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Diffstat (limited to 'src/renderer/painter.cpp')
-rw-r--r--src/renderer/painter.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp
index 6ac4e164f6..b576a9dbcd 100644
--- a/src/renderer/painter.cpp
+++ b/src/renderer/painter.cpp
@@ -101,7 +101,7 @@ void Painter::depthMask(bool value) {
void Painter::changeMatrix() {
// Initialize projection matrix
- matrix::ortho(projMatrix, 0, transform.width, transform.height, 0, 0, 1);
+ matrix::ortho(projMatrix, 0, transform.getWidth(), transform.getHeight(), 0, 0, 1);
// The extrusion matrix.
matrix::identity(extrudeMatrix);
@@ -270,7 +270,10 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
outlineShader->setColor(stroke_color);
// Draw the entire line
- outlineShader->setWorld({{ transform.fb_width, transform.fb_height }});
+ outlineShader->setWorld({{
+ static_cast<float>(transform.getFramebufferWidth()),
+ static_cast<float>(transform.getFramebufferHeight())
+ }});
glDepthRange(strata, 1.0f);
bucket.drawVertices(*outlineShader);
} else if (fringeline) {
@@ -350,10 +353,9 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
// Draw the entire line
outlineShader->setWorld({{
- transform.fb_width,
- transform.fb_height
- }
- });
+ static_cast<float>(transform.getFramebufferWidth()),
+ static_cast<float>(transform.getFramebufferHeight())
+ }});
glDepthRange(strata + strata_epsilon, 1.0f);
bucket.drawVertices(*outlineShader);
@@ -391,17 +393,17 @@ void Painter::renderLine(LineBucket& bucket, const std::string& layer_name, cons
linejoinShader->setMatrix(matrix);
linejoinShader->setColor(color);
linejoinShader->setWorld({{
- transform.fb_width * 0.5f,
- transform.fb_height * 0.5f
+ transform.getFramebufferWidth() * 0.5f,
+ transform.getFramebufferHeight() * 0.5f
}
});
linejoinShader->setLineWidth({{
- ((outset - 0.25f) * transform.pixelRatio),
- ((inset - 0.25f) * transform.pixelRatio)
+ ((outset - 0.25f) * transform.getPixelRatio()),
+ ((inset - 0.25f) * transform.getPixelRatio())
}
});
- float pointSize = ceil(transform.pixelRatio * outset * 2.0);
+ float pointSize = ceil(transform.getPixelRatio() * outset * 2.0);
#if defined(GL_ES_VERSION_2_0)
linejoinShader->setSize(pointSize);
#else
@@ -467,7 +469,7 @@ void Painter::renderPoint(PointBucket& bucket, const std::string& layer_name, co
pointShader->setMatrix(matrix);
pointShader->setImage(0);
pointShader->setColor(color);
- const float pointSize = properties.size * 1.4142135623730951 * transform.pixelRatio;
+ const float pointSize = properties.size * 1.4142135623730951 * transform.getPixelRatio();
#if defined(GL_ES_VERSION_2_0)
pointShader->setSize(pointSize);
#else
@@ -513,7 +515,7 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
glyphAtlas.bind();
textShader->setTextureSize({{ static_cast<float>(glyphAtlas.width), static_cast<float>(glyphAtlas.height) }});
- textShader->setGamma(2.5f / fontSize / transform.pixelRatio);
+ textShader->setGamma(2.5f / fontSize / transform.getPixelRatio());
// Convert the -pi..pi to an int8 range.
float angle = round((transform.getAngle() + rotate) / M_PI * 128);
@@ -595,16 +597,16 @@ void Painter::renderDebug(const TileData::Ptr& tile_data) {
// draw tile outline
tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0));
plainShader->setColor(1.0f, 0.0f, 0.0f, 1.0f);
- lineWidth(4.0f * transform.pixelRatio);
+ lineWidth(4.0f * transform.getPixelRatio());
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index());
// draw debug info
tile_data->debugFontArray.bind(*plainShader, tile_data->debugFontBuffer, BUFFER_OFFSET(0));
plainShader->setColor(1.0f, 1.0f, 1.0f, 1.0f);
- lineWidth(4.0f * transform.pixelRatio);
+ lineWidth(4.0f * transform.getPixelRatio());
glDrawArrays(GL_LINES, 0, (GLsizei)tile_data->debugFontBuffer.index());
plainShader->setColor(0.0f, 0.0f, 0.0f, 1.0f);
- lineWidth(2.0f * transform.pixelRatio);
+ lineWidth(2.0f * transform.getPixelRatio());
glDrawArrays(GL_LINES, 0, (GLsizei)tile_data->debugFontBuffer.index());
glEnable(GL_DEPTH_TEST);