& symbol : symbolInstances) { + if (symbolIntersectsTileEdges(symbol)) intersections.emplace_back(symbol, ctx); } - - return symbolInstances; } bool TilePlacement::stickToFirstVariableAnchor(const CollisionBox& box, @@ -1442,7 +1455,7 @@ void TilePlacement::newSymbolPlaced(const SymbolInstance& symbol, iconCollisionBox, placement.text, placement.icon, - !placement.skipFade && onlyLabelsIntersectingTileBorders, + !placement.skipFade && populateIntersections, collisionIndex.getViewportPadding()}; placedSymbolsData.emplace_back(std::move(symbolData)); } diff --git a/src/mbgl/text/placement.hpp b/src/mbgl/text/placement.hpp index 87d1e981df..12a147e984 100644 --- a/src/mbgl/text/placement.hpp +++ b/src/mbgl/text/placement.hpp @@ -141,7 +141,7 @@ public: protected: friend SymbolBucket; - void placeSymbolBucket(const BucketPlacementData&, std::set<uint32_t>& seenCrossTileIDs); + virtual void placeSymbolBucket(const BucketPlacementData&, std::set<uint32_t>& seenCrossTileIDs); void placeSymbol(const SymbolInstance& symbolInstance, const PlacementContext&, std::set<uint32_t>& seenCrossTileIDs); @@ -156,7 +156,7 @@ protected: virtual optional<CollisionBoundaries> getAvoidEdges(const SymbolBucket&, const mat4& /*posMatrix*/) { return nullopt; } - virtual SymbolInstanceReferences getSortedSymbols(const BucketPlacementData&, float pixelRatio); + SymbolInstanceReferences getSortedSymbols(const BucketPlacementData&, float pixelRatio); virtual bool stickToFirstVariableAnchor(const CollisionBox&, Point<float> /*shift*/, const mat4& /*posMatrix*/, |