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Diffstat (limited to 'src/shader/pattern_shader.cpp')
-rw-r--r--src/shader/pattern_shader.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/shader/pattern_shader.cpp b/src/shader/pattern_shader.cpp
index f3943b964e..ec604290a6 100644
--- a/src/shader/pattern_shader.cpp
+++ b/src/shader/pattern_shader.cpp
@@ -19,21 +19,21 @@ PatternShader::PatternShader()
a_pos = glGetAttribLocation(program, "a_pos");
u_matrix = glGetUniformLocation(program, "u_matrix");
- u_color = glGetUniformLocation(program, "u_color");
- u_offset = glGetUniformLocation(program, "u_offset");
- u_pattern_size = glGetUniformLocation(program, "u_pattern_size");
u_pattern_tl = glGetUniformLocation(program, "u_pattern_tl");
u_pattern_br = glGetUniformLocation(program, "u_pattern_br");
+ u_opacity = glGetUniformLocation(program, "u_opacity");
+ u_image = glGetUniformLocation(program, "u_image");
u_mix = glGetUniformLocation(program, "u_mix");
+ u_patternmatrix = glGetUniformLocation(program, "u_patternmatrix");
// fprintf(stderr, "PatternShader:\n");
// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
- // fprintf(stderr, " - u_color: %d\n", u_color);
- // fprintf(stderr, " - u_offset: %d\n", u_offset);
- // fprintf(stderr, " - u_pattern_size: %d\n", u_pattern_size);
// fprintf(stderr, " - u_pattern_tl: %d\n", u_pattern_tl);
// fprintf(stderr, " - u_pattern_br: %d\n", u_pattern_br);
+ // fprintf(stderr, " - u_opacity: %d\n", u_opacity);
+ // fprintf(stderr, " - u_image: %d\n", u_image);
// fprintf(stderr, " - u_mix: %d\n", u_mix);
+ // fprintf(stderr, " - u_patternmatrix: %d\n", u_patternmatrix);
}
void PatternShader::bind(char *offset) {
@@ -41,27 +41,6 @@ void PatternShader::bind(char *offset) {
glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset);
}
-void PatternShader::setColor(const std::array<float, 4>& new_color) {
- if (color != new_color) {
- glUniform4fv(u_color, 1, new_color.data());
- color = new_color;
- }
-}
-
-void PatternShader::setOffset(const std::array<float, 2>& new_offset) {
- if (offset != new_offset) {
- glUniform2fv(u_offset, 1, new_offset.data());
- offset = new_offset;
- }
-}
-
-void PatternShader::setPatternSize(const std::array<float, 2>& new_pattern_size) {
- if (pattern_size != new_pattern_size) {
- glUniform2fv(u_pattern_size, 1, new_pattern_size.data());
- pattern_size = new_pattern_size;
- }
-}
-
void PatternShader::setPatternTopLeft(const std::array<float, 2>& new_pattern_tl) {
if (pattern_tl != new_pattern_tl) {
glUniform2fv(u_pattern_tl, 1, new_pattern_tl.data());
@@ -76,6 +55,20 @@ void PatternShader::setPatternBottomRight(const std::array<float, 2>& new_patter
}
}
+void PatternShader::setOpacity(float new_opacity) {
+ if (opacity != new_opacity) {
+ glUniform1f(u_opacity, new_opacity);
+ opacity = new_opacity;
+ }
+}
+
+void PatternShader::setImage(int new_image) {
+ if (image != new_image) {
+ glUniform1i(u_image, new_image);
+ image = new_image;
+ }
+}
+
void PatternShader::setMix(float new_mix) {
if (mix != new_mix) {
glUniform1f(u_mix, new_mix);
@@ -83,3 +76,10 @@ void PatternShader::setMix(float new_mix) {
}
}
+void PatternShader::setPatternMatrix(const std::array<float, 9>& new_patternmatrix) {
+ if (patternmatrix != new_patternmatrix) {
+ glUniformMatrix3fv(u_patternmatrix, 1, GL_FALSE, new_patternmatrix.data());
+ patternmatrix = new_patternmatrix;
+ }
+}
+