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-rw-r--r--src/mbgl/layout/symbol_layout.cpp19
-rw-r--r--src/mbgl/text/quads.cpp28
-rw-r--r--src/mbgl/text/shaping.cpp62
-rw-r--r--src/mbgl/text/shaping.hpp8
4 files changed, 72 insertions, 45 deletions
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp
index 81d1d9a5b6..d0227c36c5 100644
--- a/src/mbgl/layout/symbol_layout.cpp
+++ b/src/mbgl/layout/symbol_layout.cpp
@@ -121,7 +121,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
allowVerticalPlacement = allowVerticalPlacement || placementMode == style::TextWritingModeType::Vertical;
return !seen.insert(placementMode).second;
});
- modes.erase(end, modes.end());
+ modes.erase(end, modes.end());
placementModes = std::move(modes);
}
@@ -525,21 +525,22 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
const float textRepeatDistance = symbolSpacing / 2;
const auto evaluatedLayoutProperties = layout->evaluate(zoom, feature);
IndexedSubfeature indexedFeature(feature.index, sourceLayer->getName(), bucketLeaderID, symbolInstances.size());
- const bool hasIconTextFit = evaluatedLayoutProperties.get<style::IconTextFit>() != IconTextFitType::None;
+ const auto iconTextFit = evaluatedLayoutProperties.get<style::IconTextFit>();
// Adjust shaped icon size when icon-text-fit is used.
optional<PositionedIcon> verticallyShapedIcon;
- if (shapedIcon && hasIconTextFit) {
+ if (shapedIcon && iconTextFit != IconTextFitType::None) {
// Create vertically shaped icon for vertical writing mode if needed.
if (allowVerticalPlacement && shapedTextOrientations.vertical) {
verticallyShapedIcon = shapedIcon;
- verticallyShapedIcon->fitIconToText(evaluatedLayoutProperties,
- shapedTextOrientations.vertical,
- layoutTextSize);
+ verticallyShapedIcon->fitIconToText(
+ shapedTextOrientations.vertical, iconTextFit, layout->get<IconTextFitPadding>(), iconOffset, fontScale);
+ }
+ const auto shapedText = getDefaultHorizontalShaping(shapedTextOrientations);
+ if (shapedText) {
+ shapedIcon->fitIconToText(
+ shapedText, iconTextFit, layout->get<IconTextFitPadding>(), iconOffset, fontScale);
}
- shapedIcon->fitIconToText(evaluatedLayoutProperties,
- getDefaultHorizontalShaping(shapedTextOrientations),
- layoutTextSize);
}
auto addSymbolInstance = [&] (Anchor& anchor, std::shared_ptr<SymbolInstanceSharedData> sharedData) {
diff --git a/src/mbgl/text/quads.cpp b/src/mbgl/text/quads.cpp
index 281c5d99de..a94bfee336 100644
--- a/src/mbgl/text/quads.cpp
+++ b/src/mbgl/text/quads.cpp
@@ -20,12 +20,28 @@ SymbolQuad getIconQuad(const PositionedIcon& shapedIcon,
// If you have a 10px icon that isn't perfectly aligned to the pixel grid it will cover 11 actual
// pixels. The quad needs to be padded to account for this, otherwise they'll look slightly clipped
// on one edge in some cases.
- const float border = 1.0;
-
- float top = shapedIcon.top() - border / image.pixelRatio;
- float left = shapedIcon.left() - border / image.pixelRatio;
- float bottom = shapedIcon.bottom() + border / image.pixelRatio;
- float right = shapedIcon.right() + border / image.pixelRatio;
+ constexpr const float border = 1.0f;
+
+ // Expand the box to respect the 1 pixel border in the atlas image. We're using `image.paddedRect - border`
+ // instead of image.displaySize because we only pad with one pixel for retina images as well, and the
+ // displaySize uses the logical dimensions, not the physical pixel dimensions.
+ // Unlike the JavaScript version, we're _not_ including the padding in the texture rect, so the
+ // logic "dimension * padded / non-padded - dimension" is swapped.
+ const float iconWidth = shapedIcon.right() - shapedIcon.left();
+ const float expandX = (iconWidth * (static_cast<float>(image.textureRect.w) + 2.0f * border) /
+ static_cast<float>(image.textureRect.w) -
+ iconWidth) /
+ 2.0f;
+ const float left = shapedIcon.left() - expandX;
+ const float right = shapedIcon.right() + expandX;
+
+ const float iconHeight = shapedIcon.bottom() - shapedIcon.top();
+ const float expandY = (iconHeight * (static_cast<float>(image.textureRect.h) + 2.0f * border) /
+ static_cast<float>(image.textureRect.h) -
+ iconHeight) /
+ 2.0f;
+ const float top = shapedIcon.top() - expandY;
+ const float bottom = shapedIcon.bottom() + expandY;
Point<float> tl{left, top};
Point<float> tr{right, top};
diff --git a/src/mbgl/text/shaping.cpp b/src/mbgl/text/shaping.cpp
index 4ae9d0cf20..8eb885af5d 100644
--- a/src/mbgl/text/shaping.cpp
+++ b/src/mbgl/text/shaping.cpp
@@ -83,33 +83,41 @@ PositionedIcon PositionedIcon::shapeIcon(const ImagePosition& image,
return PositionedIcon { image, top, bottom, left, right, iconRotation };
}
-void PositionedIcon::fitIconToText(const style::SymbolLayoutProperties::Evaluated& layout,
- const Shaping& shapedText,
- float layoutTextSize) {
- using namespace style;
- assert(layout.get<IconTextFit>() != IconTextFitType::None);
- if (shapedText) {
- auto iconWidth = _right - _left;
- auto iconHeight = _bottom - _top;
- auto size = layoutTextSize / 24.0f;
- auto textLeft = shapedText.left * size;
- auto textRight = shapedText.right * size;
- auto textTop = shapedText.top * size;
- auto textBottom = shapedText.bottom * size;
- auto textWidth = textRight - textLeft;
- auto textHeight = textBottom - textTop;
- auto padT = layout.get<IconTextFitPadding>()[0];
- auto padR = layout.get<IconTextFitPadding>()[1];
- auto padB = layout.get<IconTextFitPadding>()[2];
- auto padL = layout.get<IconTextFitPadding>()[3];
- auto offsetY = layout.get<IconTextFit>() == IconTextFitType::Width ? (textHeight - iconHeight) * 0.5 : 0;
- auto offsetX = layout.get<IconTextFit>() == IconTextFitType::Height ? (textWidth - iconWidth) * 0.5 : 0;
- auto width = layout.get<IconTextFit>() == IconTextFitType::Width || layout.get<IconTextFit>() == IconTextFitType::Both ? textWidth : iconWidth;
- auto height = layout.get<IconTextFit>() == IconTextFitType::Height || layout.get<IconTextFit>() == IconTextFitType::Both ? textHeight : iconHeight;
- _left = textLeft + offsetX - padL;
- _top = textTop + offsetY - padT;
- _right = textLeft + offsetX + padR + width;
- _bottom = textTop + offsetY + padB + height;
+void PositionedIcon::fitIconToText(const Shaping& shapedText,
+ const style::IconTextFitType textFit,
+ const std::array<float, 4>& padding,
+ const std::array<float, 2>& iconOffset,
+ const float fontScale) {
+ assert(textFit != style::IconTextFitType::None);
+ assert(shapedText);
+
+ // We don't respect the icon-anchor, because icon-text-fit is set. Instead,
+ // the icon will be centered on the text, then stretched in the given
+ // dimensions.
+
+ const float textLeft = shapedText.left * fontScale;
+ const float textRight = shapedText.right * fontScale;
+
+ if (textFit == style::IconTextFitType::Width || textFit == style::IconTextFitType::Both) {
+ // Stretched horizontally to the text width
+ _left = iconOffset[0] + textLeft - padding[3];
+ _right = iconOffset[0] + textRight + padding[1];
+ } else {
+ // Centered on the text
+ _left = iconOffset[0] + (textLeft + textRight - image().displaySize()[0]) / 2.0f;
+ _right = _left + image().displaySize()[0];
+ }
+
+ const float textTop = shapedText.top * fontScale;
+ const float textBottom = shapedText.bottom * fontScale;
+ if (textFit == style::IconTextFitType::Height || textFit == style::IconTextFitType::Both) {
+ // Stretched vertically to the text height
+ _top = iconOffset[1] + textTop - padding[0];
+ _bottom = iconOffset[1] + textBottom + padding[2];
+ } else {
+ // Centered on the text
+ _top = iconOffset[1] + (textTop + textBottom - image().displaySize()[1]) / 2.0f;
+ _bottom = _top + image().displaySize()[1];
}
}
diff --git a/src/mbgl/text/shaping.hpp b/src/mbgl/text/shaping.hpp
index 28730e9db9..6ed1b5cb0e 100644
--- a/src/mbgl/text/shaping.hpp
+++ b/src/mbgl/text/shaping.hpp
@@ -45,9 +45,11 @@ public:
// Updates shaped icon's bounds based on shaped text's bounds and provided
// layout properties.
- void fitIconToText(const style::SymbolLayoutProperties::Evaluated& layout,
- const Shaping& shapedText,
- float layoutTextSize);
+ void fitIconToText(const Shaping& shapedText,
+ const style::IconTextFitType textFit,
+ const std::array<float, 4>& padding,
+ const std::array<float, 2>& iconOffset,
+ const float fontScale);
const ImagePosition& image() const { return _image; }
float top() const { return _top; }