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-rw-r--r--src/mbgl/gl/program.hpp4
-rw-r--r--src/mbgl/gl/texture.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp2
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp2
-rw-r--r--src/mbgl/util/offscreen_texture.cpp4
8 files changed, 10 insertions, 10 deletions
diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp
index 1cec7671a1..92747e60c4 100644
--- a/src/mbgl/gl/program.hpp
+++ b/src/mbgl/gl/program.hpp
@@ -168,7 +168,7 @@ public:
const gfx::IndexBuffer& indexBuffer,
std::size_t indexOffset,
std::size_t indexLength) override {
- auto& context = reinterpret_cast<gl::Context&>(genericContext);
+ auto& context = static_cast<gl::Context&>(genericContext);
context.setDepthMode(depthMode);
context.setStencilMode(stencilMode);
@@ -194,7 +194,7 @@ public:
instance.textureStates.bind(context, textureBindings);
- auto& vertexArray = reinterpret_cast<gl::DrawScopeResource&>(*drawScope.resource).vertexArray;
+ auto& vertexArray = static_cast<gl::DrawScopeResource&>(*drawScope.resource).vertexArray;
vertexArray.bind(context,
indexBuffer,
instance.attributeLocations.toBindingArray(attributeBindings));
diff --git a/src/mbgl/gl/texture.cpp b/src/mbgl/gl/texture.cpp
index 2b41e7ae8e..ef4d083677 100644
--- a/src/mbgl/gl/texture.cpp
+++ b/src/mbgl/gl/texture.cpp
@@ -9,7 +9,7 @@ namespace gl {
using namespace platform;
void bindTexture(gl::Context& context, const uint8_t unit, const gfx::TextureBinding& binding) {
- auto& resource = reinterpret_cast<gl::TextureResource&>(*binding.resource);
+ auto& resource = static_cast<gl::TextureResource&>(*binding.resource);
if (binding.filter != resource.filter || binding.mipmap != resource.mipmap ||
binding.wrapX != resource.wrapX || binding.wrapY != resource.wrapY) {
context.activeTextureUnit = unit;
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index 8ac7d29ff6..10cc375585 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -58,7 +58,7 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*)
}
// TODO: remove cast
- gl::Context& glContext = reinterpret_cast<gl::Context&>(paintParameters.context);
+ gl::Context& glContext = static_cast<gl::Context&>(paintParameters.context);
const TransformState& state = paintParameters.state;
// Reset GL state to a known state so the CustomLayer always has a clean slate.
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index c261e9048f..25c3db2e49 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -52,7 +52,7 @@ bool RenderFillExtrusionLayer::hasCrossfade() const {
void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*) {
// TODO: remove cast
- gl::Context& glContext = reinterpret_cast<gl::Context&>(parameters.context);
+ gl::Context& glContext = static_cast<gl::Context&>(parameters.context);
if (parameters.pass == RenderPass::Opaque) {
return;
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 205a38e380..10c3df762a 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -64,7 +64,7 @@ bool RenderFillLayer::hasCrossfade() const {
void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
// TODO: remove cast
- gl::Context& glContext = reinterpret_cast<gl::Context&>(parameters.context);
+ gl::Context& glContext = static_cast<gl::Context&>(parameters.context);
if (unevaluated.get<FillPattern>().isUndefined()) {
for (const RenderTile& tile : renderTiles) {
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index f8ba68965e..88a81ca494 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -53,7 +53,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
}
// TODO: remove cast
- gl::Context& glContext = reinterpret_cast<gl::Context&>(parameters.context);
+ gl::Context& glContext = static_cast<gl::Context&>(parameters.context);
if (parameters.pass == RenderPass::Pass3D) {
const auto& viewportSize = parameters.staticData.backendSize;
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 00e40ae485..f5d72712b6 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -311,7 +311,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
backend.updateAssumedState();
// TODO: remove cast
- gl::Context& glContext = reinterpret_cast<gl::Context&>(parameters.context);
+ gl::Context& glContext = static_cast<gl::Context&>(parameters.context);
if (parameters.contextMode == GLContextMode::Shared) {
glContext.setDirtyState();
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index d7d5c55564..9fa1dcd90e 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -66,7 +66,7 @@ OffscreenTexture::OffscreenTexture(gfx::Context& context,
const Size size,
const gfx::TextureChannelDataType type)
// TODO: remove cast
- : impl(std::make_unique<Impl>(reinterpret_cast<gl::Context&>(context), std::move(size), type)) {
+ : impl(std::make_unique<Impl>(static_cast<gl::Context&>(context), std::move(size), type)) {
assert(!size.isEmpty());
}
@@ -75,7 +75,7 @@ OffscreenTexture::OffscreenTexture(gfx::Context& context,
gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>& renderbuffer,
const gfx::TextureChannelDataType type)
// TODO: remove cast
- : impl(std::make_unique<Impl>(reinterpret_cast<gl::Context&>(context), std::move(size), renderbuffer, type)) {
+ : impl(std::make_unique<Impl>(static_cast<gl::Context&>(context), std::move(size), renderbuffer, type)) {
assert(!size.isEmpty());
}