diff options
Diffstat (limited to 'src/renderer')
-rw-r--r-- | src/renderer/fill_bucket.cpp | 6 | ||||
-rw-r--r-- | src/renderer/line_bucket.cpp | 4 | ||||
-rw-r--r-- | src/renderer/symbol_bucket.cpp | 10 |
3 files changed, 10 insertions, 10 deletions
diff --git a/src/renderer/fill_bucket.cpp b/src/renderer/fill_bucket.cpp index 4b4000ce97..875cc279b9 100644 --- a/src/renderer/fill_bucket.cpp +++ b/src/renderer/fill_bucket.cpp @@ -216,7 +216,7 @@ void FillBucket::drawElements(PlainShader& shader) { char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize); char *elements_index = BUFFER_OFFSET(triangle_elements_start * triangleElementsBuffer.itemSize); for (triangle_group_type& group : triangleGroups) { - group.array.bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index); + group.array[0].bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index); glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index); vertex_index += group.vertex_length * vertexBuffer.itemSize; elements_index += group.elements_length * triangleElementsBuffer.itemSize; @@ -227,7 +227,7 @@ void FillBucket::drawElements(PatternShader& shader) { char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize); char *elements_index = BUFFER_OFFSET(triangle_elements_start * triangleElementsBuffer.itemSize); for (triangle_group_type& group : triangleGroups) { - group.array.bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index); + group.array[1].bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index); glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index); vertex_index += group.vertex_length * vertexBuffer.itemSize; elements_index += group.elements_length * triangleElementsBuffer.itemSize; @@ -238,7 +238,7 @@ void FillBucket::drawVertices(OutlineShader& shader) { char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer.itemSize); char *elements_index = BUFFER_OFFSET(line_elements_start * lineElementsBuffer.itemSize); for (line_group_type& group : lineGroups) { - group.array.bind(shader, vertexBuffer, lineElementsBuffer, vertex_index); + group.array[0].bind(shader, vertexBuffer, lineElementsBuffer, vertex_index); glDrawElements(GL_LINES, group.elements_length * 2, GL_UNSIGNED_SHORT, elements_index); vertex_index += group.vertex_length * vertexBuffer.itemSize; elements_index += group.elements_length * lineElementsBuffer.itemSize; diff --git a/src/renderer/line_bucket.cpp b/src/renderer/line_bucket.cpp index 949d71e134..e089d7f61b 100644 --- a/src/renderer/line_bucket.cpp +++ b/src/renderer/line_bucket.cpp @@ -367,7 +367,7 @@ void LineBucket::drawLines(LineShader& shader) { if (!group.elements_length) { continue; } - group.array.bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index); + group.array[0].bind(shader, vertexBuffer, triangleElementsBuffer, vertex_index); glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index); vertex_index += group.vertex_length * vertexBuffer.itemSize; elements_index += group.elements_length * triangleElementsBuffer.itemSize; @@ -381,7 +381,7 @@ void LineBucket::drawPoints(LinejoinShader& shader) { if (!group.elements_length) { continue; } - group.array.bind(shader, vertexBuffer, pointElementsBuffer, vertex_index); + group.array[0].bind(shader, vertexBuffer, pointElementsBuffer, vertex_index); glDrawElements(GL_POINTS, group.elements_length, GL_UNSIGNED_SHORT, elements_index); vertex_index += group.vertex_length * vertexBuffer.itemSize; elements_index += group.elements_length * pointElementsBuffer.itemSize; diff --git a/src/renderer/symbol_bucket.cpp b/src/renderer/symbol_bucket.cpp index 459c235da7..7f79455a14 100644 --- a/src/renderer/symbol_bucket.cpp +++ b/src/renderer/symbol_bucket.cpp @@ -348,7 +348,7 @@ void SymbolBucket::addSymbols(Buffer &buffer, const PlacedGlyphs &symbols, float // We're generating triangle fans, so we always start with the first // coordinate in this polygon. - ElementGroup &triangleGroup = buffer.groups.back(); + TextElementGroup &triangleGroup = buffer.groups.back(); uint32_t triangleIndex = triangleGroup.vertex_length; // coordinates (2 triangles) @@ -373,8 +373,8 @@ void SymbolBucket::addSymbols(Buffer &buffer, const PlacedGlyphs &symbols, float void SymbolBucket::drawGlyphs(TextShader &shader) { char *vertex_index = BUFFER_OFFSET(0); char *elements_index = BUFFER_OFFSET(0); - for (ElementGroup &group : text.groups) { - group.array.bind(shader, text.vertices, text.triangles, vertex_index); + for (TextElementGroup &group : text.groups) { + group.array[0].bind(shader, text.vertices, text.triangles, vertex_index); glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index); vertex_index += group.vertex_length * text.vertices.itemSize; elements_index += group.elements_length * text.triangles.itemSize; @@ -384,8 +384,8 @@ void SymbolBucket::drawGlyphs(TextShader &shader) { void SymbolBucket::drawIcons(IconShader &shader) { char *vertex_index = BUFFER_OFFSET(0); char *elements_index = BUFFER_OFFSET(0); - for (ElementGroup &group : icon.groups) { - group.array.bind(shader, icon.vertices, icon.triangles, vertex_index); + for (IconElementGroup &group : icon.groups) { + group.array[0].bind(shader, icon.vertices, icon.triangles, vertex_index); glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index); vertex_index += group.vertex_length * icon.vertices.itemSize; elements_index += group.elements_length * icon.triangles.itemSize; |