diff options
Diffstat (limited to 'src/shader/text_shader.cpp')
-rw-r--r-- | src/shader/text_shader.cpp | 159 |
1 files changed, 0 insertions, 159 deletions
diff --git a/src/shader/text_shader.cpp b/src/shader/text_shader.cpp deleted file mode 100644 index f6de934e2f..0000000000 --- a/src/shader/text_shader.cpp +++ /dev/null @@ -1,159 +0,0 @@ -#include <mbgl/shader/text_shader.hpp> -#include <mbgl/shader/shaders.hpp> -#include <mbgl/platform/gl.hpp> - -#include <cstdio> - -using namespace mbgl; - -TextShader::TextShader() - : Shader( - "text", - shaders[TEXT_SHADER].vertex, - shaders[TEXT_SHADER].fragment - ) { - if (!valid) { - fprintf(stderr, "invalid text shader\n"); - return; - } - - a_pos = glGetAttribLocation(program, "a_pos"); - a_offset = glGetAttribLocation(program, "a_offset"); - a_data1 = glGetAttribLocation(program, "a_data1"); - a_data2 = glGetAttribLocation(program, "a_data2"); - - u_matrix = glGetUniformLocation(program, "u_matrix"); - u_color = glGetUniformLocation(program, "u_color"); - u_buffer = glGetUniformLocation(program, "u_buffer"); - u_gamma = glGetUniformLocation(program, "u_gamma"); - u_exmatrix = glGetUniformLocation(program, "u_exmatrix"); - u_angle = glGetUniformLocation(program, "u_angle"); - u_zoom = glGetUniformLocation(program, "u_zoom"); - u_flip = glGetUniformLocation(program, "u_flip"); - u_fadedist = glGetUniformLocation(program, "u_fadedist"); - u_minfadezoom = glGetUniformLocation(program, "u_minfadezoom"); - u_maxfadezoom = glGetUniformLocation(program, "u_maxfadezoom"); - u_fadezoom = glGetUniformLocation(program, "u_fadezoom"); - u_texsize = glGetUniformLocation(program, "u_texsize"); - - // fprintf(stderr, "TextShader:\n"); - // fprintf(stderr, " - a_pos: %d\n", a_pos); - // fprintf(stderr, " - a_offset: %d\n", a_offset); - // fprintf(stderr, " - a_data1: %d\n", a_tex); - // fprintf(stderr, " - a_data2: %d\n", a_tex); - // fprintf(stderr, " - u_color: %d\n", u_color); - // fprintf(stderr, " - u_buffer: %d\n", u_buffer); - // fprintf(stderr, " - u_gamma: %d\n", u_gamma); - // fprintf(stderr, " - u_exmatrix: %d\n", u_exmatrix); - // fprintf(stderr, " - u_angle: %d\n", u_angle); - // fprintf(stderr, " - u_zoom: %d\n", u_zoom); - // fprintf(stderr, " - u_flip: %d\n", u_flip); - // fprintf(stderr, " - u_fadedist: %d\n", u_fadedist); - // fprintf(stderr, " - u_minfadezoom: %d\n", u_minfadezoom); - // fprintf(stderr, " - u_maxfadezoom: %d\n", u_maxfadezoom); - // fprintf(stderr, " - u_fadezoom: %d\n", u_fadezoom); - // fprintf(stderr, " - u_texsize: %d\n", u_texsize); - // fprintf(stderr, " - u_opacity: %d\n", u_opacity); -} - -void TextShader::bind(char *offset) { - glEnableVertexAttribArray(a_pos); - glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 16, offset + 0); - - glEnableVertexAttribArray(a_offset); - glVertexAttribPointer(a_offset, 2, GL_SHORT, false, 16, offset + 4); - - glEnableVertexAttribArray(a_data1); - glVertexAttribPointer(a_data1, 4, GL_UNSIGNED_BYTE, false, 16, offset + 8); - - glEnableVertexAttribArray(a_data2); - glVertexAttribPointer(a_data2, 4, GL_UNSIGNED_BYTE, false, 16, offset + 12); -} - -void TextShader::setColor(const std::array<float, 4>& new_color) { - if (color != new_color) { - glUniform4fv(u_color, 1, new_color.data()); - color = new_color; - } -} - -void TextShader::setColor(float r, float g, float b, float a) { - setColor({{ r, g, b, a }}); -} - -void TextShader::setBuffer(float new_buffer) { - if (buffer != new_buffer) { - glUniform1f(u_buffer, new_buffer); - buffer = new_buffer; - } -} - -void TextShader::setGamma(float new_gamma) { - if (gamma != new_gamma) { - glUniform1f(u_gamma, new_gamma); - gamma = new_gamma; - } -} - -void TextShader::setExtrudeMatrix(const std::array<float, 16> &new_exmatrix) { - if (exmatrix != new_exmatrix) { - glUniformMatrix4fv(u_exmatrix, 1, GL_FALSE, new_exmatrix.data()); - exmatrix = new_exmatrix; - } -} - -void TextShader::setAngle(float new_angle) { - if (angle != new_angle) { - glUniform1f(u_angle, new_angle); - angle = new_angle; - } -} - -void TextShader::setZoom(float new_zoom) { - if (zoom != new_zoom) { - glUniform1f(u_zoom, new_zoom); - zoom = new_zoom; - } -} - -void TextShader::setFlip(float new_flip) { - if (flip != new_flip) { - glUniform1f(u_flip, new_flip); - flip = new_flip; - } -} - -void TextShader::setFadeDist(float new_fadedist) { - if (fadedist != new_fadedist) { - glUniform1f(u_fadedist, new_fadedist); - fadedist = new_fadedist; - } -} - -void TextShader::setMinFadeZoom(float new_minfadezoom) { - if (minfadezoom != new_minfadezoom) { - glUniform1f(u_minfadezoom, new_minfadezoom); - minfadezoom = new_minfadezoom; - } -} - -void TextShader::setMaxFadeZoom(float new_maxfadezoom) { - if (maxfadezoom != new_maxfadezoom) { - glUniform1f(u_maxfadezoom, new_maxfadezoom); - maxfadezoom = new_maxfadezoom; - } -} - -void TextShader::setFadeZoom(float new_fadezoom) { - if (fadezoom != new_fadezoom) { - glUniform1f(u_fadezoom, new_fadezoom); - fadezoom = new_fadezoom; - } -} - -void TextShader::setTextureSize(const std::array<float, 2> &new_texsize) { - if (texsize != new_texsize) { - glUniform2fv(u_texsize, 1, new_texsize.data()); - texsize = new_texsize; - } -} |