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-rw-r--r--src/style/class_dictionary.cpp34
1 files changed, 28 insertions, 6 deletions
diff --git a/src/style/class_dictionary.cpp b/src/style/class_dictionary.cpp
index 6e1eb5a879..ba7c0d55be 100644
--- a/src/style/class_dictionary.cpp
+++ b/src/style/class_dictionary.cpp
@@ -1,8 +1,34 @@
#include <mbgl/style/class_dictionary.hpp>
+#include <uv.h>
+
namespace mbgl {
-ClassID ClassDictionary::Lookup(const std::string &class_name) {
+ClassDictionary::ClassDictionary() {}
+
+ClassDictionary &ClassDictionary::Get() {
+ // Note: We should eventually switch to uv_key_* functions, but libuv 0.10 doesn't have these
+ // yet. Instead, we're using the pthread functions directly for now.
+ static pthread_once_t store_once = PTHREAD_ONCE_INIT;
+ static pthread_key_t store_key;
+
+ // Create the key.
+ pthread_once(&store_once, []() {
+ pthread_key_create(&store_key, [](void *ptr) {
+ delete reinterpret_cast<ClassDictionary *>(ptr);
+ });
+ });
+
+ ClassDictionary *ptr = reinterpret_cast<ClassDictionary *>(pthread_getspecific(store_key));
+ if (ptr == nullptr) {
+ ptr = new ClassDictionary();
+ pthread_setspecific(store_key, ptr);
+ }
+
+ return *ptr;
+}
+
+ClassID ClassDictionary::lookup(const std::string &class_name) {
auto it = store.find(class_name);
if (it == store.end()) {
// Insert the class name into the store.
@@ -14,7 +40,7 @@ ClassID ClassDictionary::Lookup(const std::string &class_name) {
}
}
-ClassID ClassDictionary::Normalize(ClassID id) {
+ClassID ClassDictionary::normalize(ClassID id) {
if (id >= ClassID::Named) {
return ClassID::Named;
} else {
@@ -22,8 +48,4 @@ ClassID ClassDictionary::Normalize(ClassID id) {
}
}
-
-std::unordered_map<std::string, ClassID> ClassDictionary::store = { { "", ClassID::Default } };
-uint32_t ClassDictionary::offset = 0;
-
}