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-rw-r--r--src/mbgl/annotation/render_annotation_source.cpp9
-rw-r--r--src/mbgl/annotation/render_annotation_source.hpp7
-rw-r--r--src/mbgl/geometry/dem_data.cpp106
-rw-r--r--src/mbgl/geometry/dem_data.hpp49
-rw-r--r--src/mbgl/geometry/feature_index.cpp115
-rw-r--r--src/mbgl/geometry/feature_index.hpp62
-rw-r--r--src/mbgl/gl/color_mode.hpp6
-rw-r--r--src/mbgl/gl/context.cpp50
-rw-r--r--src/mbgl/gl/context.hpp47
-rw-r--r--src/mbgl/gl/gl.hpp30
-rw-r--r--src/mbgl/gl/index_buffer.hpp1
-rw-r--r--src/mbgl/gl/types.hpp9
-rw-r--r--src/mbgl/layout/symbol_instance.cpp37
-rw-r--r--src/mbgl/layout/symbol_instance.hpp16
-rw-r--r--src/mbgl/layout/symbol_layout.cpp300
-rw-r--r--src/mbgl/layout/symbol_layout.hpp15
-rw-r--r--src/mbgl/layout/symbol_projection.cpp160
-rw-r--r--src/mbgl/layout/symbol_projection.hpp42
-rw-r--r--src/mbgl/map/map.cpp41
-rw-r--r--src/mbgl/map/transform.cpp26
-rw-r--r--src/mbgl/map/transform.hpp8
-rw-r--r--src/mbgl/map/transform_state.cpp43
-rw-r--r--src/mbgl/map/transform_state.hpp6
-rw-r--r--src/mbgl/programs/attributes.hpp15
-rw-r--r--src/mbgl/programs/background_program.cpp47
-rw-r--r--src/mbgl/programs/background_program.hpp83
-rw-r--r--src/mbgl/programs/clipping_mask_program.hpp26
-rw-r--r--src/mbgl/programs/collision_box_program.hpp157
-rw-r--r--src/mbgl/programs/fill_extrusion_program.hpp10
-rw-r--r--src/mbgl/programs/fill_program.hpp4
-rw-r--r--src/mbgl/programs/heatmap_program.cpp7
-rw-r--r--src/mbgl/programs/heatmap_program.hpp49
-rw-r--r--src/mbgl/programs/heatmap_texture_program.cpp7
-rw-r--r--src/mbgl/programs/heatmap_texture_program.hpp43
-rw-r--r--src/mbgl/programs/hillshade_prepare_program.cpp7
-rw-r--r--src/mbgl/programs/hillshade_prepare_program.hpp49
-rw-r--r--src/mbgl/programs/hillshade_program.cpp7
-rw-r--r--src/mbgl/programs/hillshade_program.hpp55
-rw-r--r--src/mbgl/programs/programs.hpp26
-rw-r--r--src/mbgl/programs/symbol_program.cpp12
-rw-r--r--src/mbgl/programs/symbol_program.hpp89
-rw-r--r--src/mbgl/programs/uniforms.hpp7
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp5
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp6
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.cpp98
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp40
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.cpp113
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp59
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp173
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp64
-rw-r--r--src/mbgl/renderer/frame_history.cpp81
-rw-r--r--src/mbgl/renderer/frame_history.hpp41
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp28
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp73
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.hpp3
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp33
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.hpp3
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp7
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp3
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp7
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.hpp3
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp178
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.hpp49
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp164
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.hpp38
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp7
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.hpp3
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp4
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp83
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp10
-rw-r--r--src/mbgl/renderer/paint_parameters.hpp9
-rw-r--r--src/mbgl/renderer/paint_property_binder.hpp11
-rw-r--r--src/mbgl/renderer/render_layer.cpp6
-rw-r--r--src/mbgl/renderer/render_layer.hpp16
-rw-r--r--src/mbgl/renderer/render_source.cpp6
-rw-r--r--src/mbgl/renderer/render_source.hpp8
-rw-r--r--src/mbgl/renderer/render_static_data.cpp12
-rw-r--r--src/mbgl/renderer/render_static_data.hpp4
-rw-r--r--src/mbgl/renderer/render_tile.cpp8
-rw-r--r--src/mbgl/renderer/renderer.cpp4
-rw-r--r--src/mbgl/renderer/renderer_backend.cpp2
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp207
-rw-r--r--src/mbgl/renderer/renderer_impl.hpp24
-rw-r--r--src/mbgl/renderer/renderer_observer.hpp35
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.cpp87
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.hpp50
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.cpp9
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.hpp7
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp63
-rw-r--r--src/mbgl/renderer/sources/render_image_source.hpp7
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.cpp166
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.hpp59
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.cpp7
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.hpp7
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp9
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.hpp7
-rw-r--r--src/mbgl/renderer/tile_pyramid.cpp66
-rw-r--r--src/mbgl/renderer/tile_pyramid.hpp8
-rw-r--r--src/mbgl/shaders/background.cpp34
-rw-r--r--src/mbgl/shaders/background.hpp16
-rw-r--r--src/mbgl/shaders/background_pattern.cpp65
-rw-r--r--src/mbgl/shaders/background_pattern.hpp16
-rw-r--r--src/mbgl/shaders/clipping_mask.cpp27
-rw-r--r--src/mbgl/shaders/clipping_mask.hpp16
-rw-r--r--src/mbgl/shaders/collision_box.cpp70
-rw-r--r--src/mbgl/shaders/collision_circle.cpp87
-rw-r--r--src/mbgl/shaders/collision_circle.hpp16
-rw-r--r--src/mbgl/shaders/debug.cpp7
-rw-r--r--src/mbgl/shaders/fill_extrusion.cpp12
-rw-r--r--src/mbgl/shaders/fill_extrusion_pattern.cpp16
-rw-r--r--src/mbgl/shaders/heatmap.cpp128
-rw-r--r--src/mbgl/shaders/heatmap.hpp16
-rw-r--r--src/mbgl/shaders/heatmap_texture.cpp42
-rw-r--r--src/mbgl/shaders/heatmap_texture.hpp16
-rw-r--r--src/mbgl/shaders/hillshade.cpp80
-rw-r--r--src/mbgl/shaders/hillshade.hpp16
-rw-r--r--src/mbgl/shaders/hillshade_prepare.cpp100
-rw-r--r--src/mbgl/shaders/hillshade_prepare.hpp16
-rw-r--r--src/mbgl/shaders/line.cpp3
-rw-r--r--src/mbgl/shaders/line_pattern.cpp10
-rw-r--r--src/mbgl/shaders/preludes.cpp4
-rw-r--r--src/mbgl/shaders/symbol_icon.cpp31
-rw-r--r--src/mbgl/shaders/symbol_sdf.cpp61
-rw-r--r--src/mbgl/storage/asset_file_source.hpp2
-rw-r--r--src/mbgl/style/conversion/constant.cpp94
-rw-r--r--src/mbgl/style/conversion/coordinate.cpp29
-rw-r--r--src/mbgl/style/conversion/filter.cpp304
-rw-r--r--src/mbgl/style/conversion/geojson.cpp18
-rw-r--r--src/mbgl/style/conversion/geojson_options.cpp85
-rw-r--r--src/mbgl/style/conversion/get_json_type.cpp34
-rw-r--r--src/mbgl/style/conversion/json.hpp2
-rw-r--r--src/mbgl/style/conversion/layer.cpp232
-rw-r--r--src/mbgl/style/conversion/light.cpp115
-rw-r--r--src/mbgl/style/conversion/make_property_setters.hpp237
-rw-r--r--src/mbgl/style/conversion/make_property_setters.hpp.ejs46
-rw-r--r--src/mbgl/style/conversion/position.cpp22
-rw-r--r--src/mbgl/style/conversion/property_setter.hpp71
-rw-r--r--src/mbgl/style/conversion/source.cpp200
-rw-r--r--src/mbgl/style/conversion/stringify.hpp135
-rw-r--r--src/mbgl/style/conversion/tileset.cpp14
-rw-r--r--src/mbgl/style/conversion/transition_options.cpp40
-rw-r--r--src/mbgl/style/custom_tile_loader.cpp116
-rw-r--r--src/mbgl/style/custom_tile_loader.hpp45
-rw-r--r--src/mbgl/style/expression/array_assertion.cpp105
-rw-r--r--src/mbgl/style/expression/assertion.cpp87
-rw-r--r--src/mbgl/style/expression/at.cpp70
-rw-r--r--src/mbgl/style/expression/boolean_operator.cpp95
-rw-r--r--src/mbgl/style/expression/case.cpp104
-rw-r--r--src/mbgl/style/expression/check_subtype.cpp60
-rw-r--r--src/mbgl/style/expression/coalesce.cpp84
-rw-r--r--src/mbgl/style/expression/coercion.cpp161
-rw-r--r--src/mbgl/style/expression/compound_expression.cpp554
-rw-r--r--src/mbgl/style/expression/equals.cpp87
-rw-r--r--src/mbgl/style/expression/find_zoom_curve.cpp76
-rw-r--r--src/mbgl/style/expression/get_covering_stops.cpp26
-rw-r--r--src/mbgl/style/expression/interpolate.cpp249
-rw-r--r--src/mbgl/style/expression/is_constant.cpp40
-rw-r--r--src/mbgl/style/expression/is_expression.cpp29
-rw-r--r--src/mbgl/style/expression/length.cpp66
-rw-r--r--src/mbgl/style/expression/let.cpp115
-rw-r--r--src/mbgl/style/expression/literal.cpp116
-rw-r--r--src/mbgl/style/expression/match.cpp313
-rw-r--r--src/mbgl/style/expression/parsing_context.cpp256
-rw-r--r--src/mbgl/style/expression/step.cpp187
-rw-r--r--src/mbgl/style/expression/util.cpp37
-rw-r--r--src/mbgl/style/expression/util.hpp14
-rw-r--r--src/mbgl/style/expression/value.cpp354
-rw-r--r--src/mbgl/style/filter.cpp13
-rw-r--r--src/mbgl/style/filter_evaluator.cpp225
-rw-r--r--src/mbgl/style/function/expression.cpp38
-rw-r--r--src/mbgl/style/layers/background_layer.cpp2
-rw-r--r--src/mbgl/style/layers/circle_layer.cpp2
-rw-r--r--src/mbgl/style/layers/custom_layer.cpp16
-rw-r--r--src/mbgl/style/layers/custom_layer_impl.cpp12
-rw-r--r--src/mbgl/style/layers/custom_layer_impl.hpp14
-rw-r--r--src/mbgl/style/layers/fill_extrusion_layer.cpp2
-rw-r--r--src/mbgl/style/layers/fill_layer.cpp2
-rw-r--r--src/mbgl/style/layers/heatmap_layer.cpp241
-rw-r--r--src/mbgl/style/layers/heatmap_layer_impl.cpp15
-rw-r--r--src/mbgl/style/layers/heatmap_layer_impl.hpp21
-rw-r--r--src/mbgl/style/layers/heatmap_layer_properties.cpp9
-rw-r--r--src/mbgl/style/layers/heatmap_layer_properties.hpp40
-rw-r--r--src/mbgl/style/layers/hillshade_layer.cpp240
-rw-r--r--src/mbgl/style/layers/hillshade_layer_impl.cpp11
-rw-r--r--src/mbgl/style/layers/hillshade_layer_impl.hpp21
-rw-r--r--src/mbgl/style/layers/hillshade_layer_properties.cpp9
-rw-r--r--src/mbgl/style/layers/hillshade_layer_properties.hpp49
-rw-r--r--src/mbgl/style/layers/layer.cpp.ejs16
-rw-r--r--src/mbgl/style/layers/layer_properties.hpp.ejs1
-rw-r--r--src/mbgl/style/layers/line_layer.cpp2
-rw-r--r--src/mbgl/style/layers/raster_layer.cpp2
-rw-r--r--src/mbgl/style/layers/symbol_layer.cpp8
-rw-r--r--src/mbgl/style/layers/symbol_layer_properties.hpp2
-rw-r--r--src/mbgl/style/paint_property.hpp23
-rw-r--r--src/mbgl/style/parser.cpp43
-rw-r--r--src/mbgl/style/rapidjson_conversion.hpp152
-rw-r--r--src/mbgl/style/sources/custom_geometry_source.cpp45
-rw-r--r--src/mbgl/style/sources/custom_geometry_source_impl.cpp40
-rw-r--r--src/mbgl/style/sources/custom_geometry_source_impl.hpp29
-rw-r--r--src/mbgl/style/sources/raster_dem_source.cpp19
-rw-r--r--src/mbgl/style/sources/raster_source.cpp4
-rw-r--r--src/mbgl/style/sources/raster_source_impl.cpp4
-rw-r--r--src/mbgl/style/sources/raster_source_impl.hpp2
-rw-r--r--src/mbgl/style/style_impl.cpp2
-rw-r--r--src/mbgl/style/types.cpp6
-rw-r--r--src/mbgl/text/collision_feature.cpp81
-rw-r--r--src/mbgl/text/collision_feature.hpp48
-rw-r--r--src/mbgl/text/collision_index.cpp339
-rw-r--r--src/mbgl/text/collision_index.hpp69
-rw-r--r--src/mbgl/text/collision_tile.cpp267
-rw-r--r--src/mbgl/text/collision_tile.hpp71
-rw-r--r--src/mbgl/text/cross_tile_symbol_index.cpp193
-rw-r--r--src/mbgl/text/cross_tile_symbol_index.hpp69
-rw-r--r--src/mbgl/text/glyph.hpp9
-rw-r--r--src/mbgl/text/glyph_manager.cpp10
-rw-r--r--src/mbgl/text/glyph_manager.hpp2
-rw-r--r--src/mbgl/text/placement.cpp372
-rw-r--r--src/mbgl/text/placement.hpp108
-rw-r--r--src/mbgl/text/placement_config.hpp33
-rw-r--r--src/mbgl/text/shaping.cpp2
-rw-r--r--src/mbgl/tile/custom_geometry_tile.cpp91
-rw-r--r--src/mbgl/tile/custom_geometry_tile.hpp44
-rw-r--r--src/mbgl/tile/geojson_tile.cpp2
-rw-r--r--src/mbgl/tile/geometry_tile.cpp153
-rw-r--r--src/mbgl/tile/geometry_tile.hpp74
-rw-r--r--src/mbgl/tile/geometry_tile_worker.cpp185
-rw-r--r--src/mbgl/tile/geometry_tile_worker.hpp26
-rw-r--r--src/mbgl/tile/raster_dem_tile.cpp125
-rw-r--r--src/mbgl/tile/raster_dem_tile.hpp105
-rw-r--r--src/mbgl/tile/raster_dem_tile_worker.cpp27
-rw-r--r--src/mbgl/tile/raster_dem_tile_worker.hpp23
-rw-r--r--src/mbgl/tile/raster_tile.cpp3
-rw-r--r--src/mbgl/tile/raster_tile.hpp4
-rw-r--r--src/mbgl/tile/tile.cpp10
-rw-r--r--src/mbgl/tile/tile.hpp30
-rw-r--r--src/mbgl/tile/tile_cache.cpp13
-rw-r--r--src/mbgl/tile/tile_cache.hpp3
-rw-r--r--src/mbgl/util/color.cpp22
-rw-r--r--src/mbgl/util/compression.cpp4
-rw-r--r--src/mbgl/util/grid_index.cpp292
-rw-r--r--src/mbgl/util/grid_index.hpp96
-rw-r--r--src/mbgl/util/http_header.cpp3
-rw-r--r--src/mbgl/util/http_timeout.cpp1
-rw-r--r--src/mbgl/util/i18n.cpp37
-rw-r--r--src/mbgl/util/i18n.hpp2
-rw-r--r--src/mbgl/util/intersection_tests.cpp9
-rw-r--r--src/mbgl/util/intersection_tests.hpp1
-rw-r--r--src/mbgl/util/mapbox.cpp6
-rw-r--r--src/mbgl/util/mapbox.hpp4
-rw-r--r--src/mbgl/util/offscreen_texture.cpp22
-rw-r--r--src/mbgl/util/offscreen_texture.hpp6
-rw-r--r--src/mbgl/util/throttler.cpp36
-rw-r--r--src/mbgl/util/throttler.hpp22
-rw-r--r--src/mbgl/util/tile_cover.cpp108
-rw-r--r--src/mbgl/util/tile_cover.hpp26
-rw-r--r--src/mbgl/util/tile_cover_impl.cpp365
-rw-r--r--src/mbgl/util/tile_cover_impl.hpp90
-rw-r--r--src/mbgl/util/tiny_sdf.cpp2
-rw-r--r--src/parsedate/parsedate.c18
259 files changed, 13210 insertions, 2131 deletions
diff --git a/src/mbgl/annotation/render_annotation_source.cpp b/src/mbgl/annotation/render_annotation_source.cpp
index 0aff64583d..7d776f21c4 100644
--- a/src/mbgl/annotation/render_annotation_source.cpp
+++ b/src/mbgl/annotation/render_annotation_source.cpp
@@ -64,16 +64,17 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderAnnotationSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
}
std::vector<Feature> RenderAnnotationSource::querySourceFeatures(const SourceQueryOptions&) const {
return {};
}
-void RenderAnnotationSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderAnnotationSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderAnnotationSource::dumpDebugLogs() const {
diff --git a/src/mbgl/annotation/render_annotation_source.hpp b/src/mbgl/annotation/render_annotation_source.hpp
index 9536b2e101..da87d13814 100644
--- a/src/mbgl/annotation/render_annotation_source.hpp
+++ b/src/mbgl/annotation/render_annotation_source.hpp
@@ -27,12 +27,13 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
@@ -43,7 +44,7 @@ private:
template <>
inline bool RenderSource::is<RenderAnnotationSource>() const {
- return baseImpl->type == SourceType::Annotations;
+ return baseImpl->type == style::SourceType::Annotations;
}
} // namespace mbgl
diff --git a/src/mbgl/geometry/dem_data.cpp b/src/mbgl/geometry/dem_data.cpp
new file mode 100644
index 0000000000..7fa98950ea
--- /dev/null
+++ b/src/mbgl/geometry/dem_data.cpp
@@ -0,0 +1,106 @@
+#include <mbgl/geometry/dem_data.hpp>
+#include <mbgl/math/clamp.hpp>
+
+namespace mbgl {
+
+DEMData::DEMData(const PremultipliedImage& _image, Tileset::DEMEncoding encoding):
+ dim(_image.size.height),
+ border(std::max<int32_t>(std::ceil(_image.size.height / 2), 1)),
+ stride(dim + 2 * border),
+ image({ static_cast<uint32_t>(stride), static_cast<uint32_t>(stride) }) {
+
+ if (_image.size.height != _image.size.width){
+ throw std::runtime_error("raster-dem tiles must be square.");
+ }
+
+ auto decodeMapbox = [] (const uint8_t r, const uint8_t g, const uint8_t b){
+ // https://www.mapbox.com/help/access-elevation-data/#mapbox-terrain-rgb
+ return (r * 256 * 256 + g * 256 + b)/10 - 10000;
+ };
+
+ auto decodeTerrarium = [] (const uint8_t r, const uint8_t g, const uint8_t b){
+ // https://aws.amazon.com/public-datasets/terrain/
+ return ((r * 256 + g + b / 256) - 32768);
+ };
+
+ auto decodeRGB = encoding == Tileset::DEMEncoding::Terrarium ? decodeTerrarium : decodeMapbox;
+
+ std::memset(image.data.get(), 0, image.bytes());
+
+ for (int32_t y = 0; y < dim; y++) {
+ for (int32_t x = 0; x < dim; x++) {
+ const int32_t i = y * dim + x;
+ const int32_t j = i * 4;
+ set(x, y, decodeRGB(_image.data[j], _image.data[j+1], _image.data[j+2]));
+ }
+ }
+
+ // in order to avoid flashing seams between tiles, here we are initially populating a 1px border of
+ // pixels around the image with the data of the nearest pixel from the image. this data is eventually
+ // replaced when the tile's neighboring tiles are loaded and the accurate data can be backfilled using
+ // DEMData#backfillBorder
+
+ for (int32_t x = 0; x < dim; x++) {
+ // left vertical border
+ set(-1, x, get(0, x));
+
+ // right vertical border
+ set(dim, x, get(dim - 1, x));
+
+ //left horizontal border
+ set(x, -1, get(x, 0));
+
+ // right horizontal border
+ set(x, dim, get(x, dim - 1));
+ }
+
+ // corners
+ set(-1, -1, get(0, 0));
+ set(dim, -1, get(dim - 1, 0));
+ set( -1, dim, get(0, dim - 1));
+ set(dim, dim, get(dim - 1, dim - 1));
+}
+
+// This function takes the DEMData from a neighboring tile and backfills the edge/corner
+// data in order to create a one pixel "buffer" of image data around the tile. This is
+// necessary because the hillshade formula calculates the dx/dz, dy/dz derivatives at each
+// pixel of the tile by querying the 8 surrounding pixels, and if we don't have the pixel
+// buffer we get seams at tile boundaries.
+void DEMData::backfillBorder(const DEMData& borderTileData, int8_t dx, int8_t dy) {
+ auto& o = borderTileData;
+
+ // Tiles from the same source should always be of the same dimensions.
+ assert(dim == o.dim);
+
+ // We determine the pixel range to backfill based which corner/edge `borderTileData`
+ // represents. For example, dx = -1, dy = -1 represents the upper left corner of the
+ // base tile, so we only need to backfill one pixel at coordinates (-1, -1) of the tile
+ // image.
+ int32_t _xMin = dx * dim;
+ int32_t _xMax = dx * dim + dim;
+ int32_t _yMin = dy * dim;
+ int32_t _yMax = dy * dim + dim;
+
+ if (dx == -1) _xMin = _xMax - 1;
+ else if (dx == 1) _xMax = _xMin + 1;
+
+ if (dy == -1) _yMin = _yMax - 1;
+ else if (dy == 1) _yMax = _yMin + 1;
+
+ int32_t xMin = util::clamp(_xMin, -border, dim + border);
+ int32_t xMax = util::clamp(_xMax, -border, dim + border);
+
+ int32_t yMin = util::clamp(_yMin, -border, dim + border);
+ int32_t yMax = util::clamp(_yMax, -border, dim + border);
+
+ int32_t ox = -dx * dim;
+ int32_t oy = -dy * dim;
+
+ for (int32_t y = yMin; y < yMax; y++) {
+ for (int32_t x = xMin; x < xMax; x++) {
+ set(x, y, o.get(x + ox, y + oy));
+ }
+ }
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/geometry/dem_data.hpp b/src/mbgl/geometry/dem_data.hpp
new file mode 100644
index 0000000000..817d3cc9c9
--- /dev/null
+++ b/src/mbgl/geometry/dem_data.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <mbgl/math/clamp.hpp>
+#include <mbgl/util/image.hpp>
+#include <mbgl/util/tileset.hpp>
+
+#include <memory>
+#include <array>
+#include <cassert>
+#include <vector>
+
+namespace mbgl {
+
+class DEMData {
+public:
+ DEMData(const PremultipliedImage& image, Tileset::DEMEncoding encoding);
+ void backfillBorder(const DEMData& borderTileData, int8_t dx, int8_t dy);
+
+ void set(const int32_t x, const int32_t y, const int32_t value) {
+ reinterpret_cast<int32_t*>(image.data.get())[idx(x, y)] = value + 65536;
+ }
+
+ int32_t get(const int32_t x, const int32_t y) const {
+ return reinterpret_cast<const int32_t*>(image.data.get())[idx(x, y)] - 65536;
+ }
+
+ const PremultipliedImage* getImage() const {
+ return &image;
+ }
+
+ const int32_t dim;
+ const int32_t border;
+ const int32_t stride;
+
+
+ private:
+ PremultipliedImage image;
+
+ size_t idx(const int32_t x, const int32_t y) const {
+ assert(x >= -border);
+ assert(x < dim + border);
+ assert(y >= -border);
+ assert(y < dim + border);
+ return (y + border) * stride + (x + border);
+ }
+
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/geometry/feature_index.cpp b/src/mbgl/geometry/feature_index.cpp
index 1adb933e44..fdd9558d0b 100644
--- a/src/mbgl/geometry/feature_index.cpp
+++ b/src/mbgl/geometry/feature_index.cpp
@@ -2,7 +2,7 @@
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
-#include <mbgl/text/collision_tile.hpp>
+#include <mbgl/text/collision_index.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/math/minmax.hpp>
@@ -17,51 +17,56 @@
namespace mbgl {
-FeatureIndex::FeatureIndex()
- : grid(util::EXTENT, 16, 0) {
+FeatureIndex::FeatureIndex(std::unique_ptr<const GeometryTileData> tileData_)
+ : grid(util::EXTENT, util::EXTENT, util::EXTENT / 16) // 16x16 grid -> 32px cell
+ , tileData(std::move(tileData_)) {
}
void FeatureIndex::insert(const GeometryCollection& geometries,
std::size_t index,
const std::string& sourceLayerName,
- const std::string& bucketName) {
+ const std::string& bucketLeaderID) {
for (const auto& ring : geometries) {
- grid.insert(IndexedSubfeature { index, sourceLayerName, bucketName, sortIndex++ },
- mapbox::geometry::envelope(ring));
+ auto envelope = mapbox::geometry::envelope(ring);
+ if (envelope.min.x < util::EXTENT &&
+ envelope.min.y < util::EXTENT &&
+ envelope.max.x >= 0 &&
+ envelope.max.y >= 0) {
+ grid.insert(IndexedSubfeature(index, sourceLayerName, bucketLeaderID, sortIndex++),
+ {convertPoint<float>(envelope.min), convertPoint<float>(envelope.max)});
+ }
}
}
-static bool topDown(const IndexedSubfeature& a, const IndexedSubfeature& b) {
- return a.sortIndex > b.sortIndex;
-}
-
-static bool topDownSymbols(const IndexedSubfeature& a, const IndexedSubfeature& b) {
- return a.sortIndex < b.sortIndex;
-}
-
void FeatureIndex::query(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
- const float bearing,
+ const TransformState& transformState,
+ const mat4& posMatrix,
const double tileSize,
const double scale,
const RenderedQueryOptions& queryOptions,
- const GeometryTileData& geometryTileData,
- const CanonicalTileID& tileID,
+ const UnwrappedTileID& tileID,
const std::vector<const RenderLayer*>& layers,
- const CollisionTile* collisionTile,
- const float additionalQueryRadius) const {
+ const float additionalQueryPadding) const {
+
+ if (!tileData) {
+ return;
+ }
// Determine query radius
const float pixelsToTileUnits = util::EXTENT / tileSize / scale;
- const int16_t additionalRadius = std::min<int16_t>(util::EXTENT, additionalQueryRadius * pixelsToTileUnits);
+ const int16_t additionalPadding = std::min<int16_t>(util::EXTENT, additionalQueryPadding * pixelsToTileUnits);
// Query the grid index
mapbox::geometry::box<int16_t> box = mapbox::geometry::envelope(queryGeometry);
- std::vector<IndexedSubfeature> features = grid.query({ box.min - additionalRadius, box.max + additionalRadius });
+ std::vector<IndexedSubfeature> features = grid.query({ convertPoint<float>(box.min - additionalPadding),
+ convertPoint<float>(box.max + additionalPadding) });
- std::sort(features.begin(), features.end(), topDown);
+ std::sort(features.begin(), features.end(), [](const IndexedSubfeature& a, const IndexedSubfeature& b) {
+ return a.sortIndex > b.sortIndex;
+ });
size_t previousSortIndex = std::numeric_limits<size_t>::max();
for (const auto& indexedFeature : features) {
@@ -69,31 +74,59 @@ void FeatureIndex::query(
if (indexedFeature.sortIndex == previousSortIndex) continue;
previousSortIndex = indexedFeature.sortIndex;
- addFeature(result, indexedFeature, queryGeometry, queryOptions, geometryTileData, tileID, layers, bearing, pixelsToTileUnits);
+ addFeature(result, indexedFeature, queryOptions, tileID.canonical, layers, queryGeometry, transformState, pixelsToTileUnits, posMatrix);
}
-
- // Query symbol features, if they've been placed.
- if (!collisionTile) {
- return;
+}
+
+std::unordered_map<std::string, std::vector<Feature>> FeatureIndex::lookupSymbolFeatures(const std::vector<IndexedSubfeature>& symbolFeatures,
+ const RenderedQueryOptions& queryOptions,
+ const std::vector<const RenderLayer*>& layers,
+ const OverscaledTileID& tileID,
+ const std::shared_ptr<std::vector<size_t>>& featureSortOrder) const {
+ std::unordered_map<std::string, std::vector<Feature>> result;
+ if (!tileData) {
+ return result;
}
+ std::vector<IndexedSubfeature> sortedFeatures(symbolFeatures.begin(), symbolFeatures.end());
+
+ std::sort(sortedFeatures.begin(), sortedFeatures.end(), [featureSortOrder](const IndexedSubfeature& a, const IndexedSubfeature& b) {
+ // Same idea as the non-symbol sort order, but symbol features may have changed their sort order
+ // since their corresponding IndexedSubfeature was added to the CollisionIndex
+ // The 'featureSortOrder' is relatively inefficient for querying but cheap to build on every bucket sort
+ if (featureSortOrder) {
+ // queryRenderedSymbols documentation says we'll return features in
+ // "top-to-bottom" rendering order (aka last-to-first).
+ // Actually there can be multiple symbol instances per feature, so
+ // we sort each feature based on the first matching symbol instance.
+ auto sortedA = std::find(featureSortOrder->begin(), featureSortOrder->end(), a.index);
+ auto sortedB = std::find(featureSortOrder->begin(), featureSortOrder->end(), b.index);
+ assert(sortedA != featureSortOrder->end());
+ assert(sortedB != featureSortOrder->end());
+ return sortedA > sortedB;
+ } else {
+ // Bucket hasn't been re-sorted based on angle, so use same "reverse of appearance in source data"
+ // logic as non-symboles
+ return a.sortIndex > b.sortIndex;
+ }
+ });
- std::vector<IndexedSubfeature> symbolFeatures = collisionTile->queryRenderedSymbols(queryGeometry, scale);
- std::sort(symbolFeatures.begin(), symbolFeatures.end(), topDownSymbols);
- for (const auto& symbolFeature : symbolFeatures) {
- addFeature(result, symbolFeature, queryGeometry, queryOptions, geometryTileData, tileID, layers, bearing, pixelsToTileUnits);
+ for (const auto& symbolFeature : sortedFeatures) {
+ mat4 unusedMatrix;
+ addFeature(result, symbolFeature, queryOptions, tileID.canonical, layers, GeometryCoordinates(), {}, 0, unusedMatrix);
}
+ return result;
}
void FeatureIndex::addFeature(
std::unordered_map<std::string, std::vector<Feature>>& result,
const IndexedSubfeature& indexedFeature,
- const GeometryCoordinates& queryGeometry,
const RenderedQueryOptions& options,
- const GeometryTileData& geometryTileData,
const CanonicalTileID& tileID,
const std::vector<const RenderLayer*>& layers,
- const float bearing,
- const float pixelsToTileUnits) const {
+ const GeometryCoordinates& queryGeometry,
+ const TransformState& transformState,
+ const float pixelsToTileUnits,
+ const mat4& posMatrix) const {
auto getRenderLayer = [&] (const std::string& layerID) -> const RenderLayer* {
for (const auto& layer : layers) {
@@ -108,14 +141,14 @@ void FeatureIndex::addFeature(
std::unique_ptr<GeometryTileLayer> sourceLayer;
std::unique_ptr<GeometryTileFeature> geometryTileFeature;
- for (const std::string& layerID : bucketLayerIDs.at(indexedFeature.bucketName)) {
+ for (const std::string& layerID : bucketLayerIDs.at(indexedFeature.bucketLeaderID)) {
const RenderLayer* renderLayer = getRenderLayer(layerID);
if (!renderLayer) {
continue;
}
if (!geometryTileFeature) {
- sourceLayer = geometryTileData.getLayer(indexedFeature.sourceLayerName);
+ sourceLayer = tileData->getLayer(indexedFeature.sourceLayerName);
assert(sourceLayer);
geometryTileFeature = sourceLayer->getFeature(indexedFeature.index);
@@ -123,11 +156,11 @@ void FeatureIndex::addFeature(
}
if (!renderLayer->is<RenderSymbolLayer>() &&
- !renderLayer->queryIntersectsFeature(queryGeometry, *geometryTileFeature, tileID.z, bearing, pixelsToTileUnits)) {
+ !renderLayer->queryIntersectsFeature(queryGeometry, *geometryTileFeature, tileID.z, transformState, pixelsToTileUnits, posMatrix)) {
continue;
}
- if (options.filter && !(*options.filter)(*geometryTileFeature)) {
+ if (options.filter && !(*options.filter)(style::expression::EvaluationContext { static_cast<float>(tileID.z), geometryTileFeature.get() })) {
continue;
}
@@ -157,8 +190,8 @@ optional<GeometryCoordinates> FeatureIndex::translateQueryGeometry(
return translated;
}
-void FeatureIndex::setBucketLayerIDs(const std::string& bucketName, const std::vector<std::string>& layerIDs) {
- bucketLayerIDs[bucketName] = layerIDs;
+void FeatureIndex::setBucketLayerIDs(const std::string& bucketLeaderID, const std::vector<std::string>& layerIDs) {
+ bucketLayerIDs[bucketLeaderID] = layerIDs;
}
} // namespace mbgl
diff --git a/src/mbgl/geometry/feature_index.hpp b/src/mbgl/geometry/feature_index.hpp
index 2ae7da33df..739c1f282f 100644
--- a/src/mbgl/geometry/feature_index.hpp
+++ b/src/mbgl/geometry/feature_index.hpp
@@ -2,8 +2,10 @@
#include <mbgl/style/types.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/grid_index.hpp>
#include <mbgl/util/feature.hpp>
+#include <mbgl/util/mat4.hpp>
#include <vector>
#include <string>
@@ -13,37 +15,57 @@ namespace mbgl {
class RenderedQueryOptions;
class RenderLayer;
+class TransformState;
-class CollisionTile;
-class CanonicalTileID;
+class CollisionIndex;
class IndexedSubfeature {
public:
IndexedSubfeature() = delete;
- std::size_t index;
+ IndexedSubfeature(std::size_t index_, std::string sourceLayerName_, std::string bucketName_, size_t sortIndex_)
+ : index(index_)
+ , sourceLayerName(std::move(sourceLayerName_))
+ , bucketLeaderID(std::move(bucketName_))
+ , sortIndex(sortIndex_)
+ , bucketInstanceId(0)
+ {}
+
+
+ IndexedSubfeature(const IndexedSubfeature& other, uint32_t bucketInstanceId_)
+ : index(other.index)
+ , sourceLayerName(other.sourceLayerName)
+ , bucketLeaderID(other.bucketLeaderID)
+ , sortIndex(other.sortIndex)
+ , bucketInstanceId(bucketInstanceId_)
+ {}
+ size_t index;
std::string sourceLayerName;
- std::string bucketName;
+ std::string bucketLeaderID;
size_t sortIndex;
+
+ // Only used for symbol features
+ uint32_t bucketInstanceId;
};
class FeatureIndex {
public:
- FeatureIndex();
+ FeatureIndex(std::unique_ptr<const GeometryTileData> tileData_);
- void insert(const GeometryCollection&, std::size_t index, const std::string& sourceLayerName, const std::string& bucketName);
+ const GeometryTileData* getData() { return tileData.get(); }
+
+ void insert(const GeometryCollection&, std::size_t index, const std::string& sourceLayerName, const std::string& bucketLeaderID);
void query(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
- const float bearing,
+ const TransformState&,
+ const mat4& posMatrix,
const double tileSize,
const double scale,
const RenderedQueryOptions& options,
- const GeometryTileData&,
- const CanonicalTileID&,
+ const UnwrappedTileID&,
const std::vector<const RenderLayer*>&,
- const CollisionTile*,
- const float additionalQueryRadius) const;
+ const float additionalQueryPadding) const;
static optional<GeometryCoordinates> translateQueryGeometry(
const GeometryCoordinates& queryGeometry,
@@ -52,23 +74,31 @@ public:
const float bearing,
const float pixelsToTileUnits);
- void setBucketLayerIDs(const std::string& bucketName, const std::vector<std::string>& layerIDs);
+ void setBucketLayerIDs(const std::string& bucketLeaderID, const std::vector<std::string>& layerIDs);
+
+ std::unordered_map<std::string, std::vector<Feature>> lookupSymbolFeatures(
+ const std::vector<IndexedSubfeature>& symbolFeatures,
+ const RenderedQueryOptions& options,
+ const std::vector<const RenderLayer*>& layers,
+ const OverscaledTileID& tileID,
+ const std::shared_ptr<std::vector<size_t>>& featureSortOrder) const;
private:
void addFeature(
std::unordered_map<std::string, std::vector<Feature>>& result,
const IndexedSubfeature&,
- const GeometryCoordinates& queryGeometry,
const RenderedQueryOptions& options,
- const GeometryTileData&,
const CanonicalTileID&,
const std::vector<const RenderLayer*>&,
- const float bearing,
- const float pixelsToTileUnits) const;
+ const GeometryCoordinates& queryGeometry,
+ const TransformState& transformState,
+ const float pixelsToTileUnits,
+ const mat4& posMatrix) const;
GridIndex<IndexedSubfeature> grid;
unsigned int sortIndex = 0;
std::unordered_map<std::string, std::vector<std::string>> bucketLayerIDs;
+ std::unique_ptr<const GeometryTileData> tileData;
};
} // namespace mbgl
diff --git a/src/mbgl/gl/color_mode.hpp b/src/mbgl/gl/color_mode.hpp
index e73c8737eb..e394f43501 100644
--- a/src/mbgl/gl/color_mode.hpp
+++ b/src/mbgl/gl/color_mode.hpp
@@ -49,7 +49,7 @@ public:
struct Replace {
static constexpr BlendEquation equation = BlendEquation::Add;
static constexpr BlendFactor srcFactor = One;
- static constexpr BlendFactor dstFactor = One;
+ static constexpr BlendFactor dstFactor = Zero;
};
using Add = LinearBlend<BlendEquation::Add>;
@@ -85,6 +85,10 @@ public:
static ColorMode alphaBlended() {
return ColorMode { Add { One, OneMinusSrcAlpha }, {}, { true, true, true, true } };
}
+
+ static ColorMode additive() {
+ return ColorMode { Add { One, One }, {}, { true, true, true, true } };
+ }
};
constexpr bool operator!=(const ColorMode::Mask& a, const ColorMode::Mask& b) {
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 4b77954d12..ba44adb42b 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -60,6 +60,16 @@ static_assert(std::is_same<std::underlying_type_t<TextureFormat>, GLenum>::value
static_assert(underlying_type(TextureFormat::RGBA) == GL_RGBA, "OpenGL type mismatch");
static_assert(underlying_type(TextureFormat::Alpha) == GL_ALPHA, "OpenGL type mismatch");
+static_assert(std::is_same<std::underlying_type_t<TextureType>, GLenum>::value, "OpenGL type mismatch");
+static_assert(underlying_type(TextureType::UnsignedByte) == GL_UNSIGNED_BYTE, "OpenGL type mismatch");
+
+#if MBGL_USE_GLES2 && GL_HALF_FLOAT_OES
+static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_OES, "OpenGL type mismatch");
+#endif
+#if !MBGL_USE_GLES2 && GL_HALF_FLOAT_ARB
+static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_ARB, "OpenGL type mismatch");
+#endif
+
static_assert(underlying_type(UniformDataType::Float) == GL_FLOAT, "OpenGL type mismatch");
static_assert(underlying_type(UniformDataType::FloatVec2) == GL_FLOAT_VEC2, "OpenGL type mismatch");
static_assert(underlying_type(UniformDataType::FloatVec3) == GL_FLOAT_VEC3, "OpenGL type mismatch");
@@ -116,6 +126,19 @@ void Context::initializeExtensions(const std::function<gl::ProcAddress(const cha
programBinary = std::make_unique<extension::ProgramBinary>(fn);
#endif
+#if MBGL_USE_GLES2
+ constexpr const char* halfFloatExtensionName = "OES_texture_half_float";
+ constexpr const char* halfFloatColorBufferExtensionName = "EXT_color_buffer_half_float";
+#else
+ constexpr const char* halfFloatExtensionName = "ARB_half_float_pixel";
+ constexpr const char* halfFloatColorBufferExtensionName = "ARB_color_buffer_float";
+#endif
+ if (strstr(extensions, halfFloatExtensionName) != nullptr &&
+ strstr(extensions, halfFloatColorBufferExtensionName) != nullptr) {
+
+ supportsHalfFloatTextures = true;
+ }
+
if (!supportsVertexArrays()) {
Log::Warning(Event::OpenGL, "Not using Vertex Array Objects");
}
@@ -226,16 +249,25 @@ void Context::updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::si
MBGL_CHECK_ERROR(glBufferSubData(GL_ARRAY_BUFFER, 0, size, data));
}
-UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size) {
+UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
UniqueBuffer result { std::move(id), { this } };
bindVertexArray = 0;
globalVertexArrayState.indexBuffer = result;
- MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
+ MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, static_cast<GLenum>(usage)));
return result;
}
+void Context::updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size) {
+ // Be sure to unbind any existing vertex array object before binding the index buffer
+ // so that we don't mess up another VAO
+ bindVertexArray = 0;
+ globalVertexArrayState.indexBuffer = buffer;
+ MBGL_CHECK_ERROR(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, size, data));
+}
+
+
UniqueTexture Context::createTexture() {
if (pooledTextures.empty()) {
pooledTextures.resize(TextureMax);
@@ -489,10 +521,10 @@ Context::createFramebuffer(const Texture& color,
}
UniqueTexture
-Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit) {
+Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) {
auto obj = createTexture();
pixelStoreUnpack = { 1 };
- updateTexture(obj, size, data, format, unit);
+ updateTexture(obj, size, data, format, unit, type);
// We are using clamp to edge here since OpenGL ES doesn't allow GL_REPEAT on NPOT textures.
// We use those when the pixelRatio isn't a power of two, e.g. on iPhone 6 Plus.
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
@@ -503,11 +535,11 @@ Context::createTexture(const Size size, const void* data, TextureFormat format,
}
void Context::updateTexture(
- TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit) {
+ TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) {
activeTextureUnit = unit;
texture[unit] = id;
MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLenum>(format), size.width,
- size.height, 0, static_cast<GLenum>(format), GL_UNSIGNED_BYTE,
+ size.height, 0, static_cast<GLenum>(format), static_cast<GLenum>(type),
data));
}
@@ -607,19 +639,19 @@ void Context::clear(optional<mbgl::Color> color,
if (color) {
mask |= GL_COLOR_BUFFER_BIT;
clearColor = *color;
- colorMask = { true, true, true, true };
+ colorMask = value::ColorMask::Default;
}
if (depth) {
mask |= GL_DEPTH_BUFFER_BIT;
clearDepth = *depth;
- depthMask = true;
+ depthMask = value::DepthMask::Default;
}
if (stencil) {
mask |= GL_STENCIL_BUFFER_BIT;
clearStencil = *stencil;
- stencilMask = 0xFF;
+ stencilMask = value::StencilMask::Default;
}
MBGL_CHECK_ERROR(glClear(mask));
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 528113cbba..67624288e2 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -61,7 +61,7 @@ public:
optional<std::pair<BinaryProgramFormat, std::string>> getBinaryProgram(ProgramID) const;
template <class Vertex, class DrawMode>
- VertexBuffer<Vertex, DrawMode> createVertexBuffer(VertexVector<Vertex, DrawMode>&& v, const BufferUsage usage=BufferUsage::StaticDraw) {
+ VertexBuffer<Vertex, DrawMode> createVertexBuffer(VertexVector<Vertex, DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
return VertexBuffer<Vertex, DrawMode> {
v.vertexSize(),
createVertexBuffer(v.data(), v.byteSize(), usage)
@@ -75,11 +75,18 @@ public:
}
template <class DrawMode>
- IndexBuffer<DrawMode> createIndexBuffer(IndexVector<DrawMode>&& v) {
+ IndexBuffer<DrawMode> createIndexBuffer(IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
return IndexBuffer<DrawMode> {
- createIndexBuffer(v.data(), v.byteSize())
+ v.indexSize(),
+ createIndexBuffer(v.data(), v.byteSize(), usage)
};
}
+
+ template <class DrawMode>
+ void updateIndexBuffer(IndexBuffer<DrawMode>& buffer, IndexVector<DrawMode>&& v) {
+ assert(v.indexSize() == buffer.indexCount);
+ updateIndexBuffer(buffer.buffer, v.data(), v.byteSize());
+ }
template <RenderbufferType type>
Renderbuffer<type> createRenderbuffer(const Size size) {
@@ -118,23 +125,29 @@ public:
// Create a texture from an image with data.
template <typename Image>
- Texture createTexture(const Image& image, TextureUnit unit = 0) {
+ Texture createTexture(const Image& image,
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha;
- return { image.size, createTexture(image.size, image.data.get(), format, unit) };
+ return { image.size, createTexture(image.size, image.data.get(), format, unit, type) };
}
template <typename Image>
- void updateTexture(Texture& obj, const Image& image, TextureUnit unit = 0) {
+ void updateTexture(Texture& obj,
+ const Image& image,
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha;
- updateTexture(obj.texture.get(), image.size, image.data.get(), format, unit);
+ updateTexture(obj.texture.get(), image.size, image.data.get(), format, unit, type);
obj.size = image.size;
}
// Creates an empty texture with the specified dimensions.
Texture createTexture(const Size size,
TextureFormat format = TextureFormat::RGBA,
- TextureUnit unit = 0) {
- return { size, createTexture(size, nullptr, format, unit) };
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
+ return { size, createTexture(size, nullptr, format, unit, type) };
}
void bindTexture(Texture&,
@@ -225,6 +238,8 @@ public:
State<value::PixelTransferStencil> pixelTransferStencil;
#endif // MBGL_USE_GLES2
+ bool supportsHalfFloatTextures = false;
+
private:
State<value::StencilFunc> stencilFunc;
State<value::StencilMask> stencilMask;
@@ -250,9 +265,10 @@ private:
UniqueBuffer createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage);
void updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
- UniqueBuffer createIndexBuffer(const void* data, std::size_t size);
- UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit);
- void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit);
+ UniqueBuffer createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
+ void updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
+ UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);
+ void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType);
UniqueFramebuffer createFramebuffer();
UniqueRenderbuffer createRenderbuffer(RenderbufferType, Size size);
std::unique_ptr<uint8_t[]> readFramebuffer(Size, TextureFormat, bool flip);
@@ -281,8 +297,13 @@ private:
std::vector<RenderbufferID> abandonedRenderbuffers;
public:
- // For testing
+ // For testing and Windows because Qt + ANGLE
+ // crashes with VAO enabled.
+#if defined(_WINDOWS)
+ bool disableVAOExtension = true;
+#else
bool disableVAOExtension = false;
+#endif
};
} // namespace gl
diff --git a/src/mbgl/gl/gl.hpp b/src/mbgl/gl/gl.hpp
index 3e21731330..976b7d2f74 100644
--- a/src/mbgl/gl/gl.hpp
+++ b/src/mbgl/gl/gl.hpp
@@ -1,36 +1,10 @@
#pragma once
+#include <mbgl/gl/gl_impl.hpp>
+
#include <stdexcept>
#include <limits>
-#if __APPLE__
- #include "TargetConditionals.h"
- #if TARGET_OS_IPHONE
- #include <OpenGLES/ES2/gl.h>
- #include <OpenGLES/ES2/glext.h>
- #elif TARGET_IPHONE_SIMULATOR
- #include <OpenGLES/ES2/gl.h>
- #include <OpenGLES/ES2/glext.h>
- #elif TARGET_OS_MAC
- #include <OpenGL/OpenGL.h>
- #include <OpenGL/gl.h>
- #include <OpenGL/glext.h>
- #else
- #error Unsupported Apple platform
- #endif
-#elif __ANDROID__ || MBGL_USE_GLES2
- #define GL_GLEXT_PROTOTYPES
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
-#elif __QT__ && QT_VERSION >= 0x050000
- #define GL_GLEXT_PROTOTYPES
- #include <QtGui/qopengl.h>
-#else
- #define GL_GLEXT_PROTOTYPES
- #include <GL/gl.h>
- #include <GL/glext.h>
-#endif
-
namespace mbgl {
namespace gl {
diff --git a/src/mbgl/gl/index_buffer.hpp b/src/mbgl/gl/index_buffer.hpp
index 01b6396e00..87bfb6068f 100644
--- a/src/mbgl/gl/index_buffer.hpp
+++ b/src/mbgl/gl/index_buffer.hpp
@@ -35,6 +35,7 @@ private:
template <class DrawMode>
class IndexBuffer {
public:
+ std::size_t indexCount;
UniqueBuffer buffer;
};
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index da08195e58..376a784a0c 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -64,6 +64,15 @@ enum class TextureFormat : uint32_t {
#endif // MBGL_USE_GLES2
};
+enum class TextureType : uint32_t {
+ UnsignedByte = 0x1401,
+#if MBGL_USE_GLES2
+ HalfFloat = 0x8D61,
+#else
+ HalfFloat = 0x140B,
+#endif // MBGL_USE_GLES2
+};
+
enum class PrimitiveType {
Points = 0x0000,
Lines = 0x0001,
diff --git a/src/mbgl/layout/symbol_instance.cpp b/src/mbgl/layout/symbol_instance.cpp
index 02fb800df6..7dfa8edf43 100644
--- a/src/mbgl/layout/symbol_instance.cpp
+++ b/src/mbgl/layout/symbol_instance.cpp
@@ -11,7 +11,6 @@ SymbolInstance::SymbolInstance(Anchor& anchor_,
optional<PositionedIcon> shapedIcon,
const SymbolLayoutProperties::Evaluated& layout,
const float layoutTextSize,
- const bool addToBuffers,
const uint32_t index_,
const float textBoxScale,
const float textPadding,
@@ -19,38 +18,38 @@ SymbolInstance::SymbolInstance(Anchor& anchor_,
const std::array<float, 2> textOffset_,
const float iconBoxScale,
const float iconPadding,
- const SymbolPlacementType iconPlacement,
const std::array<float, 2> iconOffset_,
const GlyphPositionMap& positions,
const IndexedSubfeature& indexedFeature,
- const std::size_t featureIndex_) :
+ const std::size_t featureIndex_,
+ const std::u16string& key_,
+ const float overscaling) :
anchor(anchor_),
line(line_),
index(index_),
- hasText(shapedTextOrientations.first || shapedTextOrientations.second),
+ hasText(false),
hasIcon(shapedIcon),
// Create the collision features that will be used to check whether this symbol instance can be placed
- textCollisionFeature(line_, anchor, shapedTextOrientations.second ?: shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature),
- iconCollisionFeature(line_, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature),
+ textCollisionFeature(line_, anchor, shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature, overscaling),
+ iconCollisionFeature(line_, anchor, shapedIcon, iconBoxScale, iconPadding, indexedFeature),
featureIndex(featureIndex_),
textOffset(textOffset_),
- iconOffset(iconOffset_) {
+ iconOffset(iconOffset_),
+ key(key_) {
// Create the quads used for rendering the icon and glyphs.
- if (addToBuffers) {
- if (shapedIcon) {
- iconQuad = getIconQuad(*shapedIcon, layout, layoutTextSize, shapedTextOrientations.first);
- }
- if (shapedTextOrientations.first) {
- auto quads = getGlyphQuads(shapedTextOrientations.first, layout, textPlacement, positions);
- glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end());
- }
- if (shapedTextOrientations.second) {
- auto quads = getGlyphQuads(shapedTextOrientations.second, layout, textPlacement, positions);
- glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end());
- }
+ if (shapedIcon) {
+ iconQuad = getIconQuad(*shapedIcon, layout, layoutTextSize, shapedTextOrientations.first);
}
+ if (shapedTextOrientations.first) {
+ horizontalGlyphQuads = getGlyphQuads(shapedTextOrientations.first, layout, textPlacement, positions);
+ }
+ if (shapedTextOrientations.second) {
+ verticalGlyphQuads = getGlyphQuads(shapedTextOrientations.second, layout, textPlacement, positions);
+ }
+ // 'hasText' depends on finding at least one glyph in the shaping that's also in the GlyphPositionMap
+ hasText = horizontalGlyphQuads.size() > 0 || verticalGlyphQuads.size() > 0;
if (shapedTextOrientations.first && shapedTextOrientations.second) {
writingModes = WritingModeType::Horizontal | WritingModeType::Vertical;
diff --git a/src/mbgl/layout/symbol_instance.hpp b/src/mbgl/layout/symbol_instance.hpp
index f1df416cd1..827a5dbbdb 100644
--- a/src/mbgl/layout/symbol_instance.hpp
+++ b/src/mbgl/layout/symbol_instance.hpp
@@ -5,6 +5,7 @@
#include <mbgl/text/collision_feature.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
+
namespace mbgl {
class Anchor;
@@ -18,7 +19,6 @@ public:
optional<PositionedIcon> shapedIcon,
const style::SymbolLayoutProperties::Evaluated&,
const float layoutTextSize,
- const bool inside,
const uint32_t index,
const float textBoxScale,
const float textPadding,
@@ -26,18 +26,20 @@ public:
const std::array<float, 2> textOffset,
const float iconBoxScale,
const float iconPadding,
- style::SymbolPlacementType iconPlacement,
const std::array<float, 2> iconOffset,
const GlyphPositionMap&,
const IndexedSubfeature&,
- const std::size_t featureIndex);
+ const std::size_t featureIndex,
+ const std::u16string& key,
+ const float overscaling);
Anchor anchor;
GeometryCoordinates line;
uint32_t index;
bool hasText;
bool hasIcon;
- SymbolQuads glyphQuads;
+ SymbolQuads horizontalGlyphQuads;
+ SymbolQuads verticalGlyphQuads;
optional<SymbolQuad> iconQuad;
CollisionFeature textCollisionFeature;
CollisionFeature iconCollisionFeature;
@@ -45,6 +47,12 @@ public:
std::size_t featureIndex;
std::array<float, 2> textOffset;
std::array<float, 2> iconOffset;
+ std::u16string key;
+ bool isDuplicate;
+ optional<size_t> placedTextIndex;
+ optional<size_t> placedVerticalTextIndex;
+ optional<size_t> placedIconIndex;
+ uint32_t crossTileID = 0;
};
} // namespace mbgl
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp
index 2c90b69b08..b2f6fd450f 100644
--- a/src/mbgl/layout/symbol_layout.cpp
+++ b/src/mbgl/layout/symbol_layout.cpp
@@ -8,7 +8,6 @@
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/text/get_anchors.hpp>
-#include <mbgl/text/collision_tile.hpp>
#include <mbgl/text/shaping.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/utf.hpp>
@@ -33,7 +32,7 @@ using namespace style;
template <class Property>
static bool has(const style::SymbolLayoutProperties::PossiblyEvaluated& layout) {
return layout.get<Property>().match(
- [&] (const std::string& s) { return !s.empty(); },
+ [&] (const typename Property::Type& t) { return !t.empty(); },
[&] (const auto&) { return true; }
);
}
@@ -43,8 +42,8 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
std::unique_ptr<GeometryTileLayer> sourceLayer_,
ImageDependencies& imageDependencies,
GlyphDependencies& glyphDependencies)
- : sourceLayer(std::move(sourceLayer_)),
- bucketName(layers.at(0)->getID()),
+ : bucketLeaderID(layers.at(0)->getID()),
+ sourceLayer(std::move(sourceLayer_)),
overscaling(parameters.tileID.overscaleFactor()),
zoom(parameters.tileID.overscaledZ),
mode(parameters.mode),
@@ -83,7 +82,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
layout.get<IconPitchAlignment>() = layout.get<IconRotationAlignment>();
}
- const bool hasText = has<TextField>(layout) && !layout.get<TextFont>().empty();
+ const bool hasText = has<TextField>(layout) && has<TextFont>(layout);
const bool hasIcon = has<IconImage>(layout);
if (!hasText && !hasIcon) {
@@ -101,7 +100,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
const size_t featureCount = sourceLayer->featureCount();
for (size_t i = 0; i < featureCount; ++i) {
auto feature = sourceLayer->getFeature(i);
- if (!leader.filter(feature->getType(), feature->getID(), [&] (const auto& key) { return feature->getValue(key); }))
+ if (!leader.filter(expression::EvaluationContext { this->zoom, feature.get() }))
continue;
SymbolFeature ft(std::move(feature));
@@ -127,7 +126,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
if (hasText) {
std::string u8string = layout.evaluate<TextField>(zoom, ft);
- if (layout.get<TextField>().isConstant()) {
+ if (layout.get<TextField>().isConstant() && !leader.layout.get<TextField>().isExpression()) {
u8string = util::replaceTokens(u8string, getValue);
}
@@ -144,12 +143,15 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
&& layout.get<SymbolPlacement>() == SymbolPlacementType::Line
&& util::i18n::allowsVerticalWritingMode(*ft.text);
+ FontStack fontStack = layout.evaluate<TextFont>(zoom, ft);
+ GlyphIDs& dependencies = glyphDependencies[fontStack];
+
// Loop through all characters of this text and collect unique codepoints.
for (char16_t chr : *ft.text) {
- glyphDependencies[layout.get<TextFont>()].insert(chr);
+ dependencies.insert(chr);
if (canVerticalizeText) {
if (char16_t verticalChr = util::i18n::verticalizePunctuation(chr)) {
- glyphDependencies[layout.get<TextFont>()].insert(verticalChr);
+ dependencies.insert(verticalChr);
}
}
}
@@ -157,7 +159,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
if (hasIcon) {
std::string icon = layout.evaluate<IconImage>(zoom, ft);
- if (layout.get<IconImage>().isConstant()) {
+ if (layout.get<IconImage>().isConstant() && !leader.layout.get<IconImage>().isExpression()) {
icon = util::replaceTokens(icon, getValue);
}
ft.icon = icon;
@@ -183,18 +185,20 @@ void SymbolLayout::prepare(const GlyphMap& glyphMap, const GlyphPositions& glyph
const bool textAlongLine = layout.get<TextRotationAlignment>() == AlignmentType::Map &&
layout.get<SymbolPlacement>() == SymbolPlacementType::Line;
- auto glyphMapIt = glyphMap.find(layout.get<TextFont>());
- const Glyphs& glyphs = glyphMapIt != glyphMap.end()
- ? glyphMapIt->second : Glyphs();
-
- auto glyphPositionsIt = glyphPositions.find(layout.get<TextFont>());
- const GlyphPositionMap& glyphPositionMap = glyphPositionsIt != glyphPositions.end()
- ? glyphPositionsIt->second : GlyphPositionMap();
-
for (auto it = features.begin(); it != features.end(); ++it) {
auto& feature = *it;
if (feature.geometry.empty()) continue;
+ FontStack fontStack = layout.evaluate<TextFont>(zoom, feature);
+
+ auto glyphMapIt = glyphMap.find(fontStack);
+ const Glyphs& glyphs = glyphMapIt != glyphMap.end()
+ ? glyphMapIt->second : Glyphs();
+
+ auto glyphPositionsIt = glyphPositions.find(fontStack);
+ const GlyphPositionMap& glyphPositionMap = glyphPositionsIt != glyphPositions.end()
+ ? glyphPositionsIt->second : GlyphPositionMap();
+
std::pair<Shaping, Shaping> shapedTextOrientations;
optional<PositionedIcon> shapedIcon;
@@ -288,12 +292,9 @@ void SymbolLayout::addFeature(const std::size_t index,
const SymbolPlacementType textPlacement = layout.get<TextRotationAlignment>() != AlignmentType::Map
? SymbolPlacementType::Point
: layout.get<SymbolPlacement>();
- const SymbolPlacementType iconPlacement = layout.get<IconRotationAlignment>() != AlignmentType::Map
- ? SymbolPlacementType::Point
- : layout.get<SymbolPlacement>();
+
const float textRepeatDistance = symbolSpacing / 2;
- IndexedSubfeature indexedFeature = { feature.index, sourceLayer->getName(), bucketName,
- symbolInstances.size() };
+ IndexedSubfeature indexedFeature(feature.index, sourceLayer->getName(), bucketLeaderID, symbolInstances.size());
auto addSymbolInstance = [&] (const GeometryCoordinates& line, Anchor& anchor) {
// https://github.com/mapbox/vector-tile-spec/tree/master/2.1#41-layers
@@ -314,14 +315,14 @@ void SymbolLayout::addFeature(const std::size_t index,
if (avoidEdges && !inside) return;
- const bool addToBuffers = mode == MapMode::Still || withinPlus0;
-
- symbolInstances.emplace_back(anchor, line, shapedTextOrientations, shapedIcon,
- layout.evaluate(zoom, feature), layoutTextSize,
- addToBuffers, symbolInstances.size(),
- textBoxScale, textPadding, textPlacement, textOffset,
- iconBoxScale, iconPadding, iconPlacement, iconOffset,
- glyphPositionMap, indexedFeature, index);
+ if (mode == MapMode::Tile || withinPlus0) {
+ symbolInstances.emplace_back(anchor, line, shapedTextOrientations, shapedIcon,
+ layout.evaluate(zoom, feature), layoutTextSize,
+ symbolInstances.size(),
+ textBoxScale, textPadding, textPlacement, textOffset,
+ iconBoxScale, iconPadding, iconOffset,
+ glyphPositionMap, indexedFeature, index, feature.text.value_or(std::u16string()), overscaling);
+ }
};
const auto& type = feature.getType();
@@ -392,108 +393,93 @@ bool SymbolLayout::anchorIsTooClose(const std::u16string& text, const float repe
return false;
}
-std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile) {
- auto bucket = std::make_unique<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, sdfIcons, iconsNeedLinear);
-
- // Calculate which labels can be shown and when they can be shown and
- // create the bufers used for rendering.
-
- const SymbolPlacementType textPlacement = layout.get<TextRotationAlignment>() != AlignmentType::Map
- ? SymbolPlacementType::Point
- : layout.get<SymbolPlacement>();
- const SymbolPlacementType iconPlacement = layout.get<IconRotationAlignment>() != AlignmentType::Map
- ? SymbolPlacementType::Point
- : layout.get<SymbolPlacement>();
+// Analog of `addToLineVertexArray` in JS. This version doesn't need to build up a line array like the
+// JS version does, but it uses the same logic to calculate tile distances.
+std::vector<float> CalculateTileDistances(const GeometryCoordinates& line, const Anchor& anchor) {
+ std::vector<float> tileDistances(line.size());
+ if (anchor.segment != -1) {
+ auto sumForwardLength = util::dist<float>(anchor.point, line[anchor.segment + 1]);
+ auto sumBackwardLength = util::dist<float>(anchor.point, line[anchor.segment]);
+ for (size_t i = anchor.segment + 1; i < line.size(); i++) {
+ tileDistances[i] = sumForwardLength;
+ if (i < line.size() - 1) {
+ sumForwardLength += util::dist<float>(line[i + 1], line[i]);
+ }
+ }
+ for (auto i = anchor.segment; i >= 0; i--) {
+ tileDistances[i] = sumBackwardLength;
+ if (i > 0) {
+ sumBackwardLength += util::dist<float>(line[i - 1], line[i]);
+ }
+ }
+ }
+ return tileDistances;
+}
+std::unique_ptr<SymbolBucket> SymbolLayout::place(const bool showCollisionBoxes) {
const bool mayOverlap = layout.get<TextAllowOverlap>() || layout.get<IconAllowOverlap>() ||
layout.get<TextIgnorePlacement>() || layout.get<IconIgnorePlacement>();
+
+ auto bucket = std::make_unique<SymbolBucket>(layout, layerPaintProperties, textSize, iconSize, zoom, sdfIcons, iconsNeedLinear, mayOverlap, bucketLeaderID, std::move(symbolInstances));
- const bool keepUpright = layout.get<TextKeepUpright>();
-
- // Sort symbols by their y position on the canvas so that they lower symbols
- // are drawn on top of higher symbols.
- // Don't sort symbols that won't overlap because it isn't necessary and
- // because it causes more labels to pop in and out when rotating.
- if (mayOverlap) {
- const float sin = std::sin(collisionTile.config.angle);
- const float cos = std::cos(collisionTile.config.angle);
-
- std::sort(symbolInstances.begin(), symbolInstances.end(), [sin, cos](SymbolInstance &a, SymbolInstance &b) {
- const int32_t aRotated = sin * a.anchor.point.x + cos * a.anchor.point.y;
- const int32_t bRotated = sin * b.anchor.point.x + cos * b.anchor.point.y;
- return aRotated != bRotated ?
- aRotated < bRotated :
- a.index > b.index;
- });
- }
-
- for (SymbolInstance &symbolInstance : symbolInstances) {
+ for (SymbolInstance &symbolInstance : bucket->symbolInstances) {
const bool hasText = symbolInstance.hasText;
const bool hasIcon = symbolInstance.hasIcon;
- const bool iconWithoutText = layout.get<TextOptional>() || !hasText;
- const bool textWithoutIcon = layout.get<IconOptional>() || !hasIcon;
-
- // Calculate the scales at which the text and icon can be placed without collision.
-
- float glyphScale = hasText ?
- collisionTile.placeFeature(symbolInstance.textCollisionFeature,
- layout.get<TextAllowOverlap>(), layout.get<SymbolAvoidEdges>()) :
- collisionTile.minScale;
- float iconScale = hasIcon ?
- collisionTile.placeFeature(symbolInstance.iconCollisionFeature,
- layout.get<IconAllowOverlap>(), layout.get<SymbolAvoidEdges>()) :
- collisionTile.minScale;
-
-
- // Combine the scales for icons and text.
-
- if (!iconWithoutText && !textWithoutIcon) {
- iconScale = glyphScale = util::max(iconScale, glyphScale);
- } else if (!textWithoutIcon && glyphScale) {
- glyphScale = util::max(iconScale, glyphScale);
- } else if (!iconWithoutText && iconScale) {
- iconScale = util::max(iconScale, glyphScale);
- }
-
const auto& feature = features.at(symbolInstance.featureIndex);
// Insert final placement into collision tree and add glyphs/icons to buffers
if (hasText) {
- const float placementZoom = util::max(util::log2(glyphScale) + zoom, 0.0f);
- collisionTile.insertFeature(symbolInstance.textCollisionFeature, glyphScale, layout.get<TextIgnorePlacement>());
- if (glyphScale < collisionTile.maxScale) {
-
- const float labelAngle = std::fmod((symbolInstance.anchor.angle + collisionTile.config.angle) + 2 * M_PI, 2 * M_PI);
- const bool inVerticalRange = (
- (labelAngle > M_PI * 1.0 / 4.0 && labelAngle <= M_PI * 3.0 / 4) ||
- (labelAngle > M_PI * 5.0 / 4.0 && labelAngle <= M_PI * 7.0 / 4));
- const bool useVerticalMode = symbolInstance.writingModes & WritingModeType::Vertical && inVerticalRange;
-
- const Range<float> sizeData = bucket->textSizeBinder->getVertexSizeData(feature);
+ const Range<float> sizeData = bucket->textSizeBinder->getVertexSizeData(feature);
+ bucket->text.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
+ symbolInstance.textOffset, symbolInstance.writingModes, symbolInstance.line, CalculateTileDistances(symbolInstance.line, symbolInstance.anchor));
+ symbolInstance.placedTextIndex = bucket->text.placedSymbols.size() - 1;
+ PlacedSymbol& horizontalSymbol = bucket->text.placedSymbols.back();
+
+ bool firstHorizontal = true;
+ for (const auto& symbol : symbolInstance.horizontalGlyphQuads) {
+ size_t index = addSymbol(
+ bucket->text, sizeData, symbol,
+ symbolInstance.anchor, horizontalSymbol);
+ if (firstHorizontal) {
+ horizontalSymbol.vertexStartIndex = index;
+ firstHorizontal = false;
+ }
+ }
+
+ if (symbolInstance.writingModes & WritingModeType::Vertical) {
bucket->text.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
- symbolInstance.textOffset, placementZoom, useVerticalMode, symbolInstance.line);
-
- for (const auto& symbol : symbolInstance.glyphQuads) {
- addSymbol(
- bucket->text, sizeData, symbol, placementZoom,
- keepUpright, textPlacement, symbolInstance.anchor, bucket->text.placedSymbols.back());
+ symbolInstance.textOffset, WritingModeType::Vertical, symbolInstance.line, CalculateTileDistances(symbolInstance.line, symbolInstance.anchor));
+ symbolInstance.placedVerticalTextIndex = bucket->text.placedSymbols.size() - 1;
+
+ PlacedSymbol& verticalSymbol = bucket->text.placedSymbols.back();
+ bool firstVertical = true;
+
+ for (const auto& symbol : symbolInstance.verticalGlyphQuads) {
+ size_t index = addSymbol(
+ bucket->text, sizeData, symbol,
+ symbolInstance.anchor, verticalSymbol);
+
+ if (firstVertical) {
+ verticalSymbol.vertexStartIndex = index;
+ firstVertical = false;
+ }
}
}
}
if (hasIcon) {
- const float placementZoom = util::max(util::log2(iconScale) + zoom, 0.0f);
- collisionTile.insertFeature(symbolInstance.iconCollisionFeature, iconScale, layout.get<IconIgnorePlacement>());
- if (iconScale < collisionTile.maxScale && symbolInstance.iconQuad) {
+ if (symbolInstance.iconQuad) {
const Range<float> sizeData = bucket->iconSizeBinder->getVertexSizeData(feature);
bucket->icon.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max,
- symbolInstance.iconOffset, placementZoom, false, symbolInstance.line);
- addSymbol(
- bucket->icon, sizeData, *symbolInstance.iconQuad, placementZoom,
- keepUpright, iconPlacement, symbolInstance.anchor, bucket->icon.placedSymbols.back());
+ symbolInstance.iconOffset, WritingModeType::None, symbolInstance.line, std::vector<float>());
+ symbolInstance.placedIconIndex = bucket->icon.placedSymbols.size() - 1;
+ PlacedSymbol& iconSymbol = bucket->icon.placedSymbols.back();
+ iconSymbol.vertexStartIndex = addSymbol(
+ bucket->icon, sizeData, *symbolInstance.iconQuad,
+ symbolInstance.anchor, iconSymbol);
}
}
@@ -503,20 +489,17 @@ std::unique_ptr<SymbolBucket> SymbolLayout::place(CollisionTile& collisionTile)
}
}
- if (collisionTile.config.debug) {
- addToDebugBuffers(collisionTile, *bucket);
+ if (showCollisionBoxes) {
+ addToDebugBuffers(*bucket);
}
return bucket;
}
template <typename Buffer>
-void SymbolLayout::addSymbol(Buffer& buffer,
+size_t SymbolLayout::addSymbol(Buffer& buffer,
const Range<float> sizeData,
const SymbolQuad& symbol,
- const float placementZoom,
- const bool keepUpright,
- const style::SymbolPlacementType placement,
const Anchor& labelAnchor,
PlacedSymbol& placedSymbol) {
constexpr const uint16_t vertexLength = 4;
@@ -527,11 +510,6 @@ void SymbolLayout::addSymbol(Buffer& buffer,
const auto &br = symbol.br;
const auto &tex = symbol.tex;
- if (placement == style::SymbolPlacementType::Line && keepUpright) {
- // drop incorrectly oriented glyphs
- if ((symbol.writingMode == WritingModeType::Vertical) != placedSymbol.useVerticalMode) return;
- }
-
if (buffer.segments.empty() || buffer.segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
buffer.segments.emplace_back(buffer.vertices.vertexSize(), buffer.triangles.indexSize());
}
@@ -548,11 +526,19 @@ void SymbolLayout::addSymbol(Buffer& buffer,
buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, bl, symbol.glyphOffset.y, tex.x, tex.y + tex.h, sizeData));
buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, br, symbol.glyphOffset.y, tex.x + tex.w, tex.y + tex.h, sizeData));
- auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(labelAnchor.point, 0, placementZoom);
+ // Dynamic/Opacity vertices are initialized so that the vertex count always agrees with
+ // the layout vertex buffer, but they will always be updated before rendering happens
+ auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(labelAnchor.point, 0);
buffer.dynamicVertices.emplace_back(dynamicVertex);
buffer.dynamicVertices.emplace_back(dynamicVertex);
buffer.dynamicVertices.emplace_back(dynamicVertex);
buffer.dynamicVertices.emplace_back(dynamicVertex);
+
+ auto opacityVertex = SymbolOpacityAttributes::vertex(1.0, 1.0);
+ buffer.opacityVertices.emplace_back(opacityVertex);
+ buffer.opacityVertices.emplace_back(opacityVertex);
+ buffer.opacityVertices.emplace_back(opacityVertex);
+ buffer.opacityVertices.emplace_back(opacityVertex);
// add the two triangles, referencing the four coordinates we just inserted.
buffer.triangles.emplace_back(index + 0, index + 1, index + 2);
@@ -562,54 +548,62 @@ void SymbolLayout::addSymbol(Buffer& buffer,
segment.indexLength += 6;
placedSymbol.glyphOffsets.push_back(symbol.glyphOffset.x);
+
+ return index;
}
-void SymbolLayout::addToDebugBuffers(CollisionTile& collisionTile, SymbolBucket& bucket) {
+void SymbolLayout::addToDebugBuffers(SymbolBucket& bucket) {
if (!hasSymbolInstances()) {
return;
}
- const float yStretch = collisionTile.yStretch;
-
- auto& collisionBox = bucket.collisionBox;
-
for (const SymbolInstance &symbolInstance : symbolInstances) {
auto populateCollisionBox = [&](const auto& feature) {
+ SymbolBucket::CollisionBuffer& collisionBuffer = feature.alongLine ?
+ static_cast<SymbolBucket::CollisionBuffer&>(bucket.collisionCircle) :
+ static_cast<SymbolBucket::CollisionBuffer&>(bucket.collisionBox);
for (const CollisionBox &box : feature.boxes) {
auto& anchor = box.anchor;
- Point<float> tl{box.x1, box.y1 * yStretch};
- Point<float> tr{box.x2, box.y1 * yStretch};
- Point<float> bl{box.x1, box.y2 * yStretch};
- Point<float> br{box.x2, box.y2 * yStretch};
- tl = util::matrixMultiply(collisionTile.reverseRotationMatrix, tl);
- tr = util::matrixMultiply(collisionTile.reverseRotationMatrix, tr);
- bl = util::matrixMultiply(collisionTile.reverseRotationMatrix, bl);
- br = util::matrixMultiply(collisionTile.reverseRotationMatrix, br);
-
- const float maxZoom = util::clamp(zoom + util::log2(box.maxScale), util::MIN_ZOOM_F, util::MAX_ZOOM_F);
- const float placementZoom = util::clamp(zoom + util::log2(box.placementScale), util::MIN_ZOOM_F, util::MAX_ZOOM_F);
+ Point<float> tl{box.x1, box.y1};
+ Point<float> tr{box.x2, box.y1};
+ Point<float> bl{box.x1, box.y2};
+ Point<float> br{box.x2, box.y2};
static constexpr std::size_t vertexLength = 4;
- static constexpr std::size_t indexLength = 8;
+ const std::size_t indexLength = feature.alongLine ? 6 : 8;
- if (collisionBox.segments.empty() || collisionBox.segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
- collisionBox.segments.emplace_back(collisionBox.vertices.vertexSize(), collisionBox.lines.indexSize());
+ if (collisionBuffer.segments.empty() || collisionBuffer.segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ collisionBuffer.segments.emplace_back(collisionBuffer.vertices.vertexSize(),
+ feature.alongLine? bucket.collisionCircle.triangles.indexSize() : bucket.collisionBox.lines.indexSize());
}
- auto& segment = collisionBox.segments.back();
+ auto& segment = collisionBuffer.segments.back();
uint16_t index = segment.vertexLength;
- collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tl, maxZoom, placementZoom));
- collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tr, maxZoom, placementZoom));
- collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, br, maxZoom, placementZoom));
- collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, bl, maxZoom, placementZoom));
-
- collisionBox.lines.emplace_back(index + 0, index + 1);
- collisionBox.lines.emplace_back(index + 1, index + 2);
- collisionBox.lines.emplace_back(index + 2, index + 3);
- collisionBox.lines.emplace_back(index + 3, index + 0);
+ collisionBuffer.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tl));
+ collisionBuffer.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tr));
+ collisionBuffer.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, br));
+ collisionBuffer.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, bl));
+
+ // Dynamic vertices are initialized so that the vertex count always agrees with
+ // the layout vertex buffer, but they will always be updated before rendering happens
+ auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(false, false);
+ collisionBuffer.dynamicVertices.emplace_back(dynamicVertex);
+ collisionBuffer.dynamicVertices.emplace_back(dynamicVertex);
+ collisionBuffer.dynamicVertices.emplace_back(dynamicVertex);
+ collisionBuffer.dynamicVertices.emplace_back(dynamicVertex);
+
+ if (feature.alongLine) {
+ bucket.collisionCircle.triangles.emplace_back(index, index + 1, index + 2);
+ bucket.collisionCircle.triangles.emplace_back(index, index + 2, index + 3);
+ } else {
+ bucket.collisionBox.lines.emplace_back(index + 0, index + 1);
+ bucket.collisionBox.lines.emplace_back(index + 1, index + 2);
+ bucket.collisionBox.lines.emplace_back(index + 2, index + 3);
+ bucket.collisionBox.lines.emplace_back(index + 3, index + 0);
+ }
segment.vertexLength += vertexLength;
segment.indexLength += indexLength;
diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp
index 90f5b3c91d..43b577859f 100644
--- a/src/mbgl/layout/symbol_layout.hpp
+++ b/src/mbgl/layout/symbol_layout.hpp
@@ -16,7 +16,6 @@
namespace mbgl {
class BucketParameters;
-class CollisionTile;
class SymbolBucket;
class Anchor;
class RenderLayer;
@@ -37,13 +36,16 @@ public:
void prepare(const GlyphMap&, const GlyphPositions&,
const ImageMap&, const ImagePositions&);
- std::unique_ptr<SymbolBucket> place(CollisionTile&);
+ std::unique_ptr<SymbolBucket> place(const bool showCollisionBoxes);
bool hasSymbolInstances() const;
std::map<std::string,
std::pair<style::IconPaintProperties::PossiblyEvaluated, style::TextPaintProperties::PossiblyEvaluated>> layerPaintProperties;
+ const std::string bucketLeaderID;
+ std::vector<SymbolInstance> symbolInstances;
+
private:
void addFeature(const size_t,
const SymbolFeature&,
@@ -54,23 +56,19 @@ private:
bool anchorIsTooClose(const std::u16string& text, const float repeatDistance, const Anchor&);
std::map<std::u16string, std::vector<Anchor>> compareText;
- void addToDebugBuffers(CollisionTile&, SymbolBucket&);
+ void addToDebugBuffers(SymbolBucket&);
// Adds placed items to the buffer.
template <typename Buffer>
- void addSymbol(Buffer&,
+ size_t addSymbol(Buffer&,
const Range<float> sizeData,
const SymbolQuad&,
- float scale,
- const bool keepUpright,
- const style::SymbolPlacementType,
const Anchor& labelAnchor,
PlacedSymbol& placedSymbol);
// Stores the layer so that we can hold on to GeometryTileFeature instances in SymbolFeature,
// which may reference data from this object.
const std::unique_ptr<GeometryTileLayer> sourceLayer;
- const std::string bucketName;
const float overscaling;
const float zoom;
const MapMode mode;
@@ -87,7 +85,6 @@ private:
style::TextSize::UnevaluatedType textSize;
style::IconSize::UnevaluatedType iconSize;
- std::vector<SymbolInstance> symbolInstances;
std::vector<SymbolFeature> features;
BiDi bidi; // Consider moving this up to geometry tile worker to reduce reinstantiation costs; use of BiDi/ubiditransform object must be constrained to one thread
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp
index d97bfb1ac0..ef669c6e19 100644
--- a/src/mbgl/layout/symbol_projection.cpp
+++ b/src/mbgl/layout/symbol_projection.cpp
@@ -3,7 +3,6 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
-#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/math.hpp>
@@ -93,9 +92,6 @@ namespace mbgl {
return m;
}
-
- typedef std::pair<Point<float>,float> PointAndCameraDistance;
-
PointAndCameraDistance project(const Point<float>& point, const mat4& matrix) {
vec4 pos = {{ point.x, point.y, 0, 1 }};
matrix::transformMat4(pos, pos, matrix);
@@ -114,7 +110,7 @@ namespace mbgl {
}
}
- bool isVisible(const vec4& anchorPos, const float placementZoom, const std::array<double, 2>& clippingBuffer, const FrameHistory& frameHistory) {
+ bool isVisible(const vec4& anchorPos, const std::array<double, 2>& clippingBuffer) {
const float x = anchorPos[0] / anchorPos[3];
const float y = anchorPos[1] / anchorPos[3];
const bool inPaddedViewport = (
@@ -122,12 +118,12 @@ namespace mbgl {
x <= clippingBuffer[0] &&
y >= -clippingBuffer[1] &&
y <= clippingBuffer[1]);
- return inPaddedViewport && frameHistory.isVisible(placementZoom);
+ return inPaddedViewport;
}
- void addDynamicAttributes(const Point<float>& anchorPoint, const float angle, const float placementZoom,
+ void addDynamicAttributes(const Point<float>& anchorPoint, const float angle,
gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) {
- auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(anchorPoint, angle, placementZoom);
+ auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(anchorPoint, angle);
dynamicVertexArray.emplace_back(dynamicVertex);
dynamicVertexArray.emplace_back(dynamicVertex);
dynamicVertexArray.emplace_back(dynamicVertex);
@@ -137,20 +133,15 @@ namespace mbgl {
void hideGlyphs(size_t numGlyphs, gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) {
const Point<float> offscreenPoint = { -INFINITY, -INFINITY };
for (size_t i = 0; i < numGlyphs; i++) {
- addDynamicAttributes(offscreenPoint, 0, 25, dynamicVertexArray);
+ addDynamicAttributes(offscreenPoint, 0, dynamicVertexArray);
}
}
- struct PlacedGlyph {
- PlacedGlyph(Point<float> point_, float angle_) : point(point_), angle(angle_) {}
- Point<float> point;
- float angle;
- };
-
enum PlacementResult {
OK,
NotEnoughRoom,
- NeedsFlipping
+ NeedsFlipping,
+ UseVertical
};
Point<float> projectTruncatedLineSegment(const Point<float>& previousTilePoint, const Point<float>& currentTilePoint, const Point<float>& previousProjectedPoint, const float minimumLength, const mat4& projectionMatrix) {
@@ -165,7 +156,7 @@ namespace mbgl {
}
optional<PlacedGlyph> placeGlyphAlongLine(const float offsetX, const float lineOffsetX, const float lineOffsetY, const bool flip,
- const Point<float>& projectedAnchorPoint, const Point<float>& tileAnchorPoint, const uint16_t anchorSegment, const GeometryCoordinates& line, const mat4& labelPlaneMatrix) {
+ const Point<float>& projectedAnchorPoint, const Point<float>& tileAnchorPoint, const uint16_t anchorSegment, const GeometryCoordinates& line, const std::vector<float>& tileDistances, const mat4& labelPlaneMatrix, const bool returnTileDistance) {
const float combinedOffsetX = flip ?
offsetX - lineOffsetX :
@@ -185,6 +176,7 @@ namespace mbgl {
int32_t currentIndex = dir > 0 ? anchorSegment : anchorSegment + 1;
+ const int32_t initialIndex = currentIndex;
Point<float> current = projectedAnchorPoint;
Point<float> prev = projectedAnchorPoint;
float distanceToPrev = 0.0;
@@ -195,7 +187,9 @@ namespace mbgl {
currentIndex += dir;
// offset does not fit on the projected line
- if (currentIndex < 0 || currentIndex >= static_cast<int32_t>(line.size())) return {};
+ if (currentIndex < 0 || currentIndex >= static_cast<int32_t>(line.size())) {
+ return {};
+ }
prev = current;
PointAndCameraDistance projection = project(convertPoint<float>(line.at(currentIndex)), labelPlaneMatrix);
@@ -225,7 +219,66 @@ namespace mbgl {
const float segmentAngle = angle + std::atan2(current.y - prev.y, current.x - prev.x);
- return {{ p, segmentAngle }};
+ return {{
+ p,
+ segmentAngle,
+ returnTileDistance ?
+ TileDistance(
+ (currentIndex - dir) == initialIndex ? 0 : tileDistances[currentIndex - dir],
+ absOffsetX - distanceToPrev
+ ) :
+ optional<TileDistance>()
+ }};
+ }
+
+ optional<std::pair<PlacedGlyph, PlacedGlyph>> placeFirstAndLastGlyph(const float fontScale,
+ const float lineOffsetX,
+ const float lineOffsetY,
+ const bool flip,
+ const Point<float>& anchorPoint,
+ const Point<float>& tileAnchorPoint,
+ const PlacedSymbol& symbol,
+ const mat4& labelPlaneMatrix,
+ const bool returnTileDistance) {
+ if (symbol.glyphOffsets.empty()) {
+ assert(false);
+ return optional<std::pair<PlacedGlyph, PlacedGlyph>>();
+ }
+
+ const float firstGlyphOffset = symbol.glyphOffsets.front();
+ const float lastGlyphOffset = symbol.glyphOffsets.back();;
+
+ optional<PlacedGlyph> firstPlacedGlyph = placeGlyphAlongLine(fontScale * firstGlyphOffset, lineOffsetX, lineOffsetY, flip, anchorPoint, tileAnchorPoint, symbol.segment, symbol.line, symbol.tileDistances, labelPlaneMatrix, returnTileDistance);
+ if (!firstPlacedGlyph)
+ return optional<std::pair<PlacedGlyph, PlacedGlyph>>();
+
+ optional<PlacedGlyph> lastPlacedGlyph = placeGlyphAlongLine(fontScale * lastGlyphOffset, lineOffsetX, lineOffsetY, flip, anchorPoint, tileAnchorPoint, symbol.segment, symbol.line, symbol.tileDistances, labelPlaneMatrix, returnTileDistance);
+ if (!lastPlacedGlyph)
+ return optional<std::pair<PlacedGlyph, PlacedGlyph>>();
+
+ return std::make_pair(*firstPlacedGlyph, *lastPlacedGlyph);
+ }
+
+ optional<PlacementResult> requiresOrientationChange(const WritingModeType writingModes, const Point<float>& firstPoint, const Point<float>& lastPoint, const float aspectRatio) {
+ if (writingModes == (WritingModeType::Horizontal | WritingModeType::Vertical)) {
+ // On top of choosing whether to flip, choose whether to render this version of the glyphs or the alternate
+ // vertical glyphs. We can't just filter out vertical glyphs in the horizontal range because the horizontal
+ // and vertical versions can have slightly different projections which could lead to angles where both or
+ // neither showed.
+ auto rise = std::abs(lastPoint.y - firstPoint.y);
+ auto run = std::abs(lastPoint.x - firstPoint.x) * aspectRatio;
+ if (rise > run) {
+ return PlacementResult::UseVertical;
+ }
+ }
+
+ if ((writingModes == WritingModeType::Vertical) ?
+ (firstPoint.y < lastPoint.y) :
+ (firstPoint.x > lastPoint.x)) {
+ // Includes "horizontalOnly" case for labels without vertical glyphs
+ return PlacementResult::NeedsFlipping;
+ }
+ return {};
}
PlacementResult placeGlyphsAlongLine(const PlacedSymbol& symbol,
@@ -236,7 +289,8 @@ namespace mbgl {
const mat4& labelPlaneMatrix,
const mat4& glCoordMatrix,
gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray,
- const Point<float>& projectedAnchorPoint) {
+ const Point<float>& projectedAnchorPoint,
+ const float aspectRatio) {
const float fontScale = fontSize / 24.0;
const float lineOffsetX = symbol.lineOffset[0] * fontSize;
const float lineOffsetY = symbol.lineOffset[1] * fontSize;
@@ -244,33 +298,30 @@ namespace mbgl {
std::vector<PlacedGlyph> placedGlyphs;
if (symbol.glyphOffsets.size() > 1) {
- const float firstGlyphOffset = symbol.glyphOffsets.front();
- const float lastGlyphOffset = symbol.glyphOffsets.back();
-
- optional<PlacedGlyph> firstPlacedGlyph = placeGlyphAlongLine(fontScale * firstGlyphOffset, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
- if (!firstPlacedGlyph)
- return PlacementResult::NotEnoughRoom;
-
- optional<PlacedGlyph> lastPlacedGlyph = placeGlyphAlongLine(fontScale * lastGlyphOffset, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
- if (!lastPlacedGlyph)
+ const optional<std::pair<PlacedGlyph, PlacedGlyph>> firstAndLastGlyph =
+ placeFirstAndLastGlyph(fontScale, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol, labelPlaneMatrix, false);
+ if (!firstAndLastGlyph) {
return PlacementResult::NotEnoughRoom;
+ }
- const Point<float> firstPoint = project(firstPlacedGlyph->point, glCoordMatrix).first;
- const Point<float> lastPoint = project(lastPlacedGlyph->point, glCoordMatrix).first;
+ const Point<float> firstPoint = project(firstAndLastGlyph->first.point, glCoordMatrix).first;
+ const Point<float> lastPoint = project(firstAndLastGlyph->second.point, glCoordMatrix).first;
- if (keepUpright && !flip &&
- (symbol.useVerticalMode ? firstPoint.y < lastPoint.y : firstPoint.x > lastPoint.x)) {
- return PlacementResult::NeedsFlipping;
+ if (keepUpright && !flip) {
+ auto orientationChange = requiresOrientationChange(symbol.writingModes, firstPoint, lastPoint, aspectRatio);
+ if (orientationChange) {
+ return *orientationChange;
+ }
}
- placedGlyphs.push_back(*firstPlacedGlyph);
+ placedGlyphs.push_back(firstAndLastGlyph->first);
for (size_t glyphIndex = 1; glyphIndex < symbol.glyphOffsets.size() - 1; glyphIndex++) {
const float glyphOffsetX = symbol.glyphOffsets[glyphIndex];
// Since first and last glyph fit on the line, we're sure that the rest of the glyphs can be placed
- auto placedGlyph = placeGlyphAlongLine(glyphOffsetX * fontScale, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
+ auto placedGlyph = placeGlyphAlongLine(glyphOffsetX * fontScale, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment, symbol.line, symbol.tileDistances, labelPlaneMatrix, false);
placedGlyphs.push_back(*placedGlyph);
}
- placedGlyphs.push_back(*lastPlacedGlyph);
+ placedGlyphs.push_back(firstAndLastGlyph->second);
} else if (symbol.glyphOffsets.size() == 1) {
// Only a single glyph to place
// So, determine whether to flip based on projected angle of the line segment it's on
@@ -285,13 +336,14 @@ namespace mbgl {
projectedVertex.first :
projectTruncatedLineSegment(symbol.anchorPoint,tileSegmentEnd, a, 1, posMatrix);
- if (symbol.useVerticalMode ? b.y > a.y : b.x < a.x) {
- return PlacementResult::NeedsFlipping;
+ auto orientationChange = requiresOrientationChange(symbol.writingModes, a, b, aspectRatio);
+ if (orientationChange) {
+ return *orientationChange;
}
}
const float glyphOffsetX = symbol.glyphOffsets.front();
optional<PlacedGlyph> singleGlyph = placeGlyphAlongLine(fontScale * glyphOffsetX, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment,
- symbol.line, labelPlaneMatrix);
+ symbol.line, symbol.tileDistances, labelPlaneMatrix, false);
if (!singleGlyph)
return PlacementResult::NotEnoughRoom;
@@ -301,7 +353,7 @@ namespace mbgl {
// The number of placedGlyphs must equal the number of glyphOffsets, which must correspond to the number of glyph vertices
// There may be 0 glyphs here, if a label consists entirely of glyphs that have 0x0 dimensions
for (auto& placedGlyph : placedGlyphs) {
- addDynamicAttributes(placedGlyph.point, placedGlyph.angle, symbol.placementZoom, dynamicVertexArray);
+ addDynamicAttributes(placedGlyph.point, placedGlyph.angle, dynamicVertexArray);
}
return PlacementResult::OK;
@@ -310,7 +362,7 @@ namespace mbgl {
void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
const mat4& posMatrix, const style::SymbolPropertyValues& values,
- const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state, const FrameHistory& frameHistory) {
+ const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state) {
const ZoomEvaluatedSize partiallyEvaluatedSize = sizeBinder.evaluateForZoom(state.getZoom());
@@ -326,19 +378,31 @@ namespace mbgl {
const mat4 glCoordMatrix = getGlCoordMatrix(posMatrix, pitchWithMap, rotateWithMap, state, pixelsToTileUnits);
dynamicVertexArray.clear();
+
+ bool useVertical = false;
for (auto& placedSymbol : placedSymbols) {
+ // Don't do calculations for vertical glyphs unless the previous symbol was horizontal
+ // and we determined that vertical glyphs were necessary.
+ // Also don't do calculations for symbols that are collided and fully faded out
+ if (placedSymbol.hidden || (placedSymbol.writingModes == WritingModeType::Vertical && !useVertical)) {
+ hideGlyphs(placedSymbol.glyphOffsets.size(), dynamicVertexArray);
+ continue;
+ }
+ // Awkward... but we're counting on the paired "vertical" symbol coming immediately after its horizontal counterpart
+ useVertical = false;
+
vec4 anchorPos = {{ placedSymbol.anchorPoint.x, placedSymbol.anchorPoint.y, 0, 1 }};
matrix::transformMat4(anchorPos, anchorPos, posMatrix);
// Don't bother calculating the correct point for invisible labels.
- if (!isVisible(anchorPos, placedSymbol.placementZoom, clippingBuffer, frameHistory)) {
+ if (!isVisible(anchorPos, clippingBuffer)) {
hideGlyphs(placedSymbol.glyphOffsets.size(), dynamicVertexArray);
continue;
}
const float cameraToAnchorDistance = anchorPos[3];
- const float perspectiveRatio = 1 + 0.5 * ((cameraToAnchorDistance / state.getCameraToCenterDistance()) - 1.0);
+ const float perspectiveRatio = 0.5 + 0.5 * (cameraToAnchorDistance / state.getCameraToCenterDistance());
const float fontSize = evaluateSizeForFeature(partiallyEvaluatedSize, placedSymbol);
const float pitchScaledFontSize = values.pitchAlignment == style::AlignmentType::Map ?
@@ -347,11 +411,13 @@ namespace mbgl {
const Point<float> anchorPoint = project(placedSymbol.anchorPoint, labelPlaneMatrix).first;
- PlacementResult placeUnflipped = placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, false /*unflipped*/, values.keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, dynamicVertexArray, anchorPoint);
+ PlacementResult placeUnflipped = placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, false /*unflipped*/, values.keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, dynamicVertexArray, anchorPoint, state.getSize().aspectRatio());
+
+ useVertical = placeUnflipped == PlacementResult::UseVertical;
- if (placeUnflipped == PlacementResult::NotEnoughRoom ||
+ if (placeUnflipped == PlacementResult::NotEnoughRoom || useVertical ||
(placeUnflipped == PlacementResult::NeedsFlipping &&
- placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, true /*flipped*/, values.keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, dynamicVertexArray, anchorPoint) == PlacementResult::NotEnoughRoom)) {
+ placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, true /*flipped*/, values.keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, dynamicVertexArray, anchorPoint, state.getSize().aspectRatio()) == PlacementResult::NotEnoughRoom)) {
hideGlyphs(placedSymbol.glyphOffsets.size(), dynamicVertexArray);
}
}
diff --git a/src/mbgl/layout/symbol_projection.hpp b/src/mbgl/layout/symbol_projection.hpp
index 2652fe7ace..3e57d162fd 100644
--- a/src/mbgl/layout/symbol_projection.hpp
+++ b/src/mbgl/layout/symbol_projection.hpp
@@ -8,18 +8,56 @@ namespace mbgl {
class TransformState;
class RenderTile;
- class FrameHistory;
class SymbolSizeBinder;
class PlacedSymbol;
namespace style {
class SymbolPropertyValues;
} // end namespace style
+
+ struct TileDistance {
+ TileDistance(float prevTileDistance_, float lastSegmentViewportDistance_)
+ : prevTileDistance(prevTileDistance_), lastSegmentViewportDistance(lastSegmentViewportDistance_)
+ {}
+ float prevTileDistance;
+ float lastSegmentViewportDistance;
+ };
+
+ struct PlacedGlyph {
+ PlacedGlyph() = default;
+ PlacedGlyph(Point<float> point_, float angle_, optional<TileDistance> tileDistance_)
+ : point(point_), angle(angle_), tileDistance(std::move(tileDistance_))
+ {}
+ PlacedGlyph(PlacedGlyph&& other) noexcept
+ : point(std::move(other.point)), angle(other.angle), tileDistance(std::move(other.tileDistance))
+ {}
+ PlacedGlyph(const PlacedGlyph& other)
+ : point(std::move(other.point)), angle(other.angle), tileDistance(std::move(other.tileDistance))
+ {}
+ Point<float> point;
+ float angle;
+ optional<TileDistance> tileDistance;
+ };
+
+ float evaluateSizeForFeature(const ZoomEvaluatedSize& zoomEvaluatedSize, const PlacedSymbol& placedSymbol);
mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits);
+
+ using PointAndCameraDistance = std::pair<Point<float>,float>;
+ PointAndCameraDistance project(const Point<float>& point, const mat4& matrix);
void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>&, const std::vector<PlacedSymbol>&,
const mat4& posMatrix, const style::SymbolPropertyValues&,
- const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&, const FrameHistory& frameHistory);
+ const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&);
+
+ optional<std::pair<PlacedGlyph, PlacedGlyph>> placeFirstAndLastGlyph(const float fontScale,
+ const float lineOffsetX,
+ const float lineOffsetY,
+ const bool flip,
+ const Point<float>& anchorPoint,
+ const Point<float>& tileAnchorPoint,
+ const PlacedSymbol& symbol,
+ const mat4& labelPlaneMatrix,
+ const bool returnTileDistance);
} // end namespace mbgl
diff --git a/src/mbgl/map/map.cpp b/src/mbgl/map/map.cpp
index 5e5063905e..d81544eed5 100644
--- a/src/mbgl/map/map.cpp
+++ b/src/mbgl/map/map.cpp
@@ -149,8 +149,8 @@ void Map::renderStill(StillImageCallback callback) {
return;
}
- if (impl->mode != MapMode::Still) {
- callback(std::make_exception_ptr(util::MisuseException("Map is not in still image render mode")));
+ if (impl->mode != MapMode::Static && impl->mode != MapMode::Tile) {
+ callback(std::make_exception_ptr(util::MisuseException("Map is not in static or tile image render modes")));
return;
}
@@ -446,7 +446,6 @@ CameraOptions Map::cameraForGeometry(const Geometry<double>& geometry, const Edg
latLngs.push_back({ pt.y, pt.x });
});
return cameraForLatLngs(latLngs, padding, bearing);
-
}
LatLngBounds Map::latLngBoundsForCamera(const CameraOptions& camera) const {
@@ -617,6 +616,35 @@ ViewportMode Map::getViewportMode() const {
return impl->transform.getViewportMode();
}
+#pragma mark - Projection mode
+
+void Map::setAxonometric(bool axonometric) {
+ impl->transform.setAxonometric(axonometric);
+ impl->onUpdate();
+}
+
+bool Map::getAxonometric() const {
+ return impl->transform.getAxonometric();
+}
+
+void Map::setXSkew(double xSkew) {
+ impl->transform.setXSkew(xSkew);
+ impl->onUpdate();
+}
+
+double Map::getXSkew() const {
+ return impl->transform.getXSkew();
+}
+
+void Map::setYSkew(double ySkew) {
+ impl->transform.setYSkew(ySkew);
+ impl->onUpdate();
+}
+
+double Map::getYSkew() const {
+ return impl->transform.getYSkew();
+}
+
#pragma mark - Projection
ScreenCoordinate Map::pixelForLatLng(const LatLng& latLng) const {
@@ -719,6 +747,11 @@ void Map::Impl::onInvalidate() {
}
void Map::Impl::onUpdate() {
+ // Don't load/render anything in still mode until explicitly requested.
+ if (mode != MapMode::Continuous && !stillImageRequest) {
+ return;
+ }
+
TimePoint timePoint = mode == MapMode::Continuous ? Clock::now() : Clock::time_point::max();
transform.updateTransitions(timePoint);
@@ -765,7 +798,7 @@ void Map::Impl::onStyleError(std::exception_ptr error) {
}
void Map::Impl::onResourceError(std::exception_ptr error) {
- if (mode == MapMode::Still && stillImageRequest) {
+ if (mode != MapMode::Continuous && stillImageRequest) {
auto request = std::move(stillImageRequest);
request->callback(error);
}
diff --git a/src/mbgl/map/transform.cpp b/src/mbgl/map/transform.cpp
index 2bb25af28f..105adf0400 100644
--- a/src/mbgl/map/transform.cpp
+++ b/src/mbgl/map/transform.cpp
@@ -527,6 +527,32 @@ ViewportMode Transform::getViewportMode() const {
return state.getViewportMode();
}
+#pragma mark - Projection mode
+
+void Transform::setAxonometric(bool axonometric) {
+ state.axonometric = axonometric;
+}
+
+bool Transform::getAxonometric() const {
+ return state.axonometric;
+}
+
+void Transform::setXSkew(double xSkew) {
+ state.xSkew = xSkew;
+}
+
+double Transform::getXSkew() const {
+ return state.xSkew;
+}
+
+void Transform::setYSkew(double ySkew) {
+ state.ySkew = ySkew;
+}
+
+double Transform::getYSkew() const {
+ return state.ySkew;
+}
+
#pragma mark - Transition
void Transform::startTransition(const CameraOptions& camera,
diff --git a/src/mbgl/map/transform.hpp b/src/mbgl/map/transform.hpp
index 749228bdf5..d429c57661 100644
--- a/src/mbgl/map/transform.hpp
+++ b/src/mbgl/map/transform.hpp
@@ -125,6 +125,14 @@ public:
void setViewportMode(ViewportMode);
ViewportMode getViewportMode() const;
+ // Projection mode
+ void setAxonometric(bool);
+ bool getAxonometric() const;
+ void setXSkew(double xSkew);
+ double getXSkew() const;
+ void setYSkew(double ySkew);
+ double getYSkew() const;
+
// Transitions
bool inTransition() const;
void updateTransitions(const TimePoint& now);
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp
index d1a320beae..a85b251fb4 100644
--- a/src/mbgl/map/transform_state.cpp
+++ b/src/mbgl/map/transform_state.cpp
@@ -27,7 +27,7 @@ void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) cons
matrix::scale(matrix, matrix, s / util::EXTENT, s / util::EXTENT, 1);
}
-void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const {
+void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligned) const {
if (size.isEmpty()) {
return;
}
@@ -63,11 +63,35 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const {
matrix::rotate_z(projMatrix, projMatrix, getAngle() + getNorthOrientationAngle());
- matrix::translate(projMatrix, projMatrix, pixel_x() - size.width / 2.0f,
- pixel_y() - size.height / 2.0f, 0);
+ const double dx = pixel_x() - size.width / 2.0f, dy = pixel_y() - size.height / 2.0f;
+ matrix::translate(projMatrix, projMatrix, dx, dy, 0);
+
+ if (axonometric) {
+ // mat[11] controls perspective
+ projMatrix[11] = 0;
+
+ // mat[8], mat[9] control x-skew, y-skew
+ projMatrix[8] = xSkew;
+ projMatrix[9] = ySkew;
+ }
matrix::scale(projMatrix, projMatrix, 1, 1,
1.0 / Projection::getMetersPerPixelAtLatitude(getLatLng(LatLng::Unwrapped).latitude(), getZoom()));
+
+ // Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
+ // We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
+ // coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
+ // is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
+ // of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
+ // it is always <= 0.5 pixels.
+ if (aligned) {
+ const float xShift = float(size.width % 2) / 2, yShift = float(size.height % 2) / 2;
+ const double angleCos = std::cos(angle), angleSin = std::sin(angle);
+ double devNull;
+ const float dxa = -std::modf(dx, &devNull) + angleCos * xShift + angleSin * yShift;
+ const float dya = -std::modf(dy, &devNull) + angleCos * yShift + angleSin * xShift;
+ matrix::translate(projMatrix, projMatrix, dxa > 0.5 ? dxa - 1 : dxa, dya > 0.5 ? dya - 1 : dya, 0);
+ }
}
#pragma mark - Dimensions
@@ -397,4 +421,17 @@ float TransformState::getCameraToTileDistance(const UnwrappedTileID& tileID) con
return projectedCenter[3];
}
+float TransformState::maxPitchScaleFactor() const {
+ if (size.isEmpty()) {
+ return {};
+ }
+ auto latLng = screenCoordinateToLatLng({ 0, static_cast<float>(getSize().height) });
+ mat4 mat = coordinatePointMatrix(getZoom());
+ Point<double> pt = Projection::project(latLng, scale) / double(util::tileSize);
+ vec4 p = {{ pt.x, pt.y, 0, 1 }};
+ vec4 topPoint;
+ matrix::transformMat4(topPoint, p, mat);
+ return topPoint[3] / getCameraToCenterDistance();
+}
+
} // namespace mbgl
diff --git a/src/mbgl/map/transform_state.hpp b/src/mbgl/map/transform_state.hpp
index 59522d89fd..b6f8ae4424 100644
--- a/src/mbgl/map/transform_state.hpp
+++ b/src/mbgl/map/transform_state.hpp
@@ -25,7 +25,7 @@ public:
// Matrix
void matrixFor(mat4&, const UnwrappedTileID&) const;
- void getProjMatrix(mat4& matrix, uint16_t nearZ = 1) const;
+ void getProjMatrix(mat4& matrix, uint16_t nearZ = 1, bool aligned = false) const;
// Dimensions
Size getSize() const;
@@ -87,6 +87,7 @@ public:
}
float getCameraToTileDistance(const UnwrappedTileID&) const;
+ float maxPitchScaleFactor() const;
private:
bool rotatedNorth() const;
@@ -134,6 +135,9 @@ private:
// `fov = 2 * arctan((height / 2) / (height * 1.5))`
double fov = 0.6435011087932844;
double pitch = 0.0;
+ double xSkew = 0.0;
+ double ySkew = 1.0;
+ bool axonometric = false;
// cache values for spherical mercator math
double Bc = Projection::worldSize(scale) / util::DEGREES_MAX;
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index d023ec7d83..c677c84d5d 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -28,8 +28,9 @@ MBGL_DEFINE_ATTRIBUTE(float, 3, a_projected_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_label_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
-MBGL_DEFINE_ATTRIBUTE(int16_t, 3, a_normal);
-MBGL_DEFINE_ATTRIBUTE(uint16_t, 1, a_edgedistance);
+MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_normal_ed);
+MBGL_DEFINE_ATTRIBUTE(uint8_t, 1, a_fade_opacity);
+MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
template <typename T, std::size_t N>
struct a_data {
@@ -141,5 +142,15 @@ struct a_halo_blur {
using Type = gl::Attribute<float, 1>;
};
+struct a_weight {
+ static auto name() { return "a_weight"; }
+ using Type = gl::Attribute<float, 1>;
+};
+
} // namespace attributes
+
+struct PositionOnlyLayoutAttributes : gl::Attributes<
+ attributes::a_pos>
+{};
+
} // namespace mbgl
diff --git a/src/mbgl/programs/background_program.cpp b/src/mbgl/programs/background_program.cpp
new file mode 100644
index 0000000000..52a9638d6b
--- /dev/null
+++ b/src/mbgl/programs/background_program.cpp
@@ -0,0 +1,47 @@
+#include <mbgl/programs/background_program.hpp>
+#include <mbgl/renderer/image_atlas.hpp>
+#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/map/transform_state.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static_assert(sizeof(BackgroundLayoutVertex) == 4, "expected BackgroundLayoutVertex size");
+
+BackgroundPatternUniforms::Values
+BackgroundPatternUniforms::values(mat4 matrix,
+ float opacity,
+ Size atlasSize,
+ const ImagePosition& a,
+ const ImagePosition& b,
+ const Faded<std::string>& fading,
+ const UnwrappedTileID& tileID,
+ const TransformState& state)
+{
+ int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
+ int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
+ int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
+
+ return BackgroundPatternUniforms::Values {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_opacity::Value{ opacity },
+ uniforms::u_texsize::Value{ atlasSize },
+ uniforms::u_pattern_tl_a::Value{ a.tl() },
+ uniforms::u_pattern_br_a::Value{ a.br() },
+ uniforms::u_pattern_tl_b::Value{ b.tl() },
+ uniforms::u_pattern_br_b::Value{ b.br() },
+ uniforms::u_pattern_size_a::Value{ a.displaySize() },
+ uniforms::u_pattern_size_b::Value{ b.displaySize() },
+ uniforms::u_scale_a::Value{ fading.fromScale },
+ uniforms::u_scale_b::Value{ fading.toScale },
+ uniforms::u_mix::Value{ fading.t },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
+ uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
+ uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
+ };
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/background_program.hpp b/src/mbgl/programs/background_program.hpp
new file mode 100644
index 0000000000..b76318938c
--- /dev/null
+++ b/src/mbgl/programs/background_program.hpp
@@ -0,0 +1,83 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/background.hpp>
+#include <mbgl/shaders/background_pattern.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/size.hpp>
+#include <mbgl/style/layers/background_layer_properties.hpp>
+
+#include <string>
+
+namespace mbgl {
+
+class ImagePosition;
+class UnwrappedTileID;
+class TransformState;
+template <class> class Faded;
+
+using BackgroundLayoutAttributes = PositionOnlyLayoutAttributes;
+
+struct BackgroundUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_color,
+ uniforms::u_opacity>
+{};
+
+struct BackgroundPatternUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_opacity,
+ uniforms::u_texsize,
+ uniforms::u_pattern_tl_a,
+ uniforms::u_pattern_br_a,
+ uniforms::u_pattern_tl_b,
+ uniforms::u_pattern_br_b,
+ uniforms::u_pattern_size_a,
+ uniforms::u_pattern_size_b,
+ uniforms::u_scale_a,
+ uniforms::u_scale_b,
+ uniforms::u_mix,
+ uniforms::u_image,
+ uniforms::u_pixel_coord_upper,
+ uniforms::u_pixel_coord_lower,
+ uniforms::u_tile_units_to_pixels>
+{
+ static Values values(mat4 matrix,
+ float opacity,
+ Size atlasSize,
+ const ImagePosition&,
+ const ImagePosition&,
+ const Faded<std::string>&,
+ const UnwrappedTileID&,
+ const TransformState&);
+};
+
+class BackgroundProgram : public Program<
+ shaders::background,
+ gl::Triangle,
+ BackgroundLayoutAttributes,
+ BackgroundUniforms,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+class BackgroundPatternProgram : public Program<
+ shaders::background_pattern,
+ gl::Triangle,
+ BackgroundLayoutAttributes,
+ BackgroundPatternUniforms,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+using BackgroundLayoutVertex = BackgroundProgram::LayoutVertex;
+using BackgroundAttributes = BackgroundProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/clipping_mask_program.hpp b/src/mbgl/programs/clipping_mask_program.hpp
new file mode 100644
index 0000000000..5dff4849fe
--- /dev/null
+++ b/src/mbgl/programs/clipping_mask_program.hpp
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/clipping_mask.hpp>
+#include <mbgl/style/properties.hpp>
+
+namespace mbgl {
+
+class ClippingMaskProgram : public Program<
+ shaders::clipping_mask,
+ gl::Triangle,
+ PositionOnlyLayoutAttributes,
+ gl::Uniforms<
+ uniforms::u_matrix>,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+using ClippingMaskLayoutVertex = ClippingMaskProgram::LayoutVertex;
+using ClippingMaskAttributes = ClippingMaskProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index ba99e0c087..6e75adf36e 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -4,6 +4,7 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shaders/collision_box.hpp>
+#include <mbgl/shaders/collision_circle.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/util/geometry.hpp>
@@ -11,37 +12,34 @@
namespace mbgl {
-namespace uniforms {
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
-} // namespace uniforms
-
-using CollisionBoxAttributes = gl::Attributes<
+using CollisionBoxLayoutAttributes = gl::Attributes<
attributes::a_pos,
attributes::a_anchor_pos,
- attributes::a_extrude,
- attributes::a_data<uint8_t, 2>>;
+ attributes::a_extrude>;
+
+struct CollisionBoxDynamicAttributes : gl::Attributes<attributes::a_placed> {
+ static Vertex vertex(bool placed, bool notUsed) {
+ return Vertex {
+ {{ static_cast<uint8_t>(placed), static_cast<uint8_t>(notUsed) }}
+ };
+ }
+};
class CollisionBoxProgram : public Program<
shaders::collision_box,
gl::Line,
- CollisionBoxAttributes,
+ gl::ConcatenateAttributes<CollisionBoxLayoutAttributes, CollisionBoxDynamicAttributes>,
gl::Uniforms<
uniforms::u_matrix,
- uniforms::u_scale,
- uniforms::u_zoom,
- uniforms::u_maxzoom,
- uniforms::u_collision_y_stretch,
- uniforms::u_camera_to_center_distance,
- uniforms::u_pitch,
- uniforms::u_fadetexture>,
+ uniforms::u_extrude_scale,
+ uniforms::u_camera_to_center_distance>,
style::Properties<>>
{
public:
using Program::Program;
- static LayoutVertex vertex(Point<float> a, Point<float> anchor, Point<float> o, float maxzoom, float placementZoom) {
- return LayoutVertex {
+ static CollisionBoxLayoutAttributes::Vertex vertex(Point<float> a, Point<float> anchor, Point<float> o) {
+ return CollisionBoxLayoutAttributes::Vertex {
{{
static_cast<int16_t>(a.x),
static_cast<int16_t>(a.y)
@@ -53,13 +51,132 @@ public:
{{
static_cast<int16_t>(::round(o.x)),
static_cast<int16_t>(::round(o.y))
+ }}
+ };
+ }
+
+ template <class DrawMode>
+ void draw(gl::Context& context,
+ DrawMode drawMode,
+ gl::DepthMode depthMode,
+ gl::StencilMode stencilMode,
+ gl::ColorMode colorMode,
+ const UniformValues& uniformValues,
+ const gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>& layoutVertexBuffer,
+ const gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>& dynamicVertexBuffer,
+ const gl::IndexBuffer<DrawMode>& indexBuffer,
+ const SegmentVector<Attributes>& segments,
+ const PaintPropertyBinders& paintPropertyBinders,
+ const typename PaintProperties::PossiblyEvaluated& currentProperties,
+ float currentZoom,
+ const std::string& layerID) {
+ typename AllUniforms::Values allUniformValues = uniformValues
+ .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
+
+ typename Attributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layoutVertexBuffer)
+ .concat(CollisionBoxDynamicAttributes::bindings(dynamicVertexBuffer))
+ .concat(paintPropertyBinders.attributeBindings(currentProperties));
+
+ assert(layoutVertexBuffer.vertexCount == dynamicVertexBuffer.vertexCount);
+
+ for (auto& segment : segments) {
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
+
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
+ }
+
+ program.draw(
+ context,
+ std::move(drawMode),
+ std::move(depthMode),
+ std::move(stencilMode),
+ std::move(colorMode),
+ allUniformValues,
+ vertexArrayIt->second,
+ Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
+ indexBuffer,
+ segment.indexOffset,
+ segment.indexLength);
+ }
+ }
+};
+
+
+class CollisionCircleProgram : public Program<
+ shaders::collision_circle,
+ gl::Triangle,
+ gl::ConcatenateAttributes<CollisionBoxLayoutAttributes, CollisionBoxDynamicAttributes>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_extrude_scale,
+ uniforms::u_overscale_factor,
+ uniforms::u_camera_to_center_distance>,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+
+ static CollisionBoxLayoutAttributes::Vertex vertex(Point<float> a, Point<float> anchor, Point<float> o) {
+ return CollisionBoxLayoutAttributes::Vertex {
+ {{
+ static_cast<int16_t>(a.x),
+ static_cast<int16_t>(a.y)
+ }},
+ {{
+ static_cast<int16_t>(anchor.x),
+ static_cast<int16_t>(anchor.y)
}},
{{
- static_cast<uint8_t>(maxzoom * 10),
- static_cast<uint8_t>(placementZoom * 10)
+ static_cast<int16_t>(::round(o.x)),
+ static_cast<int16_t>(::round(o.y))
}}
};
}
+
+ template <class DrawMode>
+ void draw(gl::Context& context,
+ DrawMode drawMode,
+ gl::DepthMode depthMode,
+ gl::StencilMode stencilMode,
+ gl::ColorMode colorMode,
+ const UniformValues& uniformValues,
+ const gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>& layoutVertexBuffer,
+ const gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>& dynamicVertexBuffer,
+ const gl::IndexBuffer<DrawMode>& indexBuffer,
+ const SegmentVector<Attributes>& segments,
+ const PaintPropertyBinders& paintPropertyBinders,
+ const typename PaintProperties::PossiblyEvaluated& currentProperties,
+ float currentZoom,
+ const std::string& layerID) {
+ typename AllUniforms::Values allUniformValues = uniformValues
+ .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
+
+ typename Attributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layoutVertexBuffer)
+ .concat(CollisionBoxDynamicAttributes::bindings(dynamicVertexBuffer))
+ .concat(paintPropertyBinders.attributeBindings(currentProperties));
+
+ for (auto& segment : segments) {
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
+
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
+ }
+
+ program.draw(
+ context,
+ std::move(drawMode),
+ std::move(depthMode),
+ std::move(stencilMode),
+ std::move(colorMode),
+ allUniformValues,
+ vertexArrayIt->second,
+ Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
+ indexBuffer,
+ segment.indexOffset,
+ segment.indexLength);
+ }
+ }
};
using CollisionBoxVertex = CollisionBoxProgram::LayoutVertex;
diff --git a/src/mbgl/programs/fill_extrusion_program.hpp b/src/mbgl/programs/fill_extrusion_program.hpp
index 820670068e..c499e9ef2d 100644
--- a/src/mbgl/programs/fill_extrusion_program.hpp
+++ b/src/mbgl/programs/fill_extrusion_program.hpp
@@ -30,8 +30,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_height_factor);
struct FillExtrusionLayoutAttributes : gl::Attributes<
attributes::a_pos,
- attributes::a_normal,
- attributes::a_edgedistance>
+ attributes::a_normal_ed>
{};
struct FillExtrusionUniforms : gl::Uniforms<
@@ -100,12 +99,9 @@ public:
// We pack a bool (`t`) into the x component indicating whether it is an upper or lower vertex
static_cast<int16_t>(floor(nx * factor) * 2 + t),
static_cast<int16_t>(ny * factor * 2),
- static_cast<int16_t>(nz * factor * 2)
-
- }},
- {{
+ static_cast<int16_t>(nz * factor * 2),
// The edgedistance attribute is used for wrapping fill_extrusion patterns
- e
+ static_cast<int16_t>(e)
}}
};
}
diff --git a/src/mbgl/programs/fill_program.hpp b/src/mbgl/programs/fill_program.hpp
index 2dfeea3279..ac478250fc 100644
--- a/src/mbgl/programs/fill_program.hpp
+++ b/src/mbgl/programs/fill_program.hpp
@@ -21,9 +21,7 @@ class UnwrappedTileID;
class TransformState;
template <class> class Faded;
-struct FillLayoutAttributes : gl::Attributes<
- attributes::a_pos>
-{};
+using FillLayoutAttributes = PositionOnlyLayoutAttributes;
struct FillUniforms : gl::Uniforms<
uniforms::u_matrix,
diff --git a/src/mbgl/programs/heatmap_program.cpp b/src/mbgl/programs/heatmap_program.cpp
new file mode 100644
index 0000000000..67f84fbd52
--- /dev/null
+++ b/src/mbgl/programs/heatmap_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/heatmap_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HeatmapLayoutVertex) == 4, "expected HeatmapLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_program.hpp b/src/mbgl/programs/heatmap_program.hpp
new file mode 100644
index 0000000000..2d9b80404f
--- /dev/null
+++ b/src/mbgl/programs/heatmap_program.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/heatmap.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_intensity);
+} // namespace uniforms
+
+class HeatmapProgram : public Program<
+ shaders::heatmap,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_intensity,
+ uniforms::u_matrix,
+ uniforms::heatmap::u_extrude_scale>,
+ style::HeatmapPaintProperties>
+{
+public:
+ using Program::Program;
+
+ /*
+ * @param {number} x vertex position
+ * @param {number} y vertex position
+ * @param {number} ex extrude normal
+ * @param {number} ey extrude normal
+ */
+ static LayoutVertex vertex(Point<int16_t> p, float ex, float ey) {
+ return LayoutVertex {
+ {{
+ static_cast<int16_t>((p.x * 2) + ((ex + 1) / 2)),
+ static_cast<int16_t>((p.y * 2) + ((ey + 1) / 2))
+ }}
+ };
+ }
+};
+
+using HeatmapLayoutVertex = HeatmapProgram::LayoutVertex;
+using HeatmapAttributes = HeatmapProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_texture_program.cpp b/src/mbgl/programs/heatmap_texture_program.cpp
new file mode 100644
index 0000000000..3b0e24eab8
--- /dev/null
+++ b/src/mbgl/programs/heatmap_texture_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/heatmap_texture_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HeatmapTextureLayoutVertex) == 4, "expected HeatmapTextureLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_texture_program.hpp b/src/mbgl/programs/heatmap_texture_program.hpp
new file mode 100644
index 0000000000..7afe8060d0
--- /dev/null
+++ b/src/mbgl/programs/heatmap_texture_program.hpp
@@ -0,0 +1,43 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/heatmap_texture.hpp>
+#include <mbgl/style/properties.hpp>
+#include <mbgl/util/geometry.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_color_ramp);
+} // namespace uniforms
+
+class HeatmapTextureProgram : public Program<
+ shaders::heatmap_texture,
+ gl::Triangle,
+ gl::Attributes<attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_world,
+ uniforms::u_image,
+ uniforms::u_color_ramp,
+ uniforms::u_opacity>,
+ style::Properties<>> {
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p) {
+ return LayoutVertex{
+ {{
+ p.x,
+ p.y
+ }}
+ };
+ }
+};
+
+using HeatmapTextureLayoutVertex = HeatmapTextureProgram::LayoutVertex;
+using HeatmapTextureAttributes = HeatmapTextureProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_prepare_program.cpp b/src/mbgl/programs/hillshade_prepare_program.cpp
new file mode 100644
index 0000000000..0c0446d3f5
--- /dev/null
+++ b/src/mbgl/programs/hillshade_prepare_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/hillshade_prepare_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HillshadePrepareLayoutVertex) == 8, "expected HillshadeLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_prepare_program.hpp b/src/mbgl/programs/hillshade_prepare_program.hpp
new file mode 100644
index 0000000000..76638afddd
--- /dev/null
+++ b/src/mbgl/programs/hillshade_prepare_program.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/hillshade_prepare.hpp>
+#include <mbgl/util/geometry.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_dimension);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
+} // namespace uniforms
+
+class HillshadePrepareProgram : public Program<
+ shaders::hillshade_prepare,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos,
+ attributes::a_texture_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_dimension,
+ uniforms::u_zoom,
+ uniforms::u_maxzoom,
+ uniforms::u_image>,
+ style::Properties<>> {
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
+ return LayoutVertex {
+ {{
+ p.x,
+ p.y
+ }},
+ {{
+ t.x,
+ t.y
+ }}
+ };
+ }
+};
+
+using HillshadePrepareLayoutVertex = HillshadePrepareProgram::LayoutVertex;
+using HillshadePrepareAttributes = HillshadePrepareProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_program.cpp b/src/mbgl/programs/hillshade_program.cpp
new file mode 100644
index 0000000000..f054ad4b74
--- /dev/null
+++ b/src/mbgl/programs/hillshade_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/hillshade_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HillshadeLayoutVertex) == 8, "expected HillshadeLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_program.hpp b/src/mbgl/programs/hillshade_program.hpp
new file mode 100644
index 0000000000..5f9b4d1c2f
--- /dev/null
+++ b/src/mbgl/programs/hillshade_program.hpp
@@ -0,0 +1,55 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/hillshade.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/layers/hillshade_layer_properties.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_shadow);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_highlight);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_accent);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_light);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_latrange);
+} // namespace uniforms
+
+class HillshadeProgram : public Program<
+ shaders::hillshade,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos,
+ attributes::a_texture_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_image,
+ uniforms::u_highlight,
+ uniforms::u_shadow,
+ uniforms::u_accent,
+ uniforms::u_light,
+ uniforms::u_latrange>,
+ style::HillshadePaintProperties>{
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
+ return LayoutVertex {
+ {{
+ p.x,
+ p.y
+ }},
+ {{
+ t.x,
+ t.y
+ }}
+ };
+ }
+};
+
+using HillshadeLayoutVertex = HillshadeProgram::LayoutVertex;
+using HillshadeAttributes = HillshadeProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/programs.hpp b/src/mbgl/programs/programs.hpp
index 37ced32745..b703323d9c 100644
--- a/src/mbgl/programs/programs.hpp
+++ b/src/mbgl/programs/programs.hpp
@@ -1,9 +1,15 @@
#pragma once
+#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/circle_program.hpp>
+#include <mbgl/programs/clipping_mask_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/programs/heatmap_texture_program.hpp>
+#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/programs/symbol_program.hpp>
@@ -16,7 +22,9 @@ namespace mbgl {
class Programs {
public:
Programs(gl::Context& context, const ProgramParameters& programParameters)
- : circle(context, programParameters),
+ : background(context, programParameters),
+ backgroundPattern(context, programParameters),
+ circle(context, programParameters),
extrusionTexture(context, programParameters),
fill(context, programParameters),
fillExtrusion(context, programParameters),
@@ -24,6 +32,10 @@ public:
fillPattern(context, programParameters),
fillOutline(context, programParameters),
fillOutlinePattern(context, programParameters),
+ heatmap(context, programParameters),
+ heatmapTexture(context, programParameters),
+ hillshade(context, programParameters),
+ hillshadePrepare(context, programParameters),
line(context, programParameters),
lineSDF(context, programParameters),
linePattern(context, programParameters),
@@ -32,9 +44,13 @@ public:
symbolIconSDF(context, programParameters),
symbolGlyph(context, programParameters),
debug(context, programParameters),
- collisionBox(context, programParameters) {
+ collisionBox(context, programParameters),
+ collisionCircle(context, programParameters),
+ clippingMask(context, programParameters) {
}
+ BackgroundProgram background;
+ BackgroundPatternProgram backgroundPattern;
ProgramMap<CircleProgram> circle;
ExtrusionTextureProgram extrusionTexture;
ProgramMap<FillProgram> fill;
@@ -43,6 +59,10 @@ public:
ProgramMap<FillPatternProgram> fillPattern;
ProgramMap<FillOutlineProgram> fillOutline;
ProgramMap<FillOutlinePatternProgram> fillOutlinePattern;
+ ProgramMap<HeatmapProgram> heatmap;
+ HeatmapTextureProgram heatmapTexture;
+ HillshadeProgram hillshade;
+ HillshadePrepareProgram hillshadePrepare;
ProgramMap<LineProgram> line;
ProgramMap<LineSDFProgram> lineSDF;
ProgramMap<LinePatternProgram> linePattern;
@@ -53,6 +73,8 @@ public:
DebugProgram debug;
CollisionBoxProgram collisionBox;
+ CollisionCircleProgram collisionCircle;
+ ClippingMaskProgram clippingMask;
};
} // namespace mbgl
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 58174ff8a7..84a7a53f1d 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -37,6 +37,7 @@ Values makeValues(const bool isText,
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
+ const float symbolFadeChange,
Args&&... args) {
std::array<float, 2> extrudeScale;
@@ -82,9 +83,8 @@ Values makeValues(const bool isText,
uniforms::u_extrude_scale::Value{ extrudeScale },
uniforms::u_texsize::Value{ texsize },
uniforms::u_texture::Value{ 0 },
- uniforms::u_fadetexture::Value{ 1 },
+ uniforms::u_fade_change::Value{ symbolFadeChange },
uniforms::u_is_text::Value{ isText },
- uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
uniforms::u_pitch::Value{ state.getPitch() },
uniforms::u_pitch_with_map::Value{ pitchWithMap },
@@ -102,7 +102,8 @@ SymbolIconProgram::uniformValues(const bool isText,
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile& tile,
- const TransformState& state)
+ const TransformState& state,
+ const float symbolFadeChange)
{
return makeValues<SymbolIconProgram::UniformValues>(
isText,
@@ -111,7 +112,8 @@ SymbolIconProgram::uniformValues(const bool isText,
pixelsToGLUnits,
alongLine,
tile,
- state
+ state,
+ symbolFadeChange
);
}
@@ -124,6 +126,7 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
+ const float symbolFadeChange,
const SymbolSDFPart part)
{
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
@@ -138,6 +141,7 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint
alongLine,
tile,
state,
+ symbolFadeChange,
uniforms::u_gamma_scale::Value{ gammaScale },
uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
);
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index a7abf94f56..9b5037ed9f 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -61,8 +61,8 @@ struct SymbolLayoutAttributes : gl::Attributes<
{{
static_cast<int16_t>(labelAnchor.x),
static_cast<int16_t>(labelAnchor.y),
- static_cast<int16_t>(::round(o.x * 64)), // use 1/64 pixels for placement
- static_cast<int16_t>(::round((o.y + glyphOffsetY) * 64))
+ static_cast<int16_t>(::round(o.x * 32)), // use 1/32 pixels for placement
+ static_cast<int16_t>(::round((o.y + glyphOffsetY) * 32))
}},
{{
tx,
@@ -75,18 +75,24 @@ struct SymbolLayoutAttributes : gl::Attributes<
};
struct SymbolDynamicLayoutAttributes : gl::Attributes<attributes::a_projected_pos> {
- static Vertex vertex(Point<float> anchorPoint, float labelAngle, float labelminzoom) {
+ static Vertex vertex(Point<float> anchorPoint, float labelAngle) {
return Vertex {
{{
anchorPoint.x,
anchorPoint.y,
- static_cast<float>(mbgl::attributes::packUint8Pair(
- static_cast<uint8_t>(std::fmod(labelAngle + 2 * M_PI, 2 * M_PI) / (2 * M_PI) * 255),
- static_cast<uint8_t>(labelminzoom * 10)))
+ labelAngle
}}
};
}
};
+
+struct SymbolOpacityAttributes : gl::Attributes<attributes::a_fade_opacity> {
+ static Vertex vertex(bool placed, float opacity) {
+ return Vertex {
+ {{ static_cast<uint8_t>((static_cast<uint8_t>(opacity * 127) << 1) | static_cast<uint8_t>(placed)) }}
+ };
+ }
+};
struct ZoomEvaluatedSize {
bool isZoomConstant;
@@ -128,23 +134,6 @@ public:
}
};
-// Return the smallest range of stops that covers the interval [lowerZoom, upperZoom]
-template <class Stops>
-Range<float> getCoveringStops(Stops s, float lowerZoom, float upperZoom) {
- assert(!s.stops.empty());
- auto minIt = s.stops.lower_bound(lowerZoom);
- auto maxIt = s.stops.lower_bound(upperZoom);
-
- // lower_bound yields first element >= lowerZoom, but we want the *last*
- // element <= lowerZoom, so if we found a stop > lowerZoom, back up by one.
- if (minIt != s.stops.begin() && minIt != s.stops.end() && minIt->first > lowerZoom) {
- minIt--;
- }
- return Range<float> {
- minIt == s.stops.end() ? s.stops.rbegin()->first : minIt->first,
- maxIt == s.stops.end() ? s.stops.rbegin()->first : maxIt->first
- };
-}
class ConstantSymbolSizeBinder final : public SymbolSizeBinder {
public:
@@ -155,19 +144,12 @@ public:
: layoutSize(defaultValue) {}
ConstantSymbolSizeBinder(const float tileZoom, const style::CameraFunction<float>& function_, const float /*defaultValue*/)
- : layoutSize(function_.evaluate(tileZoom + 1)) {
- function_.stops.match(
- [&] (const style::ExponentialStops<float>& stops) {
- const auto& zoomLevels = getCoveringStops(stops, tileZoom, tileZoom + 1);
- coveringRanges = std::make_tuple(
- zoomLevels,
- Range<float> { function_.evaluate(zoomLevels.min), function_.evaluate(zoomLevels.max) }
- );
- functionInterpolationBase = stops.base;
- },
- [&] (const style::IntervalStops<float>&) {
- function = function_;
- }
+ : layoutSize(function_.evaluate(tileZoom + 1)),
+ function(function_) {
+ const Range<float> zoomLevels = function_.getCoveringStops(tileZoom, tileZoom + 1);
+ coveringRanges = std::make_tuple(
+ zoomLevels,
+ Range<float> { function_.evaluate(zoomLevels.min), function_.evaluate(zoomLevels.max) }
);
}
@@ -185,7 +167,7 @@ public:
const Range<float>& zoomLevels = std::get<0>(*coveringRanges);
const Range<float>& sizeLevels = std::get<1>(*coveringRanges);
float t = util::clamp(
- util::interpolationFactor(*functionInterpolationBase, zoomLevels, currentZoom),
+ function->interpolationFactor(zoomLevels, currentZoom),
0.0f, 1.0f
);
size = sizeLevels.min + t * (sizeLevels.max - sizeLevels.min);
@@ -198,10 +180,7 @@ public:
}
float layoutSize;
- // used for exponential functions
optional<std::tuple<Range<float>, Range<float>>> coveringRanges;
- optional<float> functionInterpolationBase;
- // used for interval functions
optional<style::CameraFunction<float>> function;
};
@@ -226,7 +205,7 @@ public:
return { true, false, unused, unused, unused };
}
- const style::SourceFunction<float>& function;
+ style::SourceFunction<float> function;
const float defaultValue;
};
@@ -237,9 +216,7 @@ public:
: function(function_),
defaultValue(defaultValue_),
layoutZoom(tileZoom + 1),
- coveringZoomStops(function.stops.match(
- [&] (const auto& stops) {
- return getCoveringStops(stops, tileZoom, tileZoom + 1); }))
+ coveringZoomStops(function.getCoveringStops(tileZoom, tileZoom + 1))
{}
Range<float> getVertexSizeData(const GeometryTileFeature& feature) override {
@@ -251,7 +228,7 @@ public:
ZoomEvaluatedSize evaluateForZoom(float currentZoom) const override {
float sizeInterpolationT = util::clamp(
- util::interpolationFactor(1.0f, coveringZoomStops, currentZoom),
+ function.interpolationFactor(coveringZoomStops, currentZoom),
0.0f, 1.0f
);
@@ -259,7 +236,7 @@ public:
return { false, false, sizeInterpolationT, unused, unused };
}
- const style::CompositeFunction<float>& function;
+ style::CompositeFunction<float> function;
const float defaultValue;
float layoutZoom;
Range<float> coveringZoomStops;
@@ -276,7 +253,7 @@ public:
using LayoutAttributes = LayoutAttrs;
using LayoutVertex = typename LayoutAttributes::Vertex;
- using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, SymbolDynamicLayoutAttributes>;
+ using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, gl::ConcatenateAttributes<SymbolDynamicLayoutAttributes, SymbolOpacityAttributes>>;
using PaintProperties = PaintProps;
using PaintPropertyBinders = typename PaintProperties::Binders;
@@ -310,6 +287,7 @@ public:
const UniformValues& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>& dynamicLayoutVertexBuffer,
+ const gl::VertexBuffer<SymbolOpacityAttributes::Vertex>& opacityVertexBuffer,
const SymbolSizeBinder& symbolSizeBinder,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const SegmentVector<Attributes>& segments,
@@ -323,8 +301,12 @@ public:
typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
.concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer))
+ .concat(SymbolOpacityAttributes::bindings(opacityVertexBuffer))
.concat(paintPropertyBinders.attributeBindings(currentProperties));
+ assert(layoutVertexBuffer.vertexCount == dynamicLayoutVertexBuffer.vertexCount &&
+ layoutVertexBuffer.vertexCount == opacityVertexBuffer.vertexCount);
+
for (auto& segment : segments) {
auto vertexArrayIt = segment.vertexArrays.find(layerID);
@@ -359,9 +341,8 @@ class SymbolIconProgram : public SymbolProgram<
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -379,7 +360,8 @@ public:
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile&,
- const TransformState&);
+ const TransformState&,
+ const float symbolFadeChange);
};
enum class SymbolSDFPart {
@@ -399,9 +381,8 @@ class SymbolSDFProgram : public SymbolProgram<
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -423,9 +404,8 @@ public:
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -449,6 +429,7 @@ public:
const bool alongLine,
const RenderTile&,
const TransformState&,
+ const float SymbolFadeChange,
const SymbolSDFPart);
};
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 285d243251..071a27c808 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -36,9 +36,15 @@ MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_change);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_weight);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
+namespace heatmap {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_extrude_scale);
+} // namespace heatmap
+
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b);
@@ -54,6 +60,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_overscale_factor);
} // namespace uniforms
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 04126990b3..c442b661de 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -49,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
// Do not include points that are outside the tile boundaries.
// Include all points in Still mode. You need to include points from
// neighbouring tiles so that they are not clipped at tile boundaries.
- if ((mode != MapMode::Still) &&
+ if ((mode == MapMode::Continuous) &&
(x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
@@ -108,8 +108,9 @@ float CircleBucket::getQueryRadius(const RenderLayer& layer) const {
auto circleLayer = layer.as<RenderCircleLayer>();
float radius = get<CircleRadius>(*circleLayer, paintPropertyBinders);
+ float stroke = get<CircleStrokeWidth>(*circleLayer, paintPropertyBinders);
auto translate = circleLayer->evaluated.get<CircleTranslate>();
- return radius + util::length(translate[0], translate[1]);
+ return radius + stroke + util::length(translate[0], translate[1]);
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
index 7f53326fe1..5e2c937091 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
@@ -101,13 +101,17 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
const auto d2 = convertPoint<double>(p2);
const Point<double> perp = util::unit(util::perp(d1 - d2));
+ const auto dist = util::dist<int16_t>(d1, d2);
+ if (dist > std::numeric_limits<int16_t>::max()) {
+ edgeDistance = 0;
+ }
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 0, edgeDistance));
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 1, edgeDistance));
- edgeDistance += util::dist<int16_t>(d1, d2);
+ edgeDistance += dist;
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p2, perp.x, perp.y, 0, 0, edgeDistance));
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.cpp b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
new file mode 100644
index 0000000000..a185e04ad2
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
@@ -0,0 +1,98 @@
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/bucket_parameters.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/util/constants.hpp>
+#include <mbgl/util/math.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+HeatmapBucket::HeatmapBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
+ : mode(parameters.mode) {
+ for (const auto& layer : layers) {
+ paintPropertyBinders.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(layer->getID()),
+ std::forward_as_tuple(
+ layer->as<RenderHeatmapLayer>()->evaluated,
+ parameters.tileID.overscaledZ));
+ }
+}
+
+void HeatmapBucket::upload(gl::Context& context) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(triangles));
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.upload(context);
+ }
+
+ uploaded = true;
+}
+
+bool HeatmapBucket::hasData() const {
+ return !segments.empty();
+}
+
+void HeatmapBucket::addFeature(const GeometryTileFeature& feature,
+ const GeometryCollection& geometry) {
+ constexpr const uint16_t vertexLength = 4;
+
+ for (auto& points : geometry) {
+ for(auto& point : points) {
+ auto x = point.x;
+ auto y = point.y;
+
+ // Do not include points that are outside the tile boundaries.
+ // Include all points in Still mode. You need to include points from
+ // neighbouring tiles so that they are not clipped at tile boundaries.
+ if ((mode == MapMode::Continuous) &&
+ (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
+
+ if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), triangles.indexSize());
+ }
+
+ // this geometry will be of the Point type, and we'll derive
+ // two triangles from it.
+ //
+ // ┌─────────┐
+ // │ 4 3 │
+ // │ │
+ // │ 1 2 │
+ // └─────────┘
+ //
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, -1)); // 1
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, -1)); // 2
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, 1)); // 3
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, 1)); // 4
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ uint16_t index = segment.vertexLength;
+
+ // 1, 2, 3
+ // 1, 4, 3
+ triangles.emplace_back(index, index + 1, index + 2);
+ triangles.emplace_back(index, index + 3, index + 2);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
+ }
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.populateVertexVectors(feature, vertices.vertexSize());
+ }
+}
+
+float HeatmapBucket::getQueryRadius(const RenderLayer& layer) const {
+ (void)layer;
+ return 0;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
new file mode 100644
index 0000000000..3b9f1edb81
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/map/mode.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/programs/segment.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+class BucketParameters;
+
+class HeatmapBucket : public Bucket {
+public:
+ HeatmapBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
+
+ void addFeature(const GeometryTileFeature&,
+ const GeometryCollection&) override;
+ bool hasData() const override;
+
+ void upload(gl::Context&) override;
+
+ float getQueryRadius(const RenderLayer&) const override;
+
+ gl::VertexVector<HeatmapLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ SegmentVector<HeatmapAttributes> segments;
+
+ optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+
+ std::map<std::string, HeatmapProgram::PaintPropertyBinders> paintPropertyBinders;
+
+ const MapMode mode;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.cpp b/src/mbgl/renderer/buckets/hillshade_bucket.cpp
new file mode 100644
index 0000000000..00b9536894
--- /dev/null
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.cpp
@@ -0,0 +1,113 @@
+#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
+#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
+#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/hillshade_prepare_program.hpp>
+#include <mbgl/gl/context.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+HillshadeBucket::HillshadeBucket(PremultipliedImage&& image_, Tileset::DEMEncoding encoding): demdata(image_, encoding) {
+}
+
+HillshadeBucket::HillshadeBucket(DEMData&& demdata_) : demdata(std::move(demdata_)) {
+}
+
+const DEMData& HillshadeBucket::getDEMData() const {
+ return demdata;
+}
+
+DEMData& HillshadeBucket::getDEMData() {
+ return demdata;
+}
+
+void HillshadeBucket::upload(gl::Context& context) {
+ if (!hasData()) {
+ return;
+ }
+
+
+ const PremultipliedImage* image = demdata.getImage();
+ dem = context.createTexture(*image);
+
+ if (!segments.empty()) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(indices));
+ }
+ uploaded = true;
+}
+
+void HillshadeBucket::clear() {
+ vertexBuffer = {};
+ indexBuffer = {};
+ segments.clear();
+ vertices.clear();
+ indices.clear();
+
+ uploaded = false;
+}
+
+void HillshadeBucket::setMask(TileMask&& mask_) {
+ if (mask == mask_) {
+ return;
+ }
+
+ mask = std::move(mask_);
+ clear();
+
+ if (mask == TileMask{ { 0, 0, 0 } }) {
+ // We want to render the full tile, and keeping the segments/vertices/indices empty means
+ // using the global shared buffers for covering the entire tile.
+ return;
+ }
+
+ // Create a new segment so that we will upload (empty) buffers even when there is nothing to
+ // draw for this tile.
+ segments.emplace_back(0, 0);
+
+ constexpr const uint16_t vertexLength = 4;
+
+ // Create the vertex buffer for the specified tile mask.
+ for (const auto& id : mask) {
+ // Create a quad for every masked tile.
+ const int32_t vertexExtent = util::EXTENT >> id.z;
+
+ const Point<int16_t> tlVertex = { static_cast<int16_t>(id.x * vertexExtent),
+ static_cast<int16_t>(id.y * vertexExtent) };
+ const Point<int16_t> brVertex = { static_cast<int16_t>(tlVertex.x + vertexExtent),
+ static_cast<int16_t>(tlVertex.y + vertexExtent) };
+
+ if (segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), indices.indexSize());
+ }
+
+ vertices.emplace_back(
+ HillshadeProgram::layoutVertex({ tlVertex.x, tlVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(tlVertex.y) }));
+ vertices.emplace_back(
+ HillshadeProgram::layoutVertex({ brVertex.x, tlVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(tlVertex.y) }));
+ vertices.emplace_back(
+ HillshadeProgram::layoutVertex({ tlVertex.x, brVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(brVertex.y) }));
+ vertices.emplace_back(
+ HillshadeProgram::layoutVertex({ brVertex.x, brVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(brVertex.y) }));
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ const uint16_t offset = segment.vertexLength;
+
+ // 0, 1, 2
+ // 1, 2, 3
+ indices.emplace_back(offset, offset + 1, offset + 2);
+ indices.emplace_back(offset + 1, offset + 2, offset + 3);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
+}
+
+bool HillshadeBucket::hasData() const {
+ return demdata.getImage()->valid();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
new file mode 100644
index 0000000000..5335f7ceda
--- /dev/null
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -0,0 +1,59 @@
+#pragma once
+
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/texture.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/hillshade_prepare_program.hpp>
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/tile_mask.hpp>
+#include <mbgl/geometry/dem_data.hpp>
+#include <mbgl/util/tileset.hpp>
+#include <mbgl/util/image.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/optional.hpp>
+
+namespace mbgl {
+
+class HillshadeBucket : public Bucket {
+public:
+ HillshadeBucket(PremultipliedImage&&, Tileset::DEMEncoding encoding);
+ HillshadeBucket(std::shared_ptr<PremultipliedImage>, Tileset::DEMEncoding encoding);
+ HillshadeBucket(DEMData&&);
+
+
+ void upload(gl::Context&) override;
+ bool hasData() const override;
+
+ void clear();
+ void setMask(TileMask&&);
+
+ optional<gl::Texture> dem;
+ optional<gl::Texture> texture;
+
+ TileMask mask{ { 0, 0, 0 } };
+
+ const DEMData& getDEMData() const;
+ DEMData& getDEMData();
+
+ bool isPrepared() const {
+ return prepared;
+ }
+
+ void setPrepared (bool preparedState) {
+ prepared = preparedState;
+ }
+
+ // Raster-DEM Tile Sources use the default buffers from Painter
+ gl::VertexVector<HillshadeLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> indices;
+ SegmentVector<HillshadeAttributes> segments;
+
+ optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+private:
+ DEMData demdata;
+ bool prepared = false;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index a3f71f1f6e..4fe03eb453 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -16,10 +16,16 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
bool sdfIcons_,
- bool iconsNeedLinear_)
+ bool iconsNeedLinear_,
+ bool sortFeaturesByY_,
+ const std::string bucketName_,
+ const std::vector<SymbolInstance>&& symbolInstances_)
: layout(std::move(layout_)),
sdfIcons(sdfIcons_),
iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()),
+ sortFeaturesByY(sortFeaturesByY_),
+ bucketLeaderID(std::move(bucketName_)),
+ symbolInstances(std::move(symbolInstances_)),
textSizeBinder(SymbolSizeBinder::create(zoom, textSize, TextSize::defaultValue())),
iconSizeBinder(SymbolSizeBinder::create(zoom, iconSize, IconSize::defaultValue())) {
@@ -36,28 +42,84 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
void SymbolBucket::upload(gl::Context& context) {
if (hasTextData()) {
- text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
- text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsage::StreamDraw);
- text.indexBuffer = context.createIndexBuffer(std::move(text.triangles));
+ if (!staticUploaded) {
+ text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
+ } else if (!sortUploaded) {
+ context.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles));
+ }
+
+ if (!dynamicUploaded) {
+ text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsage::StreamDraw);
+ }
+ if (!placementChangesUploaded) {
+ if (!text.opacityVertexBuffer) {
+ text.opacityVertexBuffer = context.createVertexBuffer(std::move(text.opacityVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*text.opacityVertexBuffer, std::move(text.opacityVertices));
+ }
+ }
}
if (hasIconData()) {
- icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
- icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsage::StreamDraw);
- icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles));
+ if (!staticUploaded) {
+ icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
+ } else if (!sortUploaded) {
+ context.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles));
+ }
+ if (!dynamicUploaded) {
+ icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsage::StreamDraw);
+ }
+ if (!placementChangesUploaded) {
+ if (!icon.opacityVertexBuffer) {
+ icon.opacityVertexBuffer = context.createVertexBuffer(std::move(icon.opacityVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*icon.opacityVertexBuffer, std::move(icon.opacityVertices));
+ }
+ }
}
- if (!collisionBox.vertices.empty()) {
- collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
- collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
+ if (hasCollisionBoxData()) {
+ if (!staticUploaded) {
+ collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
+ collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
+ }
+ if (!placementChangesUploaded) {
+ if (!collisionBox.dynamicVertexBuffer) {
+ collisionBox.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionBox.dynamicVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*collisionBox.dynamicVertexBuffer, std::move(collisionBox.dynamicVertices));
+ }
+ }
}
-
- for (auto& pair : paintPropertyBinders) {
- pair.second.first.upload(context);
- pair.second.second.upload(context);
+
+ if (hasCollisionCircleData()) {
+ if (!staticUploaded) {
+ collisionCircle.indexBuffer = context.createIndexBuffer(std::move(collisionCircle.triangles));
+ collisionCircle.vertexBuffer = context.createVertexBuffer(std::move(collisionCircle.vertices));
+ }
+ if (!placementChangesUploaded) {
+ if (!collisionCircle.dynamicVertexBuffer) {
+ collisionCircle.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionCircle.dynamicVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*collisionCircle.dynamicVertexBuffer, std::move(collisionCircle.dynamicVertices));
+ }
+ }
}
+ if (!staticUploaded) {
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.first.upload(context);
+ pair.second.second.upload(context);
+ }
+ }
+
uploaded = true;
+ staticUploaded = true;
+ placementChangesUploaded = true;
+ dynamicUploaded = true;
+ sortUploaded = true;
}
bool SymbolBucket::hasData() const {
@@ -76,4 +138,87 @@ bool SymbolBucket::hasCollisionBoxData() const {
return !collisionBox.segments.empty();
}
+bool SymbolBucket::hasCollisionCircleData() const {
+ return !collisionCircle.segments.empty();
+}
+
+void SymbolBucket::updateOpacity() {
+ placementChangesUploaded = false;
+ uploaded = false;
+}
+
+void addPlacedSymbol(gl::IndexVector<gl::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
+ auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4;
+ for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) {
+ triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2);
+ triangles.emplace_back(vertexIndex + 1, vertexIndex + 2, vertexIndex + 3);
+ }
+}
+
+void SymbolBucket::sortFeatures(const float angle) {
+ if (!sortFeaturesByY) {
+ return;
+ }
+
+ if (sortedAngle && *sortedAngle == angle) {
+ return;
+ }
+
+ sortedAngle = angle;
+
+ // The current approach to sorting doesn't sort across segments so don't try.
+ // Sorting within segments separately seemed not to be worth the complexity.
+ if (text.segments.size() > 1 || icon.segments.size() > 1) {
+ return;
+ }
+
+ sortUploaded = false;
+ uploaded = false;
+
+ // If the symbols are allowed to overlap sort them by their vertical screen position.
+ // The index array buffer is rewritten to reference the (unchanged) vertices in the
+ // sorted order.
+
+ // To avoid sorting the actual symbolInstance array we sort an array of indexes.
+ std::vector<size_t> symbolInstanceIndexes;
+ symbolInstanceIndexes.reserve(symbolInstances.size());
+ for (size_t i = 0; i < symbolInstances.size(); i++) {
+ symbolInstanceIndexes.push_back(i);
+ }
+
+ const float sin = std::sin(angle);
+ const float cos = std::cos(angle);
+
+ std::sort(symbolInstanceIndexes.begin(), symbolInstanceIndexes.end(), [sin, cos, this](size_t &aIndex, size_t &bIndex) {
+ const SymbolInstance& a = symbolInstances[aIndex];
+ const SymbolInstance& b = symbolInstances[bIndex];
+ const int32_t aRotated = sin * a.anchor.point.x + cos * a.anchor.point.y;
+ const int32_t bRotated = sin * b.anchor.point.x + cos * b.anchor.point.y;
+ return aRotated != bRotated ?
+ aRotated < bRotated :
+ a.index > b.index;
+ });
+
+ text.triangles.clear();
+ icon.triangles.clear();
+
+ featureSortOrder = std::make_unique<std::vector<size_t>>();
+ featureSortOrder->reserve(symbolInstanceIndexes.size());
+
+ for (auto i : symbolInstanceIndexes) {
+ const SymbolInstance& symbolInstance = symbolInstances[i];
+ featureSortOrder->push_back(symbolInstance.featureIndex);
+
+ if (symbolInstance.placedTextIndex) {
+ addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedTextIndex]);
+ }
+ if (symbolInstance.placedVerticalTextIndex) {
+ addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedVerticalTextIndex]);
+ }
+ if (symbolInstance.placedIconIndex) {
+ addPlacedSymbol(icon.triangles, icon.placedSymbols[*symbolInstance.placedIconIndex]);
+ }
+ }
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 32f976bcb2..e4aaf5ba30 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -10,6 +10,7 @@
#include <mbgl/text/glyph_range.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/layout/symbol_feature.hpp>
+#include <mbgl/layout/symbol_instance.hpp>
#include <vector>
@@ -18,18 +19,22 @@ namespace mbgl {
class PlacedSymbol {
public:
PlacedSymbol(Point<float> anchorPoint_, uint16_t segment_, float lowerSize_, float upperSize_,
- std::array<float, 2> lineOffset_, float placementZoom_, bool useVerticalMode_, GeometryCoordinates line_) :
+ std::array<float, 2> lineOffset_, WritingModeType writingModes_, GeometryCoordinates line_, std::vector<float> tileDistances_) :
anchorPoint(anchorPoint_), segment(segment_), lowerSize(lowerSize_), upperSize(upperSize_),
- lineOffset(lineOffset_), placementZoom(placementZoom_), useVerticalMode(useVerticalMode_), line(std::move(line_)) {}
+ lineOffset(lineOffset_), writingModes(writingModes_), line(std::move(line_)), tileDistances(std::move(tileDistances_)), hidden(false), vertexStartIndex(0)
+ {
+ }
Point<float> anchorPoint;
uint16_t segment;
float lowerSize;
float upperSize;
std::array<float, 2> lineOffset;
- float placementZoom;
- bool useVerticalMode;
+ WritingModeType writingModes;
GeometryCoordinates line;
+ std::vector<float> tileDistances;
std::vector<float> glyphOffsets;
+ bool hidden;
+ size_t vertexStartIndex;
};
class SymbolBucket : public Bucket {
@@ -40,17 +45,36 @@ public:
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
bool sdfIcons,
- bool iconsNeedLinear);
+ bool iconsNeedLinear,
+ bool sortFeaturesByY,
+ const std::string bucketLeaderID,
+ const std::vector<SymbolInstance>&&);
void upload(gl::Context&) override;
bool hasData() const override;
bool hasTextData() const;
bool hasIconData() const;
bool hasCollisionBoxData() const;
+ bool hasCollisionCircleData() const;
+
+ void updateOpacity();
+ void sortFeatures(const float angle);
const style::SymbolLayoutProperties::PossiblyEvaluated layout;
const bool sdfIcons;
const bool iconsNeedLinear;
+ const bool sortFeaturesByY;
+
+ const std::string bucketLeaderID;
+
+ optional<float> sortedAngle;
+
+ bool staticUploaded = false;
+ bool placementChangesUploaded = false;
+ bool dynamicUploaded = false;
+ bool sortUploaded = false;
+
+ std::vector<SymbolInstance> symbolInstances;
std::map<std::string, std::pair<
SymbolIconProgram::PaintPropertyBinders,
@@ -61,12 +85,14 @@ public:
struct TextBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
+ gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;
gl::IndexVector<gl::Triangles> triangles;
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} text;
@@ -75,6 +101,7 @@ public:
struct IconBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
+ gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;
gl::IndexVector<gl::Triangles> triangles;
SegmentVector<SymbolIconAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
@@ -82,18 +109,33 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} icon;
- struct CollisionBoxBuffer {
- gl::VertexVector<CollisionBoxVertex> vertices;
- gl::IndexVector<gl::Lines> lines;
- SegmentVector<CollisionBoxAttributes> segments;
+ struct CollisionBuffer {
+ gl::VertexVector<CollisionBoxLayoutAttributes::Vertex> vertices;
+ gl::VertexVector<CollisionBoxDynamicAttributes::Vertex> dynamicVertices;
+ SegmentVector<CollisionBoxProgram::Attributes> segments;
- optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer;
- optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>> vertexBuffer;
+ optional<gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>> dynamicVertexBuffer;
+ };
+
+ struct CollisionBoxBuffer : public CollisionBuffer {
+ gl::IndexVector<gl::Lines> lines;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
} collisionBox;
+
+ struct CollisionCircleBuffer : public CollisionBuffer {
+ gl::IndexVector<gl::Triangles> triangles;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ } collisionCircle;
+
+ uint32_t bucketInstanceId = 0;
+ bool justReloaded = false;
+
+ std::shared_ptr<std::vector<size_t>> featureSortOrder;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp
deleted file mode 100644
index de153b6963..0000000000
--- a/src/mbgl/renderer/frame_history.cpp
+++ /dev/null
@@ -1,81 +0,0 @@
-#include <mbgl/renderer/frame_history.hpp>
-#include <mbgl/math/minmax.hpp>
-#include <mbgl/gl/context.hpp>
-
-#include <cassert>
-
-namespace mbgl {
-
-FrameHistory::FrameHistory() {
- changeOpacities.fill(0);
- opacities.fill(0);
-}
-
-void FrameHistory::record(const TimePoint& now, float zoom, const Duration& duration) {
-
- int16_t zoomIndex = std::floor(zoom * 10.0);
-
- if (firstFrame) {
- changeTimes.fill(now);
-
- for (int16_t z = 0; z <= zoomIndex; z++) {
- opacities.data[z] = 255u;
- }
- firstFrame = false;
- }
-
- if (zoomIndex < previousZoomIndex) {
- for (int16_t z = zoomIndex + 1; z <= previousZoomIndex; z++) {
- changeTimes[z] = now;
- changeOpacities[z] = opacities.data[z];
- }
- } else {
- for (int16_t z = zoomIndex; z > previousZoomIndex; z--) {
- changeTimes[z] = now;
- changeOpacities[z] = opacities.data[z];
- }
- }
-
- for (int16_t z = 0; z <= 255; z++) {
- const std::chrono::duration<float> timeDiff = now - changeTimes[z];
- const int32_t opacityChange = (duration == Milliseconds(0) ? 1 : (timeDiff / duration)) * 255;
- const uint8_t opacity = z <= zoomIndex
- ? util::min(255, changeOpacities[z] + opacityChange)
- : util::max(0, changeOpacities[z] - opacityChange);
- if (opacities.data[z] != opacity) {
- opacities.data[z] = opacity;
- dirty = true;
- }
- }
-
- if (zoomIndex != previousZoomIndex) {
- previousZoomIndex = zoomIndex;
- previousTime = now;
- }
-
- time = now;
-}
-
-bool FrameHistory::needsAnimation(const Duration& duration) const {
- return (time - previousTime) < duration;
-}
-
-void FrameHistory::upload(gl::Context& context, uint32_t unit) {
- if (!texture) {
- texture = context.createTexture(opacities, unit);
- } else if (dirty) {
- context.updateTexture(*texture, opacities, unit);
- }
- dirty = false;
-}
-
-void FrameHistory::bind(gl::Context& context, uint32_t unit) {
- upload(context, unit);
- context.bindTexture(*texture, unit);
-}
-
-bool FrameHistory::isVisible(const float zoom) const {
- return opacities.data[std::floor(zoom * 10)] != 0;
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/frame_history.hpp b/src/mbgl/renderer/frame_history.hpp
deleted file mode 100644
index 75a8b60a71..0000000000
--- a/src/mbgl/renderer/frame_history.hpp
+++ /dev/null
@@ -1,41 +0,0 @@
-#pragma once
-
-#include <array>
-
-#include <mbgl/util/platform.hpp>
-#include <mbgl/gl/texture.hpp>
-#include <mbgl/util/chrono.hpp>
-#include <mbgl/util/image.hpp>
-#include <mbgl/util/optional.hpp>
-
-namespace mbgl {
-
-namespace gl {
-class Context;
-} // namespace gl
-
-class FrameHistory {
-public:
- FrameHistory();
- void record(const TimePoint&, float zoom, const Duration&);
-
- bool needsAnimation(const Duration&) const;
- void bind(gl::Context&, uint32_t);
- void upload(gl::Context&, uint32_t);
- bool isVisible(const float zoom) const;
-
-private:
- std::array<TimePoint, 256> changeTimes;
- std::array<uint8_t, 256> changeOpacities;
- AlphaImage opacities{ { 256, 1 } };
-
- int16_t previousZoomIndex = 0;
- TimePoint previousTime;
- TimePoint time;
- bool firstFrame = true;
- bool dirty = true;
-
- mbgl::optional<gl::Texture> texture;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 9fddba3f74..44c3fffb6c 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -5,8 +5,9 @@
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/programs/background_program.hpp>
#include <mbgl/util/tile_cover.hpp>
+#include <mbgl/map/transform_state.hpp>
namespace mbgl {
@@ -46,12 +47,8 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
// Note that for bottommost layers without a pattern, the background color is drawn with
// glClear rather than this method.
- style::FillPaintProperties::PossiblyEvaluated properties;
- properties.get<FillPattern>() = evaluated.get<BackgroundPattern>();
- properties.get<FillOpacity>() = { evaluated.get<BackgroundOpacity>() };
- properties.get<FillColor>() = { evaluated.get<BackgroundColor>() };
-
- const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+ const Properties<>::PossiblyEvaluated properties;
+ const BackgroundProgram::PaintPropertyBinders paintAttributeData(properties, 0);
if (!evaluated.get<BackgroundPattern>().to.empty()) {
optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().from);
@@ -63,15 +60,15 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.imageManager.bind(parameters.context, 0);
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
- parameters.programs.fillPattern.get(properties).draw(
+ parameters.programs.backgroundPattern.draw(
parameters.context,
gl::Triangles(),
parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
- FillPatternUniforms::values(
+ BackgroundPatternUniforms::values(
parameters.matrixForTile(tileID),
- parameters.context.viewport.getCurrentValue().size,
+ evaluated.get<BackgroundOpacity>(),
parameters.imageManager.getPixelSize(),
*imagePosA,
*imagePosB,
@@ -82,7 +79,7 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.staticData.tileVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.tileTriangleSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
getID()
@@ -90,20 +87,21 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
}
} else {
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
- parameters.programs.fill.get(properties).draw(
+ parameters.programs.background.draw(
parameters.context,
gl::Triangles(),
parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
- FillProgram::UniformValues {
+ BackgroundProgram::UniformValues {
uniforms::u_matrix::Value{ parameters.matrixForTile(tileID) },
- uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size },
+ uniforms::u_color::Value{ evaluated.get<BackgroundColor>() },
+ uniforms::u_opacity::Value{ evaluated.get<BackgroundOpacity>() },
},
parameters.staticData.tileVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.tileTriangleSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
getID()
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index e7b022f3ee..56fccfe071 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -63,7 +63,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.context,
gl::Triangles(),
parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- parameters.mapMode == MapMode::Still
+ parameters.mapMode != MapMode::Continuous
? parameters.stencilModeForClipping(tile.clip)
: gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
@@ -93,28 +93,75 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
}
}
+GeometryCoordinate projectPoint(const GeometryCoordinate& p, const mat4& posMatrix, const Size& size) {
+ vec4 pos = {{ static_cast<double>(p.x), static_cast<double>(p.y), 0, 1 }};
+ matrix::transformMat4(pos, pos, posMatrix);
+ return {
+ static_cast<int16_t>((static_cast<float>(pos[0] / pos[3]) + 1) * size.width * 0.5),
+ static_cast<int16_t>((static_cast<float>(pos[1] / pos[3]) + 1) * size.height * 0.5)
+ };
+}
+
+GeometryCoordinates projectQueryGeometry(const GeometryCoordinates& queryGeometry, const mat4& posMatrix, const Size& size) {
+ GeometryCoordinates projectedGeometry;
+ for (auto& p : queryGeometry) {
+ projectedGeometry.push_back(projectPoint(p, posMatrix, size));
+ }
+ return projectedGeometry;
+}
+
bool RenderCircleLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float zoom,
- const float bearing,
- const float pixelsToTileUnits) const {
+ const TransformState& transformState,
+ const float pixelsToTileUnits,
+ const mat4& posMatrix) const {
// Translate query geometry
- auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
+ const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::CircleTranslate>(),
evaluated.get<style::CircleTranslateAnchor>(),
- bearing,
- pixelsToTileUnits);
-
- // Evaluate function
- auto circleRadius = evaluated.get<style::CircleRadius>()
- .evaluate(feature, zoom, style::CircleRadius::defaultValue())
- * pixelsToTileUnits;
+ transformState.getAngle(),
+ pixelsToTileUnits).value_or(queryGeometry);
+
+ // Evaluate functions
+ auto radius = evaluated.evaluate<style::CircleRadius>(zoom, feature);
+ auto stroke = evaluated.evaluate<style::CircleStrokeWidth>(zoom, feature);
+ auto size = radius + stroke;
+
+ // For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile
+ // Otherwise, compare geometry in the plane of the viewport
+ // A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance
+ // A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance
+ bool alignWithMap = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature) == AlignmentType::Map;
+ const GeometryCoordinates& transformedQueryGeometry = alignWithMap ?
+ translatedQueryGeometry :
+ projectQueryGeometry(translatedQueryGeometry, posMatrix, transformState.getSize());
+ auto transformedSize = alignWithMap ? size * pixelsToTileUnits : size;
+
+ auto geometry = feature.getGeometries();
+ for (auto& ring : geometry) {
+ for (auto& point : ring) {
+ const GeometryCoordinate& transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transformState.getSize());
+
+ float adjustedSize = transformedSize;
+ vec4 center = {{ static_cast<double>(point.x), static_cast<double>(point.y), 0, 1 }};
+ matrix::transformMat4(center, center, posMatrix);
+ auto pitchScale = evaluated.evaluate<style::CirclePitchScale>(zoom, feature);
+ auto pitchAlignment = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature);
+ if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) {
+ adjustedSize *= center[3] / transformState.getCameraToCenterDistance();
+ } else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) {
+ adjustedSize *= transformState.getCameraToCenterDistance() / center[3];
+ }
+
+ if (util::polygonIntersectsBufferedPoint(transformedQueryGeometry, transformedPoint, adjustedSize)) return true;
+ }
+ }
- // Test intersection
- return util::polygonIntersectsBufferedMultiPoint(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries(), circleRadius);
+ return false;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_circle_layer.hpp b/src/mbgl/renderer/layers/render_circle_layer.hpp
index f31715f98f..c9eeae4652 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.hpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.hpp
@@ -20,8 +20,9 @@ public:
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
+ const TransformState&,
const float,
- const float) const override;
+ const mat4&) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index a429b8d82e..be9f64d9eb 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -6,23 +6,24 @@
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/gl/gl.hpp>
+#include <mbgl/util/mat4.hpp>
namespace mbgl {
using namespace style;
RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
- : RenderLayer(LayerType::Custom, _impl) {
+ : RenderLayer(LayerType::Custom, _impl), host(_impl->host) {
+ assert(BackendScope::exists());
+ host->initialize();
}
RenderCustomLayer::~RenderCustomLayer() {
assert(BackendScope::exists());
- if (initialized) {
- if (contextDestroyed && impl().contextLostFn ) {
- impl().contextLostFn(impl().context);
- } else if (!contextDestroyed && impl().deinitializeFn) {
- impl().deinitializeFn(impl().context);
- }
+ if (contextDestroyed) {
+ host->contextLost();
+ } else {
+ host->deinitialize();
}
}
@@ -44,15 +45,13 @@ std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&,
}
void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) {
- if (context != impl().context || !initialized) {
+ if (host != impl().host) {
//If the context changed, deinitialize the previous one before initializing the new one.
- if (context && !contextDestroyed && impl().deinitializeFn) {
- MBGL_CHECK_ERROR(impl().deinitializeFn(context));
+ if (host && !contextDestroyed) {
+ MBGL_CHECK_ERROR(host->deinitialize());
}
- context = impl().context;
- assert(impl().initializeFn);
- MBGL_CHECK_ERROR(impl().initializeFn(impl().context));
- initialized = true;
+ host = impl().host;
+ MBGL_CHECK_ERROR(host->initialize());
}
gl::Context& glContext = paintParameters.context;
@@ -74,9 +73,11 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*)
parameters.bearing = -state.getAngle() * util::RAD2DEG;
parameters.pitch = state.getPitch();
parameters.fieldOfView = state.getFieldOfView();
+ mat4 projMatrix;
+ state.getProjMatrix(projMatrix);
+ parameters.projectionMatrix = projMatrix;
- assert(impl().renderFn);
- MBGL_CHECK_ERROR(impl().renderFn(context, parameters));
+ MBGL_CHECK_ERROR(host->render(parameters));
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
diff --git a/src/mbgl/renderer/layers/render_custom_layer.hpp b/src/mbgl/renderer/layers/render_custom_layer.hpp
index 6d1fea99d3..971d8d8f42 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.hpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.hpp
@@ -24,9 +24,8 @@ public:
};
private:
- bool initialized = false;
bool contextDestroyed = false;
- void * context = nullptr;
+ std::shared_ptr<style::CustomLayerHost> host;
};
template <>
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index fbd6160e8a..871464223c 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -151,14 +151,15 @@ bool RenderFillExtrusionLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float,
- const float bearing,
- const float pixelsToTileUnits) const {
+ const TransformState& transformState,
+ const float pixelsToTileUnits,
+ const mat4&) const {
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::FillExtrusionTranslate>(),
evaluated.get<style::FillExtrusionTranslateAnchor>(),
- bearing,
+ transformState.getAngle(),
pixelsToTileUnits);
return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
index 838494cf91..f7ba13c267 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
@@ -22,8 +22,9 @@ public:
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
+ const TransformState&,
const float,
- const float) const override;
+ const mat4&) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 22cb9563c1..efd3f4215c 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -188,14 +188,15 @@ bool RenderFillLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float,
- const float bearing,
- const float pixelsToTileUnits) const {
+ const TransformState& transformState,
+ const float pixelsToTileUnits,
+ const mat4&) const {
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::FillTranslate>(),
evaluated.get<style::FillTranslateAnchor>(),
- bearing,
+ transformState.getAngle(),
pixelsToTileUnits);
return util::polygonIntersectsMultiPolygon(translatedQueryGeometry.value_or(queryGeometry), feature.getGeometries());
diff --git a/src/mbgl/renderer/layers/render_fill_layer.hpp b/src/mbgl/renderer/layers/render_fill_layer.hpp
index a51865698f..bd195fb828 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.hpp
@@ -20,8 +20,9 @@ public:
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
+ const TransformState&,
const float,
- const float) const override;
+ const mat4&) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
new file mode 100644
index 0000000000..72c60446aa
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -0,0 +1,178 @@
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/intersection_tests.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderHeatmapLayer::RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Heatmap, _impl),
+ unevaluated(impl().paint.untransitioned()), colorRamp({256, 1}) {
+}
+
+const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const {
+ return static_cast<const style::HeatmapLayer::Impl&>(*baseImpl);
+}
+
+std::unique_ptr<Bucket> RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
+ return std::make_unique<HeatmapBucket>(parameters, layers);
+}
+
+void RenderHeatmapLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+}
+
+void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters) {
+ evaluated = unevaluated.evaluate(parameters);
+
+ passes = (evaluated.get<style::HeatmapOpacity>() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
+}
+
+bool RenderHeatmapLayer::hasTransition() const {
+ return unevaluated.hasTransition();
+}
+
+void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ if (parameters.pass == RenderPass::Pass3D) {
+ const auto& viewportSize = parameters.staticData.backendSize;
+ const auto size = Size{viewportSize.width / 4, viewportSize.height / 4};
+
+ if (!renderTexture || renderTexture->getSize() != size) {
+ if (parameters.context.supportsHalfFloatTextures) {
+ renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat);
+
+ try {
+ renderTexture->bind();
+ } catch (const std::runtime_error& ex) {
+ // can't render to a half-float texture; falling back to unsigned byte one
+ renderTexture = nullopt;
+ parameters.context.supportsHalfFloatTextures = false;
+ }
+ }
+
+ if (!parameters.context.supportsHalfFloatTextures || !renderTexture) {
+ renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte);
+ renderTexture->bind();
+ }
+
+ } else {
+ renderTexture->bind();
+ }
+
+ if (!colorRampTexture) {
+ colorRampTexture = parameters.context.createTexture(colorRamp, 1, gl::TextureType::UnsignedByte);
+ }
+
+ parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl)));
+ HeatmapBucket& bucket = *reinterpret_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl));
+
+ const auto extrudeScale = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+
+ const auto stencilMode = parameters.mapMode != MapMode::Continuous
+ ? parameters.stencilModeForClipping(tile.clip)
+ : gl::StencilMode::disabled();
+
+ parameters.programs.heatmap.get(evaluated).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ stencilMode,
+ gl::ColorMode::additive(),
+ HeatmapProgram::UniformValues {
+ uniforms::u_intensity::Value{evaluated.get<style::HeatmapIntensity>()},
+ uniforms::u_matrix::Value{tile.matrix},
+ uniforms::heatmap::u_extrude_scale::Value{extrudeScale}
+ },
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+
+ } else if (parameters.pass == RenderPass::Translucent) {
+ parameters.context.bindTexture(renderTexture->getTexture(), 0, gl::TextureFilter::Linear);
+ parameters.context.bindTexture(*colorRampTexture, 1, gl::TextureFilter::Linear);
+
+ const auto& size = parameters.staticData.backendSize;
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.heatmapTexture.draw(
+ parameters.context, gl::Triangles(), gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ HeatmapTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_color_ramp::Value{ 1 },
+ uniforms::u_opacity::Value{ evaluated.get<HeatmapOpacity>() } },
+ parameters.staticData.extrusionTextureVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.extrusionTextureSegments,
+ HeatmapTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ parameters.state.getZoom(), getID());
+ }
+}
+
+void RenderHeatmapLayer::updateColorRamp() {
+ auto colorValue = unevaluated.get<HeatmapColor>().getValue();
+ if (colorValue.isUndefined()) {
+ colorValue = HeatmapLayer::getDefaultHeatmapColor();
+ }
+
+ const auto length = colorRamp.bytes();
+
+ for (uint32_t i = 0; i < length; i += 4) {
+ const auto color = colorValue.evaluate(static_cast<double>(i) / length);
+ colorRamp.data[i + 0] = std::floor(color.r * 255);
+ colorRamp.data[i + 1] = std::floor(color.g * 255);
+ colorRamp.data[i + 2] = std::floor(color.b * 255);
+ colorRamp.data[i + 3] = std::floor(color.a * 255);
+ }
+
+ if (colorRampTexture) {
+ colorRampTexture = nullopt;
+ }
+}
+
+bool RenderHeatmapLayer::queryIntersectsFeature(
+ const GeometryCoordinates& queryGeometry,
+ const GeometryTileFeature& feature,
+ const float zoom,
+ const TransformState&,
+ const float pixelsToTileUnits,
+ const mat4&) const {
+ (void) queryGeometry;
+ (void) feature;
+ (void) zoom;
+ (void) pixelsToTileUnits;
+ return false;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.hpp b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
new file mode 100644
index 0000000000..29fad7d8b8
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
+
+namespace mbgl {
+
+class RenderHeatmapLayer: public RenderLayer {
+public:
+ RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);
+ ~RenderHeatmapLayer() final = default;
+
+ void transition(const TransitionParameters&) override;
+ void evaluate(const PropertyEvaluationParameters&) override;
+ bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
+
+ bool queryIntersectsFeature(
+ const GeometryCoordinates&,
+ const GeometryTileFeature&,
+ const float,
+ const TransformState&,
+ const float,
+ const mat4&) const override;
+
+ void updateColorRamp();
+
+ std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
+
+ // Paint properties
+ style::HeatmapPaintProperties::Unevaluated unevaluated;
+ style::HeatmapPaintProperties::PossiblyEvaluated evaluated;
+
+ const style::HeatmapLayer::Impl& impl() const;
+
+ PremultipliedImage colorRamp;
+ optional<OffscreenTexture> renderTexture;
+ optional<gl::Texture> colorRampTexture;
+};
+
+template <>
+inline bool RenderLayer::is<RenderHeatmapLayer>() const {
+ return type == style::LayerType::Heatmap;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
new file mode 100644
index 0000000000..bcfd4ffe99
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -0,0 +1,164 @@
+#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
+#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/hillshade_prepare_program.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/style/layers/hillshade_layer_impl.hpp>
+#include <mbgl/util/geo.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
+
+namespace mbgl {
+
+using namespace style;
+RenderHillshadeLayer::RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Hillshade, _impl),
+ unevaluated(impl().paint.untransitioned()) {
+}
+
+const style::HillshadeLayer::Impl& RenderHillshadeLayer::impl() const {
+ return static_cast<const style::HillshadeLayer::Impl&>(*baseImpl);
+}
+
+std::unique_ptr<Bucket> RenderHillshadeLayer::createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const {
+ assert(false);
+ return nullptr;
+}
+
+const std::array<float, 2> RenderHillshadeLayer::getLatRange(const UnwrappedTileID& id) {
+ const LatLng latlng0 = LatLng(id);
+ const LatLng latlng1 = LatLng(UnwrappedTileID(id.canonical.z, id.canonical.x, id.canonical.y + 1));
+ return {{ (float)latlng0.latitude(), (float)latlng1.latitude() }};
+}
+
+const std::array<float, 2> RenderHillshadeLayer::getLight(const PaintParameters& parameters){
+ float azimuthal = evaluated.get<HillshadeIlluminationDirection>() * util::DEG2RAD;
+ if (evaluated.get<HillshadeIlluminationAnchor>() == HillshadeIlluminationAnchorType::Viewport) azimuthal = azimuthal - parameters.state.getAngle();
+ return {{evaluated.get<HillshadeExaggeration>(), azimuthal}};
+}
+
+void RenderHillshadeLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+}
+
+void RenderHillshadeLayer::evaluate(const PropertyEvaluationParameters& parameters) {
+ evaluated = unevaluated.evaluate(parameters);
+ passes = (evaluated.get<style::HillshadeExaggeration >() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
+}
+
+bool RenderHillshadeLayer::hasTransition() const {
+ return unevaluated.hasTransition();
+}
+
+void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src) {
+ if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D)
+ return;
+
+ RenderRasterDEMSource* demsrc = dynamic_cast<RenderRasterDEMSource*>(src);
+ const uint8_t TERRAIN_RGB_MAXZOOM = 15;
+ const uint8_t maxzoom = demsrc != nullptr ? demsrc->getMaxZoom() : TERRAIN_RGB_MAXZOOM;
+
+ auto draw = [&] (const mat4& matrix,
+ const auto& vertexBuffer,
+ const auto& indexBuffer,
+ const auto& segments,
+ const UnwrappedTileID& id) {
+ parameters.programs.hillshade.draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ HillshadeProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_highlight::Value{ evaluated.get<HillshadeHighlightColor>() },
+ uniforms::u_shadow::Value{ evaluated.get<HillshadeShadowColor>() },
+ uniforms::u_accent::Value{ evaluated.get<HillshadeAccentColor>() },
+ uniforms::u_light::Value{ getLight(parameters) },
+ uniforms::u_latrange::Value{ getLatRange(id) },
+ },
+ vertexBuffer,
+ indexBuffer,
+ segments,
+ HillshadeProgram::PaintPropertyBinders { evaluated, 0 },
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ };
+
+ mat4 mat;
+ matrix::ortho(mat, 0, util::EXTENT, -util::EXTENT, 0, 0, 1);
+ matrix::translate(mat, mat, 0, -util::EXTENT, 0);
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<HillshadeBucket*>(tile.tile.getBucket(*baseImpl)));
+ HillshadeBucket& bucket = *reinterpret_cast<HillshadeBucket*>(tile.tile.getBucket(*baseImpl));
+ if (!bucket.hasData()){
+ continue;
+ }
+
+ if (!bucket.isPrepared() && parameters.pass == RenderPass::Pass3D) {
+ const uint16_t tilesize = bucket.getDEMData().dim;
+ OffscreenTexture view(parameters.context, { tilesize, tilesize });
+ view.bind();
+
+ parameters.context.bindTexture(*bucket.dem, 0, gl::TextureFilter::Nearest, gl::TextureMipMap::No, gl::TextureWrap::Clamp, gl::TextureWrap::Clamp);
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.hillshadePrepare.draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ HillshadePrepareProgram::UniformValues {
+ uniforms::u_matrix::Value { mat },
+ uniforms::u_dimension::Value { {{uint16_t(tilesize * 2), uint16_t(tilesize * 2) }} },
+ uniforms::u_zoom::Value{ float(tile.id.canonical.z) },
+ uniforms::u_maxzoom::Value{ float(maxzoom) },
+ uniforms::u_image::Value{ 0 }
+ },
+ parameters.staticData.rasterVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.rasterSegments,
+ HillshadePrepareProgram::PaintPropertyBinders { properties, 0 },
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+ bucket.texture = std::move(view.getTexture());
+ bucket.setPrepared(true);
+ } else if (parameters.pass == RenderPass::Translucent) {
+ assert(bucket.texture);
+ parameters.context.bindTexture(*bucket.texture, 0, gl::TextureFilter::Linear, gl::TextureMipMap::No, gl::TextureWrap::Clamp, gl::TextureWrap::Clamp);
+
+ if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) {
+ // Draw only the parts of the tile that aren't drawn by another tile in the layer.
+ draw(parameters.matrixForTile(tile.id, true),
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ tile.id);
+ } else {
+ // Draw the full tile.
+ draw(parameters.matrixForTile(tile.id, true),
+ parameters.staticData.rasterVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.rasterSegments,
+ tile.id);
+ }
+ }
+
+
+ }
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.hpp b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
new file mode 100644
index 0000000000..13093ee7ef
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
@@ -0,0 +1,38 @@
+#pragma once
+
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/style/layers/hillshade_layer_impl.hpp>
+#include <mbgl/style/layers/hillshade_layer_properties.hpp>
+#include <mbgl/tile/tile_id.hpp>
+
+namespace mbgl {
+
+class RenderHillshadeLayer: public RenderLayer {
+public:
+ RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl>);
+ ~RenderHillshadeLayer() final = default;
+
+ void transition(const TransitionParameters&) override;
+ void evaluate(const PropertyEvaluationParameters&) override;
+ bool hasTransition() const override;
+
+ void render(PaintParameters&, RenderSource* src) override;
+
+ std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
+
+ // Paint properties
+ style::HillshadePaintProperties::Unevaluated unevaluated;
+ style::HillshadePaintProperties::PossiblyEvaluated evaluated;
+
+ const style::HillshadeLayer::Impl& impl() const;
+private:
+ const std::array<float, 2> getLatRange(const UnwrappedTileID& id);
+ const std::array<float, 2> getLight(const PaintParameters& parameters);
+};
+
+template <>
+inline bool RenderLayer::is<RenderHillshadeLayer>() const {
+ return type == style::LayerType::Hillshade;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index 1b4a1c0ff7..02f61af0fa 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -162,15 +162,16 @@ bool RenderLineLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
const float zoom,
- const float bearing,
- const float pixelsToTileUnits) const {
+ const TransformState& transformState,
+ const float pixelsToTileUnits,
+ const mat4&) const {
// Translate query geometry
auto translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::LineTranslate>(),
evaluated.get<style::LineTranslateAnchor>(),
- bearing,
+ transformState.getAngle(),
pixelsToTileUnits);
// Evaluate function
diff --git a/src/mbgl/renderer/layers/render_line_layer.hpp b/src/mbgl/renderer/layers/render_line_layer.hpp
index 8bf7e2329d..5d5d79c044 100644
--- a/src/mbgl/renderer/layers/render_line_layer.hpp
+++ b/src/mbgl/renderer/layers/render_line_layer.hpp
@@ -29,8 +29,9 @@ public:
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
+ const TransformState&,
const float,
- const float) const override;
+ const mat4&) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index 06616d90e5..b41b2ac560 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -137,13 +137,13 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source
if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) {
// Draw only the parts of the tile that aren't drawn by another tile in the layer.
- draw(tile.matrix,
+ draw(parameters.matrixForTile(tile.id, true),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.segments);
} else {
// Draw the full tile.
- draw(tile.matrix,
+ draw(parameters.matrixForTile(tile.id, true),
parameters.staticData.rasterVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.rasterSegments);
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 1376e8a3d8..9e493003c0 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -4,7 +4,6 @@
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/symbol_program.hpp>
@@ -81,8 +80,6 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& layout = bucket.layout;
- parameters.frameHistory.bind(parameters.context, 1);
-
auto draw = [&] (auto& program,
auto&& uniformValues,
const auto& buffers,
@@ -91,22 +88,18 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& binders,
const auto& paintProperties)
{
- // We clip symbols to their tile extent in still mode.
- const bool needsClipping = parameters.mapMode == MapMode::Still;
-
program.get(paintProperties).draw(
parameters.context,
gl::Triangles(),
values_.pitchAlignment == AlignmentType::Map
? parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly)
: gl::DepthMode::disabled(),
- needsClipping
- ? parameters.stencilModeForClipping(tile.clip)
- : gl::StencilMode::disabled(),
+ gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
std::move(uniformValues),
*buffers.vertexBuffer,
*buffers.dynamicVertexBuffer,
+ *buffers.opacityVertexBuffer,
*symbolSizeBinder,
*buffers.indexBuffer,
buffers.segments,
@@ -134,8 +127,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
values,
tile,
*bucket.iconSizeBinder,
- parameters.state,
- parameters.frameHistory);
+ parameters.state);
parameters.context.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer, std::move(bucket.icon.dynamicVertices));
}
@@ -152,7 +144,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (bucket.sdfIcons) {
if (values.hasHalo) {
draw(parameters.programs.symbolIconSDF,
- SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, SymbolSDFPart::Halo),
+ SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -162,7 +154,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (values.hasFill) {
draw(parameters.programs.symbolIconSDF,
- SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, SymbolSDFPart::Fill),
+ SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -171,7 +163,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
}
} else {
draw(parameters.programs.symbolIcon,
- SymbolIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state),
+ SymbolIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange),
bucket.icon,
bucket.iconSizeBinder,
values,
@@ -196,8 +188,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
values,
tile,
*bucket.textSizeBinder,
- parameters.state,
- parameters.frameHistory);
+ parameters.state);
parameters.context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
}
@@ -206,7 +197,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (values.hasHalo) {
draw(parameters.programs.symbolGlyph,
- SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, SymbolSDFPart::Halo),
+ SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.text,
bucket.textSizeBinder,
values,
@@ -216,7 +207,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (values.hasFill) {
draw(parameters.programs.symbolGlyph,
- SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, SymbolSDFPart::Fill),
+ SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.text,
bucket.textSizeBinder,
values,
@@ -229,23 +220,27 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
static const style::Properties<>::PossiblyEvaluated properties {};
static const CollisionBoxProgram::PaintPropertyBinders paintAttributeData(properties, 0);
+ auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+ auto scale = std::pow(2.0f, float(parameters.state.getZoom() - tile.tile.id.overscaledZ));
+ std::array<float,2> extrudeScale =
+ {{
+ parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
+ parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
+
+ }};
parameters.programs.collisionBox.draw(
parameters.context,
gl::Lines { 1.0f },
gl::DepthMode::disabled(),
- parameters.stencilModeForClipping(tile.clip),
+ gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
CollisionBoxProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },
- uniforms::u_scale::Value{ std::pow(2.0f, float(parameters.state.getZoom() - tile.tile.id.overscaledZ)) },
- uniforms::u_zoom::Value{ float(parameters.state.getZoom() * 10) },
- uniforms::u_maxzoom::Value{ float((tile.id.canonical.z + 1) * 10) },
- uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
- uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() },
- uniforms::u_pitch::Value{ parameters.state.getPitch() },
- uniforms::u_fadetexture::Value{ 1 }
+ uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }
},
*bucket.collisionBox.vertexBuffer,
+ *bucket.collisionBox.dynamicVertexBuffer,
*bucket.collisionBox.indexBuffer,
bucket.collisionBox.segments,
paintAttributeData,
@@ -254,6 +249,42 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
getID()
);
}
+ if (bucket.hasCollisionCircleData()) {
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const CollisionBoxProgram::PaintPropertyBinders paintAttributeData(properties, 0);
+
+ auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+ auto scale = std::pow(2.0f, float(parameters.state.getZoom() - tile.tile.id.overscaledZ));
+ std::array<float,2> extrudeScale =
+ {{
+ parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
+ parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
+
+ }};
+
+ parameters.programs.collisionCircle.draw(
+ parameters.context,
+ gl::Triangles(),
+ gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ CollisionCircleProgram::UniformValues {
+ uniforms::u_matrix::Value{ tile.matrix },
+ uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_overscale_factor::Value{ float(tile.tile.id.overscaleFactor()) },
+ uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }
+ },
+ *bucket.collisionCircle.vertexBuffer,
+ *bucket.collisionCircle.dynamicVertexBuffer,
+ *bucket.collisionCircle.indexBuffer,
+ bucket.collisionCircle.segments,
+ paintAttributeData,
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+
+ }
}
}
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index 299db844bc..a7f621eb61 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -12,7 +12,6 @@ PaintParameters::PaintParameters(gl::Context& context_,
const UpdateParameters& updateParameters,
const EvaluatedLight& evaluatedLight_,
RenderStaticData& staticData_,
- FrameHistory& frameHistory_,
ImageManager& imageManager_,
LineAtlas& lineAtlas_)
: context(context_),
@@ -20,7 +19,6 @@ PaintParameters::PaintParameters(gl::Context& context_,
state(updateParameters.transformState),
evaluatedLight(evaluatedLight_),
staticData(staticData_),
- frameHistory(frameHistory_),
imageManager(imageManager_),
lineAtlas(lineAtlas_),
mapMode(updateParameters.mode),
@@ -37,6 +35,10 @@ PaintParameters::PaintParameters(gl::Context& context_,
// Update the default matrices to the current viewport dimensions.
state.getProjMatrix(projMatrix);
+ // Also compute a projection matrix that aligns with the current pixel grid, taking into account
+ // odd viewport sizes.
+ state.getProjMatrix(alignedProjMatrix, 1, true);
+
// Calculate a second projection matrix with the near plane clipped to 100 so as
// not to waste lots of depth buffer precision on very close empty space, for layer
// types (fill-extrusion) that use the depth buffer to emulate real-world space.
@@ -49,10 +51,10 @@ PaintParameters::PaintParameters(gl::Context& context_,
}
}
-mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID) {
+mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned) const {
mat4 matrix;
state.matrixFor(matrix, tileID);
- matrix::multiply(matrix, projMatrix, matrix);
+ matrix::multiply(matrix, aligned ? alignedProjMatrix : projMatrix, matrix);
return matrix;
}
diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp
index 4a2c2c6f12..41f46ae34e 100644
--- a/src/mbgl/renderer/paint_parameters.hpp
+++ b/src/mbgl/renderer/paint_parameters.hpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/renderer/render_light.hpp>
+#include <mbgl/renderer/mode.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/gl/depth_mode.hpp>
#include <mbgl/gl/stencil_mode.hpp>
@@ -16,7 +17,6 @@ namespace mbgl {
class RendererBackend;
class UpdateParameters;
class RenderStaticData;
-class FrameHistory;
class Programs;
class TransformState;
class ImageManager;
@@ -32,7 +32,6 @@ public:
const UpdateParameters&,
const EvaluatedLight&,
RenderStaticData&,
- FrameHistory&,
ImageManager&,
LineAtlas&);
@@ -43,7 +42,6 @@ public:
const EvaluatedLight& evaluatedLight;
RenderStaticData& staticData;
- FrameHistory& frameHistory;
ImageManager& imageManager;
LineAtlas& lineAtlas;
@@ -64,15 +62,18 @@ public:
gl::StencilMode stencilModeForClipping(const ClipID&) const;
gl::ColorMode colorModeForRenderPass() const;
- mat4 matrixForTile(const UnwrappedTileID&);
+ mat4 matrixForTile(const UnwrappedTileID&, bool aligned = false) const;
mat4 projMatrix;
+ mat4 alignedProjMatrix;
mat4 nearClippedProjMatrix;
int numSublayers = 3;
uint32_t currentLayer;
float depthRangeSize;
const float depthEpsilon = 1.0f / (1 << 16);
+
+ float symbolFadeChange;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp
index 652948c8df..3a49882f12 100644
--- a/src/mbgl/renderer/paint_property_binder.hpp
+++ b/src/mbgl/renderer/paint_property_binder.hpp
@@ -190,11 +190,11 @@ public:
CompositeFunctionPaintPropertyBinder(style::CompositeFunction<T> function_, float zoom, T defaultValue_)
: function(std::move(function_)),
defaultValue(std::move(defaultValue_)),
- rangeOfCoveringRanges(function.rangeOfCoveringRanges({zoom, zoom + 1})) {
+ zoomRange({zoom, zoom + 1}) {
}
void populateVertexVector(const GeometryTileFeature& feature, std::size_t length) override {
- Range<T> range = function.evaluate(rangeOfCoveringRanges, feature, defaultValue);
+ Range<T> range = function.evaluate(zoomRange, feature, defaultValue);
this->statistics.add(range.min);
this->statistics.add(range.max);
AttributeValue value = zoomInterpolatedAttributeValue(
@@ -219,9 +219,9 @@ public:
float interpolationFactor(float currentZoom) const override {
if (function.useIntegerZoom) {
- return util::interpolationFactor(1.0f, { rangeOfCoveringRanges.min.zoom, rangeOfCoveringRanges.max.zoom }, std::floor(currentZoom));
+ return function.interpolationFactor(zoomRange, std::floor(currentZoom));
} else {
- return util::interpolationFactor(1.0f, { rangeOfCoveringRanges.min.zoom, rangeOfCoveringRanges.max.zoom }, currentZoom);
+ return function.interpolationFactor(zoomRange, currentZoom);
}
}
@@ -237,8 +237,7 @@ public:
private:
style::CompositeFunction<T> function;
T defaultValue;
- using CoveringRanges = typename style::CompositeFunction<T>::CoveringRanges;
- Range<CoveringRanges> rangeOfCoveringRanges;
+ Range<float> zoomRange;
gl::VertexVector<Vertex> vertexVector;
optional<gl::VertexBuffer<Vertex>> vertexBuffer;
};
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index eb2b74ffe0..bcdc175f14 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -4,9 +4,11 @@
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
+#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/render_tile.hpp>
@@ -26,12 +28,16 @@ std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
return std::make_unique<RenderSymbolLayer>(staticImmutableCast<SymbolLayer::Impl>(impl));
case LayerType::Raster:
return std::make_unique<RenderRasterLayer>(staticImmutableCast<RasterLayer::Impl>(impl));
+ case LayerType::Hillshade:
+ return std::make_unique<RenderHillshadeLayer>(staticImmutableCast<HillshadeLayer::Impl>(impl));
case LayerType::Background:
return std::make_unique<RenderBackgroundLayer>(staticImmutableCast<BackgroundLayer::Impl>(impl));
case LayerType::Custom:
return std::make_unique<RenderCustomLayer>(staticImmutableCast<CustomLayer::Impl>(impl));
case LayerType::FillExtrusion:
return std::make_unique<RenderFillExtrusionLayer>(staticImmutableCast<FillExtrusionLayer::Impl>(impl));
+ case LayerType::Heatmap:
+ return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<HeatmapLayer::Impl>(impl));
}
// Not reachable, but placate GCC.
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index dfc6bcf2fd..04a1608564 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -4,6 +4,7 @@
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layer_type.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/util/mat4.hpp>
#include <memory>
#include <string>
@@ -17,6 +18,7 @@ class PropertyEvaluationParameters;
class PaintParameters;
class RenderSource;
class RenderTile;
+class TransformState;
class RenderLayer {
protected:
@@ -69,8 +71,9 @@ public:
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
+ const TransformState&,
const float,
- const float) const { return false; };
+ const mat4&) const { return false; };
virtual std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const = 0;
@@ -82,13 +85,16 @@ public:
friend std::string layoutKey(const RenderLayer&);
protected:
+ // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they
+ // can update opacities in the symbol buckets immediately before rendering
+ friend class CrossTileSymbolIndex;
+ friend class Placement;
+ // Stores current set of tiles to be rendered for this layer.
+ std::vector<std::reference_wrapper<RenderTile>> renderTiles;
+
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;
-
- //Stores current set of tiles to be rendered for this layer.
- std::vector<std::reference_wrapper<RenderTile>> renderTiles;
-
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_source.cpp b/src/mbgl/renderer/render_source.cpp
index 7723a1c7ca..d160eb16e3 100644
--- a/src/mbgl/renderer/render_source.cpp
+++ b/src/mbgl/renderer/render_source.cpp
@@ -2,10 +2,12 @@
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/sources/render_geojson_source.hpp>
#include <mbgl/renderer/sources/render_raster_source.hpp>
+#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
#include <mbgl/renderer/sources/render_vector_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/annotation/render_annotation_source.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
+#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -18,6 +20,8 @@ std::unique_ptr<RenderSource> RenderSource::create(Immutable<Source::Impl> impl)
return std::make_unique<RenderVectorSource>(staticImmutableCast<VectorSource::Impl>(impl));
case SourceType::Raster:
return std::make_unique<RenderRasterSource>(staticImmutableCast<RasterSource::Impl>(impl));
+ case SourceType::RasterDEM:
+ return std::make_unique<RenderRasterDEMSource>(staticImmutableCast<RasterSource::Impl>(impl));
case SourceType::GeoJSON:
return std::make_unique<RenderGeoJSONSource>(staticImmutableCast<GeoJSONSource::Impl>(impl));
case SourceType::Video:
@@ -27,6 +31,8 @@ std::unique_ptr<RenderSource> RenderSource::create(Immutable<Source::Impl> impl)
return std::make_unique<RenderAnnotationSource>(staticImmutableCast<AnnotationSource::Impl>(impl));
case SourceType::Image:
return std::make_unique<RenderImageSource>(staticImmutableCast<ImageSource::Impl>(impl));
+ case SourceType::CustomVector:
+ return std::make_unique<RenderCustomGeometrySource>(staticImmutableCast<CustomGeometrySource::Impl>(impl));
}
// Not reachable, but placate GCC.
diff --git a/src/mbgl/renderer/render_source.hpp b/src/mbgl/renderer/render_source.hpp
index 8293923ff6..dc80cb1dc6 100644
--- a/src/mbgl/renderer/render_source.hpp
+++ b/src/mbgl/renderer/render_source.hpp
@@ -24,6 +24,7 @@ class SourceQueryOptions;
class Tile;
class RenderSourceObserver;
class TileParameters;
+class CollisionIndex;
class RenderSource : protected TileObserver {
public:
@@ -63,12 +64,13 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const = 0;
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const = 0;
virtual std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const = 0;
- virtual void onLowMemory() = 0;
+ virtual void reduceMemoryUse() = 0;
virtual void dumpDebugLogs() const = 0;
@@ -82,7 +84,7 @@ protected:
bool enabled = false;
- void onTileChanged(Tile&) final;
+ void onTileChanged(Tile&) override;
void onTileError(Tile&, std::exception_ptr) final;
};
diff --git a/src/mbgl/renderer/render_static_data.cpp b/src/mbgl/renderer/render_static_data.cpp
index ccf239e643..0b3937ded0 100644
--- a/src/mbgl/renderer/render_static_data.cpp
+++ b/src/mbgl/renderer/render_static_data.cpp
@@ -3,12 +3,12 @@
namespace mbgl {
-static gl::VertexVector<FillLayoutVertex> tileVertices() {
- gl::VertexVector<FillLayoutVertex> result;
- result.emplace_back(FillProgram::layoutVertex({ 0, 0 }));
- result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, 0 }));
- result.emplace_back(FillProgram::layoutVertex({ 0, util::EXTENT }));
- result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, util::EXTENT }));
+static gl::VertexVector<PositionOnlyLayoutAttributes::Vertex> tileVertices() {
+ gl::VertexVector<PositionOnlyLayoutAttributes::Vertex> result;
+ result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ 0, 0 }}}));
+ result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ util::EXTENT, 0 }}}));
+ result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ 0, util::EXTENT }}}));
+ result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ util::EXTENT, util::EXTENT }}}));
return result;
}
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
index cf58c31f4d..c2b54f3815 100644
--- a/src/mbgl/renderer/render_static_data.hpp
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -13,14 +13,14 @@ class RenderStaticData {
public:
RenderStaticData(gl::Context&, float pixelRatio, const optional<std::string>& programCacheDir);
- gl::VertexBuffer<FillLayoutVertex> tileVertexBuffer;
+ gl::VertexBuffer<PositionOnlyLayoutAttributes::Vertex> tileVertexBuffer;
gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
gl::IndexBuffer<gl::Triangles> quadTriangleIndexBuffer;
gl::IndexBuffer<gl::LineStrip> tileBorderIndexBuffer;
- SegmentVector<FillAttributes> tileTriangleSegments;
+ SegmentVector<BackgroundAttributes> tileTriangleSegments;
SegmentVector<DebugAttributes> tileBorderSegments;
SegmentVector<RasterAttributes> rasterSegments;
SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 8df31f8d7c..35b34833e4 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -72,7 +72,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
return;
static const style::Properties<>::PossiblyEvaluated properties {};
- static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+ static const DebugProgram::PaintPropertyBinders paintAttributeData(properties, 0);
if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
@@ -98,7 +98,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
*tile.debugBucket->vertexBuffer,
*tile.debugBucket->indexBuffer,
tile.debugBucket->segments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"debug"
@@ -117,7 +117,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
*tile.debugBucket->vertexBuffer,
*tile.debugBucket->indexBuffer,
tile.debugBucket->segments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"debug"
@@ -138,7 +138,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
parameters.staticData.tileVertexBuffer,
parameters.staticData.tileBorderIndexBuffer,
parameters.staticData.tileBorderSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"debug"
diff --git a/src/mbgl/renderer/renderer.cpp b/src/mbgl/renderer/renderer.cpp
index 6d086c70b1..1d2f2bb522 100644
--- a/src/mbgl/renderer/renderer.cpp
+++ b/src/mbgl/renderer/renderer.cpp
@@ -94,9 +94,9 @@ void Renderer::dumpDebugLogs() {
impl->dumDebugLogs();
}
-void Renderer::onLowMemory() {
+void Renderer::reduceMemoryUse() {
BackendScope guard { impl->backend };
- impl->onLowMemory();
+ impl->reduceMemoryUse();
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_backend.cpp b/src/mbgl/renderer/renderer_backend.cpp
index 159ef432b3..22d263313c 100644
--- a/src/mbgl/renderer/renderer_backend.cpp
+++ b/src/mbgl/renderer/renderer_backend.cpp
@@ -16,7 +16,7 @@ gl::Context& RendererBackend::getContext() {
context = std::make_unique<gl::Context>();
context->enableDebugging();
context->initializeExtensions(
- std::bind(&RendererBackend::initializeExtension, this, std::placeholders::_1));
+ std::bind(&RendererBackend::getExtensionFunctionPointer, this, std::placeholders::_1));
});
return *context;
}
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 3a7afdb03d..ded07a0909 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -14,6 +14,8 @@
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/backend_scope.hpp>
@@ -57,7 +59,8 @@ Renderer::Impl::Impl(RendererBackend& backend_,
, imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
, sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
, layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
- , renderLight(makeMutable<Light::Impl>()) {
+ , renderLight(makeMutable<Light::Impl>())
+ , placement(std::make_unique<Placement>(TransformState{}, MapMode::Static)) {
glyphManager->setObserver(this);
}
@@ -81,12 +84,7 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) {
}
void Renderer::Impl::render(const UpdateParameters& updateParameters) {
- if (updateParameters.mode == MapMode::Still) {
- // Don't load/render anyting in still mode until explicitly requested.
- if (!updateParameters.stillImageRequest) {
- return;
- }
-
+ if (updateParameters.mode != MapMode::Continuous) {
// Reset zoom history state.
zoomHistory.first = true;
}
@@ -183,6 +181,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
+
+ if (layer.is<RenderHeatmapLayer>()) {
+ layer.as<RenderHeatmapLayer>()->updateColorRamp();
+ }
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
@@ -253,13 +255,12 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
updateParameters,
renderLight.getEvaluated(),
*staticData,
- frameHistory,
*imageManager,
*lineAtlas
};
bool loaded = updateParameters.styleLoaded && isLoaded();
- if (updateParameters.mode == MapMode::Still && !loaded) {
+ if (updateParameters.mode != MapMode::Continuous && !loaded) {
return;
}
@@ -289,7 +290,11 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
- if (!parameters.staticData.has3D && layer->is<RenderFillExtrusionLayer>()) {
+ if (!parameters.staticData.has3D && (
+ layer->is<RenderFillExtrusionLayer>() ||
+ layer->is<RenderHillshadeLayer>() ||
+ layer->is<RenderHeatmapLayer>())) {
+
parameters.staticData.has3D = true;
}
@@ -299,7 +304,9 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
- if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
+ if (parameters.contextMode == GLContextMode::Unique
+ && layerImpl.get() == layerImpls->at(0).get()
+ && paint.get<BackgroundPattern>().from.empty()) {
// This is a solid background. We can use glClear().
backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
} else {
@@ -333,11 +340,15 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
auto par = util::rotate(pa, parameters.state.getAngle());
auto pbr = util::rotate(pb, parameters.state.getAngle());
- return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
+ return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
});
} else {
std::sort(sortedTiles.begin(), sortedTiles.end(),
[](const auto& a, const auto& b) { return a.get().id < b.get().id; });
+ // Don't render non-symbol layers for tiles that we're only holding on to for symbol fading
+ sortedTiles.erase(std::remove_if(sortedTiles.begin(), sortedTiles.end(),
+ [](const auto& tile) { return tile.get().tile.holdForFade(); }),
+ sortedTiles.end());
}
std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
@@ -347,35 +358,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
continue;
}
- // We're not clipping symbol layers, so when we have both parents and children of symbol
- // layers, we drop all children in favor of their parent to avoid duplicate labels.
- // See https://github.com/mapbox/mapbox-gl-native/issues/2482
- if (symbolLayer) {
- bool skip = false;
- // Look back through the buckets we decided to render to find out whether there is
- // already a bucket from this layer that is a parent of this tile. Tiles are ordered
- // by zoom level when we obtain them from getTiles().
- for (auto it = sortedTilesForInsertion.rbegin();
- it != sortedTilesForInsertion.rend(); ++it) {
- if (tile.tile.id.isChildOf(it->get().tile.id)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- }
-
auto bucket = tile.tile.getBucket(*layer->baseImpl);
if (bucket) {
sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
- // We only need clipping when we're _not_ drawing a symbol layer. The only exception
- // for symbol layers is when we're rendering still images. See render_symbol_layer.cpp
- // for the exception we make there.
- if (!symbolLayer || parameters.mapMode == MapMode::Still) {
+ // We only need clipping when we're _not_ drawing a symbol layer.
+ if (!symbolLayer) {
tile.needsClipping = true;
}
}
@@ -384,9 +373,50 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
order.emplace_back(RenderItem { *layer, source });
}
- frameHistory.record(parameters.timePoint,
- parameters.state.getZoom(),
- parameters.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0));
+ bool symbolBucketsChanged = false;
+ if (parameters.mapMode != MapMode::Continuous) {
+ // TODO: Think about right way for symbol index to handle still rendering
+ crossTileSymbolIndex.reset();
+ }
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ if (crossTileSymbolIndex.addLayer(*it->layer.as<RenderSymbolLayer>())) symbolBucketsChanged = true;
+ }
+ }
+
+ bool placementChanged = false;
+ if (!placement->stillRecent(parameters.timePoint)) {
+ auto newPlacement = std::make_unique<Placement>(parameters.state, parameters.mapMode);
+ std::set<std::string> usedSymbolLayers;
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ usedSymbolLayers.insert(it->layer.getID());
+ newPlacement->placeLayer(*it->layer.as<RenderSymbolLayer>(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision);
+ }
+ }
+
+ placementChanged = newPlacement->commit(*placement, parameters.timePoint);
+ crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers);
+ if (placementChanged || symbolBucketsChanged) {
+ placement = std::move(newPlacement);
+ }
+
+ placement->setRecent(parameters.timePoint);
+
+ updateFadingTiles();
+ } else {
+ placement->setStale();
+ }
+
+ parameters.symbolFadeChange = placement->symbolFadeChange(parameters.timePoint);
+
+ if (placementChanged || symbolBucketsChanged) {
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ placement->updateLayerOpacities(*it->layer.as<RenderSymbolLayer>());
+ }
+ }
+ }
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
@@ -395,8 +425,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
- parameters.frameHistory.upload(parameters.context, 0);
-
+
// Update all clipping IDs + upload buckets.
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
@@ -435,13 +464,17 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// Renders the backdrop of the OpenGL view. This also paints in areas where we don't have any
// tiles whatsoever.
{
+ using namespace gl::value;
+
MBGL_DEBUG_GROUP(parameters.context, "clear");
parameters.backend.bind();
- parameters.context.clear((parameters.debugOptions & MapDebugOptions::Overdraw)
- ? Color::black()
- : backgroundColor,
- 1.0f,
- 0);
+ if (parameters.debugOptions & MapDebugOptions::Overdraw) {
+ parameters.context.clear(Color::black(), ClearDepth::Default, ClearStencil::Default);
+ } else if (parameters.contextMode == GLContextMode::Shared) {
+ parameters.context.clear({}, ClearDepth::Default, ClearStencil::Default);
+ } else {
+ parameters.context.clear(backgroundColor, ClearDepth::Default, ClearStencil::Default);
+ }
}
// - CLIPPING MASKS ----------------------------------------------------------------------------
@@ -449,11 +482,11 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
{
MBGL_DEBUG_GROUP(parameters.context, "clipping masks");
- static const style::FillPaintProperties::PossiblyEvaluated properties {};
- static const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+ static const Properties<>::PossiblyEvaluated properties {};
+ static const ClippingMaskProgram::PaintPropertyBinders paintAttributeData(properties, 0);
for (const auto& clipID : parameters.clipIDGenerator.getClipIDs()) {
- parameters.staticData.programs.fill.get(properties).draw(
+ parameters.staticData.programs.clippingMask.draw(
parameters.context,
gl::Triangles(),
gl::DepthMode::disabled(),
@@ -466,14 +499,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
gl::StencilMode::Replace
},
gl::ColorMode::disabled(),
- FillProgram::UniformValues {
+ ClippingMaskProgram::UniformValues {
uniforms::u_matrix::Value{ parameters.matrixForTile(clipID.first) },
- uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size },
},
parameters.staticData.tileVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.tileTriangleSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"clipping"
@@ -602,7 +634,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
observer->onDidFinishRenderingFrame(
loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
- updateParameters.mode == MapMode::Continuous && (hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION))
+ updateParameters.mode == MapMode::Continuous && hasTransitions(parameters.timePoint)
);
if (!loaded) {
@@ -632,6 +664,39 @@ std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineStrin
return queryRenderedFeatures(geometry, options, layers);
}
+
+void Renderer::Impl::queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
+ const ScreenLineString& geometry,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options) const {
+
+ auto renderedSymbols = placement->getCollisionIndex().queryRenderedSymbols(geometry);
+ std::vector<std::reference_wrapper<const RetainedQueryData>> bucketQueryData;
+ for (auto entry : renderedSymbols) {
+ bucketQueryData.push_back(placement->getQueryData(entry.first));
+ }
+ // Although symbol query is global, symbol results are only sortable within a bucket
+ // For a predictable global sort order, we sort the buckets based on their corresponding tile position
+ std::sort(bucketQueryData.begin(), bucketQueryData.end(), [](const RetainedQueryData& a, const RetainedQueryData& b) {
+ return
+ std::tie(a.tileID.canonical.z, a.tileID.canonical.y, a.tileID.wrap, a.tileID.canonical.x) <
+ std::tie(b.tileID.canonical.z, b.tileID.canonical.y, b.tileID.wrap, b.tileID.canonical.x);
+ });
+
+ for (auto wrappedQueryData : bucketQueryData) {
+ auto& queryData = wrappedQueryData.get();
+ auto bucketSymbols = queryData.featureIndex->lookupSymbolFeatures(renderedSymbols[queryData.bucketInstanceId],
+ options,
+ layers,
+ queryData.tileID,
+ queryData.featureSortOrder);
+
+ for (auto layer : bucketSymbols) {
+ auto& resultFeatures = resultsByLayer[layer.first];
+ std::move(layer.second.begin(), layer.second.end(), std::inserter(resultFeatures, resultFeatures.end()));
+ }
+ }
+}
std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options, const std::vector<const RenderLayer*>& layers) const {
std::unordered_set<std::string> sourceIDs;
@@ -639,13 +704,18 @@ std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineStrin
sourceIDs.emplace(layer->baseImpl->source);
}
+ mat4 projMatrix;
+ transformState.getProjMatrix(projMatrix);
+
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options);
+ auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
+
+ queryRenderedSymbols(resultsByLayer, geometry, layers, options);
std::vector<Feature> result;
@@ -690,12 +760,12 @@ std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sour
return source->querySourceFeatures(options);
}
-void Renderer::Impl::onLowMemory() {
+void Renderer::Impl::reduceMemoryUse() {
assert(BackendScope::exists());
- backend.getContext().performCleanup();
for (const auto& entry : renderSources) {
- entry.second->onLowMemory();
+ entry.second->reduceMemoryUse();
}
+ backend.getContext().performCleanup();
observer->onInvalidate();
}
@@ -722,7 +792,7 @@ RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const {
return it != renderSources.end() ? it->second.get() : nullptr;
}
-bool Renderer::Impl::hasTransitions() const {
+bool Renderer::Impl::hasTransitions(TimePoint timePoint) const {
if (renderLight.hasTransition()) {
return true;
}
@@ -733,9 +803,30 @@ bool Renderer::Impl::hasTransitions() const {
}
}
+ if (placement->hasTransitions(timePoint)) {
+ return true;
+ }
+
+ if (fadingTiles) {
+ return true;
+ }
+
return false;
}
+void Renderer::Impl::updateFadingTiles() {
+ fadingTiles = false;
+ for (auto& source : renderSources) {
+ for (auto& renderTile : source.second->getRenderTiles()) {
+ Tile& tile = renderTile.get().tile;
+ if (tile.holdForFade()) {
+ fadingTiles = true;
+ tile.performedFadePlacement();
+ }
+ }
+ }
+}
+
bool Renderer::Impl::isLoaded() const {
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {
diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp
index a199cec4d0..4124f6f416 100644
--- a/src/mbgl/renderer/renderer_impl.hpp
+++ b/src/mbgl/renderer/renderer_impl.hpp
@@ -1,16 +1,17 @@
#pragma once
+#include <mbgl/renderer/mode.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_light.hpp>
-#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/zoom_history.hpp>
-#include <mbgl/map/mode.hpp>
+#include <mbgl/text/cross_tile_symbol_index.hpp>
#include <mbgl/text/glyph_manager_observer.hpp>
+#include <mbgl/text/placement.hpp>
#include <memory>
#include <string>
@@ -31,6 +32,7 @@ class Scheduler;
class GlyphManager;
class ImageManager;
class LineAtlas;
+class CrossTileSymbolIndex;
class Renderer::Impl : public GlyphManagerObserver,
public RenderSourceObserver{
@@ -51,18 +53,23 @@ public:
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
std::vector<Feature> queryShapeAnnotations(const ScreenLineString&) const;
- void onLowMemory();
+ void reduceMemoryUse();
void dumDebugLogs();
private:
bool isLoaded() const;
- bool hasTransitions() const;
+ bool hasTransitions(TimePoint) const;
RenderSource* getRenderSource(const std::string& id) const;
RenderLayer* getRenderLayer(const std::string& id);
const RenderLayer* getRenderLayer(const std::string& id) const;
-
+
+ void queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
+ const ScreenLineString& geometry,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options) const;
+
std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&, const std::vector<const RenderLayer*>&) const;
// GlyphManagerObserver implementation.
@@ -72,6 +79,8 @@ private:
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
+ void updateFadingTiles();
+
friend class Renderer;
RendererBackend& backend;
@@ -91,7 +100,6 @@ private:
};
RenderState renderState = RenderState::Never;
- FrameHistory frameHistory;
ZoomHistory zoomHistory;
TransformState transformState;
@@ -108,7 +116,11 @@ private:
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
+ CrossTileSymbolIndex crossTileSymbolIndex;
+ std::unique_ptr<Placement> placement;
+
bool contextLost = false;
+ bool fadingTiles = false;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_observer.hpp b/src/mbgl/renderer/renderer_observer.hpp
deleted file mode 100644
index 551b5c803e..0000000000
--- a/src/mbgl/renderer/renderer_observer.hpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#pragma once
-
-#include <exception>
-
-namespace mbgl {
-
-class RendererObserver {
-public:
- virtual ~RendererObserver() = default;
-
- enum class RenderMode : uint32_t {
- Partial,
- Full
- };
-
- // Signals that a repaint is required
- virtual void onInvalidate() {}
-
- // Resource failed to download / parse
- virtual void onResourceError(std::exception_ptr) {}
-
- // First frame
- virtual void onWillStartRenderingMap() {}
-
- // Start of frame, initial is the first frame for this map
- virtual void onWillStartRenderingFrame() {}
-
- // End of frame, boolean flags that a repaint is required
- virtual void onDidFinishRenderingFrame(RenderMode, bool) {}
-
- // Final frame
- virtual void onDidFinishRenderingMap() {}
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
new file mode 100644
index 0000000000..2d28b8dd84
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
@@ -0,0 +1,87 @@
+#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/tile/custom_geometry_tile.hpp>
+
+#include <mbgl/algorithm/generate_clip_ids.hpp>
+#include <mbgl/algorithm/generate_clip_ids_impl.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderCustomGeometrySource::RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl> impl_)
+ : RenderSource(impl_) {
+ tilePyramid.setObserver(this);
+}
+
+const style::CustomGeometrySource::Impl& RenderCustomGeometrySource::impl() const {
+ return static_cast<const style::CustomGeometrySource::Impl&>(*baseImpl);
+}
+
+bool RenderCustomGeometrySource::isLoaded() const {
+ return tilePyramid.isLoaded();
+}
+
+void RenderCustomGeometrySource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
+
+ enabled = needsRendering;
+
+ auto tileLoader = impl().getTileLoader();
+ if (!tileLoader) {
+ return;
+ }
+
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::CustomVector,
+ util::tileSize,
+ impl().getZoomRange(),
+ {},
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<CustomGeometryTile>(tileID, impl().id, parameters, impl().getTileOptions(), *tileLoader);
+ });
+}
+
+void RenderCustomGeometrySource::startRender(PaintParameters& parameters) {
+ parameters.clipIDGenerator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(parameters);
+}
+
+void RenderCustomGeometrySource::finishRender(PaintParameters& parameters) {
+ tilePyramid.finishRender(parameters);
+}
+
+std::vector<std::reference_wrapper<RenderTile>> RenderCustomGeometrySource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
+}
+
+std::unordered_map<std::string, std::vector<Feature>>
+RenderCustomGeometrySource::queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
+}
+
+std::vector<Feature> RenderCustomGeometrySource::querySourceFeatures(const SourceQueryOptions& options) const {
+ return tilePyramid.querySourceFeatures(options);
+}
+
+void RenderCustomGeometrySource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
+}
+
+void RenderCustomGeometrySource::dumpDebugLogs() const {
+ tilePyramid.dumpDebugLogs();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.hpp b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
new file mode 100644
index 0000000000..5533fe2b83
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
@@ -0,0 +1,50 @@
+#pragma once
+
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/tile_pyramid.hpp>
+#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
+
+namespace mbgl {
+
+class RenderCustomGeometrySource : public RenderSource {
+public:
+ RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl>);
+
+ bool isLoaded() const final;
+
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
+
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
+
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
+
+ std::unordered_map<std::string, std::vector<Feature>>
+ queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const final;
+
+ std::vector<Feature>
+ querySourceFeatures(const SourceQueryOptions&) const final;
+
+ void reduceMemoryUse() final;
+ void dumpDebugLogs() const final;
+
+private:
+ const style::CustomGeometrySource::Impl& impl() const;
+
+ TilePyramid tilePyramid;
+};
+
+template <>
+inline bool RenderSource::is<RenderCustomGeometrySource>() const {
+ return baseImpl->type == style::SourceType::CustomVector;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_geojson_source.cpp b/src/mbgl/renderer/sources/render_geojson_source.cpp
index c13cd49f46..0e265efff4 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.cpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.cpp
@@ -85,16 +85,17 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderGeoJSONSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
}
std::vector<Feature> RenderGeoJSONSource::querySourceFeatures(const SourceQueryOptions& options) const {
return tilePyramid.querySourceFeatures(options);
}
-void RenderGeoJSONSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderGeoJSONSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderGeoJSONSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_geojson_source.hpp b/src/mbgl/renderer/sources/render_geojson_source.hpp
index 72ab4879ef..297fa09a29 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.hpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.hpp
@@ -31,12 +31,13 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
@@ -48,7 +49,7 @@ private:
template <>
inline bool RenderSource::is<RenderGeoJSONSource>() const {
- return baseImpl->type == SourceType::GeoJSON;
+ return baseImpl->type == style::SourceType::GeoJSON;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index 9140e01711..5c497e8144 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -41,7 +41,7 @@ void RenderImageSource::startRender(PaintParameters& parameters) {
mat4 matrix;
matrix::identity(matrix);
parameters.state.matrixFor(matrix, tileIds[i]);
- matrix::multiply(matrix, parameters.projMatrix, matrix);
+ matrix::multiply(matrix, parameters.alignedProjMatrix, matrix);
matrices.push_back(matrix);
}
@@ -56,7 +56,7 @@ void RenderImageSource::finishRender(PaintParameters& parameters) {
}
static const style::Properties<>::PossiblyEvaluated properties {};
- static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+ static const DebugProgram::PaintPropertyBinders paintAttributeData(properties, 0);
for (auto matrix : matrices) {
parameters.programs.debug.draw(
@@ -72,7 +72,7 @@ void RenderImageSource::finishRender(PaintParameters& parameters) {
parameters.staticData.tileVertexBuffer,
parameters.staticData.tileBorderIndexBuffer,
parameters.staticData.tileBorderSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"debug"
@@ -84,7 +84,8 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderImageSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions&) const {
+ const RenderedQueryOptions&,
+ const mat4&) const {
return std::unordered_map<std::string, std::vector<Feature>> {};
}
@@ -113,44 +114,43 @@ void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
return;
}
- auto size = transformState.getSize();
- const double viewportHeight = size.height;
-
- // Compute the screen coordinates at wrap=0 for the given LatLng
- ScreenCoordinate nePixel = { -INFINITY, -INFINITY };
- ScreenCoordinate swPixel = { INFINITY, INFINITY };
-
+ // Compute the z0 tile coordinates for the given LatLngs
+ TileCoordinatePoint nePoint = { -INFINITY, -INFINITY };
+ TileCoordinatePoint swPoint = { INFINITY, INFINITY };
+ std::vector<TileCoordinatePoint> tileCoordinates;
for (LatLng latLng : coords) {
- ScreenCoordinate pixel = transformState.latLngToScreenCoordinate(latLng);
- swPixel.x = std::min(swPixel.x, pixel.x);
- nePixel.x = std::max(nePixel.x, pixel.x);
- swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
- nePixel.y = std::max(nePixel.y, viewportHeight - pixel.y);
- }
- const double width = nePixel.x - swPixel.x;
- const double height = nePixel.y - swPixel.y;
+ auto point = TileCoordinate::fromLatLng(0, latLng).p;
+ tileCoordinates.push_back(point);
+ swPoint.x = std::min(swPoint.x, point.x);
+ nePoint.x = std::max(nePoint.x, point.x);
+ swPoint.y = std::min(swPoint.y, point.y);
+ nePoint.y = std::max(nePoint.y, point.y);
+ }
- // Don't bother drawing the ImageSource unless it occupies >4 screen pixels
- enabled = (width * height > 4);
+ // Calculate the optimum zoom level to determine the tile ids to use for transforms
+ auto dx = nePoint.x - swPoint.x;
+ auto dy = nePoint.y - swPoint.y;
+ auto dMax = std::max(dx, dy);
+ double zoom = std::max(0.0, std::floor(-util::log2(dMax)));
+
+ // Only enable if the long side of the image is > 2 pixels. Resulting in a
+ // display of at least 2 x 1 px image
+ // A tile coordinate unit represents the length of one tile (tileSize) at a given zoom.
+ // To convert a tile coordinate to pixels, multiply by tileSize.
+ // Here dMax is in z0 tile units, so we also scale by 2^z to match current zoom.
+ enabled = dMax * std::pow(2.0, transformState.getZoom()) * util::tileSize > 2.0;
if (!enabled) {
return;
}
- // Calculate the optimum zoom level to determine the tile ids to use for transforms
- double minScale = INFINITY;
- double scaleX = double(size.width) / width;
- double scaleY = double(size.height) / height;
- minScale = util::min(scaleX, scaleY);
- double zoom = transformState.getZoom() + util::log2(minScale);
- zoom = std::floor(util::clamp(zoom, transformState.getMinZoom(), transformState.getMaxZoom()));
auto imageBounds = LatLngBounds::hull(coords[0], coords[1]);
imageBounds.extend(coords[2]);
imageBounds.extend(coords[3]);
auto tileCover = util::tileCover(imageBounds, zoom);
tileIds.clear();
tileIds.push_back(tileCover[0]);
- bool hasVisibleTile = false;
+ bool hasVisibleTile = false;
// Add additional wrapped tile ids if neccessary
auto idealTiles = util::tileCover(transformState, transformState.getZoom());
for (auto tile : idealTiles) {
@@ -176,9 +176,8 @@ void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
// Calculate Geometry Coordinates based on tile cover at ideal zoom
GeometryCoordinates geomCoords;
- for (auto latLng : coords) {
- auto tc = TileCoordinate::fromLatLng(0, latLng);
- auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tc.p);
+ for (auto tileCoords : tileCoordinates) {
+ auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tileCoords);
geomCoords.push_back(gc);
}
if (!bucket) {
diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp
index 7b69d09fa7..cf14e180fd 100644
--- a/src/mbgl/renderer/sources/render_image_source.hpp
+++ b/src/mbgl/renderer/sources/render_image_source.hpp
@@ -32,11 +32,12 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final {
+ void reduceMemoryUse() final {
}
void dumpDebugLogs() const final;
@@ -52,7 +53,7 @@ private:
template <>
inline bool RenderSource::is<RenderImageSource>() const {
- return baseImpl->type == SourceType::Image;
+ return baseImpl->type == style::SourceType::Image;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.cpp b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
new file mode 100644
index 0000000000..fbf2c09d19
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
@@ -0,0 +1,166 @@
+#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/tile/raster_dem_tile.hpp>
+#include <mbgl/algorithm/update_tile_masks.hpp>
+#include <mbgl/geometry/dem_data.hpp>
+#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
+#include <iostream>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderRasterDEMSource::RenderRasterDEMSource(Immutable<style::RasterSource::Impl> impl_)
+ : RenderSource(impl_) {
+ tilePyramid.setObserver(this);
+}
+
+const style::RasterSource::Impl& RenderRasterDEMSource::impl() const {
+ return static_cast<const style::RasterSource::Impl&>(*baseImpl);
+}
+
+bool RenderRasterDEMSource::isLoaded() const {
+ return tilePyramid.isLoaded();
+}
+
+void RenderRasterDEMSource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
+
+ enabled = needsRendering;
+
+ optional<Tileset> _tileset = impl().getTileset();
+
+ if (tileset != _tileset) {
+ tileset = _tileset;
+ maxzoom = tileset->zoomRange.max;
+ // TODO: this removes existing buckets, and will cause flickering.
+ // Should instead refresh tile data in place.
+ tilePyramid.tiles.clear();
+ tilePyramid.renderTiles.clear();
+ tilePyramid.cache.clear();
+ }
+ // Allow clearing the tile pyramid first, before the early return in case
+ // the new tileset is not yet available or has an error in loading
+ if (!_tileset) {
+ return;
+ }
+
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::RasterDEM,
+ impl().getTileSize(),
+ tileset->zoomRange,
+ tileset->bounds,
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<RasterDEMTile>(tileID, parameters, *tileset);
+ });
+}
+
+void RenderRasterDEMSource::onTileChanged(Tile& tile){
+ RasterDEMTile& demtile = static_cast<RasterDEMTile&>(tile);
+
+ std::map<DEMTileNeighbors, DEMTileNeighbors> opposites = {
+ { DEMTileNeighbors::Left, DEMTileNeighbors::Right },
+ { DEMTileNeighbors::Right, DEMTileNeighbors::Left },
+ { DEMTileNeighbors::TopLeft, DEMTileNeighbors::BottomRight },
+ { DEMTileNeighbors::TopCenter, DEMTileNeighbors::BottomCenter },
+ { DEMTileNeighbors::TopRight, DEMTileNeighbors::BottomLeft },
+ { DEMTileNeighbors::BottomRight, DEMTileNeighbors::TopLeft },
+ { DEMTileNeighbors::BottomCenter, DEMTileNeighbors:: TopCenter },
+ { DEMTileNeighbors::BottomLeft, DEMTileNeighbors::TopRight }
+ };
+
+ if (tile.isRenderable() && demtile.neighboringTiles != DEMTileNeighbors::Complete) {
+ const CanonicalTileID canonical = tile.id.canonical;
+ const uint32_t dim = std::pow(2, canonical.z);
+ const uint32_t px = (canonical.x - 1 + dim) % dim;
+ const int pxw = canonical.x == 0 ? tile.id.wrap - 1 : tile.id.wrap;
+ const uint32_t nx = (canonical.x + 1 + dim) % dim;
+ const int nxw = (canonical.x + 1 == dim) ? tile.id.wrap + 1 : tile.id.wrap;
+
+ auto getNeighbor = [&] (DEMTileNeighbors mask){
+ if (mask == DEMTileNeighbors::Left){
+ return OverscaledTileID(tile.id.overscaledZ, pxw, canonical.z, px, canonical.y);
+ } else if (mask == DEMTileNeighbors::Right){
+ return OverscaledTileID(tile.id.overscaledZ, nxw, canonical.z, nx, canonical.y);
+ } else if (mask == DEMTileNeighbors::TopLeft){
+ return OverscaledTileID(tile.id.overscaledZ, pxw, canonical.z, px, canonical.y - 1);
+ } else if (mask == DEMTileNeighbors::TopCenter){
+ return OverscaledTileID(tile.id.overscaledZ, tile.id.wrap, canonical.z, canonical.x, canonical.y - 1);
+ } else if (mask == DEMTileNeighbors::TopRight){
+ return OverscaledTileID(tile.id.overscaledZ, nxw, canonical.z, nx, canonical.y - 1);
+ } else if (mask == DEMTileNeighbors::BottomLeft){
+ return OverscaledTileID(tile.id.overscaledZ, pxw, canonical.z, px, canonical.y + 1);
+ } else if (mask == DEMTileNeighbors::BottomCenter){
+ return OverscaledTileID(tile.id.overscaledZ, tile.id.wrap, canonical.z, canonical.x, canonical.y + 1);
+ } else if (mask == DEMTileNeighbors::BottomRight){
+ return OverscaledTileID(tile.id.overscaledZ, nxw, canonical.z, nx, canonical.y + 1);
+ } else{
+ throw std::runtime_error("mask is not a valid tile neighbor");
+ }
+ };
+
+ for (uint8_t i = 0; i < 8; i++) {
+ DEMTileNeighbors mask = DEMTileNeighbors(std::pow(2,i));
+ // only backfill if this neighbor has not been previously backfilled
+ if ((demtile.neighboringTiles & mask) != mask) {
+ OverscaledTileID neighborid = getNeighbor(mask);
+ Tile* renderableNeighbor = tilePyramid.getTile(neighborid);
+ if (renderableNeighbor != nullptr && renderableNeighbor->isRenderable()) {
+ RasterDEMTile& borderTile = static_cast<RasterDEMTile&>(*renderableNeighbor);
+ demtile.backfillBorder(borderTile, mask);
+
+ // if the border tile has not been backfilled by a previous instance of the main
+ // tile, backfill its corresponding neighbor as well.
+ const DEMTileNeighbors& borderMask = opposites[mask];
+ if ((borderTile.neighboringTiles & borderMask) != borderMask){
+ borderTile.backfillBorder(demtile, borderMask);
+ }
+ }
+ }
+ }
+ }
+ RenderSource::onTileChanged(tile);
+}
+
+void RenderRasterDEMSource::startRender(PaintParameters& parameters) {
+ algorithm::updateTileMasks(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(parameters);
+}
+
+void RenderRasterDEMSource::finishRender(PaintParameters& parameters) {
+ tilePyramid.finishRender(parameters);
+}
+
+std::vector<std::reference_wrapper<RenderTile>> RenderRasterDEMSource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
+}
+
+std::unordered_map<std::string, std::vector<Feature>>
+RenderRasterDEMSource::queryRenderedFeatures(const ScreenLineString&,
+ const TransformState&,
+ const std::vector<const RenderLayer*>&,
+ const RenderedQueryOptions&,
+ const mat4&) const {
+ return std::unordered_map<std::string, std::vector<Feature>> {};
+}
+
+std::vector<Feature> RenderRasterDEMSource::querySourceFeatures(const SourceQueryOptions&) const {
+ return {};
+}
+
+void RenderRasterDEMSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
+}
+
+void RenderRasterDEMSource::dumpDebugLogs() const {
+ tilePyramid.dumpDebugLogs();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.hpp b/src/mbgl/renderer/sources/render_raster_dem_source.hpp
new file mode 100644
index 0000000000..48c7803e92
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.hpp
@@ -0,0 +1,59 @@
+#pragma once
+
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/tile_pyramid.hpp>
+#include <mbgl/style/sources/raster_source_impl.hpp>
+
+namespace mbgl {
+
+class RenderRasterDEMSource : public RenderSource {
+public:
+ RenderRasterDEMSource(Immutable<style::RasterSource::Impl>);
+
+ bool isLoaded() const final;
+
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
+
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
+
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
+
+ std::unordered_map<std::string, std::vector<Feature>>
+ queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const final;
+
+ std::vector<Feature>
+ querySourceFeatures(const SourceQueryOptions&) const final;
+
+ void reduceMemoryUse() final;
+ void dumpDebugLogs() const final;
+
+ uint8_t getMaxZoom() const {
+ return maxzoom;
+ };
+
+private:
+ const style::RasterSource::Impl& impl() const;
+
+ TilePyramid tilePyramid;
+ optional<Tileset> tileset;
+ uint8_t maxzoom = 15;
+
+protected:
+ void onTileChanged(Tile&) final;
+};
+
+template <>
+inline bool RenderSource::is<RenderRasterDEMSource>() const {
+ return baseImpl->type == style::SourceType::RasterDEM;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_raster_source.cpp b/src/mbgl/renderer/sources/render_raster_source.cpp
index 46e3c2eff6..f97ce4e65b 100644
--- a/src/mbgl/renderer/sources/render_raster_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_source.cpp
@@ -76,7 +76,8 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderRasterSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions&) const {
+ const RenderedQueryOptions&,
+ const mat4&) const {
return std::unordered_map<std::string, std::vector<Feature>> {};
}
@@ -84,8 +85,8 @@ std::vector<Feature> RenderRasterSource::querySourceFeatures(const SourceQueryOp
return {};
}
-void RenderRasterSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderRasterSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderRasterSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_raster_source.hpp b/src/mbgl/renderer/sources/render_raster_source.hpp
index aebc49bf8a..32539a046d 100644
--- a/src/mbgl/renderer/sources/render_raster_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_source.hpp
@@ -27,12 +27,13 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
@@ -44,7 +45,7 @@ private:
template <>
inline bool RenderSource::is<RenderRasterSource>() const {
- return baseImpl->type == SourceType::Raster;
+ return baseImpl->type == style::SourceType::Raster;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index 310dfe68b8..4de4f01e3f 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -79,16 +79,17 @@ std::unordered_map<std::string, std::vector<Feature>>
RenderVectorSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
}
std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOptions& options) const {
return tilePyramid.querySourceFeatures(options);
}
-void RenderVectorSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderVectorSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderVectorSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_vector_source.hpp b/src/mbgl/renderer/sources/render_vector_source.hpp
index f237b4b825..6fd2425aa3 100644
--- a/src/mbgl/renderer/sources/render_vector_source.hpp
+++ b/src/mbgl/renderer/sources/render_vector_source.hpp
@@ -27,12 +27,13 @@ public:
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const final;
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
@@ -44,7 +45,7 @@ private:
template <>
inline bool RenderSource::is<RenderVectorSource>() const {
- return baseImpl->type == SourceType::Vector;
+ return baseImpl->type == style::SourceType::Vector;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/tile_pyramid.cpp b/src/mbgl/renderer/tile_pyramid.cpp
index da4ca4abf0..d28e95181b 100644
--- a/src/mbgl/renderer/tile_pyramid.cpp
+++ b/src/mbgl/renderer/tile_pyramid.cpp
@@ -5,7 +5,6 @@
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/map/transform.hpp>
-#include <mbgl/text/placement_config.hpp>
#include <mbgl/math/clamp.hpp>
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/util/tile_range.hpp>
@@ -57,6 +56,11 @@ std::vector<std::reference_wrapper<RenderTile>> TilePyramid::getRenderTiles() {
return { renderTiles.begin(), renderTiles.end() };
}
+Tile* TilePyramid::getTile(const OverscaledTileID& tileID){
+ auto it = tiles.find(tileID);
+ return it == tiles.end() ? cache.get(tileID) : it->second.get();
+}
+
void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layers,
const bool needsRendering,
const bool needsRelayout,
@@ -97,20 +101,21 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
if (overscaledZoom >= zoomRange.min) {
int32_t idealZoom = std::min<int32_t>(zoomRange.max, overscaledZoom);
+
// Make sure we're not reparsing overzoomed raster tiles.
if (type == SourceType::Raster) {
tileZoom = idealZoom;
+ }
- // FIXME: Prefetching is only enabled for raster
- // tiles until we fix #7026.
-
- // Request lower zoom level tiles (if configure to do so) in an attempt
+ // Only attempt prefetching in continuous mode.
+ if (parameters.mode == MapMode::Continuous) {
+ // Request lower zoom level tiles (if configured to do so) in an attempt
// to show something on the screen faster at the cost of a little of bandwidth.
if (parameters.prefetchZoomDelta) {
panZoom = std::max<int32_t>(tileZoom - parameters.prefetchZoomDelta, zoomRange.min);
}
- if (panZoom < tileZoom) {
+ if (panZoom < idealZoom) {
panTiles = util::tileCover(parameters.transformState, panZoom);
}
}
@@ -123,6 +128,7 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
// use because they're still loading. In addition to that, we also need to retain all tiles that
// we're actively using, e.g. as a replacement for tile that aren't loaded yet.
std::set<OverscaledTileID> retain;
+ std::set<UnwrappedTileID> rendered;
auto retainTileFn = [&](Tile& tile, TileNecessity necessity) -> void {
if (retain.emplace(tile.id).second) {
@@ -149,7 +155,7 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
if (tileRange && !tileRange->contains(tileID.canonical)) {
return nullptr;
}
- std::unique_ptr<Tile> tile = cache.get(tileID);
+ std::unique_ptr<Tile> tile = cache.pop(tileID);
if (!tile) {
tile = createTile(tileID);
if (tile) {
@@ -162,8 +168,17 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
}
return tiles.emplace(tileID, std::move(tile)).first->second.get();
};
+
+ std::map<UnwrappedTileID, Tile*> previouslyRenderedTiles;
+ for (auto& renderTile : renderTiles) {
+ previouslyRenderedTiles[renderTile.id] = &renderTile.tile;
+ }
+
auto renderTileFn = [&](const UnwrappedTileID& tileID, Tile& tile) {
renderTiles.emplace_back(tileID, tile);
+ rendered.emplace(tileID);
+ previouslyRenderedTiles.erase(tileID); // Still rendering this tile, no need for special fading logic.
+ tile.markRenderedIdeal();
};
renderTiles.clear();
@@ -175,6 +190,18 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
algorithm::updateRenderables(getTileFn, createTileFn, retainTileFn, renderTileFn,
idealTiles, zoomRange, tileZoom);
+
+ for (auto previouslyRenderedTile : previouslyRenderedTiles) {
+ Tile& tile = *previouslyRenderedTile.second;
+ tile.markRenderedPreviously();
+ if (tile.holdForFade()) {
+ // Since it was rendered in the last frame, we know we have it
+ // Don't mark the tile "Required" to avoid triggering a new network request
+ retainTileFn(tile, TileNecessity::Optional);
+ renderTiles.emplace_back(previouslyRenderedTile.first, tile);
+ rendered.emplace(previouslyRenderedTile.first);
+ }
+ }
if (type != SourceType::Annotations) {
size_t conservativeCacheSize =
@@ -207,20 +234,15 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
}
for (auto& pair : tiles) {
- const PlacementConfig config { parameters.transformState.getAngle(),
- parameters.transformState.getPitch(),
- parameters.transformState.getCameraToCenterDistance(),
- parameters.transformState.getCameraToTileDistance(pair.first.toUnwrapped()),
- parameters.debugOptions & MapDebugOptions::Collision };
-
- pair.second->setPlacementConfig(config);
+ pair.second->setShowCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision);
}
}
std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) const {
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const {
std::unordered_map<std::string, std::vector<Feature>> result;
if (renderTiles.empty() || geometry.empty()) {
return result;
@@ -242,14 +264,19 @@ std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRendered
std::tie(b.id.canonical.z, b.id.canonical.y, b.id.wrap, b.id.canonical.x);
});
+ auto maxPitchScaleFactor = transformState.maxPitchScaleFactor();
+
for (const RenderTile& renderTile : sortedTiles) {
+ const float scale = std::pow(2, transformState.getZoom() - renderTile.id.canonical.z);
+ auto queryPadding = maxPitchScaleFactor * renderTile.tile.getQueryPadding(layers) * util::EXTENT / util::tileSize / scale;
+
GeometryCoordinate tileSpaceBoundsMin = TileCoordinate::toGeometryCoordinate(renderTile.id, box.min);
- if (tileSpaceBoundsMin.x >= util::EXTENT || tileSpaceBoundsMin.y >= util::EXTENT) {
+ if (tileSpaceBoundsMin.x - queryPadding >= util::EXTENT || tileSpaceBoundsMin.y - queryPadding >= util::EXTENT) {
continue;
}
GeometryCoordinate tileSpaceBoundsMax = TileCoordinate::toGeometryCoordinate(renderTile.id, box.max);
- if (tileSpaceBoundsMax.x < 0 || tileSpaceBoundsMax.y < 0) {
+ if (tileSpaceBoundsMax.x + queryPadding < 0 || tileSpaceBoundsMax.y + queryPadding < 0) {
continue;
}
@@ -263,7 +290,8 @@ std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRendered
tileSpaceQueryGeometry,
transformState,
layers,
- options);
+ options,
+ projMatrix);
}
return result;
@@ -283,7 +311,7 @@ void TilePyramid::setCacheSize(size_t size) {
cache.setSize(size);
}
-void TilePyramid::onLowMemory() {
+void TilePyramid::reduceMemoryUse() {
cache.clear();
}
diff --git a/src/mbgl/renderer/tile_pyramid.hpp b/src/mbgl/renderer/tile_pyramid.hpp
index e34b050273..0cef9e2c40 100644
--- a/src/mbgl/renderer/tile_pyramid.hpp
+++ b/src/mbgl/renderer/tile_pyramid.hpp
@@ -37,7 +37,7 @@ public:
bool needsRendering,
bool needsRelayout,
const TileParameters&,
- SourceType type,
+ style::SourceType type,
uint16_t tileSize,
Range<uint8_t> zoomRange,
optional<LatLngBounds> bounds,
@@ -47,17 +47,19 @@ public:
void finishRender(PaintParameters&);
std::vector<std::reference_wrapper<RenderTile>> getRenderTiles();
+ Tile* getTile(const OverscaledTileID&);
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions& options) const;
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) const;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;
void setCacheSize(size_t);
- void onLowMemory();
+ void reduceMemoryUse();
void setObserver(TileObserver*);
void dumpDebugLogs() const;
diff --git a/src/mbgl/shaders/background.cpp b/src/mbgl/shaders/background.cpp
new file mode 100644
index 0000000000..3eafa47b49
--- /dev/null
+++ b/src/mbgl/shaders/background.cpp
@@ -0,0 +1,34 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/background.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* background::name = "background";
+const char* background::vertexSource = R"MBGL_SHADER(
+attribute vec2 a_pos;
+
+uniform mat4 u_matrix;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+}
+
+)MBGL_SHADER";
+const char* background::fragmentSource = R"MBGL_SHADER(
+uniform vec4 u_color;
+uniform float u_opacity;
+
+void main() {
+ gl_FragColor = u_color * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/background.hpp b/src/mbgl/shaders/background.hpp
new file mode 100644
index 0000000000..2fa6f56e29
--- /dev/null
+++ b/src/mbgl/shaders/background.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class background {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/background_pattern.cpp b/src/mbgl/shaders/background_pattern.cpp
new file mode 100644
index 0000000000..6fd0a53d19
--- /dev/null
+++ b/src/mbgl/shaders/background_pattern.cpp
@@ -0,0 +1,65 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/background_pattern.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* background_pattern::name = "background_pattern";
+const char* background_pattern::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+uniform vec2 u_pattern_size_a;
+uniform vec2 u_pattern_size_b;
+uniform vec2 u_pixel_coord_upper;
+uniform vec2 u_pixel_coord_lower;
+uniform float u_scale_a;
+uniform float u_scale_b;
+uniform float u_tile_units_to_pixels;
+
+attribute vec2 a_pos;
+
+varying vec2 v_pos_a;
+varying vec2 v_pos_b;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+
+ v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos);
+ v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, a_pos);
+}
+
+)MBGL_SHADER";
+const char* background_pattern::fragmentSource = R"MBGL_SHADER(
+uniform vec2 u_pattern_tl_a;
+uniform vec2 u_pattern_br_a;
+uniform vec2 u_pattern_tl_b;
+uniform vec2 u_pattern_br_b;
+uniform vec2 u_texsize;
+uniform float u_mix;
+uniform float u_opacity;
+
+uniform sampler2D u_image;
+
+varying vec2 v_pos_a;
+varying vec2 v_pos_b;
+
+void main() {
+ vec2 imagecoord = mod(v_pos_a, 1.0);
+ vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord);
+ vec4 color1 = texture2D(u_image, pos);
+
+ vec2 imagecoord_b = mod(v_pos_b, 1.0);
+ vec2 pos2 = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, imagecoord_b);
+ vec4 color2 = texture2D(u_image, pos2);
+
+ gl_FragColor = mix(color1, color2, u_mix) * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/background_pattern.hpp b/src/mbgl/shaders/background_pattern.hpp
new file mode 100644
index 0000000000..e970ffd670
--- /dev/null
+++ b/src/mbgl/shaders/background_pattern.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class background_pattern {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/clipping_mask.cpp b/src/mbgl/shaders/clipping_mask.cpp
new file mode 100644
index 0000000000..fb08d7cb00
--- /dev/null
+++ b/src/mbgl/shaders/clipping_mask.cpp
@@ -0,0 +1,27 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/clipping_mask.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* clipping_mask::name = "clipping_mask";
+const char* clipping_mask::vertexSource = R"MBGL_SHADER(
+attribute vec2 a_pos;
+
+uniform mat4 u_matrix;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+}
+
+)MBGL_SHADER";
+const char* clipping_mask::fragmentSource = R"MBGL_SHADER(
+void main() {
+ gl_FragColor = vec4(1.0);
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/clipping_mask.hpp b/src/mbgl/shaders/clipping_mask.hpp
new file mode 100644
index 0000000000..bd01ab62fa
--- /dev/null
+++ b/src/mbgl/shaders/clipping_mask.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class clipping_mask {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/collision_box.cpp b/src/mbgl/shaders/collision_box.cpp
index 07fa94e338..bc5d9bc6f9 100644
--- a/src/mbgl/shaders/collision_box.cpp
+++ b/src/mbgl/shaders/collision_box.cpp
@@ -10,77 +10,53 @@ const char* collision_box::vertexSource = R"MBGL_SHADER(
attribute vec2 a_pos;
attribute vec2 a_anchor_pos;
attribute vec2 a_extrude;
-attribute vec2 a_data;
+attribute vec2 a_placed;
uniform mat4 u_matrix;
-uniform float u_scale;
-uniform float u_pitch;
-uniform float u_collision_y_stretch;
+uniform vec2 u_extrude_scale;
uniform float u_camera_to_center_distance;
-varying float v_max_zoom;
-varying float v_placement_zoom;
-varying float v_perspective_zoom_adjust;
-varying vec2 v_fade_tex;
+varying float v_placed;
+varying float v_notUsed;
void main() {
vec4 projectedPoint = u_matrix * vec4(a_anchor_pos, 0, 1);
highp float camera_to_anchor_distance = projectedPoint.w;
- highp float collision_perspective_ratio = 1.0 + 0.5 * ((camera_to_anchor_distance / u_camera_to_center_distance) - 1.0);
+ highp float collision_perspective_ratio = clamp(
+ 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance),
+ 0.0, // Prevents oversized near-field boxes in pitched/overzoomed tiles
+ 4.0);
- highp float incidence_stretch = camera_to_anchor_distance / (u_camera_to_center_distance * cos(u_pitch));
- highp float collision_adjustment = max(1.0, incidence_stretch / u_collision_y_stretch);
+ gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);
+ gl_Position.xy += a_extrude * u_extrude_scale * gl_Position.w * collision_perspective_ratio;
- gl_Position = u_matrix * vec4(a_pos + a_extrude * collision_perspective_ratio * collision_adjustment / u_scale, 0.0, 1.0);
-
- v_max_zoom = a_data.x;
- v_placement_zoom = a_data.y;
-
- v_perspective_zoom_adjust = floor(log2(collision_perspective_ratio * collision_adjustment) * 10.0);
- v_fade_tex = vec2((v_placement_zoom + v_perspective_zoom_adjust) / 255.0, 0.0);
+ v_placed = a_placed.x;
+ v_notUsed = a_placed.y;
}
)MBGL_SHADER";
const char* collision_box::fragmentSource = R"MBGL_SHADER(
-uniform float u_zoom;
-// u_maxzoom is derived from the maximum scale considered by the CollisionTile
-// Labels with placement zoom greater than this value will not be placed,
-// regardless of perspective effects.
-uniform float u_maxzoom;
-uniform sampler2D u_fadetexture;
-
-// v_max_zoom is a collision-box-specific value that controls when line-following
-// collision boxes are used.
-varying float v_max_zoom;
-varying float v_placement_zoom;
-varying float v_perspective_zoom_adjust;
-varying vec2 v_fade_tex;
+
+varying float v_placed;
+varying float v_notUsed;
void main() {
float alpha = 0.5;
- // Green = no collisions, label is showing
- gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0) * alpha;
+ // Red = collision, hide label
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * alpha;
- // Red = collision, label hidden
- if (texture2D(u_fadetexture, v_fade_tex).a < 1.0) {
- gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * alpha;
+ // Blue = no collision, label is showing
+ if (v_placed > 0.5) {
+ gl_FragColor = vec4(0.0, 0.0, 1.0, 0.5) * alpha;
}
- // Faded black = this collision box is not used at this zoom (for curved labels)
- if (u_zoom >= v_max_zoom + v_perspective_zoom_adjust) {
- gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0) * alpha * 0.25;
- }
-
- // Faded blue = the placement scale for this label is beyond the CollisionTile
- // max scale, so it's impossible for this label to show without collision detection
- // being run again (the label's glyphs haven't even been added to the symbol bucket)
- if (v_placement_zoom >= u_maxzoom) {
- gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0) * alpha * 0.2;
+ if (v_notUsed > 0.5) {
+ // This box not used, fade it out
+ gl_FragColor *= .1;
}
}
-
)MBGL_SHADER";
} // namespace shaders
diff --git a/src/mbgl/shaders/collision_circle.cpp b/src/mbgl/shaders/collision_circle.cpp
new file mode 100644
index 0000000000..82ebbf05a0
--- /dev/null
+++ b/src/mbgl/shaders/collision_circle.cpp
@@ -0,0 +1,87 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/collision_circle.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* collision_circle::name = "collision_circle";
+const char* collision_circle::vertexSource = R"MBGL_SHADER(
+attribute vec2 a_pos;
+attribute vec2 a_anchor_pos;
+attribute vec2 a_extrude;
+attribute vec2 a_placed;
+
+uniform mat4 u_matrix;
+uniform vec2 u_extrude_scale;
+uniform float u_camera_to_center_distance;
+
+varying float v_placed;
+varying float v_notUsed;
+varying float v_radius;
+
+varying vec2 v_extrude;
+varying vec2 v_extrude_scale;
+
+void main() {
+ vec4 projectedPoint = u_matrix * vec4(a_anchor_pos, 0, 1);
+ highp float camera_to_anchor_distance = projectedPoint.w;
+ highp float collision_perspective_ratio = clamp(
+ 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance),
+ 0.0, // Prevents oversized near-field circles in pitched/overzoomed tiles
+ 4.0);
+
+ gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);
+
+ highp float padding_factor = 1.2; // Pad the vertices slightly to make room for anti-alias blur
+ gl_Position.xy += a_extrude * u_extrude_scale * padding_factor * gl_Position.w * collision_perspective_ratio;
+
+ v_placed = a_placed.x;
+ v_notUsed = a_placed.y;
+ v_radius = abs(a_extrude.y); // We don't pitch the circles, so both units of the extrusion vector are equal in magnitude to the radius
+
+ v_extrude = a_extrude * padding_factor;
+ v_extrude_scale = u_extrude_scale * u_camera_to_center_distance * collision_perspective_ratio;
+}
+
+)MBGL_SHADER";
+const char* collision_circle::fragmentSource = R"MBGL_SHADER(
+uniform float u_overscale_factor;
+
+varying float v_placed;
+varying float v_notUsed;
+varying float v_radius;
+varying vec2 v_extrude;
+varying vec2 v_extrude_scale;
+
+void main() {
+ float alpha = 0.5;
+
+ // Red = collision, hide label
+ vec4 color = vec4(1.0, 0.0, 0.0, 1.0) * alpha;
+
+ // Blue = no collision, label is showing
+ if (v_placed > 0.5) {
+ color = vec4(0.0, 0.0, 1.0, 0.5) * alpha;
+ }
+
+ if (v_notUsed > 0.5) {
+ // This box not used, fade it out
+ color *= .2;
+ }
+
+ float extrude_scale_length = length(v_extrude_scale);
+ float extrude_length = length(v_extrude) * extrude_scale_length;
+ float stroke_width = 15.0 * extrude_scale_length / u_overscale_factor;
+ float radius = v_radius * extrude_scale_length;
+
+ float distance_to_edge = abs(extrude_length - radius);
+ float opacity_t = smoothstep(-stroke_width, 0.0, -distance_to_edge);
+
+ gl_FragColor = opacity_t * color;
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/collision_circle.hpp b/src/mbgl/shaders/collision_circle.hpp
new file mode 100644
index 0000000000..12b1bcd445
--- /dev/null
+++ b/src/mbgl/shaders/collision_circle.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class collision_circle {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/debug.cpp b/src/mbgl/shaders/debug.cpp
index d18f3be5d1..9012cfa755 100644
--- a/src/mbgl/shaders/debug.cpp
+++ b/src/mbgl/shaders/debug.cpp
@@ -12,12 +12,7 @@ attribute vec2 a_pos;
uniform mat4 u_matrix;
void main() {
- // We are using Int16 for texture position coordinates to give us enough precision for
- // fractional coordinates. We use 8192 to scale the texture coordinates in the buffer
- // as an arbitrarily high number to preserve adequate precision when rendering.
- // This is also the same value as the EXTENT we are using for our tile buffer pos coordinates,
- // so math for modifying either is consistent.
- gl_Position = u_matrix * vec4(a_pos, step(8192.0, a_pos.x), 1);
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
)MBGL_SHADER";
diff --git a/src/mbgl/shaders/fill_extrusion.cpp b/src/mbgl/shaders/fill_extrusion.cpp
index 817f73391c..5bb2b9cd07 100644
--- a/src/mbgl/shaders/fill_extrusion.cpp
+++ b/src/mbgl/shaders/fill_extrusion.cpp
@@ -13,8 +13,7 @@ uniform lowp vec3 u_lightpos;
uniform lowp float u_lightintensity;
attribute vec2 a_pos;
-attribute vec3 a_normal;
-attribute float a_edgedistance;
+attribute vec4 a_normal_ed;
varying vec4 v_color;
@@ -70,11 +69,12 @@ void main() {
#endif
+ vec3 normal = a_normal_ed.xyz;
+
base = max(0.0, base);
height = max(0.0, height);
- float ed = a_edgedistance; // use each attrib in order to not trip a VAO assert
- float t = mod(a_normal.x, 2.0);
+ float t = mod(normal.x, 2.0);
gl_Position = u_matrix * vec4(a_pos, t > 0.0 ? height : base, 1);
@@ -88,7 +88,7 @@ void main() {
color += ambientlight;
// Calculate cos(theta), where theta is the angle between surface normal and diffuse light ray
- float directional = clamp(dot(a_normal / 16384.0, u_lightpos), 0.0, 1.0);
+ float directional = clamp(dot(normal / 16384.0, u_lightpos), 0.0, 1.0);
// Adjust directional so that
// the range of values for highlight/shading is narrower
@@ -97,7 +97,7 @@ void main() {
directional = mix((1.0 - u_lightintensity), max((1.0 - colorvalue + u_lightintensity), 1.0), directional);
// Add gradient along z axis of side surfaces
- if (a_normal.y != 0.0) {
+ if (normal.y != 0.0) {
directional *= clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0);
}
diff --git a/src/mbgl/shaders/fill_extrusion_pattern.cpp b/src/mbgl/shaders/fill_extrusion_pattern.cpp
index d3e5eef1bf..466d0e04fe 100644
--- a/src/mbgl/shaders/fill_extrusion_pattern.cpp
+++ b/src/mbgl/shaders/fill_extrusion_pattern.cpp
@@ -22,8 +22,7 @@ uniform lowp vec3 u_lightpos;
uniform lowp float u_lightintensity;
attribute vec2 a_pos;
-attribute vec3 a_normal;
-attribute float a_edgedistance;
+attribute vec4 a_normal_ed;
varying vec2 v_pos_a;
varying vec2 v_pos_b;
@@ -65,26 +64,29 @@ void main() {
#endif
+ vec3 normal = a_normal_ed.xyz;
+ float edgedistance = a_normal_ed.w;
+
base = max(0.0, base);
height = max(0.0, height);
- float t = mod(a_normal.x, 2.0);
+ float t = mod(normal.x, 2.0);
float z = t > 0.0 ? height : base;
gl_Position = u_matrix * vec4(a_pos, z, 1);
- vec2 pos = a_normal.x == 1.0 && a_normal.y == 0.0 && a_normal.z == 16384.0
+ vec2 pos = normal.x == 1.0 && normal.y == 0.0 && normal.z == 16384.0
? a_pos // extrusion top
- : vec2(a_edgedistance, z * u_height_factor); // extrusion side
+ : vec2(edgedistance, z * u_height_factor); // extrusion side
v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, pos);
v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, pos);
v_lighting = vec4(0.0, 0.0, 0.0, 1.0);
- float directional = clamp(dot(a_normal / 16383.0, u_lightpos), 0.0, 1.0);
+ float directional = clamp(dot(normal / 16383.0, u_lightpos), 0.0, 1.0);
directional = mix((1.0 - u_lightintensity), max((0.5 + u_lightintensity), 1.0), directional);
- if (a_normal.y != 0.0) {
+ if (normal.y != 0.0) {
directional *= clamp((t + base) * pow(height / 150.0, 0.5), mix(0.7, 0.98, 1.0 - u_lightintensity), 1.0);
}
diff --git a/src/mbgl/shaders/heatmap.cpp b/src/mbgl/shaders/heatmap.cpp
new file mode 100644
index 0000000000..19927cfcc6
--- /dev/null
+++ b/src/mbgl/shaders/heatmap.cpp
@@ -0,0 +1,128 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/heatmap.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* heatmap::name = "heatmap";
+const char* heatmap::vertexSource = R"MBGL_SHADER(
+
+#ifndef HAS_UNIFORM_u_weight
+uniform lowp float a_weight_t;
+attribute highp vec2 a_weight;
+varying highp float weight;
+#else
+uniform highp float u_weight;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_radius
+uniform lowp float a_radius_t;
+attribute mediump vec2 a_radius;
+#else
+uniform mediump float u_radius;
+#endif
+
+
+uniform mat4 u_matrix;
+uniform float u_extrude_scale;
+uniform float u_opacity;
+uniform float u_intensity;
+
+attribute vec2 a_pos;
+
+varying vec2 v_extrude;
+
+// Effective "0" in the kernel density texture to adjust the kernel size to;
+// this empirically chosen number minimizes artifacts on overlapping kernels
+// for typical heatmap cases (assuming clustered source)
+const highp float ZERO = 1.0 / 255.0 / 16.0;
+
+// Gaussian kernel coefficient: 1 / sqrt(2 * PI)
+#define GAUSS_COEF 0.3989422804014327
+
+void main(void) {
+
+#ifndef HAS_UNIFORM_u_weight
+ weight = unpack_mix_vec2(a_weight, a_weight_t);
+#else
+ highp float weight = u_weight;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_radius
+ mediump float radius = unpack_mix_vec2(a_radius, a_radius_t);
+#else
+ mediump float radius = u_radius;
+#endif
+
+
+ // unencode the extrusion vector that we snuck into the a_pos vector
+ vec2 unscaled_extrude = vec2(mod(a_pos, 2.0) * 2.0 - 1.0);
+
+ // This 'extrude' comes in ranging from [-1, -1], to [1, 1]. We'll use
+ // it to produce the vertices of a square mesh framing the point feature
+ // we're adding to the kernel density texture. We'll also pass it as
+ // a varying, so that the fragment shader can determine the distance of
+ // each fragment from the point feature.
+ // Before we do so, we need to scale it up sufficiently so that the
+ // kernel falls effectively to zero at the edge of the mesh.
+ // That is, we want to know S such that
+ // weight * u_intensity * GAUSS_COEF * exp(-0.5 * 3.0^2 * S^2) == ZERO
+ // Which solves to:
+ // S = sqrt(-2.0 * log(ZERO / (weight * u_intensity * GAUSS_COEF))) / 3.0
+ float S = sqrt(-2.0 * log(ZERO / weight / u_intensity / GAUSS_COEF)) / 3.0;
+
+ // Pass the varying in units of radius
+ v_extrude = S * unscaled_extrude;
+
+ // Scale by radius and the zoom-based scale factor to produce actual
+ // mesh position
+ vec2 extrude = v_extrude * radius * u_extrude_scale;
+
+ // multiply a_pos by 0.5, since we had it * 2 in order to sneak
+ // in extrusion data
+ vec4 pos = vec4(floor(a_pos * 0.5) + extrude, 0, 1);
+
+ gl_Position = u_matrix * pos;
+}
+
+)MBGL_SHADER";
+const char* heatmap::fragmentSource = R"MBGL_SHADER(
+
+#ifndef HAS_UNIFORM_u_weight
+varying highp float weight;
+#else
+uniform highp float u_weight;
+#endif
+
+
+uniform highp float u_intensity;
+varying vec2 v_extrude;
+
+// Gaussian kernel coefficient: 1 / sqrt(2 * PI)
+#define GAUSS_COEF 0.3989422804014327
+
+void main() {
+
+#ifdef HAS_UNIFORM_u_weight
+ highp float weight = u_weight;
+#endif
+
+
+ // Kernel density estimation with a Gaussian kernel of size 5x5
+ float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
+ float val = weight * u_intensity * GAUSS_COEF * exp(d);
+
+ gl_FragColor = vec4(val, 1.0, 1.0, 1.0);
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap.hpp b/src/mbgl/shaders/heatmap.hpp
new file mode 100644
index 0000000000..a3c64db942
--- /dev/null
+++ b/src/mbgl/shaders/heatmap.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class heatmap {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap_texture.cpp b/src/mbgl/shaders/heatmap_texture.cpp
new file mode 100644
index 0000000000..c5d35c48ae
--- /dev/null
+++ b/src/mbgl/shaders/heatmap_texture.cpp
@@ -0,0 +1,42 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/heatmap_texture.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* heatmap_texture::name = "heatmap_texture";
+const char* heatmap_texture::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+uniform vec2 u_world;
+attribute vec2 a_pos;
+varying vec2 v_pos;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
+
+ v_pos.x = a_pos.x;
+ v_pos.y = 1.0 - a_pos.y;
+}
+
+)MBGL_SHADER";
+const char* heatmap_texture::fragmentSource = R"MBGL_SHADER(
+uniform sampler2D u_image;
+uniform sampler2D u_color_ramp;
+uniform float u_opacity;
+varying vec2 v_pos;
+
+void main() {
+ float t = texture2D(u_image, v_pos).r;
+ vec4 color = texture2D(u_color_ramp, vec2(t, 0.5));
+ gl_FragColor = color * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(0.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap_texture.hpp b/src/mbgl/shaders/heatmap_texture.hpp
new file mode 100644
index 0000000000..c51dc6b178
--- /dev/null
+++ b/src/mbgl/shaders/heatmap_texture.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class heatmap_texture {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/hillshade.cpp b/src/mbgl/shaders/hillshade.cpp
new file mode 100644
index 0000000000..4083faa4b4
--- /dev/null
+++ b/src/mbgl/shaders/hillshade.cpp
@@ -0,0 +1,80 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/hillshade.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* hillshade::name = "hillshade";
+const char* hillshade::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+
+attribute vec2 a_pos;
+attribute vec2 a_texture_pos;
+
+varying vec2 v_pos;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+ v_pos = a_texture_pos / 8192.0;
+}
+
+)MBGL_SHADER";
+const char* hillshade::fragmentSource = R"MBGL_SHADER(
+uniform sampler2D u_image;
+varying vec2 v_pos;
+
+uniform vec2 u_latrange;
+uniform vec2 u_light;
+uniform vec4 u_shadow;
+uniform vec4 u_highlight;
+uniform vec4 u_accent;
+
+#define PI 3.141592653589793
+
+void main() {
+ vec4 pixel = texture2D(u_image, v_pos);
+
+ vec2 deriv = ((pixel.rg * 2.0) - 1.0);
+
+ // We divide the slope by a scale factor based on the cosin of the pixel's approximate latitude
+ // to account for mercator projection distortion. see #4807 for details
+ float scaleFactor = cos(radians((u_latrange[0] - u_latrange[1]) * (1.0 - v_pos.y) + u_latrange[1]));
+ // We also multiply the slope by an arbitrary z-factor of 1.25
+ float slope = atan(1.25 * length(deriv) / scaleFactor);
+ float aspect = deriv.x != 0.0 ? atan(deriv.y, -deriv.x) : PI / 2.0 * (deriv.y > 0.0 ? 1.0 : -1.0);
+
+ float intensity = u_light.x;
+ // We add PI to make this property match the global light object, which adds PI/2 to the light's azimuthal
+ // position property to account for 0deg corresponding to north/the top of the viewport in the style spec
+ // and the original shader was written to accept (-illuminationDirection - 90) as the azimuthal.
+ float azimuth = u_light.y + PI;
+
+ // We scale the slope exponentially based on intensity, using a calculation similar to
+ // the exponential interpolation function in the style spec:
+ // https://github.com/mapbox/mapbox-gl-js/blob/master/src/style-spec/expression/definitions/interpolate.js#L217-L228
+ // so that higher intensity values create more opaque hillshading.
+ float base = 1.875 - intensity * 1.75;
+ float maxValue = 0.5 * PI;
+ float scaledSlope = intensity != 0.5 ? ((pow(base, slope) - 1.0) / (pow(base, maxValue) - 1.0)) * maxValue : slope;
+
+ // The accent color is calculated with the cosine of the slope while the shade color is calculated with the sine
+ // so that the accent color's rate of change eases in while the shade color's eases out.
+ float accent = cos(scaledSlope);
+ // We multiply both the accent and shade color by a clamped intensity value
+ // so that intensities >= 0.5 do not additionally affect the color values
+ // while intensity values < 0.5 make the overall color more transparent.
+ vec4 accent_color = (1.0 - accent) * u_accent * clamp(intensity * 2.0, 0.0, 1.0);
+ float shade = abs(mod((aspect + azimuth) / PI + 0.5, 2.0) - 1.0);
+ vec4 shade_color = mix(u_shadow, u_highlight, shade) * sin(scaledSlope) * clamp(intensity * 2.0, 0.0, 1.0);
+ gl_FragColor = accent_color * (1.0 - shade_color.a) + shade_color;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/hillshade.hpp b/src/mbgl/shaders/hillshade.hpp
new file mode 100644
index 0000000000..a4a27cb595
--- /dev/null
+++ b/src/mbgl/shaders/hillshade.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class hillshade {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/hillshade_prepare.cpp b/src/mbgl/shaders/hillshade_prepare.cpp
new file mode 100644
index 0000000000..8d0571f6a4
--- /dev/null
+++ b/src/mbgl/shaders/hillshade_prepare.cpp
@@ -0,0 +1,100 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/hillshade_prepare.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* hillshade_prepare::name = "hillshade_prepare";
+const char* hillshade_prepare::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+
+attribute vec2 a_pos;
+attribute vec2 a_texture_pos;
+
+varying vec2 v_pos;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+ v_pos = (a_texture_pos / 8192.0) / 2.0 + 0.25;
+}
+
+)MBGL_SHADER";
+const char* hillshade_prepare::fragmentSource = R"MBGL_SHADER(
+#ifdef GL_ES
+precision highp float;
+#endif
+
+uniform sampler2D u_image;
+varying vec2 v_pos;
+uniform vec2 u_dimension;
+uniform float u_zoom;
+uniform float u_maxzoom;
+
+float getElevation(vec2 coord, float bias) {
+ // Convert encoded elevation value to meters
+ vec4 data = texture2D(u_image, coord) * 255.0;
+ return (data.r + data.g * 256.0 + data.b * 256.0 * 256.0) / 4.0;
+}
+
+void main() {
+ vec2 epsilon = 1.0 / u_dimension;
+
+ // queried pixels:
+ // +-----------+
+ // | | | |
+ // | a | b | c |
+ // | | | |
+ // +-----------+
+ // | | | |
+ // | d | e | f |
+ // | | | |
+ // +-----------+
+ // | | | |
+ // | g | h | i |
+ // | | | |
+ // +-----------+
+
+ float a = getElevation(v_pos + vec2(-epsilon.x, -epsilon.y), 0.0);
+ float b = getElevation(v_pos + vec2(0, -epsilon.y), 0.0);
+ float c = getElevation(v_pos + vec2(epsilon.x, -epsilon.y), 0.0);
+ float d = getElevation(v_pos + vec2(-epsilon.x, 0), 0.0);
+ float e = getElevation(v_pos, 0.0);
+ float f = getElevation(v_pos + vec2(epsilon.x, 0), 0.0);
+ float g = getElevation(v_pos + vec2(-epsilon.x, epsilon.y), 0.0);
+ float h = getElevation(v_pos + vec2(0, epsilon.y), 0.0);
+ float i = getElevation(v_pos + vec2(epsilon.x, epsilon.y), 0.0);
+
+ // here we divide the x and y slopes by 8 * pixel size
+ // where pixel size (aka meters/pixel) is:
+ // circumference of the world / (pixels per tile * number of tiles)
+ // which is equivalent to: 8 * 40075016.6855785 / (512 * pow(2, u_zoom))
+ // which can be reduced to: pow(2, 19.25619978527 - u_zoom)
+ // we want to vertically exaggerate the hillshading though, because otherwise
+ // it is barely noticeable at low zooms. to do this, we multiply this by some
+ // scale factor pow(2, (u_zoom - u_maxzoom) * a) where a is an arbitrary value
+ // Here we use a=0.3 which works out to the expression below. see
+ // nickidlugash's awesome breakdown for more info
+ // https://github.com/mapbox/mapbox-gl-js/pull/5286#discussion_r148419556
+ float exaggeration = u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;
+
+ vec2 deriv = vec2(
+ (c + f + f + i) - (a + d + d + g),
+ (g + h + h + i) - (a + b + b + c)
+ ) / pow(2.0, (u_zoom - u_maxzoom) * exaggeration + 19.2562 - u_zoom);
+
+ gl_FragColor = clamp(vec4(
+ deriv.x / 2.0 + 0.5,
+ deriv.y / 2.0 + 0.5,
+ 1.0,
+ 1.0), 0.0, 1.0);
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/hillshade_prepare.hpp b/src/mbgl/shaders/hillshade_prepare.hpp
new file mode 100644
index 0000000000..c38b4a0d19
--- /dev/null
+++ b/src/mbgl/shaders/hillshade_prepare.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class hillshade_prepare {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/line.cpp b/src/mbgl/shaders/line.cpp
index c700295a15..68d2dcc468 100644
--- a/src/mbgl/shaders/line.cpp
+++ b/src/mbgl/shaders/line.cpp
@@ -31,6 +31,7 @@ uniform vec2 u_gl_units_to_pixels;
varying vec2 v_normal;
varying vec2 v_width2;
varying float v_gamma_scale;
+varying highp float v_linesofar;
#ifndef HAS_UNIFORM_u_color
@@ -131,6 +132,8 @@ void main() {
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;
+ v_linesofar = (floor(a_data.z / 4.0) + a_data.w * 64.0) * 2.0;
+
vec2 pos = a_pos_normal.xy;
// x is 1 if it's a round cap, 0 otherwise
diff --git a/src/mbgl/shaders/line_pattern.cpp b/src/mbgl/shaders/line_pattern.cpp
index f8d785ade9..be88255e3c 100644
--- a/src/mbgl/shaders/line_pattern.cpp
+++ b/src/mbgl/shaders/line_pattern.cpp
@@ -215,8 +215,14 @@ void main() {
float x_a = mod(v_linesofar / u_pattern_size_a.x, 1.0);
float x_b = mod(v_linesofar / u_pattern_size_b.x, 1.0);
- float y_a = 0.5 + (v_normal.y * v_width2.s / u_pattern_size_a.y);
- float y_b = 0.5 + (v_normal.y * v_width2.s / u_pattern_size_b.y);
+
+ // v_normal.y is 0 at the midpoint of the line, -1 at the lower edge, 1 at the upper edge
+ // we clamp the line width outset to be between 0 and half the pattern height plus padding (2.0)
+ // to ensure we don't sample outside the designated symbol on the sprite sheet.
+ // 0.5 is added to shift the component to be bounded between 0 and 1 for interpolation of
+ // the texture coordinate
+ float y_a = 0.5 + (v_normal.y * clamp(v_width2.s, 0.0, (u_pattern_size_a.y + 2.0) / 2.0) / u_pattern_size_a.y);
+ float y_b = 0.5 + (v_normal.y * clamp(v_width2.s, 0.0, (u_pattern_size_b.y + 2.0) / 2.0) / u_pattern_size_b.y);
vec2 pos_a = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, vec2(x_a, y_a));
vec2 pos_b = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, vec2(x_b, y_b));
diff --git a/src/mbgl/shaders/preludes.cpp b/src/mbgl/shaders/preludes.cpp
index feb185a684..6baa488a10 100644
--- a/src/mbgl/shaders/preludes.cpp
+++ b/src/mbgl/shaders/preludes.cpp
@@ -34,6 +34,10 @@ vec2 unpack_float(const float packedValue) {
return vec2(v0, packedIntValue - v0 * 256);
}
+vec2 unpack_opacity(const float packedOpacity) {
+ int intOpacity = int(packedOpacity) / 2;
+ return vec2(float(intOpacity) / 127.0, mod(packedOpacity, 2.0));
+}
// To minimize the number of attributes needed, we encode a 4-component
// color into a pair of floats (i.e. a vec2) as follows:
diff --git a/src/mbgl/shaders/symbol_icon.cpp b/src/mbgl/shaders/symbol_icon.cpp
index 1e96194738..c037c81005 100644
--- a/src/mbgl/shaders/symbol_icon.cpp
+++ b/src/mbgl/shaders/symbol_icon.cpp
@@ -12,6 +12,7 @@ const float PI = 3.141592653589793;
attribute vec4 a_pos_offset;
attribute vec4 a_data;
attribute vec3 a_projected_pos;
+attribute float a_fade_opacity;
uniform bool u_is_size_zoom_constant;
uniform bool u_is_size_feature_constant;
@@ -21,7 +22,7 @@ uniform highp float u_camera_to_center_distance;
uniform highp float u_pitch;
uniform bool u_rotate_symbol;
uniform highp float u_aspect_ratio;
-uniform highp float u_collision_y_stretch;
+uniform float u_fade_change;
#ifndef HAS_UNIFORM_u_opacity
@@ -43,7 +44,7 @@ uniform bool u_pitch_with_map;
uniform vec2 u_texsize;
varying vec2 v_tex;
-varying vec2 v_fade_tex;
+varying float v_fade_opacity;
void main() {
@@ -60,9 +61,7 @@ void main() {
vec2 a_tex = a_data.xy;
vec2 a_size = a_data.zw;
- highp vec2 angle_labelminzoom = unpack_float(a_projected_pos[2]);
- highp float segment_angle = -angle_labelminzoom[0] / 255.0 * 2.0 * PI;
- mediump float a_labelminzoom = angle_labelminzoom[1];
+ highp float segment_angle = -a_projected_pos[2];
float size;
if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
@@ -81,7 +80,10 @@ void main() {
highp float distance_ratio = u_pitch_with_map ?
camera_to_anchor_distance / u_camera_to_center_distance :
u_camera_to_center_distance / camera_to_anchor_distance;
- highp float perspective_ratio = 0.5 + 0.5 * distance_ratio;
+ highp float perspective_ratio = clamp(
+ 0.5 + 0.5 * distance_ratio,
+ 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles
+ 4.0);
size *= perspective_ratio;
@@ -103,22 +105,17 @@ void main() {
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
- gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 64.0 * fontScale), 0.0, 1.0);
+ gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
v_tex = a_tex / u_texsize;
- // See comments in symbol_sdf.vertex
- highp float incidence_stretch = camera_to_anchor_distance / (u_camera_to_center_distance * cos(u_pitch));
- highp float collision_adjustment = max(1.0, incidence_stretch / u_collision_y_stretch);
-
- highp float collision_perspective_ratio = 1.0 + 0.5*((camera_to_anchor_distance / u_camera_to_center_distance) - 1.0);
- highp float perspective_zoom_adjust = floor(log2(collision_perspective_ratio * collision_adjustment) * 10.0);
- v_fade_tex = vec2((a_labelminzoom + perspective_zoom_adjust) / 255.0, 0.0);
+ vec2 fade_opacity = unpack_opacity(a_fade_opacity);
+ float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change;
+ v_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change));
}
)MBGL_SHADER";
const char* symbol_icon::fragmentSource = R"MBGL_SHADER(
uniform sampler2D u_texture;
-uniform sampler2D u_fadetexture;
#ifndef HAS_UNIFORM_u_opacity
@@ -129,7 +126,7 @@ uniform lowp float u_opacity;
varying vec2 v_tex;
-varying vec2 v_fade_tex;
+varying float v_fade_opacity;
void main() {
@@ -138,7 +135,7 @@ void main() {
#endif
- lowp float alpha = texture2D(u_fadetexture, v_fade_tex).a * opacity;
+ lowp float alpha = opacity * v_fade_opacity;
gl_FragColor = texture2D(u_texture, v_tex) * alpha;
#ifdef OVERDRAW_INSPECTOR
diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp
index a4427f31ab..b584c00315 100644
--- a/src/mbgl/shaders/symbol_sdf.cpp
+++ b/src/mbgl/shaders/symbol_sdf.cpp
@@ -12,6 +12,7 @@ const float PI = 3.141592653589793;
attribute vec4 a_pos_offset;
attribute vec4 a_data;
attribute vec3 a_projected_pos;
+attribute float a_fade_opacity;
// contents of a_size vary based on the type of property value
// used for {text,icon}-size.
@@ -81,12 +82,12 @@ uniform highp float u_pitch;
uniform bool u_rotate_symbol;
uniform highp float u_aspect_ratio;
uniform highp float u_camera_to_center_distance;
-uniform highp float u_collision_y_stretch;
+uniform float u_fade_change;
uniform vec2 u_texsize;
-varying vec4 v_data0;
-varying vec2 v_data1;
+varying vec2 v_data0;
+varying vec3 v_data1;
void main() {
@@ -131,9 +132,7 @@ void main() {
vec2 a_tex = a_data.xy;
vec2 a_size = a_data.zw;
- highp vec2 angle_labelminzoom = unpack_float(a_projected_pos[2]);
- highp float segment_angle = -angle_labelminzoom[0] / 255.0 * 2.0 * PI;
- mediump float a_labelminzoom = angle_labelminzoom[1];
+ highp float segment_angle = -a_projected_pos[2];
float size;
if (!u_is_size_zoom_constant && !u_is_size_feature_constant) {
@@ -157,7 +156,10 @@ void main() {
highp float distance_ratio = u_pitch_with_map ?
camera_to_anchor_distance / u_camera_to_center_distance :
u_camera_to_center_distance / camera_to_anchor_distance;
- highp float perspective_ratio = 0.5 + 0.5 * distance_ratio;
+ highp float perspective_ratio = clamp(
+ 0.5 + 0.5 * distance_ratio,
+ 0.0, // Prevents oversized near-field symbols in pitched/overzoomed tiles
+ 4.0);
size *= perspective_ratio;
@@ -181,35 +183,16 @@ void main() {
mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
vec4 projected_pos = u_label_plane_matrix * vec4(a_projected_pos.xy, 0.0, 1.0);
- gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 64.0 * fontScale), 0.0, 1.0);
+ gl_Position = u_gl_coord_matrix * vec4(projected_pos.xy / projected_pos.w + rotation_matrix * (a_offset / 32.0 * fontScale), 0.0, 1.0);
float gamma_scale = gl_Position.w;
vec2 tex = a_tex / u_texsize;
- // incidence_stretch is the ratio of how much y space a label takes up on a tile while drawn perpendicular to the viewport vs
- // how much space it would take up if it were drawn flat on the tile
- // Using law of sines, camera_to_anchor/sin(ground_angle) = camera_to_center/sin(incidence_angle)
- // sin(incidence_angle) = 1/incidence_stretch
- // Incidence angle 90 -> head on, sin(incidence_angle) = 1, no incidence stretch
- // Incidence angle 1 -> very oblique, sin(incidence_angle) =~ 0, lots of incidence stretch
- // ground_angle = u_pitch + PI/2 -> sin(ground_angle) = cos(u_pitch)
- // This 2D calculation is only exactly correct when gl_Position.x is in the center of the viewport,
- // but it's a close enough approximation for our purposes
- highp float incidence_stretch = camera_to_anchor_distance / (u_camera_to_center_distance * cos(u_pitch));
- // incidence_stretch only applies to the y-axis, but without re-calculating the collision tile, we can't
- // adjust the size of only one axis. So, we do a crude approximation at placement time to get the aspect ratio
- // about right, and then do the rest of the adjustment here: there will be some extra padding on the x-axis,
- // but hopefully not too much.
- // Never make the adjustment less than 1.0: instead of allowing collisions on the x-axis, be conservative on
- // the y-axis.
- highp float collision_adjustment = max(1.0, incidence_stretch / u_collision_y_stretch);
-
- // Floor to 1/10th zoom to dodge precision issues that can cause partially hidden labels
- highp float collision_perspective_ratio = 1.0 + 0.5*((camera_to_anchor_distance / u_camera_to_center_distance) - 1.0);
- highp float perspective_zoom_adjust = floor(log2(collision_perspective_ratio * collision_adjustment) * 10.0);
- vec2 fade_tex = vec2((a_labelminzoom + perspective_zoom_adjust) / 255.0, 0.0);
-
- v_data0 = vec4(tex.x, tex.y, fade_tex.x, fade_tex.y);
- v_data1 = vec2(gamma_scale, size);
+ vec2 fade_opacity = unpack_opacity(a_fade_opacity);
+ float fade_change = fade_opacity[1] > 0.5 ? u_fade_change : -u_fade_change;
+ float interpolated_fade_opacity = max(0.0, min(1.0, fade_opacity[0] + fade_change));
+
+ v_data0 = vec2(tex.x, tex.y);
+ v_data1 = vec3(gamma_scale, size, interpolated_fade_opacity);
}
)MBGL_SHADER";
@@ -255,12 +238,11 @@ uniform lowp float u_halo_blur;
uniform sampler2D u_texture;
-uniform sampler2D u_fadetexture;
uniform highp float u_gamma_scale;
uniform bool u_is_text;
-varying vec4 v_data0;
-varying vec2 v_data1;
+varying vec2 v_data0;
+varying vec3 v_data1;
void main() {
@@ -290,9 +272,9 @@ void main() {
vec2 tex = v_data0.xy;
- vec2 fade_tex = v_data0.zw;
float gamma_scale = v_data1.x;
float size = v_data1.y;
+ float fade_opacity = v_data1[2];
float fontScale = u_is_text ? size / 24.0 : size;
@@ -306,11 +288,10 @@ void main() {
}
lowp float dist = texture2D(u_texture, tex).a;
- lowp float fade_alpha = texture2D(u_fadetexture, fade_tex).a;
highp float gamma_scaled = gamma * gamma_scale;
- highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist) * fade_alpha;
+ highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
- gl_FragColor = color * (alpha * opacity);
+ gl_FragColor = color * (alpha * opacity * fade_opacity);
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(1.0);
diff --git a/src/mbgl/storage/asset_file_source.hpp b/src/mbgl/storage/asset_file_source.hpp
index 6ed7af8aaf..5d98b4e69e 100644
--- a/src/mbgl/storage/asset_file_source.hpp
+++ b/src/mbgl/storage/asset_file_source.hpp
@@ -15,6 +15,8 @@ public:
std::unique_ptr<AsyncRequest> request(const Resource&, Callback) override;
+ static bool acceptsURL(const std::string& url);
+
private:
class Impl;
diff --git a/src/mbgl/style/conversion/constant.cpp b/src/mbgl/style/conversion/constant.cpp
new file mode 100644
index 0000000000..e837c4e70b
--- /dev/null
+++ b/src/mbgl/style/conversion/constant.cpp
@@ -0,0 +1,94 @@
+#include <mbgl/style/conversion/constant.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+optional<bool> Converter<bool>::operator()(const Convertible& value, Error& error) const {
+ optional<bool> converted = toBool(value);
+ if (!converted) {
+ error = { "value must be a boolean" };
+ return {};
+ }
+ return *converted;
+}
+
+optional<float> Converter<float>::operator()(const Convertible& value, Error& error) const {
+ optional<float> converted = toNumber(value);
+ if (!converted) {
+ error = { "value must be a number" };
+ return {};
+ }
+ return *converted;
+}
+
+optional<std::string> Converter<std::string>::operator()(const Convertible& value, Error& error) const {
+ optional<std::string> converted = toString(value);
+ if (!converted) {
+ error = { "value must be a string" };
+ return {};
+ }
+ return *converted;
+}
+
+optional<Color> Converter<Color>::operator()(const Convertible& value, Error& error) const {
+ optional<std::string> string = toString(value);
+ if (!string) {
+ error = { "value must be a string" };
+ return {};
+ }
+
+ optional<Color> color = Color::parse(*string);
+ if (!color) {
+ error = { "value must be a valid color" };
+ return {};
+ }
+
+ return *color;
+}
+
+optional<std::vector<float>> Converter<std::vector<float>>::operator()(const Convertible& value, Error& error) const {
+ if (!isArray(value)) {
+ error = { "value must be an array" };
+ return {};
+ }
+
+ std::vector<float> result;
+ result.reserve(arrayLength(value));
+
+ for (std::size_t i = 0; i < arrayLength(value); ++i) {
+ optional<float> number = toNumber(arrayMember(value, i));
+ if (!number) {
+ error = { "value must be an array of numbers" };
+ return {};
+ }
+ result.push_back(*number);
+ }
+
+ return result;
+}
+
+optional<std::vector<std::string>> Converter<std::vector<std::string>>::operator()(const Convertible& value, Error& error) const {
+ if (!isArray(value)) {
+ error = { "value must be an array" };
+ return {};
+ }
+
+ std::vector<std::string> result;
+ result.reserve(arrayLength(value));
+
+ for (std::size_t i = 0; i < arrayLength(value); ++i) {
+ optional<std::string> string = toString(arrayMember(value, i));
+ if (!string) {
+ error = { "value must be an array of strings" };
+ return {};
+ }
+ result.push_back(*string);
+ }
+
+ return result;
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/coordinate.cpp b/src/mbgl/style/conversion/coordinate.cpp
new file mode 100644
index 0000000000..9b2be3381e
--- /dev/null
+++ b/src/mbgl/style/conversion/coordinate.cpp
@@ -0,0 +1,29 @@
+#include <mbgl/style/conversion/coordinate.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+optional<LatLng> Converter<LatLng>::operator() (const Convertible& value, Error& error) const {
+ if (!isArray(value) || arrayLength(value) < 2 ) {
+ error = { "coordinate array must contain numeric longitude and latitude values" };
+ return {};
+ }
+ //Style spec uses GeoJSON convention for specifying coordinates
+ optional<double> latitude = toDouble(arrayMember(value, 1));
+ optional<double> longitude = toDouble(arrayMember(value, 0));
+
+ if (!latitude || !longitude) {
+ error = { "coordinate array must contain numeric longitude and latitude values" };
+ return {};
+ }
+ if (*latitude < -90 || *latitude > 90 ){
+ error = { "coordinate latitude must be between -90 and 90" };
+ return {};
+ }
+ return LatLng(*latitude, *longitude);
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/filter.cpp b/src/mbgl/style/conversion/filter.cpp
new file mode 100644
index 0000000000..3c941945fd
--- /dev/null
+++ b/src/mbgl/style/conversion/filter.cpp
@@ -0,0 +1,304 @@
+#include <mbgl/style/conversion/filter.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/expression/expression.hpp>
+#include <mbgl/style/expression/type.hpp>
+#include <mbgl/style/expression/parsing_context.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+using GeometryValue = mapbox::geometry::value;
+
+// This is a port from https://github.com/mapbox/mapbox-gl-js/blob/master/src/style-spec/feature_filter/index.js
+static bool isExpressionFilter(const Convertible& filter) {
+ if (!isArray(filter) || arrayLength(filter) == 0) {
+ return false;
+ }
+
+ optional<std::string> op = toString(arrayMember(filter, 0));
+
+ if (!op) {
+ return false;
+
+ } else if (*op == "has") {
+ if (arrayLength(filter) < 2) return false;
+ optional<std::string> operand = toString(arrayMember(filter, 1));
+ return operand && *operand != "$id" && *operand != "$type";
+
+ } else if (*op == "in" || *op == "!in" || *op == "!has" || *op == "none") {
+ return false;
+
+ } else if (*op == "==" || *op == "!=" || *op == ">" || *op == ">=" || *op == "<" || *op == "<=") {
+ return arrayLength(filter) == 3 && (isArray(arrayMember(filter, 1)) || isArray(arrayMember(filter, 2)));
+
+ } else if (*op == "any" || *op == "all") {
+ for (std::size_t i = 1; i < arrayLength(filter); i++) {
+ Convertible f = arrayMember(filter, i);
+ if (!isExpressionFilter(f) && !toBool(f)) {
+ return false;
+ }
+ }
+ return true;
+
+ } else {
+ return true;
+ }
+}
+
+static optional<GeometryValue> normalizeValue(const optional<GeometryValue>& value, Error& error) {
+ if (!value) {
+ error = { "filter expression value must be a boolean, number, or string" };
+ return {};
+ } else {
+ return *value;
+ }
+}
+
+static optional<FeatureType> toFeatureType(const Convertible& value, Error& error) {
+ optional<std::string> type = toString(value);
+ if (!type) {
+ error = { "value for $type filter must be a string" };
+ return {};
+ } else if (*type == "Point") {
+ return FeatureType::Point;
+ } else if (*type == "LineString") {
+ return FeatureType::LineString;
+ } else if (*type == "Polygon") {
+ return FeatureType::Polygon;
+ } else {
+ error = { "value for $type filter must be Point, LineString, or Polygon" };
+ return {};
+ }
+}
+
+static optional<FeatureIdentifier> toFeatureIdentifier(const Convertible& value, Error& error) {
+ optional<GeometryValue> identifier = toValue(value);
+ if (!identifier) {
+ error = { "filter expression value must be a boolean, number, or string" };
+ return {};
+ } else {
+ return (*identifier).match(
+ [] (uint64_t t) -> optional<FeatureIdentifier> { return { t }; },
+ [] ( int64_t t) -> optional<FeatureIdentifier> { return { t }; },
+ [] ( double t) -> optional<FeatureIdentifier> { return { t }; },
+ [] (const std::string& t) -> optional<FeatureIdentifier> { return { t }; },
+ [&] (const auto&) -> optional<FeatureIdentifier> {
+ error = { "filter expression value must be a boolean, number, or string" };
+ return {};
+ });
+ }
+}
+
+template <class FilterType, class IdentifierFilterType>
+optional<Filter> convertUnaryFilter(const Convertible& value, Error& error) {
+ if (arrayLength(value) < 2) {
+ error = { "filter expression must have 2 elements" };
+ return {};
+ }
+
+ optional<std::string> key = toString(arrayMember(value, 1));
+ if (!key) {
+ error = { "filter expression key must be a string" };
+ return {};
+ }
+
+ if (*key == "$id") {
+ return { IdentifierFilterType {} };
+ } else {
+ return { FilterType { *key } };
+ }
+}
+
+template <class FilterType, class TypeFilterType, class IdentifierFilterType>
+optional<Filter> convertEqualityFilter(const Convertible& value, Error& error) {
+ if (arrayLength(value) < 3) {
+ error = { "filter expression must have 3 elements" };
+ return {};
+ }
+
+ optional<std::string> key = toString(arrayMember(value, 1));
+ if (!key) {
+ error = { "filter expression key must be a string" };
+ return {};
+ }
+
+ if (*key == "$type") {
+ optional<FeatureType> filterValue = toFeatureType(arrayMember(value, 2), error);
+ if (!filterValue) {
+ return {};
+ }
+
+ return { TypeFilterType { *filterValue } };
+
+ } else if (*key == "$id") {
+ optional<FeatureIdentifier> filterValue = toFeatureIdentifier(arrayMember(value, 2), error);
+ if (!filterValue) {
+ return {};
+ }
+
+ return { IdentifierFilterType { *filterValue } };
+
+ } else {
+ optional<GeometryValue> filterValue = normalizeValue(toValue(arrayMember(value, 2)), error);
+ if (!filterValue) {
+ return {};
+ }
+
+ return { FilterType { *key, *filterValue } };
+ }
+}
+
+template <class FilterType>
+optional<Filter> convertBinaryFilter(const Convertible& value, Error& error) {
+ if (arrayLength(value) < 3) {
+ error = { "filter expression must have 3 elements" };
+ return {};
+ }
+
+ optional<std::string> key = toString(arrayMember(value, 1));
+ if (!key) {
+ error = { "filter expression key must be a string" };
+ return {};
+ }
+
+ optional<GeometryValue> filterValue = normalizeValue(toValue(arrayMember(value, 2)), error);
+ if (!filterValue) {
+ return {};
+ }
+
+ return { FilterType { *key, *filterValue } };
+}
+
+template <class FilterType, class TypeFilterType, class IdentifierFilterType>
+optional<Filter> convertSetFilter(const Convertible& value, Error& error) {
+ if (arrayLength(value) < 2) {
+ error = { "filter expression must at least 2 elements" };
+ return {};
+ }
+
+ optional<std::string> key = toString(arrayMember(value, 1));
+ if (!key) {
+ error = { "filter expression key must be a string" };
+ return {};
+ }
+
+ if (*key == "$type") {
+ std::vector<FeatureType> values;
+ for (std::size_t i = 2; i < arrayLength(value); ++i) {
+ optional<FeatureType> filterValue = toFeatureType(arrayMember(value, i), error);
+ if (!filterValue) {
+ return {};
+ }
+ values.push_back(*filterValue);
+ }
+
+ return { TypeFilterType { std::move(values) } };
+
+ } else if (*key == "$id") {
+ std::vector<FeatureIdentifier> values;
+ for (std::size_t i = 2; i < arrayLength(value); ++i) {
+ optional<FeatureIdentifier> filterValue = toFeatureIdentifier(arrayMember(value, i), error);
+ if (!filterValue) {
+ return {};
+ }
+ values.push_back(*filterValue);
+ }
+
+ return { IdentifierFilterType { std::move(values) } };
+
+ } else {
+ std::vector<GeometryValue> values;
+ for (std::size_t i = 2; i < arrayLength(value); ++i) {
+ optional<GeometryValue> filterValue = normalizeValue(toValue(arrayMember(value, i)), error);
+ if (!filterValue) {
+ return {};
+ }
+ values.push_back(*filterValue);
+ }
+
+ return { FilterType { *key, std::move(values) } };
+ }
+}
+
+template <class FilterType>
+optional<Filter> convertCompoundFilter(const Convertible& value, Error& error) {
+ std::vector<Filter> filters;
+ for (std::size_t i = 1; i < arrayLength(value); ++i) {
+ optional<Filter> element = convert<Filter>(arrayMember(value, i), error);
+ if (!element) {
+ return {};
+ }
+ filters.push_back(*element);
+ }
+
+ return { FilterType { std::move(filters) } };
+}
+
+optional<Filter> convertExpressionFilter(const Convertible& value, Error& error) {
+ expression::ParsingContext ctx(expression::type::Boolean);
+ expression::ParseResult expression = ctx.parseExpression(value);
+ if (!expression) {
+ error = { ctx.getCombinedErrors() };
+ return {};
+ }
+
+ return { ExpressionFilter { std::move(*expression) } };
+}
+
+optional<Filter> Converter<Filter>::operator()(const Convertible& value, Error& error) const {
+ if (isExpressionFilter(value)) {
+ return convertExpressionFilter(value, error);
+ }
+
+ if (!isArray(value)) {
+ error = { "filter expression must be an array" };
+ return {};
+ }
+
+ if (arrayLength(value) < 1) {
+ error = { "filter expression must have at least 1 element" };
+ return {};
+ }
+
+ optional<std::string> op = toString(arrayMember(value, 0));
+ if (!op) {
+ error = { "filter operator must be a string" };
+ return {};
+ }
+
+ if (*op == "==") {
+ return convertEqualityFilter<EqualsFilter, TypeEqualsFilter, IdentifierEqualsFilter>(value, error);
+ } else if (*op == "!=") {
+ return convertEqualityFilter<NotEqualsFilter, TypeNotEqualsFilter, IdentifierNotEqualsFilter>(value, error);
+ } else if (*op == ">") {
+ return convertBinaryFilter<GreaterThanFilter>(value, error);
+ } else if (*op == ">=") {
+ return convertBinaryFilter<GreaterThanEqualsFilter>(value, error);
+ } else if (*op == "<") {
+ return convertBinaryFilter<LessThanFilter>(value, error);
+ } else if (*op == "<=") {
+ return convertBinaryFilter<LessThanEqualsFilter>(value, error);
+ } else if (*op == "in") {
+ return convertSetFilter<InFilter, TypeInFilter, IdentifierInFilter>(value, error);
+ } else if (*op == "!in") {
+ return convertSetFilter<NotInFilter, TypeNotInFilter, IdentifierNotInFilter>(value, error);
+ } else if (*op == "all") {
+ return convertCompoundFilter<AllFilter>(value, error);
+ } else if (*op == "any") {
+ return convertCompoundFilter<AnyFilter>(value, error);
+ } else if (*op == "none") {
+ return convertCompoundFilter<NoneFilter>(value, error);
+ } else if (*op == "has") {
+ return convertUnaryFilter<HasFilter, HasIdentifierFilter>(value, error);
+ } else if (*op == "!has") {
+ return convertUnaryFilter<NotHasFilter, NotHasIdentifierFilter>(value, error);
+ }
+
+ error = { R"(filter operator must be one of "==", "!=", ">", ">=", "<", "<=", "in", "!in", "all", "any", "none", "has", or "!has")" };
+ return {};
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/geojson.cpp b/src/mbgl/style/conversion/geojson.cpp
index 8103e9014a..e39a1a80eb 100644
--- a/src/mbgl/style/conversion/geojson.cpp
+++ b/src/mbgl/style/conversion/geojson.cpp
@@ -1,26 +1,16 @@
#include <mbgl/style/conversion/geojson.hpp>
#include <mbgl/style/conversion/json.hpp>
-#include <mbgl/util/rapidjson.hpp>
-
-#include <mapbox/geojson.hpp>
-#include <mapbox/geojson/rapidjson.hpp>
namespace mbgl {
namespace style {
namespace conversion {
-optional<GeoJSON> Converter<GeoJSON>::operator()(const std::string& value, Error& error) const {
- return convertJSON<GeoJSON>(value, error);
+optional<GeoJSON> Converter<GeoJSON>::operator()(const Convertible& value, Error& error) const {
+ return toGeoJSON(value, error);
}
-template <>
-optional<GeoJSON> Converter<GeoJSON>::operator()(const JSValue& value, Error& error) const {
- try {
- return mapbox::geojson::convert(value);
- } catch (const std::exception& ex) {
- error = { ex.what() };
- return {};
- }
+optional<GeoJSON> parseGeoJSON(const std::string& value, Error& error) {
+ return convertJSON<GeoJSON>(value, error);
}
} // namespace conversion
diff --git a/src/mbgl/style/conversion/geojson_options.cpp b/src/mbgl/style/conversion/geojson_options.cpp
new file mode 100644
index 0000000000..a2c5ed8816
--- /dev/null
+++ b/src/mbgl/style/conversion/geojson_options.cpp
@@ -0,0 +1,85 @@
+#include <mbgl/style/conversion/geojson_options.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+optional<GeoJSONOptions> Converter<GeoJSONOptions>::operator()(const Convertible& value, Error& error) const {
+ GeoJSONOptions options;
+
+ const auto minzoomValue = objectMember(value, "minzoom");
+ if (minzoomValue) {
+ if (toNumber(*minzoomValue)) {
+ options.minzoom = static_cast<uint8_t>(*toNumber(*minzoomValue));
+ } else {
+ error = { "GeoJSON source minzoom value must be a number" };
+ return {};
+ }
+ }
+
+ const auto maxzoomValue = objectMember(value, "maxzoom");
+ if (maxzoomValue) {
+ if (toNumber(*maxzoomValue)) {
+ options.maxzoom = static_cast<uint8_t>(*toNumber(*maxzoomValue));
+ } else {
+ error = { "GeoJSON source maxzoom value must be a number" };
+ return {};
+ }
+ }
+
+ const auto bufferValue = objectMember(value, "buffer");
+ if (bufferValue) {
+ if (toNumber(*bufferValue)) {
+ options.buffer = static_cast<uint16_t>(*toNumber(*bufferValue));
+ } else {
+ error = { "GeoJSON source buffer value must be a number" };
+ return {};
+ }
+ }
+
+ const auto toleranceValue = objectMember(value, "tolerance");
+ if (toleranceValue) {
+ if (toNumber(*toleranceValue)) {
+ options.tolerance = static_cast<double>(*toNumber(*toleranceValue));
+ } else {
+ error = { "GeoJSON source tolerance value must be a number" };
+ return {};
+ }
+ }
+
+ const auto clusterValue = objectMember(value, "cluster");
+ if (clusterValue) {
+ if (toBool(*clusterValue)) {
+ options.cluster = *toBool(*clusterValue);
+ } else {
+ error = { "GeoJSON source cluster value must be a boolean" };
+ return {};
+ }
+ }
+
+ const auto clusterMaxZoomValue = objectMember(value, "clusterMaxZoom");
+ if (clusterMaxZoomValue) {
+ if (toNumber(*clusterMaxZoomValue)) {
+ options.clusterMaxZoom = static_cast<uint8_t>(*toNumber(*clusterMaxZoomValue));
+ } else {
+ error = { "GeoJSON source clusterMaxZoom value must be a number" };
+ return {};
+ }
+ }
+
+ const auto clusterRadiusValue = objectMember(value, "clusterRadius");
+ if (clusterRadiusValue) {
+ if (toNumber(*clusterRadiusValue)) {
+ options.clusterRadius = static_cast<double>(*toNumber(*clusterRadiusValue));
+ } else {
+ error = { "GeoJSON source clusterRadius value must be a number" };
+ return {};
+ }
+ }
+
+ return { options };
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/get_json_type.cpp b/src/mbgl/style/conversion/get_json_type.cpp
new file mode 100644
index 0000000000..cd3b4608b1
--- /dev/null
+++ b/src/mbgl/style/conversion/get_json_type.cpp
@@ -0,0 +1,34 @@
+#include <mbgl/style/conversion/get_json_type.hpp>
+#include <mbgl/util/feature.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+std::string getJSONType(const Convertible& value) {
+ if (isUndefined(value)) {
+ return "null";
+ }
+ if (isArray(value)) {
+ return "array";
+ }
+ if (isObject(value)) {
+ return "object";
+ }
+ optional<mbgl::Value> v = toValue(value);
+
+ // Since we've already checked the non-atomic types above, value must then
+ // be a string, number, or boolean -- thus, assume that the toValue()
+ // conversion succeeds.
+ assert(v);
+
+ return v->match(
+ [&] (const std::string&) { return "string"; },
+ [&] (bool) { return "boolean"; },
+ [&] (auto) { return "number"; }
+ );
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/json.hpp b/src/mbgl/style/conversion/json.hpp
index 0817ac09df..7dd2378f6b 100644
--- a/src/mbgl/style/conversion/json.hpp
+++ b/src/mbgl/style/conversion/json.hpp
@@ -20,7 +20,7 @@ optional<T> convertJSON(const std::string& json, Error& error, Args&&...args) {
return {};
}
- return convert<T, JSValue>(document, error, std::forward<Args>(args)...);
+ return convert<T>(document, error, std::forward<Args>(args)...);
}
} // namespace conversion
diff --git a/src/mbgl/style/conversion/layer.cpp b/src/mbgl/style/conversion/layer.cpp
new file mode 100644
index 0000000000..19472bc8d6
--- /dev/null
+++ b/src/mbgl/style/conversion/layer.cpp
@@ -0,0 +1,232 @@
+#include <mbgl/style/conversion/layer.hpp>
+#include <mbgl/style/conversion/constant.hpp>
+#include <mbgl/style/conversion/filter.hpp>
+#include <mbgl/style/conversion/make_property_setters.hpp>
+#include <mbgl/style/layers/background_layer.hpp>
+#include <mbgl/style/layers/circle_layer.hpp>
+#include <mbgl/style/layers/fill_layer.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/hillshade_layer.hpp>
+#include <mbgl/style/layers/line_layer.hpp>
+#include <mbgl/style/layers/raster_layer.hpp>
+#include <mbgl/style/layers/symbol_layer.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+optional<Error> setLayoutProperty(Layer& layer, const std::string& name, const Convertible& value) {
+ static const auto setters = makeLayoutPropertySetters();
+ auto it = setters.find(name);
+ if (it == setters.end()) {
+ return Error { "property not found" };
+ }
+ return it->second(layer, value);
+}
+
+optional<Error> setPaintProperty(Layer& layer, const std::string& name, const Convertible& value) {
+ static const auto setters = makePaintPropertySetters();
+ auto it = setters.find(name);
+ if (it == setters.end()) {
+ return Error { "property not found" };
+ }
+ return it->second(layer, value);
+}
+
+optional<Error> setPaintProperties(Layer& layer, const Convertible& value) {
+ auto paintValue = objectMember(value, "paint");
+ if (!paintValue) {
+ return {};
+ }
+ if (!isObject(*paintValue)) {
+ return { { "paint must be an object" } };
+ }
+ return eachMember(*paintValue, [&] (const std::string& k, const Convertible& v) {
+ return setPaintProperty(layer, k, v);
+ });
+}
+
+template <class LayerType>
+optional<std::unique_ptr<Layer>> convertVectorLayer(const std::string& id, const Convertible& value, Error& error) {
+ auto sourceValue = objectMember(value, "source");
+ if (!sourceValue) {
+ error = { "layer must have a source" };
+ return {};
+ }
+
+ optional<std::string> source = toString(*sourceValue);
+ if (!source) {
+ error = { "layer source must be a string" };
+ return {};
+ }
+
+ std::unique_ptr<LayerType> layer = std::make_unique<LayerType>(id, *source);
+
+ auto sourceLayerValue = objectMember(value, "source-layer");
+ if (sourceLayerValue) {
+ optional<std::string> sourceLayer = toString(*sourceLayerValue);
+ if (!sourceLayer) {
+ error = { "layer source-layer must be a string" };
+ return {};
+ }
+ layer->setSourceLayer(*sourceLayer);
+ }
+
+ auto filterValue = objectMember(value, "filter");
+ if (filterValue) {
+ optional<Filter> filter = convert<Filter>(*filterValue, error);
+ if (!filter) {
+ return {};
+ }
+ layer->setFilter(*filter);
+ }
+
+ return { std::move(layer) };
+}
+
+static optional<std::unique_ptr<Layer>> convertRasterLayer(const std::string& id, const Convertible& value, Error& error) {
+ auto sourceValue = objectMember(value, "source");
+ if (!sourceValue) {
+ error = { "layer must have a source" };
+ return {};
+ }
+
+ optional<std::string> source = toString(*sourceValue);
+ if (!source) {
+ error = { "layer source must be a string" };
+ return {};
+ }
+
+ return { std::make_unique<RasterLayer>(id, *source) };
+}
+
+static optional<std::unique_ptr<Layer>> convertHillshadeLayer(const std::string& id, const Convertible& value, Error& error) {
+ auto sourceValue = objectMember(value, "source");
+ if (!sourceValue) {
+ error = { "layer must have a source" };
+ return {};
+ }
+
+ optional<std::string> source = toString(*sourceValue);
+ if (!source) {
+ error = { "layer source must be a string" };
+ return {};
+ }
+
+ return { std::make_unique<HillshadeLayer>(id, *source) };
+}
+
+
+static optional<std::unique_ptr<Layer>> convertBackgroundLayer(const std::string& id, const Convertible&, Error&) {
+ return { std::make_unique<BackgroundLayer>(id) };
+}
+
+optional<std::unique_ptr<Layer>> Converter<std::unique_ptr<Layer>>::operator()(const Convertible& value, Error& error) const {
+ if (!isObject(value)) {
+ error = { "layer must be an object" };
+ return {};
+ }
+
+ auto idValue = objectMember(value, "id");
+ if (!idValue) {
+ error = { "layer must have an id" };
+ return {};
+ }
+
+ optional<std::string> id = toString(*idValue);
+ if (!id) {
+ error = { "layer id must be a string" };
+ return {};
+ }
+
+ auto typeValue = objectMember(value, "type");
+ if (!typeValue) {
+ error = { "layer must have a type" };
+ return {};
+ }
+
+ optional<std::string> type = toString(*typeValue);
+ if (!type) {
+ error = { "layer type must be a string" };
+ return {};
+ }
+
+ optional<std::unique_ptr<Layer>> converted;
+
+ if (*type == "fill") {
+ converted = convertVectorLayer<FillLayer>(*id, value, error);
+ } else if (*type == "fill-extrusion") {
+ converted = convertVectorLayer<FillExtrusionLayer>(*id, value, error);
+ } else if (*type == "line") {
+ converted = convertVectorLayer<LineLayer>(*id, value, error);
+ } else if (*type == "circle") {
+ converted = convertVectorLayer<CircleLayer>(*id, value, error);
+ } else if (*type == "symbol") {
+ converted = convertVectorLayer<SymbolLayer>(*id, value, error);
+ } else if (*type == "raster") {
+ converted = convertRasterLayer(*id, value, error);
+ } else if (*type == "heatmap") {
+ converted = convertVectorLayer<HeatmapLayer>(*id, value, error);
+ } else if (*type == "hillshade") {
+ converted = convertHillshadeLayer(*id, value, error);
+ } else if (*type == "background") {
+ converted = convertBackgroundLayer(*id, value, error);
+ } else {
+ error = { "invalid layer type" };
+ return {};
+ }
+
+ if (!converted) {
+ return converted;
+ }
+
+ std::unique_ptr<Layer> layer = std::move(*converted);
+
+ auto minzoomValue = objectMember(value, "minzoom");
+ if (minzoomValue) {
+ optional<float> minzoom = toNumber(*minzoomValue);
+ if (!minzoom) {
+ error = { "minzoom must be numeric" };
+ return {};
+ }
+ layer->setMinZoom(*minzoom);
+ }
+
+ auto maxzoomValue = objectMember(value, "maxzoom");
+ if (maxzoomValue) {
+ optional<float> maxzoom = toNumber(*maxzoomValue);
+ if (!maxzoom) {
+ error = { "maxzoom must be numeric" };
+ return {};
+ }
+ layer->setMaxZoom(*maxzoom);
+ }
+
+ auto layoutValue = objectMember(value, "layout");
+ if (layoutValue) {
+ if (!isObject(*layoutValue)) {
+ error = { "layout must be an object" };
+ return {};
+ }
+ optional<Error> error_ = eachMember(*layoutValue, [&] (const std::string& k, const Convertible& v) {
+ return setLayoutProperty(*layer, k, v);
+ });
+ if (error_) {
+ error = *error_;
+ return {};
+ }
+ }
+
+ optional<Error> error_ = setPaintProperties(*layer, value);
+ if (error_) {
+ error = *error_;
+ return {};
+ }
+
+ return std::move(layer);
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/light.cpp b/src/mbgl/style/conversion/light.cpp
new file mode 100644
index 0000000000..f521f74386
--- /dev/null
+++ b/src/mbgl/style/conversion/light.cpp
@@ -0,0 +1,115 @@
+#include <mbgl/style/conversion/light.hpp>
+#include <mbgl/style/conversion/position.hpp>
+#include <mbgl/style/conversion/property_value.hpp>
+#include <mbgl/style/conversion/transition_options.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+optional<Light> Converter<Light>::operator()(const Convertible& value, Error& error) const {
+ if (!isObject(value)) {
+ error = { "light must be an object" };
+ return {};
+ }
+
+ Light light;
+
+ const auto anchor = objectMember(value, "anchor");
+ if (anchor) {
+ optional<PropertyValue<LightAnchorType>> convertedAnchor =
+ convert<PropertyValue<LightAnchorType>>(*anchor, error);
+
+ if (convertedAnchor) {
+ light.setAnchor(*convertedAnchor);
+ } else {
+ return {};
+ }
+ }
+
+ const auto anchorTransition = objectMember(value, "anchor-transition");
+ if (anchorTransition) {
+ optional<TransitionOptions> transition =
+ convert<TransitionOptions>(*anchorTransition, error);
+ if (transition) {
+ light.setAnchorTransition(*transition);
+ } else {
+ return {};
+ }
+ }
+
+ const auto color = objectMember(value, "color");
+ if (color) {
+ optional<PropertyValue<Color>> convertedColor =
+ convert<PropertyValue<Color>>(*color, error);
+
+ if (convertedColor) {
+ light.setColor(*convertedColor);
+ } else {
+ return {};
+ }
+ }
+
+ const auto colorTransition = objectMember(value, "color-transition");
+ if (colorTransition) {
+ optional<TransitionOptions> transition =
+ convert<TransitionOptions>(*colorTransition, error);
+ if (transition) {
+ light.setColorTransition(*transition);
+ } else {
+ return {};
+ }
+ }
+
+ const auto position = objectMember(value, "position");
+ if (position) {
+ optional<PropertyValue<Position>> convertedPosition =
+ convert<PropertyValue<Position>>(*position, error);
+
+ if (convertedPosition) {
+ light.setPosition(*convertedPosition);
+ } else {
+ return {};
+ }
+ }
+
+ const auto positionTransition = objectMember(value, "position-transition");
+ if (positionTransition) {
+ optional<TransitionOptions> transition =
+ convert<TransitionOptions>(*positionTransition, error);
+ if (transition) {
+ light.setPositionTransition(*transition);
+ } else {
+ return {};
+ }
+ }
+
+ const auto intensity = objectMember(value, "intensity");
+ if (intensity) {
+ optional<PropertyValue<float>> convertedIntensity =
+ convert<PropertyValue<float>>(*intensity, error);
+
+ if (convertedIntensity) {
+ light.setIntensity(*convertedIntensity);
+ } else {
+ return {};
+ }
+ }
+
+ const auto intensityTransition = objectMember(value, "intensity-transition");
+ if (intensityTransition) {
+ optional<TransitionOptions> transition =
+ convert<TransitionOptions>(*intensityTransition, error);
+ if (transition) {
+ light.setIntensityTransition(*transition);
+ } else {
+ return {};
+ }
+ }
+
+ return { std::move(light) };
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/make_property_setters.hpp b/src/mbgl/style/conversion/make_property_setters.hpp
new file mode 100644
index 0000000000..25c8fdb1ca
--- /dev/null
+++ b/src/mbgl/style/conversion/make_property_setters.hpp
@@ -0,0 +1,237 @@
+#pragma once
+
+// This file is generated. Edit make_property_setters.hpp.ejs, then run `make style-code`.
+
+#include <mbgl/style/conversion/property_setter.hpp>
+
+#include <mbgl/style/layers/fill_layer.hpp>
+#include <mbgl/style/layers/line_layer.hpp>
+#include <mbgl/style/layers/symbol_layer.hpp>
+#include <mbgl/style/layers/circle_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/raster_layer.hpp>
+#include <mbgl/style/layers/hillshade_layer.hpp>
+#include <mbgl/style/layers/background_layer.hpp>
+
+#include <unordered_map>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+inline auto makeLayoutPropertySetters() {
+ std::unordered_map<std::string, PropertySetter> result;
+
+ result["visibility"] = &setVisibility;
+
+
+ result["line-cap"] = &setProperty<LineLayer, PropertyValue<LineCapType>, &LineLayer::setLineCap>;
+ result["line-join"] = &setProperty<LineLayer, DataDrivenPropertyValue<LineJoinType>, &LineLayer::setLineJoin>;
+ result["line-miter-limit"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineMiterLimit>;
+ result["line-round-limit"] = &setProperty<LineLayer, PropertyValue<float>, &LineLayer::setLineRoundLimit>;
+
+ result["symbol-placement"] = &setProperty<SymbolLayer, PropertyValue<SymbolPlacementType>, &SymbolLayer::setSymbolPlacement>;
+ result["symbol-spacing"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setSymbolSpacing>;
+ result["symbol-avoid-edges"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setSymbolAvoidEdges>;
+ result["icon-allow-overlap"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconAllowOverlap>;
+ result["icon-ignore-placement"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconIgnorePlacement>;
+ result["icon-optional"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconOptional>;
+ result["icon-rotation-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setIconRotationAlignment>;
+ result["icon-size"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconSize>;
+ result["icon-text-fit"] = &setProperty<SymbolLayer, PropertyValue<IconTextFitType>, &SymbolLayer::setIconTextFit>;
+ result["icon-text-fit-padding"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 4>>, &SymbolLayer::setIconTextFitPadding>;
+ result["icon-image"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::string>, &SymbolLayer::setIconImage>;
+ result["icon-rotate"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconRotate>;
+ result["icon-padding"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setIconPadding>;
+ result["icon-keep-upright"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setIconKeepUpright>;
+ result["icon-offset"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::array<float, 2>>, &SymbolLayer::setIconOffset>;
+ result["icon-anchor"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<SymbolAnchorType>, &SymbolLayer::setIconAnchor>;
+ result["icon-pitch-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setIconPitchAlignment>;
+ result["text-pitch-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setTextPitchAlignment>;
+ result["text-rotation-alignment"] = &setProperty<SymbolLayer, PropertyValue<AlignmentType>, &SymbolLayer::setTextRotationAlignment>;
+ result["text-field"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::string>, &SymbolLayer::setTextField>;
+ result["text-font"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::vector<std::string>>, &SymbolLayer::setTextFont>;
+ result["text-size"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextSize>;
+ result["text-max-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextMaxWidth>;
+ result["text-line-height"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextLineHeight>;
+ result["text-letter-spacing"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextLetterSpacing>;
+ result["text-justify"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<TextJustifyType>, &SymbolLayer::setTextJustify>;
+ result["text-anchor"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<SymbolAnchorType>, &SymbolLayer::setTextAnchor>;
+ result["text-max-angle"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextMaxAngle>;
+ result["text-rotate"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextRotate>;
+ result["text-padding"] = &setProperty<SymbolLayer, PropertyValue<float>, &SymbolLayer::setTextPadding>;
+ result["text-keep-upright"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextKeepUpright>;
+ result["text-transform"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<TextTransformType>, &SymbolLayer::setTextTransform>;
+ result["text-offset"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<std::array<float, 2>>, &SymbolLayer::setTextOffset>;
+ result["text-allow-overlap"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextAllowOverlap>;
+ result["text-ignore-placement"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextIgnorePlacement>;
+ result["text-optional"] = &setProperty<SymbolLayer, PropertyValue<bool>, &SymbolLayer::setTextOptional>;
+
+
+
+
+
+
+
+ return result;
+}
+
+inline auto makePaintPropertySetters() {
+ std::unordered_map<std::string, PropertySetter> result;
+
+ result["fill-antialias"] = &setProperty<FillLayer, PropertyValue<bool>, &FillLayer::setFillAntialias>;
+ result["fill-antialias-transition"] = &setTransition<FillLayer, &FillLayer::setFillAntialiasTransition>;
+ result["fill-opacity"] = &setProperty<FillLayer, DataDrivenPropertyValue<float>, &FillLayer::setFillOpacity>;
+ result["fill-opacity-transition"] = &setTransition<FillLayer, &FillLayer::setFillOpacityTransition>;
+ result["fill-color"] = &setProperty<FillLayer, DataDrivenPropertyValue<Color>, &FillLayer::setFillColor>;
+ result["fill-color-transition"] = &setTransition<FillLayer, &FillLayer::setFillColorTransition>;
+ result["fill-outline-color"] = &setProperty<FillLayer, DataDrivenPropertyValue<Color>, &FillLayer::setFillOutlineColor>;
+ result["fill-outline-color-transition"] = &setTransition<FillLayer, &FillLayer::setFillOutlineColorTransition>;
+ result["fill-translate"] = &setProperty<FillLayer, PropertyValue<std::array<float, 2>>, &FillLayer::setFillTranslate>;
+ result["fill-translate-transition"] = &setTransition<FillLayer, &FillLayer::setFillTranslateTransition>;
+ result["fill-translate-anchor"] = &setProperty<FillLayer, PropertyValue<TranslateAnchorType>, &FillLayer::setFillTranslateAnchor>;
+ result["fill-translate-anchor-transition"] = &setTransition<FillLayer, &FillLayer::setFillTranslateAnchorTransition>;
+ result["fill-pattern"] = &setProperty<FillLayer, PropertyValue<std::string>, &FillLayer::setFillPattern>;
+ result["fill-pattern-transition"] = &setTransition<FillLayer, &FillLayer::setFillPatternTransition>;
+
+ result["line-opacity"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineOpacity>;
+ result["line-opacity-transition"] = &setTransition<LineLayer, &LineLayer::setLineOpacityTransition>;
+ result["line-color"] = &setProperty<LineLayer, DataDrivenPropertyValue<Color>, &LineLayer::setLineColor>;
+ result["line-color-transition"] = &setTransition<LineLayer, &LineLayer::setLineColorTransition>;
+ result["line-translate"] = &setProperty<LineLayer, PropertyValue<std::array<float, 2>>, &LineLayer::setLineTranslate>;
+ result["line-translate-transition"] = &setTransition<LineLayer, &LineLayer::setLineTranslateTransition>;
+ result["line-translate-anchor"] = &setProperty<LineLayer, PropertyValue<TranslateAnchorType>, &LineLayer::setLineTranslateAnchor>;
+ result["line-translate-anchor-transition"] = &setTransition<LineLayer, &LineLayer::setLineTranslateAnchorTransition>;
+ result["line-width"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineWidth>;
+ result["line-width-transition"] = &setTransition<LineLayer, &LineLayer::setLineWidthTransition>;
+ result["line-gap-width"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineGapWidth>;
+ result["line-gap-width-transition"] = &setTransition<LineLayer, &LineLayer::setLineGapWidthTransition>;
+ result["line-offset"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineOffset>;
+ result["line-offset-transition"] = &setTransition<LineLayer, &LineLayer::setLineOffsetTransition>;
+ result["line-blur"] = &setProperty<LineLayer, DataDrivenPropertyValue<float>, &LineLayer::setLineBlur>;
+ result["line-blur-transition"] = &setTransition<LineLayer, &LineLayer::setLineBlurTransition>;
+ result["line-dasharray"] = &setProperty<LineLayer, PropertyValue<std::vector<float>>, &LineLayer::setLineDasharray>;
+ result["line-dasharray-transition"] = &setTransition<LineLayer, &LineLayer::setLineDasharrayTransition>;
+ result["line-pattern"] = &setProperty<LineLayer, PropertyValue<std::string>, &LineLayer::setLinePattern>;
+ result["line-pattern-transition"] = &setTransition<LineLayer, &LineLayer::setLinePatternTransition>;
+
+ result["icon-opacity"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconOpacity>;
+ result["icon-opacity-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconOpacityTransition>;
+ result["icon-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setIconColor>;
+ result["icon-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconColorTransition>;
+ result["icon-halo-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setIconHaloColor>;
+ result["icon-halo-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloColorTransition>;
+ result["icon-halo-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconHaloWidth>;
+ result["icon-halo-width-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloWidthTransition>;
+ result["icon-halo-blur"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setIconHaloBlur>;
+ result["icon-halo-blur-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconHaloBlurTransition>;
+ result["icon-translate"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setIconTranslate>;
+ result["icon-translate-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconTranslateTransition>;
+ result["icon-translate-anchor"] = &setProperty<SymbolLayer, PropertyValue<TranslateAnchorType>, &SymbolLayer::setIconTranslateAnchor>;
+ result["icon-translate-anchor-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setIconTranslateAnchorTransition>;
+ result["text-opacity"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextOpacity>;
+ result["text-opacity-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextOpacityTransition>;
+ result["text-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setTextColor>;
+ result["text-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextColorTransition>;
+ result["text-halo-color"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<Color>, &SymbolLayer::setTextHaloColor>;
+ result["text-halo-color-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloColorTransition>;
+ result["text-halo-width"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextHaloWidth>;
+ result["text-halo-width-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloWidthTransition>;
+ result["text-halo-blur"] = &setProperty<SymbolLayer, DataDrivenPropertyValue<float>, &SymbolLayer::setTextHaloBlur>;
+ result["text-halo-blur-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextHaloBlurTransition>;
+ result["text-translate"] = &setProperty<SymbolLayer, PropertyValue<std::array<float, 2>>, &SymbolLayer::setTextTranslate>;
+ result["text-translate-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextTranslateTransition>;
+ result["text-translate-anchor"] = &setProperty<SymbolLayer, PropertyValue<TranslateAnchorType>, &SymbolLayer::setTextTranslateAnchor>;
+ result["text-translate-anchor-transition"] = &setTransition<SymbolLayer, &SymbolLayer::setTextTranslateAnchorTransition>;
+
+ result["circle-radius"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleRadius>;
+ result["circle-radius-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleRadiusTransition>;
+ result["circle-color"] = &setProperty<CircleLayer, DataDrivenPropertyValue<Color>, &CircleLayer::setCircleColor>;
+ result["circle-color-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleColorTransition>;
+ result["circle-blur"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleBlur>;
+ result["circle-blur-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleBlurTransition>;
+ result["circle-opacity"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleOpacity>;
+ result["circle-opacity-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleOpacityTransition>;
+ result["circle-translate"] = &setProperty<CircleLayer, PropertyValue<std::array<float, 2>>, &CircleLayer::setCircleTranslate>;
+ result["circle-translate-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleTranslateTransition>;
+ result["circle-translate-anchor"] = &setProperty<CircleLayer, PropertyValue<TranslateAnchorType>, &CircleLayer::setCircleTranslateAnchor>;
+ result["circle-translate-anchor-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleTranslateAnchorTransition>;
+ result["circle-pitch-scale"] = &setProperty<CircleLayer, PropertyValue<CirclePitchScaleType>, &CircleLayer::setCirclePitchScale>;
+ result["circle-pitch-scale-transition"] = &setTransition<CircleLayer, &CircleLayer::setCirclePitchScaleTransition>;
+ result["circle-pitch-alignment"] = &setProperty<CircleLayer, PropertyValue<AlignmentType>, &CircleLayer::setCirclePitchAlignment>;
+ result["circle-pitch-alignment-transition"] = &setTransition<CircleLayer, &CircleLayer::setCirclePitchAlignmentTransition>;
+ result["circle-stroke-width"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleStrokeWidth>;
+ result["circle-stroke-width-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeWidthTransition>;
+ result["circle-stroke-color"] = &setProperty<CircleLayer, DataDrivenPropertyValue<Color>, &CircleLayer::setCircleStrokeColor>;
+ result["circle-stroke-color-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeColorTransition>;
+ result["circle-stroke-opacity"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleStrokeOpacity>;
+ result["circle-stroke-opacity-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeOpacityTransition>;
+
+ result["heatmap-radius"] = &setProperty<HeatmapLayer, DataDrivenPropertyValue<float>, &HeatmapLayer::setHeatmapRadius>;
+ result["heatmap-radius-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapRadiusTransition>;
+ result["heatmap-weight"] = &setProperty<HeatmapLayer, DataDrivenPropertyValue<float>, &HeatmapLayer::setHeatmapWeight>;
+ result["heatmap-weight-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapWeightTransition>;
+ result["heatmap-intensity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapIntensity>;
+ result["heatmap-intensity-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapIntensityTransition>;
+ result["heatmap-color"] = &setProperty<HeatmapLayer, HeatmapColorPropertyValue, &HeatmapLayer::setHeatmapColor>;
+ result["heatmap-color-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapColorTransition>;
+ result["heatmap-opacity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapOpacity>;
+ result["heatmap-opacity-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapOpacityTransition>;
+
+ result["fill-extrusion-opacity"] = &setProperty<FillExtrusionLayer, PropertyValue<float>, &FillExtrusionLayer::setFillExtrusionOpacity>;
+ result["fill-extrusion-opacity-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionOpacityTransition>;
+ result["fill-extrusion-color"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<Color>, &FillExtrusionLayer::setFillExtrusionColor>;
+ result["fill-extrusion-color-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionColorTransition>;
+ result["fill-extrusion-translate"] = &setProperty<FillExtrusionLayer, PropertyValue<std::array<float, 2>>, &FillExtrusionLayer::setFillExtrusionTranslate>;
+ result["fill-extrusion-translate-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionTranslateTransition>;
+ result["fill-extrusion-translate-anchor"] = &setProperty<FillExtrusionLayer, PropertyValue<TranslateAnchorType>, &FillExtrusionLayer::setFillExtrusionTranslateAnchor>;
+ result["fill-extrusion-translate-anchor-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionTranslateAnchorTransition>;
+ result["fill-extrusion-pattern"] = &setProperty<FillExtrusionLayer, PropertyValue<std::string>, &FillExtrusionLayer::setFillExtrusionPattern>;
+ result["fill-extrusion-pattern-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionPatternTransition>;
+ result["fill-extrusion-height"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<float>, &FillExtrusionLayer::setFillExtrusionHeight>;
+ result["fill-extrusion-height-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionHeightTransition>;
+ result["fill-extrusion-base"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<float>, &FillExtrusionLayer::setFillExtrusionBase>;
+ result["fill-extrusion-base-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionBaseTransition>;
+
+ result["raster-opacity"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterOpacity>;
+ result["raster-opacity-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterOpacityTransition>;
+ result["raster-hue-rotate"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterHueRotate>;
+ result["raster-hue-rotate-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterHueRotateTransition>;
+ result["raster-brightness-min"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterBrightnessMin>;
+ result["raster-brightness-min-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterBrightnessMinTransition>;
+ result["raster-brightness-max"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterBrightnessMax>;
+ result["raster-brightness-max-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterBrightnessMaxTransition>;
+ result["raster-saturation"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterSaturation>;
+ result["raster-saturation-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterSaturationTransition>;
+ result["raster-contrast"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterContrast>;
+ result["raster-contrast-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterContrastTransition>;
+ result["raster-fade-duration"] = &setProperty<RasterLayer, PropertyValue<float>, &RasterLayer::setRasterFadeDuration>;
+ result["raster-fade-duration-transition"] = &setTransition<RasterLayer, &RasterLayer::setRasterFadeDurationTransition>;
+
+ result["hillshade-illumination-direction"] = &setProperty<HillshadeLayer, PropertyValue<float>, &HillshadeLayer::setHillshadeIlluminationDirection>;
+ result["hillshade-illumination-direction-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeIlluminationDirectionTransition>;
+ result["hillshade-illumination-anchor"] = &setProperty<HillshadeLayer, PropertyValue<HillshadeIlluminationAnchorType>, &HillshadeLayer::setHillshadeIlluminationAnchor>;
+ result["hillshade-illumination-anchor-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeIlluminationAnchorTransition>;
+ result["hillshade-exaggeration"] = &setProperty<HillshadeLayer, PropertyValue<float>, &HillshadeLayer::setHillshadeExaggeration>;
+ result["hillshade-exaggeration-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeExaggerationTransition>;
+ result["hillshade-shadow-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeShadowColor>;
+ result["hillshade-shadow-color-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeShadowColorTransition>;
+ result["hillshade-highlight-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeHighlightColor>;
+ result["hillshade-highlight-color-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeHighlightColorTransition>;
+ result["hillshade-accent-color"] = &setProperty<HillshadeLayer, PropertyValue<Color>, &HillshadeLayer::setHillshadeAccentColor>;
+ result["hillshade-accent-color-transition"] = &setTransition<HillshadeLayer, &HillshadeLayer::setHillshadeAccentColorTransition>;
+
+ result["background-color"] = &setProperty<BackgroundLayer, PropertyValue<Color>, &BackgroundLayer::setBackgroundColor>;
+ result["background-color-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundColorTransition>;
+ result["background-pattern"] = &setProperty<BackgroundLayer, PropertyValue<std::string>, &BackgroundLayer::setBackgroundPattern>;
+ result["background-pattern-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundPatternTransition>;
+ result["background-opacity"] = &setProperty<BackgroundLayer, PropertyValue<float>, &BackgroundLayer::setBackgroundOpacity>;
+ result["background-opacity-transition"] = &setTransition<BackgroundLayer, &BackgroundLayer::setBackgroundOpacityTransition>;
+
+ return result;
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/make_property_setters.hpp.ejs b/src/mbgl/style/conversion/make_property_setters.hpp.ejs
new file mode 100644
index 0000000000..2975cb19f2
--- /dev/null
+++ b/src/mbgl/style/conversion/make_property_setters.hpp.ejs
@@ -0,0 +1,46 @@
+#pragma once
+
+// This file is generated. Edit make_property_setters.hpp.ejs, then run `make style-code`.
+
+#include <mbgl/style/conversion/property_setter.hpp>
+
+<% for (const layer of locals.layers) { -%>
+#include <mbgl/style/layers/<%- layer.type.replace('-', '_') %>_layer.hpp>
+<% } -%>
+
+#include <unordered_map>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+inline auto makeLayoutPropertySetters() {
+ std::unordered_map<std::string, PropertySetter> result;
+
+ result["visibility"] = &setVisibility;
+
+<% for (const layer of locals.layers) { -%>
+<% for (const property of layer.layoutProperties) { -%>
+ result["<%- property.name %>"] = &setProperty<<%- camelize(layer.type) %>Layer, <%- propertyValueType(property) %>, &<%- camelize(layer.type) %>Layer::set<%- camelize(property.name) %>>;
+<% } -%>
+
+<% } -%>
+ return result;
+}
+
+inline auto makePaintPropertySetters() {
+ std::unordered_map<std::string, PropertySetter> result;
+
+<% for (const layer of locals.layers) { -%>
+<% for (const property of layer.paintProperties) { -%>
+ result["<%- property.name %>"] = &setProperty<<%- camelize(layer.type) %>Layer, <%- propertyValueType(property) %>, &<%- camelize(layer.type) %>Layer::set<%- camelize(property.name) %>>;
+ result["<%- property.name %>-transition"] = &setTransition<<%- camelize(layer.type) %>Layer, &<%- camelize(layer.type) %>Layer::set<%- camelize(property.name) %>Transition>;
+<% } -%>
+
+<% } -%>
+ return result;
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/position.cpp b/src/mbgl/style/conversion/position.cpp
new file mode 100644
index 0000000000..702d250dbf
--- /dev/null
+++ b/src/mbgl/style/conversion/position.cpp
@@ -0,0 +1,22 @@
+#include <mbgl/style/conversion/position.hpp>
+#include <mbgl/style/conversion/constant.hpp>
+
+#include <array>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+optional<Position> Converter<Position>::operator()(const Convertible& value, Error& error) const {
+ optional<std::array<float, 3>> spherical = convert<std::array<float, 3>>(value, error);
+
+ if (!spherical) {
+ return {};
+ }
+
+ return Position(*spherical);
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/property_setter.hpp b/src/mbgl/style/conversion/property_setter.hpp
new file mode 100644
index 0000000000..e3716a18dc
--- /dev/null
+++ b/src/mbgl/style/conversion/property_setter.hpp
@@ -0,0 +1,71 @@
+#pragma once
+
+#include <mbgl/style/layer.hpp>
+#include <mbgl/style/conversion.hpp>
+#include <mbgl/style/conversion/constant.hpp>
+#include <mbgl/style/conversion/property_value.hpp>
+#include <mbgl/style/conversion/data_driven_property_value.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
+#include <mbgl/style/conversion/transition_options.hpp>
+
+#include <string>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+using PropertySetter = optional<Error> (*) (Layer&, const Convertible&);
+
+template <class L, class PropertyValue, void (L::*setter)(PropertyValue)>
+optional<Error> setProperty(Layer& layer, const Convertible& value) {
+ auto* typedLayer = layer.as<L>();
+ if (!typedLayer) {
+ return Error { "layer doesn't support this property" };
+ }
+
+ Error error;
+ optional<PropertyValue> typedValue = convert<PropertyValue>(value, error);
+ if (!typedValue) {
+ return error;
+ }
+
+ (typedLayer->*setter)(*typedValue);
+ return {};
+}
+
+template <class L, void (L::*setter)(const TransitionOptions&)>
+optional<Error> setTransition(Layer& layer, const Convertible& value) {
+ auto* typedLayer = layer.as<L>();
+ if (!typedLayer) {
+ return Error { "layer doesn't support this property" };
+ }
+
+ Error error;
+ optional<TransitionOptions> transition = convert<TransitionOptions>(value, error);
+ if (!transition) {
+ return error;
+ }
+
+ (typedLayer->*setter)(*transition);
+ return {};
+}
+
+inline optional<Error> setVisibility(Layer& layer, const Convertible& value) {
+ if (isUndefined(value)) {
+ layer.setVisibility(VisibilityType::Visible);
+ return {};
+ }
+
+ Error error;
+ optional<VisibilityType> visibility = convert<VisibilityType>(value, error);
+ if (!visibility) {
+ return error;
+ }
+
+ layer.setVisibility(*visibility);
+ return {};
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/source.cpp b/src/mbgl/style/conversion/source.cpp
new file mode 100644
index 0000000000..670f50c041
--- /dev/null
+++ b/src/mbgl/style/conversion/source.cpp
@@ -0,0 +1,200 @@
+#include <mbgl/style/conversion/source.hpp>
+#include <mbgl/style/conversion/coordinate.hpp>
+#include <mbgl/style/conversion/geojson.hpp>
+#include <mbgl/style/conversion/geojson_options.hpp>
+#include <mbgl/style/conversion/tileset.hpp>
+#include <mbgl/style/sources/geojson_source.hpp>
+#include <mbgl/style/sources/raster_source.hpp>
+#include <mbgl/style/sources/raster_dem_source.hpp>
+#include <mbgl/style/sources/vector_source.hpp>
+#include <mbgl/style/sources/image_source.hpp>
+#include <mbgl/util/geo.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+// A tile source can either specify a URL to TileJSON, or inline TileJSON.
+static optional<variant<std::string, Tileset>> convertURLOrTileset(const Convertible& value, Error& error) {
+ auto urlVal = objectMember(value, "url");
+ if (!urlVal) {
+ optional<Tileset> tileset = convert<Tileset>(value, error);
+ if (!tileset) {
+ return {};
+ }
+ return { *tileset };
+ }
+
+ optional<std::string> url = toString(*urlVal);
+ if (!url) {
+ error = { "source url must be a string" };
+ return {};
+ }
+
+ return { *url };
+}
+
+static optional<std::unique_ptr<Source>> convertRasterSource(const std::string& id,
+ const Convertible& value,
+ Error& error) {
+ optional<variant<std::string, Tileset>> urlOrTileset = convertURLOrTileset(value, error);
+ if (!urlOrTileset) {
+ return {};
+ }
+
+ uint16_t tileSize = util::tileSize;
+ auto tileSizeValue = objectMember(value, "tileSize");
+ if (tileSizeValue) {
+ optional<float> size = toNumber(*tileSizeValue);
+ if (!size || *size < 0 || *size > std::numeric_limits<uint16_t>::max()) {
+ error = { "invalid tileSize" };
+ return {};
+ }
+ tileSize = *size;
+ }
+
+ return { std::make_unique<RasterSource>(id, std::move(*urlOrTileset), tileSize) };
+}
+
+static optional<std::unique_ptr<Source>> convertRasterDEMSource(const std::string& id,
+ const Convertible& value,
+ Error& error) {
+ optional<variant<std::string, Tileset>> urlOrTileset = convertURLOrTileset(value, error);
+ if (!urlOrTileset) {
+ return {};
+ }
+
+ uint16_t tileSize = util::tileSize;
+ auto tileSizeValue = objectMember(value, "tileSize");
+ if (tileSizeValue) {
+ optional<float> size = toNumber(*tileSizeValue);
+ if (!size || *size < 0 || *size > std::numeric_limits<uint16_t>::max()) {
+ error = { "invalid tileSize" };
+ return {};
+ }
+ tileSize = *size;
+ }
+
+ return { std::make_unique<RasterDEMSource>(id, std::move(*urlOrTileset), tileSize) };
+}
+
+static optional<std::unique_ptr<Source>> convertVectorSource(const std::string& id,
+ const Convertible& value,
+ Error& error) {
+ optional<variant<std::string, Tileset>> urlOrTileset = convertURLOrTileset(value, error);
+ if (!urlOrTileset) {
+ return {};
+ }
+
+ return { std::make_unique<VectorSource>(id, std::move(*urlOrTileset)) };
+}
+
+static optional<std::unique_ptr<Source>> convertGeoJSONSource(const std::string& id,
+ const Convertible& value,
+ Error& error) {
+ auto dataValue = objectMember(value, "data");
+ if (!dataValue) {
+ error = { "GeoJSON source must have a data value" };
+ return {};
+ }
+
+ optional<GeoJSONOptions> options = convert<GeoJSONOptions>(value, error);
+ if (!options) {
+ return {};
+ }
+
+ auto result = std::make_unique<GeoJSONSource>(id, *options);
+
+ if (isObject(*dataValue)) {
+ optional<GeoJSON> geoJSON = convert<GeoJSON>(*dataValue, error);
+ if (!geoJSON) {
+ return {};
+ }
+ result->setGeoJSON(std::move(*geoJSON));
+ } else if (toString(*dataValue)) {
+ result->setURL(*toString(*dataValue));
+ } else {
+ error = { "GeoJSON data must be a URL or an object" };
+ return {};
+ }
+
+ return { std::move(result) };
+}
+
+static optional<std::unique_ptr<Source>> convertImageSource(const std::string& id,
+ const Convertible& value,
+ Error& error) {
+ auto urlValue = objectMember(value, "url");
+ if (!urlValue) {
+ error = { "Image source must have a url value" };
+ return {};
+ }
+
+ auto urlString = toString(*urlValue);
+ if (!urlString) {
+ error = { "Image url must be a URL string" };
+ return {};
+ }
+
+ auto coordinatesValue = objectMember(value, "coordinates");
+ if (!coordinatesValue) {
+ error = { "Image source must have a coordinates values" };
+ return {};
+ }
+
+ if (!isArray(*coordinatesValue) || arrayLength(*coordinatesValue) != 4) {
+ error = { "Image coordinates must be an array of four longitude latitude pairs" };
+ return {};
+ }
+
+ std::array<LatLng, 4> coordinates;
+ for (std::size_t i=0; i < 4; i++) {
+ auto latLng = conversion::convert<LatLng>(arrayMember(*coordinatesValue,i), error);
+ if (!latLng) {
+ return {};
+ }
+ coordinates[i] = *latLng;
+ }
+ auto result = std::make_unique<ImageSource>(id, coordinates);
+ result->setURL(*urlString);
+
+ return { std::move(result) };
+}
+
+optional<std::unique_ptr<Source>> Converter<std::unique_ptr<Source>>::operator()(const Convertible& value, Error& error, const std::string& id) const {
+ if (!isObject(value)) {
+ error = { "source must be an object" };
+ return {};
+ }
+
+ auto typeValue = objectMember(value, "type");
+ if (!typeValue) {
+ error = { "source must have a type" };
+ return {};
+ }
+
+ optional<std::string> type = toString(*typeValue);
+ if (!type) {
+ error = { "source type must be a string" };
+ return {};
+ }
+ const std::string tname = *type;
+ if (*type == "raster") {
+ return convertRasterSource(id, value, error);
+ } else if (*type == "raster-dem") {
+ return convertRasterDEMSource(id, value, error);
+ } else if (*type == "vector") {
+ return convertVectorSource(id, value, error);
+ } else if (*type == "geojson") {
+ return convertGeoJSONSource(id, value, error);
+ } else if (*type == "image") {
+ return convertImageSource(id, value, error);
+ } else {
+ error = { "invalid source type" };
+ return {};
+ }
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/conversion/stringify.hpp b/src/mbgl/style/conversion/stringify.hpp
index 6ae6fede42..7b7727d7c4 100644
--- a/src/mbgl/style/conversion/stringify.hpp
+++ b/src/mbgl/style/conversion/stringify.hpp
@@ -225,6 +225,10 @@ public:
void operator()(const NotHasIdentifierFilter&) {
stringifyUnaryFilter("!has", "$id");
}
+
+ void operator()(const ExpressionFilter& filter) {
+ stringify(writer, filter.expression->serialize());
+ }
private:
template <class F>
@@ -286,138 +290,19 @@ void stringify(Writer& writer, const Undefined&) {
writer.Null();
}
-template <class Writer>
-void stringify(Writer& writer, const CategoricalValue& v) {
- CategoricalValue::visit(v, [&] (const auto& v_) { stringify(writer, v_); });
-}
-
-template <class Writer>
-class StringifyStops {
-public:
- Writer& writer;
-
- template <class T>
- void operator()(const ExponentialStops<T>& f) {
- writer.Key("type");
- writer.String("exponential");
- writer.Key("base");
- writer.Double(f.base);
- writer.Key("stops");
- stringifyStops(f.stops);
- }
-
- template <class T>
- void operator()(const IntervalStops<T>& f) {
- writer.Key("type");
- writer.String("interval");
- writer.Key("stops");
- stringifyStops(f.stops);
- }
-
- template <class T>
- void operator()(const CategoricalStops<T>& f) {
- writer.Key("type");
- writer.String("categorical");
- writer.Key("stops");
- stringifyStops(f.stops);
- }
-
- template <class T>
- void operator()(const IdentityStops<T>&) {
- writer.Key("type");
- writer.String("identity");
- }
-
- template <class T>
- void operator()(const CompositeExponentialStops<T>& f) {
- writer.Key("type");
- writer.String("exponential");
- writer.Key("base");
- writer.Double(f.base);
- writer.Key("stops");
- stringifyCompositeStops(f.stops);
- }
-
- template <class T>
- void operator()(const CompositeIntervalStops<T>& f) {
- writer.Key("type");
- writer.String("interval");
- writer.Key("stops");
- stringifyCompositeStops(f.stops);
- }
-
- template <class T>
- void operator()(const CompositeCategoricalStops<T>& f) {
- writer.Key("type");
- writer.String("categorical");
- writer.Key("stops");
- stringifyCompositeStops(f.stops);
- }
-
-private:
- template <class K, class V>
- void stringifyStops(const std::map<K, V>& stops) {
- writer.StartArray();
- for (const auto& stop : stops) {
- writer.StartArray();
- stringify(writer, stop.first);
- stringify(writer, stop.second);
- writer.EndArray();
- }
- writer.EndArray();
- }
-
- template <class InnerStops>
- void stringifyCompositeStops(const std::map<float, InnerStops>& stops) {
- writer.StartArray();
- for (const auto& outer : stops) {
- for (const auto& inner : outer.second) {
- writer.StartArray();
- writer.StartObject();
- writer.Key("zoom");
- writer.Double(outer.first);
- writer.Key("value");
- stringify(writer, inner.first);
- writer.EndObject();
- stringify(writer, inner.second);
- writer.EndArray();
- }
- }
- writer.EndArray();
- }
-};
-
template <class Writer, class T>
-void stringify(Writer& writer, const CameraFunction<T>& f) {
- writer.StartObject();
- CameraFunction<T>::Stops::visit(f.stops, StringifyStops<Writer> { writer });
- writer.EndObject();
+void stringify(Writer& writer, const CameraFunction<T>& fn) {
+ stringify(writer, fn.getExpression().serialize());
}
template <class Writer, class T>
-void stringify(Writer& writer, const SourceFunction<T>& f) {
- writer.StartObject();
- writer.Key("property");
- writer.String(f.property);
- SourceFunction<T>::Stops::visit(f.stops, StringifyStops<Writer> { writer });
- if (f.defaultValue) {
- writer.Key("default");
- stringify(writer, *f.defaultValue);
- }
- writer.EndObject();
+void stringify(Writer& writer, const SourceFunction<T>& fn) {
+ stringify(writer, fn.getExpression().serialize());
}
template <class Writer, class T>
-void stringify(Writer& writer, const CompositeFunction<T>& f) {
- writer.StartObject();
- writer.Key("property");
- writer.String(f.property);
- CompositeFunction<T>::Stops::visit(f.stops, StringifyStops<Writer> { writer });
- if (f.defaultValue) {
- writer.Key("default");
- stringify(writer, *f.defaultValue);
- }
- writer.EndObject();
+void stringify(Writer& writer, const CompositeFunction<T>& fn) {
+ stringify(writer, fn.getExpression().serialize());
}
template <class Writer, class T>
diff --git a/src/mbgl/style/conversion/tileset.cpp b/src/mbgl/style/conversion/tileset.cpp
index 6e559c0cac..a2c4aa80b3 100644
--- a/src/mbgl/style/conversion/tileset.cpp
+++ b/src/mbgl/style/conversion/tileset.cpp
@@ -6,7 +6,7 @@ namespace style {
namespace conversion {
bool validateLatitude(const double lat) {
- return lat < 90 && lat > -90;
+ return lat <= 90 && lat >= -90;
}
optional<Tileset> Converter<Tileset>::operator()(const Convertible& value, Error& error) const {
@@ -40,6 +40,16 @@ optional<Tileset> Converter<Tileset>::operator()(const Convertible& value, Error
}
}
+ auto encodingValue = objectMember(value, "encoding");
+ if (encodingValue) {
+ optional<std::string> encoding = toString(*encodingValue);
+ if (encoding && *encoding == "terrarium") {
+ result.encoding = Tileset::DEMEncoding::Terrarium;
+ } else if (encoding && *encoding != "mapbox") {
+ error = { "invalid raster-dem encoding type - valid types are 'mapbox' and 'terrarium' " };
+ }
+ }
+
auto minzoomValue = objectMember(value, "minzoom");
if (minzoomValue) {
optional<float> minzoom = toNumber(*minzoomValue);
@@ -93,6 +103,8 @@ optional<Tileset> Converter<Tileset>::operator()(const Convertible& value, Error
error = { "bounds left longitude should be less than right longitude" };
return {};
}
+ *left = util::max(-180.0, *left);
+ *right = util::min(180.0, *right);
result.bounds = LatLngBounds::hull({ *bottom, *left }, { *top, *right });
}
diff --git a/src/mbgl/style/conversion/transition_options.cpp b/src/mbgl/style/conversion/transition_options.cpp
new file mode 100644
index 0000000000..8a60c5bfd8
--- /dev/null
+++ b/src/mbgl/style/conversion/transition_options.cpp
@@ -0,0 +1,40 @@
+#include <mbgl/style/conversion/transition_options.hpp>
+
+namespace mbgl {
+namespace style {
+namespace conversion {
+
+optional<TransitionOptions> Converter<TransitionOptions>::operator()(const Convertible& value, Error& error) const {
+ if (!isObject(value)) {
+ error = { "transition must be an object" };
+ return {};
+ }
+
+ TransitionOptions result;
+
+ auto duration = objectMember(value, "duration");
+ if (duration) {
+ auto number = toNumber(*duration);
+ if (!number) {
+ error = { "duration must be a number" };
+ return {};
+ }
+ result.duration = { std::chrono::milliseconds(int64_t(*number)) };
+ }
+
+ auto delay = objectMember(value, "delay");
+ if (delay) {
+ auto number = toNumber(*delay);
+ if (!number) {
+ error = { "delay must be a number" };
+ return {};
+ }
+ result.delay = { std::chrono::milliseconds(int64_t(*number)) };
+ }
+
+ return result;
+}
+
+} // namespace conversion
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/custom_tile_loader.cpp b/src/mbgl/style/custom_tile_loader.cpp
new file mode 100644
index 0000000000..1c587302b8
--- /dev/null
+++ b/src/mbgl/style/custom_tile_loader.cpp
@@ -0,0 +1,116 @@
+#include <mbgl/style/custom_tile_loader.hpp>
+#include <mbgl/tile/custom_geometry_tile.hpp>
+#include <mbgl/util/tile_range.hpp>
+
+namespace mbgl {
+namespace style {
+
+CustomTileLoader::CustomTileLoader(const TileFunction& fetchTileFn, const TileFunction& cancelTileFn) {
+ fetchTileFunction = fetchTileFn;
+ cancelTileFunction = cancelTileFn;
+}
+
+void CustomTileLoader::fetchTile(const OverscaledTileID& tileID, ActorRef<CustomGeometryTile> tileRef) {
+ auto cachedTileData = dataCache.find(tileID.canonical);
+ if (cachedTileData != dataCache.end()) {
+ tileRef.invoke(&CustomGeometryTile::setTileData, *(cachedTileData->second));
+ }
+ auto tileCallbacks = tileCallbackMap.find(tileID.canonical);
+ if (tileCallbacks == tileCallbackMap.end()) {
+ auto tuple = std::make_tuple(tileID.overscaledZ, tileID.wrap, tileRef);
+ tileCallbackMap.insert({ tileID.canonical, std::vector<OverscaledIDFunctionTuple>(1, tuple) });
+ } else {
+ for (auto iter = tileCallbacks->second.begin(); iter != tileCallbacks->second.end(); iter++) {
+ if (std::get<0>(*iter) == tileID.overscaledZ && std::get<1>(*iter) == tileID.wrap ) {
+ std::get<2>(*iter) = tileRef;
+ return;
+ }
+ }
+ tileCallbacks->second.emplace_back(std::make_tuple(tileID.overscaledZ, tileID.wrap, tileRef));
+ }
+ if (cachedTileData == dataCache.end()) {
+ invokeTileFetch(tileID.canonical);
+ }
+}
+
+void CustomTileLoader::cancelTile(const OverscaledTileID& tileID) {
+ if (tileCallbackMap.find(tileID.canonical) != tileCallbackMap.end()) {
+ invokeTileCancel(tileID.canonical);
+ }
+}
+
+void CustomTileLoader::removeTile(const OverscaledTileID& tileID) {
+ auto tileCallbacks = tileCallbackMap.find(tileID.canonical);
+ if (tileCallbacks == tileCallbackMap.end()) return;
+ for (auto iter = tileCallbacks->second.begin(); iter != tileCallbacks->second.end(); iter++) {
+ if (std::get<0>(*iter) == tileID.overscaledZ && std::get<1>(*iter) == tileID.wrap ) {
+ tileCallbacks->second.erase(iter);
+ invokeTileCancel(tileID.canonical);
+ break;
+ }
+ }
+ if (tileCallbacks->second.size() == 0) {
+ tileCallbackMap.erase(tileCallbacks);
+ dataCache.erase(tileID.canonical);
+ }
+}
+
+void CustomTileLoader::setTileData(const CanonicalTileID& tileID, const GeoJSON& data) {
+
+ auto iter = tileCallbackMap.find(tileID);
+ if (iter == tileCallbackMap.end()) return;
+ auto dataPtr = std::make_unique<mapbox::geojson::geojson>(std::move(data));
+ for (auto tuple : iter->second) {
+ auto actor = std::get<2>(tuple);
+ actor.invoke(&CustomGeometryTile::setTileData, *dataPtr);
+ }
+ dataCache[tileID] = std::move(dataPtr);
+}
+
+void CustomTileLoader::invalidateTile(const CanonicalTileID& tileID) {
+ auto tileCallbacks = tileCallbackMap.find(tileID);
+ if (tileCallbacks == tileCallbackMap.end()) { return; }
+ for (auto iter = tileCallbacks->second.begin(); iter != tileCallbacks->second.end(); iter++) {
+ auto actor = std::get<2>(*iter);
+ actor.invoke(&CustomGeometryTile::invalidateTileData);
+ invokeTileCancel(tileID);
+ }
+ tileCallbackMap.erase(tileCallbacks);
+ dataCache.erase(tileID);
+}
+
+void CustomTileLoader::invalidateRegion(const LatLngBounds& bounds, Range<uint8_t> ) {
+ std::map<uint8_t, util::TileRange> tileRanges;
+
+ for (auto idtuple= tileCallbackMap.begin(); idtuple != tileCallbackMap.end(); idtuple++) {
+ auto zoom = idtuple->first.z;
+ auto tileRange = tileRanges.find(zoom);
+ if(tileRange == tileRanges.end()) {
+ tileRange = tileRanges.emplace(std::make_pair(zoom, util::TileRange::fromLatLngBounds(bounds, zoom))).first;
+ }
+ if (tileRange->second.contains(idtuple->first)) {
+ for (auto iter = idtuple->second.begin(); iter != idtuple->second.end(); iter++) {
+ auto actor = std::get<2>(*iter);
+ actor.invoke(&CustomGeometryTile::invalidateTileData);
+ invokeTileCancel(idtuple->first);
+ dataCache.erase(idtuple->first);
+ }
+ idtuple->second.clear();
+ }
+ }
+}
+
+void CustomTileLoader::invokeTileFetch(const CanonicalTileID& tileID) {
+ if (fetchTileFunction != nullptr) {
+ fetchTileFunction(tileID);
+ }
+}
+
+void CustomTileLoader::invokeTileCancel(const CanonicalTileID& tileID) {
+ if (cancelTileFunction != nullptr) {
+ cancelTileFunction(tileID);
+ }
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/custom_tile_loader.hpp b/src/mbgl/style/custom_tile_loader.hpp
new file mode 100644
index 0000000000..335d8c6143
--- /dev/null
+++ b/src/mbgl/style/custom_tile_loader.hpp
@@ -0,0 +1,45 @@
+#pragma once
+
+#include <mbgl/style/sources/custom_geometry_source.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/util/geojson.hpp>
+#include <mbgl/actor/actor_ref.hpp>
+
+#include <map>
+
+namespace mbgl {
+
+class CustomGeometryTile;
+
+namespace style {
+
+class CustomTileLoader : private util::noncopyable {
+public:
+
+ using OverscaledIDFunctionTuple = std::tuple<uint8_t, int16_t, ActorRef<CustomGeometryTile>>;
+
+ CustomTileLoader(const TileFunction& fetchTileFn, const TileFunction& cancelTileFn);
+
+ void fetchTile(const OverscaledTileID& tileID, ActorRef<CustomGeometryTile> tileRef);
+ void cancelTile(const OverscaledTileID& tileID);
+
+ void removeTile(const OverscaledTileID& tileID);
+ void setTileData(const CanonicalTileID& tileID, const GeoJSON& data);
+
+ void invalidateTile(const CanonicalTileID&);
+ void invalidateRegion(const LatLngBounds&, Range<uint8_t>);
+
+private:
+ void invokeTileFetch(const CanonicalTileID& tileID);
+ void invokeTileCancel(const CanonicalTileID& tileID);
+
+ TileFunction fetchTileFunction;
+ TileFunction cancelTileFunction;
+ std::unordered_map<CanonicalTileID, std::vector<OverscaledIDFunctionTuple>> tileCallbackMap;
+ // Keep around a cache of tile data to serve back for wrapped and over-zooomed tiles
+ std::map<CanonicalTileID, std::unique_ptr<GeoJSON>> dataCache;
+
+};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/array_assertion.cpp b/src/mbgl/style/expression/array_assertion.cpp
new file mode 100644
index 0000000000..4049301b0b
--- /dev/null
+++ b/src/mbgl/style/expression/array_assertion.cpp
@@ -0,0 +1,105 @@
+#include <mbgl/style/expression/array_assertion.hpp>
+#include <mbgl/style/expression/check_subtype.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+EvaluationResult ArrayAssertion::evaluate(const EvaluationContext& params) const {
+ auto result = input->evaluate(params);
+ if (!result) {
+ return result.error();
+ }
+ type::Type expected = getType();
+ type::Type actual = typeOf(*result);
+ if (checkSubtype(expected, actual)) {
+ return EvaluationError {
+ "Expected value to be of type " + toString(expected) +
+ ", but found " + toString(actual) + " instead."
+ };
+ }
+ return *result;
+}
+
+void ArrayAssertion::eachChild(const std::function<void(const Expression&)>& visit) const {
+ visit(*input);
+}
+
+using namespace mbgl::style::conversion;
+ParseResult ArrayAssertion::parse(const Convertible& value, ParsingContext& ctx) {
+
+ static std::unordered_map<std::string, type::Type> itemTypes {
+ {"string", type::String},
+ {"number", type::Number},
+ {"boolean", type::Boolean}
+ };
+
+ auto length = arrayLength(value);
+ if (length < 2 || length > 4) {
+ ctx.error("Expected 1, 2, or 3 arguments, but found " + util::toString(length - 1) + " instead.");
+ return ParseResult();
+ }
+
+ optional<type::Type> itemType;
+ optional<std::size_t> N;
+ if (length > 2) {
+ optional<std::string> itemTypeName = toString(arrayMember(value, 1));
+ auto it = itemTypeName ? itemTypes.find(*itemTypeName) : itemTypes.end();
+ if (it == itemTypes.end()) {
+ ctx.error(
+ R"(The item type argument of "array" must be one of string, number, boolean)",
+ 1
+ );
+ return ParseResult();
+ }
+ itemType = it->second;
+ } else {
+ itemType = {type::Value};
+ }
+
+ if (length > 3) {
+ auto n = toNumber(arrayMember(value, 2));
+ if (!n || *n != std::floor(*n)) {
+ ctx.error(
+ R"(The length argument to "array" must be a positive integer literal.)",
+ 2
+ );
+ return ParseResult();
+ }
+ N = optional<std::size_t>(*n);
+ }
+
+ auto input = ctx.parse(arrayMember(value, length - 1), length - 1, {type::Value});
+ if (!input) {
+ return input;
+ }
+
+ return ParseResult(std::make_unique<ArrayAssertion>(
+ type::Array(*itemType, N),
+ std::move(*input)
+ ));
+}
+
+mbgl::Value ArrayAssertion::serialize() const {
+ std::vector<mbgl::Value> serialized;
+ serialized.emplace_back(getOperator());
+
+
+ const auto array = getType().get<type::Array>();
+ if (array.itemType.is<type::StringType>()
+ || array.itemType.is<type::NumberType>()
+ || array.itemType.is<type::BooleanType>()) {
+ serialized.emplace_back(type::toString(array.itemType));
+ if (array.N) {
+ serialized.emplace_back(uint64_t(*array.N));
+ }
+ }
+
+ serialized.emplace_back(input->serialize());
+ return serialized;
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/assertion.cpp b/src/mbgl/style/expression/assertion.cpp
new file mode 100644
index 0000000000..d6f3f1b584
--- /dev/null
+++ b/src/mbgl/style/expression/assertion.cpp
@@ -0,0 +1,87 @@
+#include <mbgl/style/expression/assertion.hpp>
+#include <mbgl/style/expression/check_subtype.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+using namespace mbgl::style::conversion;
+ParseResult Assertion::parse(const Convertible& value, ParsingContext& ctx) {
+ static std::unordered_map<std::string, type::Type> types {
+ {"string", type::String},
+ {"number", type::Number},
+ {"boolean", type::Boolean},
+ {"object", type::Object}
+ };
+
+ std::size_t length = arrayLength(value);
+
+ if (length < 2) {
+ ctx.error("Expected at least one argument.");
+ return ParseResult();
+ }
+
+ auto it = types.find(*toString(arrayMember(value, 0)));
+ assert(it != types.end());
+
+ std::vector<std::unique_ptr<Expression>> parsed;
+ parsed.reserve(length - 1);
+ for (std::size_t i = 1; i < length; i++) {
+ ParseResult input = ctx.parse(arrayMember(value, i), i, {type::Value});
+ if (!input) return ParseResult();
+ parsed.push_back(std::move(*input));
+ }
+
+ return ParseResult(std::make_unique<Assertion>(it->second, std::move(parsed)));
+}
+
+std::string Assertion::getOperator() const {
+ return type::toString(getType());
+}
+
+EvaluationResult Assertion::evaluate(const EvaluationContext& params) const {
+ for (std::size_t i = 0; i < inputs.size(); i++) {
+ EvaluationResult value = inputs[i]->evaluate(params);
+ if (!value) return value;
+ if (!type::checkSubtype(getType(), typeOf(*value))) {
+ return value;
+ } else if (i == inputs.size() - 1) {
+ return EvaluationError {
+ "Expected value to be of type " + toString(getType()) +
+ ", but found " + toString(typeOf(*value)) + " instead."
+ };
+ }
+ }
+
+ assert(false);
+ return EvaluationError { "Unreachable" };
+};
+
+void Assertion::eachChild(const std::function<void(const Expression&)>& visit) const {
+ for(const std::unique_ptr<Expression>& input : inputs) {
+ visit(*input);
+ }
+};
+
+bool Assertion::operator==(const Expression& e) const {
+ if (auto rhs = dynamic_cast<const Assertion*>(&e)) {
+ return getType() == rhs->getType() && Expression::childrenEqual(inputs, rhs->inputs);
+ }
+ return false;
+}
+
+std::vector<optional<Value>> Assertion::possibleOutputs() const {
+ std::vector<optional<Value>> result;
+ for (const auto& input : inputs) {
+ for (auto& output : input->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ }
+ return result;
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
+
+
diff --git a/src/mbgl/style/expression/at.cpp b/src/mbgl/style/expression/at.cpp
new file mode 100644
index 0000000000..725e5ddb51
--- /dev/null
+++ b/src/mbgl/style/expression/at.cpp
@@ -0,0 +1,70 @@
+#include <mbgl/style/expression/at.hpp>
+#include <mbgl/util/string.hpp>
+
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+EvaluationResult At::evaluate(const EvaluationContext& params) const {
+ const EvaluationResult evaluatedIndex = index->evaluate(params);
+ const EvaluationResult evaluatedInput = input->evaluate(params);
+ if (!evaluatedIndex) {
+ return evaluatedIndex.error();
+ }
+ if (!evaluatedInput) {
+ return evaluatedInput.error();
+ }
+
+ const auto i = evaluatedIndex->get<double>();
+ const auto inputArray = evaluatedInput->get<std::vector<Value>>();
+
+ if (i < 0) {
+ return EvaluationError {
+ "Array index out of bounds: " + util::toString(i) + " < 0."
+ };
+ }
+
+ if (i >= inputArray.size()) {
+ return EvaluationError {
+ "Array index out of bounds: " + util::toString(i) +
+ " > " + util::toString(inputArray.size() - 1) + "."
+ };
+ }
+ if (i != std::floor(i)) {
+ return EvaluationError {
+ "Array index must be an integer, but found " + util::toString(i) + " instead."
+ };
+ }
+ return inputArray[static_cast<std::size_t>(i)];
+}
+
+void At::eachChild(const std::function<void(const Expression&)>& visit) const {
+ visit(*index);
+ visit(*input);
+}
+
+using namespace mbgl::style::conversion;
+ParseResult At::parse(const Convertible& value, ParsingContext& ctx) {
+ assert(isArray(value));
+
+ std::size_t length = arrayLength(value);
+ if (length != 3) {
+ ctx.error("Expected 2 arguments, but found " + util::toString(length - 1) + " instead.");
+ return ParseResult();
+ }
+
+ ParseResult index = ctx.parse(arrayMember(value, 1), 1, {type::Number});
+
+ type::Type inputType = type::Array(ctx.getExpected() ? *ctx.getExpected() : type::Value);
+ ParseResult input = ctx.parse(arrayMember(value, 2), 2, {inputType});
+
+ if (!index || !input) return ParseResult();
+
+ return ParseResult(std::make_unique<At>(std::move(*index), std::move(*input)));
+
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/boolean_operator.cpp b/src/mbgl/style/expression/boolean_operator.cpp
new file mode 100644
index 0000000000..8d277450ba
--- /dev/null
+++ b/src/mbgl/style/expression/boolean_operator.cpp
@@ -0,0 +1,95 @@
+#include <mbgl/style/expression/boolean_operator.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+EvaluationResult Any::evaluate(const EvaluationContext& params) const {
+ for (auto it = inputs.begin(); it != inputs.end(); it++) {
+ const EvaluationResult result = (*it)->evaluate(params);
+ if (!result) return result;
+ if (result->get<bool>()) return EvaluationResult(true);
+ }
+ return EvaluationResult(false);
+}
+
+void Any::eachChild(const std::function<void(const Expression&)>& visit) const {
+ for (const std::unique_ptr<Expression>& input : inputs) {
+ visit(*input);
+ }
+}
+
+bool Any::operator==(const Expression& e) const {
+ if (auto rhs = dynamic_cast<const Any*>(&e)) {
+ return Expression::childrenEqual(inputs, rhs->inputs);
+ }
+ return false;
+}
+
+std::vector<optional<Value>> Any::possibleOutputs() const {
+ return {{ true }, { false }};
+}
+
+
+EvaluationResult All::evaluate(const EvaluationContext& params) const {
+ for (auto it = inputs.begin(); it != inputs.end(); it++) {
+ const EvaluationResult result = (*it)->evaluate(params);
+ if (!result) return result;
+ if (!result->get<bool>()) return EvaluationResult(false);
+ }
+ return EvaluationResult(true);
+}
+
+void All::eachChild(const std::function<void(const Expression&)>& visit) const {
+ for (const std::unique_ptr<Expression>& input : inputs) {
+ visit(*input);
+ }
+}
+
+bool All::operator==(const Expression& e) const {
+ if (auto rhs = dynamic_cast<const All*>(&e)) {
+ return Expression::childrenEqual(inputs, rhs->inputs);
+ }
+ return false;
+}
+
+std::vector<optional<Value>> All::possibleOutputs() const {
+ return {{ true }, { false }};
+}
+
+using namespace mbgl::style::conversion;
+
+template <class T>
+ParseResult parseBooleanOp(const Convertible& value, ParsingContext& ctx) {
+
+ assert(isArray(value));
+ auto length = arrayLength(value);
+
+ std::vector<std::unique_ptr<Expression>> parsedInputs;
+
+ parsedInputs.reserve(length - 1);
+ for (std::size_t i = 1; i < length; i++) {
+ auto parsed = ctx.parse(arrayMember(value, i), i, {type::Boolean});
+ if (!parsed) {
+ return parsed;
+ }
+
+ parsedInputs.push_back(std::move(*parsed));
+ }
+
+ return ParseResult(std::make_unique<T>(std::move(parsedInputs)));
+}
+
+ParseResult Any::parse(const Convertible& value, ParsingContext& ctx) {
+ return parseBooleanOp<Any>(value, ctx);
+}
+
+ParseResult All::parse(const Convertible& value, ParsingContext& ctx) {
+ return parseBooleanOp<All>(value, ctx);
+}
+
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
+
diff --git a/src/mbgl/style/expression/case.cpp b/src/mbgl/style/expression/case.cpp
new file mode 100644
index 0000000000..295e694189
--- /dev/null
+++ b/src/mbgl/style/expression/case.cpp
@@ -0,0 +1,104 @@
+#include <mbgl/style/expression/case.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+EvaluationResult Case::evaluate(const EvaluationContext& params) const {
+ for (const auto& branch : branches) {
+ const EvaluationResult evaluatedTest = branch.first->evaluate(params);
+ if (!evaluatedTest) {
+ return evaluatedTest.error();
+ }
+ if (evaluatedTest->get<bool>()) {
+ return branch.second->evaluate(params);
+ }
+ }
+
+ return otherwise->evaluate(params);
+}
+
+void Case::eachChild(const std::function<void(const Expression&)>& visit) const {
+ for (const Branch& branch : branches) {
+ visit(*branch.first);
+ visit(*branch.second);
+ }
+ visit(*otherwise);
+}
+
+bool Case::operator==(const Expression& e) const {
+ if (auto rhs = dynamic_cast<const Case*>(&e)) {
+ return *otherwise == *(rhs->otherwise) && Expression::childrenEqual(branches, rhs->branches);
+ }
+ return false;
+}
+
+std::vector<optional<Value>> Case::possibleOutputs() const {
+ std::vector<optional<Value>> result;
+ for (const auto& branch : branches) {
+ for (auto& output : branch.second->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ }
+ for (auto& output : otherwise->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ return result;
+}
+
+using namespace mbgl::style::conversion;
+ParseResult Case::parse(const Convertible& value, ParsingContext& ctx) {
+ assert(isArray(value));
+ auto length = arrayLength(value);
+ if (length < 4) {
+ ctx.error("Expected at least 3 arguments, but found only " + util::toString(length - 1) + ".");
+ return ParseResult();
+ }
+
+ // Expect even-length array: ["case", 2 * (n pairs)..., otherwise]
+ if (length % 2 != 0) {
+ ctx.error("Expected an odd number of arguments");
+ return ParseResult();
+ }
+
+ optional<type::Type> outputType;
+ if (ctx.getExpected() && *ctx.getExpected() != type::Value) {
+ outputType = ctx.getExpected();
+ }
+
+ std::vector<Case::Branch> branches;
+ branches.reserve((length - 2) / 2);
+ for (size_t i = 1; i + 1 < length; i += 2) {
+ auto test = ctx.parse(arrayMember(value, i), i, {type::Boolean});
+ if (!test) {
+ return test;
+ }
+
+ auto output = ctx.parse(arrayMember(value, i + 1), i + 1, outputType);
+ if (!output) {
+ return output;
+ }
+
+ if (!outputType) {
+ outputType = (*output)->getType();
+ }
+
+ branches.push_back(std::make_pair(std::move(*test), std::move(*output)));
+ }
+
+ assert(outputType);
+
+ auto otherwise = ctx.parse(arrayMember(value, length - 1), length - 1, outputType);
+ if (!otherwise) {
+ return otherwise;
+ }
+
+ return ParseResult(std::make_unique<Case>(*outputType,
+ std::move(branches),
+ std::move(*otherwise)));
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/check_subtype.cpp b/src/mbgl/style/expression/check_subtype.cpp
new file mode 100644
index 0000000000..04a1643f0c
--- /dev/null
+++ b/src/mbgl/style/expression/check_subtype.cpp
@@ -0,0 +1,60 @@
+#include <string>
+#include <mbgl/style/expression/check_subtype.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+namespace type {
+
+std::string errorMessage(const Type& expected, const Type& t) {
+ return {"Expected " + toString(expected) + " but found " + toString(t) + " instead."};
+}
+
+optional<std::string> checkSubtype(const Type& expected, const Type& t) {
+ if (t.is<ErrorType>()) return {};
+
+ optional<std::string> result = expected.match(
+ [&] (const Array& expectedArray) -> optional<std::string> {
+ if (!t.is<Array>()) { return {errorMessage(expected, t)}; }
+ const auto& actualArray = t.get<Array>();
+ const auto err = checkSubtype(expectedArray.itemType, actualArray.itemType);
+ if (err) return { errorMessage(expected, t) };
+ if (expectedArray.N && expectedArray.N != actualArray.N) return { errorMessage(expected, t) };
+ return {};
+ },
+ [&] (const ValueType&) -> optional<std::string> {
+ if (t.is<ValueType>()) return {};
+
+ const Type members[] = {
+ Null,
+ Boolean,
+ Number,
+ String,
+ Object,
+ Color,
+ Array(Value)
+ };
+
+ for (const auto& member : members) {
+ const auto err = checkSubtype(member, t);
+ if (!err) {
+ return {};
+ }
+ }
+ return { errorMessage(expected, t) };
+ },
+ [&] (const auto&) -> optional<std::string> {
+ if (expected != t) {
+ return { errorMessage(expected, t) };
+ }
+ return {};
+ }
+ );
+
+ return result;
+}
+
+} // namespace type
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/coalesce.cpp b/src/mbgl/style/expression/coalesce.cpp
new file mode 100644
index 0000000000..872a9abbef
--- /dev/null
+++ b/src/mbgl/style/expression/coalesce.cpp
@@ -0,0 +1,84 @@
+#include <mbgl/style/expression/coalesce.hpp>
+#include <mbgl/style/expression/check_subtype.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+EvaluationResult Coalesce::evaluate(const EvaluationContext& params) const {
+ EvaluationResult result = Null;
+ for (const auto& arg : args) {
+ result = arg->evaluate(params);
+ if (!result || *result != Null) break;
+ }
+ return result;
+}
+
+void Coalesce::eachChild(const std::function<void(const Expression&)>& visit) const {
+ for (const std::unique_ptr<Expression>& arg : args) {
+ visit(*arg);
+ }
+}
+
+bool Coalesce::operator==(const Expression& e) const {
+ if (auto rhs = dynamic_cast<const Coalesce*>(&e)) {
+ return Expression::childrenEqual(args, rhs->args);
+ }
+ return false;
+}
+
+std::vector<optional<Value>> Coalesce::possibleOutputs() const {
+ std::vector<optional<Value>> result;
+ for (const auto& arg : args) {
+ for (auto& output : arg->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ }
+ return result;
+}
+
+using namespace mbgl::style::conversion;
+ParseResult Coalesce::parse(const Convertible& value, ParsingContext& ctx) {
+ assert(isArray(value));
+ auto length = arrayLength(value);
+ if (length < 2) {
+ ctx.error("Expected at least one argument.");
+ return ParseResult();
+ }
+
+ optional<type::Type> outputType;
+ optional<type::Type> expectedType = ctx.getExpected();
+ if (expectedType && *expectedType != type::Value) {
+ outputType = expectedType;
+ }
+
+ Coalesce::Args args;
+ args.reserve(length - 1);
+ for (std::size_t i = 1; i < length; i++) {
+ auto parsed = ctx.parse(arrayMember(value, i), i, outputType, ParsingContext::omitTypeAnnotations);
+ if (!parsed) {
+ return parsed;
+ }
+ if (!outputType) {
+ outputType = (*parsed)->getType();
+ }
+ args.push_back(std::move(*parsed));
+ }
+ assert(outputType);
+
+ // Above, we parse arguments without inferred type annotation so that
+ // they don't produce a runtime error for `null` input, which would
+ // preempt the desired null-coalescing behavior.
+ // Thus, if any of our arguments would have needed an annotation, we
+ // need to wrap the enclosing coalesce expression with it instead.
+ bool needsAnnotation = expectedType &&
+ std::any_of(args.begin(), args.end(), [&] (const auto& arg) {
+ return type::checkSubtype(*expectedType, arg->getType());
+ });
+
+ return ParseResult(std::make_unique<Coalesce>(needsAnnotation ? type::Value : *outputType, std::move(args)));
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/coercion.cpp b/src/mbgl/style/expression/coercion.cpp
new file mode 100644
index 0000000000..d9cd3ffdc9
--- /dev/null
+++ b/src/mbgl/style/expression/coercion.cpp
@@ -0,0 +1,161 @@
+#include <mbgl/style/expression/coercion.hpp>
+#include <mbgl/style/expression/check_subtype.hpp>
+#include <mbgl/style/expression/util.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+EvaluationResult toNumber(const Value& v) {
+ optional<double> result = v.match(
+ [](const double f) -> optional<double> { return f; },
+ [](const std::string& s) -> optional<double> {
+ try {
+ return util::stof(s);
+ } catch(std::exception) {
+ return optional<double>();
+ }
+ },
+ [](const auto&) { return optional<double>(); }
+ );
+ if (!result) {
+ return EvaluationError {
+ "Could not convert " + stringify(v) + " to number."
+ };
+ }
+ return *result;
+}
+
+EvaluationResult toColor(const Value& colorValue) {
+ return colorValue.match(
+ [&](const std::string& colorString) -> EvaluationResult {
+ const optional<Color> result = Color::parse(colorString);
+ if (result) {
+ return *result;
+ } else {
+ return EvaluationError{
+ "Could not parse color from value '" + colorString + "'"
+ };
+ }
+ },
+ [&](const std::vector<Value>& components) -> EvaluationResult {
+ std::size_t len = components.size();
+ bool isNumeric = std::all_of(components.begin(), components.end(), [](const Value& item) {
+ return item.template is<double>();
+ });
+ if ((len == 3 || len == 4) && isNumeric) {
+ Result<Color> c = {rgba(
+ components[0].template get<double>(),
+ components[1].template get<double>(),
+ components[2].template get<double>(),
+ len == 4 ? components[3].template get<double>() : 1.0
+ )};
+ if (!c) return c.error();
+ return *c;
+ } else {
+ return EvaluationError{
+ "Invalid rbga value " + stringify(colorValue) + ": expected an array containing either three or four numeric values."
+ };
+ }
+ },
+ [&](const auto&) -> EvaluationResult {
+ return EvaluationError{
+ "Could not parse color from value '" + stringify(colorValue) + "'"
+ };
+ }
+ );
+}
+
+Coercion::Coercion(type::Type type_, std::vector<std::unique_ptr<Expression>> inputs_) :
+ Expression(std::move(type_)),
+ inputs(std::move(inputs_))
+{
+ type::Type t = getType();
+ if (t.is<type::NumberType>()) {
+ coerceSingleValue = toNumber;
+ } else if (t.is<type::ColorType>()) {
+ coerceSingleValue = toColor;
+ } else {
+ assert(false);
+ }
+}
+
+std::string Coercion::getOperator() const {
+ return getType().match(
+ [](const type::NumberType&) { return "to-number"; },
+ [](const type::ColorType&) { return "to-color"; },
+ [](const auto&) { assert(false); return ""; });
+}
+
+using namespace mbgl::style::conversion;
+ParseResult Coercion::parse(const Convertible& value, ParsingContext& ctx) {
+ static std::unordered_map<std::string, type::Type> types {
+ {"to-number", type::Number},
+ {"to-color", type::Color}
+ };
+
+ std::size_t length = arrayLength(value);
+
+ if (length < 2) {
+ ctx.error("Expected at least one argument.");
+ return ParseResult();
+ }
+
+ auto it = types.find(*toString(arrayMember(value, 0)));
+ assert(it != types.end());
+
+ std::vector<std::unique_ptr<Expression>> parsed;
+ parsed.reserve(length - 1);
+ for (std::size_t i = 1; i < length; i++) {
+ ParseResult input = ctx.parse(arrayMember(value, i), i, {type::Value});
+ if (!input) return ParseResult();
+ parsed.push_back(std::move(*input));
+ }
+
+ return ParseResult(std::make_unique<Coercion>(it->second, std::move(parsed)));
+}
+
+EvaluationResult Coercion::evaluate(const EvaluationContext& params) const {
+ for (std::size_t i = 0; i < inputs.size(); i++) {
+ EvaluationResult value = inputs[i]->evaluate(params);
+ if (!value) return value;
+ EvaluationResult coerced = coerceSingleValue(*value);
+ if (coerced || i == inputs.size() - 1) {
+ return coerced;
+ }
+ }
+
+ assert(false);
+ return EvaluationError { "Unreachable" };
+};
+
+void Coercion::eachChild(const std::function<void(const Expression&)>& visit) const {
+ for(const std::unique_ptr<Expression>& input : inputs) {
+ visit(*input);
+ }
+};
+
+bool Coercion::operator==(const Expression& e) const {
+ if (auto rhs = dynamic_cast<const Coercion*>(&e)) {
+ return getType() == rhs->getType() && Expression::childrenEqual(inputs, rhs->inputs);
+ }
+ return false;
+}
+
+std::vector<optional<Value>> Coercion::possibleOutputs() const {
+ std::vector<optional<Value>> result;
+ for (const auto& input : inputs) {
+ for (auto& output : input->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ }
+ return result;
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
+
+
+
diff --git a/src/mbgl/style/expression/compound_expression.cpp b/src/mbgl/style/expression/compound_expression.cpp
new file mode 100644
index 0000000000..c257dbf2bb
--- /dev/null
+++ b/src/mbgl/style/expression/compound_expression.cpp
@@ -0,0 +1,554 @@
+#include <mbgl/style/expression/compound_expression.hpp>
+#include <mbgl/style/expression/check_subtype.hpp>
+#include <mbgl/style/expression/util.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/math/log2.hpp>
+#include <mbgl/util/i18n.hpp>
+#include <mbgl/util/ignore.hpp>
+#include <mbgl/util/string.hpp>
+#include <mbgl/util/platform.hpp>
+#include <cmath>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+namespace detail {
+
+/*
+ The Signature<Fn> structs are wrappers around an "evaluate()" function whose
+ purpose is to extract the necessary Type data from the evaluate function's
+ type. There are three key (partial) specializations:
+
+ Signature<R (Params...)>:
+ Wraps a simple evaluate function (const T0&, const T1&, ...) -> Result<U>
+
+ Signature<R (const Varargs<T>&)>:
+ Wraps an evaluate function that takes an arbitrary number of arguments (via
+ a Varargs<T>, which is just an alias for std::vector).
+
+ Signature<R (const EvaluationContext&, Params...)>:
+ Wraps an evaluate function that needs to access the expression evaluation
+ parameters in addition to its subexpressions, i.e.,
+ (const EvaluationParams& const T0&, const T1&, ...) -> Result<U>. Needed
+ for expressions like ["zoom"], ["get", key], etc.
+
+ In each of the above evaluate signatures, T0, T1, etc. are the types of
+ the successfully evaluated subexpressions.
+*/
+template <class, class Enable = void>
+struct Signature;
+
+// Simple evaluate function (const T0&, const T1&, ...) -> Result<U>
+template <class R, class... Params>
+struct Signature<R (Params...)> : SignatureBase {
+ using Args = std::array<std::unique_ptr<Expression>, sizeof...(Params)>;
+
+ Signature(R (*evaluate_)(Params...), std::string name_) :
+ SignatureBase(
+ valueTypeToExpressionType<std::decay_t<typename R::Value>>(),
+ std::vector<type::Type> {valueTypeToExpressionType<std::decay_t<Params>>()...},
+ std::move(name_)
+ ),
+ evaluate(evaluate_) {}
+
+ EvaluationResult apply(const EvaluationContext& evaluationParameters, const Args& args) const {
+ return applyImpl(evaluationParameters, args, std::index_sequence_for<Params...>{});
+ }
+
+ std::unique_ptr<Expression> makeExpression(std::vector<std::unique_ptr<Expression>> args) const override {
+ typename Signature::Args argsArray;
+ std::copy_n(std::make_move_iterator(args.begin()), sizeof...(Params), argsArray.begin());
+ return std::make_unique<CompoundExpression<Signature>>(name, *this, std::move(argsArray));
+ }
+
+ R (*evaluate)(Params...);
+private:
+ template <std::size_t ...I>
+ EvaluationResult applyImpl(const EvaluationContext& evaluationParameters, const Args& args, std::index_sequence<I...>) const {
+ const std::array<EvaluationResult, sizeof...(I)> evaluated = {{std::get<I>(args)->evaluate(evaluationParameters)...}};
+ for (const auto& arg : evaluated) {
+ if(!arg) return arg.error();
+ }
+ const R value = evaluate(*fromExpressionValue<std::decay_t<Params>>(*(evaluated[I]))...);
+ if (!value) return value.error();
+ return *value;
+ }
+};
+
+// Varargs evaluate function (const Varargs<T>&) -> Result<U>
+template <class R, typename T>
+struct Signature<R (const Varargs<T>&)> : SignatureBase {
+ using Args = std::vector<std::unique_ptr<Expression>>;
+
+ Signature(R (*evaluate_)(const Varargs<T>&), std::string name_) :
+ SignatureBase(
+ valueTypeToExpressionType<std::decay_t<typename R::Value>>(),
+ VarargsType { valueTypeToExpressionType<T>() },
+ std::move(name_)
+ ),
+ evaluate(evaluate_)
+ {}
+
+ std::unique_ptr<Expression> makeExpression(std::vector<std::unique_ptr<Expression>> args) const override {
+ return std::make_unique<CompoundExpression<Signature>>(name, *this, std::move(args));
+ };
+
+ EvaluationResult apply(const EvaluationContext& evaluationParameters, const Args& args) const {
+ Varargs<T> evaluated;
+ evaluated.reserve(args.size());
+ for (const auto& arg : args) {
+ const EvaluationResult evaluatedArg = arg->evaluate(evaluationParameters);
+ if(!evaluatedArg) return evaluatedArg.error();
+ evaluated.push_back(*fromExpressionValue<std::decay_t<T>>(*evaluatedArg));
+ }
+ const R value = evaluate(evaluated);
+ if (!value) return value.error();
+ return *value;
+ }
+
+ R (*evaluate)(const Varargs<T>&);
+};
+
+// Evaluate function needing parameter access,
+// (const EvaluationParams&, const T0&, const T1&, ...) -> Result<U>
+template <class R, class... Params>
+struct Signature<R (const EvaluationContext&, Params...)> : SignatureBase {
+ using Args = std::array<std::unique_ptr<Expression>, sizeof...(Params)>;
+
+ Signature(R (*evaluate_)(const EvaluationContext&, Params...), std::string name_) :
+ SignatureBase(
+ valueTypeToExpressionType<std::decay_t<typename R::Value>>(),
+ std::vector<type::Type> {valueTypeToExpressionType<std::decay_t<Params>>()...},
+ std::move(name_)
+ ),
+ evaluate(evaluate_)
+ {}
+
+ std::unique_ptr<Expression> makeExpression(std::vector<std::unique_ptr<Expression>> args) const override {
+ typename Signature::Args argsArray;
+ std::copy_n(std::make_move_iterator(args.begin()), sizeof...(Params), argsArray.begin());
+ return std::make_unique<CompoundExpression<Signature>>(name, *this, std::move(argsArray));
+ }
+
+ EvaluationResult apply(const EvaluationContext& evaluationParameters, const Args& args) const {
+ return applyImpl(evaluationParameters, args, std::index_sequence_for<Params...>{});
+ }
+
+private:
+ template <std::size_t ...I>
+ EvaluationResult applyImpl(const EvaluationContext& evaluationParameters, const Args& args, std::index_sequence<I...>) const {
+ const std::array<EvaluationResult, sizeof...(I)> evaluated = {{std::get<I>(args)->evaluate(evaluationParameters)...}};
+ for (const auto& arg : evaluated) {
+ if(!arg) return arg.error();
+ }
+ // TODO: assert correct runtime type of each arg value
+ const R value = evaluate(evaluationParameters, *fromExpressionValue<std::decay_t<Params>>(*(evaluated[I]))...);
+ if (!value) return value.error();
+ return *value;
+ }
+
+ R (*evaluate)(const EvaluationContext&, Params...);
+};
+
+// Machinery to pull out function types from class methods, lambdas, etc.
+template <class R, class... Params>
+struct Signature<R (*)(Params...)>
+ : Signature<R (Params...)>
+{ using Signature<R (Params...)>::Signature; };
+
+template <class T, class R, class... Params>
+struct Signature<R (T::*)(Params...) const>
+ : Signature<R (Params...)>
+{ using Signature<R (Params...)>::Signature; };
+
+template <class T, class R, class... Params>
+struct Signature<R (T::*)(Params...)>
+ : Signature<R (Params...)>
+{ using Signature<R (Params...)>::Signature; };
+
+template <class Lambda>
+struct Signature<Lambda, std::enable_if_t<std::is_class<Lambda>::value>>
+ : Signature<decltype(&Lambda::operator())>
+{ using Signature<decltype(&Lambda::operator())>::Signature; };
+
+} // namespace detail
+
+using Definition = CompoundExpressionRegistry::Definition;
+
+template <typename Fn>
+static std::unique_ptr<detail::SignatureBase> makeSignature(Fn evaluateFunction, std::string name) {
+ return std::make_unique<detail::Signature<Fn>>(evaluateFunction, std::move(name));
+}
+
+std::unordered_map<std::string, CompoundExpressionRegistry::Definition> initializeDefinitions() {
+ std::unordered_map<std::string, CompoundExpressionRegistry::Definition> definitions;
+ auto define = [&](std::string name, auto fn) {
+ definitions[name].push_back(makeSignature(fn, name));
+ };
+
+ define("e", []() -> Result<double> { return 2.718281828459045; });
+ define("pi", []() -> Result<double> { return 3.141592653589793; });
+ define("ln2", []() -> Result<double> { return 0.6931471805599453; });
+
+ define("typeof", [](const Value& v) -> Result<std::string> { return toString(typeOf(v)); });
+
+ define("to-string", [](const Value& value) -> Result<std::string> {
+ return value.match(
+ [](const Color& c) -> Result<std::string> { return c.stringify(); }, // avoid quoting
+ [](const std::string& s) -> Result<std::string> { return s; }, // avoid quoting
+ [](const auto& v) -> Result<std::string> { return stringify(v); }
+ );
+ });
+
+ define("to-boolean", [](const Value& v) -> Result<bool> {
+ return v.match(
+ [&] (double f) { return (bool)f; },
+ [&] (const std::string& s) { return s.length() > 0; },
+ [&] (bool b) { return b; },
+ [&] (const NullValue&) { return false; },
+ [&] (const auto&) { return true; }
+ );
+ });
+ define("to-rgba", [](const Color& color) -> Result<std::array<double, 4>> {
+ return color.toArray();
+ });
+
+ define("rgba", rgba);
+ define("rgb", [](double r, double g, double b) { return rgba(r, g, b, 1.0f); });
+
+ define("zoom", [](const EvaluationContext& params) -> Result<double> {
+ if (!params.zoom) {
+ return EvaluationError {
+ "The 'zoom' expression is unavailable in the current evaluation context."
+ };
+ }
+ return *(params.zoom);
+ });
+
+ define("heatmap-density", [](const EvaluationContext& params) -> Result<double> {
+ if (!params.heatmapDensity) {
+ return EvaluationError {
+ "The 'heatmap-density' expression is unavailable in the current evaluation context."
+ };
+ }
+ return *(params.heatmapDensity);
+ });
+
+ define("has", [](const EvaluationContext& params, const std::string& key) -> Result<bool> {
+ if (!params.feature) {
+ return EvaluationError {
+ "Feature data is unavailable in the current evaluation context."
+ };
+ }
+
+ return params.feature->getValue(key) ? true : false;
+ });
+ define("has", [](const std::string& key, const std::unordered_map<std::string, Value>& object) -> Result<bool> {
+ return object.find(key) != object.end();
+ });
+
+ define("get", [](const EvaluationContext& params, const std::string& key) -> Result<Value> {
+ if (!params.feature) {
+ return EvaluationError {
+ "Feature data is unavailable in the current evaluation context."
+ };
+ }
+
+ auto propertyValue = params.feature->getValue(key);
+ if (!propertyValue) {
+ return Null;
+ }
+ return Value(toExpressionValue(*propertyValue));
+ });
+ define("get", [](const std::string& key, const std::unordered_map<std::string, Value>& object) -> Result<Value> {
+ if (object.find(key) == object.end()) {
+ return Null;
+ }
+ return object.at(key);
+ });
+
+ define("properties", [](const EvaluationContext& params) -> Result<std::unordered_map<std::string, Value>> {
+ if (!params.feature) {
+ return EvaluationError {
+ "Feature data is unavailable in the current evaluation context."
+ };
+ }
+ std::unordered_map<std::string, Value> result;
+ const PropertyMap properties = params.feature->getProperties();
+ for (const auto& entry : properties) {
+ result[entry.first] = toExpressionValue(entry.second);
+ }
+ return result;
+ });
+
+ define("geometry-type", [](const EvaluationContext& params) -> Result<std::string> {
+ if (!params.feature) {
+ return EvaluationError {
+ "Feature data is unavailable in the current evaluation context."
+ };
+ }
+
+ auto type = params.feature->getType();
+ if (type == FeatureType::Point) {
+ return "Point";
+ } else if (type == FeatureType::LineString) {
+ return "LineString";
+ } else if (type == FeatureType::Polygon) {
+ return "Polygon";
+ } else {
+ return "Unknown";
+ }
+ });
+
+ define("id", [](const EvaluationContext& params) -> Result<Value> {
+ if (!params.feature) {
+ return EvaluationError {
+ "Feature data is unavailable in the current evaluation context."
+ };
+ }
+
+ auto id = params.feature->getID();
+ if (!id) {
+ return Null;
+ }
+ return id->match(
+ [](const auto& idValue) {
+ return toExpressionValue(mbgl::Value(idValue));
+ }
+ );
+ });
+
+ define("+", [](const Varargs<double>& args) -> Result<double> {
+ double sum = 0.0f;
+ for (auto arg : args) {
+ sum += arg;
+ }
+ return sum;
+ });
+ define("-", [](double a, double b) -> Result<double> { return a - b; });
+ define("-", [](double a) -> Result<double> { return -a; });
+ define("*", [](const Varargs<double>& args) -> Result<double> {
+ double prod = 1.0f;
+ for (auto arg : args) {
+ prod *= arg;
+ }
+ return prod;
+ });
+ define("/", [](double a, double b) -> Result<double> { return a / b; });
+ define("%", [](double a, double b) -> Result<double> { return fmod(a, b); });
+ define("^", [](double a, double b) -> Result<double> { return pow(a, b); });
+ define("sqrt", [](double x) -> Result<double> { return sqrt(x); });
+ define("log10", [](double x) -> Result<double> { return log10(x); });
+ define("ln", [](double x) -> Result<double> { return log(x); });
+ define("log2", [](double x) -> Result<double> { return util::log2(x); });
+ define("sin", [](double x) -> Result<double> { return sin(x); });
+ define("cos", [](double x) -> Result<double> { return cos(x); });
+ define("tan", [](double x) -> Result<double> { return tan(x); });
+ define("asin", [](double x) -> Result<double> { return asin(x); });
+ define("acos", [](double x) -> Result<double> { return acos(x); });
+ define("atan", [](double x) -> Result<double> { return atan(x); });
+
+ define("min", [](const Varargs<double>& args) -> Result<double> {
+ double result = std::numeric_limits<double>::infinity();
+ for (double arg : args) {
+ result = fmin(arg, result);
+ }
+ return result;
+ });
+ define("max", [](const Varargs<double>& args) -> Result<double> {
+ double result = -std::numeric_limits<double>::infinity();
+ for (double arg : args) {
+ result = fmax(arg, result);
+ }
+ return result;
+ });
+
+ define("round", [](double x) -> Result<double> { return std::round(x); });
+ define("floor", [](double x) -> Result<double> { return std::floor(x); });
+ define("ceil", [](double x) -> Result<double> { return std::ceil(x); });
+ define("abs", [](double x) -> Result<double> { return std::abs(x); });
+
+ define(">", [](double lhs, double rhs) -> Result<bool> { return lhs > rhs; });
+ define(">", [](const std::string& lhs, const std::string& rhs) -> Result<bool> { return lhs > rhs; });
+ define(">=", [](double lhs, double rhs) -> Result<bool> { return lhs >= rhs; });
+ define(">=",[](const std::string& lhs, const std::string& rhs) -> Result<bool> { return lhs >= rhs; });
+ define("<", [](double lhs, double rhs) -> Result<bool> { return lhs < rhs; });
+ define("<", [](const std::string& lhs, const std::string& rhs) -> Result<bool> { return lhs < rhs; });
+ define("<=", [](double lhs, double rhs) -> Result<bool> { return lhs <= rhs; });
+ define("<=", [](const std::string& lhs, const std::string& rhs) -> Result<bool> { return lhs <= rhs; });
+
+ define("!", [](bool e) -> Result<bool> { return !e; });
+
+ define("is-supported-script", [](const std::string& x) -> Result<bool> {
+ return util::i18n::isStringInSupportedScript(x);
+ });
+
+ define("upcase", [](const std::string& input) -> Result<std::string> {
+ return platform::uppercase(input);
+ });
+ define("downcase", [](const std::string& input) -> Result<std::string> {
+ return platform::lowercase(input);
+ });
+ define("concat", [](const Varargs<std::string>& args) -> Result<std::string> {
+ std::string s;
+ for (const std::string& arg : args) {
+ s += arg;
+ }
+ return s;
+ });
+ define("error", [](const std::string& input) -> Result<type::ErrorType> {
+ return EvaluationError { input };
+ });
+
+ return definitions;
+}
+
+std::unordered_map<std::string, Definition> CompoundExpressionRegistry::definitions = initializeDefinitions();
+
+using namespace mbgl::style::conversion;
+ParseResult parseCompoundExpression(const std::string name, const Convertible& value, ParsingContext& ctx) {
+ assert(isArray(value) && arrayLength(value) > 0);
+
+ auto it = CompoundExpressionRegistry::definitions.find(name);
+ if (it == CompoundExpressionRegistry::definitions.end()) {
+ ctx.error(
+ R"(Unknown expression ")" + name + R"(". If you wanted a literal array, use ["literal", [...]].)",
+ 0
+ );
+ return ParseResult();
+ }
+ const CompoundExpressionRegistry::Definition& definition = it->second;
+
+ auto length = arrayLength(value);
+
+ // Check if we have a single signature with the correct number of
+ // parameters. If so, then use that signature's parameter types for parsing
+ // (and inferring the types of) the arguments.
+ optional<std::size_t> singleMatchingSignature;
+ for (std::size_t j = 0; j < definition.size(); j++) {
+ const std::unique_ptr<detail::SignatureBase>& signature = definition[j];
+ if (
+ signature->params.is<VarargsType>() ||
+ signature->params.get<std::vector<type::Type>>().size() == length - 1
+ ) {
+ if (singleMatchingSignature) {
+ singleMatchingSignature = {};
+ } else {
+ singleMatchingSignature = j;
+ }
+ }
+ }
+
+ // parse subexpressions first
+ std::vector<std::unique_ptr<Expression>> args;
+ args.reserve(length - 1);
+ for (std::size_t i = 1; i < length; i++) {
+ optional<type::Type> expected;
+
+ if (singleMatchingSignature) {
+ expected = definition[*singleMatchingSignature]->params.match(
+ [](const VarargsType& varargs) { return varargs.type; },
+ [&](const std::vector<type::Type>& params_) { return params_[i - 1]; }
+ );
+ }
+
+ auto parsed = ctx.parse(arrayMember(value, i), i, expected);
+ if (!parsed) {
+ return parsed;
+ }
+ args.push_back(std::move(*parsed));
+ }
+ return createCompoundExpression(definition, std::move(args), ctx);
+}
+
+
+ParseResult createCompoundExpression(const std::string& name,
+ std::vector<std::unique_ptr<Expression>> args,
+ ParsingContext& ctx)
+{
+ return createCompoundExpression(CompoundExpressionRegistry::definitions.at(name), std::move(args), ctx);
+}
+
+
+ParseResult createCompoundExpression(const Definition& definition,
+ std::vector<std::unique_ptr<Expression>> args,
+ ParsingContext& ctx)
+{
+ ParsingContext signatureContext(ctx.getKey());
+
+ for (const std::unique_ptr<detail::SignatureBase>& signature : definition) {
+ signatureContext.clearErrors();
+
+ if (signature->params.is<std::vector<type::Type>>()) {
+ const std::vector<type::Type>& params = signature->params.get<std::vector<type::Type>>();
+ if (params.size() != args.size()) {
+ signatureContext.error(
+ "Expected " + util::toString(params.size()) +
+ " arguments, but found " + util::toString(args.size()) + " instead."
+ );
+ continue;
+ }
+
+ for (std::size_t i = 0; i < args.size(); i++) {
+ const std::unique_ptr<Expression>& arg = args[i];
+ optional<std::string> err = type::checkSubtype(params.at(i), arg->getType());
+ if (err) {
+ signatureContext.error(*err, i + 1);
+ }
+ }
+ } else if (signature->params.is<VarargsType>()) {
+ const type::Type& paramType = signature->params.get<VarargsType>().type;
+ for (std::size_t i = 0; i < args.size(); i++) {
+ const std::unique_ptr<Expression>& arg = args[i];
+ optional<std::string> err = type::checkSubtype(paramType, arg->getType());
+ if (err) {
+ signatureContext.error(*err, i + 1);
+ }
+ }
+ }
+
+ if (signatureContext.getErrors().size() == 0) {
+ return ParseResult(signature->makeExpression(std::move(args)));
+ }
+ }
+
+ if (definition.size() == 1) {
+ ctx.appendErrors(std::move(signatureContext));
+ } else {
+ std::string signatures;
+ for (const auto& signature : definition) {
+ signatures += (signatures.size() > 0 ? " | " : "");
+ signature->params.match(
+ [&](const VarargsType& varargs) {
+ signatures += "(" + toString(varargs.type) + ")";
+ },
+ [&](const std::vector<type::Type>& params) {
+ signatures += "(";
+ bool first = true;
+ for (const type::Type& param : params) {
+ if (!first) signatures += ", ";
+ signatures += toString(param);
+ first = false;
+ }
+ signatures += ")";
+ }
+ );
+
+ }
+ std::string actualTypes;
+ for (const auto& arg : args) {
+ if (actualTypes.size() > 0) {
+ actualTypes += ", ";
+ }
+ actualTypes += toString(arg->getType());
+ }
+ ctx.error("Expected arguments of type " + signatures + ", but found (" + actualTypes + ") instead.");
+ }
+
+ return ParseResult();
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/equals.cpp b/src/mbgl/style/expression/equals.cpp
new file mode 100644
index 0000000000..6d963cc1d8
--- /dev/null
+++ b/src/mbgl/style/expression/equals.cpp
@@ -0,0 +1,87 @@
+#include <mbgl/style/expression/equals.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+Equals::Equals(std::unique_ptr<Expression> lhs_, std::unique_ptr<Expression> rhs_, bool negate_)
+ : Expression(type::Boolean),
+ lhs(std::move(lhs_)),
+ rhs(std::move(rhs_)),
+ negate(negate_) {
+}
+
+EvaluationResult Equals::evaluate(const EvaluationContext& params) const {
+ EvaluationResult lhsResult = lhs->evaluate(params);
+ if (!lhsResult) return lhsResult;
+
+ EvaluationResult rhsResult = rhs->evaluate(params);
+ if (!rhsResult) return lhsResult;
+
+ bool result = *lhsResult == *rhsResult;
+ if (negate) {
+ result = !result;
+ }
+ return result;
+}
+
+void Equals::eachChild(const std::function<void(const Expression&)>& visit) const {
+ visit(*lhs);
+ visit(*rhs);
+}
+
+bool Equals::operator==(const Expression& e) const {
+ if (auto eq = dynamic_cast<const Equals*>(&e)) {
+ return eq->negate == negate && *eq->lhs == *lhs && *eq->rhs == *rhs;
+ }
+ return false;
+}
+
+std::vector<optional<Value>> Equals::possibleOutputs() const {
+ return {{ true }, { false }};
+}
+
+static bool isComparableType(const type::Type& type) {
+ return type == type::String ||
+ type == type::Number ||
+ type == type::Boolean ||
+ type == type::Null;
+}
+
+using namespace mbgl::style::conversion;
+ParseResult Equals::parse(const Convertible& value, ParsingContext& ctx) {
+ std::size_t length = arrayLength(value);
+
+ if (length != 3) {
+ ctx.error("Expected two arguments.");
+ return ParseResult();
+ }
+
+ bool negate = toString(arrayMember(value, 0)) == std::string("!=");
+
+ ParseResult lhs = ctx.parse(arrayMember(value, 1), 1, {type::Value});
+ if (!lhs) return ParseResult();
+
+ ParseResult rhs = ctx.parse(arrayMember(value, 2), 2, {type::Value});
+ if (!rhs) return ParseResult();
+
+ type::Type lhsType = (*lhs)->getType();
+ type::Type rhsType = (*rhs)->getType();
+
+ if (!isComparableType(lhsType) && !isComparableType(rhsType)) {
+ ctx.error("Expected at least one argument to be a string, number, boolean, or null, but found (" +
+ toString(lhsType) + ", " + toString(rhsType) + ") instead.");
+ return ParseResult();
+ }
+
+ if (lhsType != rhsType && lhsType != type::Value && rhsType != type::Value) {
+ ctx.error("Cannot compare " + toString(lhsType) + " and " + toString(rhsType) + ".");
+ return ParseResult();
+ }
+
+ return ParseResult(std::make_unique<Equals>(std::move(*lhs), std::move(*rhs), negate));
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/find_zoom_curve.cpp b/src/mbgl/style/expression/find_zoom_curve.cpp
new file mode 100644
index 0000000000..5d39e0791e
--- /dev/null
+++ b/src/mbgl/style/expression/find_zoom_curve.cpp
@@ -0,0 +1,76 @@
+#include <mbgl/style/expression/find_zoom_curve.hpp>
+#include <mbgl/style/expression/compound_expression.hpp>
+#include <mbgl/style/expression/let.hpp>
+#include <mbgl/style/expression/coalesce.hpp>
+
+#include <mbgl/util/variant.hpp>
+#include <mbgl/util/optional.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+optional<variant<const InterpolateBase*, const Step*, ParsingError>> findZoomCurve(const expression::Expression* e) {
+ optional<variant<const InterpolateBase*, const Step*, ParsingError>> result;
+
+ if (auto let = dynamic_cast<const Let*>(e)) {
+ result = findZoomCurve(let->getResult());
+ } else if (auto coalesce = dynamic_cast<const Coalesce*>(e)) {
+ std::size_t length = coalesce->getLength();
+ for (std::size_t i = 0; i < length; i++) {
+ result = findZoomCurve(coalesce->getChild(i));
+ if (result) {
+ break;
+ }
+ }
+ } else if (auto curve = dynamic_cast<const InterpolateBase*>(e)) {
+ auto z = dynamic_cast<CompoundExpressionBase*>(curve->getInput().get());
+ if (z && z->getName() == "zoom") {
+ result = {curve};
+ }
+ } else if (auto step = dynamic_cast<const Step*>(e)) {
+ auto z = dynamic_cast<CompoundExpressionBase*>(step->getInput().get());
+ if (z && z->getName() == "zoom") {
+ result = {step};
+ }
+ }
+
+ if (result && result->is<ParsingError>()) {
+ return result;
+ }
+
+ e->eachChild([&](const Expression& child) {
+ optional<variant<const InterpolateBase*, const Step*, ParsingError>> childResult(findZoomCurve(&child));
+ if (childResult) {
+ if (childResult->is<ParsingError>()) {
+ result = childResult;
+ } else if (!result && childResult) {
+ result = {ParsingError {
+ R"("zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.)", ""
+ }};
+ } else if (result && childResult && result != childResult) {
+ result = {ParsingError {
+ R"(Only one zoom-based "step" or "interpolate" subexpression may be used in an expression.)", ""
+ }};
+ }
+ }
+ });
+
+ return result;
+}
+
+variant<const InterpolateBase*, const Step*> findZoomCurveChecked(const expression::Expression* e) {
+ return findZoomCurve(e)->match(
+ [](const ParsingError&) -> variant<const InterpolateBase*, const Step*> {
+ assert(false);
+ return {};
+ },
+ [](auto zoomCurve) -> variant<const InterpolateBase*, const Step*> {
+ return {std::move(zoomCurve)};
+ }
+ );
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/get_covering_stops.cpp b/src/mbgl/style/expression/get_covering_stops.cpp
new file mode 100644
index 0000000000..c9f87d93ac
--- /dev/null
+++ b/src/mbgl/style/expression/get_covering_stops.cpp
@@ -0,0 +1,26 @@
+#include <mbgl/style/expression/get_covering_stops.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+Range<float> getCoveringStops(const std::map<double, std::unique_ptr<Expression>>& stops,
+ const double lower, const double upper) {
+ assert(!stops.empty());
+ auto minIt = stops.lower_bound(lower);
+ auto maxIt = stops.lower_bound(upper);
+
+ // lower_bound yields first element >= lowerZoom, but we want the *last*
+ // element <= lowerZoom, so if we found a stop > lowerZoom, back up by one.
+ if (minIt != stops.begin() && minIt != stops.end() && minIt->first > lower) {
+ minIt--;
+ }
+ return Range<float> {
+ static_cast<float>(minIt == stops.end() ? stops.rbegin()->first : minIt->first),
+ static_cast<float>(maxIt == stops.end() ? stops.rbegin()->first : maxIt->first)
+ };
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/interpolate.cpp b/src/mbgl/style/expression/interpolate.cpp
new file mode 100644
index 0000000000..daad8523f2
--- /dev/null
+++ b/src/mbgl/style/expression/interpolate.cpp
@@ -0,0 +1,249 @@
+#include <mbgl/style/expression/interpolate.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+using Interpolator = variant<ExponentialInterpolator,
+ CubicBezierInterpolator>;
+
+using namespace mbgl::style::conversion;
+
+ParseResult parseInterpolate(const Convertible& value, ParsingContext& ctx) {
+ assert(isArray(value));
+
+ auto length = arrayLength(value);
+
+ if (length < 2) {
+ ctx.error("Expected an interpolation type expression.");
+ return ParseResult();
+ }
+
+ const Convertible& interp = arrayMember(value, 1);
+ if (!isArray(interp) || arrayLength(interp) == 0) {
+ ctx.error("Expected an interpolation type expression.");
+ return ParseResult();
+ }
+
+ optional<Interpolator> interpolator;
+
+ const optional<std::string> interpName = toString(arrayMember(interp, 0));
+ if (interpName && *interpName == "linear") {
+ interpolator = {ExponentialInterpolator(1.0)};
+ } else if (interpName && *interpName == "exponential") {
+ optional<double> base;
+ if (arrayLength(interp) == 2) {
+ base = toDouble(arrayMember(interp, 1));
+ }
+ if (!base) {
+ ctx.error("Exponential interpolation requires a numeric base.", 1, 1);
+ return ParseResult();
+ }
+ interpolator = {ExponentialInterpolator(*base)};
+ } else if (interpName && *interpName == "cubic-bezier") {
+ optional<double> x1;
+ optional<double> y1;
+ optional<double> x2;
+ optional<double> y2;
+ if (arrayLength(interp) == 5) {
+ x1 = toDouble(arrayMember(interp, 1));
+ y1 = toDouble(arrayMember(interp, 2));
+ x2 = toDouble(arrayMember(interp, 3));
+ y2 = toDouble(arrayMember(interp, 4));
+ }
+ if (
+ !x1 || !y1 || !x2 || !y2 ||
+ *x1 < 0 || *x1 > 1 ||
+ *y1 < 0 || *y1 > 1 ||
+ *x2 < 0 || *x2 > 1 ||
+ *y2 < 0 || *y2 > 1
+ ) {
+ ctx.error("Cubic bezier interpolation requires four numeric arguments with values between 0 and 1.", 1);
+ return ParseResult();
+
+ }
+ interpolator = {CubicBezierInterpolator(*x1, *y1, *x2, *y2)};
+ }
+
+ if (!interpolator) {
+ ctx.error("Unknown interpolation type " + (interpName ? *interpName : ""), 1, 0);
+ return ParseResult();
+ }
+
+ std::size_t minArgs = 4;
+ if (length - 1 < minArgs) {
+ ctx.error("Expected at least 4 arguments, but found only " + util::toString(length - 1) + ".");
+ return ParseResult();
+ }
+
+ // [interpolation, interp_type, input, 2 * (n pairs)...]
+ if ((length - 1) % 2 != 0) {
+ ctx.error("Expected an even number of arguments.");
+ return ParseResult();
+ }
+
+ ParseResult input = ctx.parse(arrayMember(value, 2), 2, {type::Number});
+ if (!input) {
+ return input;
+ }
+
+ std::map<double, std::unique_ptr<Expression>> stops;
+ optional<type::Type> outputType;
+ if (ctx.getExpected() && *ctx.getExpected() != type::Value) {
+ outputType = ctx.getExpected();
+ }
+
+ double previous = - std::numeric_limits<double>::infinity();
+
+ for (std::size_t i = 3; i + 1 < length; i += 2) {
+ const optional<mbgl::Value> labelValue = toValue(arrayMember(value, i));
+ optional<double> label;
+ optional<std::string> labelError;
+ if (labelValue) {
+ labelValue->match(
+ [&](uint64_t n) {
+ if (n > std::numeric_limits<double>::max()) {
+ label = {std::numeric_limits<double>::infinity()};
+ } else {
+ label = {static_cast<double>(n)};
+ }
+ },
+ [&](int64_t n) {
+ if (n > std::numeric_limits<double>::max()) {
+ label = {std::numeric_limits<double>::infinity()};
+ } else {
+ label = {static_cast<double>(n)};
+ }
+ },
+ [&](double n) {
+ if (n > std::numeric_limits<double>::max()) {
+ label = {std::numeric_limits<double>::infinity()};
+ } else {
+ label = {static_cast<double>(n)};
+ }
+ },
+ [&](const auto&) {}
+ );
+ }
+ if (!label) {
+ ctx.error(labelError ? *labelError :
+ R"(Input/output pairs for "interpolate" expressions must be defined using literal numeric values (not computed expressions) for the input values.)",
+ i);
+ return ParseResult();
+ }
+
+ if (*label <= previous) {
+ ctx.error(
+ R"(Input/output pairs for "interpolate" expressions must be arranged with input values in strictly ascending order.)",
+ i
+ );
+ return ParseResult();
+ }
+ previous = *label;
+
+ auto output = ctx.parse(arrayMember(value, i + 1), i + 1, outputType);
+ if (!output) {
+ return ParseResult();
+ }
+ if (!outputType) {
+ outputType = (*output)->getType();
+ }
+
+ stops.emplace(*label, std::move(*output));
+ }
+
+ assert(outputType);
+
+ if (
+ *outputType != type::Number &&
+ *outputType != type::Color &&
+ !(
+ outputType->is<type::Array>() &&
+ outputType->get<type::Array>().itemType == type::Number &&
+ outputType->get<type::Array>().N
+ )
+ )
+ {
+ ctx.error("Type " + toString(*outputType) + " is not interpolatable.");
+ return ParseResult();
+ }
+
+ return outputType->match(
+ [&](const type::NumberType&) -> ParseResult {
+ return interpolator->match([&](const auto& interpolator_) {
+ return ParseResult(std::make_unique<Interpolate<double>>(
+ *outputType, interpolator_, std::move(*input), std::move(stops)
+ ));
+ });
+ },
+ [&](const type::ColorType&) -> ParseResult {
+ return interpolator->match([&](const auto& interpolator_) {
+ return ParseResult(std::make_unique<Interpolate<Color>>(
+ *outputType, interpolator_, std::move(*input), std::move(stops)
+ ));
+ });
+ },
+ [&](const type::Array& arrayType) -> ParseResult {
+ return interpolator->match(
+ [&](const auto& continuousInterpolator) {
+ if (arrayType.itemType != type::Number || !arrayType.N) {
+ assert(false); // interpolability already checked above.
+ return ParseResult();
+ }
+ return ParseResult(std::make_unique<Interpolate<std::vector<Value>>>(
+ *outputType, continuousInterpolator, std::move(*input), std::move(stops)
+ ));
+ }
+ );
+ },
+ [&](const auto&) {
+ // unreachable: Null, Boolean, String, Object, Value output types
+ // are not interpolatable, and interpolability was already checked above
+ assert(false);
+ return ParseResult();
+ }
+ );
+}
+
+std::vector<optional<Value>> InterpolateBase::possibleOutputs() const {
+ std::vector<optional<Value>> result;
+ for (const auto& stop : stops) {
+ for (auto& output : stop.second->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ }
+ return result;
+}
+
+template <typename T>
+mbgl::Value Interpolate<T>::serialize() const {
+ std::vector<mbgl::Value> serialized;
+ serialized.emplace_back(getOperator());
+
+ interpolator.match(
+ [&](const ExponentialInterpolator& exponential) {
+ if (exponential.base == 1) {
+ serialized.emplace_back(std::vector<mbgl::Value>{{ std::string("linear") }});
+ } else {
+ serialized.emplace_back(std::vector<mbgl::Value>{{ std::string("exponential"), exponential.base }});
+ }
+ },
+ [&](const CubicBezierInterpolator& cubicBezier) {
+ static const std::string cubicBezierTag("cubic-bezier");
+ auto p1 = cubicBezier.ub.getP1();
+ auto p2 = cubicBezier.ub.getP2();
+ serialized.emplace_back(std::vector<mbgl::Value>{{ cubicBezierTag, p1.first, p1.second, p2.first, p2.second }});
+ }
+ );
+ serialized.emplace_back(input->serialize());
+ for (auto& entry : stops) {
+ serialized.emplace_back(entry.first);
+ serialized.emplace_back(entry.second->serialize());
+ };
+ return serialized;
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/is_constant.cpp b/src/mbgl/style/expression/is_constant.cpp
new file mode 100644
index 0000000000..0ebb37faa9
--- /dev/null
+++ b/src/mbgl/style/expression/is_constant.cpp
@@ -0,0 +1,40 @@
+#include <mbgl/style/expression/is_constant.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+bool isFeatureConstant(const Expression& expression) {
+ if (auto e = dynamic_cast<const CompoundExpressionBase*>(&expression)) {
+ const std::string name = e->getName();
+ optional<std::size_t> parameterCount = e->getParameterCount();
+ if (name == "get" && parameterCount && *parameterCount == 1) {
+ return false;
+ } else if (name == "has" && parameterCount && *parameterCount == 1) {
+ return false;
+ } else if (
+ name == "properties" ||
+ name == "geometry-type" ||
+ name == "id"
+ ) {
+ return false;
+ }
+ }
+
+ bool featureConstant = true;
+ expression.eachChild([&](const Expression& e) {
+ if (featureConstant && !isFeatureConstant(e)) {
+ featureConstant = false;
+ }
+ });
+ return featureConstant;
+}
+
+bool isZoomConstant(const Expression& e) {
+ return isGlobalPropertyConstant(e, std::array<std::string, 1>{{"zoom"}});
+}
+
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/is_expression.cpp b/src/mbgl/style/expression/is_expression.cpp
new file mode 100644
index 0000000000..77212f6a1e
--- /dev/null
+++ b/src/mbgl/style/expression/is_expression.cpp
@@ -0,0 +1,29 @@
+#include <mbgl/style/expression/is_expression.hpp>
+#include <mbgl/style/expression/compound_expression.hpp>
+#include <mbgl/style/expression/parsing_context.hpp>
+
+#include <mbgl/style/conversion.hpp>
+
+#include <unordered_set>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+using namespace mbgl::style::conversion;
+
+bool isExpression(const Convertible& value) {
+ const ExpressionRegistry& registry = getExpressionRegistry();
+
+ if (!isArray(value) || arrayLength(value) == 0) return false;
+ optional<std::string> name = toString(arrayMember(value, 0));
+ if (!name) return false;
+
+ return (registry.find(*name) != registry.end()) ||
+ (CompoundExpressionRegistry::definitions.find(*name) != CompoundExpressionRegistry::definitions.end());
+}
+
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/length.cpp b/src/mbgl/style/expression/length.cpp
new file mode 100644
index 0000000000..258353ae4e
--- /dev/null
+++ b/src/mbgl/style/expression/length.cpp
@@ -0,0 +1,66 @@
+#include <mbgl/style/expression/length.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+Length::Length(std::unique_ptr<Expression> input_)
+ : Expression(type::Number),
+ input(std::move(input_)) {
+}
+
+EvaluationResult Length::evaluate(const EvaluationContext& params) const {
+ const EvaluationResult value = input->evaluate(params);
+ if (!value) return value;
+ return value->match(
+ [] (const std::string& s) {
+ return EvaluationResult { double(s.size()) };
+ },
+ [] (const std::vector<Value>& v) {
+ return EvaluationResult { double(v.size()) };
+ },
+ [&] (const auto&) -> EvaluationResult {
+ return EvaluationError { "Expected value to be of type string or array, but found " + toString(typeOf(*value)) + " instead." };
+ });
+}
+
+void Length::eachChild(const std::function<void(const Expression&)>& visit) const {
+ visit(*input);
+}
+
+bool Length::operator==(const Expression& e) const {
+ if (auto eq = dynamic_cast<const Length*>(&e)) {
+ return *eq->input == *input;
+ }
+ return false;
+}
+
+std::vector<optional<Value>> Length::possibleOutputs() const {
+ return { nullopt };
+}
+
+using namespace mbgl::style::conversion;
+ParseResult Length::parse(const Convertible& value, ParsingContext& ctx) {
+ std::size_t length = arrayLength(value);
+
+ if (length != 2) {
+ ctx.error("Expected one argument, but found " + util::toString(length) + " instead.");
+ return ParseResult();
+ }
+
+ ParseResult input = ctx.parse(arrayMember(value, 1), 1);
+ if (!input) return ParseResult();
+
+ type::Type type = (*input)->getType();
+ if (!type.is<type::Array>() && !type.is<type::StringType>() && !type.is<type::ValueType>()) {
+ ctx.error("Expected argument of type string or array, but found " + toString(type) + " instead.");
+ return ParseResult();
+ }
+
+ return ParseResult(std::make_unique<Length>(std::move(*input)));
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/let.cpp b/src/mbgl/style/expression/let.cpp
new file mode 100644
index 0000000000..242a995b0b
--- /dev/null
+++ b/src/mbgl/style/expression/let.cpp
@@ -0,0 +1,115 @@
+#include <mbgl/style/expression/let.hpp>
+#include <mbgl/style/conversion/get_json_type.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+EvaluationResult Let::evaluate(const EvaluationContext& params) const {
+ return result->evaluate(params);
+}
+
+void Let::eachChild(const std::function<void(const Expression&)>& visit) const {
+ for (auto it = bindings.begin(); it != bindings.end(); it++) {
+ visit(*it->second);
+ }
+ visit(*result);
+}
+
+std::vector<optional<Value>> Let::possibleOutputs() const {
+ return result->possibleOutputs();
+}
+
+using namespace mbgl::style::conversion;
+
+ParseResult Let::parse(const Convertible& value, ParsingContext& ctx) {
+ assert(isArray(value));
+
+ std::size_t length = arrayLength(value);
+
+ if (length < 4) {
+ ctx.error("Expected at least 3 arguments, but found " + util::toString(length - 1) + " instead.");
+ return ParseResult();
+ }
+
+ std::map<std::string, std::shared_ptr<Expression>> bindings_;
+ for(std::size_t i = 1; i < length - 1; i += 2) {
+ optional<std::string> name = toString(arrayMember(value, i));
+ if (!name) {
+ ctx.error("Expected string, but found " + getJSONType(arrayMember(value, i)) + " instead.", i);
+ return ParseResult();
+ }
+
+ bool isValidName = std::all_of(name->begin(), name->end(), [](unsigned char c) {
+ return ::isalnum(c) || c == '_';
+ });
+ if (!isValidName) {
+ ctx.error("Variable names must contain only alphanumeric characters or '_'.", 1);
+ return ParseResult();
+ }
+
+ ParseResult bindingValue = ctx.parse(arrayMember(value, i + 1), i + 1);
+ if (!bindingValue) {
+ return ParseResult();
+ }
+
+ bindings_.emplace(*name, std::move(*bindingValue));
+ }
+
+ ParseResult result_ = ctx.parse(arrayMember(value, length - 1), length - 1, ctx.getExpected(), bindings_);
+ if (!result_) {
+ return ParseResult();
+ }
+
+ return ParseResult(std::make_unique<Let>(std::move(bindings_), std::move(*result_)));
+}
+
+mbgl::Value Let::serialize() const {
+ std::vector<mbgl::Value> serialized;
+ serialized.emplace_back(getOperator());
+ for (auto entry : bindings) {
+ serialized.emplace_back(entry.first);
+ serialized.emplace_back(entry.second->serialize());
+ }
+ serialized.emplace_back(result->serialize());
+ return serialized;
+}
+
+EvaluationResult Var::evaluate(const EvaluationContext& params) const {
+ return value->evaluate(params);
+}
+
+void Var::eachChild(const std::function<void(const Expression&)>&) const {}
+
+std::vector<optional<Value>> Var::possibleOutputs() const {
+ return { nullopt };
+}
+
+ParseResult Var::parse(const Convertible& value_, ParsingContext& ctx) {
+ assert(isArray(value_));
+
+ if (arrayLength(value_) != 2 || !toString(arrayMember(value_, 1))) {
+ ctx.error("'var' expression requires exactly one string literal argument.");
+ return ParseResult();
+ }
+
+ std::string name_ = *toString(arrayMember(value_, 1));
+
+ optional<std::shared_ptr<Expression>> bindingValue = ctx.getBinding(name_);
+ if (!bindingValue) {
+ ctx.error(R"(Unknown variable ")" + name_ + R"(". Make sure ")" +
+ name_ + R"(" has been bound in an enclosing "let" expression before using it.)", 1);
+ return ParseResult();
+ }
+
+ return ParseResult(std::make_unique<Var>(name_, std::move(*bindingValue)));
+}
+
+mbgl::Value Var::serialize() const {
+ return std::vector<mbgl::Value>{{ getOperator(), name }};
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/literal.cpp b/src/mbgl/style/expression/literal.cpp
new file mode 100644
index 0000000000..8a63980dba
--- /dev/null
+++ b/src/mbgl/style/expression/literal.cpp
@@ -0,0 +1,116 @@
+#include <mbgl/style/expression/literal.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+template <typename T>
+optional<Value> checkNumber(T n) {
+ if (n > std::numeric_limits<double>::max()) {
+ return {std::numeric_limits<double>::infinity()};
+ } else {
+ return {static_cast<double>(n)};
+ }
+}
+
+using namespace mbgl::style::conversion;
+optional<Value> parseValue(const Convertible& value, ParsingContext& ctx) {
+ if (isUndefined(value)) return {Null};
+ if (isObject(value)) {
+ std::unordered_map<std::string, Value> result;
+ bool error = false;
+ eachMember(value, [&] (const std::string& k, const mbgl::style::conversion::Convertible& v) -> optional<conversion::Error> {
+ if (!error) {
+ optional<Value> memberValue = parseValue(v, ctx);
+ if (memberValue) {
+ result.emplace(k, *memberValue);
+ } else {
+ error = true;
+ }
+ }
+ return {};
+ });
+ return error ? optional<Value>() : optional<Value>(result);
+ }
+
+ if (isArray(value)) {
+ std::vector<Value> result;
+ const auto length = arrayLength(value);
+ for(std::size_t i = 0; i < length; i++) {
+ optional<Value> item = parseValue(arrayMember(value, i), ctx);
+ if (item) {
+ result.emplace_back(*item);
+ } else {
+ return optional<Value>();
+ }
+ }
+ return optional<Value>(result);
+ }
+
+ optional<mbgl::Value> v = toValue(value);
+ // since value represents a JSON value, if it's not undefined, object, or
+ // array, it must be convertible to mbgl::Value
+ assert(v);
+
+ return v->match(
+ [&](uint64_t n) { return checkNumber(n); },
+ [&](int64_t n) { return checkNumber(n); },
+ [&](double n) { return checkNumber(n); },
+ [&](const auto&) {
+ return optional<Value>(toExpressionValue(*v));
+ }
+ );
+}
+
+ParseResult Literal::parse(const Convertible& value, ParsingContext& ctx) {
+ if (isObject(value)) {
+ ctx.error(R"(Bare objects invalid. Use ["literal", {...}] instead.)");
+ return ParseResult();
+ } else if (isArray(value)) {
+ // object or array value, quoted with ["literal", value]
+ if (arrayLength(value) != 2) {
+ ctx.error("'literal' expression requires exactly one argument, but found " + util::toString(arrayLength(value) - 1) + " instead.");
+ return ParseResult();
+ }
+ const optional<Value> parsedValue = parseValue(arrayMember(value, 1), ctx);
+ if (!parsedValue) {
+ return ParseResult();
+ }
+
+ // special case: infer the item type if possible for zero-length arrays
+ if (
+ ctx.getExpected() &&
+ ctx.getExpected()->template is<type::Array>() &&
+ parsedValue->template is<std::vector<Value>>()
+ ) {
+ auto type = typeOf(*parsedValue).template get<type::Array>();
+ auto expected = ctx.getExpected()->template get<type::Array>();
+ if (
+ type.N && (*type.N == 0) &&
+ (!expected.N || (*expected.N == 0))
+ ) {
+ return ParseResult(std::make_unique<Literal>(expected, parsedValue->template get<std::vector<Value>>()));
+ }
+ }
+
+ return ParseResult(std::make_unique<Literal>(*parsedValue));
+ } else {
+ // bare primitive value (string, number, boolean, null)
+ const optional<Value> parsedValue = parseValue(value, ctx);
+ return ParseResult(std::make_unique<Literal>(*parsedValue));
+ }
+}
+
+mbgl::Value Literal::serialize() const {
+ if (getType().is<type::Array>() || getType().is<type::ObjectType>()) {
+ return std::vector<mbgl::Value>{{ getOperator(), *fromExpressionValue<mbgl::Value>(value) }};
+ } else {
+ return *fromExpressionValue<mbgl::Value>(value);
+ }
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
+
diff --git a/src/mbgl/style/expression/match.cpp b/src/mbgl/style/expression/match.cpp
new file mode 100644
index 0000000000..3d41f0bdd3
--- /dev/null
+++ b/src/mbgl/style/expression/match.cpp
@@ -0,0 +1,313 @@
+#include <mbgl/style/expression/match.hpp>
+#include <mbgl/style/expression/check_subtype.hpp>
+#include <mbgl/style/expression/parsing_context.hpp>
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+template <typename T>
+void Match<T>::eachChild(const std::function<void(const Expression&)>& visit) const {
+ visit(*input);
+ for (const std::pair<T, std::shared_ptr<Expression>>& branch : branches) {
+ visit(*branch.second);
+ }
+ visit(*otherwise);
+}
+
+template <typename T>
+bool Match<T>::operator==(const Expression& e) const {
+ if (auto rhs = dynamic_cast<const Match*>(&e)) {
+ return (*input == *(rhs->input) &&
+ *otherwise == *(rhs->otherwise) &&
+ Expression::childrenEqual(branches, rhs->branches));
+ }
+ return false;
+}
+
+template <typename T>
+std::vector<optional<Value>> Match<T>::possibleOutputs() const {
+ std::vector<optional<Value>> result;
+ for (const auto& branch : branches) {
+ for (auto& output : branch.second->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ }
+ for (auto& output : otherwise->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ return result;
+}
+
+template <typename T>
+mbgl::Value Match<T>::serialize() const {
+ std::vector<mbgl::Value> serialized;
+ serialized.emplace_back(getOperator());
+ serialized.emplace_back(input->serialize());
+
+ // Sort so serialization has an arbitrary defined order, even though branch order doesn't affect evaluation
+ std::map<T, std::shared_ptr<Expression>> sortedBranches(branches.begin(), branches.end());
+
+ // Group branches by unique match expression to support condensed serializations
+ // of the form [case1, case2, ...] -> matchExpression
+ std::map<Expression*, size_t> outputLookup;
+ std::vector<std::pair<Expression*, std::vector<mbgl::Value>>> groupedByOutput;
+ for (auto& entry : sortedBranches) {
+ auto outputIndex = outputLookup.find(entry.second.get());
+ if (outputIndex == outputLookup.end()) {
+ // First time seeing this output, add it to the end of the grouped list
+ outputLookup[entry.second.get()] = groupedByOutput.size();
+ groupedByOutput.emplace_back(entry.second.get(), std::vector<mbgl::Value>{{entry.first}});
+ } else {
+ // We've seen this expression before, add the label to that output's group
+ groupedByOutput[outputIndex->second].second.emplace_back(entry.first);
+ }
+ };
+
+ for (auto& entry : groupedByOutput) {
+ entry.second.size() == 1
+ ? serialized.emplace_back(entry.second[0]) // Only a single label matches this output expression
+ : serialized.emplace_back(entry.second); // Array of literal labels pointing to this output expression
+ serialized.emplace_back(entry.first->serialize()); // The output expression itself
+ }
+
+ serialized.emplace_back(otherwise->serialize());
+ return serialized;
+}
+
+
+template<> EvaluationResult Match<std::string>::evaluate(const EvaluationContext& params) const {
+ const EvaluationResult inputValue = input->evaluate(params);
+ if (!inputValue) {
+ return inputValue.error();
+ }
+
+ auto it = branches.find(inputValue->get<std::string>());
+ if (it != branches.end()) {
+ return (*it).second->evaluate(params);
+ }
+
+ return otherwise->evaluate(params);
+}
+
+template<> EvaluationResult Match<int64_t>::evaluate(const EvaluationContext& params) const {
+ const EvaluationResult inputValue = input->evaluate(params);
+ if (!inputValue) {
+ return inputValue.error();
+ }
+
+ const auto numeric = inputValue->get<double>();
+ int64_t rounded = std::floor(numeric);
+ if (numeric == rounded) {
+ auto it = branches.find(rounded);
+ if (it != branches.end()) {
+ return (*it).second->evaluate(params);
+ }
+ }
+
+ return otherwise->evaluate(params);
+}
+
+template class Match<int64_t>;
+template class Match<std::string>;
+
+using InputType = variant<int64_t, std::string>;
+
+using namespace mbgl::style::conversion;
+optional<InputType> parseInputValue(const Convertible& input, ParsingContext& parentContext, std::size_t index, optional<type::Type>& inputType) {
+ using namespace mbgl::style::conversion;
+ optional<InputType> result;
+ optional<type::Type> type;
+
+ auto value = toValue(input);
+
+ if (value) {
+ value->match(
+ [&] (uint64_t n) {
+ if (!Value::isSafeInteger(n)) {
+ parentContext.error("Branch labels must be integers no larger than " + util::toString(Value::maxSafeInteger()) + ".", index);
+ } else {
+ type = {type::Number};
+ result = {static_cast<int64_t>(n)};
+ }
+ },
+ [&] (int64_t n) {
+ if (!Value::isSafeInteger(n)) {
+ parentContext.error("Branch labels must be integers no larger than " + util::toString(Value::maxSafeInteger()) + ".", index);
+ } else {
+ type = {type::Number};
+ result = {n};
+ }
+ },
+ [&] (double n) {
+ if (!Value::isSafeInteger(n)) {
+ parentContext.error("Branch labels must be integers no larger than " + util::toString(Value::maxSafeInteger()) + ".", index);
+ } else if (n != std::floor(n)) {
+ parentContext.error("Numeric branch labels must be integer values.", index);
+ } else {
+ type = {type::Number};
+ result = {static_cast<int64_t>(n)};
+ }
+ },
+ [&] (const std::string& s) {
+ type = {type::String};
+ result = {s};
+ },
+ [&] (const auto&) {
+ parentContext.error("Branch labels must be numbers or strings.", index);
+ }
+ );
+ } else {
+ parentContext.error("Branch labels must be numbers or strings.", index);
+ }
+
+ if (!type) {
+ return result;
+ }
+
+ if (!inputType) {
+ inputType = type;
+ } else {
+ optional<std::string> err = type::checkSubtype(*inputType, *type);
+ if (err) {
+ parentContext.error(*err, index);
+ return optional<InputType>();
+ }
+ }
+
+ return result;
+}
+
+template <typename T>
+static ParseResult create(type::Type outputType,
+ std::unique_ptr<Expression>input,
+ std::vector<std::pair<std::vector<InputType>,
+ std::unique_ptr<Expression>>> branches,
+ std::unique_ptr<Expression> otherwise,
+ ParsingContext& ctx) {
+ typename Match<T>::Branches typedBranches;
+
+ std::size_t index = 2;
+
+ typedBranches.reserve(branches.size());
+ for (std::pair<std::vector<InputType>,
+ std::unique_ptr<Expression>>& pair : branches) {
+ std::shared_ptr<Expression> result = std::move(pair.second);
+ for (const InputType& label : pair.first) {
+ const auto& typedLabel = label.template get<T>();
+ if (typedBranches.find(typedLabel) != typedBranches.end()) {
+ ctx.error("Branch labels must be unique.", index);
+ return ParseResult();
+ }
+ typedBranches.emplace(typedLabel, result);
+ }
+
+ index += 2;
+ }
+ return ParseResult(std::make_unique<Match<T>>(
+ outputType,
+ std::move(input),
+ std::move(typedBranches),
+ std::move(otherwise)
+ ));
+}
+
+ParseResult parseMatch(const Convertible& value, ParsingContext& ctx) {
+ assert(isArray(value));
+ auto length = arrayLength(value);
+ if (length < 5) {
+ ctx.error(
+ "Expected at least 4 arguments, but found only " + util::toString(length - 1) + "."
+ );
+ return ParseResult();
+ }
+
+ // Expect odd-length array: ["match", input, 2 * (n pairs)..., otherwise]
+ if (length % 2 != 1) {
+ ctx.error("Expected an even number of arguments.");
+ return ParseResult();
+ }
+
+ optional<type::Type> inputType;
+ optional<type::Type> outputType;
+ if (ctx.getExpected() && *ctx.getExpected() != type::Value) {
+ outputType = ctx.getExpected();
+ }
+
+ std::vector<std::pair<std::vector<InputType>,
+ std::unique_ptr<Expression>>> branches;
+
+ branches.reserve((length - 3) / 2);
+ for (size_t i = 2; i + 1 < length; i += 2) {
+ const auto& label = arrayMember(value, i);
+
+ std::vector<InputType> labels;
+ // Match pair inputs are provided as either a literal value or a
+ // raw JSON array of string / number / boolean values.
+ if (isArray(label)) {
+ auto groupLength = arrayLength(label);
+ if (groupLength == 0) {
+ ctx.error("Expected at least one branch label.", i);
+ return ParseResult();
+ }
+
+ labels.reserve(groupLength);
+ for (size_t j = 0; j < groupLength; j++) {
+ const optional<InputType> inputValue = parseInputValue(arrayMember(label, j), ctx, i, inputType);
+ if (!inputValue) {
+ return ParseResult();
+ }
+ labels.push_back(*inputValue);
+ }
+ } else {
+ const optional<InputType> inputValue = parseInputValue(label, ctx, i, inputType);
+ if (!inputValue) {
+ return ParseResult();
+ }
+ labels.push_back(*inputValue);
+ }
+
+ ParseResult output = ctx.parse(arrayMember(value, i + 1), i + 1, outputType);
+ if (!output) {
+ return ParseResult();
+ }
+
+ if (!outputType) {
+ outputType = (*output)->getType();
+ }
+
+ branches.push_back(std::make_pair(std::move(labels), std::move(*output)));
+ }
+
+ auto input = ctx.parse(arrayMember(value, 1), 1, inputType);
+ if (!input) {
+ return ParseResult();
+ }
+
+ auto otherwise = ctx.parse(arrayMember(value, length - 1), length - 1, outputType);
+ if (!otherwise) {
+ return ParseResult();
+ }
+
+ assert(inputType && outputType);
+
+ return inputType->match(
+ [&](const type::NumberType&) {
+ return create<int64_t>(*outputType, std::move(*input), std::move(branches), std::move(*otherwise), ctx);
+ },
+ [&](const type::StringType&) {
+ return create<std::string>(*outputType, std::move(*input), std::move(branches), std::move(*otherwise), ctx);
+ },
+ [&](const auto&) {
+ // unreachable: inputType is set by parseInputValue(), which only
+ // accepts string and (integer) numeric values.
+ assert(false);
+ return ParseResult();
+ }
+ );
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/parsing_context.cpp b/src/mbgl/style/expression/parsing_context.cpp
new file mode 100644
index 0000000000..b522aeff9a
--- /dev/null
+++ b/src/mbgl/style/expression/parsing_context.cpp
@@ -0,0 +1,256 @@
+
+#include <mbgl/style/expression/parsing_context.hpp>
+#include <mbgl/style/expression/check_subtype.hpp>
+#include <mbgl/style/expression/is_constant.hpp>
+#include <mbgl/style/expression/type.hpp>
+
+#include <mbgl/style/expression/expression.hpp>
+#include <mbgl/style/expression/at.hpp>
+#include <mbgl/style/expression/array_assertion.hpp>
+#include <mbgl/style/expression/assertion.hpp>
+#include <mbgl/style/expression/boolean_operator.hpp>
+#include <mbgl/style/expression/case.hpp>
+#include <mbgl/style/expression/coalesce.hpp>
+#include <mbgl/style/expression/coercion.hpp>
+#include <mbgl/style/expression/compound_expression.hpp>
+#include <mbgl/style/expression/equals.hpp>
+#include <mbgl/style/expression/interpolate.hpp>
+#include <mbgl/style/expression/length.hpp>
+#include <mbgl/style/expression/let.hpp>
+#include <mbgl/style/expression/literal.hpp>
+#include <mbgl/style/expression/match.hpp>
+#include <mbgl/style/expression/step.hpp>
+
+#include <mbgl/style/expression/find_zoom_curve.hpp>
+
+#include <mbgl/style/conversion/get_json_type.hpp>
+
+#include <mbgl/util/string.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+bool isConstant(const Expression& expression) {
+ if (auto varExpression = dynamic_cast<const Var*>(&expression)) {
+ return isConstant(*varExpression->getBoundExpression());
+ }
+
+ if (auto compound = dynamic_cast<const CompoundExpressionBase*>(&expression)) {
+ if (compound->getName() == "error") {
+ return false;
+ }
+ }
+
+ bool isTypeAnnotation = dynamic_cast<const Coercion*>(&expression) ||
+ dynamic_cast<const Assertion*>(&expression) ||
+ dynamic_cast<const ArrayAssertion*>(&expression);
+
+ bool childrenConstant = true;
+ expression.eachChild([&](const Expression& child) {
+ // We can _almost_ assume that if `expressions` children are constant,
+ // they would already have been evaluated to Literal values when they
+ // were parsed. Type annotations are the exception, because they might
+ // have been inferred and added after a child was parsed.
+
+ // So we recurse into isConstant() for the children of type annotations,
+ // but otherwise simply check whether they are Literals.
+ if (isTypeAnnotation) {
+ childrenConstant = childrenConstant && isConstant(child);
+ } else {
+ childrenConstant = childrenConstant && dynamic_cast<const Literal*>(&child);
+ }
+ });
+ if (!childrenConstant) {
+ return false;
+ }
+
+ return isFeatureConstant(expression) &&
+ isGlobalPropertyConstant(expression, std::array<std::string, 2>{{"zoom", "heatmap-density"}});
+}
+
+using namespace mbgl::style::conversion;
+
+ParseResult ParsingContext::parse(const Convertible& value,
+ std::size_t index_,
+ optional<type::Type> expected_,
+ TypeAnnotationOption typeAnnotationOption) {
+ ParsingContext child(key + "[" + util::toString(index_) + "]",
+ errors,
+ std::move(expected_),
+ scope);
+ return child.parse(value, typeAnnotationOption);
+}
+
+ParseResult ParsingContext::parse(const Convertible& value, std::size_t index_, optional<type::Type> expected_,
+ const std::map<std::string, std::shared_ptr<Expression>>& bindings) {
+ ParsingContext child(key + "[" + util::toString(index_) + "]",
+ errors,
+ std::move(expected_),
+ std::make_shared<detail::Scope>(bindings, scope));
+ return child.parse(value);
+}
+
+const ExpressionRegistry& getExpressionRegistry() {
+ static ExpressionRegistry registry {{
+ {"==", Equals::parse},
+ {"!=", Equals::parse},
+ {"all", All::parse},
+ {"any", Any::parse},
+ {"array", ArrayAssertion::parse},
+ {"at", At::parse},
+ {"boolean", Assertion::parse},
+ {"case", Case::parse},
+ {"coalesce", Coalesce::parse},
+ {"interpolate", parseInterpolate},
+ {"length", Length::parse},
+ {"let", Let::parse},
+ {"literal", Literal::parse},
+ {"match", parseMatch},
+ {"number", Assertion::parse},
+ {"object", Assertion::parse},
+ {"step", Step::parse},
+ {"string", Assertion::parse},
+ {"to-color", Coercion::parse},
+ {"to-number", Coercion::parse},
+ {"var", Var::parse}
+ }};
+ return registry;
+}
+
+ParseResult ParsingContext::parse(const Convertible& value, TypeAnnotationOption typeAnnotationOption) {
+ ParseResult parsed;
+
+ if (isArray(value)) {
+ const std::size_t length = arrayLength(value);
+ if (length == 0) {
+ error(R"(Expected an array with at least one element. If you wanted a literal array, use ["literal", []].)");
+ return ParseResult();
+ }
+
+ const optional<std::string> op = toString(arrayMember(value, 0));
+ if (!op) {
+ error(
+ "Expression name must be a string, but found " + getJSONType(arrayMember(value, 0)) +
+ R"( instead. If you wanted a literal array, use ["literal", [...]].)",
+ 0
+ );
+ return ParseResult();
+ }
+
+ const ExpressionRegistry& registry = getExpressionRegistry();
+ auto parseFunction = registry.find(*op);
+ if (parseFunction != registry.end()) {
+ parsed = parseFunction->second(value, *this);
+ } else {
+ parsed = parseCompoundExpression(*op, value, *this);
+ }
+ } else {
+ parsed = Literal::parse(value, *this);
+ }
+
+ if (!parsed) {
+ assert(errors->size() > 0);
+ return parsed;
+ }
+
+ auto array = [&](std::unique_ptr<Expression> expression) {
+ std::vector<std::unique_ptr<Expression>> args;
+ args.push_back(std::move(expression));
+ return args;
+ };
+
+ if (expected) {
+ const type::Type actual = (*parsed)->getType();
+ if ((*expected == type::String || *expected == type::Number || *expected == type::Boolean || *expected == type::Object) && actual == type::Value) {
+ if (typeAnnotationOption == includeTypeAnnotations) {
+ parsed = { std::make_unique<Assertion>(*expected, array(std::move(*parsed))) };
+ }
+ } else if (expected->is<type::Array>() && actual == type::Value) {
+ if (typeAnnotationOption == includeTypeAnnotations) {
+ parsed = { std::make_unique<ArrayAssertion>(expected->get<type::Array>(), std::move(*parsed)) };
+ }
+ } else if (*expected == type::Color && (actual == type::Value || actual == type::String)) {
+ if (typeAnnotationOption == includeTypeAnnotations) {
+ parsed = { std::make_unique<Coercion>(*expected, array(std::move(*parsed))) };
+ }
+ } else {
+ checkType((*parsed)->getType());
+ if (errors->size() > 0) {
+ return ParseResult();
+ }
+ }
+ }
+
+ // If an expression's arguments are all constant, we can evaluate
+ // it immediately and replace it with a literal value in the
+ // parsed result.
+ if (!dynamic_cast<Literal *>(parsed->get()) && isConstant(**parsed)) {
+ EvaluationContext params(nullptr);
+ EvaluationResult evaluated((*parsed)->evaluate(params));
+ if (!evaluated) {
+ error(evaluated.error().message);
+ return ParseResult();
+ }
+
+ const type::Type type = (*parsed)->getType();
+ if (type.is<type::Array>()) {
+ // keep the original expression's array type, even if the evaluated
+ // type is more specific.
+ return ParseResult(std::make_unique<Literal>(
+ type.get<type::Array>(),
+ evaluated->get<std::vector<Value>>())
+ );
+ } else {
+ return ParseResult(std::make_unique<Literal>(*evaluated));
+ }
+ }
+
+ return parsed;
+}
+
+ParseResult ParsingContext::parseExpression(const Convertible& value, TypeAnnotationOption typeAnnotationOption) {
+ return parse(value, typeAnnotationOption);
+}
+
+ParseResult ParsingContext::parseLayerPropertyExpression(const Convertible& value, TypeAnnotationOption typeAnnotationOption) {
+ ParseResult parsed = parse(value, typeAnnotationOption);
+ if (parsed && !isZoomConstant(**parsed)) {
+ optional<variant<const InterpolateBase*, const Step*, ParsingError>> zoomCurve = findZoomCurve(parsed->get());
+ if (!zoomCurve) {
+ error(R"("zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.)");
+ return ParseResult();
+ } else if (zoomCurve->is<ParsingError>()) {
+ error(zoomCurve->get<ParsingError>().message);
+ return ParseResult();
+ }
+ }
+ return parsed;
+}
+
+const std::string ParsingContext::getCombinedErrors() const {
+ std::string combinedError;
+ for (const ParsingError& parsingError : *errors) {
+ if (combinedError.size() > 0) {
+ combinedError += "\n";
+ }
+ if (parsingError.key.size() > 0) {
+ combinedError += parsingError.key + ": ";
+ }
+ combinedError += parsingError.message;
+ }
+ return combinedError;
+}
+
+optional<std::string> ParsingContext::checkType(const type::Type& t) {
+ assert(expected);
+ optional<std::string> err = type::checkSubtype(*expected, t);
+ if (err) {
+ error(*err);
+ }
+ return err;
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/step.cpp b/src/mbgl/style/expression/step.cpp
new file mode 100644
index 0000000000..ddaf9417cb
--- /dev/null
+++ b/src/mbgl/style/expression/step.cpp
@@ -0,0 +1,187 @@
+#include <mbgl/style/expression/step.hpp>
+#include <mbgl/style/expression/get_covering_stops.hpp>
+#include <mbgl/util/string.hpp>
+
+#include <cmath>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+EvaluationResult Step::evaluate(const EvaluationContext& params) const {
+ const EvaluationResult evaluatedInput = input->evaluate(params);
+ if (!evaluatedInput) {
+ return evaluatedInput.error();
+ }
+
+ float x = *fromExpressionValue<float>(*evaluatedInput);
+ if (std::isnan(x)) {
+ return EvaluationError { "Input is not a number." };
+ }
+
+ if (stops.empty()) {
+ return EvaluationError { "No stops in step curve." };
+ }
+
+ auto it = stops.upper_bound(x);
+ if (it == stops.end()) {
+ return stops.rbegin()->second->evaluate(params);
+ } else if (it == stops.begin()) {
+ return stops.begin()->second->evaluate(params);
+ } else {
+ return std::prev(it)->second->evaluate(params);
+ }
+}
+
+void Step::eachChild(const std::function<void(const Expression&)>& visit) const {
+ visit(*input);
+ for (auto it = stops.begin(); it != stops.end(); it++) {
+ visit(*it->second);
+ }
+}
+
+void Step::eachStop(const std::function<void(double, const Expression&)>& visit) const {
+ for (const auto &stop : stops) {
+ visit(stop.first, *stop.second);
+ }
+}
+
+bool Step::operator==(const Expression& e) const {
+ if (auto rhs = dynamic_cast<const Step*>(&e)) {
+ return *input == *(rhs->input) && Expression::childrenEqual(stops, rhs->stops);
+ }
+ return false;
+}
+
+std::vector<optional<Value>> Step::possibleOutputs() const {
+ std::vector<optional<Value>> result;
+ for (const auto& stop : stops) {
+ for (auto& output : stop.second->possibleOutputs()) {
+ result.push_back(std::move(output));
+ }
+ }
+ return result;
+}
+
+Range<float> Step::getCoveringStops(const double lower, const double upper) const {
+ return ::mbgl::style::expression::getCoveringStops(stops, lower, upper);
+}
+
+
+ParseResult Step::parse(const mbgl::style::conversion::Convertible& value, ParsingContext& ctx) {
+ assert(isArray(value));
+
+ auto length = arrayLength(value);
+
+ if (length - 1 < 4) {
+ ctx.error("Expected at least 4 arguments, but found only " + util::toString(length - 1) + ".");
+ return ParseResult();
+ }
+
+ // [step, input, firstOutput_value, 2 * (n pairs)...]
+ if ((length - 1) % 2 != 0) {
+ ctx.error("Expected an even number of arguments.");
+ return ParseResult();
+ }
+
+ ParseResult input = ctx.parse(arrayMember(value, 1), 1, {type::Number});
+ if (!input) {
+ return input;
+ }
+
+ std::map<double, std::unique_ptr<Expression>> stops;
+ optional<type::Type> outputType;
+ if (ctx.getExpected() && *ctx.getExpected() != type::Value) {
+ outputType = ctx.getExpected();
+ }
+
+ double previous = - std::numeric_limits<double>::infinity();
+
+ // consume the first output value, which doesn't have a corresponding input value,
+ // before proceeding into the "stops" loop below.
+ auto firstOutput = ctx.parse(arrayMember(value, 2), 2, outputType);
+ if (!firstOutput) {
+ return ParseResult();
+ }
+ if (!outputType) {
+ outputType = (*firstOutput)->getType();
+ }
+ stops.emplace(-std::numeric_limits<double>::infinity(), std::move(*firstOutput));
+
+
+ for (std::size_t i = 3; i + 1 < length; i += 2) {
+ const optional<mbgl::Value> labelValue = toValue(arrayMember(value, i));
+ optional<double> label;
+ if (labelValue) {
+ labelValue->match(
+ [&](uint64_t n) {
+ if (n > std::numeric_limits<double>::max()) {
+ label = {std::numeric_limits<double>::infinity()};
+ } else {
+ label = {static_cast<double>(n)};
+ }
+ },
+ [&](int64_t n) {
+ if (n > std::numeric_limits<double>::max()) {
+ label = {std::numeric_limits<double>::infinity()};
+ } else {
+ label = {static_cast<double>(n)};
+ }
+ },
+ [&](double n) {
+ if (n > std::numeric_limits<double>::max()) {
+ label = {std::numeric_limits<double>::infinity()};
+ } else {
+ label = {static_cast<double>(n)};
+ }
+ },
+ [&](const auto&) {}
+ );
+ }
+ if (!label) {
+ ctx.error(R"(Input/output pairs for "step" expressions must be defined using literal numeric values (not computed expressions) for the input values.)", i);
+ return ParseResult();
+ }
+
+ if (*label <= previous) {
+ ctx.error(
+ R"(Input/output pairs for "step" expressions must be arranged with input values in strictly ascending order.)",
+ i
+ );
+ return ParseResult();
+ }
+ previous = *label;
+
+ auto output = ctx.parse(arrayMember(value, i + 1), i + 1, outputType);
+ if (!output) {
+ return ParseResult();
+ }
+ if (!outputType) {
+ outputType = (*output)->getType();
+ }
+
+ stops.emplace(*label, std::move(*output));
+ }
+
+ assert(outputType);
+
+ return ParseResult(std::make_unique<Step>(*outputType, std::move(*input), std::move(stops)));
+}
+
+mbgl::Value Step::serialize() const {
+ std::vector<mbgl::Value> serialized;
+ serialized.emplace_back(getOperator());
+ serialized.emplace_back(input->serialize());
+ for (auto& entry : stops) {
+ if (entry.first > -std::numeric_limits<double>::infinity()) {
+ serialized.emplace_back(entry.first);
+ }
+ serialized.emplace_back(entry.second->serialize());
+ }
+ return serialized;
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
+
diff --git a/src/mbgl/style/expression/util.cpp b/src/mbgl/style/expression/util.cpp
new file mode 100644
index 0000000000..ee680dab08
--- /dev/null
+++ b/src/mbgl/style/expression/util.cpp
@@ -0,0 +1,37 @@
+#include <mbgl/style/expression/util.hpp>
+#include <mbgl/style/expression/value.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+std::string stringifyColor(double r, double g, double b, double a) {
+ return stringify(r) + ", " +
+ stringify(g) + ", " +
+ stringify(b) + ", " +
+ stringify(a);
+}
+
+Result<Color> rgba(double r, double g, double b, double a) {
+ if (
+ r < 0 || r > 255 ||
+ g < 0 || g > 255 ||
+ b < 0 || b > 255
+ ) {
+ return EvaluationError {
+ "Invalid rgba value [" + stringifyColor(r, g, b, a) +
+ "]: 'r', 'g', and 'b' must be between 0 and 255."
+ };
+ }
+ if (a < 0 || a > 1) {
+ return EvaluationError {
+ "Invalid rgba value [" + stringifyColor(r, g, b, a) +
+ "]: 'a' must be between 0 and 1."
+ };
+ }
+ return Color(r / 255 * a, g / 255 * a, b / 255 * a, a);
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/util.hpp b/src/mbgl/style/expression/util.hpp
new file mode 100644
index 0000000000..b6fc408ed9
--- /dev/null
+++ b/src/mbgl/style/expression/util.hpp
@@ -0,0 +1,14 @@
+#pragma once
+
+#include <mbgl/style/expression/expression.hpp>
+#include <mbgl/util/color.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+Result<Color> rgba(double r, double g, double b, double a);
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/expression/value.cpp b/src/mbgl/style/expression/value.cpp
new file mode 100644
index 0000000000..1b3257c755
--- /dev/null
+++ b/src/mbgl/style/expression/value.cpp
@@ -0,0 +1,354 @@
+#include <rapidjson/writer.h>
+#include <rapidjson/stringbuffer.h>
+#include <mbgl/style/expression/value.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+type::Type typeOf(const Value& value) {
+ return value.match(
+ [&](bool) -> type::Type { return type::Boolean; },
+ [&](double) -> type::Type { return type::Number; },
+ [&](const std::string&) -> type::Type { return type::String; },
+ [&](const Color&) -> type::Type { return type::Color; },
+ [&](const NullValue&) -> type::Type { return type::Null; },
+ [&](const std::unordered_map<std::string, Value>&) -> type::Type { return type::Object; },
+ [&](const std::vector<Value>& arr) -> type::Type {
+ optional<type::Type> itemType;
+ for (const auto& item : arr) {
+ const type::Type t = typeOf(item);
+ if (!itemType) {
+ itemType = {t};
+ } else if (*itemType == t) {
+ continue;
+ } else {
+ itemType = {type::Value};
+ break;
+ }
+ }
+
+ return type::Array(itemType.value_or(type::Value), arr.size());
+ }
+ );
+}
+
+void writeJSON(rapidjson::Writer<rapidjson::StringBuffer>& writer, const Value& value) {
+ value.match(
+ [&] (const NullValue&) { writer.Null(); },
+ [&] (bool b) { writer.Bool(b); },
+ [&] (double f) {
+ // make sure integer values are stringified without trailing ".0".
+ f == std::floor(f) ? writer.Int(f) : writer.Double(f);
+ },
+ [&] (const std::string& s) { writer.String(s); },
+ [&] (const Color& c) { writer.String(c.stringify()); },
+ [&] (const std::vector<Value>& arr) {
+ writer.StartArray();
+ for(const auto& item : arr) {
+ writeJSON(writer, item);
+ }
+ writer.EndArray();
+ },
+ [&] (const std::unordered_map<std::string, Value>& obj) {
+ writer.StartObject();
+ for(const auto& entry : obj) {
+ writer.Key(entry.first.c_str());
+ writeJSON(writer, entry.second);
+ }
+ writer.EndObject();
+ }
+ );
+}
+
+std::string stringify(const Value& value) {
+ rapidjson::StringBuffer buffer;
+ rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
+ writeJSON(writer, value);
+ return buffer.GetString();
+}
+
+struct FromMBGLValue {
+ Value operator()(const std::vector<mbgl::Value>& v) {
+ std::vector<Value> result;
+ result.reserve(v.size());
+ for(const auto& item : v) {
+ result.emplace_back(toExpressionValue(item));
+ }
+ return result;
+ }
+
+ Value operator()(const std::unordered_map<std::string, mbgl::Value>& v) {
+ std::unordered_map<std::string, Value> result;
+ result.reserve(v.size());
+ for(const auto& entry : v) {
+ result.emplace(entry.first, toExpressionValue(entry.second));
+ }
+ return result;
+ }
+
+ Value operator()(const std::string& s) { return s; }
+ Value operator()(const bool b) { return b; }
+ Value operator()(const NullValue) { return Null; }
+ Value operator()(const double v) { return v; }
+ Value operator()(const uint64_t& v) {
+ return static_cast<double>(v);
+ }
+ Value operator()(const int64_t& v) {
+ return static_cast<double>(v);
+ }
+};
+
+Value ValueConverter<mbgl::Value>::toExpressionValue(const mbgl::Value& value) {
+ return mbgl::Value::visit(value, FromMBGLValue());
+}
+
+mbgl::Value ValueConverter<mbgl::Value>::fromExpressionValue(const Value& value) {
+ return value.match(
+ [&](const Color& color)->mbgl::Value {
+ std::array<double, 4> array = color.toArray();
+ return std::vector<mbgl::Value>{
+ std::string("rgba"),
+ array[0],
+ array[1],
+ array[2],
+ array[3],
+ };
+ },
+ [&](const std::vector<Value>& values)->mbgl::Value {
+ std::vector<mbgl::Value> converted;
+ converted.reserve(values.size());
+ for (const Value& v : values) {
+ converted.emplace_back(fromExpressionValue(v));
+ }
+ return converted;
+ },
+ [&](const std::unordered_map<std::string, Value>& values)->mbgl::Value {
+ std::unordered_map<std::string, mbgl::Value> converted;
+ converted.reserve(values.size());
+ for(const auto& entry : values) {
+ converted.emplace(entry.first, fromExpressionValue(entry.second));
+ }
+ return converted;
+ },
+ [&](const auto& a)->mbgl::Value { return a; }
+ );
+}
+
+Value ValueConverter<float>::toExpressionValue(const float value) {
+ return static_cast<double>(value);
+}
+
+optional<float> ValueConverter<float>::fromExpressionValue(const Value& value) {
+ return value.template is<double>()
+ ? static_cast<float>(value.template get<double>())
+ : optional<float>();
+}
+
+
+template <typename T, typename Container>
+std::vector<Value> toArrayValue(const Container& value) {
+ std::vector<Value> result;
+ result.reserve(value.size());
+ for (const T& item : value) {
+ result.push_back(ValueConverter<T>::toExpressionValue(item));
+ }
+ return result;
+}
+
+template <typename T, std::size_t N>
+Value ValueConverter<std::array<T, N>>::toExpressionValue(const std::array<T, N>& value) {
+ return toArrayValue<T>(value);
+}
+
+template <typename T, std::size_t N>
+optional<std::array<T, N>> ValueConverter<std::array<T, N>>::fromExpressionValue(const Value& value) {
+ return value.match(
+ [&] (const std::vector<Value>& v) -> optional<std::array<T, N>> {
+ if (v.size() != N) return optional<std::array<T, N>>();
+ std::array<T, N> result;
+ auto it = result.begin();
+ for(const Value& item : v) {
+ optional<T> convertedItem = ValueConverter<T>::fromExpressionValue(item);
+ if (!convertedItem) {
+ return optional<std::array<T, N>>();
+ }
+ *it = *convertedItem;
+ it = std::next(it);
+ }
+ return result;
+ },
+ [&] (const auto&) { return optional<std::array<T, N>>(); }
+ );
+}
+
+
+template <typename T>
+Value ValueConverter<std::vector<T>>::toExpressionValue(const std::vector<T>& value) {
+ return toArrayValue<T>(value);
+}
+
+template <typename T>
+optional<std::vector<T>> ValueConverter<std::vector<T>>::fromExpressionValue(const Value& value) {
+ return value.match(
+ [&] (const std::vector<Value>& v) -> optional<std::vector<T>> {
+ std::vector<T> result;
+ result.reserve(v.size());
+ for(const Value& item : v) {
+ optional<T> convertedItem = ValueConverter<T>::fromExpressionValue(item);
+ if (!convertedItem) {
+ return optional<std::vector<T>>();
+ }
+ result.push_back(*convertedItem);
+ }
+ return result;
+ },
+ [&] (const auto&) { return optional<std::vector<T>>(); }
+ );
+}
+
+Value ValueConverter<Position>::toExpressionValue(const mbgl::style::Position& value) {
+ return ValueConverter<std::array<float, 3>>::toExpressionValue(value.getSpherical());
+}
+
+optional<Position> ValueConverter<Position>::fromExpressionValue(const Value& v) {
+ auto pos = ValueConverter<std::array<float, 3>>::fromExpressionValue(v);
+ return pos ? optional<Position>(Position(*pos)) : optional<Position>();
+}
+
+template <typename T>
+Value ValueConverter<T, std::enable_if_t< std::is_enum<T>::value >>::toExpressionValue(const T& value) {
+ return std::string(Enum<T>::toString(value));
+}
+
+template <typename T>
+optional<T> ValueConverter<T, std::enable_if_t< std::is_enum<T>::value >>::fromExpressionValue(const Value& value) {
+ return value.match(
+ [&] (const std::string& v) { return Enum<T>::toEnum(v); },
+ [&] (const auto&) { return optional<T>(); }
+ );
+}
+
+
+Value toExpressionValue(const Value& v) {
+ return v;
+}
+
+template <typename T, typename Enable>
+Value toExpressionValue(const T& value) {
+ return ValueConverter<T>::toExpressionValue(value);
+}
+
+optional<Value> fromExpressionValue(const Value& v) {
+ return optional<Value>(v);
+}
+
+template <typename T>
+std::enable_if_t< !std::is_convertible<T, Value>::value,
+optional<T>> fromExpressionValue(const Value& v)
+{
+ return ValueConverter<T>::fromExpressionValue(v);
+}
+
+template <typename T>
+type::Type valueTypeToExpressionType() {
+ return ValueConverter<T>::expressionType();
+}
+
+template <> type::Type valueTypeToExpressionType<Value>() { return type::Value; }
+template <> type::Type valueTypeToExpressionType<NullValue>() { return type::Null; }
+template <> type::Type valueTypeToExpressionType<bool>() { return type::Boolean; }
+template <> type::Type valueTypeToExpressionType<double>() { return type::Number; }
+template <> type::Type valueTypeToExpressionType<std::string>() { return type::String; }
+template <> type::Type valueTypeToExpressionType<Color>() { return type::Color; }
+template <> type::Type valueTypeToExpressionType<std::unordered_map<std::string, Value>>() { return type::Object; }
+template <> type::Type valueTypeToExpressionType<std::vector<Value>>() { return type::Array(type::Value); }
+
+// used only for the special (and private) "error" expression
+template <> type::Type valueTypeToExpressionType<type::ErrorType>() { return type::Error; }
+
+
+template Value toExpressionValue(const mbgl::Value&);
+template optional<mbgl::Value> fromExpressionValue<mbgl::Value>(const Value&);
+
+// for to_rgba expression
+template type::Type valueTypeToExpressionType<std::array<double, 4>>();
+template optional<std::array<double, 4>> fromExpressionValue<std::array<double, 4>>(const Value&);
+template Value toExpressionValue(const std::array<double, 4>&);
+
+// layout/paint property types
+template type::Type valueTypeToExpressionType<float>();
+template optional<float> fromExpressionValue<float>(const Value&);
+template Value toExpressionValue(const float&);
+
+template type::Type valueTypeToExpressionType<std::array<float, 2>>();
+template optional<std::array<float, 2>> fromExpressionValue<std::array<float, 2>>(const Value&);
+template Value toExpressionValue(const std::array<float, 2>&);
+
+template type::Type valueTypeToExpressionType<std::array<float, 4>>();
+template optional<std::array<float, 4>> fromExpressionValue<std::array<float, 4>>(const Value&);
+template Value toExpressionValue(const std::array<float, 4>&);
+
+template type::Type valueTypeToExpressionType<std::vector<float>>();
+template optional<std::vector<float>> fromExpressionValue<std::vector<float>>(const Value&);
+template Value toExpressionValue(const std::vector<float>&);
+
+template type::Type valueTypeToExpressionType<std::vector<std::string>>();
+template optional<std::vector<std::string>> fromExpressionValue<std::vector<std::string>>(const Value&);
+template Value toExpressionValue(const std::vector<std::string>&);
+
+template type::Type valueTypeToExpressionType<AlignmentType>();
+template optional<AlignmentType> fromExpressionValue<AlignmentType>(const Value&);
+template Value toExpressionValue(const AlignmentType&);
+
+template type::Type valueTypeToExpressionType<CirclePitchScaleType>();
+template optional<CirclePitchScaleType> fromExpressionValue<CirclePitchScaleType>(const Value&);
+template Value toExpressionValue(const CirclePitchScaleType&);
+
+template type::Type valueTypeToExpressionType<IconTextFitType>();
+template optional<IconTextFitType> fromExpressionValue<IconTextFitType>(const Value&);
+template Value toExpressionValue(const IconTextFitType&);
+
+template type::Type valueTypeToExpressionType<LineCapType>();
+template optional<LineCapType> fromExpressionValue<LineCapType>(const Value&);
+template Value toExpressionValue(const LineCapType&);
+
+template type::Type valueTypeToExpressionType<LineJoinType>();
+template optional<LineJoinType> fromExpressionValue<LineJoinType>(const Value&);
+template Value toExpressionValue(const LineJoinType&);
+
+template type::Type valueTypeToExpressionType<SymbolPlacementType>();
+template optional<SymbolPlacementType> fromExpressionValue<SymbolPlacementType>(const Value&);
+template Value toExpressionValue(const SymbolPlacementType&);
+
+template type::Type valueTypeToExpressionType<SymbolAnchorType>();
+template optional<SymbolAnchorType> fromExpressionValue<SymbolAnchorType>(const Value&);
+template Value toExpressionValue(const SymbolAnchorType&);
+
+template type::Type valueTypeToExpressionType<TextJustifyType>();
+template optional<TextJustifyType> fromExpressionValue<TextJustifyType>(const Value&);
+template Value toExpressionValue(const TextJustifyType&);
+
+template type::Type valueTypeToExpressionType<TextTransformType>();
+template optional<TextTransformType> fromExpressionValue<TextTransformType>(const Value&);
+template Value toExpressionValue(const TextTransformType&);
+
+template type::Type valueTypeToExpressionType<TranslateAnchorType>();
+template optional<TranslateAnchorType> fromExpressionValue<TranslateAnchorType>(const Value&);
+template Value toExpressionValue(const TranslateAnchorType&);
+
+template type::Type valueTypeToExpressionType<HillshadeIlluminationAnchorType>();
+template optional<HillshadeIlluminationAnchorType> fromExpressionValue<HillshadeIlluminationAnchorType>(const Value&);
+template Value toExpressionValue(const HillshadeIlluminationAnchorType&);
+
+template type::Type valueTypeToExpressionType<LightAnchorType>();
+template optional<LightAnchorType> fromExpressionValue<LightAnchorType>(const Value&);
+template Value toExpressionValue(const LightAnchorType&);
+
+template type::Type valueTypeToExpressionType<Position>();
+template optional<Position> fromExpressionValue<Position>(const Value&);
+template Value toExpressionValue(const Position&);
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/filter.cpp b/src/mbgl/style/filter.cpp
new file mode 100644
index 0000000000..51aa6bcf82
--- /dev/null
+++ b/src/mbgl/style/filter.cpp
@@ -0,0 +1,13 @@
+#include <mbgl/style/filter.hpp>
+#include <mbgl/style/filter_evaluator.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+
+namespace mbgl {
+namespace style {
+
+bool Filter::operator()(const expression::EvaluationContext &context) const {
+ return FilterBase::visit(*this, FilterEvaluator { context });
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/filter_evaluator.cpp b/src/mbgl/style/filter_evaluator.cpp
new file mode 100644
index 0000000000..72022172f4
--- /dev/null
+++ b/src/mbgl/style/filter_evaluator.cpp
@@ -0,0 +1,225 @@
+#include <mbgl/style/filter.hpp>
+#include <mbgl/style/filter_evaluator.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+
+namespace mbgl {
+namespace style {
+
+template <class Op>
+struct Comparator {
+ const Op& op;
+
+ template <class T>
+ bool operator()(const T& lhs, const T& rhs) const {
+ return op(lhs, rhs);
+ }
+
+ template <class T0, class T1>
+ auto operator()(const T0& lhs, const T1& rhs) const
+ -> typename std::enable_if_t<std::is_arithmetic<T0>::value && !std::is_same<T0, bool>::value &&
+ std::is_arithmetic<T1>::value && !std::is_same<T1, bool>::value, bool> {
+ return op(double(lhs), double(rhs));
+ }
+
+ template <class T0, class T1>
+ auto operator()(const T0&, const T1&) const
+ -> typename std::enable_if_t<!std::is_arithmetic<T0>::value || std::is_same<T0, bool>::value ||
+ !std::is_arithmetic<T1>::value || std::is_same<T1, bool>::value, bool> {
+ return false;
+ }
+
+ bool operator()(const NullValue&,
+ const NullValue&) const {
+ // Should be unreachable; null is not currently allowed by the style specification.
+ assert(false);
+ return false;
+ }
+
+ bool operator()(const std::vector<Value>&,
+ const std::vector<Value>&) const {
+ // Should be unreachable; nested values are not currently allowed by the style specification.
+ assert(false);
+ return false;
+ }
+
+ bool operator()(const PropertyMap&,
+ const PropertyMap&) const {
+ // Should be unreachable; nested values are not currently allowed by the style specification.
+ assert(false);
+ return false;
+ }
+};
+
+template <class Op>
+bool compare(const Value& lhs, const Value& rhs, const Op& op) {
+ return Value::binary_visit(lhs, rhs, Comparator<Op> { op });
+}
+
+bool equal(const Value& lhs, const Value& rhs) {
+ return compare(lhs, rhs, [] (const auto& lhs_, const auto& rhs_) { return lhs_ == rhs_; });
+}
+
+bool FilterEvaluator::operator()(const NullFilter&) const {
+ return true;
+}
+
+bool FilterEvaluator::operator()(const EqualsFilter& filter) const {
+ optional<Value> actual = context.feature->getValue(filter.key);
+ return actual && equal(*actual, filter.value);
+}
+
+bool FilterEvaluator::operator()(const NotEqualsFilter& filter) const {
+ optional<Value> actual = context.feature->getValue(filter.key);
+ return !actual || !equal(*actual, filter.value);
+}
+
+bool FilterEvaluator::operator()(const LessThanFilter& filter) const {
+ optional<Value> actual = context.feature->getValue(filter.key);
+ return actual && compare(*actual, filter.value, [] (const auto& lhs_, const auto& rhs_) { return lhs_ < rhs_; });
+}
+
+bool FilterEvaluator::operator()(const LessThanEqualsFilter& filter) const {
+ optional<Value> actual = context.feature->getValue(filter.key);
+ return actual && compare(*actual, filter.value, [] (const auto& lhs_, const auto& rhs_) { return lhs_ <= rhs_; });
+}
+
+bool FilterEvaluator::operator()(const GreaterThanFilter& filter) const {
+ optional<Value> actual = context.feature->getValue(filter.key);
+ return actual && compare(*actual, filter.value, [] (const auto& lhs_, const auto& rhs_) { return lhs_ > rhs_; });
+}
+
+bool FilterEvaluator::operator()(const GreaterThanEqualsFilter& filter) const {
+ optional<Value> actual = context.feature->getValue(filter.key);
+ return actual && compare(*actual, filter.value, [] (const auto& lhs_, const auto& rhs_) { return lhs_ >= rhs_; });
+}
+
+bool FilterEvaluator::operator()(const InFilter& filter) const {
+ optional<Value> actual = context.feature->getValue(filter.key);
+ if (!actual)
+ return false;
+ for (const auto& v: filter.values) {
+ if (equal(*actual, v)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool FilterEvaluator::operator()(const NotInFilter& filter) const {
+ optional<Value> actual = context.feature->getValue(filter.key);
+ if (!actual)
+ return true;
+ for (const auto& v: filter.values) {
+ if (equal(*actual, v)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool FilterEvaluator::operator()(const AnyFilter& filter) const {
+ for (const auto& f: filter.filters) {
+ if (Filter::visit(f, *this)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool FilterEvaluator::operator()(const AllFilter& filter) const {
+ for (const auto& f: filter.filters) {
+ if (!Filter::visit(f, *this)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool FilterEvaluator::operator()(const NoneFilter& filter) const {
+ for (const auto& f: filter.filters) {
+ if (Filter::visit(f, *this)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool FilterEvaluator::operator()(const HasFilter& filter) const {
+ return bool(context.feature->getValue(filter.key));
+}
+
+bool FilterEvaluator::operator()(const NotHasFilter& filter) const {
+ return !context.feature->getValue(filter.key);
+}
+
+bool FilterEvaluator::operator()(const TypeEqualsFilter& filter) const {
+ return context.feature->getType() == filter.value;
+}
+
+bool FilterEvaluator::operator()(const TypeNotEqualsFilter& filter) const {
+ return context.feature->getType() != filter.value;
+}
+
+bool FilterEvaluator::operator()(const TypeInFilter& filter) const {
+ for (const auto& v: filter.values) {
+ if (context.feature->getType() == v) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool FilterEvaluator::operator()(const TypeNotInFilter& filter) const {
+ for (const auto& v: filter.values) {
+ if (context.feature->getType() == v) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool FilterEvaluator::operator()(const IdentifierEqualsFilter& filter) const {
+ return context.feature->getID() == filter.value;
+}
+
+bool FilterEvaluator::operator()(const IdentifierNotEqualsFilter& filter) const {
+ return context.feature->getID() != filter.value;
+}
+
+bool FilterEvaluator::operator()(const IdentifierInFilter& filter) const {
+ for (const auto& v: filter.values) {
+ if (context.feature->getID() == v) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool FilterEvaluator::operator()(const IdentifierNotInFilter& filter) const {
+ for (const auto& v: filter.values) {
+ if (context.feature->getID() == v) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool FilterEvaluator::operator()(const HasIdentifierFilter&) const {
+ return bool(context.feature->getID());
+}
+
+bool FilterEvaluator::operator()(const NotHasIdentifierFilter&) const {
+ return !context.feature->getID();
+}
+
+bool FilterEvaluator::operator()(const ExpressionFilter& filter) const {
+ const expression::EvaluationResult result = filter.expression->evaluate(context);
+ if (result) {
+ const optional<bool> typed = expression::fromExpressionValue<bool>(*result);
+ return typed ? *typed : false;
+ }
+ return false;
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/function/expression.cpp b/src/mbgl/style/function/expression.cpp
new file mode 100644
index 0000000000..d9dbbfa1d3
--- /dev/null
+++ b/src/mbgl/style/function/expression.cpp
@@ -0,0 +1,38 @@
+#include <mbgl/style/expression/expression.hpp>
+#include <mbgl/style/expression/compound_expression.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+
+namespace mbgl {
+namespace style {
+namespace expression {
+
+class GeoJSONFeature : public GeometryTileFeature {
+public:
+ const Feature& feature;
+
+ GeoJSONFeature(const Feature& feature_) : feature(feature_) {}
+
+ FeatureType getType() const override {
+ return apply_visitor(ToFeatureType(), feature.geometry);
+ }
+ PropertyMap getProperties() const override { return feature.properties; }
+ optional<FeatureIdentifier> getID() const override { return feature.id; }
+ GeometryCollection getGeometries() const override { return {}; }
+ optional<mbgl::Value> getValue(const std::string& key) const override {
+ auto it = feature.properties.find(key);
+ if (it != feature.properties.end()) {
+ return optional<mbgl::Value>(it->second);
+ }
+ return optional<mbgl::Value>();
+ }
+};
+
+
+EvaluationResult Expression::evaluate(optional<float> zoom, const Feature& feature, optional<double> heatmapDensity) const {
+ GeoJSONFeature f(feature);
+ return this->evaluate(EvaluationContext(zoom, &f, heatmapDensity));
+}
+
+} // namespace expression
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/background_layer.cpp b/src/mbgl/style/layers/background_layer.cpp
index d4ead18816..66ab46c078 100644
--- a/src/mbgl/style/layers/background_layer.cpp
+++ b/src/mbgl/style/layers/background_layer.cpp
@@ -53,12 +53,14 @@ void BackgroundLayer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
void BackgroundLayer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
// Layout properties
diff --git a/src/mbgl/style/layers/circle_layer.cpp b/src/mbgl/style/layers/circle_layer.cpp
index 9854932699..6dd744df1f 100644
--- a/src/mbgl/style/layers/circle_layer.cpp
+++ b/src/mbgl/style/layers/circle_layer.cpp
@@ -81,12 +81,14 @@ void CircleLayer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
void CircleLayer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
// Layout properties
diff --git a/src/mbgl/style/layers/custom_layer.cpp b/src/mbgl/style/layers/custom_layer.cpp
index 854c771847..0e51a70e50 100644
--- a/src/mbgl/style/layers/custom_layer.cpp
+++ b/src/mbgl/style/layers/custom_layer.cpp
@@ -6,20 +6,8 @@ namespace mbgl {
namespace style {
CustomLayer::CustomLayer(const std::string& layerID,
- CustomLayerInitializeFunction init,
- CustomLayerRenderFunction render,
- CustomLayerContextLostFunction contextLost,
- CustomLayerDeinitializeFunction deinit,
- void* context)
- : Layer(makeMutable<Impl>(layerID, init, render, contextLost, deinit, context)) {
-}
-
-CustomLayer::CustomLayer(const std::string& layerID,
- CustomLayerInitializeFunction init,
- CustomLayerRenderFunction render,
- CustomLayerDeinitializeFunction deinit,
- void* context)
- : Layer(makeMutable<Impl>(layerID, init, render, nullptr, deinit, context)) {
+ std::unique_ptr<CustomLayerHost> host)
+ : Layer(makeMutable<Impl>(layerID, std::move(host))) {
}
CustomLayer::~CustomLayer() = default;
diff --git a/src/mbgl/style/layers/custom_layer_impl.cpp b/src/mbgl/style/layers/custom_layer_impl.cpp
index 1de268d2e2..05c41623c4 100644
--- a/src/mbgl/style/layers/custom_layer_impl.cpp
+++ b/src/mbgl/style/layers/custom_layer_impl.cpp
@@ -4,17 +4,9 @@ namespace mbgl {
namespace style {
CustomLayer::Impl::Impl(const std::string& id_,
- CustomLayerInitializeFunction initializeFn_,
- CustomLayerRenderFunction renderFn_,
- CustomLayerContextLostFunction contextLostFn_,
- CustomLayerDeinitializeFunction deinitializeFn_,
- void* context_)
+ std::unique_ptr<CustomLayerHost> host_)
: Layer::Impl(LayerType::Custom, id_, std::string()) {
- initializeFn = initializeFn_;
- renderFn = renderFn_;
- deinitializeFn = deinitializeFn_;
- contextLostFn = contextLostFn_;
- context = context_;
+ host = std::move(host_);
}
bool CustomLayer::Impl::hasLayoutDifference(const Layer::Impl&) const {
diff --git a/src/mbgl/style/layers/custom_layer_impl.hpp b/src/mbgl/style/layers/custom_layer_impl.hpp
index 62efbbe15b..a41962c276 100644
--- a/src/mbgl/style/layers/custom_layer_impl.hpp
+++ b/src/mbgl/style/layers/custom_layer_impl.hpp
@@ -3,6 +3,8 @@
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/custom_layer.hpp>
+#include <memory>
+
namespace mbgl {
class TransformState;
@@ -12,20 +14,12 @@ namespace style {
class CustomLayer::Impl : public Layer::Impl {
public:
Impl(const std::string& id,
- CustomLayerInitializeFunction,
- CustomLayerRenderFunction,
- CustomLayerContextLostFunction,
- CustomLayerDeinitializeFunction,
- void* context);
+ std::unique_ptr<CustomLayerHost> host);
bool hasLayoutDifference(const Layer::Impl&) const override;
void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
- CustomLayerInitializeFunction initializeFn = nullptr;
- CustomLayerRenderFunction renderFn = nullptr;
- CustomLayerContextLostFunction contextLostFn = nullptr;
- CustomLayerDeinitializeFunction deinitializeFn = nullptr;
- void* context = nullptr;
+ std::shared_ptr<CustomLayerHost> host;
};
} // namespace style
diff --git a/src/mbgl/style/layers/fill_extrusion_layer.cpp b/src/mbgl/style/layers/fill_extrusion_layer.cpp
index 62f92cef75..c5b4ef0ef3 100644
--- a/src/mbgl/style/layers/fill_extrusion_layer.cpp
+++ b/src/mbgl/style/layers/fill_extrusion_layer.cpp
@@ -81,12 +81,14 @@ void FillExtrusionLayer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
void FillExtrusionLayer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
// Layout properties
diff --git a/src/mbgl/style/layers/fill_layer.cpp b/src/mbgl/style/layers/fill_layer.cpp
index 65975752db..99a2a51ed0 100644
--- a/src/mbgl/style/layers/fill_layer.cpp
+++ b/src/mbgl/style/layers/fill_layer.cpp
@@ -81,12 +81,14 @@ void FillLayer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
void FillLayer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
// Layout properties
diff --git a/src/mbgl/style/layers/heatmap_layer.cpp b/src/mbgl/style/layers/heatmap_layer.cpp
new file mode 100644
index 0000000000..3f7881ddd3
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer.cpp
@@ -0,0 +1,241 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/style/layer_observer.hpp>
+// for constructing default heatmap-color ramp expression from style JSON
+#include <mbgl/style/conversion.hpp>
+#include <mbgl/style/conversion/json.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
+
+namespace mbgl {
+namespace style {
+
+HeatmapLayer::HeatmapLayer(const std::string& layerID, const std::string& sourceID)
+ : Layer(makeMutable<Impl>(LayerType::Heatmap, layerID, sourceID)) {
+}
+
+HeatmapLayer::HeatmapLayer(Immutable<Impl> impl_)
+ : Layer(std::move(impl_)) {
+}
+
+HeatmapLayer::~HeatmapLayer() = default;
+
+const HeatmapLayer::Impl& HeatmapLayer::impl() const {
+ return static_cast<const Impl&>(*baseImpl);
+}
+
+Mutable<HeatmapLayer::Impl> HeatmapLayer::mutableImpl() const {
+ return makeMutable<Impl>(impl());
+}
+
+std::unique_ptr<Layer> HeatmapLayer::cloneRef(const std::string& id_) const {
+ auto impl_ = mutableImpl();
+ impl_->id = id_;
+ impl_->paint = HeatmapPaintProperties::Transitionable();
+ return std::make_unique<HeatmapLayer>(std::move(impl_));
+}
+
+void HeatmapLayer::Impl::stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const {
+}
+
+// Source
+
+const std::string& HeatmapLayer::getSourceID() const {
+ return impl().source;
+}
+
+void HeatmapLayer::setSourceLayer(const std::string& sourceLayer) {
+ auto impl_ = mutableImpl();
+ impl_->sourceLayer = sourceLayer;
+ baseImpl = std::move(impl_);
+}
+
+const std::string& HeatmapLayer::getSourceLayer() const {
+ return impl().sourceLayer;
+}
+
+// Filter
+
+void HeatmapLayer::setFilter(const Filter& filter) {
+ auto impl_ = mutableImpl();
+ impl_->filter = filter;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+const Filter& HeatmapLayer::getFilter() const {
+ return impl().filter;
+}
+
+// Visibility
+
+void HeatmapLayer::setVisibility(VisibilityType value) {
+ if (value == getVisibility())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->visibility = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+// Zoom range
+
+void HeatmapLayer::setMinZoom(float minZoom) {
+ auto impl_ = mutableImpl();
+ impl_->minZoom = minZoom;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setMaxZoom(float maxZoom) {
+ auto impl_ = mutableImpl();
+ impl_->maxZoom = maxZoom;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+// Layout properties
+
+
+// Paint properties
+
+DataDrivenPropertyValue<float> HeatmapLayer::getDefaultHeatmapRadius() {
+ return { 30 };
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getHeatmapRadius() const {
+ return impl().paint.template get<HeatmapRadius>().value;
+}
+
+void HeatmapLayer::setHeatmapRadius(DataDrivenPropertyValue<float> value) {
+ if (value == getHeatmapRadius())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapRadius>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapRadiusTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapRadius>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapRadiusTransition() const {
+ return impl().paint.template get<HeatmapRadius>().options;
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getDefaultHeatmapWeight() {
+ return { 1 };
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getHeatmapWeight() const {
+ return impl().paint.template get<HeatmapWeight>().value;
+}
+
+void HeatmapLayer::setHeatmapWeight(DataDrivenPropertyValue<float> value) {
+ if (value == getHeatmapWeight())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapWeight>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapWeightTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapWeight>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapWeightTransition() const {
+ return impl().paint.template get<HeatmapWeight>().options;
+}
+
+PropertyValue<float> HeatmapLayer::getDefaultHeatmapIntensity() {
+ return { 1 };
+}
+
+PropertyValue<float> HeatmapLayer::getHeatmapIntensity() const {
+ return impl().paint.template get<HeatmapIntensity>().value;
+}
+
+void HeatmapLayer::setHeatmapIntensity(PropertyValue<float> value) {
+ if (value == getHeatmapIntensity())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapIntensity>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapIntensityTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapIntensity>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapIntensityTransition() const {
+ return impl().paint.template get<HeatmapIntensity>().options;
+}
+
+HeatmapColorPropertyValue HeatmapLayer::getDefaultHeatmapColor() {
+ conversion::Error error;
+ std::string rawValue = R"JSON(["interpolate",["linear"],["heatmap-density"],0,"rgba(0, 0, 255, 0)",0.1,"royalblue",0.3,"cyan",0.5,"lime",0.7,"yellow",1,"red"])JSON";
+ return *conversion::convertJSON<HeatmapColorPropertyValue>(rawValue, error);
+}
+
+HeatmapColorPropertyValue HeatmapLayer::getHeatmapColor() const {
+ return impl().paint.template get<HeatmapColor>().value;
+}
+
+void HeatmapLayer::setHeatmapColor(HeatmapColorPropertyValue value) {
+ if (value == getHeatmapColor())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapColor>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapColorTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapColor>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapColorTransition() const {
+ return impl().paint.template get<HeatmapColor>().options;
+}
+
+PropertyValue<float> HeatmapLayer::getDefaultHeatmapOpacity() {
+ return { 1 };
+}
+
+PropertyValue<float> HeatmapLayer::getHeatmapOpacity() const {
+ return impl().paint.template get<HeatmapOpacity>().value;
+}
+
+void HeatmapLayer::setHeatmapOpacity(PropertyValue<float> value) {
+ if (value == getHeatmapOpacity())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapOpacity>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapOpacityTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapOpacity>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapOpacityTransition() const {
+ return impl().paint.template get<HeatmapOpacity>().options;
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_impl.cpp b/src/mbgl/style/layers/heatmap_layer_impl.cpp
new file mode 100644
index 0000000000..af20888d9d
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_impl.cpp
@@ -0,0 +1,15 @@
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+
+namespace mbgl {
+namespace style {
+
+bool HeatmapLayer::Impl::hasLayoutDifference(const Layer::Impl& other) const {
+ assert(dynamic_cast<const HeatmapLayer::Impl*>(&other));
+ const auto& impl = static_cast<const style::HeatmapLayer::Impl&>(other);
+ return filter != impl.filter ||
+ visibility != impl.visibility ||
+ paint.hasDataDrivenPropertyDifference(impl.paint);
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_impl.hpp b/src/mbgl/style/layers/heatmap_layer_impl.hpp
new file mode 100644
index 0000000000..cc27c3076a
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_impl.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+namespace style {
+
+class HeatmapLayer::Impl : public Layer::Impl {
+public:
+ using Layer::Impl::Impl;
+
+ bool hasLayoutDifference(const Layer::Impl&) const override;
+ void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
+
+ HeatmapPaintProperties::Transitionable paint;
+};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_properties.cpp b/src/mbgl/style/layers/heatmap_layer_properties.cpp
new file mode 100644
index 0000000000..2edb839589
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_properties.cpp
@@ -0,0 +1,9 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+namespace style {
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_properties.hpp b/src/mbgl/style/layers/heatmap_layer_properties.hpp
new file mode 100644
index 0000000000..f7afa5fbeb
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_properties.hpp
@@ -0,0 +1,40 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#pragma once
+
+#include <mbgl/style/types.hpp>
+#include <mbgl/style/layout_property.hpp>
+#include <mbgl/style/paint_property.hpp>
+#include <mbgl/style/properties.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+
+namespace mbgl {
+namespace style {
+
+struct HeatmapRadius : DataDrivenPaintProperty<float, attributes::a_radius, uniforms::u_radius> {
+ static float defaultValue() { return 30; }
+};
+
+struct HeatmapWeight : DataDrivenPaintProperty<float, attributes::a_weight, uniforms::u_weight> {
+ static float defaultValue() { return 1; }
+};
+
+struct HeatmapIntensity : PaintProperty<float> {
+ static float defaultValue() { return 1; }
+};
+
+struct HeatmapOpacity : PaintProperty<float> {
+ static float defaultValue() { return 1; }
+};
+
+class HeatmapPaintProperties : public Properties<
+ HeatmapRadius,
+ HeatmapWeight,
+ HeatmapIntensity,
+ HeatmapColor,
+ HeatmapOpacity
+> {};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/hillshade_layer.cpp b/src/mbgl/style/layers/hillshade_layer.cpp
new file mode 100644
index 0000000000..e352ae090c
--- /dev/null
+++ b/src/mbgl/style/layers/hillshade_layer.cpp
@@ -0,0 +1,240 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/hillshade_layer.hpp>
+#include <mbgl/style/layers/hillshade_layer_impl.hpp>
+#include <mbgl/style/layer_observer.hpp>
+
+namespace mbgl {
+namespace style {
+
+HillshadeLayer::HillshadeLayer(const std::string& layerID, const std::string& sourceID)
+ : Layer(makeMutable<Impl>(LayerType::Hillshade, layerID, sourceID)) {
+}
+
+HillshadeLayer::HillshadeLayer(Immutable<Impl> impl_)
+ : Layer(std::move(impl_)) {
+}
+
+HillshadeLayer::~HillshadeLayer() = default;
+
+const HillshadeLayer::Impl& HillshadeLayer::impl() const {
+ return static_cast<const Impl&>(*baseImpl);
+}
+
+Mutable<HillshadeLayer::Impl> HillshadeLayer::mutableImpl() const {
+ return makeMutable<Impl>(impl());
+}
+
+std::unique_ptr<Layer> HillshadeLayer::cloneRef(const std::string& id_) const {
+ auto impl_ = mutableImpl();
+ impl_->id = id_;
+ impl_->paint = HillshadePaintProperties::Transitionable();
+ return std::make_unique<HillshadeLayer>(std::move(impl_));
+}
+
+void HillshadeLayer::Impl::stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const {
+}
+
+// Source
+
+const std::string& HillshadeLayer::getSourceID() const {
+ return impl().source;
+}
+
+
+// Visibility
+
+void HillshadeLayer::setVisibility(VisibilityType value) {
+ if (value == getVisibility())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->visibility = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+// Zoom range
+
+void HillshadeLayer::setMinZoom(float minZoom) {
+ auto impl_ = mutableImpl();
+ impl_->minZoom = minZoom;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HillshadeLayer::setMaxZoom(float maxZoom) {
+ auto impl_ = mutableImpl();
+ impl_->maxZoom = maxZoom;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+// Layout properties
+
+
+// Paint properties
+
+PropertyValue<float> HillshadeLayer::getDefaultHillshadeIlluminationDirection() {
+ return { 335 };
+}
+
+PropertyValue<float> HillshadeLayer::getHillshadeIlluminationDirection() const {
+ return impl().paint.template get<HillshadeIlluminationDirection>().value;
+}
+
+void HillshadeLayer::setHillshadeIlluminationDirection(PropertyValue<float> value) {
+ if (value == getHillshadeIlluminationDirection())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeIlluminationDirection>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HillshadeLayer::setHillshadeIlluminationDirectionTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeIlluminationDirection>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HillshadeLayer::getHillshadeIlluminationDirectionTransition() const {
+ return impl().paint.template get<HillshadeIlluminationDirection>().options;
+}
+
+PropertyValue<HillshadeIlluminationAnchorType> HillshadeLayer::getDefaultHillshadeIlluminationAnchor() {
+ return { HillshadeIlluminationAnchorType::Viewport };
+}
+
+PropertyValue<HillshadeIlluminationAnchorType> HillshadeLayer::getHillshadeIlluminationAnchor() const {
+ return impl().paint.template get<HillshadeIlluminationAnchor>().value;
+}
+
+void HillshadeLayer::setHillshadeIlluminationAnchor(PropertyValue<HillshadeIlluminationAnchorType> value) {
+ if (value == getHillshadeIlluminationAnchor())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeIlluminationAnchor>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HillshadeLayer::setHillshadeIlluminationAnchorTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeIlluminationAnchor>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HillshadeLayer::getHillshadeIlluminationAnchorTransition() const {
+ return impl().paint.template get<HillshadeIlluminationAnchor>().options;
+}
+
+PropertyValue<float> HillshadeLayer::getDefaultHillshadeExaggeration() {
+ return { 0.5 };
+}
+
+PropertyValue<float> HillshadeLayer::getHillshadeExaggeration() const {
+ return impl().paint.template get<HillshadeExaggeration>().value;
+}
+
+void HillshadeLayer::setHillshadeExaggeration(PropertyValue<float> value) {
+ if (value == getHillshadeExaggeration())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeExaggeration>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HillshadeLayer::setHillshadeExaggerationTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeExaggeration>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HillshadeLayer::getHillshadeExaggerationTransition() const {
+ return impl().paint.template get<HillshadeExaggeration>().options;
+}
+
+PropertyValue<Color> HillshadeLayer::getDefaultHillshadeShadowColor() {
+ return { Color::black() };
+}
+
+PropertyValue<Color> HillshadeLayer::getHillshadeShadowColor() const {
+ return impl().paint.template get<HillshadeShadowColor>().value;
+}
+
+void HillshadeLayer::setHillshadeShadowColor(PropertyValue<Color> value) {
+ if (value == getHillshadeShadowColor())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeShadowColor>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HillshadeLayer::setHillshadeShadowColorTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeShadowColor>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HillshadeLayer::getHillshadeShadowColorTransition() const {
+ return impl().paint.template get<HillshadeShadowColor>().options;
+}
+
+PropertyValue<Color> HillshadeLayer::getDefaultHillshadeHighlightColor() {
+ return { Color::white() };
+}
+
+PropertyValue<Color> HillshadeLayer::getHillshadeHighlightColor() const {
+ return impl().paint.template get<HillshadeHighlightColor>().value;
+}
+
+void HillshadeLayer::setHillshadeHighlightColor(PropertyValue<Color> value) {
+ if (value == getHillshadeHighlightColor())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeHighlightColor>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HillshadeLayer::setHillshadeHighlightColorTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeHighlightColor>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HillshadeLayer::getHillshadeHighlightColorTransition() const {
+ return impl().paint.template get<HillshadeHighlightColor>().options;
+}
+
+PropertyValue<Color> HillshadeLayer::getDefaultHillshadeAccentColor() {
+ return { Color::black() };
+}
+
+PropertyValue<Color> HillshadeLayer::getHillshadeAccentColor() const {
+ return impl().paint.template get<HillshadeAccentColor>().value;
+}
+
+void HillshadeLayer::setHillshadeAccentColor(PropertyValue<Color> value) {
+ if (value == getHillshadeAccentColor())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeAccentColor>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HillshadeLayer::setHillshadeAccentColorTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HillshadeAccentColor>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HillshadeLayer::getHillshadeAccentColorTransition() const {
+ return impl().paint.template get<HillshadeAccentColor>().options;
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/hillshade_layer_impl.cpp b/src/mbgl/style/layers/hillshade_layer_impl.cpp
new file mode 100644
index 0000000000..ed5aa922bf
--- /dev/null
+++ b/src/mbgl/style/layers/hillshade_layer_impl.cpp
@@ -0,0 +1,11 @@
+#include <mbgl/style/layers/hillshade_layer_impl.hpp>
+
+namespace mbgl {
+namespace style {
+
+bool HillshadeLayer::Impl::hasLayoutDifference(const Layer::Impl&) const {
+ return false;
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/hillshade_layer_impl.hpp b/src/mbgl/style/layers/hillshade_layer_impl.hpp
new file mode 100644
index 0000000000..5618b7dfe2
--- /dev/null
+++ b/src/mbgl/style/layers/hillshade_layer_impl.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/style/layers/hillshade_layer.hpp>
+#include <mbgl/style/layers/hillshade_layer_properties.hpp>
+
+namespace mbgl {
+namespace style {
+
+class HillshadeLayer::Impl : public Layer::Impl {
+public:
+ using Layer::Impl::Impl;
+
+ bool hasLayoutDifference(const Layer::Impl&) const override;
+ void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
+
+ HillshadePaintProperties::Transitionable paint;
+};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/hillshade_layer_properties.cpp b/src/mbgl/style/layers/hillshade_layer_properties.cpp
new file mode 100644
index 0000000000..f296ab4520
--- /dev/null
+++ b/src/mbgl/style/layers/hillshade_layer_properties.cpp
@@ -0,0 +1,9 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/hillshade_layer_properties.hpp>
+
+namespace mbgl {
+namespace style {
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/hillshade_layer_properties.hpp b/src/mbgl/style/layers/hillshade_layer_properties.hpp
new file mode 100644
index 0000000000..260d7ea808
--- /dev/null
+++ b/src/mbgl/style/layers/hillshade_layer_properties.hpp
@@ -0,0 +1,49 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#pragma once
+
+#include <mbgl/style/types.hpp>
+#include <mbgl/style/layout_property.hpp>
+#include <mbgl/style/paint_property.hpp>
+#include <mbgl/style/properties.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+
+namespace mbgl {
+namespace style {
+
+struct HillshadeIlluminationDirection : PaintProperty<float> {
+ static float defaultValue() { return 335; }
+};
+
+struct HillshadeIlluminationAnchor : PaintProperty<HillshadeIlluminationAnchorType> {
+ static HillshadeIlluminationAnchorType defaultValue() { return HillshadeIlluminationAnchorType::Viewport; }
+};
+
+struct HillshadeExaggeration : PaintProperty<float> {
+ static float defaultValue() { return 0.5; }
+};
+
+struct HillshadeShadowColor : PaintProperty<Color> {
+ static Color defaultValue() { return Color::black(); }
+};
+
+struct HillshadeHighlightColor : PaintProperty<Color> {
+ static Color defaultValue() { return Color::white(); }
+};
+
+struct HillshadeAccentColor : PaintProperty<Color> {
+ static Color defaultValue() { return Color::black(); }
+};
+
+class HillshadePaintProperties : public Properties<
+ HillshadeIlluminationDirection,
+ HillshadeIlluminationAnchor,
+ HillshadeExaggeration,
+ HillshadeShadowColor,
+ HillshadeHighlightColor,
+ HillshadeAccentColor
+> {};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/layer.cpp.ejs b/src/mbgl/style/layers/layer.cpp.ejs
index 573aabda8b..6d748311bf 100644
--- a/src/mbgl/style/layers/layer.cpp.ejs
+++ b/src/mbgl/style/layers/layer.cpp.ejs
@@ -8,6 +8,12 @@
#include <mbgl/style/layers/<%- type.replace('-', '_') %>_layer.hpp>
#include <mbgl/style/layers/<%- type.replace('-', '_') %>_layer_impl.hpp>
#include <mbgl/style/layer_observer.hpp>
+<% if (type === 'heatmap') { -%>
+// for constructing default heatmap-color ramp expression from style JSON
+#include <mbgl/style/conversion.hpp>
+#include <mbgl/style/conversion/json.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
+<% } -%>
namespace mbgl {
namespace style {
@@ -59,7 +65,7 @@ const std::string& <%- camelize(type) %>Layer::getSourceID() const {
return impl().source;
}
-<% if (type !== 'raster') { -%>
+<% if (type !== 'raster' && type !== 'hillshade') { -%>
void <%- camelize(type) %>Layer::setSourceLayer(const std::string& sourceLayer) {
auto impl_ = mutableImpl();
impl_->sourceLayer = sourceLayer;
@@ -102,12 +108,14 @@ void <%- camelize(type) %>Layer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
void <%- camelize(type) %>Layer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
// Layout properties
@@ -134,7 +142,13 @@ void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyV
// Paint properties
<% for (const property of paintProperties) { %>
<%- propertyValueType(property) %> <%- camelize(type) %>Layer::getDefault<%- camelize(property.name) %>() {
+<% if (property.name === 'heatmap-color') { -%>
+ conversion::Error error;
+ std::string rawValue = R"JSON(<%- JSON.stringify(property.default) %>)JSON";
+ return *conversion::convertJSON<<%- propertyValueType(property)%>>(rawValue, error);
+<% } else { -%>
return { <%- defaultValue(property) %> };
+<% } -%>
}
<%- propertyValueType(property) %> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
diff --git a/src/mbgl/style/layers/layer_properties.hpp.ejs b/src/mbgl/style/layers/layer_properties.hpp.ejs
index cde1b80b7b..1bceb84960 100644
--- a/src/mbgl/style/layers/layer_properties.hpp.ejs
+++ b/src/mbgl/style/layers/layer_properties.hpp.ejs
@@ -25,6 +25,7 @@ struct <%- camelize(property.name) %> : <%- layoutPropertyType(property, type) %
<% } -%>
<% for (const property of paintProperties) { -%>
+<% if (property.name === 'heatmap-color') continue; -%>
struct <%- camelize(property.name) %> : <%- paintPropertyType(property, type) %> {
static <%- evaluatedType(property) %> defaultValue() { return <%- defaultValue(property) %>; }
};
diff --git a/src/mbgl/style/layers/line_layer.cpp b/src/mbgl/style/layers/line_layer.cpp
index 1c7f0d28ee..56eac34c00 100644
--- a/src/mbgl/style/layers/line_layer.cpp
+++ b/src/mbgl/style/layers/line_layer.cpp
@@ -82,12 +82,14 @@ void LineLayer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
void LineLayer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
// Layout properties
diff --git a/src/mbgl/style/layers/raster_layer.cpp b/src/mbgl/style/layers/raster_layer.cpp
index a9a8d273fa..36b2e3e027 100644
--- a/src/mbgl/style/layers/raster_layer.cpp
+++ b/src/mbgl/style/layers/raster_layer.cpp
@@ -59,12 +59,14 @@ void RasterLayer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
void RasterLayer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
// Layout properties
diff --git a/src/mbgl/style/layers/symbol_layer.cpp b/src/mbgl/style/layers/symbol_layer.cpp
index 9a944657ca..c940f3b00a 100644
--- a/src/mbgl/style/layers/symbol_layer.cpp
+++ b/src/mbgl/style/layers/symbol_layer.cpp
@@ -82,12 +82,14 @@ void SymbolLayer::setMinZoom(float minZoom) {
auto impl_ = mutableImpl();
impl_->minZoom = minZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
void SymbolLayer::setMaxZoom(float maxZoom) {
auto impl_ = mutableImpl();
impl_->maxZoom = maxZoom;
baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
}
// Layout properties
@@ -412,15 +414,15 @@ void SymbolLayer::setTextField(DataDrivenPropertyValue<std::string> value) {
baseImpl = std::move(impl_);
observer->onLayerChanged(*this);
}
-PropertyValue<std::vector<std::string>> SymbolLayer::getDefaultTextFont() {
+DataDrivenPropertyValue<std::vector<std::string>> SymbolLayer::getDefaultTextFont() {
return TextFont::defaultValue();
}
-PropertyValue<std::vector<std::string>> SymbolLayer::getTextFont() const {
+DataDrivenPropertyValue<std::vector<std::string>> SymbolLayer::getTextFont() const {
return impl().layout.get<TextFont>();
}
-void SymbolLayer::setTextFont(PropertyValue<std::vector<std::string>> value) {
+void SymbolLayer::setTextFont(DataDrivenPropertyValue<std::vector<std::string>> value) {
if (value == getTextFont())
return;
auto impl_ = mutableImpl();
diff --git a/src/mbgl/style/layers/symbol_layer_properties.hpp b/src/mbgl/style/layers/symbol_layer_properties.hpp
index 436b5cbd4f..e70ac28d59 100644
--- a/src/mbgl/style/layers/symbol_layer_properties.hpp
+++ b/src/mbgl/style/layers/symbol_layer_properties.hpp
@@ -112,7 +112,7 @@ struct TextField : DataDrivenLayoutProperty<std::string> {
static std::string defaultValue() { return ""; }
};
-struct TextFont : LayoutProperty<std::vector<std::string>> {
+struct TextFont : DataDrivenLayoutProperty<std::vector<std::string>> {
static constexpr const char * key = "text-font";
static std::vector<std::string> defaultValue() { return { "Open Sans Regular", "Arial Unicode MS Regular" }; }
};
diff --git a/src/mbgl/style/paint_property.hpp b/src/mbgl/style/paint_property.hpp
index c4c996b3bd..195eb645a9 100644
--- a/src/mbgl/style/paint_property.hpp
+++ b/src/mbgl/style/paint_property.hpp
@@ -2,6 +2,7 @@
#include <mbgl/style/properties.hpp>
#include <mbgl/style/property_value.hpp>
+#include <mbgl/style/heatmap_color_property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/renderer/property_evaluator.hpp>
#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
@@ -48,5 +49,27 @@ public:
static constexpr bool IsDataDriven = false;
};
+/*
+ * Special-case paint property traits for heatmap-color, needed because
+ * heatmap-color values do not fit into the
+ * Undefined | Value | {Camera,Source,Composite}Function taxonomy that applies
+ * to all other paint properties.
+ *
+ * These traits are provided here--despite the fact that heatmap-color
+ * is not used like other paint properties--to allow the parameter-pack-based
+ * batch evaluation of paint properties to compile properly.
+ */
+class HeatmapColor {
+public:
+ using TransitionableType = Transitionable<HeatmapColorPropertyValue>;
+ using UnevaluatedType = Transitioning<HeatmapColorPropertyValue>;
+ using EvaluatorType = PropertyEvaluator<Color>;
+ using PossiblyEvaluatedType = Color;
+ using Type = Color;
+ static constexpr bool IsDataDriven = false;
+
+ static Color defaultValue() { return {}; }
+};
+
} // namespace style
} // namespace mbgl
diff --git a/src/mbgl/style/parser.cpp b/src/mbgl/style/parser.cpp
index a83897dbf5..8d14d7972c 100644
--- a/src/mbgl/style/parser.cpp
+++ b/src/mbgl/style/parser.cpp
@@ -1,11 +1,13 @@
#include <mbgl/style/parser.hpp>
#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/rapidjson_conversion.hpp>
#include <mbgl/style/conversion.hpp>
#include <mbgl/style/conversion/coordinate.hpp>
#include <mbgl/style/conversion/source.hpp>
#include <mbgl/style/conversion/layer.hpp>
#include <mbgl/style/conversion/light.hpp>
+#include <mbgl/style/conversion/transition_options.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/util/string.hpp>
@@ -117,6 +119,9 @@ StyleParseResult Parser::parse(const std::string& json) {
}
}
+ // Call for side effect of logging warnings for invalid values.
+ fontStacks();
+
return nullptr;
}
@@ -149,7 +154,7 @@ void Parser::parseSources(const JSValue& value) {
}
for (const auto& property : value.GetObject()) {
- std::string id = *conversion::toString(property.name);
+ std::string id { property.name.GetString(), property.name.GetStringLength() };
conversion::Error error;
optional<std::unique_ptr<Source>> source =
@@ -256,7 +261,7 @@ void Parser::parseLayer(const std::string& id, const JSValue& value, std::unique
}
layer = reference->cloneRef(id);
- conversion::setPaintProperties(*layer, value);
+ conversion::setPaintProperties(*layer, conversion::Convertible(&value));
} else {
conversion::Error error;
optional<std::unique_ptr<Layer>> converted = conversion::convert<std::unique_ptr<Layer>>(value, error);
@@ -269,28 +274,32 @@ void Parser::parseLayer(const std::string& id, const JSValue& value, std::unique
}
std::vector<FontStack> Parser::fontStacks() const {
- std::set<FontStack> optional;
+ std::set<FontStack> result;
for (const auto& layer : layers) {
- if (layer->is<SymbolLayer>()) {
- PropertyValue<FontStack> textFont = layer->as<SymbolLayer>()->getTextFont();
- if (textFont.isUndefined()) {
- optional.insert({"Open Sans Regular", "Arial Unicode MS Regular"});
- } else if (textFont.isConstant()) {
- optional.insert(textFont.asConstant());
- } else if (textFont.isCameraFunction()) {
- textFont.asCameraFunction().stops.match(
- [&] (const auto& stops) {
- for (const auto& stop : stops.stops) {
- optional.insert(stop.second);
+ if (layer->is<SymbolLayer>() && !layer->as<SymbolLayer>()->getTextField().isUndefined()) {
+ layer->as<SymbolLayer>()->getTextFont().match(
+ [&] (Undefined) {
+ result.insert({"Open Sans Regular", "Arial Unicode MS Regular"});
+ },
+ [&] (const FontStack& constant) {
+ result.insert(constant);
+ },
+ [&] (const auto& function) {
+ for (const auto& value : function.possibleOutputs()) {
+ if (value) {
+ result.insert(*value);
+ } else {
+ Log::Warning(Event::ParseStyle, "Layer '%s' has an invalid value for text-font and will not work offline. Output values must be contained as literals within the expression.", layer->getID().c_str());
+ break;
}
}
- );
- }
+ }
+ );
}
}
- return std::vector<FontStack>(optional.begin(), optional.end());
+ return std::vector<FontStack>(result.begin(), result.end());
}
} // namespace style
diff --git a/src/mbgl/style/rapidjson_conversion.hpp b/src/mbgl/style/rapidjson_conversion.hpp
index 48a764ccb4..79bd9c928b 100644
--- a/src/mbgl/style/rapidjson_conversion.hpp
+++ b/src/mbgl/style/rapidjson_conversion.hpp
@@ -1,103 +1,125 @@
#pragma once
#include <mbgl/util/rapidjson.hpp>
-#include <mbgl/util/feature.hpp>
#include <mbgl/style/conversion.hpp>
+#include <mapbox/geojson.hpp>
+#include <mapbox/geojson/rapidjson.hpp>
+
namespace mbgl {
namespace style {
namespace conversion {
-inline bool isUndefined(const JSValue& value) {
- return value.IsNull();
-}
-
-inline bool isArray(const JSValue& value) {
- return value.IsArray();
-}
+template <>
+class ConversionTraits<const JSValue*> {
+public:
+ static bool isUndefined(const JSValue* value) {
+ return value->IsNull();
+ }
-inline std::size_t arrayLength(const JSValue& value) {
- return value.Size();
-}
+ static bool isArray(const JSValue* value) {
+ return value->IsArray();
+ }
-inline const JSValue& arrayMember(const JSValue& value, std::size_t i) {
- return value[rapidjson::SizeType(i)];
-}
+ static std::size_t arrayLength(const JSValue* value) {
+ return value->Size();
+ }
-inline bool isObject(const JSValue& value) {
- return value.IsObject();
-}
+ static const JSValue* arrayMember(const JSValue* value, std::size_t i) {
+ return &(*value)[rapidjson::SizeType(i)];
+ }
-inline const JSValue* objectMember(const JSValue& value, const char * name) {
- if (!value.HasMember(name)) {
- return nullptr;
+ static bool isObject(const JSValue* value) {
+ return value->IsObject();
}
- return &value[name];
-}
-template <class Fn>
-optional<Error> eachMember(const JSValue& value, Fn&& fn) {
- assert(value.IsObject());
- for (const auto& property : value.GetObject()) {
- optional<Error> result =
- fn({ property.name.GetString(), property.name.GetStringLength() }, property.value);
- if (result) {
- return result;
+ static optional<const JSValue*> objectMember(const JSValue* value, const char * name) {
+ if (!value->HasMember(name)) {
+ return optional<const JSValue*>();
}
+ const JSValue* const& member = &(*value)[name];
+ return {member};
}
- return {};
-}
-inline optional<bool> toBool(const JSValue& value) {
- if (!value.IsBool()) {
+ template <class Fn>
+ static optional<Error> eachMember(const JSValue* value, Fn&& fn) {
+ assert(value->IsObject());
+ for (const auto& property : value->GetObject()) {
+ optional<Error> result =
+ fn({ property.name.GetString(), property.name.GetStringLength() }, &property.value);
+ if (result) {
+ return result;
+ }
+ }
return {};
}
- return value.GetBool();
-}
-inline optional<float> toNumber(const JSValue& value) {
- if (!value.IsNumber()) {
- return {};
+ static optional<bool> toBool(const JSValue* value) {
+ if (!value->IsBool()) {
+ return {};
+ }
+ return value->GetBool();
}
- return value.GetDouble();
-}
-inline optional<double> toDouble(const JSValue& value) {
- if (!value.IsNumber()) {
- return {};
+ static optional<float> toNumber(const JSValue* value) {
+ if (!value->IsNumber()) {
+ return {};
+ }
+ return value->GetDouble();
}
- return value.GetDouble();
-}
-inline optional<std::string> toString(const JSValue& value) {
- if (!value.IsString()) {
- return {};
+ static optional<double> toDouble(const JSValue* value) {
+ if (!value->IsNumber()) {
+ return {};
+ }
+ return value->GetDouble();
+ }
+
+ static optional<std::string> toString(const JSValue* value) {
+ if (!value->IsString()) {
+ return {};
+ }
+ return {{ value->GetString(), value->GetStringLength() }};
}
- return {{ value.GetString(), value.GetStringLength() }};
-}
-inline optional<Value> toValue(const JSValue& value) {
- switch (value.GetType()) {
- case rapidjson::kNullType:
- case rapidjson::kFalseType:
- return { false };
+ static optional<Value> toValue(const JSValue* value) {
+ switch (value->GetType()) {
+ case rapidjson::kNullType:
+ case rapidjson::kFalseType:
+ return { false };
- case rapidjson::kTrueType:
- return { true };
+ case rapidjson::kTrueType:
+ return { true };
- case rapidjson::kStringType:
- return { std::string { value.GetString(), value.GetStringLength() } };
+ case rapidjson::kStringType:
+ return { std::string { value->GetString(), value->GetStringLength() } };
- case rapidjson::kNumberType:
- if (value.IsUint64()) return { value.GetUint64() };
- if (value.IsInt64()) return { value.GetInt64() };
- return { value.GetDouble() };
+ case rapidjson::kNumberType:
+ if (value->IsUint64()) return { value->GetUint64() };
+ if (value->IsInt64()) return { value->GetInt64() };
+ return { value->GetDouble() };
- default:
+ default:
+ return {};
+ }
+ }
+
+ static optional<GeoJSON> toGeoJSON(const JSValue* value, Error& error) {
+ try {
+ return mapbox::geojson::convert(*value);
+ } catch (const std::exception& ex) {
+ error = { ex.what() };
return {};
+ }
}
+};
+
+template <class T, class...Args>
+optional<T> convert(const JSValue& value, Error& error, Args&&...args) {
+ return convert<T>(Convertible(&value), error, std::forward<Args>(args)...);
}
} // namespace conversion
} // namespace style
} // namespace mbgl
+
diff --git a/src/mbgl/style/sources/custom_geometry_source.cpp b/src/mbgl/style/sources/custom_geometry_source.cpp
new file mode 100644
index 0000000000..b37490a5ce
--- /dev/null
+++ b/src/mbgl/style/sources/custom_geometry_source.cpp
@@ -0,0 +1,45 @@
+#include <mbgl/style/sources/custom_geometry_source.hpp>
+#include <mbgl/style/custom_tile_loader.hpp>
+#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
+#include <mbgl/actor/actor.hpp>
+#include <mbgl/actor/scheduler.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/util/shared_thread_pool.hpp>
+#include <tuple>
+#include <map>
+
+namespace mbgl {
+namespace style {
+
+CustomGeometrySource::CustomGeometrySource(std::string id,
+ const CustomGeometrySource::Options options)
+ : Source(makeMutable<CustomGeometrySource::Impl>(std::move(id), options)),
+ loader(std::make_unique<Actor<CustomTileLoader>>(*sharedThreadPool(), options.fetchTileFunction, options.cancelTileFunction)) {
+}
+
+CustomGeometrySource::~CustomGeometrySource() = default;
+
+const CustomGeometrySource::Impl& CustomGeometrySource::impl() const {
+ return static_cast<const CustomGeometrySource::Impl&>(*baseImpl);
+}
+
+void CustomGeometrySource::loadDescription(FileSource&) {
+ baseImpl = makeMutable<CustomGeometrySource::Impl>(impl(), loader->self());
+ loaded = true;
+}
+
+void CustomGeometrySource::setTileData(const CanonicalTileID& tileID,
+ const GeoJSON& data) {
+ loader->invoke(&CustomTileLoader::setTileData, tileID, data);
+}
+
+void CustomGeometrySource::invalidateTile(const CanonicalTileID& tileID) {
+ loader->invoke(&CustomTileLoader::invalidateTile, tileID);
+}
+
+void CustomGeometrySource::invalidateRegion(const LatLngBounds& bounds) {
+ loader->invoke(&CustomTileLoader::invalidateRegion, bounds, impl().getZoomRange());
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/sources/custom_geometry_source_impl.cpp b/src/mbgl/style/sources/custom_geometry_source_impl.cpp
new file mode 100644
index 0000000000..67d52bdc24
--- /dev/null
+++ b/src/mbgl/style/sources/custom_geometry_source_impl.cpp
@@ -0,0 +1,40 @@
+#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
+#include <mbgl/style/source_observer.hpp>
+
+namespace mbgl {
+namespace style {
+
+CustomGeometrySource::Impl::Impl(std::string id_,
+ const CustomGeometrySource::Options options)
+ : Source::Impl(SourceType::CustomVector, std::move(id_)),
+ tileOptions(options.tileOptions),
+ zoomRange(options.zoomRange),
+ loaderRef({}) {
+}
+
+CustomGeometrySource::Impl::Impl(const Impl& impl, ActorRef<CustomTileLoader> loaderRef_)
+ : Source::Impl(impl),
+ tileOptions(impl.tileOptions),
+ zoomRange(impl.zoomRange),
+ loaderRef(loaderRef_){
+
+}
+
+optional<std::string> CustomGeometrySource::Impl::getAttribution() const {
+ return {};
+}
+
+CustomGeometrySource::TileOptions CustomGeometrySource::Impl::getTileOptions() const {
+ return tileOptions;
+}
+
+Range<uint8_t> CustomGeometrySource::Impl::getZoomRange() const {
+ return zoomRange;
+}
+
+optional<ActorRef<CustomTileLoader>> CustomGeometrySource::Impl::getTileLoader() const {
+ return loaderRef;
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/sources/custom_geometry_source_impl.hpp b/src/mbgl/style/sources/custom_geometry_source_impl.hpp
new file mode 100644
index 0000000000..ce7187202d
--- /dev/null
+++ b/src/mbgl/style/sources/custom_geometry_source_impl.hpp
@@ -0,0 +1,29 @@
+#pragma once
+
+#include <mbgl/style/source_impl.hpp>
+#include <mbgl/style/sources/custom_geometry_source.hpp>
+#include <mbgl/style/custom_tile_loader.hpp>
+#include <mbgl/actor/actor_ref.hpp>
+
+namespace mbgl {
+namespace style {
+
+class CustomGeometrySource::Impl : public Source::Impl {
+public:
+ Impl(std::string id, CustomGeometrySource::Options options);
+ Impl(const Impl&, ActorRef<CustomTileLoader>);
+
+ optional<std::string> getAttribution() const final;
+
+ CustomGeometrySource::TileOptions getTileOptions() const;
+ Range<uint8_t> getZoomRange() const;
+ optional<ActorRef<CustomTileLoader>> getTileLoader() const;
+
+private:
+ CustomGeometrySource::TileOptions tileOptions;
+ Range<uint8_t> zoomRange;
+ optional<ActorRef<CustomTileLoader>> loaderRef;
+};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/sources/raster_dem_source.cpp b/src/mbgl/style/sources/raster_dem_source.cpp
new file mode 100644
index 0000000000..dc9feb8eeb
--- /dev/null
+++ b/src/mbgl/style/sources/raster_dem_source.cpp
@@ -0,0 +1,19 @@
+#include <mbgl/style/sources/raster_dem_source.hpp>
+#include <mbgl/style/sources/raster_source_impl.hpp>
+#include <mbgl/style/source_observer.hpp>
+#include <mbgl/style/conversion/json.hpp>
+#include <mbgl/style/conversion/tileset.hpp>
+#include <mbgl/storage/file_source.hpp>
+#include <mbgl/util/mapbox.hpp>
+
+namespace mbgl {
+namespace style {
+
+RasterDEMSource::RasterDEMSource(std::string id, variant<std::string, Tileset> urlOrTileset_, uint16_t tileSize)
+ : RasterSource(std::move(id), urlOrTileset_, tileSize, SourceType::RasterDEM){
+}
+
+
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/sources/raster_source.cpp b/src/mbgl/style/sources/raster_source.cpp
index 0a0412a4ed..53f29d660b 100644
--- a/src/mbgl/style/sources/raster_source.cpp
+++ b/src/mbgl/style/sources/raster_source.cpp
@@ -9,8 +9,8 @@
namespace mbgl {
namespace style {
-RasterSource::RasterSource(std::string id, variant<std::string, Tileset> urlOrTileset_, uint16_t tileSize)
- : Source(makeMutable<Impl>(std::move(id), tileSize)),
+RasterSource::RasterSource(std::string id, variant<std::string, Tileset> urlOrTileset_, uint16_t tileSize, SourceType sourceType)
+ : Source(makeMutable<Impl>(sourceType, std::move(id), tileSize)),
urlOrTileset(std::move(urlOrTileset_)) {
}
diff --git a/src/mbgl/style/sources/raster_source_impl.cpp b/src/mbgl/style/sources/raster_source_impl.cpp
index 50dae1f07e..4db25aafd1 100644
--- a/src/mbgl/style/sources/raster_source_impl.cpp
+++ b/src/mbgl/style/sources/raster_source_impl.cpp
@@ -3,8 +3,8 @@
namespace mbgl {
namespace style {
-RasterSource::Impl::Impl(std::string id_, uint16_t tileSize_)
- : Source::Impl(SourceType::Raster, std::move(id_)),
+RasterSource::Impl::Impl(SourceType sourceType, std::string id_, uint16_t tileSize_)
+ : Source::Impl(sourceType, std::move(id_)),
tileSize(tileSize_) {
}
diff --git a/src/mbgl/style/sources/raster_source_impl.hpp b/src/mbgl/style/sources/raster_source_impl.hpp
index c41d5485b2..96f59a2159 100644
--- a/src/mbgl/style/sources/raster_source_impl.hpp
+++ b/src/mbgl/style/sources/raster_source_impl.hpp
@@ -8,7 +8,7 @@ namespace style {
class RasterSource::Impl : public Source::Impl {
public:
- Impl(std::string id, uint16_t tileSize);
+ Impl(SourceType sourceType, std::string id, uint16_t tileSize);
Impl(const Impl&, Tileset);
optional<Tileset> getTileset() const;
diff --git a/src/mbgl/style/style_impl.cpp b/src/mbgl/style/style_impl.cpp
index 39e1c17722..0c7f924917 100644
--- a/src/mbgl/style/style_impl.cpp
+++ b/src/mbgl/style/style_impl.cpp
@@ -6,9 +6,11 @@
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
+#include <mbgl/style/layers/hillshade_layer.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/parser.hpp>
#include <mbgl/style/transition_options.hpp>
diff --git a/src/mbgl/style/types.cpp b/src/mbgl/style/types.cpp
index 0a1781e01b..bdfa20a047 100644
--- a/src/mbgl/style/types.cpp
+++ b/src/mbgl/style/types.cpp
@@ -12,6 +12,7 @@ MBGL_DEFINE_ENUM(SourceType, {
{ SourceType::Video, "video" },
{ SourceType::Annotations, "annotations" },
{ SourceType::Image, "image" },
+ { SourceType::CustomVector, "customvector" }
});
MBGL_DEFINE_ENUM(VisibilityType, {
@@ -24,6 +25,11 @@ MBGL_DEFINE_ENUM(TranslateAnchorType, {
{ TranslateAnchorType::Viewport, "viewport" },
});
+MBGL_DEFINE_ENUM(HillshadeIlluminationAnchorType, {
+ { HillshadeIlluminationAnchorType::Map, "map" },
+ { HillshadeIlluminationAnchorType::Viewport, "viewport" },
+});
+
MBGL_DEFINE_ENUM(RotateAnchorType, {
{ RotateAnchorType::Map, "map" },
{ RotateAnchorType::Viewport, "viewport" },
diff --git a/src/mbgl/text/collision_feature.cpp b/src/mbgl/text/collision_feature.cpp
index 3eb08da8d1..6d6f2aabc7 100644
--- a/src/mbgl/text/collision_feature.cpp
+++ b/src/mbgl/text/collision_feature.cpp
@@ -13,8 +13,9 @@ CollisionFeature::CollisionFeature(const GeometryCoordinates& line,
const float padding,
const style::SymbolPlacementType placement,
IndexedSubfeature indexedFeature_,
- const AlignmentType alignment)
- : indexedFeature(std::move(indexedFeature_)) {
+ const float overscaling)
+ : indexedFeature(std::move(indexedFeature_))
+ , alongLine(placement == style::SymbolPlacementType::Line) {
if (top == 0 && bottom == 0 && left == 0 && right == 0) return;
const float y1 = top * boxScale - padding;
@@ -22,7 +23,7 @@ CollisionFeature::CollisionFeature(const GeometryCoordinates& line,
const float x1 = left * boxScale - padding;
const float x2 = right * boxScale + padding;
- if (placement == style::SymbolPlacementType::Line) {
+ if (alongLine) {
float height = y2 - y1;
const double length = x2 - x1;
@@ -31,29 +32,26 @@ CollisionFeature::CollisionFeature(const GeometryCoordinates& line,
height = std::max(10.0f * boxScale, height);
GeometryCoordinate anchorPoint = convertPoint<int16_t>(anchor.point);
-
- if (alignment == AlignmentType::Straight) {
- // used for icon labels that are aligned with the line, but don't curve along it
- const GeometryCoordinate vector = convertPoint<int16_t>(util::unit(convertPoint<double>(line[anchor.segment + 1] - line[anchor.segment])) * length);
- const GeometryCoordinates newLine({ anchorPoint - vector, anchorPoint + vector });
- bboxifyLabel(newLine, anchorPoint, 0, length, height);
- } else {
- // used for text labels that curve along a line
- bboxifyLabel(line, anchorPoint, anchor.segment, length, height);
- }
+ bboxifyLabel(line, anchorPoint, anchor.segment, length, height, overscaling);
} else {
- boxes.emplace_back(anchor.point, Point<float>{ 0, 0 }, x1, y1, x2, y2, std::numeric_limits<float>::infinity());
+ boxes.emplace_back(anchor.point, Point<float>{ 0, 0 }, x1, y1, x2, y2);
}
}
void CollisionFeature::bboxifyLabel(const GeometryCoordinates& line, GeometryCoordinate& anchorPoint,
- const int segment, const float labelLength, const float boxSize) {
+ const int segment, const float labelLength, const float boxSize, const float overscaling) {
const float step = boxSize / 2;
const int nBoxes = std::floor(labelLength / step);
- // We calculate line collision boxes out to 300% of what would normally be our
+ // We calculate line collision circles out to 300% of what would normally be our
// max size, to allow collision detection to work on labels that expand as
// they move into the distance
- const int nPitchPaddingBoxes = std::floor(nBoxes / 2);
+ // Vertically oriented labels in the distant field can extend past this padding
+ // This is a noticeable problem in overscaled tiles where the pitch 0-based
+ // symbol spacing will put labels very close together in a pitched map.
+ // To reduce the cost of adding extra collision circles, we slowly increase
+ // them for overscaled tiles.
+ const float overscalingPaddingFactor = 1 + .4 * std::log(overscaling) / std::log(2);
+ const int nPitchPaddingBoxes = std::floor(nBoxes * overscalingPaddingFactor / 2);
// offset the center of the first box by half a box so that the edge of the
// box is at the edge of the label.
@@ -124,47 +122,18 @@ void CollisionFeature::bboxifyLabel(const GeometryCoordinates& line, GeometryCoo
p0.x + segmentBoxDistance / segmentLength * (p1.x - p0.x),
p0.y + segmentBoxDistance / segmentLength * (p1.y - p0.y)
};
-
- // Distance from label anchor point to inner (towards center) edge of this box
- // The tricky thing here is that box positioning doesn't change with scale,
- // but box size does change with scale.
- // Technically, distanceToInnerEdge should be:
- // Math.max(Math.abs(boxDistanceToAnchor - firstBoxOffset) - (step / scale), 0);
- // But using that formula would make solving for maxScale more difficult, so we
- // approximate with scale=2.
- // This makes our calculation spot-on at scale=2, and on the conservative side for
- // lower scales
- const float distanceToInnerEdge = std::max(std::fabs(boxDistanceToAnchor - firstBoxOffset) - step / 2, 0.0f);
- float maxScale = util::division(labelLength / 2, distanceToInnerEdge, std::numeric_limits<float>::infinity());
-
- // The box maxScale calculations are designed to be conservative on collisions in the scale range
- // [1,2]. At scale=1, each box has 50% overlap, and at scale=2, the boxes are lined up edge
- // to edge (beyond scale 2, gaps start to appear, which could potentially allow missed collisions).
- // We add "pitch padding" boxes to the left and right to handle effective underzooming
- // (scale < 1) when labels are in the distance. The overlap approximation could cause us to use
- // these boxes when the scale is greater than 1, but we prevent that because we know
- // they're only necessary for scales less than one.
- // This preserves the pre-pitch-padding behavior for unpitched maps.
- if (i < 0 || i >= nBoxes) {
- maxScale = std::min(maxScale, 0.99f);
- }
-
- boxes.emplace_back(boxAnchor, boxAnchor - convertPoint<float>(anchorPoint), -boxSize / 2, -boxSize / 2, boxSize / 2, boxSize / 2, maxScale);
+
+ // If the box is within boxSize of the anchor, force the box to be used
+ // (so even 0-width labels use at least one box)
+ // Otherwise, the .8 multiplication gives us a little bit of conservative
+ // padding in choosing which boxes to use (see CollisionIndex#placedCollisionCircles)
+ const float paddedAnchorDistance = std::abs(boxDistanceToAnchor - firstBoxOffset) < step ?
+ 0 :
+ (boxDistanceToAnchor - firstBoxOffset) * 0.8;
+
+ boxes.emplace_back(boxAnchor, boxAnchor - convertPoint<float>(anchorPoint), -boxSize / 2, -boxSize / 2, boxSize / 2, boxSize / 2, paddedAnchorDistance, boxSize / 2);
}
}
-float CollisionBox::adjustedMaxScale(const std::array<float, 4>& rotationMatrix, const float yStretch) const {
- // When the map is pitched the distance covered by a line changes.
- // Adjust the max scale by (approximatePitchedLength / approximateRegularLength)
- // to compensate for this.
- const Point<float> rotatedOffset = util::matrixMultiply(rotationMatrix, offset);
- const float xSqr = rotatedOffset.x * rotatedOffset.x;
- const float ySqr = rotatedOffset.y * rotatedOffset.y;
- const float yStretchSqr = ySqr * yStretch * yStretch;
- const float adjustmentFactor = xSqr + ySqr != 0 ?
- std::sqrt((xSqr + yStretchSqr) / (xSqr + ySqr)) :
- 1.0f;
- return maxScale * adjustmentFactor;
-}
} // namespace mbgl
diff --git a/src/mbgl/text/collision_feature.hpp b/src/mbgl/text/collision_feature.hpp
index 3b6e461a26..df1b12819c 100644
--- a/src/mbgl/text/collision_feature.hpp
+++ b/src/mbgl/text/collision_feature.hpp
@@ -11,10 +11,8 @@ namespace mbgl {
class CollisionBox {
public:
- CollisionBox(Point<float> _anchor, Point<float> _offset, float _x1, float _y1, float _x2, float _y2, float _maxScale) :
- anchor(std::move(_anchor)), offset(_offset), x1(_x1), y1(_y1), x2(_x2), y2(_y2), maxScale(_maxScale) {}
-
- float adjustedMaxScale(const std::array<float, 4>& rotationMatrix, const float yStretch) const;
+ CollisionBox(Point<float> _anchor, Point<float> _offset, float _x1, float _y1, float _x2, float _y2, float _signedDistanceFromAnchor = 0, float _radius = 0) :
+ anchor(std::move(_anchor)), offset(_offset), x1(_x1), y1(_y1), x2(_x2), y2(_y2), used(true), signedDistanceFromAnchor(_signedDistanceFromAnchor), radius(_radius) {}
// the box is centered around the anchor point
Point<float> anchor;
@@ -28,20 +26,23 @@ public:
float x2;
float y2;
- // the box is only valid for scales < maxScale.
- // The box does not block other boxes at scales >= maxScale;
- float maxScale;
+ // Projected box geometry: generated/updated at placement time
+ float px1;
+ float py1;
+ float px2;
+ float py2;
+
+ // Projected circle geometry: generated/updated at placement time
+ float px;
+ float py;
+ bool used;
- // the scale at which the label can first be shown
- float placementScale = 0.0f;
+ float signedDistanceFromAnchor;
+ float radius;
};
class CollisionFeature {
public:
- enum class AlignmentType : bool {
- Straight = false,
- Curved
- };
// for text
CollisionFeature(const GeometryCoordinates& line,
@@ -50,23 +51,31 @@ public:
const float boxScale,
const float padding,
const style::SymbolPlacementType placement,
- const IndexedSubfeature& indexedFeature_)
- : CollisionFeature(line, anchor, shapedText.top, shapedText.bottom, shapedText.left, shapedText.right, boxScale, padding, placement, indexedFeature_, AlignmentType::Curved) {}
+ const IndexedSubfeature& indexedFeature_,
+ const float overscaling)
+ : CollisionFeature(line, anchor, shapedText.top, shapedText.bottom, shapedText.left, shapedText.right, boxScale, padding, placement, indexedFeature_, overscaling) {}
// for icons
+ // Icons collision features are always SymbolPlacementType::Point, which means the collision feature
+ // will be viewport-rotation-aligned even if the icon is map-rotation-aligned (e.g. `icon-rotation-alignment: map`
+ // _or_ `symbol-placement: line`). We're relying on most icons being "close enough" to square that having
+ // incorrect rotation alignment doesn't throw off collision detection too much.
+ // See: https://github.com/mapbox/mapbox-gl-js/issues/4861
CollisionFeature(const GeometryCoordinates& line,
const Anchor& anchor,
optional<PositionedIcon> shapedIcon,
const float boxScale,
const float padding,
- const style::SymbolPlacementType placement,
const IndexedSubfeature& indexedFeature_)
: CollisionFeature(line, anchor,
(shapedIcon ? shapedIcon->top() : 0),
(shapedIcon ? shapedIcon->bottom() : 0),
(shapedIcon ? shapedIcon->left() : 0),
(shapedIcon ? shapedIcon->right() : 0),
- boxScale, padding, placement, indexedFeature_, AlignmentType::Straight) {}
+ boxScale,
+ padding,
+ style::SymbolPlacementType::Point,
+ indexedFeature_, 1) {}
CollisionFeature(const GeometryCoordinates& line,
const Anchor&,
@@ -78,14 +87,15 @@ public:
const float padding,
const style::SymbolPlacementType,
IndexedSubfeature,
- const AlignmentType);
+ const float overscaling);
std::vector<CollisionBox> boxes;
IndexedSubfeature indexedFeature;
+ bool alongLine;
private:
void bboxifyLabel(const GeometryCoordinates& line, GeometryCoordinate& anchorPoint,
- const int segment, const float length, const float height);
+ const int segment, const float length, const float height, const float overscaling);
};
} // namespace mbgl
diff --git a/src/mbgl/text/collision_index.cpp b/src/mbgl/text/collision_index.cpp
new file mode 100644
index 0000000000..091840a371
--- /dev/null
+++ b/src/mbgl/text/collision_index.cpp
@@ -0,0 +1,339 @@
+#include <mbgl/text/collision_index.hpp>
+#include <mbgl/layout/symbol_instance.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/math/log2.hpp>
+#include <mbgl/util/constants.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/math/minmax.hpp>
+#include <mbgl/util/intersection_tests.hpp>
+#include <mbgl/layout/symbol_projection.hpp>
+
+#include <mapbox/geometry/envelope.hpp>
+
+#include <mbgl/renderer/buckets/symbol_bucket.hpp> // For PlacedSymbol: pull out to another location
+
+#include <cmath>
+
+namespace mbgl {
+
+// When a symbol crosses the edge that causes it to be included in
+// collision detection, it will cause changes in the symbols around
+// it. This constant specifies how many pixels to pad the edge of
+// the viewport for collision detection so that the bulk of the changes
+// occur offscreen. Making this constant greater increases label
+// stability, but it's expensive.
+static const float viewportPadding = 100;
+
+CollisionIndex::CollisionIndex(const TransformState& transformState_)
+ : transformState(transformState_)
+ , collisionGrid(transformState.getSize().width + 2 * viewportPadding, transformState.getSize().height + 2 * viewportPadding, 25)
+ , ignoredGrid(transformState.getSize().width + 2 * viewportPadding, transformState.getSize().height + 2 * viewportPadding, 25)
+ , screenRightBoundary(transformState.getSize().width + viewportPadding)
+ , screenBottomBoundary(transformState.getSize().height + viewportPadding)
+ , gridRightBoundary(transformState.getSize().width + 2 * viewportPadding)
+ , gridBottomBoundary(transformState.getSize().height + 2 * viewportPadding)
+ , pitchFactor(std::cos(transformState.getPitch()) * transformState.getCameraToCenterDistance())
+{}
+
+float CollisionIndex::approximateTileDistance(const TileDistance& tileDistance, const float lastSegmentAngle, const float pixelsToTileUnits, const float cameraToAnchorDistance, const bool pitchWithMap) {
+ // This is a quick and dirty solution for chosing which collision circles to use (since collision circles are
+ // laid out in tile units). Ideally, I think we should generate collision circles on the fly in viewport coordinates
+ // at the time we do collision detection.
+
+ // incidenceStretch is the ratio of how much y space a label takes up on a tile while drawn perpendicular to the viewport vs
+ // how much space it would take up if it were drawn flat on the tile
+ // Using law of sines, camera_to_anchor/sin(ground_angle) = camera_to_center/sin(incidence_angle)
+ // Incidence angle 90 -> head on, sin(incidence_angle) = 1, no stretch
+ // Incidence angle 1 -> very oblique, sin(incidence_angle) =~ 0, lots of stretch
+ // ground_angle = u_pitch + PI/2 -> sin(ground_angle) = cos(u_pitch)
+ // incidenceStretch = 1 / sin(incidenceAngle)
+
+ const float incidenceStretch = pitchWithMap ? 1 : cameraToAnchorDistance / pitchFactor;
+ const float lastSegmentTile = tileDistance.lastSegmentViewportDistance * pixelsToTileUnits;
+ return tileDistance.prevTileDistance +
+ lastSegmentTile +
+ (incidenceStretch - 1) * lastSegmentTile * std::abs(std::sin(lastSegmentAngle));
+}
+
+bool CollisionIndex::isOffscreen(const CollisionBox& box) const {
+ return box.px2 < viewportPadding || box.px1 >= screenRightBoundary || box.py2 < viewportPadding || box.py1 >= screenBottomBoundary;
+}
+
+bool CollisionIndex::isInsideGrid(const CollisionBox& box) const {
+ return box.px2 >= 0 && box.px1 < gridRightBoundary && box.py2 >= 0 && box.py1 < gridBottomBoundary;
+}
+
+
+std::pair<bool,bool> CollisionIndex::placeFeature(CollisionFeature& feature,
+ const mat4& posMatrix,
+ const mat4& labelPlaneMatrix,
+ const float textPixelRatio,
+ PlacedSymbol& symbol,
+ const float scale,
+ const float fontSize,
+ const bool allowOverlap,
+ const bool pitchWithMap,
+ const bool collisionDebug) {
+ if (!feature.alongLine) {
+ CollisionBox& box = feature.boxes.front();
+ const auto projectedPoint = projectAndGetPerspectiveRatio(posMatrix, box.anchor);
+ const float tileToViewport = textPixelRatio * projectedPoint.second;
+ box.px1 = box.x1 * tileToViewport + projectedPoint.first.x;
+ box.py1 = box.y1 * tileToViewport + projectedPoint.first.y;
+ box.px2 = box.x2 * tileToViewport + projectedPoint.first.x;
+ box.py2 = box.y2 * tileToViewport + projectedPoint.first.y;
+
+ if (!isInsideGrid(box) ||
+ (!allowOverlap && collisionGrid.hitTest({{ box.px1, box.py1 }, { box.px2, box.py2 }}))) {
+ return { false, false };
+ }
+
+ return {true, isOffscreen(box)};
+ } else {
+ return placeLineFeature(feature, posMatrix, labelPlaneMatrix, textPixelRatio, symbol, scale, fontSize, allowOverlap, pitchWithMap, collisionDebug);
+ }
+}
+
+std::pair<bool,bool> CollisionIndex::placeLineFeature(CollisionFeature& feature,
+ const mat4& posMatrix,
+ const mat4& labelPlaneMatrix,
+ const float textPixelRatio,
+ PlacedSymbol& symbol,
+ const float scale,
+ const float fontSize,
+ const bool allowOverlap,
+ const bool pitchWithMap,
+ const bool collisionDebug) {
+
+ const auto tileUnitAnchorPoint = symbol.anchorPoint;
+ const auto projectedAnchor = projectAnchor(posMatrix, tileUnitAnchorPoint);
+
+ const float fontScale = fontSize / 24;
+ const float lineOffsetX = symbol.lineOffset[0] * fontSize;
+ const float lineOffsetY = symbol.lineOffset[1] * fontSize;
+
+ const auto labelPlaneAnchorPoint = project(tileUnitAnchorPoint, labelPlaneMatrix).first;
+
+ const auto firstAndLastGlyph = placeFirstAndLastGlyph(
+ fontScale,
+ lineOffsetX,
+ lineOffsetY,
+ /*flip*/ false,
+ labelPlaneAnchorPoint,
+ tileUnitAnchorPoint,
+ symbol,
+ labelPlaneMatrix,
+ /*return tile distance*/ true);
+
+ bool collisionDetected = false;
+ bool inGrid = false;
+ bool entirelyOffscreen = true;
+
+ const auto tileToViewport = projectedAnchor.first * textPixelRatio;
+ // pixelsToTileUnits is used for translating line geometry to tile units
+ // ... so we care about 'scale' but not 'perspectiveRatio'
+ // equivalent to pixel_to_tile_units
+ const auto pixelsToTileUnits = 1 / (textPixelRatio * scale);
+
+ float firstTileDistance = 0, lastTileDistance = 0;
+ if (firstAndLastGlyph) {
+ firstTileDistance = approximateTileDistance(*(firstAndLastGlyph->first.tileDistance), firstAndLastGlyph->first.angle, pixelsToTileUnits, projectedAnchor.second, pitchWithMap);
+ lastTileDistance = approximateTileDistance(*(firstAndLastGlyph->second.tileDistance), firstAndLastGlyph->second.angle, pixelsToTileUnits, projectedAnchor.second, pitchWithMap);
+ }
+
+ bool atLeastOneCirclePlaced = false;
+ for (size_t i = 0; i < feature.boxes.size(); i++) {
+ CollisionBox& circle = feature.boxes[i];
+ const float boxSignedDistanceFromAnchor = circle.signedDistanceFromAnchor;
+ if (!firstAndLastGlyph ||
+ (boxSignedDistanceFromAnchor < -firstTileDistance) ||
+ (boxSignedDistanceFromAnchor > lastTileDistance)) {
+ // The label either doesn't fit on its line or we
+ // don't need to use this circle because the label
+ // doesn't extend this far. Either way, mark the circle unused.
+ circle.used = false;
+ continue;
+ }
+
+ const auto projectedPoint = projectPoint(posMatrix, circle.anchor);
+ const float tileUnitRadius = (circle.x2 - circle.x1) / 2;
+ const float radius = tileUnitRadius * tileToViewport;
+
+ if (atLeastOneCirclePlaced) {
+ const CollisionBox& previousCircle = feature.boxes[i - 1];
+ const float dx = projectedPoint.x - previousCircle.px;
+ const float dy = projectedPoint.y - previousCircle.py;
+ // The circle edges touch when the distance between their centers is 2x the radius
+ // When the distance is 1x the radius, they're doubled up, and we could remove
+ // every other circle while keeping them all in touch.
+ // We actually start removing circles when the distance is √2x the radius:
+ // thinning the number of circles as much as possible is a major performance win,
+ // and the small gaps introduced don't make a very noticeable difference.
+ const bool placedTooDensely = radius * radius * 2 > dx * dx + dy * dy;
+ if (placedTooDensely) {
+ const bool atLeastOneMoreCircle = (i + 1) < feature.boxes.size();
+ if (atLeastOneMoreCircle) {
+ const CollisionBox& nextCircle = feature.boxes[i + 1];
+ const float nextBoxDistanceFromAnchor = nextCircle.signedDistanceFromAnchor;
+ if ((nextBoxDistanceFromAnchor > -firstTileDistance) &&
+ (nextBoxDistanceFromAnchor < lastTileDistance)) {
+ // Hide significantly overlapping circles, unless this is the last one we can
+ // use, in which case we want to keep it in place even if it's tightly packed
+ // with the one before it.
+ circle.used = false;
+ continue;
+ }
+ }
+ }
+ }
+
+ atLeastOneCirclePlaced = true;
+ circle.px1 = projectedPoint.x - radius;
+ circle.px2 = projectedPoint.x + radius;
+ circle.py1 = projectedPoint.y - radius;
+ circle.py2 = projectedPoint.y + radius;
+
+ circle.used = true;
+
+ circle.px = projectedPoint.x;
+ circle.py = projectedPoint.y;
+ circle.radius = radius;
+
+ entirelyOffscreen &= isOffscreen(circle);
+ inGrid |= isInsideGrid(circle);
+
+ if (!allowOverlap) {
+ if (collisionGrid.hitTest({{circle.px, circle.py}, circle.radius})) {
+ if (!collisionDebug) {
+ return {false, false};
+ } else {
+ // Don't early exit if we're showing the debug circles because we still want to calculate
+ // which circles are in use
+ collisionDetected = true;
+ }
+ }
+ }
+ }
+
+ return {!collisionDetected && firstAndLastGlyph && inGrid, entirelyOffscreen};
+}
+
+
+void CollisionIndex::insertFeature(CollisionFeature& feature, bool ignorePlacement, uint32_t bucketInstanceId) {
+ if (feature.alongLine) {
+ for (auto& circle : feature.boxes) {
+ if (!circle.used) {
+ continue;
+ }
+
+ if (ignorePlacement) {
+ ignoredGrid.insert(IndexedSubfeature(feature.indexedFeature, bucketInstanceId), {{ circle.px, circle.py }, circle.radius});
+ } else {
+ collisionGrid.insert(IndexedSubfeature(feature.indexedFeature, bucketInstanceId), {{ circle.px, circle.py }, circle.radius});
+ }
+ }
+ } else {
+ assert(feature.boxes.size() == 1);
+ auto& box = feature.boxes[0];
+ if (ignorePlacement) {
+ ignoredGrid.insert(IndexedSubfeature(feature.indexedFeature, bucketInstanceId), {{ box.px1, box.py1 }, { box.px2, box.py2 }});
+ } else {
+ collisionGrid.insert(IndexedSubfeature(feature.indexedFeature, bucketInstanceId), {{ box.px1, box.py1 }, { box.px2, box.py2 }});
+ }
+ }
+}
+
+bool polygonIntersectsBox(const LineString<float>& polygon, const GridIndex<IndexedSubfeature>::BBox& bbox) {
+ // This is just a wrapper that allows us to use the integer-based util::polygonIntersectsPolygon
+ // Conversion limits our query accuracy to single-pixel resolution
+ GeometryCoordinates integerPolygon;
+ for (const auto& point : polygon) {
+ integerPolygon.push_back(convertPoint<int16_t>(point));
+ }
+ int16_t minX1 = bbox.min.x;
+ int16_t maxY1 = bbox.max.y;
+ int16_t minY1 = bbox.min.y;
+ int16_t maxX1 = bbox.max.x;
+
+ auto bboxPoints = GeometryCoordinates {
+ { minX1, minY1 }, { maxX1, minY1 }, { maxX1, maxY1 }, { minX1, maxY1 }
+ };
+
+ return util::polygonIntersectsPolygon(integerPolygon, bboxPoints);
+}
+
+std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> CollisionIndex::queryRenderedSymbols(const ScreenLineString& queryGeometry) const {
+ std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> result;
+ if (queryGeometry.empty() || (collisionGrid.empty() && ignoredGrid.empty())) {
+ return result;
+ }
+
+ LineString<float> gridQuery;
+ for (const auto& point : queryGeometry) {
+ gridQuery.emplace_back(point.x + viewportPadding, point.y + viewportPadding);
+ }
+
+ auto envelope = mapbox::geometry::envelope(gridQuery);
+
+ using QueryResult = std::pair<IndexedSubfeature, GridIndex<IndexedSubfeature>::BBox>;
+
+ std::vector<QueryResult> features = collisionGrid.queryWithBoxes(envelope);
+ std::vector<QueryResult> ignoredFeatures = ignoredGrid.queryWithBoxes(envelope);
+ features.insert(features.end(), ignoredFeatures.begin(), ignoredFeatures.end());
+
+ std::unordered_map<uint32_t, std::unordered_set<size_t>> seenBuckets;
+ for (auto& queryResult : features) {
+ auto& feature = queryResult.first;
+ auto& bbox = queryResult.second;
+
+ // Skip already seen features.
+ auto& seenFeatures = seenBuckets[feature.bucketInstanceId];
+ if (seenFeatures.find(feature.index) != seenFeatures.end())
+ continue;
+
+ if (!polygonIntersectsBox(gridQuery, bbox)) {
+ continue;
+ }
+
+ seenFeatures.insert(feature.index);
+ result[feature.bucketInstanceId].push_back(feature);
+ }
+
+ return result;
+
+}
+
+std::pair<float,float> CollisionIndex::projectAnchor(const mat4& posMatrix, const Point<float>& point) const {
+ vec4 p = {{ point.x, point.y, 0, 1 }};
+ matrix::transformMat4(p, p, posMatrix);
+ return std::make_pair(
+ 0.5 + 0.5 * (transformState.getCameraToCenterDistance() / p[3]),
+ p[3]
+ );
+}
+
+std::pair<Point<float>,float> CollisionIndex::projectAndGetPerspectiveRatio(const mat4& posMatrix, const Point<float>& point) const {
+ vec4 p = {{ point.x, point.y, 0, 1 }};
+ matrix::transformMat4(p, p, posMatrix);
+ return std::make_pair(
+ Point<float>(
+ (((p[0] / p[3] + 1) / 2) * transformState.getSize().width) + viewportPadding,
+ (((-p[1] / p[3] + 1) / 2) * transformState.getSize().height) + viewportPadding
+ ),
+ // See perspective ratio comment in symbol_sdf.vertex
+ // We're doing collision detection in viewport space so we need
+ // to scale down boxes in the distance
+ 0.5 + 0.5 * (transformState.getCameraToCenterDistance() / p[3])
+ );
+}
+
+Point<float> CollisionIndex::projectPoint(const mat4& posMatrix, const Point<float>& point) const {
+ vec4 p = {{ point.x, point.y, 0, 1 }};
+ matrix::transformMat4(p, p, posMatrix);
+ return Point<float>(
+ (((p[0] / p[3] + 1) / 2) * transformState.getSize().width) + viewportPadding,
+ (((-p[1] / p[3] + 1) / 2) * transformState.getSize().height) + viewportPadding
+ );
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/text/collision_index.hpp b/src/mbgl/text/collision_index.hpp
new file mode 100644
index 0000000000..b2be4c6ade
--- /dev/null
+++ b/src/mbgl/text/collision_index.hpp
@@ -0,0 +1,69 @@
+#pragma once
+
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/text/collision_feature.hpp>
+#include <mbgl/util/grid_index.hpp>
+#include <mbgl/map/transform_state.hpp>
+
+namespace mbgl {
+
+class PlacedSymbol;
+
+struct TileDistance;
+
+class CollisionIndex {
+public:
+ using CollisionGrid = GridIndex<IndexedSubfeature>;
+
+ explicit CollisionIndex(const TransformState&);
+
+ std::pair<bool,bool> placeFeature(CollisionFeature& feature,
+ const mat4& posMatrix,
+ const mat4& labelPlaneMatrix,
+ const float textPixelRatio,
+ PlacedSymbol& symbol,
+ const float scale,
+ const float fontSize,
+ const bool allowOverlap,
+ const bool pitchWithMap,
+ const bool collisionDebug);
+
+ void insertFeature(CollisionFeature& feature, bool ignorePlacement, uint32_t bucketInstanceId);
+
+ std::unordered_map<uint32_t, std::vector<IndexedSubfeature>> queryRenderedSymbols(const ScreenLineString&) const;
+
+private:
+ bool isOffscreen(const CollisionBox&) const;
+ bool isInsideGrid(const CollisionBox&) const;
+
+ std::pair<bool,bool> placeLineFeature(CollisionFeature& feature,
+ const mat4& posMatrix,
+ const mat4& labelPlaneMatrix,
+ const float textPixelRatio,
+ PlacedSymbol& symbol,
+ const float scale,
+ const float fontSize,
+ const bool allowOverlap,
+ const bool pitchWithMap,
+ const bool collisionDebug);
+
+ float approximateTileDistance(const TileDistance& tileDistance, const float lastSegmentAngle, const float pixelsToTileUnits, const float cameraToAnchorDistance, const bool pitchWithMap);
+
+ std::pair<float,float> projectAnchor(const mat4& posMatrix, const Point<float>& point) const;
+ std::pair<Point<float>,float> projectAndGetPerspectiveRatio(const mat4& posMatrix, const Point<float>& point) const;
+ Point<float> projectPoint(const mat4& posMatrix, const Point<float>& point) const;
+
+ const TransformState transformState;
+
+ CollisionGrid collisionGrid;
+ CollisionGrid ignoredGrid;
+
+ const float screenRightBoundary;
+ const float screenBottomBoundary;
+ const float gridRightBoundary;
+ const float gridBottomBoundary;
+
+ const float pitchFactor;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/text/collision_tile.cpp b/src/mbgl/text/collision_tile.cpp
deleted file mode 100644
index cc9b602f08..0000000000
--- a/src/mbgl/text/collision_tile.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-#include <mbgl/text/collision_tile.hpp>
-#include <mbgl/geometry/feature_index.hpp>
-#include <mbgl/math/log2.hpp>
-#include <mbgl/util/constants.hpp>
-#include <mbgl/util/math.hpp>
-#include <mbgl/math/minmax.hpp>
-#include <mbgl/util/intersection_tests.hpp>
-
-#include <mapbox/geometry/envelope.hpp>
-#include <mapbox/geometry/multi_point.hpp>
-
-#include <cmath>
-
-namespace mbgl {
-
-CollisionTile::CollisionTile(PlacementConfig config_) : config(std::move(config_)) {
- // Compute the transformation matrix.
- const float angle_sin = std::sin(config.angle);
- const float angle_cos = std::cos(config.angle);
- rotationMatrix = { { angle_cos, -angle_sin, angle_sin, angle_cos } };
- reverseRotationMatrix = { { angle_cos, angle_sin, -angle_sin, angle_cos } };
-
- perspectiveRatio =
- 1.0f +
- 0.5f * (util::division(config.cameraToTileDistance, config.cameraToCenterDistance, 1.0f) -
- 1.0f);
-
- minScale /= perspectiveRatio;
- maxScale /= perspectiveRatio;
-
- // We can only approximate here based on the y position of the tile
- // The shaders calculate a more accurate "incidence_stretch"
- // at render time to calculate an effective scale for collision
- // purposes, but we still want to use the yStretch approximation
- // here because we can't adjust the aspect ratio of the collision
- // boxes at render time.
- yStretch = util::max(
- 1.0f, util::division(config.cameraToTileDistance,
- config.cameraToCenterDistance * std::cos(config.pitch), 1.0f));
-}
-
-float CollisionTile::findPlacementScale(const Point<float>& anchor, const CollisionBox& box, const float boxMaxScale, const Point<float>& blockingAnchor, const CollisionBox& blocking) {
- float minPlacementScale = minScale;
-
- // Find the lowest scale at which the two boxes can fit side by side without overlapping.
- // Original algorithm:
-
- const float s1 = util::division(blocking.x1 - box.x2, anchor.x - blockingAnchor.x,
- 1.0f); // scale at which new box is to the left of old box
- const float s2 = util::division(blocking.x2 - box.x1, anchor.x - blockingAnchor.x,
- 1.0f); // scale at which new box is to the right of old box
- const float s3 = util::division((blocking.y1 - box.y2) * yStretch, anchor.y - blockingAnchor.y,
- 1.0f); // scale at which new box is to the top of old box
- const float s4 = util::division((blocking.y2 - box.y1) * yStretch, anchor.y - blockingAnchor.y,
- 1.0f); // scale at which new box is to the bottom of old box
-
- float collisionFreeScale = util::min(util::max(s1, s2), util::max(s3, s4));
-
- if (collisionFreeScale > blocking.maxScale) {
- // After a box's maxScale the label has shrunk enough that the box is no longer needed to cover it,
- // so unblock the new box at the scale that the old box disappears.
- collisionFreeScale = blocking.maxScale;
- }
-
- if (collisionFreeScale > boxMaxScale) {
- // If the box can only be shown after it is visible, then the box can never be shown.
- // But the label can be shown after this box is not visible.
- collisionFreeScale = boxMaxScale;
- }
-
- if (collisionFreeScale > minPlacementScale &&
- collisionFreeScale >= blocking.placementScale) {
- // If this collision occurs at a lower scale than previously found collisions
- // and the collision occurs while the other label is visible
-
- // this this is the lowest scale at which the label won't collide with anything
- minPlacementScale = collisionFreeScale;
- }
-
- return minPlacementScale;
-}
-
-float CollisionTile::placeFeature(const CollisionFeature& feature, bool allowOverlap, bool avoidEdges) {
- static const float infinity = std::numeric_limits<float>::infinity();
- static const std::array<CollisionBox, 4> edges {{
- // left
- CollisionBox(Point<float>(0, 0), { 0, 0 }, 0, -infinity, 0, infinity, infinity),
- // right
- CollisionBox(Point<float>(util::EXTENT, 0), { 0, 0 }, 0, -infinity, 0, infinity, infinity),
- // top
- CollisionBox(Point<float>(0, 0), { 0, 0 }, -infinity, 0, infinity, 0, infinity),
- // bottom
- CollisionBox(Point<float>(0, util::EXTENT), { 0, 0 }, -infinity, 0, infinity, 0, infinity)
- }};
-
- float minPlacementScale = minScale;
-
- for (auto& box : feature.boxes) {
- const auto anchor = util::matrixMultiply(rotationMatrix, box.anchor);
-
- const float boxMaxScale = box.adjustedMaxScale(rotationMatrix, yStretch);
-
- if (!allowOverlap) {
- for (auto it = tree.qbegin(bgi::intersects(getTreeBox(anchor, box))); it != tree.qend(); ++it) {
- const CollisionBox& blocking = std::get<1>(*it);
- Point<float> blockingAnchor = util::matrixMultiply(rotationMatrix, blocking.anchor);
-
- minPlacementScale = util::max(minPlacementScale, findPlacementScale(anchor, box, boxMaxScale, blockingAnchor, blocking));
- if (minPlacementScale >= maxScale) return minPlacementScale;
- }
- }
-
- if (avoidEdges) {
- const Point<float> rtl = util::matrixMultiply(reverseRotationMatrix, { box.x1, box.y1 });
- const Point<float> rtr = util::matrixMultiply(reverseRotationMatrix, { box.x2, box.y1 });
- const Point<float> rbl = util::matrixMultiply(reverseRotationMatrix, { box.x1, box.y2 });
- const Point<float> rbr = util::matrixMultiply(reverseRotationMatrix, { box.x2, box.y2 });
- CollisionBox rotatedBox(box.anchor,
- box.offset,
- util::min(rtl.x, rtr.x, rbl.x, rbr.x),
- util::min(rtl.y, rtr.y, rbl.y, rbr.y),
- util::max(rtl.x, rtr.x, rbl.x, rbr.x),
- util::max(rtl.y, rtr.y, rbl.y, rbr.y),
- boxMaxScale);
-
- for (auto& blocking : edges) {
- minPlacementScale = util::max(minPlacementScale, findPlacementScale(box.anchor, rotatedBox, boxMaxScale, blocking.anchor, blocking));
- if (minPlacementScale >= maxScale) return minPlacementScale;
- }
- }
- }
-
- return minPlacementScale;
-}
-
-void CollisionTile::insertFeature(CollisionFeature& feature, float minPlacementScale, bool ignorePlacement) {
- for (auto& box : feature.boxes) {
- box.placementScale = minPlacementScale;
- }
-
- if (minPlacementScale < maxScale) {
- std::vector<CollisionTreeBox> treeBoxes;
- for (auto& box : feature.boxes) {
- CollisionBox adjustedBox = box;
- box.maxScale = box.adjustedMaxScale(rotationMatrix, yStretch);
- treeBoxes.emplace_back(getTreeBox(util::matrixMultiply(rotationMatrix, box.anchor), box), std::move(adjustedBox), feature.indexedFeature);
- }
- if (ignorePlacement) {
- ignoredTree.insert(treeBoxes.begin(), treeBoxes.end());
- } else {
- tree.insert(treeBoxes.begin(), treeBoxes.end());
- }
- }
-
-}
-
-// +---------------------------+ As you zoom, the size of the symbol changes
-// |(x1,y1) | | relative to the tile e.g. when zooming in,
-// | | | the symbol gets smaller relative to the tile.
-// | (x1',y1') v |
-// | +-------+-------+ | The boxes inserted into the tree represents
-// | | | | | the bounds at the integer zoom level (where
-// | | | | | the symbol is biggest relative to the tile).
-// | | | | |
-// |---->+-------+-------+<----| This happens because placement is updated
-// | | |(xa,ya)| | once every new integer zoom level e.g.
-// | | | | | std::floor(oldZoom) != std::floor(newZoom).
-// | | | | |
-// | +-------+-------+ | Thus, they don't represent the exact bounds
-// | ^ (x2',y2') | of the symbol at the current zoom level. For
-// | | | calculating the bounds at current zoom level
-// | | (x2,y2)| we must unscale the box using its center as
-// +---------------------------+ transform origin.
-Box CollisionTile::getTreeBox(const Point<float>& anchor, const CollisionBox& box, const float scale) {
- assert(box.x1 <= box.x2 && box.y1 <= box.y2);
- return Box{
- // When the 'perspectiveRatio' is high, we're effectively underzooming
- // the tile because it's in the distance.
- // In order to detect collisions that only happen while underzoomed,
- // we have to query a larger portion of the grid.
- // This extra work is offset by having a lower 'maxScale' bound
- // Note that this adjustment ONLY affects the bounding boxes
- // in the grid. It doesn't affect the boxes used for the
- // minPlacementScale calculations.
- CollisionPoint{
- anchor.x + box.x1 / scale * perspectiveRatio,
- anchor.y + box.y1 / scale * yStretch * perspectiveRatio,
- },
- CollisionPoint{
- anchor.x + box.x2 / scale * perspectiveRatio,
- anchor.y + box.y2 / scale * yStretch * perspectiveRatio
- }
- };
-}
-
-std::vector<IndexedSubfeature> CollisionTile::queryRenderedSymbols(const GeometryCoordinates& queryGeometry, float scale) const {
- std::vector<IndexedSubfeature> result;
- if (queryGeometry.empty() || (tree.empty() && ignoredTree.empty())) {
- return result;
- }
-
- // Generate a rotated geometry out of the original query geometry.
- // Scale has already been handled by the prior conversions.
- GeometryCoordinates polygon;
- for (const auto& point : queryGeometry) {
- auto rotated = util::matrixMultiply(rotationMatrix, convertPoint<float>(point));
- polygon.push_back(convertPoint<int16_t>(rotated));
- }
-
- // Predicate for ruling out already seen features.
- std::unordered_map<std::string, std::unordered_set<std::size_t>> sourceLayerFeatures;
- auto seenFeature = [&] (const CollisionTreeBox& treeBox) -> bool {
- const IndexedSubfeature& feature = std::get<2>(treeBox);
- const auto& seenFeatures = sourceLayerFeatures[feature.sourceLayerName];
- return seenFeatures.find(feature.index) == seenFeatures.end();
- };
-
- // "perspectiveRatio" is a tile-based approximation of how much larger symbols will
- // be in the distance. It won't line up exactly with the actually rendered symbols
- // Being exact would require running the collision detection logic in symbol_sdf.vertex
- // in the CPU
- const float perspectiveScale = scale / perspectiveRatio;
-
- // Account for the rounding done when updating symbol shader variables.
- const float roundedScale = std::pow(2.0f, std::ceil(util::log2(perspectiveScale) * 10.0f) / 10.0f);
-
- // Check if feature is rendered (collision free) at current scale.
- auto visibleAtScale = [&] (const CollisionTreeBox& treeBox) -> bool {
- const CollisionBox& box = std::get<1>(treeBox);
- return roundedScale >= box.placementScale && roundedScale <= box.adjustedMaxScale(rotationMatrix, yStretch);
- };
-
- // Check if query polygon intersects with the feature box at current scale.
- auto intersectsAtScale = [&] (const CollisionTreeBox& treeBox) -> bool {
- const CollisionBox& collisionBox = std::get<1>(treeBox);
- const auto anchor = util::matrixMultiply(rotationMatrix, collisionBox.anchor);
-
- const int16_t x1 = anchor.x + (collisionBox.x1 / perspectiveScale);
- const int16_t y1 = anchor.y + (collisionBox.y1 / perspectiveScale) * yStretch;
- const int16_t x2 = anchor.x + (collisionBox.x2 / perspectiveScale);
- const int16_t y2 = anchor.y + (collisionBox.y2 / perspectiveScale) * yStretch;
- auto bbox = GeometryCoordinates {
- { x1, y1 }, { x2, y1 }, { x2, y2 }, { x1, y2 }
- };
- return util::polygonIntersectsPolygon(polygon, bbox);
- };
-
- auto predicates = bgi::satisfies(seenFeature)
- && bgi::satisfies(visibleAtScale)
- && bgi::satisfies(intersectsAtScale);
-
- auto queryTree = [&](const auto& tree_) {
- for (auto it = tree_.qbegin(predicates); it != tree_.qend(); ++it) {
- const IndexedSubfeature& feature = std::get<2>(*it);
- auto& seenFeatures = sourceLayerFeatures[feature.sourceLayerName];
- seenFeatures.insert(feature.index);
- result.push_back(feature);
- }
- };
-
- queryTree(tree);
- queryTree(ignoredTree);
-
- return result;
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/text/collision_tile.hpp b/src/mbgl/text/collision_tile.hpp
deleted file mode 100644
index 9868266aa2..0000000000
--- a/src/mbgl/text/collision_tile.hpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#pragma once
-
-#include <mbgl/text/collision_feature.hpp>
-#include <mbgl/text/placement_config.hpp>
-#include <mbgl/tile/geometry_tile_data.hpp>
-
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wunused-function"
-#pragma GCC diagnostic ignored "-Wunused-parameter"
-#pragma GCC diagnostic ignored "-Wunused-variable"
-#pragma GCC diagnostic ignored "-Wshadow"
-#ifdef __clang__
-#pragma GCC diagnostic ignored "-Wunknown-pragmas"
-#endif
-#pragma GCC diagnostic ignored "-Wpragmas"
-#pragma GCC diagnostic ignored "-Wdeprecated-register"
-#pragma GCC diagnostic ignored "-Wshorten-64-to-32"
-#pragma GCC diagnostic ignored "-Wunused-local-typedefs"
-#ifndef __clang__
-#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
-#pragma GCC diagnostic ignored "-Wmisleading-indentation"
-#endif
-#include <boost/geometry.hpp>
-#include <boost/geometry/geometries/point.hpp>
-#include <boost/geometry/geometries/box.hpp>
-#include <boost/geometry/index/rtree.hpp>
-#pragma GCC diagnostic pop
-
-namespace mbgl {
-
-namespace bg = boost::geometry;
-namespace bgm = bg::model;
-namespace bgi = bg::index;
-using CollisionPoint = bgm::point<float, 2, bg::cs::cartesian>;
-using Box = bgm::box<CollisionPoint>;
-using CollisionTreeBox = std::tuple<Box, CollisionBox, IndexedSubfeature>;
-using Tree = bgi::rtree<CollisionTreeBox, bgi::linear<16, 4>>;
-
-class IndexedSubfeature;
-
-class CollisionTile {
-public:
- explicit CollisionTile(PlacementConfig);
-
- float placeFeature(const CollisionFeature&, bool allowOverlap, bool avoidEdges);
- void insertFeature(CollisionFeature&, float minPlacementScale, bool ignorePlacement);
-
- std::vector<IndexedSubfeature> queryRenderedSymbols(const GeometryCoordinates&, float scale) const;
-
- const PlacementConfig config;
-
- float minScale = 0.5f;
- float maxScale = 2.0f;
- float yStretch;
-
- std::array<float, 4> rotationMatrix;
- std::array<float, 4> reverseRotationMatrix;
-
-private:
- float findPlacementScale(
- const Point<float>& anchor, const CollisionBox& box, const float boxMaxScale,
- const Point<float>& blockingAnchor, const CollisionBox& blocking);
- Box getTreeBox(const Point<float>& anchor, const CollisionBox& box, const float scale = 1.0);
-
- Tree tree;
- Tree ignoredTree;
-
- float perspectiveRatio;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/text/cross_tile_symbol_index.cpp b/src/mbgl/text/cross_tile_symbol_index.cpp
new file mode 100644
index 0000000000..b0c3511ce3
--- /dev/null
+++ b/src/mbgl/text/cross_tile_symbol_index.cpp
@@ -0,0 +1,193 @@
+#include <mbgl/text/cross_tile_symbol_index.hpp>
+#include <mbgl/layout/symbol_instance.hpp>
+#include <mbgl/renderer/buckets/symbol_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/tile/tile.hpp>
+
+namespace mbgl {
+
+
+TileLayerIndex::TileLayerIndex(OverscaledTileID coord_, std::vector<SymbolInstance>& symbolInstances, uint32_t bucketInstanceId_)
+ : coord(coord_), bucketInstanceId(bucketInstanceId_) {
+ for (SymbolInstance& symbolInstance : symbolInstances) {
+ indexedSymbolInstances[symbolInstance.key].emplace_back(symbolInstance.crossTileID, getScaledCoordinates(symbolInstance, coord));
+ }
+ }
+
+Point<int64_t> TileLayerIndex::getScaledCoordinates(SymbolInstance& symbolInstance, const OverscaledTileID& childTileCoord) {
+ // Round anchor positions to roughly 4 pixel grid
+ const double roundingFactor = 512.0 / util::EXTENT / 2.0;
+ const double scale = roundingFactor / std::pow(2, childTileCoord.canonical.z - coord.canonical.z);
+ return {
+ static_cast<int64_t>(std::floor((childTileCoord.canonical.x * util::EXTENT + symbolInstance.anchor.point.x) * scale)),
+ static_cast<int64_t>(std::floor((childTileCoord.canonical.y * util::EXTENT + symbolInstance.anchor.point.y) * scale))
+ };
+}
+
+void TileLayerIndex::findMatches(std::vector<SymbolInstance>& symbolInstances, const OverscaledTileID& newCoord, std::set<uint32_t>& zoomCrossTileIDs) {
+ float tolerance = coord.canonical.z < newCoord.canonical.z ? 1 : std::pow(2, coord.canonical.z - newCoord.canonical.z);
+
+ for (auto& symbolInstance : symbolInstances) {
+ if (symbolInstance.crossTileID) {
+ // already has a match, skip
+ continue;
+ }
+
+ auto it = indexedSymbolInstances.find(symbolInstance.key);
+ if (it == indexedSymbolInstances.end()) {
+ // No symbol with this key in this bucket
+ continue;
+ }
+
+ auto scaledSymbolCoord = getScaledCoordinates(symbolInstance, newCoord);
+
+ for (IndexedSymbolInstance& thisTileSymbol: it->second) {
+ // Return any symbol with the same keys whose coordinates are within 1
+ // grid unit. (with a 4px grid, this covers a 12px by 12px area)
+ if (std::abs(thisTileSymbol.coord.x - scaledSymbolCoord.x) <= tolerance &&
+ std::abs(thisTileSymbol.coord.y - scaledSymbolCoord.y) <= tolerance &&
+ zoomCrossTileIDs.find(thisTileSymbol.crossTileID) == zoomCrossTileIDs.end()) {
+ // Once we've marked ourselves duplicate against this parent symbol,
+ // don't let any other symbols at the same zoom level duplicate against
+ // the same parent (see issue #10844)
+ zoomCrossTileIDs.insert(thisTileSymbol.crossTileID);
+ symbolInstance.crossTileID = thisTileSymbol.crossTileID;
+ break;
+ }
+ }
+ }
+}
+
+CrossTileSymbolLayerIndex::CrossTileSymbolLayerIndex() {
+}
+
+bool CrossTileSymbolLayerIndex::addBucket(const OverscaledTileID& tileID, SymbolBucket& bucket, uint32_t& maxCrossTileID) {
+ const auto& thisZoomIndexes = indexes[tileID.overscaledZ];
+ auto previousIndex = thisZoomIndexes.find(tileID);
+ if (previousIndex != thisZoomIndexes.end()) {
+ if (previousIndex->second.bucketInstanceId == bucket.bucketInstanceId) {
+ return false;
+ } else {
+ // We're replacing this bucket with an updated version
+ // Remove the old bucket's "used crossTileIDs" now so that the new bucket can claim them.
+ // We have to keep the old index entries themselves until the end of 'addBucket' so
+ // that we can copy them with 'findMatches'.
+ removeBucketCrossTileIDs(tileID.overscaledZ, previousIndex->second);
+ }
+ }
+
+ for (auto& symbolInstance: bucket.symbolInstances) {
+ symbolInstance.crossTileID = 0;
+ }
+
+ for (auto& it : indexes) {
+ auto zoom = it.first;
+ auto zoomIndexes = it.second;
+ if (zoom > tileID.overscaledZ) {
+ for (auto& childIndex : zoomIndexes) {
+ if (childIndex.second.coord.isChildOf(tileID)) {
+ childIndex.second.findMatches(bucket.symbolInstances, tileID, usedCrossTileIDs[tileID.overscaledZ]);
+ }
+ }
+ } else {
+ auto parentTileID = tileID.scaledTo(zoom);
+ auto parentIndex = zoomIndexes.find(parentTileID);
+ if (parentIndex != zoomIndexes.end()) {
+ parentIndex->second.findMatches(bucket.symbolInstances, tileID, usedCrossTileIDs[tileID.overscaledZ]);
+ }
+ }
+ }
+
+ for (auto& symbolInstance : bucket.symbolInstances) {
+ if (!symbolInstance.crossTileID) {
+ // symbol did not match any known symbol, assign a new id
+ symbolInstance.crossTileID = ++maxCrossTileID;
+ usedCrossTileIDs[tileID.overscaledZ].insert(symbolInstance.crossTileID);
+ }
+ }
+
+
+ indexes[tileID.overscaledZ].erase(tileID);
+ indexes[tileID.overscaledZ].emplace(tileID, TileLayerIndex(tileID, bucket.symbolInstances, bucket.bucketInstanceId));
+ return true;
+}
+
+void CrossTileSymbolLayerIndex::removeBucketCrossTileIDs(uint8_t zoom, const TileLayerIndex& removedBucket) {
+ for (auto key : removedBucket.indexedSymbolInstances) {
+ for (auto indexedSymbolInstance : key.second) {
+ usedCrossTileIDs[zoom].erase(indexedSymbolInstance.crossTileID);
+ }
+ }
+}
+
+bool CrossTileSymbolLayerIndex::removeStaleBuckets(const std::unordered_set<uint32_t>& currentIDs) {
+ bool tilesChanged = false;
+ for (auto& zoomIndexes : indexes) {
+ for (auto it = zoomIndexes.second.begin(); it != zoomIndexes.second.end();) {
+ if (!currentIDs.count(it->second.bucketInstanceId)) {
+ removeBucketCrossTileIDs(zoomIndexes.first, it->second);
+ it = zoomIndexes.second.erase(it);
+ tilesChanged = true;
+ } else {
+ ++it;
+ }
+ }
+ }
+ return tilesChanged;
+}
+
+CrossTileSymbolIndex::CrossTileSymbolIndex() {}
+
+bool CrossTileSymbolIndex::addLayer(RenderSymbolLayer& symbolLayer) {
+
+ auto& layerIndex = layerIndexes[symbolLayer.getID()];
+
+ bool symbolBucketsChanged = false;
+ std::unordered_set<uint32_t> currentBucketIDs;
+
+ for (RenderTile& renderTile : symbolLayer.renderTiles) {
+ if (!renderTile.tile.isRenderable()) {
+ continue;
+ }
+
+ auto bucket = renderTile.tile.getBucket(*symbolLayer.baseImpl);
+ assert(dynamic_cast<SymbolBucket*>(bucket));
+ SymbolBucket& symbolBucket = *reinterpret_cast<SymbolBucket*>(bucket);
+ if (symbolBucket.bucketLeaderID != symbolLayer.getID()) {
+ // Only add this layer if it's the "group leader" for the bucket
+ continue;
+ }
+
+ if (!symbolBucket.bucketInstanceId) {
+ symbolBucket.bucketInstanceId = ++maxBucketInstanceId;
+ }
+
+ const bool bucketAdded = layerIndex.addBucket(renderTile.tile.id, symbolBucket, maxCrossTileID);
+ symbolBucketsChanged = symbolBucketsChanged || bucketAdded;
+ currentBucketIDs.insert(symbolBucket.bucketInstanceId);
+ }
+
+ if (layerIndex.removeStaleBuckets(currentBucketIDs)) {
+ symbolBucketsChanged = true;
+ }
+ return symbolBucketsChanged;
+}
+
+void CrossTileSymbolIndex::pruneUnusedLayers(const std::set<std::string>& usedLayers) {
+ std::vector<std::string> unusedLayers;
+ for (auto layerIndex : layerIndexes) {
+ if (usedLayers.find(layerIndex.first) == usedLayers.end()) {
+ unusedLayers.push_back(layerIndex.first);
+ }
+ }
+ for (auto unusedLayer : unusedLayers) {
+ layerIndexes.erase(unusedLayer);
+ }
+}
+
+void CrossTileSymbolIndex::reset() {
+ layerIndexes.clear();
+}
+
+} // namespace mbgl
+
diff --git a/src/mbgl/text/cross_tile_symbol_index.hpp b/src/mbgl/text/cross_tile_symbol_index.hpp
new file mode 100644
index 0000000000..541c2e3661
--- /dev/null
+++ b/src/mbgl/text/cross_tile_symbol_index.hpp
@@ -0,0 +1,69 @@
+#pragma once
+
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/constants.hpp>
+#include <mbgl/util/optional.hpp>
+
+#include <map>
+#include <set>
+#include <vector>
+#include <string>
+#include <memory>
+#include <unordered_set>
+
+namespace mbgl {
+
+class SymbolInstance;
+class RenderSymbolLayer;
+class SymbolBucket;
+
+class IndexedSymbolInstance {
+public:
+ IndexedSymbolInstance(uint32_t crossTileID_, Point<int64_t> coord_)
+ : crossTileID(crossTileID_), coord(coord_)
+ {}
+
+ uint32_t crossTileID;
+ Point<int64_t> coord;
+};
+
+class TileLayerIndex {
+public:
+ TileLayerIndex(OverscaledTileID coord, std::vector<SymbolInstance>&, uint32_t bucketInstanceId);
+
+ Point<int64_t> getScaledCoordinates(SymbolInstance&, const OverscaledTileID&);
+ void findMatches(std::vector<SymbolInstance>&, const OverscaledTileID&, std::set<uint32_t>&);
+
+ OverscaledTileID coord;
+ uint32_t bucketInstanceId;
+ std::map<std::u16string,std::vector<IndexedSymbolInstance>> indexedSymbolInstances;
+};
+
+class CrossTileSymbolLayerIndex {
+public:
+ CrossTileSymbolLayerIndex();
+ bool addBucket(const OverscaledTileID&, SymbolBucket&, uint32_t& maxCrossTileID);
+ bool removeStaleBuckets(const std::unordered_set<uint32_t>& currentIDs);
+private:
+ void removeBucketCrossTileIDs(uint8_t zoom, const TileLayerIndex& removedBucket);
+
+ std::map<uint8_t, std::map<OverscaledTileID,TileLayerIndex>> indexes;
+ std::map<uint8_t, std::set<uint32_t>> usedCrossTileIDs;
+};
+
+class CrossTileSymbolIndex {
+public:
+ CrossTileSymbolIndex();
+
+ bool addLayer(RenderSymbolLayer&);
+ void pruneUnusedLayers(const std::set<std::string>&);
+
+ void reset();
+private:
+ std::map<std::string, CrossTileSymbolLayerIndex> layerIndexes;
+ uint32_t maxCrossTileID = 0;
+ uint32_t maxBucketInstanceId = 0;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/text/glyph.hpp b/src/mbgl/text/glyph.hpp
index 6cccb72ebe..2c03da308a 100644
--- a/src/mbgl/text/glyph.hpp
+++ b/src/mbgl/text/glyph.hpp
@@ -13,6 +13,7 @@
#include <vector>
#include <string>
#include <map>
+#include <set>
namespace mbgl {
@@ -75,10 +76,10 @@ class Shaping {
explicit Shaping(float x, float y, WritingModeType writingMode_)
: top(y), bottom(y), left(x), right(x), writingMode(writingMode_) {}
std::vector<PositionedGlyph> positionedGlyphs;
- int32_t top = 0;
- int32_t bottom = 0;
- int32_t left = 0;
- int32_t right = 0;
+ float top = 0;
+ float bottom = 0;
+ float left = 0;
+ float right = 0;
WritingModeType writingMode;
explicit operator bool() const { return !positionedGlyphs.empty(); }
diff --git a/src/mbgl/text/glyph_manager.cpp b/src/mbgl/text/glyph_manager.cpp
index 59b019b547..3130418908 100644
--- a/src/mbgl/text/glyph_manager.cpp
+++ b/src/mbgl/text/glyph_manager.cpp
@@ -44,8 +44,9 @@ void GlyphManager::getGlyphs(GlyphRequestor& requestor, GlyphDependencies glyphD
for (const auto& range : ranges) {
auto it = entry.ranges.find(range);
if (it == entry.ranges.end() || !it->second.parsed) {
- GlyphRequest& request = requestRange(entry, fontStack, range);
+ GlyphRequest& request = entry.ranges[range];
request.requestors[&requestor] = dependencies;
+ requestRange(request, fontStack, range);
}
}
}
@@ -63,17 +64,14 @@ Glyph GlyphManager::generateLocalSDF(const FontStack& fontStack, GlyphID glyphID
return local;
}
-GlyphManager::GlyphRequest& GlyphManager::requestRange(Entry& entry, const FontStack& fontStack, const GlyphRange& range) {
- GlyphRequest& request = entry.ranges[range];
+void GlyphManager::requestRange(GlyphRequest& request, const FontStack& fontStack, const GlyphRange& range) {
if (request.req) {
- return request;
+ return;
}
request.req = fileSource.request(Resource::glyphs(glyphURL, fontStack, range), [this, fontStack, range](Response res) {
processResponse(res, fontStack, range);
});
-
- return request;
}
void GlyphManager::processResponse(const Response& res, const FontStack& fontStack, const GlyphRange& range) {
diff --git a/src/mbgl/text/glyph_manager.hpp b/src/mbgl/text/glyph_manager.hpp
index ccc8d7e16e..84db2c4be5 100644
--- a/src/mbgl/text/glyph_manager.hpp
+++ b/src/mbgl/text/glyph_manager.hpp
@@ -61,7 +61,7 @@ private:
std::unordered_map<FontStack, Entry, FontStackHash> entries;
- GlyphRequest& requestRange(Entry&, const FontStack&, const GlyphRange&);
+ void requestRange(GlyphRequest&, const FontStack&, const GlyphRange&);
void processResponse(const Response&, const FontStack&, const GlyphRange&);
void notify(GlyphRequestor&, const GlyphDependencies&);
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp
new file mode 100644
index 0000000000..9883a1f456
--- /dev/null
+++ b/src/mbgl/text/placement.cpp
@@ -0,0 +1,372 @@
+#include <mbgl/text/placement.hpp>
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/tile/geometry_tile.hpp>
+#include <mbgl/renderer/buckets/symbol_bucket.hpp>
+#include <mbgl/renderer/bucket.hpp>
+
+namespace mbgl {
+
+OpacityState::OpacityState(bool placed_, bool skipFade)
+ : opacity((skipFade && placed_) ? 1 : 0)
+ , placed(placed_)
+{
+}
+
+OpacityState::OpacityState(const OpacityState& prevState, float increment, bool placed_) :
+ opacity(::fmax(0, ::fmin(1, prevState.opacity + (prevState.placed ? increment : -increment)))),
+ placed(placed_) {}
+
+bool OpacityState::isHidden() const {
+ return opacity == 0 && !placed;
+}
+
+JointOpacityState::JointOpacityState(bool placedText, bool placedIcon, bool skipFade) :
+ icon(OpacityState(placedIcon, skipFade)),
+ text(OpacityState(placedText, skipFade)) {}
+
+JointOpacityState::JointOpacityState(const JointOpacityState& prevOpacityState, float increment, bool placedText, bool placedIcon) :
+ icon(OpacityState(prevOpacityState.icon, increment, placedIcon)),
+ text(OpacityState(prevOpacityState.text, increment, placedText)) {}
+
+bool JointOpacityState::isHidden() const {
+ return icon.isHidden() && text.isHidden();
+}
+
+Placement::Placement(const TransformState& state_, MapMode mapMode_)
+ : collisionIndex(state_)
+ , state(state_)
+ , mapMode(mapMode_)
+ , recentUntil(TimePoint::min())
+{}
+
+void Placement::placeLayer(RenderSymbolLayer& symbolLayer, const mat4& projMatrix, bool showCollisionBoxes) {
+
+ std::unordered_set<uint32_t> seenCrossTileIDs;
+
+ for (RenderTile& renderTile : symbolLayer.renderTiles) {
+ if (!renderTile.tile.isRenderable()) {
+ continue;
+ }
+ assert(dynamic_cast<GeometryTile*>(&renderTile.tile));
+ GeometryTile& geometryTile = static_cast<GeometryTile&>(renderTile.tile);
+
+
+ auto bucket = geometryTile.getBucket(*symbolLayer.baseImpl);
+ assert(dynamic_cast<SymbolBucket*>(bucket));
+ SymbolBucket& symbolBucket = *reinterpret_cast<SymbolBucket*>(bucket);
+
+ if (symbolBucket.bucketLeaderID != symbolLayer.getID()) {
+ // Only place this layer if it's the "group leader" for the bucket
+ continue;
+ }
+
+ auto& layout = symbolBucket.layout;
+
+ const float pixelsToTileUnits = renderTile.id.pixelsToTileUnits(1, state.getZoom());
+
+ const float scale = std::pow(2, state.getZoom() - geometryTile.id.overscaledZ);
+ const float textPixelRatio = (util::tileSize * geometryTile.id.overscaleFactor()) / util::EXTENT;
+
+ mat4 posMatrix;
+ state.matrixFor(posMatrix, renderTile.id);
+ matrix::multiply(posMatrix, projMatrix, posMatrix);
+
+ mat4 textLabelPlaneMatrix = getLabelPlaneMatrix(posMatrix,
+ layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map,
+ layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map,
+ state,
+ pixelsToTileUnits);
+
+ mat4 iconLabelPlaneMatrix = getLabelPlaneMatrix(posMatrix,
+ layout.get<style::IconPitchAlignment>() == style::AlignmentType::Map,
+ layout.get<style::IconRotationAlignment>() == style::AlignmentType::Map,
+ state,
+ pixelsToTileUnits);
+
+
+ // As long as this placement lives, we have to hold onto this bucket's
+ // matching FeatureIndex/data for querying purposes
+ retainedQueryData.emplace(std::piecewise_construct,
+ std::forward_as_tuple(symbolBucket.bucketInstanceId),
+ std::forward_as_tuple(symbolBucket.bucketInstanceId, geometryTile.getFeatureIndex(), geometryTile.id));
+
+ placeLayerBucket(symbolBucket, posMatrix, textLabelPlaneMatrix, iconLabelPlaneMatrix, scale, textPixelRatio, showCollisionBoxes, seenCrossTileIDs, renderTile.tile.holdForFade());
+ }
+}
+
+void Placement::placeLayerBucket(
+ SymbolBucket& bucket,
+ const mat4& posMatrix,
+ const mat4& textLabelPlaneMatrix,
+ const mat4& iconLabelPlaneMatrix,
+ const float scale,
+ const float textPixelRatio,
+ const bool showCollisionBoxes,
+ std::unordered_set<uint32_t>& seenCrossTileIDs,
+ const bool holdingForFade) {
+
+ auto partiallyEvaluatedTextSize = bucket.textSizeBinder->evaluateForZoom(state.getZoom());
+ auto partiallyEvaluatedIconSize = bucket.iconSizeBinder->evaluateForZoom(state.getZoom());
+
+ for (auto& symbolInstance : bucket.symbolInstances) {
+
+ if (seenCrossTileIDs.count(symbolInstance.crossTileID) == 0) {
+ if (holdingForFade) {
+ // Mark all symbols from this tile as "not placed", but don't add to seenCrossTileIDs, because we don't
+ // know yet if we have a duplicate in a parent tile that _should_ be placed.
+ placements.emplace(symbolInstance.crossTileID, JointPlacement(false, false, false));
+ continue;
+ }
+
+ bool placeText = false;
+ bool placeIcon = false;
+ bool offscreen = true;
+
+ if (symbolInstance.placedTextIndex) {
+ PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*symbolInstance.placedTextIndex);
+ const float fontSize = evaluateSizeForFeature(partiallyEvaluatedTextSize, placedSymbol);
+
+ auto placed = collisionIndex.placeFeature(symbolInstance.textCollisionFeature,
+ posMatrix, textLabelPlaneMatrix, textPixelRatio,
+ placedSymbol, scale, fontSize,
+ bucket.layout.get<style::TextAllowOverlap>(),
+ bucket.layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map,
+ showCollisionBoxes);
+ placeText = placed.first;
+ offscreen &= placed.second;
+ }
+
+ if (symbolInstance.placedIconIndex) {
+ PlacedSymbol& placedSymbol = bucket.icon.placedSymbols.at(*symbolInstance.placedIconIndex);
+ const float fontSize = evaluateSizeForFeature(partiallyEvaluatedIconSize, placedSymbol);
+
+ auto placed = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature,
+ posMatrix, iconLabelPlaneMatrix, textPixelRatio,
+ placedSymbol, scale, fontSize,
+ bucket.layout.get<style::IconAllowOverlap>(),
+ bucket.layout.get<style::IconPitchAlignment>() == style::AlignmentType::Map,
+ showCollisionBoxes);
+ placeIcon = placed.first;
+ offscreen &= placed.second;
+ }
+
+ const bool iconWithoutText = !symbolInstance.hasText || bucket.layout.get<style::TextOptional>();
+ const bool textWithoutIcon = !symbolInstance.hasIcon || bucket.layout.get<style::IconOptional>();
+
+ // combine placements for icon and text
+ if (!iconWithoutText && !textWithoutIcon) {
+ placeText = placeIcon = placeText && placeIcon;
+ } else if (!textWithoutIcon) {
+ placeText = placeText && placeIcon;
+ } else if (!iconWithoutText) {
+ placeIcon = placeText && placeIcon;
+ }
+
+ if (placeText) {
+ collisionIndex.insertFeature(symbolInstance.textCollisionFeature, bucket.layout.get<style::TextIgnorePlacement>(), bucket.bucketInstanceId);
+ }
+
+ if (placeIcon) {
+ collisionIndex.insertFeature(symbolInstance.iconCollisionFeature, bucket.layout.get<style::IconIgnorePlacement>(), bucket.bucketInstanceId);
+ }
+
+ assert(symbolInstance.crossTileID != 0);
+
+ if (placements.find(symbolInstance.crossTileID) != placements.end()) {
+ // If there's a previous placement with this ID, it comes from a tile that's fading out
+ // Erase it so that the placement result from the non-fading tile supersedes it
+ placements.erase(symbolInstance.crossTileID);
+ }
+
+ placements.emplace(symbolInstance.crossTileID, JointPlacement(placeText, placeIcon, offscreen || bucket.justReloaded));
+ seenCrossTileIDs.insert(symbolInstance.crossTileID);
+ }
+ }
+
+ bucket.justReloaded = false;
+}
+
+bool Placement::commit(const Placement& prevPlacement, TimePoint now) {
+ commitTime = now;
+
+ bool placementChanged = false;
+
+ float increment = mapMode == MapMode::Continuous ?
+ std::chrono::duration<float>(commitTime - prevPlacement.commitTime) / Duration(std::chrono::milliseconds(300)) :
+ 1.0;
+
+ // add the opacities from the current placement, and copy their current values from the previous placement
+ for (auto& jointPlacement : placements) {
+ auto prevOpacity = prevPlacement.opacities.find(jointPlacement.first);
+ if (prevOpacity != prevPlacement.opacities.end()) {
+ opacities.emplace(jointPlacement.first, JointOpacityState(prevOpacity->second, increment, jointPlacement.second.text, jointPlacement.second.icon));
+ placementChanged = placementChanged ||
+ jointPlacement.second.icon != prevOpacity->second.icon.placed ||
+ jointPlacement.second.text != prevOpacity->second.text.placed;
+ } else {
+ opacities.emplace(jointPlacement.first, JointOpacityState(jointPlacement.second.text, jointPlacement.second.icon, jointPlacement.second.skipFade));
+ placementChanged = placementChanged || jointPlacement.second.icon || jointPlacement.second.text;
+ }
+ }
+
+ // copy and update values from the previous placement that aren't in the current placement but haven't finished fading
+ for (auto& prevOpacity : prevPlacement.opacities) {
+ if (opacities.find(prevOpacity.first) == opacities.end()) {
+ JointOpacityState jointOpacity(prevOpacity.second, increment, false, false);
+ if (!jointOpacity.isHidden()) {
+ opacities.emplace(prevOpacity.first, jointOpacity);
+ placementChanged = placementChanged || prevOpacity.second.icon.placed || prevOpacity.second.text.placed;
+ }
+ }
+ }
+
+ return placementChanged;
+}
+
+void Placement::updateLayerOpacities(RenderSymbolLayer& symbolLayer) {
+ std::set<uint32_t> seenCrossTileIDs;
+ for (RenderTile& renderTile : symbolLayer.renderTiles) {
+ if (!renderTile.tile.isRenderable()) {
+ continue;
+ }
+
+ auto bucket = renderTile.tile.getBucket(*symbolLayer.baseImpl);
+ assert(dynamic_cast<SymbolBucket*>(bucket));
+ SymbolBucket& symbolBucket = *reinterpret_cast<SymbolBucket*>(bucket);
+ if (symbolBucket.bucketLeaderID != symbolLayer.getID()) {
+ // Only update opacities this layer if it's the "group leader" for the bucket
+ continue;
+ }
+ updateBucketOpacities(symbolBucket, seenCrossTileIDs);
+ }
+}
+
+void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>& seenCrossTileIDs) {
+ if (bucket.hasTextData()) bucket.text.opacityVertices.clear();
+ if (bucket.hasIconData()) bucket.icon.opacityVertices.clear();
+ if (bucket.hasCollisionBoxData()) bucket.collisionBox.dynamicVertices.clear();
+ if (bucket.hasCollisionCircleData()) bucket.collisionCircle.dynamicVertices.clear();
+
+ JointOpacityState duplicateOpacityState(false, false, true);
+
+ JointOpacityState defaultOpacityState(
+ bucket.layout.get<style::TextAllowOverlap>(),
+ bucket.layout.get<style::IconAllowOverlap>(),
+ true);
+
+ for (SymbolInstance& symbolInstance : bucket.symbolInstances) {
+ bool isDuplicate = seenCrossTileIDs.count(symbolInstance.crossTileID) > 0;
+
+ auto it = opacities.find(symbolInstance.crossTileID);
+ auto opacityState = defaultOpacityState;
+ if (isDuplicate) {
+ opacityState = duplicateOpacityState;
+ } else if (it != opacities.end()) {
+ opacityState = it->second;
+ }
+
+ if (it == opacities.end()) {
+ opacities.emplace(symbolInstance.crossTileID, defaultOpacityState);
+ }
+
+ seenCrossTileIDs.insert(symbolInstance.crossTileID);
+
+ if (symbolInstance.hasText) {
+ auto opacityVertex = SymbolOpacityAttributes::vertex(opacityState.text.placed, opacityState.text.opacity);
+ for (size_t i = 0; i < symbolInstance.horizontalGlyphQuads.size() * 4; i++) {
+ bucket.text.opacityVertices.emplace_back(opacityVertex);
+ }
+ for (size_t i = 0; i < symbolInstance.verticalGlyphQuads.size() * 4; i++) {
+ bucket.text.opacityVertices.emplace_back(opacityVertex);
+ }
+ if (symbolInstance.placedTextIndex) {
+ bucket.text.placedSymbols[*symbolInstance.placedTextIndex].hidden = opacityState.isHidden();
+ }
+ if (symbolInstance.placedVerticalTextIndex) {
+ bucket.text.placedSymbols[*symbolInstance.placedVerticalTextIndex].hidden = opacityState.isHidden();
+ }
+ }
+ if (symbolInstance.hasIcon) {
+ auto opacityVertex = SymbolOpacityAttributes::vertex(opacityState.icon.placed, opacityState.icon.opacity);
+ if (symbolInstance.iconQuad) {
+ bucket.icon.opacityVertices.emplace_back(opacityVertex);
+ bucket.icon.opacityVertices.emplace_back(opacityVertex);
+ bucket.icon.opacityVertices.emplace_back(opacityVertex);
+ bucket.icon.opacityVertices.emplace_back(opacityVertex);
+ }
+ if (symbolInstance.placedIconIndex) {
+ bucket.icon.placedSymbols[*symbolInstance.placedIconIndex].hidden = opacityState.isHidden();
+ }
+ }
+
+ auto updateCollisionBox = [&](const auto& feature, const bool placed) {
+ for (const CollisionBox& box : feature.boxes) {
+ if (feature.alongLine) {
+ auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(placed, !box.used);
+ bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
+ bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
+ bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
+ bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
+ } else {
+ auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(placed, false);
+ bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex);
+ bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex);
+ bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex);
+ bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex);
+ }
+ }
+ };
+ updateCollisionBox(symbolInstance.textCollisionFeature, opacityState.text.placed);
+ updateCollisionBox(symbolInstance.iconCollisionFeature, opacityState.icon.placed);
+ }
+
+ bucket.updateOpacity();
+ bucket.sortFeatures(state.getAngle());
+ auto retainedData = retainedQueryData.find(bucket.bucketInstanceId);
+ if (retainedData != retainedQueryData.end()) {
+ retainedData->second.featureSortOrder = bucket.featureSortOrder;
+ }
+}
+
+float Placement::symbolFadeChange(TimePoint now) const {
+ if (mapMode == MapMode::Continuous) {
+ return std::chrono::duration<float>(now - commitTime) / Duration(std::chrono::milliseconds(300));
+ } else {
+ return 1.0;
+ }
+}
+
+bool Placement::hasTransitions(TimePoint now) const {
+ return symbolFadeChange(now) < 1.0 || stale;
+}
+
+bool Placement::stillRecent(TimePoint now) const {
+ return mapMode == MapMode::Continuous && recentUntil > now;
+}
+void Placement::setRecent(TimePoint now) {
+ stale = false;
+ if (mapMode == MapMode::Continuous) {
+ // Only set in continuous mode because "now" isn't defined in still mode
+ recentUntil = now + Duration(std::chrono::milliseconds(300));
+ }
+}
+
+void Placement::setStale() {
+ stale = true;
+}
+
+const CollisionIndex& Placement::getCollisionIndex() const {
+ return collisionIndex;
+}
+
+const RetainedQueryData& Placement::getQueryData(uint32_t bucketInstanceId) const {
+ auto it = retainedQueryData.find(bucketInstanceId);
+ if (it == retainedQueryData.end()) {
+ throw std::runtime_error("Placement::getQueryData with unrecognized bucketInstanceId");
+ }
+ return it->second;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/text/placement.hpp b/src/mbgl/text/placement.hpp
new file mode 100644
index 0000000000..0e1751b127
--- /dev/null
+++ b/src/mbgl/text/placement.hpp
@@ -0,0 +1,108 @@
+#pragma once
+
+#include <string>
+#include <unordered_map>
+#include <mbgl/util/chrono.hpp>
+#include <mbgl/text/collision_index.hpp>
+#include <mbgl/layout/symbol_projection.hpp>
+#include <unordered_set>
+
+namespace mbgl {
+
+class RenderSymbolLayer;
+class SymbolBucket;
+
+class OpacityState {
+public:
+ OpacityState(bool placed, bool skipFade);
+ OpacityState(const OpacityState& prevOpacityState, float increment, bool placed);
+ bool isHidden() const;
+ float opacity;
+ bool placed;
+};
+
+class JointOpacityState {
+public:
+ JointOpacityState(bool placedIcon, bool placedText, bool skipFade);
+ JointOpacityState(const JointOpacityState& prevOpacityState, float increment, bool placedIcon, bool placedText);
+ bool isHidden() const;
+ OpacityState icon;
+ OpacityState text;
+};
+
+class JointPlacement {
+public:
+ JointPlacement(bool text_, bool icon_, bool skipFade_)
+ : text(text_), icon(icon_), skipFade(skipFade_)
+ {}
+
+ const bool text;
+ const bool icon;
+ // skipFade = outside viewport, but within CollisionIndex::viewportPadding px of the edge
+ // Because these symbols aren't onscreen yet, we can skip the "fade in" animation,
+ // and if a subsequent viewport change brings them into view, they'll be fully
+ // visible right away.
+ const bool skipFade;
+};
+
+struct RetainedQueryData {
+ uint32_t bucketInstanceId;
+ std::shared_ptr<FeatureIndex> featureIndex;
+ OverscaledTileID tileID;
+ std::shared_ptr<std::vector<size_t>> featureSortOrder;
+
+ RetainedQueryData(uint32_t bucketInstanceId_,
+ std::shared_ptr<FeatureIndex> featureIndex_,
+ OverscaledTileID tileID_)
+ : bucketInstanceId(bucketInstanceId_)
+ , featureIndex(std::move(featureIndex_))
+ , tileID(std::move(tileID_)) {}
+};
+
+class Placement {
+public:
+ Placement(const TransformState&, MapMode mapMode);
+ void placeLayer(RenderSymbolLayer&, const mat4&, bool showCollisionBoxes);
+ bool commit(const Placement& prevPlacement, TimePoint);
+ void updateLayerOpacities(RenderSymbolLayer&);
+ float symbolFadeChange(TimePoint now) const;
+ bool hasTransitions(TimePoint now) const;
+
+ const CollisionIndex& getCollisionIndex() const;
+
+ bool stillRecent(TimePoint now) const;
+ void setRecent(TimePoint now);
+ void setStale();
+
+ const RetainedQueryData& getQueryData(uint32_t bucketInstanceId) const;
+private:
+
+ void placeLayerBucket(
+ SymbolBucket&,
+ const mat4& posMatrix,
+ const mat4& textLabelPlaneMatrix,
+ const mat4& iconLabelPlaneMatrix,
+ const float scale,
+ const float pixelRatio,
+ const bool showCollisionBoxes,
+ std::unordered_set<uint32_t>& seenCrossTileIDs,
+ const bool holdingForFade);
+
+ void updateBucketOpacities(SymbolBucket&, std::set<uint32_t>&);
+
+ CollisionIndex collisionIndex;
+
+ TransformState state;
+ MapMode mapMode;
+ TimePoint commitTime;
+
+ std::unordered_map<uint32_t, JointPlacement> placements;
+ std::unordered_map<uint32_t, JointOpacityState> opacities;
+
+ TimePoint recentUntil;
+ bool stale = false;
+
+ std::unordered_map<uint32_t, RetainedQueryData> retainedQueryData;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/text/placement_config.hpp b/src/mbgl/text/placement_config.hpp
deleted file mode 100644
index 48b24b5f41..0000000000
--- a/src/mbgl/text/placement_config.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include <mbgl/util/constants.hpp>
-
-namespace mbgl {
-
-class PlacementConfig {
-public:
- PlacementConfig(float angle_ = 0, float pitch_ = 0, float cameraToCenterDistance_ = 0, float cameraToTileDistance_ = 0, bool debug_ = false)
- : angle(angle_), pitch(pitch_), cameraToCenterDistance(cameraToCenterDistance_), cameraToTileDistance(cameraToTileDistance_), debug(debug_) {
- }
-
- bool operator==(const PlacementConfig& rhs) const {
- return angle == rhs.angle &&
- pitch == rhs.pitch &&
- debug == rhs.debug &&
- ((pitch * util::RAD2DEG < 25) ||
- (cameraToCenterDistance == rhs.cameraToCenterDistance && cameraToTileDistance == rhs.cameraToTileDistance));
- }
-
- bool operator!=(const PlacementConfig& rhs) const {
- return !operator==(rhs);
- }
-
-public:
- float angle;
- float pitch;
- float cameraToCenterDistance;
- float cameraToTileDistance;
- bool debug;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/text/shaping.cpp b/src/mbgl/text/shaping.cpp
index 5d688ea539..a8232836b6 100644
--- a/src/mbgl/text/shaping.cpp
+++ b/src/mbgl/text/shaping.cpp
@@ -313,7 +313,7 @@ void shapeLines(Shaping& shaping,
align(shaping, justify, anchorAlign.horizontalAlign, anchorAlign.verticalAlign, maxLineLength,
lineHeight, lines.size());
- const uint32_t height = lines.size() * lineHeight;
+ const float height = lines.size() * lineHeight;
// Calculate the bounding box
shaping.top += -anchorAlign.verticalAlign * height;
diff --git a/src/mbgl/tile/custom_geometry_tile.cpp b/src/mbgl/tile/custom_geometry_tile.cpp
new file mode 100644
index 0000000000..a2fefcfa9f
--- /dev/null
+++ b/src/mbgl/tile/custom_geometry_tile.cpp
@@ -0,0 +1,91 @@
+#include <mbgl/tile/custom_geometry_tile.hpp>
+#include <mbgl/tile/geojson_tile_data.hpp>
+#include <mbgl/renderer/query.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/actor/scheduler.hpp>
+#include <mbgl/style/filter_evaluator.hpp>
+#include <mbgl/util/string.hpp>
+#include <mbgl/tile/tile_observer.hpp>
+#include <mbgl/style/custom_tile_loader.hpp>
+
+#include <mapbox/geojsonvt.hpp>
+
+namespace mbgl {
+
+CustomGeometryTile::CustomGeometryTile(const OverscaledTileID& overscaledTileID,
+ std::string sourceID_,
+ const TileParameters& parameters,
+ const style::CustomGeometrySource::TileOptions options_,
+ ActorRef<style::CustomTileLoader> loader_)
+ : GeometryTile(overscaledTileID, sourceID_, parameters),
+ necessity(TileNecessity::Optional),
+ options(options_),
+ loader(loader_),
+ mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
+ actorRef(*this, mailbox) {
+}
+
+CustomGeometryTile::~CustomGeometryTile() {
+ loader.invoke(&style::CustomTileLoader::removeTile, id);
+}
+
+void CustomGeometryTile::setTileData(const GeoJSON& geoJSON) {
+
+ auto featureData = mapbox::geometry::feature_collection<int16_t>();
+ if (geoJSON.is<FeatureCollection>() && !geoJSON.get<FeatureCollection>().empty()) {
+ const double scale = util::EXTENT / options.tileSize;
+
+ mapbox::geojsonvt::TileOptions vtOptions;
+ vtOptions.extent = util::EXTENT;
+ vtOptions.buffer = ::round(scale * options.buffer);
+ vtOptions.tolerance = scale * options.tolerance;
+ featureData = mapbox::geojsonvt::geoJSONToTile(geoJSON, id.canonical.z, id.canonical.x, id.canonical.y, vtOptions, options.wrap, options.clip).features;
+ } else {
+ setNecessity(TileNecessity::Optional);
+ }
+ setData(std::make_unique<GeoJSONTileData>(std::move(featureData)));
+}
+
+void CustomGeometryTile::invalidateTileData() {
+ stale = true;
+ observer->onTileChanged(*this);
+}
+
+//Fetching tile data for custom sources is assumed to be an expensive operation.
+// Only required tiles make fetchTile requests. Attempt to cancel a tile
+// that is no longer required.
+void CustomGeometryTile::setNecessity(TileNecessity newNecessity) {
+ if (newNecessity != necessity || stale ) {
+ necessity = newNecessity;
+ if (necessity == TileNecessity::Required) {
+ loader.invoke(&style::CustomTileLoader::fetchTile, id, actorRef);
+ stale = false;
+ } else if (!isRenderable()) {
+ loader.invoke(&style::CustomTileLoader::cancelTile, id);
+ }
+ }
+}
+
+void CustomGeometryTile::querySourceFeatures(
+ std::vector<Feature>& result,
+ const SourceQueryOptions& queryOptions) {
+
+ // Ignore the sourceLayer, there is only one
+ auto layer = getData()->getLayer({});
+
+ if (layer) {
+ auto featureCount = layer->featureCount();
+ for (std::size_t i = 0; i < featureCount; i++) {
+ auto feature = layer->getFeature(i);
+
+ // Apply filter, if any
+ if (queryOptions.filter && !(*queryOptions.filter)(style::expression::EvaluationContext { static_cast<float>(id.overscaledZ), feature.get() })) {
+ continue;
+ }
+
+ result.push_back(convertFeature(*feature, id.canonical));
+ }
+ }
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/tile/custom_geometry_tile.hpp b/src/mbgl/tile/custom_geometry_tile.hpp
new file mode 100644
index 0000000000..1df44e6b2a
--- /dev/null
+++ b/src/mbgl/tile/custom_geometry_tile.hpp
@@ -0,0 +1,44 @@
+#pragma once
+
+#include <mbgl/tile/geometry_tile.hpp>
+#include <mbgl/style/sources/custom_geometry_source.hpp>
+#include <mbgl/util/feature.hpp>
+#include <mbgl/util/geojson.hpp>
+#include <mbgl/actor/mailbox.hpp>
+
+namespace mbgl {
+
+class TileParameters;
+
+namespace style {
+class CustomTileLoader;
+} // namespace style
+
+class CustomGeometryTile: public GeometryTile {
+public:
+ CustomGeometryTile(const OverscaledTileID&,
+ std::string sourceID,
+ const TileParameters&,
+ const style::CustomGeometrySource::TileOptions,
+ ActorRef<style::CustomTileLoader> loader);
+ ~CustomGeometryTile() override;
+
+ void setTileData(const GeoJSON& data);
+ void invalidateTileData();
+
+ void setNecessity(TileNecessity) final;
+
+ void querySourceFeatures(
+ std::vector<Feature>& result,
+ const SourceQueryOptions&) override;
+
+private:
+ bool stale = true;
+ TileNecessity necessity;
+ const style::CustomGeometrySource::TileOptions options;
+ ActorRef<style::CustomTileLoader> loader;
+ std::shared_ptr<Mailbox> mailbox;
+ ActorRef<CustomGeometryTile> actorRef;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/tile/geojson_tile.cpp b/src/mbgl/tile/geojson_tile.cpp
index bbec899950..f211c03569 100644
--- a/src/mbgl/tile/geojson_tile.cpp
+++ b/src/mbgl/tile/geojson_tile.cpp
@@ -30,7 +30,7 @@ void GeoJSONTile::querySourceFeatures(
auto feature = layer->getFeature(i);
// Apply filter, if any
- if (options.filter && !(*options.filter)(*feature)) {
+ if (options.filter && !(*options.filter)(style::expression::EvaluationContext { static_cast<float>(this->id.overscaledZ), feature.get() })) {
continue;
}
diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp
index 8c018ce3aa..8efe12d54f 100644
--- a/src/mbgl/tile/geometry_tile.cpp
+++ b/src/mbgl/tile/geometry_tile.cpp
@@ -15,7 +15,6 @@
#include <mbgl/renderer/image_atlas.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/geometry/feature_index.hpp>
-#include <mbgl/text/collision_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/filter_evaluator.hpp>
#include <mbgl/util/logging.hpp>
@@ -33,7 +32,7 @@ using namespace style;
GeometryTile's 'correlationID' is used for ensuring the tile will be flagged
as non-pending only when the placement coming from the last operation (as in
- 'setData', 'setLayers', 'setPlacementConfig') occurs. This is important for
+ 'setData', 'setLayers', 'setShowCollisionBoxes') occurs. This is important for
still mode rendering as we want to render only when all layout and placement
operations are completed.
@@ -52,13 +51,15 @@ GeometryTile::GeometryTile(const OverscaledTileID& id_,
worker(parameters.workerScheduler,
ActorRef<GeometryTile>(*this, mailbox),
id_,
+ sourceID,
obsolete,
parameters.mode,
- parameters.pixelRatio),
+ parameters.pixelRatio,
+ parameters.debugOptions & MapDebugOptions::Collision),
glyphManager(parameters.glyphManager),
imageManager(parameters.imageManager),
- lastYStretch(1.0f),
- mode(parameters.mode) {
+ mode(parameters.mode),
+ showCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision) {
}
GeometryTile::~GeometryTile() {
@@ -89,25 +90,6 @@ void GeometryTile::setData(std::unique_ptr<const GeometryTileData> data_) {
worker.invoke(&GeometryTileWorker::setData, std::move(data_), correlationID);
}
-void GeometryTile::setPlacementConfig(const PlacementConfig& desiredConfig) {
- if (requestedConfig == desiredConfig) {
- return;
- }
-
- // Mark the tile as pending again if it was complete before to prevent signaling a complete
- // state despite pending parse operations.
- pending = true;
-
- ++correlationID;
- requestedConfig = desiredConfig;
- invokePlacement();
-}
-
-void GeometryTile::invokePlacement() {
- if (requestedConfig) {
- worker.invoke(&GeometryTileWorker::setPlacementConfig, *requestedConfig, correlationID);
- }
-}
void GeometryTile::setLayers(const std::vector<Immutable<Layer::Impl>>& layers) {
// Mark the tile as pending again if it was complete before to prevent signaling a complete
@@ -134,34 +116,32 @@ void GeometryTile::setLayers(const std::vector<Immutable<Layer::Impl>>& layers)
worker.invoke(&GeometryTileWorker::setLayers, std::move(impls), correlationID);
}
-void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelationID) {
- loaded = true;
- renderable = true;
- (void)resultCorrelationID;
- nonSymbolBuckets = std::move(result.nonSymbolBuckets);
- featureIndex = std::move(result.featureIndex);
- data = std::move(result.tileData);
- collisionTile.reset();
- observer->onTileChanged(*this);
+void GeometryTile::setShowCollisionBoxes(const bool showCollisionBoxes_) {
+ if (showCollisionBoxes != showCollisionBoxes_) {
+ showCollisionBoxes = showCollisionBoxes_;
+ ++correlationID;
+ worker.invoke(&GeometryTileWorker::setShowCollisionBoxes, showCollisionBoxes, correlationID);
+ }
}
-void GeometryTile::onPlacement(PlacementResult result, const uint64_t resultCorrelationID) {
+void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelationID) {
loaded = true;
renderable = true;
if (resultCorrelationID == correlationID) {
pending = false;
}
- symbolBuckets = std::move(result.symbolBuckets);
- collisionTile = std::move(result.collisionTile);
+
+ buckets = std::move(result.buckets);
+
+ latestFeatureIndex = std::move(result.featureIndex);
+
if (result.glyphAtlasImage) {
glyphAtlasImage = std::move(*result.glyphAtlasImage);
}
if (result.iconAtlasImage) {
iconAtlasImage = std::move(*result.iconAtlasImage);
}
- if (collisionTile.get()) {
- lastYStretch = collisionTile->yStretch;
- }
+
observer->onTileChanged(*this);
}
@@ -196,11 +176,7 @@ void GeometryTile::upload(gl::Context& context) {
}
};
- for (auto& entry : nonSymbolBuckets) {
- uploadFn(*entry.second);
- }
-
- for (auto& entry : symbolBuckets) {
+ for (auto& entry : buckets) {
uploadFn(*entry.second);
}
@@ -216,7 +192,6 @@ void GeometryTile::upload(gl::Context& context) {
}
Bucket* GeometryTile::getBucket(const Layer::Impl& layer) const {
- const auto& buckets = layer.type == LayerType::Symbol ? symbolBuckets : nonSymbolBuckets;
const auto it = buckets.find(layer.id);
if (it == buckets.end()) {
return nullptr;
@@ -226,43 +201,51 @@ Bucket* GeometryTile::getBucket(const Layer::Impl& layer) const {
return it->second.get();
}
-void GeometryTile::queryRenderedFeatures(
- std::unordered_map<std::string, std::vector<Feature>>& result,
- const GeometryCoordinates& queryGeometry,
- const TransformState& transformState,
- const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) {
-
- if (!featureIndex || !data) return;
-
- // Determine the additional radius needed factoring in property functions
- float additionalRadius = 0;
+float GeometryTile::getQueryPadding(const std::vector<const RenderLayer*>& layers) {
+ float queryPadding = 0;
for (const RenderLayer* layer : layers) {
auto bucket = getBucket(*layer->baseImpl);
- if (bucket) {
- additionalRadius = std::max(additionalRadius, bucket->getQueryRadius(*layer));
+ if (bucket && bucket->hasData()) {
+ queryPadding = std::max(queryPadding, bucket->getQueryRadius(*layer));
}
}
+ return queryPadding;
+}
- featureIndex->query(result,
- queryGeometry,
- transformState.getAngle(),
- util::tileSize * id.overscaleFactor(),
- std::pow(2, transformState.getZoom() - id.overscaledZ),
- options,
- *data,
- id.canonical,
- layers,
- collisionTile.get(),
- additionalRadius);
+void GeometryTile::queryRenderedFeatures(
+ std::unordered_map<std::string, std::vector<Feature>>& result,
+ const GeometryCoordinates& queryGeometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) {
+
+ if (!getData()) return;
+
+ const float queryPadding = getQueryPadding(layers);
+
+ mat4 posMatrix;
+ transformState.matrixFor(posMatrix, id.toUnwrapped());
+ matrix::multiply(posMatrix, projMatrix, posMatrix);
+
+ latestFeatureIndex->query(result,
+ queryGeometry,
+ transformState,
+ posMatrix,
+ util::tileSize * id.overscaleFactor(),
+ std::pow(2, transformState.getZoom() - id.overscaledZ),
+ options,
+ id.toUnwrapped(),
+ layers,
+ queryPadding * transformState.maxPitchScaleFactor());
}
void GeometryTile::querySourceFeatures(
std::vector<Feature>& result,
const SourceQueryOptions& options) {
- // Data not yet available
- if (!data) {
+ // Data not yet available, or tile is empty
+ if (!getData()) {
return;
}
@@ -275,7 +258,7 @@ void GeometryTile::querySourceFeatures(
for (auto sourceLayer : *options.sourceLayers) {
// Go throught all sourceLayers, if any
// to gather all the features
- auto layer = data->getLayer(sourceLayer);
+ auto layer = getData()->getLayer(sourceLayer);
if (layer) {
auto featureCount = layer->featureCount();
@@ -283,7 +266,7 @@ void GeometryTile::querySourceFeatures(
auto feature = layer->getFeature(i);
// Apply filter, if any
- if (options.filter && !(*options.filter)(*feature)) {
+ if (options.filter && !(*options.filter)(style::expression::EvaluationContext { static_cast<float>(this->id.overscaledZ), feature.get() })) {
continue;
}
@@ -293,11 +276,25 @@ void GeometryTile::querySourceFeatures(
}
}
-float GeometryTile::yStretch() const {
- // collisionTile gets reset in onLayout but we don't clear the symbolBuckets
- // until a new placement result comes along, so keep the yStretch value in
- // case we need to render them.
- return lastYStretch;
+bool GeometryTile::holdForFade() const {
+ return mode == MapMode::Continuous &&
+ (fadeState == FadeState::NeedsFirstPlacement || fadeState == FadeState::NeedsSecondPlacement);
+}
+
+void GeometryTile::markRenderedIdeal() {
+ fadeState = FadeState::Loaded;
+}
+void GeometryTile::markRenderedPreviously() {
+ if (fadeState == FadeState::Loaded) {
+ fadeState = FadeState::NeedsFirstPlacement;
+ }
+}
+void GeometryTile::performedFadePlacement() {
+ if (fadeState == FadeState::NeedsFirstPlacement) {
+ fadeState = FadeState::NeedsSecondPlacement;
+ } else if (fadeState == FadeState::NeedsSecondPlacement) {
+ fadeState = FadeState::CanRemove;
+ }
}
} // namespace mbgl
diff --git a/src/mbgl/tile/geometry_tile.hpp b/src/mbgl/tile/geometry_tile.hpp
index a478aad504..af122474c2 100644
--- a/src/mbgl/tile/geometry_tile.hpp
+++ b/src/mbgl/tile/geometry_tile.hpp
@@ -4,10 +4,7 @@
#include <mbgl/tile/geometry_tile_worker.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/text/glyph_manager.hpp>
-#include <mbgl/text/placement_config.hpp>
-#include <mbgl/text/collision_tile.hpp>
#include <mbgl/util/feature.hpp>
-#include <mbgl/util/throttler.hpp>
#include <mbgl/actor/actor.hpp>
#include <mbgl/geometry/feature_index.hpp>
@@ -36,9 +33,9 @@ public:
void setError(std::exception_ptr);
void setData(std::unique_ptr<const GeometryTileData>);
- void setPlacementConfig(const PlacementConfig&) override;
void setLayers(const std::vector<Immutable<style::Layer::Impl>>&) override;
-
+ void setShowCollisionBoxes(const bool showCollisionBoxes) override;
+
void onGlyphsAvailable(GlyphMap) override;
void onImagesAvailable(ImageMap, uint64_t imageCorrelationID) override;
@@ -56,59 +53,51 @@ public:
const GeometryCoordinates& queryGeometry,
const TransformState&,
const std::vector<const RenderLayer*>& layers,
- const RenderedQueryOptions& options) override;
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix) override;
void querySourceFeatures(
std::vector<Feature>& result,
const SourceQueryOptions&) override;
+ float getQueryPadding(const std::vector<const RenderLayer*>&) override;
+
void cancel() override;
class LayoutResult {
public:
- std::unordered_map<std::string, std::shared_ptr<Bucket>> nonSymbolBuckets;
+ std::unordered_map<std::string, std::shared_ptr<Bucket>> buckets;
std::unique_ptr<FeatureIndex> featureIndex;
- std::unique_ptr<GeometryTileData> tileData;
-
- LayoutResult(std::unordered_map<std::string, std::shared_ptr<Bucket>> nonSymbolBuckets_,
- std::unique_ptr<FeatureIndex> featureIndex_,
- std::unique_ptr<GeometryTileData> tileData_)
- : nonSymbolBuckets(std::move(nonSymbolBuckets_)),
- featureIndex(std::move(featureIndex_)),
- tileData(std::move(tileData_)) {}
- };
- void onLayout(LayoutResult, uint64_t correlationID);
-
- class PlacementResult {
- public:
- std::unordered_map<std::string, std::shared_ptr<Bucket>> symbolBuckets;
- std::unique_ptr<CollisionTile> collisionTile;
optional<AlphaImage> glyphAtlasImage;
optional<PremultipliedImage> iconAtlasImage;
- PlacementResult(std::unordered_map<std::string, std::shared_ptr<Bucket>> symbolBuckets_,
- std::unique_ptr<CollisionTile> collisionTile_,
- optional<AlphaImage> glyphAtlasImage_,
- optional<PremultipliedImage> iconAtlasImage_)
- : symbolBuckets(std::move(symbolBuckets_)),
- collisionTile(std::move(collisionTile_)),
+ LayoutResult(std::unordered_map<std::string, std::shared_ptr<Bucket>> buckets_,
+ std::unique_ptr<FeatureIndex> featureIndex_,
+ optional<AlphaImage> glyphAtlasImage_,
+ optional<PremultipliedImage> iconAtlasImage_)
+ : buckets(std::move(buckets_)),
+ featureIndex(std::move(featureIndex_)),
glyphAtlasImage(std::move(glyphAtlasImage_)),
iconAtlasImage(std::move(iconAtlasImage_)) {}
};
- void onPlacement(PlacementResult, uint64_t correlationID);
+ void onLayout(LayoutResult, uint64_t correlationID);
void onError(std::exception_ptr, uint64_t correlationID);
- float yStretch() const override;
+ bool holdForFade() const override;
+ void markRenderedIdeal() override;
+ void markRenderedPreviously() override;
+ void performedFadePlacement() override;
+
+ const std::shared_ptr<FeatureIndex> getFeatureIndex() const { return latestFeatureIndex; }
protected:
const GeometryTileData* getData() {
- return data.get();
+ return latestFeatureIndex ? latestFeatureIndex->getData() : nullptr;
}
private:
void markObsolete();
- void invokePlacement();
const std::string sourceID;
@@ -122,21 +111,26 @@ private:
ImageManager& imageManager;
uint64_t correlationID = 0;
- optional<PlacementConfig> requestedConfig;
- std::unordered_map<std::string, std::shared_ptr<Bucket>> nonSymbolBuckets;
- std::unique_ptr<FeatureIndex> featureIndex;
- std::unique_ptr<const GeometryTileData> data;
+ std::unordered_map<std::string, std::shared_ptr<Bucket>> buckets;
+
+ std::shared_ptr<FeatureIndex> latestFeatureIndex;
optional<AlphaImage> glyphAtlasImage;
optional<PremultipliedImage> iconAtlasImage;
- std::unordered_map<std::string, std::shared_ptr<Bucket>> symbolBuckets;
- std::unique_ptr<CollisionTile> collisionTile;
-
- float lastYStretch;
const MapMode mode;
+
+ bool showCollisionBoxes;
+
+ enum class FadeState {
+ Loaded,
+ NeedsFirstPlacement,
+ NeedsSecondPlacement,
+ CanRemove
+ };
+ FadeState fadeState = FadeState::Loaded;
public:
optional<gl::Texture> glyphAtlasTexture;
optional<gl::Texture> iconAtlasTexture;
diff --git a/src/mbgl/tile/geometry_tile_worker.cpp b/src/mbgl/tile/geometry_tile_worker.cpp
index 50429420c3..2e7d588d9b 100644
--- a/src/mbgl/tile/geometry_tile_worker.cpp
+++ b/src/mbgl/tile/geometry_tile_worker.cpp
@@ -1,7 +1,6 @@
#include <mbgl/tile/geometry_tile_worker.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/tile/geometry_tile.hpp>
-#include <mbgl/text/collision_tile.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/group_by_layout.hpp>
@@ -24,15 +23,19 @@ using namespace style;
GeometryTileWorker::GeometryTileWorker(ActorRef<GeometryTileWorker> self_,
ActorRef<GeometryTile> parent_,
OverscaledTileID id_,
+ const std::string& sourceID_,
const std::atomic<bool>& obsolete_,
const MapMode mode_,
- const float pixelRatio_)
+ const float pixelRatio_,
+ const bool showCollisionBoxes_)
: self(std::move(self_)),
parent(std::move(parent_)),
id(std::move(id_)),
+ sourceID(sourceID_),
obsolete(obsolete_),
mode(mode_),
- pixelRatio(pixelRatio_) {
+ pixelRatio(pixelRatio_),
+ showCollisionBoxes(showCollisionBoxes_) {
}
GeometryTileWorker::~GeometryTileWorker() = default;
@@ -42,32 +45,69 @@ GeometryTileWorker::~GeometryTileWorker() = default;
States are indicated by [state], lines are transitions triggered by
messages, (parentheses) are actions taken on transition.
- [idle] <----------------------------.
- | |
- set{Data,Layers,Placement}, symbolDependenciesChanged |
- | |
- (do layout/placement; self-send "coalesced") |
- v |
- [coalescing] --- coalesced ------------.
- | |
- .-----------------. .---------------.
+ [Idle] <-------------------------.
+ | |
+ set{Data,Layers}, symbolDependenciesChanged, |
+ setShowCollisionBoxes |
+ | |
+ (do parse and/or symbol layout; self-send "coalesced") |
+ v |
+ [Coalescing] --- coalesced ---------.
+ | |
+ .-----------. .---------------------.
| |
- .--- set{Data,Layers} setPlacement -----.
- | | | |
- | v v |
- .-- [need layout] <-- set{Data,Layers} -- [need placement] --.
+ .--- set{Data,Layers} setShowCollisionBoxes,
+ | | symbolDependenciesChanged --.
+ | | | |
+ | v v |
+ .-- [NeedsParse] <-- set{Data,Layers} -- [NeedsSymbolLayout] ---.
| |
coalesced coalesced
| |
v v
- (do layout or placement; self-send "coalesced"; goto [coalescing])
-
- The idea is that in the [idle] state, layout or placement happens immediately
- in response to a "set" message. During this processing, multiple "set" messages
- might get queued in the mailbox. At the end of processing, we self-send "coalesced",
- read all the queued messages until we get to "coalesced", and then redo either
- layout or placement if there were one or more "set"s (with layout taking priority,
- since it will trigger placement when complete), or return to the [idle] state if not.
+ (do parse or symbol layout; self-send "coalesced"; goto [coalescing])
+
+ The idea is that in the [idle] state, parsing happens immediately in response to
+ a "set" message, and symbol layout happens once all symbol dependencies are met.
+ During this processing, multiple "set" messages might get queued in the mailbox.
+ At the end of processing, we self-send "coalesced", read all the queued messages
+ until we get to "coalesced", and then re-parse if there were one or more "set"s or
+ return to the [idle] state if not.
+
+ One important goal of the design is to prevent starvation. Under heavy load new
+ requests for tiles should not prevent in progress request from completing.
+ It is nevertheless possible to restart an in-progress request:
+
+ - [Idle] setData -> parse()
+ sends getGlyphs, hasPendingSymbolDependencies() is true
+ enters [Coalescing], sends coalesced
+ - [Coalescing] coalesced -> [Idle]
+ - [Idle] setData -> new parse(), interrupts old parse()
+ sends getGlyphs, hasPendingSymbolDependencies() is true
+ enters [Coalescing], sends coalesced
+ - [Coalescing] onGlyphsAvailable -> [NeedsSymbolLayout]
+ hasPendingSymbolDependencies() may or may not be true
+ - [NeedsSymbolLayout] coalesced -> performSymbolLayout()
+ Generates result depending on whether dependencies are met
+ -> [Idle]
+
+ In this situation, we are counting on the idea that even with rapid changes to
+ the tile's data, the set of glyphs/images it requires will not keep growing without
+ limit.
+
+ Although parsing (which populates all non-symbol buckets and requests dependencies
+ for symbol buckets) is internally separate from symbol layout, we only return
+ results to the foreground when we have completed both steps. Because we _move_
+ the result buckets to the foreground, it is necessary to re-generate all buckets from
+ scratch for `setShowCollisionBoxes`, even though it only affects symbol layers.
+
+ The GL JS equivalent (in worker_tile.js and vector_tile_worker_source.js)
+ is somewhat simpler because it relies on getGlyphs/getImages calls that transfer
+ an entire set of glyphs/images on every tile load, while the native logic
+ maintains a local state that can be incrementally updated. Because each tile load
+ call becomes self-contained, the equivalent of the coalescing logic is handled by
+ 'reloadTile' queueing a single extra 'reloadTile' callback to run after the next
+ completed parse.
*/
void GeometryTileWorker::setData(std::unique_ptr<const GeometryTileData> data_, uint64_t correlationID_) {
@@ -77,14 +117,14 @@ void GeometryTileWorker::setData(std::unique_ptr<const GeometryTileData> data_,
switch (state) {
case Idle:
- redoLayout();
+ parse();
coalesce();
break;
case Coalescing:
- case NeedLayout:
- case NeedPlacement:
- state = NeedLayout;
+ case NeedsParse:
+ case NeedsSymbolLayout:
+ state = NeedsParse;
break;
}
} catch (...) {
@@ -99,16 +139,16 @@ void GeometryTileWorker::setLayers(std::vector<Immutable<Layer::Impl>> layers_,
switch (state) {
case Idle:
- redoLayout();
+ parse();
coalesce();
break;
case Coalescing:
- case NeedPlacement:
- state = NeedLayout;
+ case NeedsSymbolLayout:
+ state = NeedsParse;
break;
- case NeedLayout:
+ case NeedsParse:
break;
}
} catch (...) {
@@ -116,23 +156,27 @@ void GeometryTileWorker::setLayers(std::vector<Immutable<Layer::Impl>> layers_,
}
}
-void GeometryTileWorker::setPlacementConfig(PlacementConfig placementConfig_, uint64_t correlationID_) {
+void GeometryTileWorker::setShowCollisionBoxes(bool showCollisionBoxes_, uint64_t correlationID_) {
try {
- placementConfig = std::move(placementConfig_);
+ showCollisionBoxes = showCollisionBoxes_;
correlationID = correlationID_;
switch (state) {
case Idle:
- attemptPlacement();
- coalesce();
+ if (!hasPendingParseResult()) {
+ // Trigger parse if nothing is in flight, otherwise symbol layout will automatically
+ // pick up the change
+ parse();
+ coalesce();
+ }
break;
case Coalescing:
- state = NeedPlacement;
+ state = NeedsSymbolLayout;
break;
- case NeedPlacement:
- case NeedLayout:
+ case NeedsSymbolLayout:
+ case NeedsParse:
break;
}
} catch (...) {
@@ -145,19 +189,23 @@ void GeometryTileWorker::symbolDependenciesChanged() {
switch (state) {
case Idle:
if (symbolLayoutsNeedPreparation) {
- attemptPlacement();
+ // symbolLayoutsNeedPreparation can only be set true by parsing
+ // and the parse result can only be cleared by performSymbolLayout
+ // which also clears symbolLayoutsNeedPreparation
+ assert(hasPendingParseResult());
+ performSymbolLayout();
coalesce();
}
break;
case Coalescing:
if (symbolLayoutsNeedPreparation) {
- state = NeedPlacement;
+ state = NeedsSymbolLayout;
}
break;
- case NeedPlacement:
- case NeedLayout:
+ case NeedsSymbolLayout:
+ case NeedsParse:
break;
}
} catch (...) {
@@ -176,13 +224,16 @@ void GeometryTileWorker::coalesced() {
state = Idle;
break;
- case NeedLayout:
- redoLayout();
+ case NeedsParse:
+ parse();
coalesce();
break;
- case NeedPlacement:
- attemptPlacement();
+ case NeedsSymbolLayout:
+ // We may have entered NeedsSymbolLayout while coalescing
+ // after a performSymbolLayout. In that case, we need to
+ // start over with parsing in order to do another layout.
+ hasPendingParseResult() ? performSymbolLayout() : parse();
coalesce();
break;
}
@@ -264,7 +315,7 @@ static std::vector<std::unique_ptr<RenderLayer>> toRenderLayers(const std::vecto
return renderLayers;
}
-void GeometryTileWorker::redoLayout() {
+void GeometryTileWorker::parse() {
if (!data || !layers) {
return;
}
@@ -277,8 +328,8 @@ void GeometryTileWorker::redoLayout() {
}
std::unordered_map<std::string, std::unique_ptr<SymbolLayout>> symbolLayoutMap;
- std::unordered_map<std::string, std::shared_ptr<Bucket>> buckets;
- auto featureIndex = std::make_unique<FeatureIndex>();
+ buckets.clear();
+ featureIndex = std::make_unique<FeatureIndex>(*data ? (*data)->clone() : nullptr);
BucketParameters parameters { id, mode, pixelRatio };
GlyphDependencies glyphDependencies;
@@ -324,7 +375,7 @@ void GeometryTileWorker::redoLayout() {
for (std::size_t i = 0; !obsolete && i < geometryLayer->featureCount(); i++) {
std::unique_ptr<GeometryTileFeature> feature = geometryLayer->getFeature(i);
- if (!filter(feature->getType(), feature->getID(), [&] (const auto& key) { return feature->getValue(key); }))
+ if (!filter(expression::EvaluationContext { static_cast<float>(this->id.overscaledZ), feature.get() }))
continue;
GeometryCollection geometries = feature->getGeometries();
@@ -353,13 +404,7 @@ void GeometryTileWorker::redoLayout() {
requestNewGlyphs(glyphDependencies);
requestNewImages(imageDependencies);
- parent.invoke(&GeometryTile::onLayout, GeometryTile::LayoutResult {
- std::move(buckets),
- std::move(featureIndex),
- *data ? (*data)->clone() : nullptr,
- }, correlationID);
-
- attemptPlacement();
+ performSymbolLayout();
}
bool GeometryTileWorker::hasPendingSymbolDependencies() const {
@@ -370,9 +415,13 @@ bool GeometryTileWorker::hasPendingSymbolDependencies() const {
}
return !pendingImageDependencies.empty();
}
+
+bool GeometryTileWorker::hasPendingParseResult() const {
+ return bool(featureIndex);
+}
-void GeometryTileWorker::attemptPlacement() {
- if (!data || !layers || !placementConfig || hasPendingSymbolDependencies()) {
+void GeometryTileWorker::performSymbolLayout() {
+ if (!data || !layers || !hasPendingParseResult() || hasPendingSymbolDependencies()) {
return;
}
@@ -398,9 +447,6 @@ void GeometryTileWorker::attemptPlacement() {
symbolLayoutsNeedPreparation = false;
}
- auto collisionTile = std::make_unique<CollisionTile>(*placementConfig);
- std::unordered_map<std::string, std::shared_ptr<Bucket>> buckets;
-
for (auto& symbolLayout : symbolLayouts) {
if (obsolete) {
return;
@@ -410,17 +456,22 @@ void GeometryTileWorker::attemptPlacement() {
continue;
}
- std::shared_ptr<Bucket> bucket = symbolLayout->place(*collisionTile);
+ std::shared_ptr<SymbolBucket> bucket = symbolLayout->place(showCollisionBoxes);
for (const auto& pair : symbolLayout->layerPaintProperties) {
+ if (!firstLoad) {
+ bucket->justReloaded = true;
+ }
buckets.emplace(pair.first, bucket);
}
}
- parent.invoke(&GeometryTile::onPlacement, GeometryTile::PlacementResult {
+ firstLoad = false;
+
+ parent.invoke(&GeometryTile::onLayout, GeometryTile::LayoutResult {
std::move(buckets),
- std::move(collisionTile),
+ std::move(featureIndex),
std::move(glyphAtlasImage),
- std::move(iconAtlasImage),
+ std::move(iconAtlasImage)
}, correlationID);
}
diff --git a/src/mbgl/tile/geometry_tile_worker.hpp b/src/mbgl/tile/geometry_tile_worker.hpp
index 1425daa7a1..b5417c8114 100644
--- a/src/mbgl/tile/geometry_tile_worker.hpp
+++ b/src/mbgl/tile/geometry_tile_worker.hpp
@@ -4,11 +4,12 @@
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/style/image_impl.hpp>
#include <mbgl/text/glyph.hpp>
-#include <mbgl/text/placement_config.hpp>
#include <mbgl/actor/actor_ref.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/immutable.hpp>
#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/renderer/bucket.hpp>
#include <atomic>
#include <memory>
@@ -28,22 +29,24 @@ public:
GeometryTileWorker(ActorRef<GeometryTileWorker> self,
ActorRef<GeometryTile> parent,
OverscaledTileID,
+ const std::string&,
const std::atomic<bool>&,
const MapMode,
- const float pixelRatio);
+ const float pixelRatio,
+ const bool showCollisionBoxes_);
~GeometryTileWorker();
void setLayers(std::vector<Immutable<style::Layer::Impl>>, uint64_t correlationID);
void setData(std::unique_ptr<const GeometryTileData>, uint64_t correlationID);
- void setPlacementConfig(PlacementConfig, uint64_t correlationID);
+ void setShowCollisionBoxes(bool showCollisionBoxes_, uint64_t correlationID_);
void onGlyphsAvailable(GlyphMap glyphs);
void onImagesAvailable(ImageMap images, uint64_t imageCorrelationID);
private:
void coalesced();
- void redoLayout();
- void attemptPlacement();
+ void parse();
+ void performSymbolLayout();
void coalesce();
@@ -52,20 +55,25 @@ private:
void symbolDependenciesChanged();
bool hasPendingSymbolDependencies() const;
+ bool hasPendingParseResult() const;
ActorRef<GeometryTileWorker> self;
ActorRef<GeometryTile> parent;
const OverscaledTileID id;
+ const std::string sourceID;
const std::atomic<bool>& obsolete;
const MapMode mode;
const float pixelRatio;
+
+ std::unique_ptr<FeatureIndex> featureIndex;
+ std::unordered_map<std::string, std::shared_ptr<Bucket>> buckets;
enum State {
Idle,
Coalescing,
- NeedLayout,
- NeedPlacement
+ NeedsParse,
+ NeedsSymbolLayout
};
State state = Idle;
@@ -75,7 +83,6 @@ private:
// Outer optional indicates whether we've received it or not.
optional<std::vector<Immutable<style::Layer::Impl>>> layers;
optional<std::unique_ptr<const GeometryTileData>> data;
- optional<PlacementConfig> placementConfig;
bool symbolLayoutsNeedPreparation = false;
std::vector<std::unique_ptr<SymbolLayout>> symbolLayouts;
@@ -83,6 +90,9 @@ private:
ImageDependencies pendingImageDependencies;
GlyphMap glyphMap;
ImageMap imageMap;
+
+ bool showCollisionBoxes;
+ bool firstLoad = true;
};
} // namespace mbgl
diff --git a/src/mbgl/tile/raster_dem_tile.cpp b/src/mbgl/tile/raster_dem_tile.cpp
new file mode 100644
index 0000000000..5db298cf4c
--- /dev/null
+++ b/src/mbgl/tile/raster_dem_tile.cpp
@@ -0,0 +1,125 @@
+#include <mbgl/tile/raster_dem_tile.hpp>
+#include <mbgl/tile/raster_dem_tile_worker.hpp>
+#include <mbgl/tile/tile_observer.hpp>
+#include <mbgl/tile/tile_loader_impl.hpp>
+#include <mbgl/style/source.hpp>
+#include <mbgl/storage/resource.hpp>
+#include <mbgl/storage/response.hpp>
+#include <mbgl/storage/file_source.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
+#include <mbgl/actor/scheduler.hpp>
+
+namespace mbgl {
+
+RasterDEMTile::RasterDEMTile(const OverscaledTileID& id_,
+ const TileParameters& parameters,
+ const Tileset& tileset)
+ : Tile(id_),
+ loader(*this, id_, parameters, tileset),
+ mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
+ worker(parameters.workerScheduler,
+ ActorRef<RasterDEMTile>(*this, mailbox)) {
+
+ encoding = tileset.encoding;
+ if ( id.canonical.y == 0 ){
+ // this tile doesn't have upper neighboring tiles so marked those as backfilled
+ neighboringTiles = neighboringTiles | DEMTileNeighbors::NoUpper;
+ }
+
+ if (id.canonical.y + 1 == std::pow(2, id.canonical.z)){
+ // this tile doesn't have lower neighboring tiles so marked those as backfilled
+ neighboringTiles = neighboringTiles | DEMTileNeighbors::NoLower;
+ }
+}
+
+RasterDEMTile::~RasterDEMTile() = default;
+
+void RasterDEMTile::setError(std::exception_ptr err) {
+ loaded = true;
+ observer->onTileError(*this, err);
+}
+
+void RasterDEMTile::setMetadata(optional<Timestamp> modified_, optional<Timestamp> expires_) {
+ modified = modified_;
+ expires = expires_;
+}
+
+void RasterDEMTile::setData(std::shared_ptr<const std::string> data) {
+ pending = true;
+ ++correlationID;
+ worker.invoke(&RasterDEMTileWorker::parse, data, correlationID, encoding);
+}
+
+void RasterDEMTile::onParsed(std::unique_ptr<HillshadeBucket> result, const uint64_t resultCorrelationID) {
+ bucket = std::move(result);
+ loaded = true;
+ if (resultCorrelationID == correlationID) {
+ pending = false;
+ }
+ renderable = bucket ? true : false;
+ observer->onTileChanged(*this);
+}
+
+void RasterDEMTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) {
+ loaded = true;
+ if (resultCorrelationID == correlationID) {
+ pending = false;
+ }
+ observer->onTileError(*this, err);
+}
+
+void RasterDEMTile::upload(gl::Context& context) {
+ if (bucket) {
+ bucket->upload(context);
+ }
+}
+
+
+Bucket* RasterDEMTile::getBucket(const style::Layer::Impl&) const {
+ return bucket.get();
+}
+
+HillshadeBucket* RasterDEMTile::getBucket() const {
+ return bucket.get();
+}
+
+void RasterDEMTile::backfillBorder(const RasterDEMTile& borderTile, const DEMTileNeighbors mask) {
+ int32_t dx = borderTile.id.canonical.x - id.canonical.x;
+ const int8_t dy = borderTile.id.canonical.y - id.canonical.y;
+ const uint32_t dim = pow(2, id.canonical.z);
+ if (dx == 0 && dy == 0) return;
+ if (std::abs(dy) > 1) return;
+ // neighbor is in another world wrap
+ if (std::abs(dx) > 1) {
+ if (std::abs(int(dx + dim)) == 1) {
+ dx += dim;
+ } else if (std::abs(int(dx - dim)) == 1) {
+ dx -= dim;
+ }
+ }
+ const HillshadeBucket* borderBucket = borderTile.getBucket();
+ if (borderBucket) {
+ const DEMData& borderDEM = borderBucket->getDEMData();
+ DEMData& tileDEM = bucket->getDEMData();
+
+ tileDEM.backfillBorder(borderDEM, dx, dy);
+ // update the bitmask to indicate that this tiles have been backfilled by flipping the relevant bit
+ this->neighboringTiles = this->neighboringTiles | mask;
+ // mark HillshadeBucket.prepared as false so it runs through the prepare render pass
+ // with the new texture data we just backfilled
+ bucket->setPrepared(false);
+ }
+}
+
+void RasterDEMTile::setMask(TileMask&& mask) {
+ if (bucket) {
+ bucket->setMask(std::move(mask));
+ }
+}
+
+void RasterDEMTile::setNecessity(TileNecessity necessity) {
+ loader.setNecessity(necessity);
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/tile/raster_dem_tile.hpp b/src/mbgl/tile/raster_dem_tile.hpp
new file mode 100644
index 0000000000..0c8dd75961
--- /dev/null
+++ b/src/mbgl/tile/raster_dem_tile.hpp
@@ -0,0 +1,105 @@
+#pragma once
+
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/tile/tile_loader.hpp>
+#include <mbgl/tile/raster_dem_tile_worker.hpp>
+#include <mbgl/actor/actor.hpp>
+
+namespace mbgl {
+
+class Tileset;
+class TileParameters;
+class HillshadeBucket;
+
+enum class DEMTileNeighbors : uint8_t {
+ // 0b00000000
+ Empty = 0 << 1,
+
+ // 0b00000001
+ Left = 1 << 0,
+ // 0b00000010
+ Right = 1 << 1,
+ // 0b00000100
+ TopLeft = 1 << 2,
+ // 0b00001000
+ TopCenter = 1 << 3,
+ // 0b00010000
+ TopRight = 1 << 4,
+ // 0b00100000
+ BottomLeft = 1 << 5,
+ // 0b01000000
+ BottomCenter = 1 << 6,
+ // 0b10000000
+ BottomRight = 1 << 7,
+
+ // helper enums for tiles with no upper/lower neighbors
+ // and completely backfilled tiles
+
+ // 0b00011100
+ NoUpper = 0b00011100,
+ // 0b11100000
+ NoLower = 0b11100000,
+ // 0b11111111
+ Complete = 0b11111111
+};
+
+inline DEMTileNeighbors operator|(DEMTileNeighbors a, DEMTileNeighbors b) {
+ return static_cast<DEMTileNeighbors>(int(a) | int(b));
+};
+
+inline DEMTileNeighbors operator&(DEMTileNeighbors a, DEMTileNeighbors b) {
+ return static_cast<DEMTileNeighbors>(int(a) & int(b));
+}
+
+inline bool operator!=(DEMTileNeighbors a, DEMTileNeighbors b) {
+ return static_cast<unsigned char>(a) != static_cast<unsigned char>(b);
+}
+
+namespace style {
+class Layer;
+} // namespace style
+
+class RasterDEMTile : public Tile {
+public:
+ RasterDEMTile(const OverscaledTileID&,
+ const TileParameters&,
+ const Tileset&);
+ ~RasterDEMTile() override;
+
+ void setNecessity(TileNecessity) final;
+
+ void setError(std::exception_ptr);
+ void setMetadata(optional<Timestamp> modified, optional<Timestamp> expires);
+ void setData(std::shared_ptr<const std::string> data);
+
+ void upload(gl::Context&) override;
+ Bucket* getBucket(const style::Layer::Impl&) const override;
+
+ HillshadeBucket* getBucket() const;
+ void backfillBorder(const RasterDEMTile& borderTile, const DEMTileNeighbors mask);
+
+ // neighboringTiles is a bitmask for which neighboring tiles have been backfilled
+ // there are max 8 possible neighboring tiles, so each bit represents one neighbor
+ DEMTileNeighbors neighboringTiles = DEMTileNeighbors::Empty;
+
+ void setMask(TileMask&&) override;
+
+ void onParsed(std::unique_ptr<HillshadeBucket> result, uint64_t correlationID);
+ void onError(std::exception_ptr, uint64_t correlationID);
+
+private:
+ TileLoader<RasterDEMTile> loader;
+
+ std::shared_ptr<Mailbox> mailbox;
+ Actor<RasterDEMTileWorker> worker;
+
+ uint64_t correlationID = 0;
+ Tileset::DEMEncoding encoding;
+
+ // Contains the Bucket object for the tile. Buckets are render
+ // objects and they get added by tile parsing operations.
+ std::unique_ptr<HillshadeBucket> bucket;
+
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/tile/raster_dem_tile_worker.cpp b/src/mbgl/tile/raster_dem_tile_worker.cpp
new file mode 100644
index 0000000000..7338e578c7
--- /dev/null
+++ b/src/mbgl/tile/raster_dem_tile_worker.cpp
@@ -0,0 +1,27 @@
+#include <mbgl/tile/raster_dem_tile_worker.hpp>
+#include <mbgl/tile/raster_dem_tile.hpp>
+#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
+#include <mbgl/actor/actor.hpp>
+#include <mbgl/util/premultiply.hpp>
+
+namespace mbgl {
+
+RasterDEMTileWorker::RasterDEMTileWorker(ActorRef<RasterDEMTileWorker>, ActorRef<RasterDEMTile> parent_)
+ : parent(std::move(parent_)) {
+}
+
+void RasterDEMTileWorker::parse(std::shared_ptr<const std::string> data, uint64_t correlationID, Tileset::DEMEncoding encoding) {
+ if (!data) {
+ parent.invoke(&RasterDEMTile::onParsed, nullptr, correlationID); // No data; empty tile.
+ return;
+ }
+
+ try {
+ auto bucket = std::make_unique<HillshadeBucket>(decodeImage(*data), encoding);
+ parent.invoke(&RasterDEMTile::onParsed, std::move(bucket), correlationID);
+ } catch (...) {
+ parent.invoke(&RasterDEMTile::onError, std::current_exception(), correlationID);
+ }
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/tile/raster_dem_tile_worker.hpp b/src/mbgl/tile/raster_dem_tile_worker.hpp
new file mode 100644
index 0000000000..5a8222bc2d
--- /dev/null
+++ b/src/mbgl/tile/raster_dem_tile_worker.hpp
@@ -0,0 +1,23 @@
+#pragma once
+
+#include <mbgl/actor/actor_ref.hpp>
+#include <mbgl/util/tileset.hpp>
+
+#include <memory>
+#include <string>
+
+namespace mbgl {
+
+class RasterDEMTile;
+
+class RasterDEMTileWorker {
+public:
+ RasterDEMTileWorker(ActorRef<RasterDEMTileWorker>, ActorRef<RasterDEMTile>);
+
+ void parse(std::shared_ptr<const std::string> data, uint64_t correlationID, Tileset::DEMEncoding encoding);
+
+private:
+ ActorRef<RasterDEMTile> parent;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/tile/raster_tile.cpp b/src/mbgl/tile/raster_tile.cpp
index 85fcea77b7..ff23d4493e 100644
--- a/src/mbgl/tile/raster_tile.cpp
+++ b/src/mbgl/tile/raster_tile.cpp
@@ -24,9 +24,6 @@ RasterTile::RasterTile(const OverscaledTileID& id_,
RasterTile::~RasterTile() = default;
-void RasterTile::cancel() {
-}
-
void RasterTile::setError(std::exception_ptr err) {
loaded = true;
observer->onTileError(*this, err);
diff --git a/src/mbgl/tile/raster_tile.hpp b/src/mbgl/tile/raster_tile.hpp
index 192769ed8f..e25329119a 100644
--- a/src/mbgl/tile/raster_tile.hpp
+++ b/src/mbgl/tile/raster_tile.hpp
@@ -20,7 +20,7 @@ public:
RasterTile(const OverscaledTileID&,
const TileParameters&,
const Tileset&);
- ~RasterTile() final;
+ ~RasterTile() override;
void setNecessity(TileNecessity) final;
@@ -28,8 +28,6 @@ public:
void setMetadata(optional<Timestamp> modified, optional<Timestamp> expires);
void setData(std::shared_ptr<const std::string> data);
- void cancel() override;
-
void upload(gl::Context&) override;
Bucket* getBucket(const style::Layer::Impl&) const override;
diff --git a/src/mbgl/tile/tile.cpp b/src/mbgl/tile/tile.cpp
index f36a472e72..b95944f10e 100644
--- a/src/mbgl/tile/tile.cpp
+++ b/src/mbgl/tile/tile.cpp
@@ -18,6 +18,9 @@ void Tile::setObserver(TileObserver* observer_) {
observer = observer_;
}
+void Tile::cancel() {
+}
+
void Tile::setTriedCache() {
triedOptional = true;
observer->onTileChanged(*this);
@@ -34,7 +37,12 @@ void Tile::queryRenderedFeatures(
const GeometryCoordinates&,
const TransformState&,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions&) {}
+ const RenderedQueryOptions&,
+ const mat4&) {}
+
+float Tile::getQueryPadding(const std::vector<const RenderLayer*>&) {
+ return 0;
+}
void Tile::querySourceFeatures(
std::vector<Feature>&,
diff --git a/src/mbgl/tile/tile.hpp b/src/mbgl/tile/tile.hpp
index 8be7c4d862..23d6864205 100644
--- a/src/mbgl/tile/tile.hpp
+++ b/src/mbgl/tile/tile.hpp
@@ -23,11 +23,12 @@ namespace mbgl {
class DebugBucket;
class TransformState;
class TileObserver;
-class PlacementConfig;
class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
+class CollisionIndex;
+
namespace gl {
class Context;
} // namespace gl
@@ -42,12 +43,12 @@ public:
virtual void setNecessity(TileNecessity) {}
// Mark this tile as no longer needed and cancel any pending work.
- virtual void cancel() = 0;
+ virtual void cancel();
virtual void upload(gl::Context&) = 0;
virtual Bucket* getBucket(const style::Layer::Impl&) const = 0;
- virtual void setPlacementConfig(const PlacementConfig&) {}
+ virtual void setShowCollisionBoxes(const bool) {}
virtual void setLayers(const std::vector<Immutable<style::Layer::Impl>>&) {}
virtual void setMask(TileMask&&) {}
@@ -56,12 +57,15 @@ public:
const GeometryCoordinates& queryGeometry,
const TransformState&,
const std::vector<const RenderLayer*>&,
- const RenderedQueryOptions& options);
+ const RenderedQueryOptions& options,
+ const mat4& projMatrix);
virtual void querySourceFeatures(
std::vector<Feature>& result,
const SourceQueryOptions&);
+ virtual float getQueryPadding(const std::vector<const RenderLayer*>&);
+
void setTriedCache();
// Returns true when the tile source has received a first response, regardless of whether a load
@@ -92,7 +96,21 @@ public:
bool isComplete() const {
return loaded && !pending;
}
-
+
+ // "holdForFade" is used to keep tiles in the render tree after they're no longer
+ // ideal tiles in order to allow symbols to fade out
+ virtual bool holdForFade() const {
+ return false;
+ }
+ // Set whenever this tile is used as an ideal tile
+ virtual void markRenderedIdeal() {}
+ // Set when the tile is removed from the ideal render set but may still be held for fading
+ virtual void markRenderedPreviously() {}
+ // Placement operation performed while this tile is fading
+ // We hold onto a tile for two placements: fading starts with the first placement
+ // and will have time to finish by the second placement.
+ virtual void performedFadePlacement() {}
+
void dumpDebugLogs() const;
const OverscaledTileID id;
@@ -101,8 +119,6 @@ public:
// Contains the tile ID string for painting debug information.
std::unique_ptr<DebugBucket> debugBucket;
-
- virtual float yStretch() const { return 1.0f; }
protected:
bool triedOptional = false;
diff --git a/src/mbgl/tile/tile_cache.cpp b/src/mbgl/tile/tile_cache.cpp
index 3fafb1259c..463d397608 100644
--- a/src/mbgl/tile/tile_cache.cpp
+++ b/src/mbgl/tile/tile_cache.cpp
@@ -33,13 +33,22 @@ void TileCache::add(const OverscaledTileID& key, std::unique_ptr<Tile> tile) {
// purge oldest key/tile if necessary
if (orderedKeys.size() > size) {
- get(orderedKeys.front());
+ pop(orderedKeys.front());
}
assert(orderedKeys.size() <= size);
}
-std::unique_ptr<Tile> TileCache::get(const OverscaledTileID& key) {
+Tile* TileCache::get(const OverscaledTileID& key) {
+ auto it = tiles.find(key);
+ if (it != tiles.end()) {
+ return it->second.get();
+ } else {
+ return nullptr;
+ }
+}
+
+std::unique_ptr<Tile> TileCache::pop(const OverscaledTileID& key) {
std::unique_ptr<Tile> tile;
diff --git a/src/mbgl/tile/tile_cache.hpp b/src/mbgl/tile/tile_cache.hpp
index 80fe98a20c..88358b8cdc 100644
--- a/src/mbgl/tile/tile_cache.hpp
+++ b/src/mbgl/tile/tile_cache.hpp
@@ -17,7 +17,8 @@ public:
void setSize(size_t);
size_t getSize() const { return size; };
void add(const OverscaledTileID& key, std::unique_ptr<Tile> data);
- std::unique_ptr<Tile> get(const OverscaledTileID& key);
+ std::unique_ptr<Tile> pop(const OverscaledTileID& key);
+ Tile* get(const OverscaledTileID& key);
bool has(const OverscaledTileID& key);
void clear();
diff --git a/src/mbgl/util/color.cpp b/src/mbgl/util/color.cpp
index fcb7f4ec16..55f1b65436 100644
--- a/src/mbgl/util/color.cpp
+++ b/src/mbgl/util/color.cpp
@@ -23,11 +23,25 @@ optional<Color> Color::parse(const std::string& s) {
}
std::string Color::stringify() const {
+ std::array<double, 4> array = toArray();
return "rgba(" +
- util::toString(r * 255) + "," +
- util::toString(g * 255) + "," +
- util::toString(b * 255) + "," +
- util::toString(a) + ")";
+ util::toString(array[0]) + "," +
+ util::toString(array[1]) + "," +
+ util::toString(array[2]) + "," +
+ util::toString(array[3]) + ")";
+}
+
+std::array<double, 4> Color::toArray() const {
+ if (a == 0) {
+ return {{ 0, 0, 0, 0 }};
+ } else {
+ return {{
+ r * 255 / a,
+ g * 255 / a,
+ b * 255 / a,
+ a,
+ }};
+ }
}
} // namespace mbgl
diff --git a/src/mbgl/util/compression.cpp b/src/mbgl/util/compression.cpp
index 94089c1b26..ee3ebe7cae 100644
--- a/src/mbgl/util/compression.cpp
+++ b/src/mbgl/util/compression.cpp
@@ -1,6 +1,10 @@
#include <mbgl/util/compression.hpp>
+#if defined(__QT__) && defined(_WINDOWS) && !defined(__GNUC__)
+#include <QtZlib/zlib.h>
+#else
#include <zlib.h>
+#endif
#include <cstdio>
#include <cstring>
diff --git a/src/mbgl/util/grid_index.cpp b/src/mbgl/util/grid_index.cpp
index b3afd3fdc8..afd469501d 100644
--- a/src/mbgl/util/grid_index.cpp
+++ b/src/mbgl/util/grid_index.cpp
@@ -3,83 +3,301 @@
#include <mbgl/math/minmax.hpp>
#include <unordered_set>
+#include <cmath>
namespace mbgl {
template <class T>
-GridIndex<T>::GridIndex(int32_t extent_, int32_t n_, int32_t padding_) :
- extent(extent_),
- n(n_),
- padding(padding_),
- d(n + 2 * padding),
- scale(double(n) / double(extent)),
- min(-double(padding) / n * extent),
- max(extent + double(padding) / n * extent)
+GridIndex<T>::GridIndex(const float width_, const float height_, const int16_t cellSize_) :
+ width(width_),
+ height(height_),
+ xCellCount(std::ceil(width_ / cellSize_)),
+ yCellCount(std::ceil(height_ / cellSize_)),
+ xScale(xCellCount / width_),
+ yScale(yCellCount / height_)
{
- cells.resize(d * d);
+ boxCells.resize(xCellCount * yCellCount);
+ circleCells.resize(xCellCount * yCellCount);
}
template <class T>
void GridIndex<T>::insert(T&& t, const BBox& bbox) {
- size_t uid = elements.size();
+ size_t uid = boxElements.size();
- auto cx1 = convertToCellCoord(bbox.min.x);
- auto cy1 = convertToCellCoord(bbox.min.y);
- auto cx2 = convertToCellCoord(bbox.max.x);
- auto cy2 = convertToCellCoord(bbox.max.y);
+ auto cx1 = convertToXCellCoord(bbox.min.x);
+ auto cy1 = convertToYCellCoord(bbox.min.y);
+ auto cx2 = convertToXCellCoord(bbox.max.x);
+ auto cy2 = convertToYCellCoord(bbox.max.y);
- int32_t x, y, cellIndex;
+ int16_t x, y, cellIndex;
for (x = cx1; x <= cx2; ++x) {
for (y = cy1; y <= cy2; ++y) {
- cellIndex = d * y + x;
- cells[cellIndex].push_back(uid);
+ cellIndex = xCellCount * y + x;
+ boxCells[cellIndex].push_back(uid);
}
}
- elements.emplace_back(t, bbox);
+ boxElements.emplace_back(t, bbox);
+}
+
+template <class T>
+void GridIndex<T>::insert(T&& t, const BCircle& bcircle) {
+ size_t uid = circleElements.size();
+
+ auto cx1 = convertToXCellCoord(bcircle.center.x - bcircle.radius);
+ auto cy1 = convertToYCellCoord(bcircle.center.y - bcircle.radius);
+ auto cx2 = convertToXCellCoord(bcircle.center.x + bcircle.radius);
+ auto cy2 = convertToYCellCoord(bcircle.center.y + bcircle.radius);
+
+ int16_t x, y, cellIndex;
+ for (x = cx1; x <= cx2; ++x) {
+ for (y = cy1; y <= cy2; ++y) {
+ cellIndex = xCellCount * y + x;
+ circleCells[cellIndex].push_back(uid);
+ }
+ }
+
+ circleElements.emplace_back(t, bcircle);
}
template <class T>
std::vector<T> GridIndex<T>::query(const BBox& queryBBox) const {
std::vector<T> result;
- std::unordered_set<size_t> seenUids;
+ query(queryBBox, [&](const T& t, const BBox&) -> bool {
+ result.push_back(t);
+ return false;
+ });
+ return result;
+}
+
+template <class T>
+std::vector<std::pair<T, typename GridIndex<T>::BBox>> GridIndex<T>::queryWithBoxes(const BBox& queryBBox) const {
+ std::vector<std::pair<T, BBox>> result;
+ query(queryBBox, [&](const T& t, const BBox& bbox) -> bool {
+ result.push_back(std::make_pair(t, bbox));
+ return false;
+ });
+ return result;
+}
+
+template <class T>
+bool GridIndex<T>::hitTest(const BBox& queryBBox) const {
+ bool hit = false;
+ query(queryBBox, [&](const T&, const BBox&) -> bool {
+ hit = true;
+ return true;
+ });
+ return hit;
+}
+
+template <class T>
+bool GridIndex<T>::hitTest(const BCircle& queryBCircle) const {
+ bool hit = false;
+ query(queryBCircle, [&](const T&, const BBox&) -> bool {
+ hit = true;
+ return true;
+ });
+ return hit;
+}
- auto cx1 = convertToCellCoord(queryBBox.min.x);
- auto cy1 = convertToCellCoord(queryBBox.min.y);
- auto cx2 = convertToCellCoord(queryBBox.max.x);
- auto cy2 = convertToCellCoord(queryBBox.max.y);
+template <class T>
+bool GridIndex<T>::noIntersection(const BBox& queryBBox) const {
+ return queryBBox.max.x < 0 || queryBBox.min.x >= width || queryBBox.max.y < 0 || queryBBox.min.y >= height;
+}
+
+template <class T>
+bool GridIndex<T>::completeIntersection(const BBox& queryBBox) const {
+ return queryBBox.min.x <= 0 && queryBBox.min.y <= 0 && width <= queryBBox.max.x && height <= queryBBox.max.y;
+}
+
+template <class T>
+typename GridIndex<T>::BBox GridIndex<T>::convertToBox(const BCircle& circle) const {
+ return BBox{{circle.center.x - circle.radius, circle.center.y - circle.radius},
+ {circle.center.x + circle.radius, circle.center.y + circle.radius}};
+}
+
+template <class T>
+void GridIndex<T>::query(const BBox& queryBBox, std::function<bool (const T&, const BBox&)> resultFn) const {
+ std::unordered_set<size_t> seenBoxes;
+ std::unordered_set<size_t> seenCircles;
+
+ if (noIntersection(queryBBox)) {
+ return;
+ } else if (completeIntersection(queryBBox)) {
+ for (auto& element : boxElements) {
+ if (resultFn(element.first, element.second)) {
+ return;
+ }
+ }
+ for (auto& element : circleElements) {
+ if (resultFn(element.first, convertToBox(element.second))) {
+ return;
+ }
+ }
+ return;
+ }
+
+ auto cx1 = convertToXCellCoord(queryBBox.min.x);
+ auto cy1 = convertToYCellCoord(queryBBox.min.y);
+ auto cx2 = convertToXCellCoord(queryBBox.max.x);
+ auto cy2 = convertToYCellCoord(queryBBox.max.y);
- int32_t x, y, cellIndex;
+ int16_t x, y, cellIndex;
for (x = cx1; x <= cx2; ++x) {
for (y = cy1; y <= cy2; ++y) {
- cellIndex = d * y + x;
- for (auto uid : cells[cellIndex]) {
- if (seenUids.count(uid) == 0) {
- seenUids.insert(uid);
+ cellIndex = xCellCount * y + x;
+ // Look up other boxes
+ for (auto uid : boxCells[cellIndex]) {
+ if (seenBoxes.count(uid) == 0) {
+ seenBoxes.insert(uid);
- auto& pair = elements.at(uid);
+ auto& pair = boxElements.at(uid);
auto& bbox = pair.second;
- if (queryBBox.min.x <= bbox.max.x &&
- queryBBox.min.y <= bbox.max.y &&
- queryBBox.max.x >= bbox.min.x &&
- queryBBox.max.y >= bbox.min.y) {
+ if (boxesCollide(queryBBox, bbox)) {
+ if (resultFn(pair.first, bbox)) {
+ return;
+ }
+ }
+ }
+ }
+
+ // Look up circles
+ for (auto uid : circleCells[cellIndex]) {
+ if (seenCircles.count(uid) == 0) {
+ seenCircles.insert(uid);
- result.push_back(pair.first);
+ auto& pair = circleElements.at(uid);
+ auto& bcircle = pair.second;
+ if (circleAndBoxCollide(bcircle, queryBBox)) {
+ if (resultFn(pair.first, convertToBox(bcircle))) {
+ return;
+ }
}
}
}
}
}
+}
- return result;
+template <class T>
+void GridIndex<T>::query(const BCircle& queryBCircle, std::function<bool (const T&, const BBox&)> resultFn) const {
+ std::unordered_set<size_t> seenBoxes;
+ std::unordered_set<size_t> seenCircles;
+
+ BBox queryBBox = convertToBox(queryBCircle);
+ if (noIntersection(queryBBox)) {
+ return;
+ } else if (completeIntersection(queryBBox)) {
+ for (auto& element : boxElements) {
+ if (resultFn(element.first, element.second)) {
+ return;
+ }
+ }
+ for (auto& element : circleElements) {
+ if (resultFn(element.first, convertToBox(element.second))) {
+ return;
+ }
+ }
+ }
+
+ auto cx1 = convertToXCellCoord(queryBCircle.center.x - queryBCircle.radius);
+ auto cy1 = convertToYCellCoord(queryBCircle.center.y - queryBCircle.radius);
+ auto cx2 = convertToXCellCoord(queryBCircle.center.x + queryBCircle.radius);
+ auto cy2 = convertToYCellCoord(queryBCircle.center.y + queryBCircle.radius);
+
+ int16_t x, y, cellIndex;
+ for (x = cx1; x <= cx2; ++x) {
+ for (y = cy1; y <= cy2; ++y) {
+ cellIndex = xCellCount * y + x;
+ // Look up boxes
+ for (auto uid : boxCells[cellIndex]) {
+ if (seenBoxes.count(uid) == 0) {
+ seenBoxes.insert(uid);
+
+ auto& pair = boxElements.at(uid);
+ auto& bbox = pair.second;
+ if (circleAndBoxCollide(queryBCircle, bbox)) {
+ if (resultFn(pair.first, bbox)) {
+ return;
+ }
+ }
+ }
+ }
+
+ // Look up other circles
+ for (auto uid : circleCells[cellIndex]) {
+ if (seenCircles.count(uid) == 0) {
+ seenCircles.insert(uid);
+
+ auto& pair = circleElements.at(uid);
+ auto& bcircle = pair.second;
+ if (circlesCollide(queryBCircle, bcircle)) {
+ if (resultFn(pair.first, convertToBox(bcircle))) {
+ return;
+ }
+ }
+ }
+ }
+ }
+ }
}
+template <class T>
+int16_t GridIndex<T>::convertToXCellCoord(const float x) const {
+ return util::max(0.0, util::min(xCellCount - 1.0, std::floor(x * xScale)));
+}
+
+template <class T>
+int16_t GridIndex<T>::convertToYCellCoord(const float y) const {
+ return util::max(0.0, util::min(yCellCount - 1.0, std::floor(y * yScale)));
+}
template <class T>
-int32_t GridIndex<T>::convertToCellCoord(int32_t x) const {
- return util::max(0.0, util::min(d - 1.0, std::floor(x * scale) + padding));
+bool GridIndex<T>::boxesCollide(const BBox& first, const BBox& second) const {
+ return first.min.x <= second.max.x &&
+ first.min.y <= second.max.y &&
+ first.max.x >= second.min.x &&
+ first.max.y >= second.min.y;
}
+template <class T>
+bool GridIndex<T>::circlesCollide(const BCircle& first, const BCircle& second) const {
+ auto dx = second.center.x - first.center.x;
+ auto dy = second.center.y - first.center.y;
+ auto bothRadii = first.radius + second.radius;
+ return (bothRadii * bothRadii) > (dx * dx + dy * dy);
+}
+
+template <class T>
+bool GridIndex<T>::circleAndBoxCollide(const BCircle& circle, const BBox& box) const {
+ auto halfRectWidth = (box.max.x - box.min.x) / 2;
+ auto distX = std::abs(circle.center.x - (box.min.x + halfRectWidth));
+ if (distX > (halfRectWidth + circle.radius)) {
+ return false;
+ }
+
+ auto halfRectHeight = (box.max.y - box.min.y) / 2;
+ auto distY = std::abs(circle.center.y - (box.min.y + halfRectHeight));
+ if (distY > (halfRectHeight + circle.radius)) {
+ return false;
+ }
+
+ if (distX <= halfRectWidth || distY <= halfRectHeight) {
+ return true;
+ }
+
+ auto dx = distX - halfRectWidth;
+ auto dy = distY - halfRectHeight;
+ return (dx * dx + dy * dy) <= (circle.radius * circle.radius);
+}
+
+template <class T>
+bool GridIndex<T>::empty() const {
+ return boxElements.empty() && circleElements.empty();
+}
+
+
template class GridIndex<IndexedSubfeature>;
+
} // namespace mbgl
diff --git a/src/mbgl/util/grid_index.hpp b/src/mbgl/util/grid_index.hpp
index 8ef8fb35b7..6ef2966bee 100644
--- a/src/mbgl/util/grid_index.hpp
+++ b/src/mbgl/util/grid_index.hpp
@@ -6,32 +6,100 @@
#include <cstdint>
#include <cstddef>
#include <vector>
+#include <functional>
namespace mbgl {
+namespace geometry {
+
+template <typename T>
+struct circle
+{
+ using point_type = mapbox::geometry::point<T>;
+
+ constexpr circle(point_type const& center_, T const& radius_)
+ : center(center_), radius(radius_)
+ {}
+
+ point_type center;
+ T radius;
+};
+
+template <typename T>
+constexpr bool operator==(circle<T> const& lhs, circle<T> const& rhs)
+{
+ return lhs.center == rhs.center && lhs.radius == rhs.radius;
+}
+
+template <typename T>
+constexpr bool operator!=(circle<T> const& lhs, circle<T> const& rhs)
+{
+ return lhs.center != rhs.center || lhs.radius != rhs.radius;
+}
+
+} // namespace geometry
+
+
+/*
+ GridIndex is a data structure for testing the intersection of
+ circles and rectangles in a 2d plane.
+ It is optimized for rapid insertion and querying.
+ GridIndex splits the plane into a set of "cells" and keeps track
+ of which geometries intersect with each cell. At query time,
+ full geometry comparisons are only done for items that share
+ at least one cell. As long as the geometries are relatively
+ uniformly distributed across the plane, this greatly reduces
+ the number of comparisons necessary.
+*/
+
template <class T>
class GridIndex {
public:
- GridIndex(int32_t extent_, int32_t n_, int32_t padding_);
- using BBox = mapbox::geometry::box<int16_t>;
+ GridIndex(const float width_, const float height_, const int16_t cellSize_);
+
+ using BBox = mapbox::geometry::box<float>;
+ using BCircle = geometry::circle<float>;
void insert(T&& t, const BBox&);
+ void insert(T&& t, const BCircle&);
+
std::vector<T> query(const BBox&) const;
+ std::vector<std::pair<T,BBox>> queryWithBoxes(const BBox&) const;
+
+ bool hitTest(const BBox&) const;
+ bool hitTest(const BCircle&) const;
+
+ bool empty() const;
private:
- int32_t convertToCellCoord(int32_t x) const;
-
- const int32_t extent;
- const int32_t n;
- const int32_t padding;
- const int32_t d;
- const double scale;
- const int32_t min;
- const int32_t max;
-
- std::vector<std::pair<T, BBox>> elements;
- std::vector<std::vector<size_t>> cells;
+ bool noIntersection(const BBox& queryBBox) const;
+ bool completeIntersection(const BBox& queryBBox) const;
+ BBox convertToBox(const BCircle& circle) const;
+
+ void query(const BBox&, std::function<bool (const T&, const BBox&)>) const;
+ void query(const BCircle&, std::function<bool (const T&, const BBox&)>) const;
+
+ int16_t convertToXCellCoord(const float x) const;
+ int16_t convertToYCellCoord(const float y) const;
+
+ bool boxesCollide(const BBox&, const BBox&) const;
+ bool circlesCollide(const BCircle&, const BCircle&) const;
+ bool circleAndBoxCollide(const BCircle&, const BBox&) const;
+
+ const float width;
+ const float height;
+
+ const int16_t xCellCount;
+ const int16_t yCellCount;
+ const double xScale;
+ const double yScale;
+
+ std::vector<std::pair<T, BBox>> boxElements;
+ std::vector<std::pair<T, BCircle>> circleElements;
+
+ std::vector<std::vector<size_t>> boxCells;
+ std::vector<std::vector<size_t>> circleCells;
};
diff --git a/src/mbgl/util/http_header.cpp b/src/mbgl/util/http_header.cpp
index ce31a06c5e..5921edfb14 100644
--- a/src/mbgl/util/http_header.cpp
+++ b/src/mbgl/util/http_header.cpp
@@ -6,9 +6,12 @@
#pragma GCC diagnostic ignored "-Wunknown-pragmas"
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wshadow"
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wshorten-64-to-32"
#include <boost/spirit/include/qi.hpp>
#include <boost/spirit/include/phoenix_core.hpp>
#include <boost/spirit/include/phoenix_operator.hpp>
+#pragma clang diagnostic pop
#pragma GCC diagnostic pop
namespace mbgl {
diff --git a/src/mbgl/util/http_timeout.cpp b/src/mbgl/util/http_timeout.cpp
index 3456369250..04842e48be 100644
--- a/src/mbgl/util/http_timeout.cpp
+++ b/src/mbgl/util/http_timeout.cpp
@@ -1,6 +1,7 @@
#include <mbgl/util/http_timeout.hpp>
#include <mbgl/util/constants.hpp>
+#include <algorithm>
#include <cassert>
namespace mbgl {
diff --git a/src/mbgl/util/i18n.cpp b/src/mbgl/util/i18n.cpp
index 1fc13bfb7d..5530796915 100644
--- a/src/mbgl/util/i18n.cpp
+++ b/src/mbgl/util/i18n.cpp
@@ -1,4 +1,5 @@
-#include "i18n.hpp"
+#include <mbgl/util/i18n.hpp>
+#include <mbgl/util/utf.hpp>
#include <algorithm>
#include <map>
@@ -65,7 +66,7 @@ DEFINE_IS_IN_UNICODE_BLOCK(UnifiedCanadianAboriginalSyllabics, 0x1400, 0x167F)
// DEFINE_IS_IN_UNICODE_BLOCK(Hanunoo, 0x1720, 0x173F)
// DEFINE_IS_IN_UNICODE_BLOCK(Buhid, 0x1740, 0x175F)
// DEFINE_IS_IN_UNICODE_BLOCK(Tagbanwa, 0x1760, 0x177F)
-// DEFINE_IS_IN_UNICODE_BLOCK(Khmer, 0x1780, 0x17FF)
+DEFINE_IS_IN_UNICODE_BLOCK(Khmer, 0x1780, 0x17FF)
// DEFINE_IS_IN_UNICODE_BLOCK(Mongolian, 0x1800, 0x18AF)
DEFINE_IS_IN_UNICODE_BLOCK(UnifiedCanadianAboriginalSyllabicsExtended, 0x18B0, 0x18FF)
// DEFINE_IS_IN_UNICODE_BLOCK(Limbu, 0x1900, 0x194F)
@@ -581,6 +582,38 @@ std::u16string verticalizePunctuation(const std::u16string& input) {
char16_t verticalizePunctuation(char16_t chr) {
return verticalPunctuation.count(chr) ? verticalPunctuation.at(chr) : 0;
}
+
+bool charInSupportedScript(char16_t chr) {
+ // This is a rough heuristic: whether we "can render" a script
+ // actually depends on the properties of the font being used
+ // and whether differences from the ideal rendering are considered
+ // semantically significant.
+
+ // Even in Latin script, we "can't render" combinations such as the fi
+ // ligature, but we don't consider that semantically significant.n false;
+ if ((chr >= 0x0900 && chr <= 0x0DFF) ||
+ // Main blocks for Indic scripts and Sinhala
+ (chr >= 0x0F00 && chr <= 0x109F) ||
+ // Main blocks for Tibetan and Myanmar
+ isInKhmer(chr)) {
+ // These blocks cover common scripts that require
+ // complex text shaping, based on unicode script metadata:
+ // http://www.unicode.org/repos/cldr/trunk/common/properties/scriptMetadata.txt
+ // where "Web Rank <= 32" "Shaping Required = YES"
+ return false;
+ }
+ return true;
+}
+
+bool isStringInSupportedScript(const std::string& input) {
+ auto u16string = util::utf8_to_utf16::convert(input);
+ for (char16_t chr : u16string) {
+ if (!charInSupportedScript(chr)) {
+ return false;
+ }
+ }
+ return true;
+}
} // namespace i18n
} // namespace util
diff --git a/src/mbgl/util/i18n.hpp b/src/mbgl/util/i18n.hpp
index b3960c743c..a74215a134 100644
--- a/src/mbgl/util/i18n.hpp
+++ b/src/mbgl/util/i18n.hpp
@@ -72,6 +72,8 @@ std::u16string verticalizePunctuation(const std::u16string& input);
@return The character’s specialized vertical form; 0 if not applicable. */
char16_t verticalizePunctuation(char16_t chr);
+
+bool isStringInSupportedScript(const std::string& input);
} // namespace i18n
} // namespace util
diff --git a/src/mbgl/util/intersection_tests.cpp b/src/mbgl/util/intersection_tests.cpp
index e6ce245c0e..780fce98f9 100644
--- a/src/mbgl/util/intersection_tests.cpp
+++ b/src/mbgl/util/intersection_tests.cpp
@@ -82,11 +82,16 @@ bool lineIntersectsBufferedLine(const GeometryCoordinates& lineA, const Geometry
return false;
}
+bool polygonIntersectsBufferedPoint(const GeometryCoordinates& polygon, const GeometryCoordinate& point, float radius) {
+ if (polygonContainsPoint(polygon, point)) return true;
+ if (pointIntersectsBufferedLine(point, polygon, radius)) return true;
+ return false;
+}
+
bool polygonIntersectsBufferedMultiPoint(const GeometryCoordinates& polygon, const GeometryCollection& rings, float radius) {
for (auto& ring : rings) {
for (auto& point : ring) {
- if (polygonContainsPoint(polygon, point)) return true;
- if (pointIntersectsBufferedLine(point, polygon, radius)) return true;
+ if (polygonIntersectsBufferedPoint(polygon, point, radius)) return true;
}
}
return false;
diff --git a/src/mbgl/util/intersection_tests.hpp b/src/mbgl/util/intersection_tests.hpp
index 5bcb29c767..c105fe4dd0 100644
--- a/src/mbgl/util/intersection_tests.hpp
+++ b/src/mbgl/util/intersection_tests.hpp
@@ -9,6 +9,7 @@ bool polygonIntersectsBufferedMultiPoint(const GeometryCoordinates&, const Geome
bool polygonIntersectsBufferedMultiLine(const GeometryCoordinates&, const GeometryCollection&, float radius);
bool polygonIntersectsPolygon(const GeometryCoordinates&, const GeometryCoordinates&);
bool polygonIntersectsMultiPolygon(const GeometryCoordinates&, const GeometryCollection&);
+bool polygonIntersectsBufferedPoint(const GeometryCoordinates& polygon, const GeometryCoordinate& point, float radius);
} // namespace util
} // namespace mbgl
diff --git a/src/mbgl/util/mapbox.cpp b/src/mbgl/util/mapbox.cpp
index 8cbc85d492..cdd51a293d 100644
--- a/src/mbgl/util/mapbox.cpp
+++ b/src/mbgl/util/mapbox.cpp
@@ -114,7 +114,7 @@ std::string normalizeTileURL(const std::string& baseURL,
}
std::string
-canonicalizeTileURL(const std::string& str, const SourceType type, const uint16_t tileSize) {
+canonicalizeTileURL(const std::string& str, const style::SourceType type, const uint16_t tileSize) {
const char* version = "/v4/";
const size_t versionLen = strlen(version);
@@ -133,7 +133,7 @@ canonicalizeTileURL(const std::string& str, const SourceType type, const uint16_
std::string result = "mapbox://tiles/";
result.append(str, path.directory.first + versionLen, path.directory.second - versionLen);
result.append(str, path.filename.first, path.filename.second);
- if (type == SourceType::Raster) {
+ if (type == style::SourceType::Raster || type == style::SourceType::RasterDEM) {
result += tileSize == util::tileSize ? "@2x" : "{ratio}";
}
@@ -171,7 +171,7 @@ canonicalizeTileURL(const std::string& str, const SourceType type, const uint16_
return result;
}
-void canonicalizeTileset(Tileset& tileset, const std::string& sourceURL, SourceType type, uint16_t tileSize) {
+void canonicalizeTileset(Tileset& tileset, const std::string& sourceURL, style::SourceType type, uint16_t tileSize) {
// TODO: Remove this hack by delivering proper URLs in the TileJSON to begin with.
if (isMapboxURL(sourceURL)) {
for (auto& url : tileset.tiles) {
diff --git a/src/mbgl/util/mapbox.hpp b/src/mbgl/util/mapbox.hpp
index f3dfdd0b01..aa128f2667 100644
--- a/src/mbgl/util/mapbox.hpp
+++ b/src/mbgl/util/mapbox.hpp
@@ -19,10 +19,10 @@ std::string normalizeGlyphsURL(const std::string& baseURL, const std::string& ur
std::string normalizeTileURL(const std::string& baseURL, const std::string& url, const std::string& accessToken);
// Return a "mapbox://tiles/..." URL (suitable for normalizeTileURL) for the given Mapbox tile URL.
-std::string canonicalizeTileURL(const std::string& url, SourceType, uint16_t tileSize);
+std::string canonicalizeTileURL(const std::string& url, style::SourceType, uint16_t tileSize);
// Replace URL templates with "mapbox://tiles/..." URLs (suitable for normalizeTileURL).
-void canonicalizeTileset(Tileset&, const std::string& url, SourceType, uint16_t tileSize);
+void canonicalizeTileset(Tileset&, const std::string& url, style::SourceType, uint16_t tileSize);
extern const uint64_t DEFAULT_OFFLINE_TILE_COUNT_LIMIT;
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index 339e74b250..03f555eae0 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -11,20 +11,21 @@ OffscreenTexture& OffscreenTexture::operator=(OffscreenTexture&&) = default;
class OffscreenTexture::Impl {
public:
- Impl(gl::Context& context_, const Size size_)
- : context(context_), size(std::move(size_)) {
+ Impl(gl::Context& context_, const Size size_, const gl::TextureType type_)
+ : context(context_), size(std::move(size_)), type(type_) {
assert(!size.isEmpty());
}
Impl(gl::Context& context_,
const Size size_,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_)
- : context(context_), size(std::move(size_)), depth(&depth_) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_,
+ const gl::TextureType type_)
+ : context(context_), size(std::move(size_)), depth(&depth_), type(type_) {
assert(!size.isEmpty());
}
void bind() {
if (!framebuffer) {
- texture = context.createTexture(size, gl::TextureFormat::RGBA);
+ texture = context.createTexture(size, gl::TextureFormat::RGBA, 0, type);
if (depth) {
framebuffer = context.createFramebuffer(*texture, *depth);
} else {
@@ -58,18 +59,21 @@ private:
optional<gl::Framebuffer> framebuffer;
optional<gl::Texture> texture;
gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr;
+ const gl::TextureType type;
};
OffscreenTexture::OffscreenTexture(gl::Context& context,
- const Size size)
- : impl(std::make_unique<Impl>(context, std::move(size))) {
+ const Size size,
+ const gl::TextureType type)
+ : impl(std::make_unique<Impl>(context, std::move(size), type)) {
assert(!size.isEmpty());
}
OffscreenTexture::OffscreenTexture(gl::Context& context,
const Size size,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer)
- : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer)) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer,
+ const gl::TextureType type)
+ : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer, type)) {
assert(!size.isEmpty());
}
diff --git a/src/mbgl/util/offscreen_texture.hpp b/src/mbgl/util/offscreen_texture.hpp
index 7f7e0f0338..36f24f16d3 100644
--- a/src/mbgl/util/offscreen_texture.hpp
+++ b/src/mbgl/util/offscreen_texture.hpp
@@ -12,10 +12,12 @@ class Texture;
class OffscreenTexture {
public:
OffscreenTexture(gl::Context&,
- Size size = { 256, 256 });
+ Size size = { 256, 256 },
+ gl::TextureType type = gl::TextureType::UnsignedByte);
OffscreenTexture(gl::Context&,
Size size,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&);
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&,
+ gl::TextureType type = gl::TextureType::UnsignedByte);
~OffscreenTexture();
OffscreenTexture(OffscreenTexture&&);
OffscreenTexture& operator=(OffscreenTexture&&);
diff --git a/src/mbgl/util/throttler.cpp b/src/mbgl/util/throttler.cpp
deleted file mode 100644
index 910810ce2f..0000000000
--- a/src/mbgl/util/throttler.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#include <mbgl/util/throttler.hpp>
-
-namespace mbgl {
-namespace util {
-
-Throttler::Throttler(Duration frequency_, std::function<void()>&& function_)
- : frequency(frequency_)
- , function(std::move(function_))
- , pendingInvocation(false)
- , lastInvocation(TimePoint::min())
-{}
-
-void Throttler::invoke() {
- if (pendingInvocation) {
- return;
- }
-
- Duration timeToNextInvocation = lastInvocation == TimePoint::min()
- ? Duration::zero()
- : (lastInvocation + frequency) - Clock::now();
-
- if (timeToNextInvocation <= Duration::zero()) {
- lastInvocation = Clock::now();
- function();
- } else {
- pendingInvocation = true;
- timer.start(timeToNextInvocation, Duration::zero(), [this]{
- pendingInvocation = false;
- lastInvocation = Clock::now();
- function();
- });
- }
-}
-
-} // namespace util
-} // namespace mbgl
diff --git a/src/mbgl/util/throttler.hpp b/src/mbgl/util/throttler.hpp
deleted file mode 100644
index 175de7ccaf..0000000000
--- a/src/mbgl/util/throttler.hpp
+++ /dev/null
@@ -1,22 +0,0 @@
-#include <mbgl/util/chrono.hpp>
-#include <mbgl/util/timer.hpp>
-
-namespace mbgl {
-namespace util {
-
-class Throttler {
-public:
- Throttler(Duration frequency, std::function<void()>&& function);
-
- void invoke();
-private:
- Duration frequency;
- std::function<void()> function;
-
- Timer timer;
- bool pendingInvocation;
- TimePoint lastInvocation;
-};
-
-} // namespace util
-} // namespace mbgl
diff --git a/src/mbgl/util/tile_cover.cpp b/src/mbgl/util/tile_cover.cpp
index a5a1b1d70c..488e6b88ce 100644
--- a/src/mbgl/util/tile_cover.cpp
+++ b/src/mbgl/util/tile_cover.cpp
@@ -2,13 +2,18 @@
#include <mbgl/util/constants.hpp>
#include <mbgl/util/interpolate.hpp>
#include <mbgl/map/transform_state.hpp>
+#include <mbgl/util/tile_cover_impl.hpp>
+#include <mbgl/util/tile_coordinate.hpp>
#include <functional>
+#include <list>
namespace mbgl {
namespace {
+using ScanLine = const std::function<void(int32_t x0, int32_t x1, int32_t y)>;
+
// Taken from polymaps src/Layer.js
// https://github.com/simplegeo/polymaps/blob/master/src/Layer.js#L333-L383
struct edge {
@@ -27,8 +32,6 @@ struct edge {
}
};
-using ScanLine = const std::function<void(int32_t x0, int32_t x1, int32_t y)>;
-
// scan-line conversion
static void scanSpans(edge e0, edge e1, int32_t ymin, int32_t ymax, ScanLine scanLine) {
double y0 = ::fmax(ymin, std::floor(e1.y0));
@@ -126,9 +129,9 @@ std::vector<UnwrappedTileID> tileCover(const Point<double>& tl,
} // namespace
-int32_t coveringZoomLevel(double zoom, SourceType type, uint16_t size) {
+int32_t coveringZoomLevel(double zoom, style::SourceType type, uint16_t size) {
zoom += std::log(util::tileSize / size) / std::log(2);
- if (type == SourceType::Raster || type == SourceType::Video) {
+ if (type == style::SourceType::Raster || type == style::SourceType::Video) {
return ::round(zoom);
} else {
return std::floor(zoom);
@@ -147,11 +150,11 @@ std::vector<UnwrappedTileID> tileCover(const LatLngBounds& bounds_, int32_t z) {
{ std::min(bounds_.north(), util::LATITUDE_MAX), bounds_.east() });
return tileCover(
- TileCoordinate::fromLatLng(z, bounds.northwest()).p,
- TileCoordinate::fromLatLng(z, bounds.northeast()).p,
- TileCoordinate::fromLatLng(z, bounds.southeast()).p,
- TileCoordinate::fromLatLng(z, bounds.southwest()).p,
- TileCoordinate::fromLatLng(z, bounds.center()).p,
+ Projection::project(bounds.northwest(), z),
+ Projection::project(bounds.northeast(), z),
+ Projection::project(bounds.southeast(), z),
+ Projection::project(bounds.southwest(), z),
+ Projection::project(bounds.center(), z),
z);
}
@@ -169,25 +172,80 @@ std::vector<UnwrappedTileID> tileCover(const TransformState& state, int32_t z) {
z);
}
+std::vector<UnwrappedTileID> tileCover(const Geometry<double>& geometry, int32_t z) {
+ std::vector<UnwrappedTileID> result;
+ TileCover tc(geometry, z, true);
+ while (tc.hasNext()) {
+ result.push_back(*tc.next());
+ };
+
+ return result;
+}
+
// Taken from https://github.com/mapbox/sphericalmercator#xyzbbox-zoom-tms_style-srs
// Computes the projected tiles for the lower left and upper right points of the bounds
// and uses that to compute the tile cover count
-uint64_t tileCount(const LatLngBounds& bounds, uint8_t zoom, uint16_t tileSize_){
-
- auto sw = Projection::project(bounds.southwest().wrapped(), zoom, tileSize_);
- auto ne = Projection::project(bounds.northeast().wrapped(), zoom, tileSize_);
-
- auto x1 = floor(sw.x/ tileSize_);
- auto x2 = floor((ne.x - 1) / tileSize_);
- auto y1 = floor(sw.y/ tileSize_);
- auto y2 = floor((ne.y - 1) / tileSize_);
-
- auto minX = std::fmax(std::min(x1, x2), 0);
- auto maxX = std::max(x1, x2);
- auto minY = (std::pow(2, zoom) - 1) - std::max(y1, y2);
- auto maxY = (std::pow(2, zoom) - 1) - std::fmax(std::min(y1, y2), 0);
-
- return (maxX - minX + 1) * (maxY - minY + 1);
+uint64_t tileCount(const LatLngBounds& bounds, uint8_t zoom){
+ if (zoom == 0) {
+ return 1;
+ }
+ auto sw = Projection::project(bounds.southwest(), zoom);
+ auto ne = Projection::project(bounds.northeast(), zoom);
+ auto maxTile = std::pow(2.0, zoom);
+ auto x1 = floor(sw.x);
+ auto x2 = ceil(ne.x) - 1;
+ auto y1 = util::clamp(floor(sw.y), 0.0, maxTile - 1);
+ auto y2 = util::clamp(floor(ne.y), 0.0, maxTile - 1);
+
+ auto dx = x1 > x2 ? (maxTile - x1) + x2 : x2 - x1;
+ auto dy = y1 - y2;
+ return (dx + 1) * (dy + 1);
+}
+
+uint64_t tileCount(const Geometry<double>& geometry, uint8_t z) {
+ uint64_t tileCount = 0;
+
+ TileCover tc(geometry, z, true);
+ while (tc.next()) {
+ tileCount++;
+ };
+ return tileCount;
+}
+
+TileCover::TileCover(const LatLngBounds&bounds_, int32_t z) {
+ LatLngBounds bounds = LatLngBounds::hull(
+ { std::max(bounds_.south(), -util::LATITUDE_MAX), bounds_.west() },
+ { std::min(bounds_.north(), util::LATITUDE_MAX), bounds_.east() });
+
+ if (bounds.isEmpty() ||
+ bounds.south() > util::LATITUDE_MAX ||
+ bounds.north() < -util::LATITUDE_MAX) {
+ bounds = LatLngBounds::world();
+ }
+
+ auto sw = Projection::project(bounds.southwest(), z);
+ auto ne = Projection::project(bounds.northeast(), z);
+ auto se = Projection::project(bounds.southeast(), z);
+ auto nw = Projection::project(bounds.northwest(), z);
+
+ Polygon<double> p({ {sw, nw, ne, se, sw} });
+ impl = std::make_unique<TileCover::Impl>(z, p, false);
+}
+
+TileCover::TileCover(const Geometry<double>& geom, int32_t z, bool project/* = true*/)
+ : impl( std::make_unique<TileCover::Impl>(z, geom, project)) {
+}
+
+TileCover::~TileCover() {
+
+}
+
+optional<UnwrappedTileID> TileCover::next() {
+ return impl->next();
+}
+
+bool TileCover::hasNext() {
+ return impl->hasNext();
}
} // namespace util
diff --git a/src/mbgl/util/tile_cover.hpp b/src/mbgl/util/tile_cover.hpp
index 3c7a4ee44a..c953d764d2 100644
--- a/src/mbgl/util/tile_cover.hpp
+++ b/src/mbgl/util/tile_cover.hpp
@@ -2,9 +2,11 @@
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/style/types.hpp>
-#include <mbgl/util/tile_coordinate.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/optional.hpp>
#include <vector>
+#include <memory>
namespace mbgl {
@@ -13,13 +15,31 @@ class LatLngBounds;
namespace util {
-int32_t coveringZoomLevel(double z, SourceType type, uint16_t tileSize);
+// Helper class to stream tile-cover results per row
+class TileCover {
+public:
+ TileCover(const LatLngBounds&, int32_t z);
+ // When project == true, projects the geometry points to tile coordinates
+ TileCover(const Geometry<double>&, int32_t z, bool project = true);
+ ~TileCover();
+
+ optional<UnwrappedTileID> next();
+ bool hasNext();
+
+private:
+ class Impl;
+ std::unique_ptr<Impl> impl;
+};
+
+int32_t coveringZoomLevel(double z, style::SourceType type, uint16_t tileSize);
std::vector<UnwrappedTileID> tileCover(const TransformState&, int32_t z);
std::vector<UnwrappedTileID> tileCover(const LatLngBounds&, int32_t z);
+std::vector<UnwrappedTileID> tileCover(const Geometry<double>&, int32_t z);
// Compute only the count of tiles needed for tileCover
-uint64_t tileCount(const LatLngBounds&, uint8_t z, uint16_t tileSize);
+uint64_t tileCount(const LatLngBounds&, uint8_t z);
+uint64_t tileCount(const Geometry<double>&, uint8_t z);
} // namespace util
} // namespace mbgl
diff --git a/src/mbgl/util/tile_cover_impl.cpp b/src/mbgl/util/tile_cover_impl.cpp
new file mode 100644
index 0000000000..b3fc07f7dd
--- /dev/null
+++ b/src/mbgl/util/tile_cover_impl.cpp
@@ -0,0 +1,365 @@
+#include <mbgl/util/tile_cover_impl.hpp>
+#include <mbgl/util/tile_coordinate.hpp>
+
+#include <functional>
+#include <cmath>
+#include <assert.h>
+#include <limits.h>
+#include <algorithm>
+
+namespace mbgl {
+namespace util {
+
+using PointList = std::vector<Point<double>>;
+
+struct TileSpan {
+ int32_t xmin, xmax;
+ bool winding;
+};
+
+
+// Find the first local minimum going forward in the list.
+void start_list_on_local_minimum(PointList& points) {
+ auto prev_pt = std::prev(points.end(), 2);
+ auto pt = points.begin();
+ auto next_pt = std::next(pt);
+ while (pt != points.end()) {
+ if ((pt->y <= prev_pt->y) &&
+ (pt->y < next_pt->y)) {
+ break;
+ }
+ prev_pt = pt;
+ pt++;
+ next_pt++;
+ if (next_pt == points.end()) { next_pt = std::next(points.begin()); }
+ }
+ //Re-close linear rings with first_pt = last_pt
+ if (points.back() == points.front()) {
+ points.pop_back();
+ }
+ std::rotate(points.begin(), pt, points.end());
+ points.push_back(*points.begin());
+}
+
+//Create a bound towards a local maximum point, starting from pt.
+Bound create_bound_towards_maximum(PointList& points, PointList::iterator& pt) {
+ if (std::distance(pt, points.end()) < 2) { return {}; }
+ if (std::distance(pt, points.end()) == 2) {
+ Bound bnd;
+ if (pt->y < std::next(pt)->y) {
+ std::copy(pt, points.end(), std::back_inserter(bnd.points));
+ bnd.winding = true;
+ }
+ else {
+ std::reverse_copy(pt, points.end(), std::back_inserter(bnd.points));
+ bnd.winding = false;
+ }
+ pt = points.end();
+ return bnd;
+ }
+ const auto begin = pt;
+ auto prev_pt = pt == points.begin() ? std::prev(points.end(), 2) : std::prev(pt);
+ auto next_pt = std::next(pt) == points.end() ? std::next(points.begin()) : std::next(pt);
+ while (pt != points.end()) {
+ if ((pt->y >= prev_pt->y) &&
+ (pt->y > next_pt->y )) {
+ break;
+ }
+ prev_pt = pt;
+ pt++;
+ next_pt++;
+ if (next_pt == points.end()) { next_pt = std::next(points.begin()); }
+ }
+
+ Bound bnd;
+ if (std::next(pt) == points.end()) { next_pt = points.end(); pt++; };
+ bnd.points.reserve(static_cast<std::size_t>(std::distance(begin, next_pt)));
+ std::copy(begin, next_pt, std::back_inserter(bnd.points));
+ bnd.winding = true;
+ return bnd;
+}
+
+//Create a bound towards a local minimum point, starting from pt.
+Bound create_bound_towards_minimum(PointList& points, PointList::iterator& pt) {
+ if (std::distance(pt, points.end()) < 2) { return {}; }
+ if (std::distance(pt, points.end()) == 2) {
+ Bound bnd;
+ if (pt->y < std::next(pt)->y) {
+ std::copy(pt, points.end(), std::back_inserter(bnd.points));
+ bnd.winding = true;
+ }
+ else {
+ std::reverse_copy(pt, points.end(), std::back_inserter(bnd.points));
+ bnd.winding = false;
+ }
+ pt = points.end();
+ return bnd;
+ }
+ auto begin = pt;
+ auto prev_pt = pt == points.begin() ? std::prev(points.end(), 2) : std::prev(pt);
+ auto next_pt = std::next(pt) == points.end() ? std::next(points.begin()) : std::next(pt);
+ while (pt != points.end()) {
+ if ((pt->y <= prev_pt->y) &&
+ (pt->y < next_pt->y)) {
+ break;
+ }
+ prev_pt = pt;
+ pt++;
+ next_pt++;
+ if (next_pt == points.end()) { next_pt = std::next(points.begin()); }
+ }
+
+ Bound bnd;
+ if (std::next(pt) == points.end()) { next_pt = points.end(); pt++; };
+ bnd.points.reserve(static_cast<std::size_t>(std::distance(begin, next_pt)));
+ //For bounds that start at a max, reverse copy so that all bounds start at a min
+ std::reverse_copy(begin, next_pt, std::back_inserter(bnd.points));
+ bnd.winding = false;
+ return bnd;
+}
+
+//Build a map of bounds and their starting Y tile coordinate.
+void build_bounds_map(PointList& points, uint32_t maxTile, BoundsMap& et, bool closed = false) {
+ if (points.size() < 2) return;
+ //While traversing closed rings, start the bounds at a local minimum
+ if (closed) {
+ start_list_on_local_minimum(points);
+ }
+
+ auto pointsIter = points.begin();
+ while (pointsIter != points.end()) {
+ Bound to_max = create_bound_towards_maximum(points, pointsIter);
+ Bound to_min = create_bound_towards_minimum(points, pointsIter);
+
+ if (to_max.points.size() > 0) {
+ // Projections may result in values beyond the bounds, clamp to max tile coordinates
+ const auto y = static_cast<uint32_t>(std::floor(clamp(to_max.points.front().y, 0.0, (double)maxTile)));
+ et[y].push_back(to_max);
+ }
+ if (to_min.points.size() > 0) {
+ const auto y = static_cast<uint32_t>(std::floor(clamp(to_min.points.front().y, 0.0, (double)maxTile)));
+ et[y].push_back(to_min);
+ }
+ }
+ assert(pointsIter == points.end());
+}
+
+void update_span(TileSpan& xp, double x) {
+ xp.xmin = std::min(xp.xmin, static_cast<int32_t>(std::floor(x)));
+ xp.xmax = std::max(xp.xmax, static_cast<int32_t>(std::ceil(x)));
+}
+
+//Build a vector of X tile-coordinates spanned by each bound.
+std::vector<TileSpan> scan_row(uint32_t y, Bounds& aet) {
+ std::vector<TileSpan> tile_range;
+ tile_range.reserve(aet.size());
+
+ for(Bound& b: aet) {
+ TileSpan xp = { INT_MAX, 0, b.winding };
+ double x;
+ const auto numEdges = b.points.size() - 1;
+ assert(numEdges >= 1);
+ while (b.currentPoint < numEdges) {
+ x = b.interpolate(y);
+ update_span(xp, x);
+
+ // If this edge ends beyond the current row, find the x-intercept where
+ // it exits the row
+ auto& p1 = b.points[b.currentPoint + 1];
+ if (p1.y > y+1) {
+ x = b.interpolate(y+1);
+ update_span(xp, x);
+ break;
+ } else if(b.currentPoint == numEdges - 1) {
+ // For last edge, consider x-intercept at the end of the edge.
+ x = p1.x;
+ update_span(xp, x);
+ }
+ b.currentPoint++;
+ }
+ tile_range.push_back(xp);
+ }
+ // Erase bounds in the active table whose current edge ends inside this row,
+ // or there are no more edges
+ auto bound = aet.begin();
+ while (bound != aet.end()) {
+ if ( bound->currentPoint == bound->points.size() - 1 &&
+ bound->points[bound->currentPoint].y <= y+1) {
+ bound = aet.erase(bound);
+ } else {
+ bound++;
+ }
+ }
+ // Sort the X-extents of each crossing bound by x_min, x_max
+ std::sort(tile_range.begin(), tile_range.end(), [] (TileSpan& a, TileSpan& b) {
+ return std::tie(a.xmin, a.xmax) < std::tie(b.xmin, b.xmax);
+ });
+
+ return tile_range;
+}
+
+struct BuildBoundsMap {
+ int32_t zoom;
+ bool project = false;
+ BuildBoundsMap(int32_t z, bool p): zoom(z), project(p) {}
+
+ void buildTable(const std::vector<Point<double>>& points, BoundsMap& et, bool closed = false) const {
+ PointList projectedPoints;
+ if (project) {
+ projectedPoints.reserve(points.size());
+ for(const auto&p : points) {
+ projectedPoints.push_back(
+ Projection::project(LatLng{ p.y, p.x }, zoom));
+ }
+ } else {
+ projectedPoints.insert(projectedPoints.end(), points.begin(), points.end());
+ }
+ build_bounds_map(projectedPoints, 1 << zoom, et, closed);
+ }
+
+ void buildPolygonTable(const Polygon<double>& polygon, BoundsMap& et) const {
+ for(const auto&ring : polygon) {
+ buildTable(ring, et, true);
+ }
+ }
+ BoundsMap operator()(const Point<double>&p) const {
+ Bound bnd;
+ auto point = p;
+ if(project) {
+ point = Projection::project(LatLng{p.y, p.x}, zoom);
+ }
+ bnd.points.insert(bnd.points.end(), 2, point);
+ bnd.winding = false;
+ BoundsMap et;
+ const auto y = static_cast<uint32_t>(std::floor(clamp(point.y, 0.0, (double)(1 << zoom))));
+ et[y].push_back(bnd);
+ return et;
+ }
+
+ BoundsMap operator()(const MultiPoint<double>& points) const {
+ BoundsMap et;
+ for (const Point<double>& p: points) {
+ Bound bnd;
+ auto point = p;
+ if(project) {
+ point = Projection::project(LatLng{p.y, p.x}, zoom);
+ }
+ bnd.points.insert(bnd.points.end(), 2, point);
+ bnd.winding = false;
+ const auto y = static_cast<uint32_t>(std::floor(clamp(point.y, 0.0, (double)(1 << zoom))));
+ et[y].push_back(bnd);
+ }
+ return et;
+ }
+
+ BoundsMap operator()(const LineString<double>& lines) const {
+ BoundsMap et;
+ buildTable(lines, et);
+ return et;
+ }
+
+ BoundsMap operator()(const MultiLineString<double>& lines) const {
+ BoundsMap et;
+ for(const auto&line : lines) {
+ buildTable(line, et);
+ }
+ return et;
+ }
+
+ BoundsMap operator()(const Polygon<double>& polygon) const {
+ BoundsMap et;
+ buildPolygonTable(polygon, et);
+ return et;
+ }
+
+ BoundsMap operator()(const MultiPolygon<double>& polygons) const {
+ BoundsMap et;
+ for(const auto& polygon: polygons) {
+ buildPolygonTable(polygon, et);
+ }
+ return et;
+ }
+
+ BoundsMap operator()(const mapbox::geometry::geometry_collection<double>&) const {
+ return {};
+ }
+};
+
+TileCover::Impl::Impl(int32_t z, const Geometry<double>& geom, bool project)
+ : zoom(z) {
+ ToFeatureType toFeatureType;
+ isClosed = apply_visitor(toFeatureType, geom) == FeatureType::Polygon;
+
+ BuildBoundsMap toBoundsMap(z, project);
+ boundsMap = apply_visitor(toBoundsMap, geom);
+ if (boundsMap.size() == 0) return;
+
+ //Iniitalize the active edge table, and current row span
+ currentBounds = boundsMap.begin();
+ tileY = 0;
+ nextRow();
+ if (tileXSpans.empty()) return;
+ tileX = tileXSpans.front().first;
+}
+
+void TileCover::Impl::nextRow() {
+ // Update AET for next row
+ if (currentBounds != boundsMap.end()) {
+ if (activeBounds.size() == 0 && currentBounds->first > tileY) {
+ //For multi-geoms: use the next row with an edge table starting point
+ tileY = currentBounds->first;
+ }
+ if (tileY == currentBounds->first) {
+
+ std::move(currentBounds->second.begin(), currentBounds->second.end(), std::back_inserter(activeBounds));
+ currentBounds++;
+ }
+ }
+ //Scan aet and update currenRange with x_min, x_max pairs
+ auto xps = util::scan_row(tileY, activeBounds);
+ if (xps.size() == 0) {
+ return;
+ }
+
+ auto x_min = xps[0].xmin;
+ auto x_max = xps[0].xmax;
+ int32_t nzRule = xps[0].winding ? 1 : -1;
+ for (size_t i = 1; i < xps.size(); i++) {
+ auto xp = xps[i];
+ if (!(isClosed && nzRule != 0)) {
+ if (xp.xmin > x_max && xp.xmax >= x_max) {
+ tileXSpans.emplace(x_min, x_max);
+ x_min = xp.xmin;
+ }
+ }
+ nzRule += xp.winding ? 1 : -1;
+ x_max = std::max(x_min, xp.xmax);
+ }
+ tileXSpans.emplace(x_min, x_max);
+}
+
+bool TileCover::Impl::hasNext() const {
+ return (!tileXSpans.empty() && tileX < tileXSpans.front().second && tileY < (1u << zoom));
+}
+
+optional<UnwrappedTileID> TileCover::Impl::next() {
+ if (!hasNext()) return {};
+
+ const auto x = tileX;
+ const auto y = tileY;
+ tileX++;
+ if (tileX >= tileXSpans.front().second) {
+ tileXSpans.pop();
+ if(tileXSpans.empty()) {
+ tileY++;
+ nextRow();
+ }
+ if (!tileXSpans.empty()) {
+ tileX = tileXSpans.front().first;
+ }
+ }
+ return UnwrappedTileID(zoom, x, y);
+}
+
+} // namespace util
+} // namespace mbgl
diff --git a/src/mbgl/util/tile_cover_impl.hpp b/src/mbgl/util/tile_cover_impl.hpp
new file mode 100644
index 0000000000..7c16718984
--- /dev/null
+++ b/src/mbgl/util/tile_cover_impl.hpp
@@ -0,0 +1,90 @@
+#pragma once
+
+#include <mbgl/util/tile_cover.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/optional.hpp>
+
+#include <vector>
+#include <map>
+#include <queue>
+
+namespace mbgl {
+
+class TransformState;
+class LatLngBounds;
+
+namespace util {
+
+struct Bound;
+
+using Bounds = std::vector<Bound>;
+using BoundsMap = std::map<uint32_t, Bounds>;
+
+// A chain of points from a local minimum to a local maximum. `winding` indicates
+// the direction of the original geometry.
+struct Bound {
+ std::vector<Point<double>> points;
+ size_t currentPoint = 0;
+ bool winding = false;
+
+ Bound() = default;
+ Bound(const Bound& rhs) {
+ points = rhs.points;
+ currentPoint = rhs.currentPoint;
+ winding = rhs.winding;
+ }
+ Bound& operator=(Bound&& rhs) {
+ points = std::move(rhs.points);
+ currentPoint = rhs.currentPoint;
+ winding = rhs.winding;
+ return *this;
+ }
+
+ // Compute the interpolated x coordinate at y for the current edge
+ double interpolate(uint32_t y) {
+ const auto& p0 = points[currentPoint];
+ const auto& p1 = points[currentPoint + 1];
+
+ const auto dx = p1.x - p0.x;
+ const auto dy = p1.y - p0.y;
+ auto x = p0.x;
+ if (dx == 0) {
+ return x;
+ } else if (dy == 0){
+ return y <= p0.y ? p0.x : p1.x;
+ }
+ if (y < p0.y) return x;
+ if (y > p1.y) return p1.x;
+ x = (dx / dy) * (y - p0.y) + p0.x;
+ return x;
+ }
+};
+
+class TileCover::Impl {
+public:
+ Impl(int32_t z, const Geometry<double>& geom, bool project = true);
+ ~Impl() = default;
+
+ optional<UnwrappedTileID> next();
+ bool hasNext() const;
+
+private:
+ using TileSpans = std::queue<std::pair<int32_t, int32_t>>;
+
+ void nextRow();
+
+ const int32_t zoom;
+ bool isClosed;
+
+ BoundsMap boundsMap;
+ BoundsMap::iterator currentBounds;
+ // List of bounds that begin at or before `tileY`
+ Bounds activeBounds;
+
+ TileSpans tileXSpans;
+ uint32_t tileY;
+ int32_t tileX;
+};
+
+} // namespace util
+} // namespace mbgl
diff --git a/src/mbgl/util/tiny_sdf.cpp b/src/mbgl/util/tiny_sdf.cpp
index 60839357d5..6edcd83bc2 100644
--- a/src/mbgl/util/tiny_sdf.cpp
+++ b/src/mbgl/util/tiny_sdf.cpp
@@ -95,7 +95,7 @@ AlphaImage transformRasterToSDF(const AlphaImage& rasterInput, double radius, do
for (uint32_t i = 0; i < size; i++) {
double distance = gridOuter[i] - gridInner[i];
- sdf.data[i] = std::max(0l, std::min(255l, std::lround(255.0 - 255.0 * (distance / radius + cutoff))));
+ sdf.data[i] = std::max(0l, std::min(255l, ::lround(255.0 - 255.0 * (distance / radius + cutoff))));
}
return sdf;
diff --git a/src/parsedate/parsedate.c b/src/parsedate/parsedate.c
index 46acceed75..7228c4edbc 100644
--- a/src/parsedate/parsedate.c
+++ b/src/parsedate/parsedate.c
@@ -418,7 +418,7 @@ static time_t my_timegm(struct my_tm *tm)
{
static const int month_days_cumulative [12] =
{ 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334 };
- int month, year, leap_days;
+ int month_, year, leap_days;
if(tm->tm_year < 70)
/* we don't support years before 1970 as they will cause this function
@@ -426,14 +426,14 @@ static time_t my_timegm(struct my_tm *tm)
return -1;
year = tm->tm_year + 1900;
- month = tm->tm_mon;
- if(month < 0) {
- year += (11 - month) / 12;
- month = 11 - (11 - month) % 12;
+ month_ = tm->tm_mon;
+ if(month_ < 0) {
+ year += (11 - month_) / 12;
+ month_ = 11 - (11 - month_) % 12;
}
- else if(month >= 12) {
- year -= month / 12;
- month = month % 12;
+ else if(month_ >= 12) {
+ year -= month_ / 12;
+ month_ = month_ % 12;
}
leap_days = year - (tm->tm_mon <= 1);
@@ -441,7 +441,7 @@ static time_t my_timegm(struct my_tm *tm)
- (1969 / 4) + (1969 / 100) - (1969 / 400));
return ((((time_t) (year - 1970) * 365
- + leap_days + month_days_cumulative [month] + tm->tm_mday - 1) * 24
+ + leap_days + month_days_cumulative [month_] + tm->tm_mday - 1) * 24
+ tm->tm_hour) * 60 + tm->tm_min) * 60 + tm->tm_sec;
}