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-rw-r--r--src/mbgl/actor/scheduler.cpp19
-rw-r--r--src/mbgl/annotation/annotation_manager.cpp38
-rw-r--r--src/mbgl/annotation/annotation_manager.hpp11
-rw-r--r--src/mbgl/annotation/render_annotation_source.cpp6
-rw-r--r--src/mbgl/annotation/render_annotation_source.hpp2
-rw-r--r--src/mbgl/geometry/feature_index.cpp97
-rw-r--r--src/mbgl/geometry/feature_index.hpp9
-rw-r--r--src/mbgl/gl/context.cpp21
-rw-r--r--src/mbgl/gl/context.hpp8
-rw-r--r--src/mbgl/gl/renderbuffer.hpp16
-rw-r--r--src/mbgl/gl/value.cpp6
-rw-r--r--src/mbgl/gl/value.hpp2
-rw-r--r--src/mbgl/layout/symbol_layout.cpp5
-rw-r--r--src/mbgl/layout/symbol_projection.cpp72
-rw-r--r--src/mbgl/map/map.cpp138
-rw-r--r--src/mbgl/map/transform_state.cpp2
-rw-r--r--src/mbgl/map/transform_state.hpp4
-rw-r--r--src/mbgl/map/update.hpp26
-rw-r--r--src/mbgl/map/zoom_history.hpp37
-rw-r--r--src/mbgl/programs/attributes.hpp1
-rw-r--r--src/mbgl/programs/line_program.cpp2
-rw-r--r--src/mbgl/programs/line_program.hpp13
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.cpp6
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.cpp13
-rw-r--r--src/mbgl/renderer/image_manager.cpp21
-rw-r--r--src/mbgl/renderer/image_manager.hpp8
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp8
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.hpp5
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp194
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp4
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp54
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp17
-rw-r--r--src/mbgl/renderer/paint_parameters.hpp8
-rw-r--r--src/mbgl/renderer/render_item.hpp36
-rw-r--r--src/mbgl/renderer/render_pass.hpp1
-rw-r--r--src/mbgl/renderer/render_source.hpp3
-rw-r--r--src/mbgl/renderer/render_static_data.cpp6
-rw-r--r--src/mbgl/renderer/render_static_data.hpp5
-rw-r--r--src/mbgl/renderer/render_style.cpp449
-rw-r--r--src/mbgl/renderer/render_style.hpp92
-rw-r--r--src/mbgl/renderer/render_style_observer.hpp14
-rw-r--r--src/mbgl/renderer/render_tile.cpp86
-rw-r--r--src/mbgl/renderer/renderer.cpp12
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp579
-rw-r--r--src/mbgl/renderer/renderer_impl.hpp70
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.cpp24
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp9
-rw-r--r--src/mbgl/renderer/sources/render_image_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.cpp2
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp4
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.hpp2
-rw-r--r--src/mbgl/renderer/tile_pyramid.cpp45
-rw-r--r--src/mbgl/renderer/tile_pyramid.hpp6
-rw-r--r--src/mbgl/renderer/update_parameters.hpp4
-rw-r--r--src/mbgl/shaders/circle.cpp32
-rw-r--r--src/mbgl/shaders/debug.cpp7
-rw-r--r--src/mbgl/shaders/fill.cpp12
-rw-r--r--src/mbgl/shaders/fill_extrusion.cpp16
-rw-r--r--src/mbgl/shaders/fill_extrusion_pattern.cpp12
-rw-r--r--src/mbgl/shaders/fill_outline.cpp12
-rw-r--r--src/mbgl/shaders/fill_outline_pattern.cpp8
-rw-r--r--src/mbgl/shaders/fill_pattern.cpp8
-rw-r--r--src/mbgl/shaders/line.cpp43
-rw-r--r--src/mbgl/shaders/line_pattern.cpp38
-rw-r--r--src/mbgl/shaders/line_sdf.cpp48
-rw-r--r--src/mbgl/shaders/raster.cpp7
-rw-r--r--src/mbgl/shaders/symbol_icon.cpp8
-rw-r--r--src/mbgl/shaders/symbol_sdf.cpp24
-rw-r--r--src/mbgl/sprite/sprite_loader.cpp4
-rw-r--r--src/mbgl/storage/file_source_request.cpp37
-rw-r--r--src/mbgl/storage/file_source_request.hpp31
-rw-r--r--src/mbgl/storage/response.cpp1
-rw-r--r--src/mbgl/style/function/categorical_stops.cpp2
-rw-r--r--src/mbgl/style/function/identity_stops.cpp4
-rw-r--r--src/mbgl/style/image_impl.hpp1
-rw-r--r--src/mbgl/style/layers/custom_layer.cpp11
-rw-r--r--src/mbgl/style/layers/custom_layer_impl.cpp2
-rw-r--r--src/mbgl/style/layers/custom_layer_impl.hpp2
-rw-r--r--src/mbgl/style/layers/symbol_layer.cpp34
-rw-r--r--src/mbgl/style/layers/symbol_layer_properties.hpp14
-rw-r--r--src/mbgl/style/observer.hpp3
-rw-r--r--src/mbgl/style/sources/geojson_source_impl.cpp2
-rw-r--r--src/mbgl/style/style.cpp16
-rw-r--r--src/mbgl/style/style_impl.cpp42
-rw-r--r--src/mbgl/style/style_impl.hpp12
-rw-r--r--src/mbgl/style/types.cpp20
-rw-r--r--src/mbgl/text/glyph.hpp6
-rw-r--r--src/mbgl/text/glyph_manager.cpp11
-rw-r--r--src/mbgl/text/glyph_manager.hpp2
-rw-r--r--src/mbgl/text/placement_config.hpp6
-rw-r--r--src/mbgl/text/quads.cpp23
-rw-r--r--src/mbgl/text/shaping.cpp110
-rw-r--r--src/mbgl/text/shaping.hpp7
-rw-r--r--src/mbgl/tile/geojson_tile.cpp96
-rw-r--r--src/mbgl/tile/geojson_tile_data.hpp94
-rw-r--r--src/mbgl/tile/geometry_tile.cpp65
-rw-r--r--src/mbgl/tile/geometry_tile.hpp31
-rw-r--r--src/mbgl/tile/geometry_tile_worker.cpp23
-rw-r--r--src/mbgl/tile/geometry_tile_worker.hpp3
-rw-r--r--src/mbgl/tile/raster_tile.cpp22
-rw-r--r--src/mbgl/tile/raster_tile.hpp6
-rw-r--r--src/mbgl/tile/raster_tile_worker.cpp8
-rw-r--r--src/mbgl/tile/raster_tile_worker.hpp2
-rw-r--r--src/mbgl/tile/tile.cpp2
-rw-r--r--src/mbgl/tile/tile.hpp4
-rw-r--r--src/mbgl/tile/tile_id.hpp276
-rw-r--r--src/mbgl/tile/tile_id_hash.cpp29
-rw-r--r--src/mbgl/tile/tile_loader_impl.hpp3
-rw-r--r--src/mbgl/util/constants.cpp2
-rw-r--r--src/mbgl/util/http_timeout.cpp2
-rw-r--r--src/mbgl/util/math.hpp6
-rw-r--r--src/mbgl/util/offscreen_texture.cpp32
-rw-r--r--src/mbgl/util/offscreen_texture.hpp11
-rw-r--r--src/mbgl/util/thread.hpp163
-rw-r--r--src/mbgl/util/tile_cover.cpp21
-rw-r--r--src/mbgl/util/tile_cover.hpp3
118 files changed, 1799 insertions, 2111 deletions
diff --git a/src/mbgl/actor/scheduler.cpp b/src/mbgl/actor/scheduler.cpp
new file mode 100644
index 0000000000..d7cdb2737b
--- /dev/null
+++ b/src/mbgl/actor/scheduler.cpp
@@ -0,0 +1,19 @@
+#include <mbgl/actor/scheduler.hpp>
+#include <mbgl/util/thread_local.hpp>
+
+namespace mbgl {
+
+static auto& current() {
+ static util::ThreadLocal<Scheduler> scheduler;
+ return scheduler;
+};
+
+void Scheduler::SetCurrent(Scheduler* scheduler) {
+ current().set(scheduler);
+}
+
+Scheduler* Scheduler::GetCurrent() {
+ return current().get();
+}
+
+} //namespace mbgl
diff --git a/src/mbgl/annotation/annotation_manager.cpp b/src/mbgl/annotation/annotation_manager.cpp
index dbf8387ae0..1f2d01e9eb 100644
--- a/src/mbgl/annotation/annotation_manager.cpp
+++ b/src/mbgl/annotation/annotation_manager.cpp
@@ -39,19 +39,22 @@ AnnotationID AnnotationManager::addAnnotation(const Annotation& annotation, cons
Annotation::visit(annotation, [&] (const auto& annotation_) {
this->add(id, annotation_, maxZoom);
});
+ dirty = true;
return id;
}
-Update AnnotationManager::updateAnnotation(const AnnotationID& id, const Annotation& annotation, const uint8_t maxZoom) {
+bool AnnotationManager::updateAnnotation(const AnnotationID& id, const Annotation& annotation, const uint8_t maxZoom) {
std::lock_guard<std::mutex> lock(mutex);
- return Annotation::visit(annotation, [&] (const auto& annotation_) {
- return this->update(id, annotation_, maxZoom);
+ Annotation::visit(annotation, [&] (const auto& annotation_) {
+ this->update(id, annotation_, maxZoom);
});
+ return dirty;
}
void AnnotationManager::removeAnnotation(const AnnotationID& id) {
std::lock_guard<std::mutex> lock(mutex);
remove(id);
+ dirty = true;
}
void AnnotationManager::add(const AnnotationID& id, const SymbolAnnotation& annotation, const uint8_t) {
@@ -72,49 +75,45 @@ void AnnotationManager::add(const AnnotationID& id, const FillAnnotation& annota
impl.updateStyle(*style.get().impl);
}
-Update AnnotationManager::update(const AnnotationID& id, const SymbolAnnotation& annotation, const uint8_t maxZoom) {
- Update result = Update::Nothing;
-
+void AnnotationManager::update(const AnnotationID& id, const SymbolAnnotation& annotation, const uint8_t maxZoom) {
auto it = symbolAnnotations.find(id);
if (it == symbolAnnotations.end()) {
assert(false); // Attempt to update a non-existent symbol annotation
- return result;
+ return;
}
const SymbolAnnotation& existing = it->second->annotation;
if (existing.geometry != annotation.geometry || existing.icon != annotation.icon) {
- result |= Update::AnnotationData;
+ dirty = true;
remove(id);
add(id, annotation, maxZoom);
}
-
- return result;
}
-Update AnnotationManager::update(const AnnotationID& id, const LineAnnotation& annotation, const uint8_t maxZoom) {
+void AnnotationManager::update(const AnnotationID& id, const LineAnnotation& annotation, const uint8_t maxZoom) {
auto it = shapeAnnotations.find(id);
if (it == shapeAnnotations.end()) {
assert(false); // Attempt to update a non-existent shape annotation
- return Update::Nothing;
+ return;
}
shapeAnnotations.erase(it);
add(id, annotation, maxZoom);
- return Update::AnnotationData;
+ dirty = true;
}
-Update AnnotationManager::update(const AnnotationID& id, const FillAnnotation& annotation, const uint8_t maxZoom) {
+void AnnotationManager::update(const AnnotationID& id, const FillAnnotation& annotation, const uint8_t maxZoom) {
auto it = shapeAnnotations.find(id);
if (it == shapeAnnotations.end()) {
assert(false); // Attempt to update a non-existent shape annotation
- return Update::Nothing;
+ return;
}
shapeAnnotations.erase(it);
add(id, annotation, maxZoom);
- return Update::AnnotationData;
+ dirty = true;
}
void AnnotationManager::remove(const AnnotationID& id) {
@@ -187,8 +186,11 @@ void AnnotationManager::updateStyle() {
void AnnotationManager::updateData() {
std::lock_guard<std::mutex> lock(mutex);
- for (auto& tile : tiles) {
- tile->setData(getTileData(tile->id.canonical));
+ if (dirty) {
+ for (auto& tile : tiles) {
+ tile->setData(getTileData(tile->id.canonical));
+ }
+ dirty = false;
}
}
diff --git a/src/mbgl/annotation/annotation_manager.hpp b/src/mbgl/annotation/annotation_manager.hpp
index dee823bc0f..a028a8f1ba 100644
--- a/src/mbgl/annotation/annotation_manager.hpp
+++ b/src/mbgl/annotation/annotation_manager.hpp
@@ -3,7 +3,6 @@
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/annotation/symbol_annotation_impl.hpp>
#include <mbgl/style/image.hpp>
-#include <mbgl/map/update.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mutex>
@@ -30,7 +29,7 @@ public:
~AnnotationManager();
AnnotationID addAnnotation(const Annotation&, const uint8_t maxZoom);
- Update updateAnnotation(const AnnotationID&, const Annotation&, const uint8_t maxZoom);
+ bool updateAnnotation(const AnnotationID&, const Annotation&, const uint8_t maxZoom);
void removeAnnotation(const AnnotationID&);
void addImage(std::unique_ptr<style::Image>);
@@ -53,9 +52,9 @@ private:
void add(const AnnotationID&, const LineAnnotation&, const uint8_t);
void add(const AnnotationID&, const FillAnnotation&, const uint8_t);
- Update update(const AnnotationID&, const SymbolAnnotation&, const uint8_t);
- Update update(const AnnotationID&, const LineAnnotation&, const uint8_t);
- Update update(const AnnotationID&, const FillAnnotation&, const uint8_t);
+ void update(const AnnotationID&, const SymbolAnnotation&, const uint8_t);
+ void update(const AnnotationID&, const LineAnnotation&, const uint8_t);
+ void update(const AnnotationID&, const FillAnnotation&, const uint8_t);
void remove(const AnnotationID&);
@@ -67,6 +66,8 @@ private:
std::mutex mutex;
+ bool dirty = false;
+
AnnotationID nextID = 0;
using SymbolAnnotationTree = boost::geometry::index::rtree<std::shared_ptr<const SymbolAnnotationImpl>, boost::geometry::index::rstar<16, 4>>;
diff --git a/src/mbgl/annotation/render_annotation_source.cpp b/src/mbgl/annotation/render_annotation_source.cpp
index de38b596d5..34fb576727 100644
--- a/src/mbgl/annotation/render_annotation_source.cpp
+++ b/src/mbgl/annotation/render_annotation_source.cpp
@@ -38,7 +38,7 @@ void RenderAnnotationSource::update(Immutable<style::Source::Impl> baseImpl_,
parameters,
SourceType::Annotations,
util::tileSize,
- { 0, 22 },
+ { 0, util::DEFAULT_MAX_ZOOM },
[&] (const OverscaledTileID& tileID) {
return std::make_unique<AnnotationTile>(tileID, parameters);
});
@@ -60,9 +60,9 @@ std::vector<std::reference_wrapper<RenderTile>> RenderAnnotationSource::getRende
std::unordered_map<std::string, std::vector<Feature>>
RenderAnnotationSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
}
std::vector<Feature> RenderAnnotationSource::querySourceFeatures(const SourceQueryOptions&) const {
diff --git a/src/mbgl/annotation/render_annotation_source.hpp b/src/mbgl/annotation/render_annotation_source.hpp
index 4000c4b04a..9536b2e101 100644
--- a/src/mbgl/annotation/render_annotation_source.hpp
+++ b/src/mbgl/annotation/render_annotation_source.hpp
@@ -26,7 +26,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
diff --git a/src/mbgl/geometry/feature_index.cpp b/src/mbgl/geometry/feature_index.cpp
index 4c4e985369..1adb933e44 100644
--- a/src/mbgl/geometry/feature_index.cpp
+++ b/src/mbgl/geometry/feature_index.cpp
@@ -1,5 +1,4 @@
#include <mbgl/geometry/feature_index.hpp>
-#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
@@ -9,7 +8,7 @@
#include <mbgl/math/minmax.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/filter_evaluator.hpp>
-#include <mbgl/tile/geometry_tile.hpp>
+#include <mbgl/tile/tile_id.hpp>
#include <mapbox/geometry/envelope.hpp>
@@ -32,19 +31,6 @@ void FeatureIndex::insert(const GeometryCollection& geometries,
}
}
-static bool vectorContains(const std::vector<std::string>& vector, const std::string& s) {
- return std::find(vector.begin(), vector.end(), s) != vector.end();
-}
-
-static bool vectorsIntersect(const std::vector<std::string>& vectorA, const std::vector<std::string>& vectorB) {
- for (const auto& a : vectorA) {
- if (vectorContains(vectorB, a)) {
- return true;
- }
- }
- return false;
-}
-
static bool topDown(const IndexedSubfeature& a, const IndexedSubfeature& b) {
return a.sortIndex > b.sortIndex;
}
@@ -53,36 +39,6 @@ static bool topDownSymbols(const IndexedSubfeature& a, const IndexedSubfeature&
return a.sortIndex < b.sortIndex;
}
-static int16_t getAdditionalQueryRadius(const RenderedQueryOptions& queryOptions,
- const RenderStyle& style,
- const GeometryTile& tile,
- const float pixelsToTileUnits) {
-
- // Determine the additional radius needed factoring in property functions
- float additionalRadius = 0;
- auto getQueryRadius = [&](const RenderLayer& layer) {
- auto bucket = tile.getBucket(*layer.baseImpl);
- if (bucket) {
- additionalRadius = std::max(additionalRadius, bucket->getQueryRadius(layer) * pixelsToTileUnits);
- }
- };
-
- if (queryOptions.layerIDs) {
- for (const auto& layerID : *queryOptions.layerIDs) {
- const RenderLayer* layer = style.getRenderLayer(layerID);
- if (layer) {
- getQueryRadius(*layer);
- }
- }
- } else {
- for (const RenderLayer* layer : style.getRenderLayers()) {
- getQueryRadius(*layer);
- }
- }
-
- return std::min<int16_t>(util::EXTENT, additionalRadius);
-}
-
void FeatureIndex::query(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
@@ -92,13 +48,13 @@ void FeatureIndex::query(
const RenderedQueryOptions& queryOptions,
const GeometryTileData& geometryTileData,
const CanonicalTileID& tileID,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const CollisionTile* collisionTile,
- const GeometryTile& tile) const {
+ const float additionalQueryRadius) const {
// Determine query radius
const float pixelsToTileUnits = util::EXTENT / tileSize / scale;
- const int16_t additionalRadius = getAdditionalQueryRadius(queryOptions, style, tile, pixelsToTileUnits);
+ const int16_t additionalRadius = std::min<int16_t>(util::EXTENT, additionalQueryRadius * pixelsToTileUnits);
// Query the grid index
mapbox::geometry::box<int16_t> box = mapbox::geometry::envelope(queryGeometry);
@@ -113,7 +69,7 @@ void FeatureIndex::query(
if (indexedFeature.sortIndex == previousSortIndex) continue;
previousSortIndex = indexedFeature.sortIndex;
- addFeature(result, indexedFeature, queryGeometry, queryOptions, geometryTileData, tileID, style, bearing, pixelsToTileUnits);
+ addFeature(result, indexedFeature, queryGeometry, queryOptions, geometryTileData, tileID, layers, bearing, pixelsToTileUnits);
}
// Query symbol features, if they've been placed.
@@ -124,7 +80,7 @@ void FeatureIndex::query(
std::vector<IndexedSubfeature> symbolFeatures = collisionTile->queryRenderedSymbols(queryGeometry, scale);
std::sort(symbolFeatures.begin(), symbolFeatures.end(), topDownSymbols);
for (const auto& symbolFeature : symbolFeatures) {
- addFeature(result, symbolFeature, queryGeometry, queryOptions, geometryTileData, tileID, style, bearing, pixelsToTileUnits);
+ addFeature(result, symbolFeature, queryGeometry, queryOptions, geometryTileData, tileID, layers, bearing, pixelsToTileUnits);
}
}
@@ -135,30 +91,39 @@ void FeatureIndex::addFeature(
const RenderedQueryOptions& options,
const GeometryTileData& geometryTileData,
const CanonicalTileID& tileID,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const float bearing,
const float pixelsToTileUnits) const {
- auto& layerIDs = bucketLayerIDs.at(indexedFeature.bucketName);
- if (options.layerIDs && !vectorsIntersect(layerIDs, *options.layerIDs)) {
- return;
- }
-
- auto sourceLayer = geometryTileData.getLayer(indexedFeature.sourceLayerName);
- assert(sourceLayer);
+ auto getRenderLayer = [&] (const std::string& layerID) -> const RenderLayer* {
+ for (const auto& layer : layers) {
+ if (layer->getID() == layerID) {
+ return layer;
+ }
+ }
+ return nullptr;
+ };
- auto geometryTileFeature = sourceLayer->getFeature(indexedFeature.index);
- assert(geometryTileFeature);
+ // Lazily calculated.
+ std::unique_ptr<GeometryTileLayer> sourceLayer;
+ std::unique_ptr<GeometryTileFeature> geometryTileFeature;
- for (const auto& layerID : layerIDs) {
- if (options.layerIDs && !vectorContains(*options.layerIDs, layerID)) {
+ for (const std::string& layerID : bucketLayerIDs.at(indexedFeature.bucketName)) {
+ const RenderLayer* renderLayer = getRenderLayer(layerID);
+ if (!renderLayer) {
continue;
}
- auto renderLayer = style.getRenderLayer(layerID);
- if (!renderLayer ||
- (!renderLayer->is<RenderSymbolLayer>() &&
- !renderLayer->queryIntersectsFeature(queryGeometry, *geometryTileFeature, tileID.z, bearing, pixelsToTileUnits))) {
+ if (!geometryTileFeature) {
+ sourceLayer = geometryTileData.getLayer(indexedFeature.sourceLayerName);
+ assert(sourceLayer);
+
+ geometryTileFeature = sourceLayer->getFeature(indexedFeature.index);
+ assert(geometryTileFeature);
+ }
+
+ if (!renderLayer->is<RenderSymbolLayer>() &&
+ !renderLayer->queryIntersectsFeature(queryGeometry, *geometryTileFeature, tileID.z, bearing, pixelsToTileUnits)) {
continue;
}
diff --git a/src/mbgl/geometry/feature_index.hpp b/src/mbgl/geometry/feature_index.hpp
index 83f339a9de..2ae7da33df 100644
--- a/src/mbgl/geometry/feature_index.hpp
+++ b/src/mbgl/geometry/feature_index.hpp
@@ -11,9 +11,8 @@
namespace mbgl {
-class GeometryTile;
class RenderedQueryOptions;
-class RenderStyle;
+class RenderLayer;
class CollisionTile;
class CanonicalTileID;
@@ -42,9 +41,9 @@ public:
const RenderedQueryOptions& options,
const GeometryTileData&,
const CanonicalTileID&,
- const RenderStyle&,
+ const std::vector<const RenderLayer*>&,
const CollisionTile*,
- const GeometryTile& tile) const;
+ const float additionalQueryRadius) const;
static optional<GeometryCoordinates> translateQueryGeometry(
const GeometryCoordinates& queryGeometry,
@@ -63,7 +62,7 @@ private:
const RenderedQueryOptions& options,
const GeometryTileData&,
const CanonicalTileID&,
- const RenderStyle&,
+ const std::vector<const RenderLayer*>&,
const float bearing,
const float pixelsToTileUnits) const;
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index e18f1e0bcf..d0c538efb0 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -87,7 +87,9 @@ static_assert(std::is_same<BinaryProgramFormat, GLenum>::value, "OpenGL type mis
Context::Context() = default;
Context::~Context() {
- reset();
+ if (cleanupOnDestruction) {
+ reset();
+ }
}
void Context::initializeExtensions(const std::function<gl::ProcAddress(const char*)>& getProcAddress) {
@@ -457,6 +459,9 @@ Framebuffer Context::createFramebuffer(const Texture& color) {
Framebuffer
Context::createFramebuffer(const Texture& color,
const Renderbuffer<RenderbufferType::DepthComponent>& depthTarget) {
+ if (color.size != depthTarget.size) {
+ throw std::runtime_error("Renderbuffer size mismatch");
+ }
auto fbo = createFramebuffer();
bindFramebuffer = fbo;
MBGL_CHECK_ERROR(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color.texture, 0));
@@ -481,7 +486,7 @@ Context::createTexture(const Size size, const void* data, TextureFormat format,
void Context::updateTexture(
TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit) {
- activeTexture = unit;
+ activeTextureUnit = unit;
texture[unit] = id;
MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLenum>(format), size.width,
size.height, 0, static_cast<GLenum>(format), GL_UNSIGNED_BYTE,
@@ -495,7 +500,7 @@ void Context::bindTexture(Texture& obj,
TextureWrap wrapX,
TextureWrap wrapY) {
if (filter != obj.filter || mipmap != obj.mipmap || wrapX != obj.wrapX || wrapY != obj.wrapY) {
- activeTexture = unit;
+ activeTextureUnit = unit;
texture[unit] = obj.texture;
if (filter != obj.filter || mipmap != obj.mipmap) {
@@ -526,7 +531,7 @@ void Context::bindTexture(Texture& obj,
} else if (texture[unit] != obj.texture) {
// We are checking first to avoid setting the active texture without a subsequent
// texture bind.
- activeTexture = unit;
+ activeTextureUnit = unit;
texture[unit] = obj.texture;
}
}
@@ -558,7 +563,7 @@ void Context::setDirtyState() {
clearStencil.setDirty();
program.setDirty();
lineWidth.setDirty();
- activeTexture.setDirty();
+ activeTextureUnit.setDirty();
pixelStorePack.setDirty();
pixelStoreUnpack.setDirty();
#if not MBGL_USE_GLES2
@@ -709,8 +714,10 @@ void Context::performCleanup() {
if (!abandonedTextures.empty()) {
for (const auto id : abandonedTextures) {
- if (activeTexture == id) {
- activeTexture.setDirty();
+ for (auto& binding : texture) {
+ if (binding == id) {
+ binding.setDirty();
+ }
}
}
MBGL_CHECK_ERROR(glDeleteTextures(int(abandonedTextures.size()), abandonedTextures.data()));
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 9923567276..528113cbba 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -190,7 +190,13 @@ public:
return vertexArray.get();
}
+ void setCleanupOnDestruction(bool cleanup) {
+ cleanupOnDestruction = cleanup;
+ }
+
private:
+ bool cleanupOnDestruction = true;
+
std::unique_ptr<extension::Debugging> debugging;
std::unique_ptr<extension::VertexArray> vertexArray;
#if MBGL_HAS_BINARY_PROGRAMS
@@ -198,7 +204,7 @@ private:
#endif
public:
- State<value::ActiveTexture> activeTexture;
+ State<value::ActiveTextureUnit> activeTextureUnit;
State<value::BindFramebuffer> bindFramebuffer;
State<value::Viewport> viewport;
State<value::ScissorTest> scissorTest;
diff --git a/src/mbgl/gl/renderbuffer.hpp b/src/mbgl/gl/renderbuffer.hpp
index cc8ff13268..0592557a7f 100644
--- a/src/mbgl/gl/renderbuffer.hpp
+++ b/src/mbgl/gl/renderbuffer.hpp
@@ -9,9 +9,23 @@ namespace gl {
template <RenderbufferType renderbufferType>
class Renderbuffer {
public:
+ Renderbuffer(Size size_, UniqueRenderbuffer renderbuffer_, bool dirty_ = false)
+ : size(std::move(size_)), renderbuffer(std::move(renderbuffer_)), dirty(dirty_) {
+ }
+
using type = std::integral_constant<RenderbufferType, renderbufferType>;
Size size;
- gl::UniqueRenderbuffer renderbuffer;
+ UniqueRenderbuffer renderbuffer;
+
+ void shouldClear(bool clear) {
+ dirty = clear;
+ }
+ bool needsClearing() {
+ return dirty;
+ }
+
+private:
+ bool dirty;
};
} // namespace gl
diff --git a/src/mbgl/gl/value.cpp b/src/mbgl/gl/value.cpp
index 89014fe6bc..092403af0d 100644
--- a/src/mbgl/gl/value.cpp
+++ b/src/mbgl/gl/value.cpp
@@ -242,13 +242,13 @@ LineWidth::Type LineWidth::Get() {
return lineWidth;
}
-const constexpr ActiveTexture::Type ActiveTexture::Default;
+const constexpr ActiveTextureUnit::Type ActiveTextureUnit::Default;
-void ActiveTexture::Set(const Type& value) {
+void ActiveTextureUnit::Set(const Type& value) {
MBGL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0 + value));
}
-ActiveTexture::Type ActiveTexture::Get() {
+ActiveTextureUnit::Type ActiveTextureUnit::Get() {
GLint activeTexture;
MBGL_CHECK_ERROR(glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture));
return static_cast<Type>(activeTexture - GL_TEXTURE0);
diff --git a/src/mbgl/gl/value.hpp b/src/mbgl/gl/value.hpp
index 19e9af194f..7b85a5ff4b 100644
--- a/src/mbgl/gl/value.hpp
+++ b/src/mbgl/gl/value.hpp
@@ -165,7 +165,7 @@ struct LineWidth {
static Type Get();
};
-struct ActiveTexture {
+struct ActiveTextureUnit {
using Type = TextureUnit;
static const constexpr Type Default = 0;
static void Set(const Type&);
diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp
index 229b8f2ee2..2c90b69b08 100644
--- a/src/mbgl/layout/symbol_layout.cpp
+++ b/src/mbgl/layout/symbol_layout.cpp
@@ -205,11 +205,11 @@ void SymbolLayout::prepare(const GlyphMap& glyphMap, const GlyphPositions& glyph
const Shaping result = getShaping(
/* string */ text,
/* maxWidth: ems */ layout.get<SymbolPlacement>() != SymbolPlacementType::Line ?
- layout.get<TextMaxWidth>() * oneEm : 0,
+ layout.evaluate<TextMaxWidth>(zoom, feature) * oneEm : 0,
/* lineHeight: ems */ layout.get<TextLineHeight>() * oneEm,
/* anchor */ layout.evaluate<TextAnchor>(zoom, feature),
/* justify */ layout.evaluate<TextJustify>(zoom, feature),
- /* spacing: ems */ util::i18n::allowsLetterSpacing(*feature.text) ? layout.get<TextLetterSpacing>() * oneEm : 0.0f,
+ /* spacing: ems */ util::i18n::allowsLetterSpacing(*feature.text) ? layout.evaluate<TextLetterSpacing>(zoom, feature) * oneEm : 0.0f,
/* translate */ Point<float>(layout.evaluate<TextOffset>(zoom, feature)[0] * oneEm, layout.evaluate<TextOffset>(zoom, feature)[1] * oneEm),
/* verticalHeight */ oneEm,
/* writingMode */ writingMode,
@@ -233,6 +233,7 @@ void SymbolLayout::prepare(const GlyphMap& glyphMap, const GlyphPositions& glyph
shapedIcon = PositionedIcon::shapeIcon(
imagePositions.at(*feature.icon),
layout.evaluate<IconOffset>(zoom, feature),
+ layout.evaluate<IconAnchor>(zoom, feature),
layout.evaluate<IconRotate>(zoom, feature) * util::DEG2RAD);
if (image->second->sdf) {
sdfIcons = true;
diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp
index 8ccd6a0410..279d251f8f 100644
--- a/src/mbgl/layout/symbol_projection.cpp
+++ b/src/mbgl/layout/symbol_projection.cpp
@@ -94,10 +94,12 @@ namespace mbgl {
}
- Point<float> project(const Point<float>& point, const mat4& matrix) {
+ typedef std::pair<Point<float>,float> PointAndCameraDistance;
+
+ PointAndCameraDistance project(const Point<float>& point, const mat4& matrix) {
vec4 pos = {{ point.x, point.y, 0, 1 }};
matrix::transformMat4(pos, pos, matrix);
- return { static_cast<float>(pos[0] / pos[3]), static_cast<float>(pos[1] / pos[3]) };
+ return {{ static_cast<float>(pos[0] / pos[3]), static_cast<float>(pos[1] / pos[3]) }, pos[3] };
}
float evaluateSizeForFeature(const ZoomEvaluatedSize& zoomEvaluatedSize, const PlacedSymbol& placedSymbol) {
@@ -150,9 +152,20 @@ namespace mbgl {
NotEnoughRoom,
NeedsFlipping
};
+
+ Point<float> projectTruncatedLineSegment(const Point<float>& previousTilePoint, const Point<float>& currentTilePoint, const Point<float>& previousProjectedPoint, const float minimumLength, const mat4& projectionMatrix) {
+ // We are assuming "previousTilePoint" won't project to a point within one unit of the camera plane
+ // If it did, that would mean our label extended all the way out from within the viewport to a (very distant)
+ // point near the plane of the camera. We wouldn't be able to render the label anyway once it crossed the
+ // plane of the camera.
+ const Point<float> projectedUnitVertex = project(previousTilePoint + util::unit<float>(previousTilePoint - currentTilePoint), projectionMatrix).first;
+ const Point<float> projectedUnitSegment = previousProjectedPoint - projectedUnitVertex;
+
+ return previousProjectedPoint + (projectedUnitSegment * (minimumLength / util::mag<float>(projectedUnitSegment)));
+ }
optional<PlacedGlyph> placeGlyphAlongLine(const float offsetX, const float lineOffsetX, const float lineOffsetY, const bool flip,
- Point<float> anchorPoint, const uint16_t anchorSegment, const GeometryCoordinates& line, const mat4& labelPlaneMatrix) {
+ const Point<float>& projectedAnchorPoint, const Point<float>& tileAnchorPoint, const uint16_t anchorSegment, const GeometryCoordinates& line, const mat4& labelPlaneMatrix) {
const float combinedOffsetX = flip ?
offsetX - lineOffsetX :
@@ -172,8 +185,8 @@ namespace mbgl {
int32_t currentIndex = dir > 0 ? anchorSegment : anchorSegment + 1;
- Point<float> current = anchorPoint;
- Point<float> prev = anchorPoint;
+ Point<float> current = projectedAnchorPoint;
+ Point<float> prev = projectedAnchorPoint;
float distanceToPrev = 0.0;
float currentSegmentDistance = 0.0;
const float absOffsetX = std::abs(combinedOffsetX);
@@ -185,7 +198,18 @@ namespace mbgl {
if (currentIndex < 0 || currentIndex >= static_cast<int32_t>(line.size())) return {};
prev = current;
- current = project(convertPoint<float>(line.at(currentIndex)), labelPlaneMatrix);
+ PointAndCameraDistance projection = project(convertPoint<float>(line.at(currentIndex)), labelPlaneMatrix);
+ if (projection.second > 0) {
+ current = projection.first;
+ } else {
+ // The vertex is behind the plane of the camera, so we can't project it
+ // Instead, we'll create a vertex along the line that's far enough to include the glyph
+ const Point<float> previousTilePoint = distanceToPrev == 0 ?
+ tileAnchorPoint :
+ convertPoint<float>(line.at(currentIndex - dir));
+ const Point<float> currentTilePoint = convertPoint<float>(line.at(currentIndex));
+ current = projectTruncatedLineSegment(previousTilePoint, currentTilePoint, prev, absOffsetX - distanceToPrev + 1, labelPlaneMatrix);
+ }
distanceToPrev += currentSegmentDistance;
currentSegmentDistance = util::dist<float>(prev, current);
@@ -211,29 +235,28 @@ namespace mbgl {
const mat4& posMatrix,
const mat4& labelPlaneMatrix,
const mat4& glCoordMatrix,
- gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) {
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray,
+ const Point<float>& projectedAnchorPoint) {
const float fontScale = fontSize / 24.0;
const float lineOffsetX = symbol.lineOffset[0] * fontSize;
const float lineOffsetY = symbol.lineOffset[1] * fontSize;
- const Point<float> anchorPoint = project(symbol.anchorPoint, labelPlaneMatrix);
-
std::vector<PlacedGlyph> placedGlyphs;
if (symbol.glyphOffsets.size() > 1) {
const float firstGlyphOffset = symbol.glyphOffsets.front();
const float lastGlyphOffset = symbol.glyphOffsets.back();
- optional<PlacedGlyph> firstPlacedGlyph = placeGlyphAlongLine(fontScale * firstGlyphOffset, lineOffsetX, lineOffsetY, flip, anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
+ optional<PlacedGlyph> firstPlacedGlyph = placeGlyphAlongLine(fontScale * firstGlyphOffset, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
if (!firstPlacedGlyph)
return PlacementResult::NotEnoughRoom;
- optional<PlacedGlyph> lastPlacedGlyph = placeGlyphAlongLine(fontScale * lastGlyphOffset, lineOffsetX, lineOffsetY, flip, anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
+ optional<PlacedGlyph> lastPlacedGlyph = placeGlyphAlongLine(fontScale * lastGlyphOffset, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
if (!lastPlacedGlyph)
return PlacementResult::NotEnoughRoom;
- const Point<float> firstPoint = project(firstPlacedGlyph->point, glCoordMatrix);
- const Point<float> lastPoint = project(lastPlacedGlyph->point, glCoordMatrix);
+ const Point<float> firstPoint = project(firstPlacedGlyph->point, glCoordMatrix).first;
+ const Point<float> lastPoint = project(lastPlacedGlyph->point, glCoordMatrix).first;
if (keepUpright && !flip &&
(symbol.useVerticalMode ? firstPoint.y < lastPoint.y : firstPoint.x > lastPoint.x)) {
@@ -244,7 +267,7 @@ namespace mbgl {
for (size_t glyphIndex = 1; glyphIndex < symbol.glyphOffsets.size() - 1; glyphIndex++) {
const float glyphOffsetX = symbol.glyphOffsets[glyphIndex];
// Since first and last glyph fit on the line, we're sure that the rest of the glyphs can be placed
- auto placedGlyph = placeGlyphAlongLine(glyphOffsetX * fontScale, lineOffsetX, lineOffsetY, flip, anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
+ auto placedGlyph = placeGlyphAlongLine(glyphOffsetX * fontScale, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix);
placedGlyphs.push_back(*placedGlyph);
}
placedGlyphs.push_back(*lastPlacedGlyph);
@@ -252,15 +275,23 @@ namespace mbgl {
// Only a single glyph to place
// So, determine whether to flip based on projected angle of the line segment it's on
if (keepUpright && !flip) {
- const Point<float> a = project(convertPoint<float>(symbol.line.at(symbol.segment)), posMatrix);
- const Point<float> b = project(convertPoint<float>(symbol.line.at(symbol.segment + 1)), posMatrix);
+ const Point<float> a = project(symbol.anchorPoint, posMatrix).first;
+ const Point<float> tileSegmentEnd = convertPoint<float>(symbol.line.at(symbol.segment + 1));
+ const PointAndCameraDistance projectedVertex = project(tileSegmentEnd, posMatrix);
+ // We know the anchor will be in the viewport, but the end of the line segment may be
+ // behind the plane of the camera, in which case we can use a point at any arbitrary (closer)
+ // point on the segment.
+ const Point<float> b = (projectedVertex.second > 0) ?
+ projectedVertex.first :
+ projectTruncatedLineSegment(symbol.anchorPoint,tileSegmentEnd, a, 1, posMatrix);
+
if (symbol.useVerticalMode ? b.y > a.y : b.x < a.x) {
return PlacementResult::NeedsFlipping;
}
}
assert(symbol.glyphOffsets.size() == 1); // We are relying on SymbolInstance.hasText filtering out symbols without any glyphs at all
const float glyphOffsetX = symbol.glyphOffsets.front();
- optional<PlacedGlyph> singleGlyph = placeGlyphAlongLine(fontScale * glyphOffsetX, lineOffsetX, lineOffsetY, flip, anchorPoint, symbol.segment,
+ optional<PlacedGlyph> singleGlyph = placeGlyphAlongLine(fontScale * glyphOffsetX, lineOffsetX, lineOffsetY, flip, projectedAnchorPoint, symbol.anchorPoint, symbol.segment,
symbol.line, labelPlaneMatrix);
if (!singleGlyph)
return PlacementResult::NotEnoughRoom;
@@ -275,6 +306,7 @@ namespace mbgl {
return PlacementResult::OK;
}
+
void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray, const std::vector<PlacedSymbol>& placedSymbols,
const mat4& posMatrix, const style::SymbolPropertyValues& values,
const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state, const FrameHistory& frameHistory) {
@@ -311,12 +343,14 @@ namespace mbgl {
const float pitchScaledFontSize = values.pitchAlignment == style::AlignmentType::Map ?
fontSize * perspectiveRatio :
fontSize / perspectiveRatio;
+
+ const Point<float> anchorPoint = project(placedSymbol.anchorPoint, labelPlaneMatrix).first;
- PlacementResult placeUnflipped = placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, false /*unflipped*/, values.keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, dynamicVertexArray);
+ PlacementResult placeUnflipped = placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, false /*unflipped*/, values.keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, dynamicVertexArray, anchorPoint);
if (placeUnflipped == PlacementResult::NotEnoughRoom ||
(placeUnflipped == PlacementResult::NeedsFlipping &&
- placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, true /*flipped*/, values.keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, dynamicVertexArray) == PlacementResult::NotEnoughRoom)) {
+ placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, true /*flipped*/, values.keepUpright, posMatrix, labelPlaneMatrix, glCoordMatrix, dynamicVertexArray, anchorPoint) == PlacementResult::NotEnoughRoom)) {
hideGlyphs(placedSymbol.glyphOffsets.size(), dynamicVertexArray);
}
}
diff --git a/src/mbgl/map/map.cpp b/src/mbgl/map/map.cpp
index 7d57f6863e..6eb555ad1e 100644
--- a/src/mbgl/map/map.cpp
+++ b/src/mbgl/map/map.cpp
@@ -50,7 +50,7 @@ public:
// StyleObserver
void onSourceChanged(style::Source&) override;
- void onUpdate(Update) override;
+ void onUpdate() override;
void onStyleLoading() override;
void onStyleLoaded() override;
void onStyleError(std::exception_ptr) override;
@@ -166,11 +166,18 @@ void Map::renderStill(StillImageCallback callback) {
impl->stillImageRequest = std::make_unique<StillImageRequest>(std::move(callback));
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
+}
+
+void Map::renderStill(const CameraOptions& camera, MapDebugOptions debugOptions, StillImageCallback callback) {
+ impl->cameraMutated = true;
+ impl->debugOptions = debugOptions;
+ impl->transform.jumpTo(camera);
+ renderStill(std::move(callback));
}
void Map::triggerRepaint() {
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
#pragma mark - Map::Impl RendererObserver
@@ -194,8 +201,11 @@ void Map::Impl::onDidFinishRenderingFrame(RenderMode renderMode, bool needsRepai
observer.onDidFinishRenderingFrame(MapObserver::RenderMode(renderMode));
if (needsRepaint || transform.inTransition()) {
- onUpdate(Update::Repaint);
+ onUpdate();
}
+ } else if (stillImageRequest && rendererFullyLoaded) {
+ auto request = std::move(stillImageRequest);
+ request->callback(nullptr);
}
}
@@ -206,9 +216,6 @@ void Map::Impl::onDidFinishRenderingMap() {
loading = false;
observer.onDidFinishLoadingMap();
}
- } else if (stillImageRequest) {
- auto request = std::move(stillImageRequest);
- request->callback(nullptr);
}
};
@@ -233,12 +240,12 @@ void Map::setStyle(std::unique_ptr<Style> style) {
void Map::cancelTransitions() {
impl->transform.cancelTransitions();
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::setGestureInProgress(bool inProgress) {
impl->transform.setGestureInProgress(inProgress);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
bool Map::isGestureInProgress() const {
@@ -266,19 +273,19 @@ CameraOptions Map::getCameraOptions(const EdgeInsets& padding) const {
void Map::jumpTo(const CameraOptions& camera) {
impl->cameraMutated = true;
impl->transform.jumpTo(camera);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::easeTo(const CameraOptions& camera, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.easeTo(camera, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::flyTo(const CameraOptions& camera, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.flyTo(camera, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
#pragma mark - Position
@@ -286,7 +293,7 @@ void Map::flyTo(const CameraOptions& camera, const AnimationOptions& animation)
void Map::moveBy(const ScreenCoordinate& point, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.moveBy(point, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::setLatLng(const LatLng& latLng, const AnimationOptions& animation) {
@@ -297,13 +304,13 @@ void Map::setLatLng(const LatLng& latLng, const AnimationOptions& animation) {
void Map::setLatLng(const LatLng& latLng, const EdgeInsets& padding, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setLatLng(latLng, padding, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::setLatLng(const LatLng& latLng, optional<ScreenCoordinate> anchor, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setLatLng(latLng, anchor, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
LatLng Map::getLatLng(const EdgeInsets& padding) const {
@@ -319,7 +326,7 @@ void Map::resetPosition(const EdgeInsets& padding) {
camera.padding = padding;
camera.zoom = 0;
impl->transform.jumpTo(camera);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
@@ -333,13 +340,13 @@ void Map::setZoom(double zoom, const AnimationOptions& animation) {
void Map::setZoom(double zoom, optional<ScreenCoordinate> anchor, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setZoom(zoom, anchor, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::setZoom(double zoom, const EdgeInsets& padding, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setZoom(zoom, padding, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
double Map::getZoom() const {
@@ -354,30 +361,30 @@ void Map::setLatLngZoom(const LatLng& latLng, double zoom, const AnimationOption
void Map::setLatLngZoom(const LatLng& latLng, double zoom, const EdgeInsets& padding, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setLatLngZoom(latLng, zoom, padding, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
-CameraOptions Map::cameraForLatLngBounds(const LatLngBounds& bounds, const EdgeInsets& padding) const {
+CameraOptions Map::cameraForLatLngBounds(const LatLngBounds& bounds, const EdgeInsets& padding, optional<double> bearing) const {
return cameraForLatLngs({
bounds.northwest(),
bounds.southwest(),
bounds.southeast(),
bounds.northeast(),
- }, padding);
+ }, padding, bearing);
}
-CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, const EdgeInsets& padding) const {
+CameraOptions cameraForLatLngs(const std::vector<LatLng>& latLngs, const Transform& transform, const EdgeInsets& padding) {
CameraOptions options;
if (latLngs.empty()) {
return options;
}
-
+ Size size = transform.getState().getSize();
// Calculate the bounds of the possibly rotated shape with respect to the viewport.
ScreenCoordinate nePixel = {-INFINITY, -INFINITY};
ScreenCoordinate swPixel = {INFINITY, INFINITY};
- double viewportHeight = getSize().height;
+ double viewportHeight = size.height;
for (LatLng latLng : latLngs) {
- ScreenCoordinate pixel = impl->transform.latLngToScreenCoordinate(latLng);
+ ScreenCoordinate pixel = transform.latLngToScreenCoordinate(latLng);
swPixel.x = std::min(swPixel.x, pixel.x);
nePixel.x = std::max(nePixel.x, pixel.x);
swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
@@ -389,14 +396,14 @@ CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, const Ed
// Calculate the zoom level.
double minScale = INFINITY;
if (width > 0 || height > 0) {
- double scaleX = double(getSize().width) / width;
- double scaleY = double(getSize().height) / height;
+ double scaleX = double(size.width) / width;
+ double scaleY = double(size.height) / height;
scaleX -= (padding.left() + padding.right()) / width;
scaleY -= (padding.top() + padding.bottom()) / height;
minScale = util::min(scaleX, scaleY);
}
- double zoom = getZoom() + util::log2(minScale);
- zoom = util::clamp(zoom, getMinZoom(), getMaxZoom());
+ double zoom = transform.getZoom() + util::log2(minScale);
+ zoom = util::clamp(zoom, transform.getState().getMinZoom(), transform.getState().getMaxZoom());
// Calculate the center point of a virtual bounds that is extended in all directions by padding.
ScreenCoordinate centerPixel = nePixel + swPixel;
@@ -414,11 +421,34 @@ CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, const Ed
// CameraOptions origin is at the top-left corner.
centerPixel.y = viewportHeight - centerPixel.y;
- options.center = latLngForPixel(centerPixel);
+ options.center = transform.screenCoordinateToLatLng(centerPixel);
options.zoom = zoom;
return options;
}
+CameraOptions Map::cameraForLatLngs(const std::vector<LatLng>& latLngs, const EdgeInsets& padding, optional<double> bearing) const {
+ if(bearing) {
+ double angle = -*bearing * util::DEG2RAD; // Convert to radians
+ Transform transform(impl->transform.getState());
+ transform.setAngle(angle);
+ CameraOptions options = mbgl::cameraForLatLngs(latLngs, transform, padding);
+ options.angle = angle;
+ return options;
+ } else {
+ return mbgl::cameraForLatLngs(latLngs, impl->transform, padding);
+ }
+}
+
+CameraOptions Map::cameraForGeometry(const Geometry<double>& geometry, const EdgeInsets& padding, optional<double> bearing) const {
+
+ std::vector<LatLng> latLngs;
+ forEachPoint(geometry, [&](const Point<double>& pt) {
+ latLngs.push_back({ pt.y, pt.x });
+ });
+ return cameraForLatLngs(latLngs, padding, bearing);
+
+}
+
LatLngBounds Map::latLngBoundsForCamera(const CameraOptions& camera) const {
Transform shallow { impl->transform.getState() };
Size size = shallow.getState().getSize();
@@ -444,7 +474,7 @@ optional<LatLngBounds> Map::getLatLngBounds() const {
void Map::setLatLngBounds(optional<LatLngBounds> bounds) {
impl->cameraMutated = true;
impl->transform.setLatLngBounds(bounds);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::setMinZoom(const double minZoom) {
@@ -495,7 +525,7 @@ double Map::getMaxPitch() const {
void Map::setSize(const Size size) {
impl->transform.resize(size);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
Size Map::getSize() const {
@@ -507,7 +537,7 @@ Size Map::getSize() const {
void Map::rotateBy(const ScreenCoordinate& first, const ScreenCoordinate& second, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.rotateBy(first, second, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::setBearing(double degrees, const AnimationOptions& animation) {
@@ -518,13 +548,13 @@ void Map::setBearing(double degrees, const AnimationOptions& animation) {
void Map::setBearing(double degrees, optional<ScreenCoordinate> anchor, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setAngle(-degrees * util::DEG2RAD, anchor, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::setBearing(double degrees, const EdgeInsets& padding, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setAngle(-degrees * util::DEG2RAD, padding, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
double Map::getBearing() const {
@@ -534,7 +564,7 @@ double Map::getBearing() const {
void Map::resetNorth(const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setAngle(0, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
#pragma mark - Pitch
@@ -547,7 +577,7 @@ void Map::setPitch(double pitch, const AnimationOptions& animation) {
void Map::setPitch(double pitch, optional<ScreenCoordinate> anchor, const AnimationOptions& animation) {
impl->cameraMutated = true;
impl->transform.setPitch(pitch * util::DEG2RAD, anchor, animation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
double Map::getPitch() const {
@@ -558,7 +588,7 @@ double Map::getPitch() const {
void Map::setNorthOrientation(NorthOrientation orientation) {
impl->transform.setNorthOrientation(orientation);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
NorthOrientation Map::getNorthOrientation() const {
@@ -569,7 +599,7 @@ NorthOrientation Map::getNorthOrientation() const {
void Map::setConstrainMode(mbgl::ConstrainMode mode) {
impl->transform.setConstrainMode(mode);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
ConstrainMode Map::getConstrainMode() const {
@@ -580,7 +610,7 @@ ConstrainMode Map::getConstrainMode() const {
void Map::setViewportMode(mbgl::ViewportMode mode) {
impl->transform.setViewportMode(mode);
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
ViewportMode Map::getViewportMode() const {
@@ -618,24 +648,26 @@ double Map::getTopOffsetPixelsForAnnotationImage(const std::string& id) {
AnnotationID Map::addAnnotation(const Annotation& annotation) {
auto result = impl->annotationManager.addAnnotation(annotation, getMaxZoom());
- impl->onUpdate(Update::AnnotationData);
+ impl->onUpdate();
return result;
}
void Map::updateAnnotation(AnnotationID id, const Annotation& annotation) {
- impl->onUpdate(impl->annotationManager.updateAnnotation(id, annotation, getMaxZoom()));
+ if (impl->annotationManager.updateAnnotation(id, annotation, getMaxZoom())) {
+ impl->onUpdate();
+ }
}
void Map::removeAnnotation(AnnotationID annotation) {
impl->annotationManager.removeAnnotation(annotation);
- impl->onUpdate(Update::AnnotationData);
+ impl->onUpdate();
}
#pragma mark - Toggles
void Map::setDebug(MapDebugOptions debugOptions) {
impl->debugOptions = debugOptions;
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
void Map::cycleDebugOptions() {
@@ -659,7 +691,7 @@ void Map::cycleDebugOptions() {
else
impl->debugOptions = MapDebugOptions::TileBorders;
- impl->onUpdate(Update::Repaint);
+ impl->onUpdate();
}
MapDebugOptions Map::getDebug() const {
@@ -683,18 +715,14 @@ void Map::Impl::onSourceChanged(style::Source& source) {
}
void Map::Impl::onInvalidate() {
- onUpdate(Update::Repaint);
+ onUpdate();
}
-void Map::Impl::onUpdate(Update flags) {
+void Map::Impl::onUpdate() {
TimePoint timePoint = mode == MapMode::Continuous ? Clock::now() : Clock::time_point::max();
transform.updateTransitions(timePoint);
- if (flags & Update::AnnotationData) {
- annotationManager.updateData();
- }
-
UpdateParameters params = {
style->impl->isLoaded(),
mode,
@@ -709,8 +737,6 @@ void Map::Impl::onUpdate(Update flags) {
style->impl->getImageImpls(),
style->impl->getSourceImpls(),
style->impl->getLayerImpls(),
- scheduler,
- fileSource,
annotationManager,
prefetchZoomDelta,
bool(stillImageRequest)
@@ -727,11 +753,7 @@ void Map::Impl::onStyleLoading() {
void Map::Impl::onStyleLoaded() {
if (!cameraMutated) {
- // Zoom first because it may constrain subsequent operations.
- map.setZoom(style->getDefaultZoom());
- map.setLatLng(style->getDefaultLatLng());
- map.setBearing(style->getDefaultBearing());
- map.setPitch(style->getDefaultPitch());
+ map.jumpTo(style->getDefaultCamera());
}
annotationManager.onStyleLoaded();
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp
index 4606e3eece..d1a320beae 100644
--- a/src/mbgl/map/transform_state.cpp
+++ b/src/mbgl/map/transform_state.cpp
@@ -132,7 +132,7 @@ double TransformState::getZoom() const {
return scaleZoom(scale);
}
-int32_t TransformState::getIntegerZoom() const {
+uint8_t TransformState::getIntegerZoom() const {
return getZoom();
}
diff --git a/src/mbgl/map/transform_state.hpp b/src/mbgl/map/transform_state.hpp
index f35f570549..59522d89fd 100644
--- a/src/mbgl/map/transform_state.hpp
+++ b/src/mbgl/map/transform_state.hpp
@@ -47,7 +47,7 @@ public:
// Zoom
double getZoom() const;
- int32_t getIntegerZoom() const;
+ uint8_t getIntegerZoom() const;
double getZoomFraction() const;
// Bounds
@@ -96,7 +96,7 @@ private:
// Limit the amount of zooming possible on the map.
double min_scale = std::pow(2, 0);
- double max_scale = std::pow(2, 20);
+ double max_scale = std::pow(2, util::DEFAULT_MAX_ZOOM);
double min_pitch = 0.0;
double max_pitch = util::PITCH_MAX;
diff --git a/src/mbgl/map/update.hpp b/src/mbgl/map/update.hpp
deleted file mode 100644
index 057720a5c9..0000000000
--- a/src/mbgl/map/update.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include <mbgl/util/traits.hpp>
-#include <mbgl/util/util.hpp>
-
-namespace mbgl {
-
-enum class Update {
- Nothing = 0,
- Repaint = 1 << 0,
- AnnotationData = 1 << 7
-};
-
-MBGL_CONSTEXPR Update operator|(Update lhs, Update rhs) {
- return Update(mbgl::underlying_type(lhs) | mbgl::underlying_type(rhs));
-}
-
-MBGL_CONSTEXPR Update& operator|=(Update& lhs, const Update& rhs) {
- return (lhs = lhs | rhs);
-}
-
-MBGL_CONSTEXPR bool operator& (Update lhs, Update rhs) {
- return mbgl::underlying_type(lhs) & mbgl::underlying_type(rhs);
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/map/zoom_history.hpp b/src/mbgl/map/zoom_history.hpp
index 697e28573c..7821499d72 100644
--- a/src/mbgl/map/zoom_history.hpp
+++ b/src/mbgl/map/zoom_history.hpp
@@ -8,34 +8,39 @@ namespace mbgl {
struct ZoomHistory {
float lastZoom;
+ float lastFloorZoom;
float lastIntegerZoom;
TimePoint lastIntegerZoomTime;
bool first = true;
bool update(float z, const TimePoint& now) {
constexpr TimePoint zero = TimePoint(Duration::zero());
+ const float floorZ = std::floor(z);
+
if (first) {
first = false;
- lastIntegerZoom = std::floor(z);
+ lastIntegerZoom = floorZ;
lastIntegerZoomTime = zero;
lastZoom = z;
+ lastFloorZoom = floorZ;
+ return true;
+ }
+
+ if (lastFloorZoom > floorZ) {
+ lastIntegerZoom = floorZ + 1;
+ lastIntegerZoomTime = now == Clock::time_point::max() ? zero : now;
+ } else if (lastFloorZoom < floorZ) {
+ lastIntegerZoom = floorZ;
+ lastIntegerZoomTime = now == Clock::time_point::max() ? zero : now;
+ }
+
+ if (z != lastZoom) {
+ lastZoom = z;
+ lastFloorZoom = floorZ;
return true;
- } else {
- if (std::floor(lastZoom) < std::floor(z)) {
- lastIntegerZoom = std::floor(z);
- lastIntegerZoomTime = now == Clock::time_point::max() ? zero : now;
- } else if (std::floor(lastZoom) > std::floor(z)) {
- lastIntegerZoom = std::floor(z + 1);
- lastIntegerZoomTime = now == Clock::time_point::max() ? zero : now;
- }
-
- if (z != lastZoom) {
- lastZoom = z;
- return true;
- }
-
- return false;
}
+
+ return false;
}
};
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index 684d9d6099..d023ec7d83 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -23,6 +23,7 @@ inline uint16_t packUint8Pair(T a, T b) {
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_extrude);
MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_pos_offset);
+MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_pos_normal);
MBGL_DEFINE_ATTRIBUTE(float, 3, a_projected_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_label_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos);
diff --git a/src/mbgl/programs/line_program.cpp b/src/mbgl/programs/line_program.cpp
index db5c916d32..faf57ef19b 100644
--- a/src/mbgl/programs/line_program.cpp
+++ b/src/mbgl/programs/line_program.cpp
@@ -10,7 +10,7 @@ namespace mbgl {
using namespace style;
-static_assert(sizeof(LineLayoutVertex) == 8, "expected LineLayoutVertex size");
+static_assert(sizeof(LineLayoutVertex) == 12, "expected LineLayoutVertex size");
template <class Values, class...Args>
Values makeValues(const RenderLinePaintProperties::PossiblyEvaluated& properties,
diff --git a/src/mbgl/programs/line_program.hpp b/src/mbgl/programs/line_program.hpp
index ed4a09bf10..da9964e623 100644
--- a/src/mbgl/programs/line_program.hpp
+++ b/src/mbgl/programs/line_program.hpp
@@ -30,7 +30,7 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_gl_units_to_pixels);
} // namespace uniforms
struct LineLayoutAttributes : gl::Attributes<
- attributes::a_pos,
+ attributes::a_pos_normal,
attributes::a_data<uint8_t, 4>>
{};
@@ -50,14 +50,17 @@ public:
/*
* @param p vertex position
* @param e extrude normal
- * @param t texture normal
+ * @param round whether the vertex uses a round line cap
+ * @param up whether the line normal points up or down
* @param dir direction of the line cap (-1/0/1)
*/
- static LayoutVertex layoutVertex(Point<int16_t> p, Point<double> e, Point<bool> t, int8_t dir, int32_t linesofar = 0) {
+ static LayoutVertex layoutVertex(Point<int16_t> p, Point<double> e, bool round, bool up, int8_t dir, int32_t linesofar = 0) {
return LayoutVertex {
{{
- static_cast<int16_t>((p.x * 2) | t.x),
- static_cast<int16_t>((p.y * 2) | t.y)
+ p.x,
+ p.y,
+ static_cast<int16_t>(round ? 1 : 0),
+ static_cast<int16_t>(up ? 1 : -1)
}},
{{
// add 128 to store a byte in an unsigned byte
diff --git a/src/mbgl/renderer/buckets/line_bucket.cpp b/src/mbgl/renderer/buckets/line_bucket.cpp
index 194b012eee..a96518df38 100644
--- a/src/mbgl/renderer/buckets/line_bucket.cpp
+++ b/src/mbgl/renderer/buckets/line_bucket.cpp
@@ -401,7 +401,7 @@ void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate,
Point<double> extrude = normal;
if (endLeft)
extrude = extrude - (util::perp(normal) * endLeft);
- vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, false }, endLeft, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, round, false, endLeft, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
@@ -412,7 +412,7 @@ void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate,
extrude = normal * -1.0;
if (endRight)
extrude = extrude - (util::perp(normal) * endRight);
- vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, true }, -endRight, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, round, true, -endRight, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
@@ -437,7 +437,7 @@ void LineBucket::addPieSliceVertex(const GeometryCoordinate& currentVertex,
std::size_t startVertex,
std::vector<TriangleElement>& triangleStore) {
Point<double> flippedExtrude = extrude * (lineTurnsLeft ? -1.0 : 1.0);
- vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, { false, lineTurnsLeft }, 0, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, false, lineTurnsLeft, 0, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
diff --git a/src/mbgl/renderer/buckets/raster_bucket.cpp b/src/mbgl/renderer/buckets/raster_bucket.cpp
index 1a0409f456..a66dd42d74 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.cpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.cpp
@@ -69,16 +69,11 @@ void RasterBucket::setMask(TileMask&& mask_) {
for (const auto& id : mask) {
// Create a quad for every masked tile.
const int32_t vertexExtent = util::EXTENT >> id.z;
- const int32_t textureExtent = 32768 >> id.z;
const Point<int16_t> tlVertex = { static_cast<int16_t>(id.x * vertexExtent),
static_cast<int16_t>(id.y * vertexExtent) };
const Point<int16_t> brVertex = { static_cast<int16_t>(tlVertex.x + vertexExtent),
static_cast<int16_t>(tlVertex.y + vertexExtent) };
- const Point<uint16_t> tlTexture = { static_cast<uint16_t>(id.x * textureExtent),
- static_cast<uint16_t>(id.y * textureExtent) };
- const Point<uint16_t> brTexture = { static_cast<uint16_t>(tlTexture.x + textureExtent),
- static_cast<uint16_t>(tlTexture.y + textureExtent) };
if (segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
// Move to a new segments because the old one can't hold the geometry.
@@ -86,13 +81,13 @@ void RasterBucket::setMask(TileMask&& mask_) {
}
vertices.emplace_back(
- RasterProgram::layoutVertex({ tlVertex.x, tlVertex.y }, { tlTexture.x, tlTexture.y }));
+ RasterProgram::layoutVertex({ tlVertex.x, tlVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(tlVertex.y) }));
vertices.emplace_back(
- RasterProgram::layoutVertex({ brVertex.x, tlVertex.y }, { brTexture.x, tlTexture.y }));
+ RasterProgram::layoutVertex({ brVertex.x, tlVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(tlVertex.y) }));
vertices.emplace_back(
- RasterProgram::layoutVertex({ tlVertex.x, brVertex.y }, { tlTexture.x, brTexture.y }));
+ RasterProgram::layoutVertex({ tlVertex.x, brVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(brVertex.y) }));
vertices.emplace_back(
- RasterProgram::layoutVertex({ brVertex.x, brVertex.y }, { brTexture.x, brTexture.y }));
+ RasterProgram::layoutVertex({ brVertex.x, brVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(brVertex.y) }));
auto& segment = segments.back();
assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
diff --git a/src/mbgl/renderer/image_manager.cpp b/src/mbgl/renderer/image_manager.cpp
index 692747bca4..2ef6be0c4f 100644
--- a/src/mbgl/renderer/image_manager.cpp
+++ b/src/mbgl/renderer/image_manager.cpp
@@ -39,6 +39,13 @@ void ImageManager::removeImage(const std::string& id) {
auto it = patterns.find(id);
if (it != patterns.end()) {
+ // Clear pattern from the atlas image.
+ const uint32_t x = it->second.bin->x;
+ const uint32_t y = it->second.bin->y;
+ const uint32_t w = it->second.bin->w;
+ const uint32_t h = it->second.bin->h;
+ PremultipliedImage::clear(atlasImage, { x, y }, { w, h });
+
shelfPack.unref(*it->second.bin);
patterns.erase(it);
}
@@ -52,23 +59,23 @@ const style::Image::Impl* ImageManager::getImage(const std::string& id) const {
return nullptr;
}
-void ImageManager::getImages(ImageRequestor& requestor, ImageDependencies dependencies) {
+void ImageManager::getImages(ImageRequestor& requestor, ImageRequestPair&& pair) {
// If the sprite has been loaded, or if all the icon dependencies are already present
// (i.e. if they've been addeded via runtime styling), then notify the requestor immediately.
// Otherwise, delay notification until the sprite is loaded. At that point, if any of the
// dependencies are still unavailable, we'll just assume they are permanently missing.
bool hasAllDependencies = true;
if (!isLoaded()) {
- for (const auto& dependency : dependencies) {
+ for (const auto& dependency : pair.first) {
if (images.find(dependency) == images.end()) {
hasAllDependencies = false;
}
}
}
if (isLoaded() || hasAllDependencies) {
- notify(requestor, dependencies);
+ notify(requestor, std::move(pair));
} else {
- requestors.emplace(&requestor, std::move(dependencies));
+ requestors.emplace(&requestor, std::move(pair));
}
}
@@ -76,17 +83,17 @@ void ImageManager::removeRequestor(ImageRequestor& requestor) {
requestors.erase(&requestor);
}
-void ImageManager::notify(ImageRequestor& requestor, const ImageDependencies& dependencies) const {
+void ImageManager::notify(ImageRequestor& requestor, const ImageRequestPair& pair) const {
ImageMap response;
- for (const auto& dependency : dependencies) {
+ for (const auto& dependency : pair.first) {
auto it = images.find(dependency);
if (it != images.end()) {
response.emplace(*it);
}
}
- requestor.onImagesAvailable(response);
+ requestor.onImagesAvailable(response, pair.second);
}
void ImageManager::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/image_manager.hpp b/src/mbgl/renderer/image_manager.hpp
index 1c9d67f47d..f72ba9fb53 100644
--- a/src/mbgl/renderer/image_manager.hpp
+++ b/src/mbgl/renderer/image_manager.hpp
@@ -21,7 +21,7 @@ class Context;
class ImageRequestor {
public:
virtual ~ImageRequestor() = default;
- virtual void onImagesAvailable(ImageMap) = 0;
+ virtual void onImagesAvailable(ImageMap, uint64_t imageCorrelationID) = 0;
};
/*
@@ -50,15 +50,15 @@ public:
void updateImage(Immutable<style::Image::Impl>);
void removeImage(const std::string&);
- void getImages(ImageRequestor&, ImageDependencies);
+ void getImages(ImageRequestor&, ImageRequestPair&&);
void removeRequestor(ImageRequestor&);
private:
- void notify(ImageRequestor&, const ImageDependencies&) const;
+ void notify(ImageRequestor&, const ImageRequestPair&) const;
bool loaded = false;
- std::unordered_map<ImageRequestor*, ImageDependencies> requestors;
+ std::unordered_map<ImageRequestor*, ImageRequestPair> requestors;
ImageMap images;
// Pattern stuff
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index ae0c4b026b..7ece3970da 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -16,8 +16,12 @@ RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
RenderCustomLayer::~RenderCustomLayer() {
assert(BackendScope::exists());
- if (initialized && impl().deinitializeFn) {
- impl().deinitializeFn(impl().context);
+ if (initialized) {
+ if (contextDestroyed && impl().contextLostFn ) {
+ impl().contextLostFn(impl().context);
+ } else if (!contextDestroyed && impl().deinitializeFn) {
+ impl().deinitializeFn(impl().context);
+ }
}
}
diff --git a/src/mbgl/renderer/layers/render_custom_layer.hpp b/src/mbgl/renderer/layers/render_custom_layer.hpp
index d8e9d93811..32ed9da8da 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.hpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.hpp
@@ -19,8 +19,13 @@ public:
const style::CustomLayer::Impl& impl() const;
+ void markContextDestroyed() {
+ contextDestroyed = true;
+ };
+
private:
bool initialized = false;
+ bool contextDestroyed = false;
};
template <>
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 6295f62b21..fbd6160e8a 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -37,8 +37,9 @@ void RenderFillExtrusionLayer::transition(const TransitionParameters& parameters
void RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
- passes = (evaluated.get<style::FillExtrusionOpacity>() > 0) ? RenderPass::Translucent
- : RenderPass::None;
+ passes = (evaluated.get<style::FillExtrusionOpacity>() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
}
bool RenderFillExtrusionLayer::hasTransition() const {
@@ -50,113 +51,100 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
return;
}
- const auto size = parameters.context.viewport.getCurrentValue().size;
+ if (parameters.pass == RenderPass::Pass3D) {
+ const auto& size = parameters.staticData.backendSize;
- if (!parameters.staticData.extrusionTexture || parameters.staticData.extrusionTexture->getSize() != size) {
- parameters.staticData.extrusionTexture = OffscreenTexture(parameters.context, size, OffscreenTextureAttachment::Depth);
- }
-
- parameters.staticData.extrusionTexture->bind();
-
- parameters.context.setStencilMode(gl::StencilMode::disabled());
- parameters.context.setDepthMode(parameters.depthModeForSublayer(0, gl::DepthMode::ReadWrite));
- parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, 1.0f, {});
-
- if (evaluated.get<FillExtrusionPattern>().from.empty()) {
- for (const RenderTile& tile : renderTiles) {
- assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
- FillExtrusionBucket& bucket = *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
-
- parameters.programs.fillExtrusion.get(evaluated).draw(
- parameters.context,
- gl::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadWrite),
- gl::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
- FillExtrusionUniforms::values(
- tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
- evaluated.get<FillExtrusionTranslateAnchor>(),
- parameters.state),
- parameters.state,
- parameters.evaluatedLight
- ),
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.triangleSegments,
- bucket.paintPropertyBinders.at(getID()),
- evaluated,
- parameters.state.getZoom(),
- getID());
+ if (!renderTexture || renderTexture->getSize() != size) {
+ renderTexture = OffscreenTexture(parameters.context, size, *parameters.staticData.depthRenderbuffer);
}
- } else {
- optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().from);
- optional<ImagePosition> imagePosB = parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().to);
- if (!imagePosA || !imagePosB) {
- return;
+ renderTexture->bind();
+
+ optional<float> depthClearValue = {};
+ if (parameters.staticData.depthRenderbuffer->needsClearing()) depthClearValue = 1.0;
+ // Flag the depth buffer as no longer needing to be cleared for the remainder of this pass.
+ parameters.staticData.depthRenderbuffer->shouldClear(false);
+
+ parameters.context.setStencilMode(gl::StencilMode::disabled());
+ parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {});
+
+ if (evaluated.get<FillExtrusionPattern>().from.empty()) {
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillExtrusionBucket& bucket =
+ *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
+
+ parameters.programs.fillExtrusion.get(evaluated).draw(
+ parameters.context, gl::Triangles(),
+ parameters.depthModeFor3D(gl::DepthMode::ReadWrite),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ FillExtrusionUniforms::values(
+ tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
+ evaluated.get<FillExtrusionTranslateAnchor>(),
+ parameters.state),
+ parameters.state, parameters.evaluatedLight),
+ *bucket.vertexBuffer, *bucket.indexBuffer, bucket.triangleSegments,
+ bucket.paintPropertyBinders.at(getID()), evaluated, parameters.state.getZoom(),
+ getID());
+ }
+ } else {
+ optional<ImagePosition> imagePosA =
+ parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().from);
+ optional<ImagePosition> imagePosB =
+ parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().to);
+
+ if (!imagePosA || !imagePosB) {
+ return;
+ }
+
+ parameters.imageManager.bind(parameters.context, 0);
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillExtrusionBucket& bucket =
+ *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
+
+ parameters.programs.fillExtrusionPattern.get(evaluated).draw(
+ parameters.context, gl::Triangles(),
+ parameters.depthModeFor3D(gl::DepthMode::ReadWrite),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ FillExtrusionPatternUniforms::values(
+ tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
+ evaluated.get<FillExtrusionTranslateAnchor>(),
+ parameters.state),
+ parameters.imageManager.getPixelSize(), *imagePosA, *imagePosB,
+ evaluated.get<FillExtrusionPattern>(), tile.id, parameters.state,
+ -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
+ parameters.evaluatedLight),
+ *bucket.vertexBuffer, *bucket.indexBuffer, bucket.triangleSegments,
+ bucket.paintPropertyBinders.at(getID()), evaluated, parameters.state.getZoom(),
+ getID());
+ }
}
- parameters.imageManager.bind(parameters.context, 0);
-
- for (const RenderTile& tile : renderTiles) {
- assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
- FillExtrusionBucket& bucket = *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
-
- parameters.programs.fillExtrusionPattern.get(evaluated).draw(
- parameters.context,
- gl::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadWrite),
- gl::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
- FillExtrusionPatternUniforms::values(
- tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
- evaluated.get<FillExtrusionTranslateAnchor>(),
- parameters.state),
- parameters.imageManager.getPixelSize(),
- *imagePosA,
- *imagePosB,
- evaluated.get<FillExtrusionPattern>(),
- tile.id,
- parameters.state,
- -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
- parameters.evaluatedLight
- ),
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.triangleSegments,
- bucket.paintPropertyBinders.at(getID()),
- evaluated,
- parameters.state.getZoom(),
- getID());
- }
- }
+ } else if (parameters.pass == RenderPass::Translucent) {
+ parameters.context.bindTexture(renderTexture->getTexture());
- parameters.backend.bind();
- parameters.context.bindTexture(parameters.staticData.extrusionTexture->getTexture());
-
- mat4 viewportMat;
- matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
-
- const Properties<>::PossiblyEvaluated properties;
-
- parameters.programs.extrusionTexture.draw(
- parameters.context,
- gl::Triangles(),
- gl::DepthMode::disabled(),
- gl::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
- ExtrusionTextureProgram::UniformValues{
- uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
- uniforms::u_image::Value{ 0 },
- uniforms::u_opacity::Value{ evaluated.get<FillExtrusionOpacity>() }
- },
- parameters.staticData.extrusionTextureVertexBuffer,
- parameters.staticData.quadTriangleIndexBuffer,
- parameters.staticData.extrusionTextureSegments,
- ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 },
- properties,
- parameters.state.getZoom(),
- getID());
+ const auto& size = parameters.staticData.backendSize;
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.extrusionTexture.draw(
+ parameters.context, gl::Triangles(), gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ ExtrusionTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_opacity::Value{ evaluated.get<FillExtrusionOpacity>() } },
+ parameters.staticData.extrusionTextureVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.extrusionTextureSegments,
+ ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ parameters.state.getZoom(), getID());
+ }
}
bool RenderFillExtrusionLayer::queryIntersectsFeature(
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
index a53e00ca6f..838494cf91 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
@@ -3,6 +3,8 @@
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
namespace mbgl {
@@ -30,6 +32,8 @@ public:
style::FillExtrusionPaintProperties::PossiblyEvaluated evaluated;
const style::FillExtrusionLayer::Impl& impl() const;
+
+ optional<OffscreenTexture> renderTexture;
};
template <>
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index 2a61a9e993..22cb9563c1 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -64,15 +64,15 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
assert(dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl)));
FillBucket& bucket = *reinterpret_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
- auto draw = [&] (uint8_t sublayer,
- auto& program,
+ auto draw = [&] (auto& program,
const auto& drawMode,
+ const auto& depthMode,
const auto& indexBuffer,
const auto& segments) {
program.get(evaluated).draw(
parameters.context,
drawMode,
- parameters.depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite),
+ depthMode,
parameters.stencilModeForClipping(tile.clip),
parameters.colorModeForRenderPass(),
FillProgram::UniformValues {
@@ -93,29 +93,25 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
);
};
- if (evaluated.get<FillAntialias>() && !unevaluated.get<FillOutlineColor>().isUndefined() && parameters.pass == RenderPass::Translucent) {
- draw(2,
- parameters.programs.fillOutline,
- gl::Lines { 2.0f },
- *bucket.lineIndexBuffer,
- bucket.lineSegments);
- }
-
// Only draw the fill when it's opaque and we're drawing opaque fragments,
// or when it's translucent and we're drawing translucent fragments.
if ((evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f
&& evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (parameters.pass == RenderPass::Opaque)) {
- draw(1,
- parameters.programs.fill,
+ draw(parameters.programs.fill,
gl::Triangles(),
+ parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque
+ ? gl::DepthMode::ReadWrite
+ : gl::DepthMode::ReadOnly),
*bucket.triangleIndexBuffer,
bucket.triangleSegments);
}
- if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined() && parameters.pass == RenderPass::Translucent) {
- draw(2,
- parameters.programs.fillOutline,
- gl::Lines { 2.0f },
+ if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) {
+ draw(parameters.programs.fillOutline,
+ gl::Lines{ 2.0f },
+ parameters.depthModeForSublayer(
+ unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0,
+ gl::DepthMode::ReadOnly),
*bucket.lineIndexBuffer,
bucket.lineSegments);
}
@@ -138,15 +134,15 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
assert(dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl)));
FillBucket& bucket = *reinterpret_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
- auto draw = [&] (uint8_t sublayer,
- auto& program,
+ auto draw = [&] (auto& program,
const auto& drawMode,
+ const auto& depthMode,
const auto& indexBuffer,
const auto& segments) {
program.get(evaluated).draw(
parameters.context,
drawMode,
- parameters.depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite),
+ depthMode,
parameters.stencilModeForClipping(tile.clip),
parameters.colorModeForRenderPass(),
FillPatternUniforms::values(
@@ -171,21 +167,19 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
);
};
- draw(0,
- parameters.programs.fillPattern,
+ draw(parameters.programs.fillPattern,
gl::Triangles(),
+ parameters.depthModeForSublayer(1, gl::DepthMode::ReadWrite),
*bucket.triangleIndexBuffer,
bucket.triangleSegments);
- if (!evaluated.get<FillAntialias>() || !unevaluated.get<FillOutlineColor>().isUndefined()) {
- continue;
+ if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
+ draw(parameters.programs.fillOutlinePattern,
+ gl::Lines { 2.0f },
+ parameters.depthModeForSublayer(2, gl::DepthMode::ReadOnly),
+ *bucket.lineIndexBuffer,
+ bucket.lineSegments);
}
-
- draw(2,
- parameters.programs.fillOutlinePattern,
- gl::Lines { 2.0f },
- *bucket.lineIndexBuffer,
- bucket.lineSegments);
}
}
}
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index ebdaecd3a3..299db844bc 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -1,6 +1,5 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/update_parameters.hpp>
-#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/map/transform_state.hpp>
@@ -11,17 +10,19 @@ PaintParameters::PaintParameters(gl::Context& context_,
GLContextMode contextMode_,
RendererBackend& backend_,
const UpdateParameters& updateParameters,
- RenderStyle& style,
+ const EvaluatedLight& evaluatedLight_,
RenderStaticData& staticData_,
- FrameHistory& frameHistory_)
+ FrameHistory& frameHistory_,
+ ImageManager& imageManager_,
+ LineAtlas& lineAtlas_)
: context(context_),
backend(backend_),
state(updateParameters.transformState),
- evaluatedLight(style.getRenderLight().getEvaluated()),
+ evaluatedLight(evaluatedLight_),
staticData(staticData_),
frameHistory(frameHistory_),
- imageManager(*style.imageManager),
- lineAtlas(*style.lineAtlas),
+ imageManager(imageManager_),
+ lineAtlas(lineAtlas_),
mapMode(updateParameters.mode),
debugOptions(updateParameters.debugOptions),
contextMode(contextMode_),
@@ -61,6 +62,10 @@ gl::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gl::DepthMode::Ma
return gl::DepthMode { gl::DepthMode::LessEqual, mask, { nearDepth, farDepth } };
}
+gl::DepthMode PaintParameters::depthModeFor3D(gl::DepthMode::Mask mask) const {
+ return gl::DepthMode { gl::DepthMode::LessEqual, mask, { 0.0, 1.0 } };
+}
+
gl::StencilMode PaintParameters::stencilModeForClipping(const ClipID& id) const {
return gl::StencilMode {
gl::StencilMode::Equal { static_cast<uint32_t>(id.mask.to_ulong()) },
diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp
index e9d3562a75..4a2c2c6f12 100644
--- a/src/mbgl/renderer/paint_parameters.hpp
+++ b/src/mbgl/renderer/paint_parameters.hpp
@@ -15,7 +15,6 @@ namespace mbgl {
class RendererBackend;
class UpdateParameters;
-class RenderStyle;
class RenderStaticData;
class FrameHistory;
class Programs;
@@ -31,9 +30,11 @@ public:
GLContextMode,
RendererBackend&,
const UpdateParameters&,
- RenderStyle&,
+ const EvaluatedLight&,
RenderStaticData&,
- FrameHistory&);
+ FrameHistory&,
+ ImageManager&,
+ LineAtlas&);
gl::Context& context;
RendererBackend& backend;
@@ -59,6 +60,7 @@ public:
Programs& programs;
gl::DepthMode depthModeForSublayer(uint8_t n, gl::DepthMode::Mask) const;
+ gl::DepthMode depthModeFor3D(gl::DepthMode::Mask) const;
gl::StencilMode stencilModeForClipping(const ClipID&) const;
gl::ColorMode colorModeForRenderPass() const;
diff --git a/src/mbgl/renderer/render_item.hpp b/src/mbgl/renderer/render_item.hpp
deleted file mode 100644
index 4bf5629263..0000000000
--- a/src/mbgl/renderer/render_item.hpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#pragma once
-
-#include <mbgl/util/color.hpp>
-
-#include <unordered_set>
-#include <vector>
-
-namespace mbgl {
-
-class RenderLayer;
-class RenderSource;
-class RenderTile;
-class Bucket;
-
-namespace style {
-} // namespace style
-
-class RenderItem {
-public:
- RenderItem(RenderLayer& layer_,
- RenderSource* renderSource_)
- : layer(layer_), source(renderSource_) {
- }
-
- RenderLayer& layer;
- RenderSource* source;
-};
-
-class RenderData {
-public:
- Color backgroundColor;
- std::unordered_set<RenderSource*> sources;
- std::vector<RenderItem> order;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_pass.hpp b/src/mbgl/renderer/render_pass.hpp
index ae2b923ba1..5d18304129 100644
--- a/src/mbgl/renderer/render_pass.hpp
+++ b/src/mbgl/renderer/render_pass.hpp
@@ -11,6 +11,7 @@ enum class RenderPass : uint8_t {
None = 0,
Opaque = 1 << 0,
Translucent = 1 << 1,
+ Pass3D = 1 << 2,
};
MBGL_CONSTEXPR RenderPass operator|(RenderPass a, RenderPass b) {
diff --git a/src/mbgl/renderer/render_source.hpp b/src/mbgl/renderer/render_source.hpp
index b565439588..8293923ff6 100644
--- a/src/mbgl/renderer/render_source.hpp
+++ b/src/mbgl/renderer/render_source.hpp
@@ -18,7 +18,6 @@ namespace mbgl {
class PaintParameters;
class TransformState;
class RenderTile;
-class RenderStyle;
class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
@@ -63,7 +62,7 @@ public:
virtual std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const = 0;
virtual std::vector<Feature>
diff --git a/src/mbgl/renderer/render_static_data.cpp b/src/mbgl/renderer/render_static_data.cpp
index 4c6028d7b6..ccf239e643 100644
--- a/src/mbgl/renderer/render_static_data.cpp
+++ b/src/mbgl/renderer/render_static_data.cpp
@@ -32,9 +32,9 @@ static gl::IndexVector<gl::LineStrip> tileLineStripIndices() {
static gl::VertexVector<RasterLayoutVertex> rasterVertices() {
gl::VertexVector<RasterLayoutVertex> result;
result.emplace_back(RasterProgram::layoutVertex({ 0, 0 }, { 0, 0 }));
- result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, 0 }, { 32767, 0 }));
- result.emplace_back(RasterProgram::layoutVertex({ 0, util::EXTENT }, { 0, 32767 }));
- result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, util::EXTENT }, { 32767, 32767 }));
+ result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, 0 }, { util::EXTENT, 0 }));
+ result.emplace_back(RasterProgram::layoutVertex({ 0, util::EXTENT }, { 0, util::EXTENT }));
+ result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, util::EXTENT }, { util::EXTENT, util::EXTENT }));
return result;
}
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
index 07a47b4c8f..cf58c31f4d 100644
--- a/src/mbgl/renderer/render_static_data.hpp
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -4,7 +4,6 @@
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/util/optional.hpp>
-#include <mbgl/util/offscreen_texture.hpp>
#include <string>
@@ -26,7 +25,9 @@ public:
SegmentVector<RasterAttributes> rasterSegments;
SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
- optional<OffscreenTexture> extrusionTexture;
+ optional<gl::Renderbuffer<gl::RenderbufferType::DepthComponent>> depthRenderbuffer;
+ bool has3D = false;
+ Size backendSize;
Programs programs;
diff --git a/src/mbgl/renderer/render_style.cpp b/src/mbgl/renderer/render_style.cpp
deleted file mode 100644
index 3d95b12bc4..0000000000
--- a/src/mbgl/renderer/render_style.cpp
+++ /dev/null
@@ -1,449 +0,0 @@
-#include <mbgl/renderer/render_style.hpp>
-#include <mbgl/renderer/render_style_observer.hpp>
-#include <mbgl/renderer/update_parameters.hpp>
-#include <mbgl/renderer/transition_parameters.hpp>
-#include <mbgl/renderer/property_evaluation_parameters.hpp>
-#include <mbgl/renderer/tile_parameters.hpp>
-#include <mbgl/renderer/render_source.hpp>
-#include <mbgl/renderer/render_item.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/layers/render_background_layer.hpp>
-#include <mbgl/renderer/layers/render_circle_layer.hpp>
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
-#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
-#include <mbgl/renderer/layers/render_fill_layer.hpp>
-#include <mbgl/renderer/layers/render_line_layer.hpp>
-#include <mbgl/renderer/layers/render_raster_layer.hpp>
-#include <mbgl/renderer/layers/render_symbol_layer.hpp>
-#include <mbgl/renderer/backend_scope.hpp>
-#include <mbgl/renderer/style_diff.hpp>
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/renderer/query.hpp>
-#include <mbgl/style/style.hpp>
-#include <mbgl/style/source_impl.hpp>
-#include <mbgl/style/transition_options.hpp>
-#include <mbgl/sprite/sprite_loader.hpp>
-#include <mbgl/text/glyph_manager.hpp>
-#include <mbgl/geometry/line_atlas.hpp>
-#include <mbgl/tile/tile.hpp>
-#include <mbgl/util/math.hpp>
-#include <mbgl/util/string.hpp>
-#include <mbgl/util/logging.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-RenderStyleObserver nullObserver;
-
-RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
- : scheduler(scheduler_),
- fileSource(fileSource_),
- glyphManager(std::make_unique<GlyphManager>(fileSource)),
- imageManager(std::make_unique<ImageManager>()),
- lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
- imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()),
- sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()),
- layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()),
- renderLight(makeMutable<Light::Impl>()),
- observer(&nullObserver) {
- glyphManager->setObserver(this);
-}
-
-RenderStyle::~RenderStyle() {
- assert(BackendScope::exists()); // Required for custom layers.
-}
-
-void RenderStyle::setObserver(RenderStyleObserver* observer_) {
- observer = observer_;
-}
-
-std::vector<const RenderLayer*> RenderStyle::getRenderLayers() const {
- std::vector<const RenderLayer*> result;
- result.reserve(renderLayers.size());
- for (const auto& layer : *layerImpls) {
- result.push_back(getRenderLayer(layer->id));
- }
- return result;
-}
-
-RenderLayer* RenderStyle::getRenderLayer(const std::string& id) {
- auto it = renderLayers.find(id);
- return it != renderLayers.end() ? it->second.get() : nullptr;
-}
-
-const RenderLayer* RenderStyle::getRenderLayer(const std::string& id) const {
- auto it = renderLayers.find(id);
- return it != renderLayers.end() ? it->second.get() : nullptr;
-}
-
-const RenderLight& RenderStyle::getRenderLight() const {
- return renderLight;
-}
-
-void RenderStyle::update(const UpdateParameters& parameters) {
- assert(BackendScope::exists()); // Required for custom layers.
-
- const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
-
- const TransitionParameters transitionParameters {
- parameters.timePoint,
- parameters.mode == MapMode::Continuous ? parameters.transitionOptions : TransitionOptions()
- };
-
- const PropertyEvaluationParameters evaluationParameters {
- zoomHistory,
- parameters.timePoint,
- parameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
- };
-
- const TileParameters tileParameters {
- parameters.pixelRatio,
- parameters.debugOptions,
- parameters.transformState,
- parameters.scheduler,
- parameters.fileSource,
- parameters.mode,
- parameters.annotationManager,
- *imageManager,
- *glyphManager,
- parameters.prefetchZoomDelta
- };
-
- glyphManager->setURL(parameters.glyphURL);
-
- // Update light.
- const bool lightChanged = renderLight.impl != parameters.light;
-
- if (lightChanged) {
- renderLight.impl = parameters.light;
- renderLight.transition(transitionParameters);
- }
-
- if (lightChanged || zoomChanged || renderLight.hasTransition()) {
- renderLight.evaluate(evaluationParameters);
- }
-
-
- const ImageDifference imageDiff = diffImages(imageImpls, parameters.images);
- imageImpls = parameters.images;
-
- // Remove removed images from sprite atlas.
- for (const auto& entry : imageDiff.removed) {
- imageManager->removeImage(entry.first);
- }
-
- // Add added images to sprite atlas.
- for (const auto& entry : imageDiff.added) {
- imageManager->addImage(entry.second);
- }
-
- // Update changed images.
- for (const auto& entry : imageDiff.changed) {
- imageManager->updateImage(entry.second.after);
- }
-
- imageManager->setLoaded(parameters.spriteLoaded);
-
-
- const LayerDifference layerDiff = diffLayers(layerImpls, parameters.layers);
- layerImpls = parameters.layers;
-
- // Remove render layers for removed layers.
- for (const auto& entry : layerDiff.removed) {
- renderLayers.erase(entry.first);
- }
-
- // Create render layers for newly added layers.
- for (const auto& entry : layerDiff.added) {
- renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
- }
-
- // Update render layers for changed layers.
- for (const auto& entry : layerDiff.changed) {
- renderLayers.at(entry.first)->setImpl(entry.second.after);
- }
-
- // Update layers for class and zoom changes.
- for (const auto& entry : renderLayers) {
- RenderLayer& layer = *entry.second;
- const bool layerAdded = layerDiff.added.count(entry.first);
- const bool layerChanged = layerDiff.changed.count(entry.first);
-
- if (layerAdded || layerChanged) {
- layer.transition(transitionParameters);
- }
-
- if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
- layer.evaluate(evaluationParameters);
- }
- }
-
-
- const SourceDifference sourceDiff = diffSources(sourceImpls, parameters.sources);
- sourceImpls = parameters.sources;
-
- // Remove render layers for removed sources.
- for (const auto& entry : sourceDiff.removed) {
- renderSources.erase(entry.first);
- }
-
- // Create render sources for newly added sources.
- for (const auto& entry : sourceDiff.added) {
- std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
- renderSource->setObserver(this);
- renderSources.emplace(entry.first, std::move(renderSource));
- }
-
- // Update all sources.
- for (const auto& source : *sourceImpls) {
- std::vector<Immutable<Layer::Impl>> filteredLayers;
- bool needsRendering = false;
- bool needsRelayout = false;
-
- for (const auto& layer : *layerImpls) {
- if (layer->type == LayerType::Background ||
- layer->type == LayerType::Custom ||
- layer->source != source->id) {
- continue;
- }
-
- if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
- needsRendering = true;
- }
-
- if (!needsRelayout && (
- hasLayoutDifference(layerDiff, layer->id) ||
- !imageDiff.added.empty() ||
- !imageDiff.removed.empty() ||
- !imageDiff.changed.empty())) {
- needsRelayout = true;
- }
-
- filteredLayers.push_back(layer);
- }
-
- renderSources.at(source->id)->update(source,
- filteredLayers,
- needsRendering,
- needsRelayout,
- tileParameters);
- }
-}
-
-RenderSource* RenderStyle::getRenderSource(const std::string& id) const {
- auto it = renderSources.find(id);
- return it != renderSources.end() ? it->second.get() : nullptr;
-}
-
-bool RenderStyle::hasTransitions() const {
- if (renderLight.hasTransition()) {
- return true;
- }
-
- for (const auto& entry : renderLayers) {
- if (entry.second->hasTransition()) {
- return true;
- }
- }
-
- return false;
-}
-
-bool RenderStyle::isLoaded() const {
- for (const auto& entry: renderSources) {
- if (!entry.second->isLoaded()) {
- return false;
- }
- }
-
- if (!imageManager->isLoaded()) {
- return false;
- }
-
- return true;
-}
-
-RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle) {
- RenderData result;
-
- for (const auto& entry : renderSources) {
- if (entry.second->isEnabled()) {
- result.sources.insert(entry.second.get());
- }
- }
-
- for (auto& layerImpl : *layerImpls) {
- RenderLayer* layer = getRenderLayer(layerImpl->id);
- assert(layer);
-
- if (!layer->needsRendering(zoomHistory.lastZoom)) {
- continue;
- }
-
- if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
- if (debugOptions & MapDebugOptions::Overdraw) {
- // We want to skip glClear optimization in overdraw mode.
- result.order.emplace_back(*layer, nullptr);
- continue;
- }
- const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
- if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
- // This is a solid background. We can use glClear().
- result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
- } else {
- // This is a textured background, or not the bottommost layer. We need to render it with a quad.
- result.order.emplace_back(*layer, nullptr);
- }
- continue;
- }
-
- if (layer->is<RenderCustomLayer>()) {
- result.order.emplace_back(*layer, nullptr);
- continue;
- }
-
- RenderSource* source = getRenderSource(layer->baseImpl->source);
- if (!source) {
- Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
- continue;
- }
-
- const bool symbolLayer = layer->is<RenderSymbolLayer>();
-
- auto sortedTiles = source->getRenderTiles();
- if (symbolLayer) {
- // Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
- // on top of each other, with lower symbols being drawn on top of higher symbols.
- std::sort(sortedTiles.begin(), sortedTiles.end(),
- [angle](const RenderTile& a, const RenderTile& b) {
- Point<float> pa(a.id.canonical.x, a.id.canonical.y);
- Point<float> pb(b.id.canonical.x, b.id.canonical.y);
-
- auto par = util::rotate(pa, angle);
- auto pbr = util::rotate(pb, angle);
-
- return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
- });
- } else {
- std::sort(sortedTiles.begin(), sortedTiles.end(),
- [](const auto& a, const auto& b) { return a.get().id < b.get().id; });
- }
-
- std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
- for (auto& sortedTile : sortedTiles) {
- auto& tile = sortedTile.get();
- if (!tile.tile.isRenderable()) {
- continue;
- }
-
- // We're not clipping symbol layers, so when we have both parents and children of symbol
- // layers, we drop all children in favor of their parent to avoid duplicate labels.
- // See https://github.com/mapbox/mapbox-gl-native/issues/2482
- if (symbolLayer) {
- bool skip = false;
- // Look back through the buckets we decided to render to find out whether there is
- // already a bucket from this layer that is a parent of this tile. Tiles are ordered
- // by zoom level when we obtain them from getTiles().
- for (auto it = sortedTilesForInsertion.rbegin();
- it != sortedTilesForInsertion.rend(); ++it) {
- if (tile.tile.id.isChildOf(it->get().tile.id)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- }
-
- auto bucket = tile.tile.getBucket(*layer->baseImpl);
- if (bucket) {
- sortedTilesForInsertion.emplace_back(tile);
- tile.used = true;
- }
- }
- layer->setRenderTiles(std::move(sortedTilesForInsertion));
- result.order.emplace_back(*layer, source);
- }
-
- return result;
-}
-
-std::vector<Feature> RenderStyle::queryRenderedFeatures(const ScreenLineString& geometry,
- const TransformState& transformState,
- const RenderedQueryOptions& options) const {
- std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
-
- if (options.layerIDs) {
- std::unordered_set<std::string> sourceIDs;
- for (const auto& layerID : *options.layerIDs) {
- if (const RenderLayer* layer = getRenderLayer(layerID)) {
- sourceIDs.emplace(layer->baseImpl->source);
- }
- }
- for (const auto& sourceID : sourceIDs) {
- if (RenderSource* renderSource = getRenderSource(sourceID)) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, *this, options);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
- } else {
- for (const auto& entry : renderSources) {
- auto sourceResults = entry.second->queryRenderedFeatures(geometry, transformState, *this, options);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
-
- std::vector<Feature> result;
-
- if (resultsByLayer.empty()) {
- return result;
- }
-
- // Combine all results based on the style layer order.
- for (const auto& layerImpl : *layerImpls) {
- const RenderLayer* layer = getRenderLayer(layerImpl->id);
- if (!layer->needsRendering(zoomHistory.lastZoom)) {
- continue;
- }
- auto it = resultsByLayer.find(layer->baseImpl->id);
- if (it != resultsByLayer.end()) {
- std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
- }
- }
-
- return result;
-}
-
-void RenderStyle::onLowMemory() {
- for (const auto& entry : renderSources) {
- entry.second->onLowMemory();
- }
-}
-
-void RenderStyle::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
- Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
- glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
-}
-
-void RenderStyle::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
- Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
- util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
-}
-
-void RenderStyle::onTileChanged(RenderSource&, const OverscaledTileID&) {
- observer->onInvalidate();
-}
-
-void RenderStyle::dumpDebugLogs() const {
- for (const auto& entry : renderSources) {
- entry.second->dumpDebugLogs();
- }
-
- imageManager->dumpDebugLogs();
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_style.hpp b/src/mbgl/renderer/render_style.hpp
deleted file mode 100644
index 23a640c482..0000000000
--- a/src/mbgl/renderer/render_style.hpp
+++ /dev/null
@@ -1,92 +0,0 @@
-#pragma once
-
-#include <mbgl/style/image.hpp>
-#include <mbgl/renderer/render_source.hpp>
-#include <mbgl/renderer/render_source_observer.hpp>
-#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/renderer/render_light.hpp>
-#include <mbgl/text/glyph_manager_observer.hpp>
-#include <mbgl/map/zoom_history.hpp>
-#include <mbgl/map/mode.hpp>
-
-#include <memory>
-#include <string>
-#include <vector>
-
-namespace mbgl {
-
-class FileSource;
-class GlyphManager;
-class ImageManager;
-class LineAtlas;
-class RenderData;
-class TransformState;
-class RenderedQueryOptions;
-class Scheduler;
-class UpdateParameters;
-class RenderStyleObserver;
-
-namespace style {
-class Image;
-class Source;
-class Layer;
-} // namespace style
-
-class RenderStyle : public GlyphManagerObserver,
- public RenderSourceObserver {
-public:
- RenderStyle(Scheduler&, FileSource&);
- ~RenderStyle() final;
-
- void setObserver(RenderStyleObserver*);
- void update(const UpdateParameters&);
-
- bool isLoaded() const;
- bool hasTransitions() const;
-
- RenderSource* getRenderSource(const std::string& id) const;
-
- std::vector<const RenderLayer*> getRenderLayers() const;
-
- RenderLayer* getRenderLayer(const std::string& id);
- const RenderLayer* getRenderLayer(const std::string& id) const;
-
- const RenderLight& getRenderLight() const;
-
- RenderData getRenderData(MapDebugOptions, float angle);
-
- std::vector<Feature> queryRenderedFeatures(const ScreenLineString& geometry,
- const TransformState& transformState,
- const RenderedQueryOptions& options) const;
-
- void onLowMemory();
-
- void dumpDebugLogs() const;
-
- Scheduler& scheduler;
- FileSource& fileSource;
- std::unique_ptr<GlyphManager> glyphManager;
- std::unique_ptr<ImageManager> imageManager;
- std::unique_ptr<LineAtlas> lineAtlas;
-
-private:
- Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
- Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
- Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
-
- std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
- std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
- RenderLight renderLight;
-
- // GlyphManagerObserver implementation.
- void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
-
- // RenderSourceObserver implementation.
- void onTileChanged(RenderSource&, const OverscaledTileID&) override;
- void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
-
- RenderStyleObserver* observer;
- ZoomHistory zoomHistory;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_style_observer.hpp b/src/mbgl/renderer/render_style_observer.hpp
deleted file mode 100644
index 5852dd68b8..0000000000
--- a/src/mbgl/renderer/render_style_observer.hpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#pragma once
-
-#include <exception>
-
-namespace mbgl {
-
-class RenderStyleObserver {
-public:
- virtual ~RenderStyleObserver() = default;
- virtual void onInvalidate() {}
- virtual void onResourceError(std::exception_ptr) {}
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index c9912f0563..8df31f8d7c 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -74,57 +74,75 @@ void RenderTile::finishRender(PaintParameters& parameters) {
static const style::Properties<>::PossiblyEvaluated properties {};
static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
- auto draw = [&] (Color color, const auto& vertexBuffer, const auto& indexBuffer, const auto& segments, auto drawMode) {
+ if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
+ if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
+ tile.debugBucket->complete != tile.isComplete() ||
+ !(tile.debugBucket->modified == tile.modified) ||
+ !(tile.debugBucket->expires == tile.expires) ||
+ tile.debugBucket->debugMode != parameters.debugOptions) {
+ tile.debugBucket = std::make_unique<DebugBucket>(
+ tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
+ tile.expires, parameters.debugOptions, parameters.context);
+ }
+
parameters.programs.debug.draw(
parameters.context,
- drawMode,
+ gl::Lines { 4.0f * parameters.pixelRatio },
gl::DepthMode::disabled(),
parameters.stencilModeForClipping(clip),
gl::ColorMode::unblended(),
DebugProgram::UniformValues {
uniforms::u_matrix::Value{ matrix },
- uniforms::u_color::Value{ color }
+ uniforms::u_color::Value{ Color::white() }
},
- vertexBuffer,
- indexBuffer,
- segments,
+ *tile.debugBucket->vertexBuffer,
+ *tile.debugBucket->indexBuffer,
+ tile.debugBucket->segments,
paintAttibuteData,
properties,
parameters.state.getZoom(),
"debug"
);
- };
-
- if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
- if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
- tile.debugBucket->complete != tile.isComplete() ||
- !(tile.debugBucket->modified == tile.modified) ||
- !(tile.debugBucket->expires == tile.expires) ||
- tile.debugBucket->debugMode != parameters.debugOptions) {
- tile.debugBucket = std::make_unique<DebugBucket>(
- tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
- tile.expires, parameters.debugOptions, parameters.context);
- }
- draw(Color::white(),
- *tile.debugBucket->vertexBuffer,
- *tile.debugBucket->indexBuffer,
- tile.debugBucket->segments,
- gl::Lines { 4.0f * parameters.pixelRatio });
-
- draw(Color::black(),
- *tile.debugBucket->vertexBuffer,
- *tile.debugBucket->indexBuffer,
- tile.debugBucket->segments,
- gl::Lines { 2.0f * parameters.pixelRatio });
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::Lines { 2.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ parameters.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::black() }
+ },
+ *tile.debugBucket->vertexBuffer,
+ *tile.debugBucket->indexBuffer,
+ tile.debugBucket->segments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
}
if (parameters.debugOptions & MapDebugOptions::TileBorders) {
- draw(Color::red(),
- parameters.staticData.tileVertexBuffer,
- parameters.staticData.tileBorderIndexBuffer,
- parameters.staticData.tileBorderSegments,
- gl::LineStrip { 4.0f * parameters.pixelRatio });
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::LineStrip { 4.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ parameters.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::red() }
+ },
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.tileBorderIndexBuffer,
+ parameters.staticData.tileBorderSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
}
}
diff --git a/src/mbgl/renderer/renderer.cpp b/src/mbgl/renderer/renderer.cpp
index 9f4b897d6e..e915f5e146 100644
--- a/src/mbgl/renderer/renderer.cpp
+++ b/src/mbgl/renderer/renderer.cpp
@@ -1,6 +1,6 @@
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/renderer_impl.hpp>
-#include <mbgl/renderer/update_parameters.hpp>
+#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
namespace mbgl {
@@ -15,7 +15,14 @@ Renderer::Renderer(RendererBackend& backend,
contextMode_, std::move(programCacheDir_))) {
}
-Renderer::~Renderer() = default;
+Renderer::~Renderer() {
+ BackendScope guard { impl->backend };
+ impl.reset();
+}
+
+void Renderer::markContextLost() {
+ impl->markContextLost();
+}
void Renderer::setObserver(RendererObserver* observer) {
impl->setObserver(observer);
@@ -72,6 +79,7 @@ void Renderer::dumpDebugLogs() {
}
void Renderer::onLowMemory() {
+ BackendScope guard { impl->backend };
impl->onLowMemory();
}
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index dd3c0d41a1..1a828b80a3 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -1,13 +1,32 @@
+#include <mbgl/annotation/annotation_manager.hpp>
#include <mbgl/renderer/renderer_impl.hpp>
-#include <mbgl/renderer/render_style.hpp>
+#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/renderer/renderer_observer.hpp>
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_static_data.hpp>
-#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/transition_parameters.hpp>
+#include <mbgl/renderer/property_evaluation_parameters.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/style_diff.hpp>
+#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/gl/debugging.hpp>
#include <mbgl/geometry/line_atlas.hpp>
+#include <mbgl/style/source_impl.hpp>
+#include <mbgl/style/transition_options.hpp>
+#include <mbgl/text/glyph_manager.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/string.hpp>
+#include <mbgl/util/logging.hpp>
namespace mbgl {
@@ -24,20 +43,36 @@ Renderer::Impl::Impl(RendererBackend& backend_,
Scheduler& scheduler_,
GLContextMode contextMode_,
const optional<std::string> programCacheDir_)
- : backend(backend_)
- , observer(&nullObserver())
- , contextMode(contextMode_)
- , pixelRatio(pixelRatio_)
- , programCacheDir(programCacheDir_)
- , renderStyle(std::make_unique<RenderStyle>(scheduler_, fileSource_)) {
-
- renderStyle->setObserver(this);
+ : backend(backend_)
+ , scheduler(scheduler_)
+ , fileSource(fileSource_)
+ , observer(&nullObserver())
+ , contextMode(contextMode_)
+ , pixelRatio(pixelRatio_)
+ , programCacheDir(programCacheDir_)
+ , glyphManager(std::make_unique<GlyphManager>(fileSource))
+ , imageManager(std::make_unique<ImageManager>())
+ , lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 }))
+ , imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
+ , sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
+ , layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
+ , renderLight(makeMutable<Light::Impl>()) {
+ glyphManager->setObserver(this);
}
Renderer::Impl::~Impl() {
- BackendScope guard { backend };
- renderStyle.reset();
- staticData.reset();
+ assert(BackendScope::exists());
+
+ if (contextLost) {
+ // Signal all RenderCustomLayers that the context was lost
+ // before cleaning up
+ for (const auto& entry : renderLayers) {
+ RenderLayer& layer = *entry.second;
+ if (layer.is<RenderCustomLayer>()) {
+ layer.as<RenderCustomLayer>()->markContextDestroyed();
+ }
+ }
+ }
};
void Renderer::Impl::setObserver(RendererObserver* observer_) {
@@ -45,12 +80,164 @@ void Renderer::Impl::setObserver(RendererObserver* observer_) {
}
void Renderer::Impl::render(const UpdateParameters& updateParameters) {
- // Don't load/render anyting in still mode until explicitly requested.
- if (updateParameters.mode == MapMode::Still && !updateParameters.stillImageRequest) return;
+ if (updateParameters.mode == MapMode::Still) {
+ // Don't load/render anyting in still mode until explicitly requested.
+ if (!updateParameters.stillImageRequest) {
+ return;
+ }
+
+ // Reset zoom history state.
+ zoomHistory.first = true;
+ }
assert(BackendScope::exists());
+
+ updateParameters.annotationManager.updateData();
+
+ const bool zoomChanged = zoomHistory.update(updateParameters.transformState.getZoom(), updateParameters.timePoint);
+
+ const TransitionParameters transitionParameters {
+ updateParameters.timePoint,
+ updateParameters.mode == MapMode::Continuous ? updateParameters.transitionOptions : TransitionOptions()
+ };
+
+ const PropertyEvaluationParameters evaluationParameters {
+ zoomHistory,
+ updateParameters.timePoint,
+ updateParameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
+ };
+
+ const TileParameters tileParameters {
+ updateParameters.pixelRatio,
+ updateParameters.debugOptions,
+ updateParameters.transformState,
+ scheduler,
+ fileSource,
+ updateParameters.mode,
+ updateParameters.annotationManager,
+ *imageManager,
+ *glyphManager,
+ updateParameters.prefetchZoomDelta
+ };
+
+ glyphManager->setURL(updateParameters.glyphURL);
+
+ // Update light.
+ const bool lightChanged = renderLight.impl != updateParameters.light;
+
+ if (lightChanged) {
+ renderLight.impl = updateParameters.light;
+ renderLight.transition(transitionParameters);
+ }
+
+ if (lightChanged || zoomChanged || renderLight.hasTransition()) {
+ renderLight.evaluate(evaluationParameters);
+ }
+
+
+ const ImageDifference imageDiff = diffImages(imageImpls, updateParameters.images);
+ imageImpls = updateParameters.images;
+
+ // Remove removed images from sprite atlas.
+ for (const auto& entry : imageDiff.removed) {
+ imageManager->removeImage(entry.first);
+ }
+
+ // Add added images to sprite atlas.
+ for (const auto& entry : imageDiff.added) {
+ imageManager->addImage(entry.second);
+ }
+
+ // Update changed images.
+ for (const auto& entry : imageDiff.changed) {
+ imageManager->updateImage(entry.second.after);
+ }
+
+ imageManager->setLoaded(updateParameters.spriteLoaded);
+
+
+ const LayerDifference layerDiff = diffLayers(layerImpls, updateParameters.layers);
+ layerImpls = updateParameters.layers;
+
+ // Remove render layers for removed layers.
+ for (const auto& entry : layerDiff.removed) {
+ renderLayers.erase(entry.first);
+ }
+
+ // Create render layers for newly added layers.
+ for (const auto& entry : layerDiff.added) {
+ renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
+ }
+
+ // Update render layers for changed layers.
+ for (const auto& entry : layerDiff.changed) {
+ renderLayers.at(entry.first)->setImpl(entry.second.after);
+ }
+
+ // Update layers for class and zoom changes.
+ for (const auto& entry : renderLayers) {
+ RenderLayer& layer = *entry.second;
+ const bool layerAdded = layerDiff.added.count(entry.first);
+ const bool layerChanged = layerDiff.changed.count(entry.first);
+
+ if (layerAdded || layerChanged) {
+ layer.transition(transitionParameters);
+ }
+
+ if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
+ layer.evaluate(evaluationParameters);
+ }
+ }
+
+
+ const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters.sources);
+ sourceImpls = updateParameters.sources;
+
+ // Remove render layers for removed sources.
+ for (const auto& entry : sourceDiff.removed) {
+ renderSources.erase(entry.first);
+ }
+
+ // Create render sources for newly added sources.
+ for (const auto& entry : sourceDiff.added) {
+ std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
+ renderSource->setObserver(this);
+ renderSources.emplace(entry.first, std::move(renderSource));
+ }
+
+ const bool hasImageDiff = !(imageDiff.added.empty() && imageDiff.removed.empty() && imageDiff.changed.empty());
+
+ // Update all sources.
+ for (const auto& source : *sourceImpls) {
+ std::vector<Immutable<Layer::Impl>> filteredLayers;
+ bool needsRendering = false;
+ bool needsRelayout = false;
+
+ for (const auto& layer : *layerImpls) {
+ if (layer->type == LayerType::Background ||
+ layer->type == LayerType::Custom ||
+ layer->source != source->id) {
+ continue;
+ }
+
+ if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
+ needsRendering = true;
+ }
+
+ if (!needsRelayout && (hasImageDiff || hasLayoutDifference(layerDiff, layer->id))) {
+ needsRelayout = true;
+ }
+
+ filteredLayers.push_back(layer);
+ }
+
+ renderSources.at(source->id)->update(source,
+ filteredLayers,
+ needsRendering,
+ needsRelayout,
+ tileParameters);
+ }
- renderStyle->update(updateParameters);
transformState = updateParameters.transformState;
if (!staticData) {
@@ -63,60 +250,131 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
contextMode,
backend,
updateParameters,
- *renderStyle,
+ renderLight.getEvaluated(),
*staticData,
- frameHistory
+ frameHistory,
+ *imageManager,
+ *lineAtlas
};
- bool loaded = updateParameters.styleLoaded && renderStyle->isLoaded();
+ bool loaded = updateParameters.styleLoaded && isLoaded();
+ if (updateParameters.mode == MapMode::Still && !loaded) {
+ return;
+ }
- if (updateParameters.mode == MapMode::Continuous) {
- if (renderState == RenderState::Never) {
- observer->onWillStartRenderingMap();
- }
+ if (renderState == RenderState::Never) {
+ observer->onWillStartRenderingMap();
+ }
+
+ observer->onWillStartRenderingFrame();
+
+ backend.updateAssumedState();
- observer->onWillStartRenderingFrame();
+ if (parameters.contextMode == GLContextMode::Shared) {
+ parameters.context.setDirtyState();
+ }
- backend.updateAssumedState();
+ Color backgroundColor;
- doRender(parameters);
- parameters.context.performCleanup();
+ class RenderItem {
+ public:
+ RenderLayer& layer;
+ RenderSource* source;
+ };
+
+ std::vector<RenderItem> order;
- observer->onDidFinishRenderingFrame(
- loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
- renderStyle->hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION)
- );
+ for (auto& layerImpl : *layerImpls) {
+ RenderLayer* layer = getRenderLayer(layerImpl->id);
+ assert(layer);
- if (!loaded) {
- renderState = RenderState::Partial;
- } else if (renderState != RenderState::Fully) {
- renderState = RenderState::Fully;
- observer->onDidFinishRenderingMap();
+ if (!parameters.staticData.has3D && layer->is<RenderFillExtrusionLayer>()) {
+ parameters.staticData.has3D = true;
}
- } else if (loaded) {
- observer->onWillStartRenderingMap();
- observer->onWillStartRenderingFrame();
- backend.updateAssumedState();
+ if (!layer->needsRendering(zoomHistory.lastZoom)) {
+ continue;
+ }
- doRender(parameters);
+ if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
+ const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
+ if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
+ // This is a solid background. We can use glClear().
+ backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
+ } else {
+ // This is a textured background, or not the bottommost layer. We need to render it with a quad.
+ order.emplace_back(RenderItem { *layer, nullptr });
+ }
+ continue;
+ }
- observer->onDidFinishRenderingFrame(RendererObserver::RenderMode::Full, false);
- observer->onDidFinishRenderingMap();
+ if (layer->is<RenderCustomLayer>()) {
+ order.emplace_back(RenderItem { *layer, nullptr });
+ continue;
+ }
- // Cleanup only after signaling completion
- parameters.context.performCleanup();
- }
-}
+ RenderSource* source = getRenderSource(layer->baseImpl->source);
+ if (!source) {
+ Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
+ continue;
+ }
-void Renderer::Impl::doRender(PaintParameters& parameters) {
- if (parameters.contextMode == GLContextMode::Shared) {
- parameters.context.setDirtyState();
- }
+ const bool symbolLayer = layer->is<RenderSymbolLayer>();
+
+ auto sortedTiles = source->getRenderTiles();
+ if (symbolLayer) {
+ // Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
+ // on top of each other, with lower symbols being drawn on top of higher symbols.
+ std::sort(sortedTiles.begin(), sortedTiles.end(), [&](const RenderTile& a, const RenderTile& b) {
+ Point<float> pa(a.id.canonical.x, a.id.canonical.y);
+ Point<float> pb(b.id.canonical.x, b.id.canonical.y);
- RenderData renderData = renderStyle->getRenderData(parameters.debugOptions, parameters.state.getAngle());
- const std::vector<RenderItem>& order = renderData.order;
- const std::unordered_set<RenderSource*>& sources = renderData.sources;
+ auto par = util::rotate(pa, parameters.state.getAngle());
+ auto pbr = util::rotate(pb, parameters.state.getAngle());
+
+ return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
+ });
+ } else {
+ std::sort(sortedTiles.begin(), sortedTiles.end(),
+ [](const auto& a, const auto& b) { return a.get().id < b.get().id; });
+ }
+
+ std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
+ for (auto& sortedTile : sortedTiles) {
+ auto& tile = sortedTile.get();
+ if (!tile.tile.isRenderable()) {
+ continue;
+ }
+
+ // We're not clipping symbol layers, so when we have both parents and children of symbol
+ // layers, we drop all children in favor of their parent to avoid duplicate labels.
+ // See https://github.com/mapbox/mapbox-gl-native/issues/2482
+ if (symbolLayer) {
+ bool skip = false;
+ // Look back through the buckets we decided to render to find out whether there is
+ // already a bucket from this layer that is a parent of this tile. Tiles are ordered
+ // by zoom level when we obtain them from getTiles().
+ for (auto it = sortedTilesForInsertion.rbegin();
+ it != sortedTilesForInsertion.rend(); ++it) {
+ if (tile.tile.id.isChildOf(it->get().tile.id)) {
+ skip = true;
+ break;
+ }
+ }
+ if (skip) {
+ continue;
+ }
+ }
+
+ auto bucket = tile.tile.getBucket(*layer->baseImpl);
+ if (bucket) {
+ sortedTilesForInsertion.emplace_back(tile);
+ tile.used = true;
+ }
+ }
+ layer->setRenderTiles(std::move(sortedTilesForInsertion));
+ order.emplace_back(RenderItem { *layer, source });
+ }
frameHistory.record(parameters.timePoint,
parameters.state.getZoom(),
@@ -130,6 +388,39 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
parameters.frameHistory.upload(parameters.context, 0);
+
+ // Update all clipping IDs + upload buckets.
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ entry.second->startRender(parameters);
+ }
+ }
+ }
+
+ // - 3D PASS -------------------------------------------------------------------------------------
+ // Renders any 3D layers bottom-to-top to unique FBOs with texture attachments, but share the same
+ // depth rbo between them.
+ if (parameters.staticData.has3D) {
+ parameters.staticData.backendSize = parameters.backend.getFramebufferSize();
+
+ MBGL_DEBUG_GROUP(parameters.context, "3d");
+ parameters.pass = RenderPass::Pass3D;
+
+ if (!parameters.staticData.depthRenderbuffer ||
+ parameters.staticData.depthRenderbuffer->size != parameters.staticData.backendSize) {
+ parameters.staticData.depthRenderbuffer =
+ parameters.context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(parameters.staticData.backendSize);
+ }
+ parameters.staticData.depthRenderbuffer->shouldClear(true);
+
+ uint32_t i = static_cast<uint32_t>(order.size()) - 1;
+ for (auto it = order.begin(); it != order.end(); ++it, --i) {
+ parameters.currentLayer = i;
+ if (it->layer.hasRenderPass(parameters.pass)) {
+ MBGL_DEBUG_GROUP(parameters.context, it->layer.getID());
+ it->layer.render(parameters, it->source);
+ }
+ }
}
// - CLEAR -------------------------------------------------------------------------------------
@@ -140,7 +431,7 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.backend.bind();
parameters.context.clear((parameters.debugOptions & MapDebugOptions::Overdraw)
? Color::black()
- : renderData.backgroundColor,
+ : backgroundColor,
1.0f,
0);
}
@@ -148,13 +439,6 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
// - CLIPPING MASKS ----------------------------------------------------------------------------
// Draws the clipping masks to the stencil buffer.
{
- MBGL_DEBUG_GROUP(parameters.context, "clip");
-
- // Update all clipping IDs.
- for (const auto& source : sources) {
- source->startRender(parameters);
- }
-
MBGL_DEBUG_GROUP(parameters.context, "clipping masks");
static const style::FillPaintProperties::PossiblyEvaluated properties {};
@@ -220,10 +504,7 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
}
#endif
- int indent = 0;
-
// Actually render the layers
- if (debug::renderTree) { Log::Info(Event::Render, "{"); indent++; }
parameters.depthRangeSize = 1 - (order.size() + 2) * parameters.numSublayers * parameters.depthEpsilon;
@@ -233,10 +514,6 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.pass = RenderPass::Opaque;
MBGL_DEBUG_GROUP(parameters.context, "opaque");
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s {", indent++ * 4, "", "opaque");
- }
-
uint32_t i = 0;
for (auto it = order.rbegin(); it != order.rend(); ++it, ++i) {
parameters.currentLayer = i;
@@ -245,10 +522,6 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
it->layer.render(parameters, it->source);
}
}
-
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s", --indent * 4, "", "}");
- }
}
// - TRANSLUCENT PASS --------------------------------------------------------------------------
@@ -257,10 +530,6 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.pass = RenderPass::Translucent;
MBGL_DEBUG_GROUP(parameters.context, "translucent");
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s {", indent++ * 4, "", "translucent");
- }
-
uint32_t i = static_cast<uint32_t>(order.size()) - 1;
for (auto it = order.begin(); it != order.end(); ++it, --i) {
parameters.currentLayer = i;
@@ -269,14 +538,8 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
it->layer.render(parameters, it->source);
}
}
-
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s", --indent * 4, "", "}");
- }
}
- if (debug::renderTree) { Log::Info(Event::Render, "}"); indent--; }
-
// - DEBUG PASS --------------------------------------------------------------------------------
// Renders debug overlays.
{
@@ -286,8 +549,10 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
// This guarantees that we have at least one function per tile called.
// When only rendering layers via the stylesheet, it's possible that we don't
// ever visit a tile during rendering.
- for (const auto& source : sources) {
- source->finishRender(parameters);
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ entry.second->finishRender(parameters);
+ }
}
}
@@ -319,43 +584,159 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
{
MBGL_DEBUG_GROUP(parameters.context, "cleanup");
- parameters.context.activeTexture = 1;
+ parameters.context.activeTextureUnit = 1;
parameters.context.texture[1] = 0;
- parameters.context.activeTexture = 0;
+ parameters.context.activeTextureUnit = 0;
parameters.context.texture[0] = 0;
parameters.context.bindVertexArray = 0;
}
+
+ observer->onDidFinishRenderingFrame(
+ loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
+ updateParameters.mode == MapMode::Continuous && (hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION))
+ );
+
+ if (!loaded) {
+ renderState = RenderState::Partial;
+ } else if (renderState != RenderState::Fully) {
+ renderState = RenderState::Fully;
+ observer->onDidFinishRenderingMap();
+ }
+
+ // Cleanup only after signaling completion
+ parameters.context.performCleanup();
}
std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {
- return renderStyle->queryRenderedFeatures(geometry, transformState, options);
+ std::vector<const RenderLayer*> layers;
+ if (options.layerIDs) {
+ for (const auto& layerID : *options.layerIDs) {
+ if (const RenderLayer* layer = getRenderLayer(layerID)) {
+ layers.emplace_back(layer);
+ }
+ }
+ } else {
+ for (const auto& entry : renderLayers) {
+ layers.emplace_back(entry.second.get());
+ }
+ }
+
+ std::unordered_set<std::string> sourceIDs;
+ for (const RenderLayer* layer : layers) {
+ sourceIDs.emplace(layer->baseImpl->source);
+ }
+
+ std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
+ for (const auto& sourceID : sourceIDs) {
+ if (RenderSource* renderSource = getRenderSource(sourceID)) {
+ auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options);
+ std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
+ }
+ }
+
+ std::vector<Feature> result;
+
+ if (resultsByLayer.empty()) {
+ return result;
+ }
+
+ // Combine all results based on the style layer order.
+ for (const auto& layerImpl : *layerImpls) {
+ const RenderLayer* layer = getRenderLayer(layerImpl->id);
+ if (!layer->needsRendering(zoomHistory.lastZoom)) {
+ continue;
+ }
+ auto it = resultsByLayer.find(layer->baseImpl->id);
+ if (it != resultsByLayer.end()) {
+ std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
+ }
+ }
+
+ return result;
}
std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const {
- const RenderSource* source = renderStyle->getRenderSource(sourceID);
+ const RenderSource* source = getRenderSource(sourceID);
if (!source) return {};
return source->querySourceFeatures(options);
}
-void Renderer::Impl::onInvalidate() {
+void Renderer::Impl::onLowMemory() {
+ assert(BackendScope::exists());
+ backend.getContext().performCleanup();
+ for (const auto& entry : renderSources) {
+ entry.second->onLowMemory();
+ }
observer->onInvalidate();
}
-void Renderer::Impl::onResourceError(std::exception_ptr ptr) {
- observer->onResourceError(ptr);
+void Renderer::Impl::dumDebugLogs() {
+ for (const auto& entry : renderSources) {
+ entry.second->dumpDebugLogs();
+ }
+
+ imageManager->dumpDebugLogs();
}
-void Renderer::Impl::onLowMemory() {
- BackendScope guard { backend };
- backend.getContext().performCleanup();
- renderStyle->onLowMemory();
- observer->onInvalidate();
+RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) {
+ auto it = renderLayers.find(id);
+ return it != renderLayers.end() ? it->second.get() : nullptr;
}
-void Renderer::Impl::dumDebugLogs() {
- renderStyle->dumpDebugLogs();
+const RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) const {
+ auto it = renderLayers.find(id);
+ return it != renderLayers.end() ? it->second.get() : nullptr;
+}
+
+RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const {
+ auto it = renderSources.find(id);
+ return it != renderSources.end() ? it->second.get() : nullptr;
+}
+
+bool Renderer::Impl::hasTransitions() const {
+ if (renderLight.hasTransition()) {
+ return true;
+ }
+
+ for (const auto& entry : renderLayers) {
+ if (entry.second->hasTransition()) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Renderer::Impl::isLoaded() const {
+ for (const auto& entry: renderSources) {
+ if (!entry.second->isLoaded()) {
+ return false;
+ }
+ }
+
+ if (!imageManager->isLoaded()) {
+ return false;
+ }
+
+ return true;
+}
+
+void Renderer::Impl::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
+ Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
+ glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
+ observer->onResourceError(error);
+}
+
+void Renderer::Impl::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
+ Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
+ util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
+ observer->onResourceError(error);
+}
+
+void Renderer::Impl::onTileChanged(RenderSource&, const OverscaledTileID&) {
+ observer->onInvalidate();
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp
index 079b00d0bb..30e7f70722 100644
--- a/src/mbgl/renderer/renderer_impl.hpp
+++ b/src/mbgl/renderer/renderer_impl.hpp
@@ -1,11 +1,16 @@
#pragma once
#include <mbgl/renderer/renderer.hpp>
-#include <mbgl/renderer/renderer_backend.hpp>
-#include <mbgl/renderer/renderer_observer.hpp>
-#include <mbgl/renderer/render_style_observer.hpp>
+#include <mbgl/renderer/render_source_observer.hpp>
+#include <mbgl/renderer/render_light.hpp>
#include <mbgl/renderer/frame_history.hpp>
+#include <mbgl/style/image.hpp>
+#include <mbgl/style/source.hpp>
+#include <mbgl/style/layer.hpp>
#include <mbgl/map/transform_state.hpp>
+#include <mbgl/map/zoom_history.hpp>
+#include <mbgl/map/mode.hpp>
+#include <mbgl/text/glyph_manager_observer.hpp>
#include <memory>
#include <string>
@@ -13,17 +18,31 @@
namespace mbgl {
+class RendererBackend;
+class RendererObserver;
+class RenderSource;
+class RenderLayer;
class UpdateParameters;
-class PaintParameters;
-class RenderStyle;
class RenderStaticData;
-
-class Renderer::Impl : public RenderStyleObserver {
+class RenderedQueryOptions;
+class SourceQueryOptions;
+class FileSource;
+class Scheduler;
+class GlyphManager;
+class ImageManager;
+class LineAtlas;
+
+class Renderer::Impl : public GlyphManagerObserver,
+ public RenderSourceObserver{
public:
Impl(RendererBackend&, float pixelRatio_, FileSource&, Scheduler&, GLContextMode,
const optional<std::string> programCacheDir);
~Impl() final;
+ void markContextLost() {
+ contextLost = true;
+ };
+
void setObserver(RendererObserver*);
void render(const UpdateParameters&);
@@ -34,16 +53,28 @@ public:
void onLowMemory();
void dumDebugLogs();
- // RenderStyleObserver implementation
- void onInvalidate() override;
- void onResourceError(std::exception_ptr) override;
-
private:
- void doRender(PaintParameters&);
+ bool isLoaded() const;
+ bool hasTransitions() const;
+
+ RenderSource* getRenderSource(const std::string& id) const;
+
+ RenderLayer* getRenderLayer(const std::string& id);
+ const RenderLayer* getRenderLayer(const std::string& id) const;
+
+ // GlyphManagerObserver implementation.
+ void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
+
+ // RenderSourceObserver implementation.
+ void onTileChanged(RenderSource&, const OverscaledTileID&) override;
+ void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
friend class Renderer;
RendererBackend& backend;
+ Scheduler& scheduler;
+ FileSource& fileSource;
+
RendererObserver* observer;
const GLContextMode contextMode;
@@ -58,10 +89,23 @@ private:
RenderState renderState = RenderState::Never;
FrameHistory frameHistory;
+ ZoomHistory zoomHistory;
TransformState transformState;
- std::unique_ptr<RenderStyle> renderStyle;
+ std::unique_ptr<GlyphManager> glyphManager;
+ std::unique_ptr<ImageManager> imageManager;
+ std::unique_ptr<LineAtlas> lineAtlas;
std::unique_ptr<RenderStaticData> staticData;
+
+ Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
+ Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
+ Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
+
+ std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
+ std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
+ RenderLight renderLight;
+
+ bool contextLost = false;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_geojson_source.cpp b/src/mbgl/renderer/sources/render_geojson_source.cpp
index df8bcc0ae7..504db78ea3 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.cpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.cpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/tile/geojson_tile.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/algorithm/generate_clip_ids.hpp>
#include <mbgl/algorithm/generate_clip_ids_impl.hpp>
@@ -34,19 +35,26 @@ void RenderGeoJSONSource::update(Immutable<style::Source::Impl> baseImpl_,
GeoJSONData* data_ = impl().getData();
- if (!data_) {
- return;
- }
-
if (data_ != data) {
data = data_;
tilePyramid.cache.clear();
- for (auto const& item : tilePyramid.tiles) {
- static_cast<GeoJSONTile*>(item.second.get())->updateData(data->getTile(item.first.canonical));
+ if (data) {
+ const uint8_t maxZ = impl().getZoomRange().max;
+ for (const auto& pair : tilePyramid.tiles) {
+ if (pair.first.canonical.z <= maxZ) {
+ static_cast<GeoJSONTile*>(pair.second.get())->updateData(data->getTile(pair.first.canonical));
+ }
+ }
}
}
+ if (!data) {
+ tilePyramid.tiles.clear();
+ tilePyramid.renderTiles.clear();
+ return;
+ }
+
tilePyramid.update(layers,
needsRendering,
needsRelayout,
@@ -75,9 +83,9 @@ std::vector<std::reference_wrapper<RenderTile>> RenderGeoJSONSource::getRenderTi
std::unordered_map<std::string, std::vector<Feature>>
RenderGeoJSONSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
}
std::vector<Feature> RenderGeoJSONSource::querySourceFeatures(const SourceQueryOptions& options) const {
diff --git a/src/mbgl/renderer/sources/render_geojson_source.hpp b/src/mbgl/renderer/sources/render_geojson_source.hpp
index b84156ab95..72ab4879ef 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.hpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.hpp
@@ -30,7 +30,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index 11ff8c26b1..9140e01711 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -10,6 +10,7 @@
#include <mbgl/util/tile_coordinate.hpp>
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/util/logging.hpp>
+#include <mbgl/util/constants.hpp>
namespace mbgl {
@@ -82,7 +83,7 @@ void RenderImageSource::finishRender(PaintParameters& parameters) {
std::unordered_map<std::string, std::vector<Feature>>
RenderImageSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
- const RenderStyle&,
+ const std::vector<const RenderLayer*>&,
const RenderedQueryOptions&) const {
return std::unordered_map<std::string, std::vector<Feature>> {};
}
@@ -193,11 +194,11 @@ void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
bucket->vertices.emplace_back(
RasterProgram::layoutVertex({ geomCoords[0].x, geomCoords[0].y }, { 0, 0 }));
bucket->vertices.emplace_back(
- RasterProgram::layoutVertex({ geomCoords[1].x, geomCoords[1].y }, { 32767, 0 }));
+ RasterProgram::layoutVertex({ geomCoords[1].x, geomCoords[1].y }, { util::EXTENT, 0 }));
bucket->vertices.emplace_back(
- RasterProgram::layoutVertex({ geomCoords[3].x, geomCoords[3].y }, { 0, 32767 }));
+ RasterProgram::layoutVertex({ geomCoords[3].x, geomCoords[3].y }, { 0, util::EXTENT }));
bucket->vertices.emplace_back(
- RasterProgram::layoutVertex({ geomCoords[2].x, geomCoords[2].y }, { 32767, 32767 }));
+ RasterProgram::layoutVertex({ geomCoords[2].x, geomCoords[2].y }, { util::EXTENT, util::EXTENT }));
bucket->indices.emplace_back(0, 1, 2);
bucket->indices.emplace_back(1, 2, 3);
diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp
index fc1a462090..7b69d09fa7 100644
--- a/src/mbgl/renderer/sources/render_image_source.hpp
+++ b/src/mbgl/renderer/sources/render_image_source.hpp
@@ -31,7 +31,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
diff --git a/src/mbgl/renderer/sources/render_raster_source.cpp b/src/mbgl/renderer/sources/render_raster_source.cpp
index cbd874f647..bcd719365d 100644
--- a/src/mbgl/renderer/sources/render_raster_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_source.cpp
@@ -73,7 +73,7 @@ std::vector<std::reference_wrapper<RenderTile>> RenderRasterSource::getRenderTil
std::unordered_map<std::string, std::vector<Feature>>
RenderRasterSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
- const RenderStyle&,
+ const std::vector<const RenderLayer*>&,
const RenderedQueryOptions&) const {
return std::unordered_map<std::string, std::vector<Feature>> {};
}
diff --git a/src/mbgl/renderer/sources/render_raster_source.hpp b/src/mbgl/renderer/sources/render_raster_source.hpp
index 1f4678da9f..01de812309 100644
--- a/src/mbgl/renderer/sources/render_raster_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_source.hpp
@@ -26,7 +26,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index 47bccdaca8..ca3071c6b0 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -76,9 +76,9 @@ std::vector<std::reference_wrapper<RenderTile>> RenderVectorSource::getRenderTil
std::unordered_map<std::string, std::vector<Feature>>
RenderVectorSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options);
}
std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOptions& options) const {
diff --git a/src/mbgl/renderer/sources/render_vector_source.hpp b/src/mbgl/renderer/sources/render_vector_source.hpp
index 256ad4e800..5e5c6d1108 100644
--- a/src/mbgl/renderer/sources/render_vector_source.hpp
+++ b/src/mbgl/renderer/sources/render_vector_source.hpp
@@ -26,7 +26,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
diff --git a/src/mbgl/renderer/tile_pyramid.cpp b/src/mbgl/renderer/tile_pyramid.cpp
index 219f154675..6cd9bd9ebd 100644
--- a/src/mbgl/renderer/tile_pyramid.cpp
+++ b/src/mbgl/renderer/tile_pyramid.cpp
@@ -171,7 +171,26 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
cache.setSize(conservativeCacheSize);
}
- removeStaleTiles(retain);
+ // Remove stale tiles. This goes through the (sorted!) tiles map and retain set in lockstep
+ // and removes items from tiles that don't have the corresponding key in the retain set.
+ {
+ auto tilesIt = tiles.begin();
+ auto retainIt = retain.begin();
+ while (tilesIt != tiles.end()) {
+ if (retainIt == retain.end() || tilesIt->first < *retainIt) {
+ if (!needsRelayout) {
+ tilesIt->second->setNecessity(Tile::Necessity::Optional);
+ cache.add(tilesIt->first, std::move(tilesIt->second));
+ }
+ tiles.erase(tilesIt++);
+ } else {
+ if (!(*retainIt < tilesIt->first)) {
+ ++tilesIt;
+ }
+ ++retainIt;
+ }
+ }
+ }
for (auto& pair : tiles) {
const PlacementConfig config { parameters.transformState.getAngle(),
@@ -184,29 +203,9 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
}
}
-// Moves all tiles to the cache except for those specified in the retain set.
-void TilePyramid::removeStaleTiles(const std::set<OverscaledTileID>& retain) {
- // Remove stale tiles. This goes through the (sorted!) tiles map and retain set in lockstep
- // and removes items from tiles that don't have the corresponding key in the retain set.
- auto tilesIt = tiles.begin();
- auto retainIt = retain.begin();
- while (tilesIt != tiles.end()) {
- if (retainIt == retain.end() || tilesIt->first < *retainIt) {
- tilesIt->second->setNecessity(Tile::Necessity::Optional);
- cache.add(tilesIt->first, std::move(tilesIt->second));
- tiles.erase(tilesIt++);
- } else {
- if (!(*retainIt < tilesIt->first)) {
- ++tilesIt;
- }
- ++retainIt;
- }
- }
-}
-
std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) const {
std::unordered_map<std::string, std::vector<Feature>> result;
if (renderTiles.empty() || geometry.empty()) {
@@ -249,7 +248,7 @@ std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRendered
renderTile.tile.queryRenderedFeatures(result,
tileSpaceQueryGeometry,
transformState,
- style,
+ layers,
options);
}
diff --git a/src/mbgl/renderer/tile_pyramid.hpp b/src/mbgl/renderer/tile_pyramid.hpp
index d940f378fa..73a8d34c1c 100644
--- a/src/mbgl/renderer/tile_pyramid.hpp
+++ b/src/mbgl/renderer/tile_pyramid.hpp
@@ -21,7 +21,7 @@ namespace mbgl {
class PaintParameters;
class TransformState;
class RenderTile;
-class RenderStyle;
+class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
class TileParameters;
@@ -50,7 +50,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>&,
const RenderedQueryOptions& options) const;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;
@@ -63,8 +63,6 @@ public:
bool enabled = false;
- void removeStaleTiles(const std::set<OverscaledTileID>&);
-
std::map<OverscaledTileID, std::unique_ptr<Tile>> tiles;
TileCache cache;
diff --git a/src/mbgl/renderer/update_parameters.hpp b/src/mbgl/renderer/update_parameters.hpp
index 181b11784d..b54abc050d 100644
--- a/src/mbgl/renderer/update_parameters.hpp
+++ b/src/mbgl/renderer/update_parameters.hpp
@@ -13,8 +13,6 @@
namespace mbgl {
-class Scheduler;
-class FileSource;
class AnnotationManager;
class UpdateParameters {
@@ -34,8 +32,6 @@ public:
const Immutable<std::vector<Immutable<style::Source::Impl>>> sources;
const Immutable<std::vector<Immutable<style::Layer::Impl>>> layers;
- Scheduler& scheduler;
- FileSource& fileSource;
AnnotationManager& annotationManager;
const uint8_t prefetchZoomDelta;
diff --git a/src/mbgl/shaders/circle.cpp b/src/mbgl/shaders/circle.cpp
index 953e750776..c14335914b 100644
--- a/src/mbgl/shaders/circle.cpp
+++ b/src/mbgl/shaders/circle.cpp
@@ -24,6 +24,7 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_radius
uniform lowp float a_radius_t;
attribute mediump vec2 a_radius;
@@ -32,6 +33,7 @@ varying mediump float radius;
uniform mediump float u_radius;
#endif
+
#ifndef HAS_UNIFORM_u_blur
uniform lowp float a_blur_t;
attribute lowp vec2 a_blur;
@@ -40,6 +42,7 @@ varying lowp float blur;
uniform lowp float u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -48,6 +51,7 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_color
uniform lowp float a_stroke_color_t;
attribute highp vec4 a_stroke_color;
@@ -56,6 +60,7 @@ varying highp vec4 stroke_color;
uniform highp vec4 u_stroke_color;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_width
uniform lowp float a_stroke_width_t;
attribute mediump vec2 a_stroke_width;
@@ -64,6 +69,7 @@ varying mediump float stroke_width;
uniform mediump float u_stroke_width;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_opacity
uniform lowp float a_stroke_opacity_t;
attribute lowp vec2 a_stroke_opacity;
@@ -72,52 +78,60 @@ varying lowp float stroke_opacity;
uniform lowp float u_stroke_opacity;
#endif
+
varying vec3 v_data;
void main(void) {
-
+
#ifndef HAS_UNIFORM_u_color
color = unpack_mix_vec4(a_color, a_color_t);
#else
highp vec4 color = u_color;
#endif
+
#ifndef HAS_UNIFORM_u_radius
radius = unpack_mix_vec2(a_radius, a_radius_t);
#else
mediump float radius = u_radius;
#endif
+
#ifndef HAS_UNIFORM_u_blur
blur = unpack_mix_vec2(a_blur, a_blur_t);
#else
lowp float blur = u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_color
stroke_color = unpack_mix_vec4(a_stroke_color, a_stroke_color_t);
#else
highp vec4 stroke_color = u_stroke_color;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_width
stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t);
#else
mediump float stroke_width = u_stroke_width;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_opacity
stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t);
#else
lowp float stroke_opacity = u_stroke_opacity;
#endif
+
// unencode the extrusion vector that we snuck into the a_pos vector
vec2 extrude = vec2(mod(a_pos, 2.0) * 2.0 - 1.0);
@@ -164,74 +178,88 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_radius
varying mediump float radius;
#else
uniform mediump float u_radius;
#endif
+
#ifndef HAS_UNIFORM_u_blur
varying lowp float blur;
#else
uniform lowp float u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_color
varying highp vec4 stroke_color;
#else
uniform highp vec4 u_stroke_color;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_width
varying mediump float stroke_width;
#else
uniform mediump float u_stroke_width;
#endif
+
#ifndef HAS_UNIFORM_u_stroke_opacity
varying lowp float stroke_opacity;
#else
uniform lowp float u_stroke_opacity;
#endif
+
varying vec3 v_data;
void main() {
-
+
#ifdef HAS_UNIFORM_u_color
highp vec4 color = u_color;
#endif
+
#ifdef HAS_UNIFORM_u_radius
mediump float radius = u_radius;
#endif
+
#ifdef HAS_UNIFORM_u_blur
lowp float blur = u_blur;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
#ifdef HAS_UNIFORM_u_stroke_color
highp vec4 stroke_color = u_stroke_color;
#endif
+
#ifdef HAS_UNIFORM_u_stroke_width
mediump float stroke_width = u_stroke_width;
#endif
+
#ifdef HAS_UNIFORM_u_stroke_opacity
lowp float stroke_opacity = u_stroke_opacity;
#endif
+
vec2 extrude = v_data.xy;
float extrude_length = length(extrude);
diff --git a/src/mbgl/shaders/debug.cpp b/src/mbgl/shaders/debug.cpp
index d39dcf25be..d18f3be5d1 100644
--- a/src/mbgl/shaders/debug.cpp
+++ b/src/mbgl/shaders/debug.cpp
@@ -12,7 +12,12 @@ attribute vec2 a_pos;
uniform mat4 u_matrix;
void main() {
- gl_Position = u_matrix * vec4(a_pos, step(32767.0, a_pos.x), 1);
+ // We are using Int16 for texture position coordinates to give us enough precision for
+ // fractional coordinates. We use 8192 to scale the texture coordinates in the buffer
+ // as an arbitrarily high number to preserve adequate precision when rendering.
+ // This is also the same value as the EXTENT we are using for our tile buffer pos coordinates,
+ // so math for modifying either is consistent.
+ gl_Position = u_matrix * vec4(a_pos, step(8192.0, a_pos.x), 1);
}
)MBGL_SHADER";
diff --git a/src/mbgl/shaders/fill.cpp b/src/mbgl/shaders/fill.cpp
index 8f5f304014..3ba00836a2 100644
--- a/src/mbgl/shaders/fill.cpp
+++ b/src/mbgl/shaders/fill.cpp
@@ -20,6 +20,7 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -28,20 +29,23 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_color
color = unpack_mix_vec4(a_color, a_color_t);
#else
highp vec4 color = u_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
gl_Position = u_matrix * vec4(a_pos, 0, 1);
}
@@ -54,22 +58,26 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifdef HAS_UNIFORM_u_color
highp vec4 color = u_color;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
gl_FragColor = color * opacity;
#ifdef OVERDRAW_INSPECTOR
diff --git a/src/mbgl/shaders/fill_extrusion.cpp b/src/mbgl/shaders/fill_extrusion.cpp
index ad14e4f32e..817f73391c 100644
--- a/src/mbgl/shaders/fill_extrusion.cpp
+++ b/src/mbgl/shaders/fill_extrusion.cpp
@@ -27,6 +27,7 @@ varying lowp float base;
uniform lowp float u_base;
#endif
+
#ifndef HAS_UNIFORM_u_height
uniform lowp float a_height_t;
attribute lowp vec2 a_height;
@@ -36,6 +37,7 @@ uniform lowp float u_height;
#endif
+
#ifndef HAS_UNIFORM_u_color
uniform lowp float a_color_t;
attribute highp vec4 a_color;
@@ -44,26 +46,30 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_base
base = unpack_mix_vec2(a_base, a_base_t);
#else
lowp float base = u_base;
#endif
+
#ifndef HAS_UNIFORM_u_height
height = unpack_mix_vec2(a_height, a_height_t);
#else
lowp float height = u_height;
#endif
+
#ifndef HAS_UNIFORM_u_color
color = unpack_mix_vec4(a_color, a_color_t);
#else
highp vec4 color = u_color;
#endif
+
base = max(0.0, base);
height = max(0.0, height);
@@ -113,32 +119,38 @@ varying lowp float base;
uniform lowp float u_base;
#endif
+
#ifndef HAS_UNIFORM_u_height
varying lowp float height;
#else
uniform lowp float u_height;
#endif
+
#ifndef HAS_UNIFORM_u_color
varying highp vec4 color;
#else
uniform highp vec4 u_color;
#endif
-void main() {
+void main() {
+
#ifdef HAS_UNIFORM_u_base
lowp float base = u_base;
#endif
+
#ifdef HAS_UNIFORM_u_height
lowp float height = u_height;
#endif
+
#ifdef HAS_UNIFORM_u_color
highp vec4 color = u_color;
#endif
+
gl_FragColor = v_color;
#ifdef OVERDRAW_INSPECTOR
diff --git a/src/mbgl/shaders/fill_extrusion_pattern.cpp b/src/mbgl/shaders/fill_extrusion_pattern.cpp
index 2681973af6..d3e5eef1bf 100644
--- a/src/mbgl/shaders/fill_extrusion_pattern.cpp
+++ b/src/mbgl/shaders/fill_extrusion_pattern.cpp
@@ -39,6 +39,7 @@ varying lowp float base;
uniform lowp float u_base;
#endif
+
#ifndef HAS_UNIFORM_u_height
uniform lowp float a_height_t;
attribute lowp vec2 a_height;
@@ -47,20 +48,23 @@ varying lowp float height;
uniform lowp float u_height;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_base
base = unpack_mix_vec2(a_base, a_base_t);
#else
lowp float base = u_base;
#endif
+
#ifndef HAS_UNIFORM_u_height
height = unpack_mix_vec2(a_height, a_height_t);
#else
lowp float height = u_height;
#endif
+
base = max(0.0, base);
height = max(0.0, height);
@@ -109,22 +113,26 @@ varying lowp float base;
uniform lowp float u_base;
#endif
+
#ifndef HAS_UNIFORM_u_height
varying lowp float height;
#else
uniform lowp float u_height;
#endif
-void main() {
+void main() {
+
#ifdef HAS_UNIFORM_u_base
lowp float base = u_base;
#endif
+
#ifdef HAS_UNIFORM_u_height
lowp float height = u_height;
#endif
+
vec2 imagecoord = mod(v_pos_a, 1.0);
vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord);
vec4 color1 = texture2D(u_image, pos);
diff --git a/src/mbgl/shaders/fill_outline.cpp b/src/mbgl/shaders/fill_outline.cpp
index 18a4d8c0a8..9ade598d10 100644
--- a/src/mbgl/shaders/fill_outline.cpp
+++ b/src/mbgl/shaders/fill_outline.cpp
@@ -23,6 +23,7 @@ varying highp vec4 outline_color;
uniform highp vec4 u_outline_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -31,20 +32,23 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_outline_color
outline_color = unpack_mix_vec4(a_outline_color, a_outline_color_t);
#else
highp vec4 outline_color = u_outline_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
gl_Position = u_matrix * vec4(a_pos, 0, 1);
v_pos = (gl_Position.xy / gl_Position.w + 1.0) / 2.0 * u_world;
}
@@ -58,24 +62,28 @@ varying highp vec4 outline_color;
uniform highp vec4 u_outline_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
+
varying vec2 v_pos;
void main() {
-
+
#ifdef HAS_UNIFORM_u_outline_color
highp vec4 outline_color = u_outline_color;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
float dist = length(v_pos - gl_FragCoord.xy);
float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
gl_FragColor = outline_color * (alpha * opacity);
diff --git a/src/mbgl/shaders/fill_outline_pattern.cpp b/src/mbgl/shaders/fill_outline_pattern.cpp
index 68e69c2135..11cddb7d07 100644
--- a/src/mbgl/shaders/fill_outline_pattern.cpp
+++ b/src/mbgl/shaders/fill_outline_pattern.cpp
@@ -32,14 +32,16 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
gl_Position = u_matrix * vec4(a_pos, 0, 1);
v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos);
@@ -70,12 +72,14 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
vec2 imagecoord = mod(v_pos_a, 1.0);
vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord);
vec4 color1 = texture2D(u_image, pos);
diff --git a/src/mbgl/shaders/fill_pattern.cpp b/src/mbgl/shaders/fill_pattern.cpp
index f6f9e2fbff..a3817c4426 100644
--- a/src/mbgl/shaders/fill_pattern.cpp
+++ b/src/mbgl/shaders/fill_pattern.cpp
@@ -30,14 +30,16 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
gl_Position = u_matrix * vec4(a_pos, 0, 1);
v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos);
@@ -65,12 +67,14 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
vec2 imagecoord = mod(v_pos_a, 1.0);
vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord);
vec4 color1 = texture2D(u_image, pos);
diff --git a/src/mbgl/shaders/line.cpp b/src/mbgl/shaders/line.cpp
index 1eb92c4b71..c700295a15 100644
--- a/src/mbgl/shaders/line.cpp
+++ b/src/mbgl/shaders/line.cpp
@@ -21,7 +21,7 @@ const char* line::vertexSource = R"MBGL_SHADER(
// #define scale 63.0
#define scale 0.015873016
-attribute vec2 a_pos;
+attribute vec4 a_pos_normal;
attribute vec4 a_data;
uniform mat4 u_matrix;
@@ -41,6 +41,7 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_blur
uniform lowp float a_blur_t;
attribute lowp vec2 a_blur;
@@ -49,6 +50,7 @@ varying lowp float blur;
uniform lowp float u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -57,6 +59,7 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_gapwidth
uniform lowp float a_gapwidth_t;
attribute mediump vec2 a_gapwidth;
@@ -64,6 +67,7 @@ attribute mediump vec2 a_gapwidth;
uniform mediump float u_gapwidth;
#endif
+
#ifndef HAS_UNIFORM_u_offset
uniform lowp float a_offset_t;
attribute lowp vec2 a_offset;
@@ -71,6 +75,7 @@ attribute lowp vec2 a_offset;
uniform lowp float u_offset;
#endif
+
#ifndef HAS_UNIFORM_u_width
uniform lowp float a_width_t;
attribute mediump vec2 a_width;
@@ -78,61 +83,66 @@ attribute mediump vec2 a_width;
uniform mediump float u_width;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_color
color = unpack_mix_vec4(a_color, a_color_t);
#else
highp vec4 color = u_color;
#endif
+
#ifndef HAS_UNIFORM_u_blur
blur = unpack_mix_vec2(a_blur, a_blur_t);
#else
lowp float blur = u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_gapwidth
mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
+
#ifndef HAS_UNIFORM_u_offset
lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
#else
lowp float offset = u_offset;
#endif
+
#ifndef HAS_UNIFORM_u_width
mediump float width = unpack_mix_vec2(a_width, a_width_t);
#else
mediump float width = u_width;
#endif
+
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;
- // We store the texture normals in the most insignificant bit
- // transform y so that 0 => -1 and 1 => 1
- // In the texture normal, x is 0 if the normal points straight up/down and 1 if it's a round cap
+ vec2 pos = a_pos_normal.xy;
+
+ // x is 1 if it's a round cap, 0 otherwise
// y is 1 if the normal points up, and -1 if it points down
- mediump vec2 normal = mod(a_pos, 2.0);
- normal.y = sign(normal.y - 0.5);
+ mediump vec2 normal = a_pos_normal.zw;
v_normal = normal;
-
- // these transformations used to be applied in the JS and native code bases.
- // moved them into the shader for clarity and simplicity.
+ // these transformations used to be applied in the JS and native code bases.
+ // moved them into the shader for clarity and simplicity.
gapwidth = gapwidth / 2.0;
float halfwidth = width / 2.0;
- offset = -1.0 * offset;
+ offset = -1.0 * offset;
float inset = gapwidth + (gapwidth > 0.0 ? ANTIALIASING : 0.0);
float outset = gapwidth + halfwidth * (gapwidth > 0.0 ? 2.0 : 1.0) + ANTIALIASING;
@@ -149,9 +159,6 @@ void main() {
mediump float t = 1.0 - abs(u);
mediump vec2 offset2 = offset * a_extrude * scale * normal.y * mat2(t, -u, u, t);
- // Remove the texture normal bit to get the position
- vec2 pos = floor(a_pos * 0.5);
-
vec4 projected_extrude = u_matrix * vec4(dist / u_ratio, 0.0, 0.0);
gl_Position = u_matrix * vec4(pos + offset2 / u_ratio, 0.0, 1.0) + projected_extrude;
@@ -172,36 +179,42 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_blur
varying lowp float blur;
#else
uniform lowp float u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
+
varying vec2 v_width2;
varying vec2 v_normal;
varying float v_gamma_scale;
void main() {
-
+
#ifdef HAS_UNIFORM_u_color
highp vec4 color = u_color;
#endif
+
#ifdef HAS_UNIFORM_u_blur
lowp float blur = u_blur;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
// Calculate the distance of the pixel from the line in pixels.
float dist = length(v_normal) * v_width2.s;
diff --git a/src/mbgl/shaders/line_pattern.cpp b/src/mbgl/shaders/line_pattern.cpp
index 222042a13c..f8d785ade9 100644
--- a/src/mbgl/shaders/line_pattern.cpp
+++ b/src/mbgl/shaders/line_pattern.cpp
@@ -23,7 +23,7 @@ const char* line_pattern::vertexSource = R"MBGL_SHADER(
// Retina devices need a smaller distance to avoid aliasing.
#define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
-attribute vec2 a_pos;
+attribute vec4 a_pos_normal;
attribute vec4 a_data;
uniform mat4 u_matrix;
@@ -44,6 +44,7 @@ varying lowp float blur;
uniform lowp float u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -52,6 +53,7 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_offset
uniform lowp float a_offset_t;
attribute lowp vec2 a_offset;
@@ -59,6 +61,7 @@ attribute lowp vec2 a_offset;
uniform lowp float u_offset;
#endif
+
#ifndef HAS_UNIFORM_u_gapwidth
uniform lowp float a_gapwidth_t;
attribute mediump vec2 a_gapwidth;
@@ -66,6 +69,7 @@ attribute mediump vec2 a_gapwidth;
uniform mediump float u_gapwidth;
#endif
+
#ifndef HAS_UNIFORM_u_width
uniform lowp float a_width_t;
attribute mediump vec2 a_width;
@@ -73,55 +77,60 @@ attribute mediump vec2 a_width;
uniform mediump float u_width;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_blur
blur = unpack_mix_vec2(a_blur, a_blur_t);
#else
lowp float blur = u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_offset
lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
#else
lowp float offset = u_offset;
#endif
+
#ifndef HAS_UNIFORM_u_gapwidth
mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
+
#ifndef HAS_UNIFORM_u_width
mediump float width = unpack_mix_vec2(a_width, a_width_t);
#else
mediump float width = u_width;
#endif
+
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;
float a_linesofar = (floor(a_data.z / 4.0) + a_data.w * 64.0) * LINE_DISTANCE_SCALE;
- // We store the texture normals in the most insignificant bit
- // transform y so that 0 => -1 and 1 => 1
- // In the texture normal, x is 0 if the normal points straight up/down and 1 if it's a round cap
+ vec2 pos = a_pos_normal.xy;
+
+ // x is 1 if it's a round cap, 0 otherwise
// y is 1 if the normal points up, and -1 if it points down
- mediump vec2 normal = mod(a_pos, 2.0);
- normal.y = sign(normal.y - 0.5);
+ mediump vec2 normal = a_pos_normal.zw;
v_normal = normal;
- // these transformations used to be applied in the JS and native code bases.
- // moved them into the shader for clarity and simplicity.
+ // these transformations used to be applied in the JS and native code bases.
+ // moved them into the shader for clarity and simplicity.
gapwidth = gapwidth / 2.0;
float halfwidth = width / 2.0;
- offset = -1.0 * offset;
+ offset = -1.0 * offset;
float inset = gapwidth + (gapwidth > 0.0 ? ANTIALIASING : 0.0);
float outset = gapwidth + halfwidth * (gapwidth > 0.0 ? 2.0 : 1.0) + ANTIALIASING;
@@ -138,9 +147,6 @@ void main() {
mediump float t = 1.0 - abs(u);
mediump vec2 offset2 = offset * a_extrude * scale * normal.y * mat2(t, -u, u, t);
- // Remove the texture normal bit to get the position
- vec2 pos = floor(a_pos * 0.5);
-
vec4 projected_extrude = u_matrix * vec4(dist / u_ratio, 0.0, 0.0);
gl_Position = u_matrix * vec4(pos + offset2 / u_ratio, 0.0, 1.0) + projected_extrude;
@@ -178,22 +184,26 @@ varying lowp float blur;
uniform lowp float u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
-void main() {
+void main() {
+
#ifdef HAS_UNIFORM_u_blur
lowp float blur = u_blur;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
// Calculate the distance of the pixel from the line in pixels.
float dist = length(v_normal) * v_width2.s;
diff --git a/src/mbgl/shaders/line_sdf.cpp b/src/mbgl/shaders/line_sdf.cpp
index 168f4ca98d..c5d50566e8 100644
--- a/src/mbgl/shaders/line_sdf.cpp
+++ b/src/mbgl/shaders/line_sdf.cpp
@@ -23,7 +23,7 @@ const char* line_sdf::vertexSource = R"MBGL_SHADER(
// Retina devices need a smaller distance to avoid aliasing.
#define ANTIALIASING 1.0 / DEVICE_PIXEL_RATIO / 2.0
-attribute vec2 a_pos;
+attribute vec4 a_pos_normal;
attribute vec4 a_data;
uniform mat4 u_matrix;
@@ -49,6 +49,7 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_blur
uniform lowp float a_blur_t;
attribute lowp vec2 a_blur;
@@ -57,6 +58,7 @@ varying lowp float blur;
uniform lowp float u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -65,6 +67,7 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_gapwidth
uniform lowp float a_gapwidth_t;
attribute mediump vec2 a_gapwidth;
@@ -72,6 +75,7 @@ attribute mediump vec2 a_gapwidth;
uniform mediump float u_gapwidth;
#endif
+
#ifndef HAS_UNIFORM_u_offset
uniform lowp float a_offset_t;
attribute lowp vec2 a_offset;
@@ -79,6 +83,7 @@ attribute lowp vec2 a_offset;
uniform lowp float u_offset;
#endif
+
#ifndef HAS_UNIFORM_u_width
uniform lowp float a_width_t;
attribute mediump vec2 a_width;
@@ -87,6 +92,7 @@ varying mediump float width;
uniform mediump float u_width;
#endif
+
#ifndef HAS_UNIFORM_u_floorwidth
uniform lowp float a_floorwidth_t;
attribute lowp vec2 a_floorwidth;
@@ -95,68 +101,75 @@ varying lowp float floorwidth;
uniform lowp float u_floorwidth;
#endif
-void main() {
+void main() {
+
#ifndef HAS_UNIFORM_u_color
color = unpack_mix_vec4(a_color, a_color_t);
#else
highp vec4 color = u_color;
#endif
+
#ifndef HAS_UNIFORM_u_blur
blur = unpack_mix_vec2(a_blur, a_blur_t);
#else
lowp float blur = u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_gapwidth
mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
+
#ifndef HAS_UNIFORM_u_offset
lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
#else
lowp float offset = u_offset;
#endif
+
#ifndef HAS_UNIFORM_u_width
width = unpack_mix_vec2(a_width, a_width_t);
#else
mediump float width = u_width;
#endif
+
#ifndef HAS_UNIFORM_u_floorwidth
floorwidth = unpack_mix_vec2(a_floorwidth, a_floorwidth_t);
#else
lowp float floorwidth = u_floorwidth;
#endif
+
vec2 a_extrude = a_data.xy - 128.0;
float a_direction = mod(a_data.z, 4.0) - 1.0;
float a_linesofar = (floor(a_data.z / 4.0) + a_data.w * 64.0) * LINE_DISTANCE_SCALE;
- // We store the texture normals in the most insignificant bit
- // transform y so that 0 => -1 and 1 => 1
- // In the texture normal, x is 0 if the normal points straight up/down and 1 if it's a round cap
+ vec2 pos = a_pos_normal.xy;
+
+ // x is 1 if it's a round cap, 0 otherwise
// y is 1 if the normal points up, and -1 if it points down
- mediump vec2 normal = mod(a_pos, 2.0);
- normal.y = sign(normal.y - 0.5);
+ mediump vec2 normal = a_pos_normal.zw;
v_normal = normal;
- // these transformations used to be applied in the JS and native code bases.
- // moved them into the shader for clarity and simplicity.
+ // these transformations used to be applied in the JS and native code bases.
+ // moved them into the shader for clarity and simplicity.
gapwidth = gapwidth / 2.0;
float halfwidth = width / 2.0;
offset = -1.0 * offset;
-
+
float inset = gapwidth + (gapwidth > 0.0 ? ANTIALIASING : 0.0);
float outset = gapwidth + halfwidth * (gapwidth > 0.0 ? 2.0 : 1.0) + ANTIALIASING;
@@ -172,9 +185,6 @@ void main() {
mediump float t = 1.0 - abs(u);
mediump vec2 offset2 = offset * a_extrude * scale * normal.y * mat2(t, -u, u, t);
- // Remove the texture normal bit to get the position
- vec2 pos = floor(a_pos * 0.5);
-
vec4 projected_extrude = u_matrix * vec4(dist / u_ratio, 0.0, 0.0);
gl_Position = u_matrix * vec4(pos + offset2 / u_ratio, 0.0, 1.0) + projected_extrude;
@@ -209,52 +219,62 @@ varying highp vec4 color;
uniform highp vec4 u_color;
#endif
+
#ifndef HAS_UNIFORM_u_blur
varying lowp float blur;
#else
uniform lowp float u_blur;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_width
varying mediump float width;
#else
uniform mediump float u_width;
#endif
+
#ifndef HAS_UNIFORM_u_floorwidth
varying lowp float floorwidth;
#else
uniform lowp float u_floorwidth;
#endif
-void main() {
+void main() {
+
#ifdef HAS_UNIFORM_u_color
highp vec4 color = u_color;
#endif
+
#ifdef HAS_UNIFORM_u_blur
lowp float blur = u_blur;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
#ifdef HAS_UNIFORM_u_width
mediump float width = u_width;
#endif
+
#ifdef HAS_UNIFORM_u_floorwidth
lowp float floorwidth = u_floorwidth;
#endif
+
// Calculate the distance of the pixel from the line in pixels.
float dist = length(v_normal) * v_width2.s;
diff --git a/src/mbgl/shaders/raster.cpp b/src/mbgl/shaders/raster.cpp
index f454078310..98291bfec6 100644
--- a/src/mbgl/shaders/raster.cpp
+++ b/src/mbgl/shaders/raster.cpp
@@ -20,7 +20,12 @@ varying vec2 v_pos1;
void main() {
gl_Position = u_matrix * vec4(a_pos, 0, 1);
- v_pos0 = (((a_texture_pos / 32767.0) - 0.5) / u_buffer_scale ) + 0.5;
+ // We are using Int16 for texture position coordinates to give us enough precision for
+ // fractional coordinates. We use 8192 to scale the texture coordinates in the buffer
+ // as an arbitrarily high number to preserve adequate precision when rendering.
+ // This is also the same value as the EXTENT we are using for our tile buffer pos coordinates,
+ // so math for modifying either is consistent.
+ v_pos0 = (((a_texture_pos / 8192.0) - 0.5) / u_buffer_scale ) + 0.5;
v_pos1 = (v_pos0 * u_scale_parent) + u_tl_parent;
}
diff --git a/src/mbgl/shaders/symbol_icon.cpp b/src/mbgl/shaders/symbol_icon.cpp
index c0e3a0ac01..1e96194738 100644
--- a/src/mbgl/shaders/symbol_icon.cpp
+++ b/src/mbgl/shaders/symbol_icon.cpp
@@ -32,6 +32,7 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
+
uniform mat4 u_matrix;
uniform mat4 u_label_plane_matrix;
uniform mat4 u_gl_coord_matrix;
@@ -45,13 +46,14 @@ varying vec2 v_tex;
varying vec2 v_fade_tex;
void main() {
-
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
vec2 a_pos = a_pos_offset.xy;
vec2 a_offset = a_pos_offset.zw;
@@ -125,15 +127,17 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
+
varying vec2 v_tex;
varying vec2 v_fade_tex;
void main() {
-
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
lowp float alpha = texture2D(u_fadetexture, v_fade_tex).a * opacity;
gl_FragColor = texture2D(u_texture, v_tex) * alpha;
diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp
index 2050886957..a4427f31ab 100644
--- a/src/mbgl/shaders/symbol_sdf.cpp
+++ b/src/mbgl/shaders/symbol_sdf.cpp
@@ -34,6 +34,7 @@ varying highp vec4 fill_color;
uniform highp vec4 u_fill_color;
#endif
+
#ifndef HAS_UNIFORM_u_halo_color
uniform lowp float a_halo_color_t;
attribute highp vec4 a_halo_color;
@@ -42,6 +43,7 @@ varying highp vec4 halo_color;
uniform highp vec4 u_halo_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
uniform lowp float a_opacity_t;
attribute lowp vec2 a_opacity;
@@ -50,6 +52,7 @@ varying lowp float opacity;
uniform lowp float u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_halo_width
uniform lowp float a_halo_width_t;
attribute lowp vec2 a_halo_width;
@@ -58,6 +61,7 @@ varying lowp float halo_width;
uniform lowp float u_halo_width;
#endif
+
#ifndef HAS_UNIFORM_u_halo_blur
uniform lowp float a_halo_blur_t;
attribute lowp vec2 a_halo_blur;
@@ -66,6 +70,7 @@ varying lowp float halo_blur;
uniform lowp float u_halo_blur;
#endif
+
uniform mat4 u_matrix;
uniform mat4 u_label_plane_matrix;
uniform mat4 u_gl_coord_matrix;
@@ -84,37 +89,42 @@ varying vec4 v_data0;
varying vec2 v_data1;
void main() {
-
+
#ifndef HAS_UNIFORM_u_fill_color
fill_color = unpack_mix_vec4(a_fill_color, a_fill_color_t);
#else
highp vec4 fill_color = u_fill_color;
#endif
+
#ifndef HAS_UNIFORM_u_halo_color
halo_color = unpack_mix_vec4(a_halo_color, a_halo_color_t);
#else
highp vec4 halo_color = u_halo_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_halo_width
halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t);
#else
lowp float halo_width = u_halo_width;
#endif
+
#ifndef HAS_UNIFORM_u_halo_blur
halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t);
#else
lowp float halo_blur = u_halo_blur;
#endif
+
vec2 a_pos = a_pos_offset.xy;
vec2 a_offset = a_pos_offset.zw;
@@ -215,30 +225,35 @@ varying highp vec4 fill_color;
uniform highp vec4 u_fill_color;
#endif
+
#ifndef HAS_UNIFORM_u_halo_color
varying highp vec4 halo_color;
#else
uniform highp vec4 u_halo_color;
#endif
+
#ifndef HAS_UNIFORM_u_opacity
varying lowp float opacity;
#else
uniform lowp float u_opacity;
#endif
+
#ifndef HAS_UNIFORM_u_halo_width
varying lowp float halo_width;
#else
uniform lowp float u_halo_width;
#endif
+
#ifndef HAS_UNIFORM_u_halo_blur
varying lowp float halo_blur;
#else
uniform lowp float u_halo_blur;
#endif
+
uniform sampler2D u_texture;
uniform sampler2D u_fadetexture;
uniform highp float u_gamma_scale;
@@ -248,27 +263,32 @@ varying vec4 v_data0;
varying vec2 v_data1;
void main() {
-
+
#ifdef HAS_UNIFORM_u_fill_color
highp vec4 fill_color = u_fill_color;
#endif
+
#ifdef HAS_UNIFORM_u_halo_color
highp vec4 halo_color = u_halo_color;
#endif
+
#ifdef HAS_UNIFORM_u_opacity
lowp float opacity = u_opacity;
#endif
+
#ifdef HAS_UNIFORM_u_halo_width
lowp float halo_width = u_halo_width;
#endif
+
#ifdef HAS_UNIFORM_u_halo_blur
lowp float halo_blur = u_halo_blur;
#endif
+
vec2 tex = v_data0.xy;
vec2 fade_tex = v_data0.zw;
float gamma_scale = v_data1.x;
diff --git a/src/mbgl/sprite/sprite_loader.cpp b/src/mbgl/sprite/sprite_loader.cpp
index 60ece5ed73..93d6dfd9ae 100644
--- a/src/mbgl/sprite/sprite_loader.cpp
+++ b/src/mbgl/sprite/sprite_loader.cpp
@@ -10,8 +10,8 @@
#include <mbgl/storage/file_source.hpp>
#include <mbgl/storage/resource.hpp>
#include <mbgl/storage/response.hpp>
-#include <mbgl/util/run_loop.hpp>
#include <mbgl/actor/actor.hpp>
+#include <mbgl/actor/scheduler.hpp>
#include <cassert>
@@ -21,7 +21,7 @@ static SpriteLoaderObserver nullObserver;
struct SpriteLoader::Loader {
Loader(Scheduler& scheduler, SpriteLoader& imageManager)
- : mailbox(std::make_shared<Mailbox>(*util::RunLoop::Get())),
+ : mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
worker(scheduler, ActorRef<SpriteLoader>(imageManager, mailbox)) {
}
diff --git a/src/mbgl/storage/file_source_request.cpp b/src/mbgl/storage/file_source_request.cpp
deleted file mode 100644
index 8a6fb21181..0000000000
--- a/src/mbgl/storage/file_source_request.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-#include <mbgl/storage/file_source_request.hpp>
-
-#include <mbgl/actor/mailbox.hpp>
-#include <mbgl/util/run_loop.hpp>
-
-namespace mbgl {
-
-FileSourceRequest::FileSourceRequest(FileSource::Callback&& callback)
- : responseCallback(callback)
- , mailbox(std::make_shared<Mailbox>(*util::RunLoop::Get())) {
-}
-
-FileSourceRequest::~FileSourceRequest() {
- if (cancelCallback) {
- cancelCallback();
- }
-
- mailbox->close();
-}
-
-void FileSourceRequest::onCancel(std::function<void()>&& callback) {
- cancelCallback = std::move(callback);
-}
-
-void FileSourceRequest::setResponse(const Response& response) {
- // Copy, because calling the callback will sometimes self
- // destroy this object. We cannot move because this method
- // can be called more than one.
- auto callback = responseCallback;
- callback(response);
-}
-
-ActorRef<FileSourceRequest> FileSourceRequest::actor() {
- return ActorRef<FileSourceRequest>(*this, mailbox);
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/storage/file_source_request.hpp b/src/mbgl/storage/file_source_request.hpp
deleted file mode 100644
index 6bd0d44df6..0000000000
--- a/src/mbgl/storage/file_source_request.hpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#pragma once
-
-#include <mbgl/actor/actor_ref.hpp>
-#include <mbgl/storage/file_source.hpp>
-#include <mbgl/util/async_request.hpp>
-
-#include <memory>
-#include <functional>
-
-namespace mbgl {
-
-class Mailbox;
-
-class FileSourceRequest : public AsyncRequest {
-public:
- FileSourceRequest(FileSource::Callback&& callback);
- ~FileSourceRequest() final;
-
- void onCancel(std::function<void()>&& callback);
- void setResponse(const Response& res);
-
- ActorRef<FileSourceRequest> actor();
-
-private:
- FileSource::Callback responseCallback = nullptr;
- std::function<void()> cancelCallback = nullptr;
-
- std::shared_ptr<Mailbox> mailbox;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/storage/response.cpp b/src/mbgl/storage/response.cpp
index a174339074..222f55db84 100644
--- a/src/mbgl/storage/response.cpp
+++ b/src/mbgl/storage/response.cpp
@@ -14,6 +14,7 @@ Response& Response::operator=(const Response& res) {
error = res.error ? std::make_unique<Error>(*res.error) : nullptr;
noContent = res.noContent;
notModified = res.notModified;
+ mustRevalidate = res.mustRevalidate;
data = res.data;
modified = res.modified;
expires = res.expires;
diff --git a/src/mbgl/style/function/categorical_stops.cpp b/src/mbgl/style/function/categorical_stops.cpp
index 1a30a1f1c7..dd179f5376 100644
--- a/src/mbgl/style/function/categorical_stops.cpp
+++ b/src/mbgl/style/function/categorical_stops.cpp
@@ -34,7 +34,7 @@ template class CategoricalStops<std::array<float, 2>>;
template class CategoricalStops<std::string>;
template class CategoricalStops<TextTransformType>;
template class CategoricalStops<TextJustifyType>;
-template class CategoricalStops<TextAnchorType>;
+template class CategoricalStops<SymbolAnchorType>;
template class CategoricalStops<LineJoinType>;
} // namespace style
diff --git a/src/mbgl/style/function/identity_stops.cpp b/src/mbgl/style/function/identity_stops.cpp
index 7815f4aca0..0ac6fda846 100644
--- a/src/mbgl/style/function/identity_stops.cpp
+++ b/src/mbgl/style/function/identity_stops.cpp
@@ -50,12 +50,12 @@ optional<TextJustifyType> IdentityStops<TextJustifyType>::evaluate(const Value&
}
template <>
-optional<TextAnchorType> IdentityStops<TextAnchorType>::evaluate(const Value& value) const {
+optional<SymbolAnchorType> IdentityStops<SymbolAnchorType>::evaluate(const Value& value) const {
if (!value.is<std::string>()) {
return {};
}
- return Enum<TextAnchorType>::toEnum(value.get<std::string>());
+ return Enum<SymbolAnchorType>::toEnum(value.get<std::string>());
}
template <>
diff --git a/src/mbgl/style/image_impl.hpp b/src/mbgl/style/image_impl.hpp
index 75dc83206c..e439e42695 100644
--- a/src/mbgl/style/image_impl.hpp
+++ b/src/mbgl/style/image_impl.hpp
@@ -28,5 +28,6 @@ public:
using ImageMap = std::unordered_map<std::string, Immutable<style::Image::Impl>>;
using ImageDependencies = std::set<std::string>;
+using ImageRequestPair = std::pair<ImageDependencies, uint64_t>;
} // namespace mbgl
diff --git a/src/mbgl/style/layers/custom_layer.cpp b/src/mbgl/style/layers/custom_layer.cpp
index e37382d5ef..854c771847 100644
--- a/src/mbgl/style/layers/custom_layer.cpp
+++ b/src/mbgl/style/layers/custom_layer.cpp
@@ -8,9 +8,18 @@ namespace style {
CustomLayer::CustomLayer(const std::string& layerID,
CustomLayerInitializeFunction init,
CustomLayerRenderFunction render,
+ CustomLayerContextLostFunction contextLost,
CustomLayerDeinitializeFunction deinit,
void* context)
- : Layer(makeMutable<Impl>(layerID, init, render, deinit, context)) {
+ : Layer(makeMutable<Impl>(layerID, init, render, contextLost, deinit, context)) {
+}
+
+CustomLayer::CustomLayer(const std::string& layerID,
+ CustomLayerInitializeFunction init,
+ CustomLayerRenderFunction render,
+ CustomLayerDeinitializeFunction deinit,
+ void* context)
+ : Layer(makeMutable<Impl>(layerID, init, render, nullptr, deinit, context)) {
}
CustomLayer::~CustomLayer() = default;
diff --git a/src/mbgl/style/layers/custom_layer_impl.cpp b/src/mbgl/style/layers/custom_layer_impl.cpp
index 42e60c582c..1de268d2e2 100644
--- a/src/mbgl/style/layers/custom_layer_impl.cpp
+++ b/src/mbgl/style/layers/custom_layer_impl.cpp
@@ -6,12 +6,14 @@ namespace style {
CustomLayer::Impl::Impl(const std::string& id_,
CustomLayerInitializeFunction initializeFn_,
CustomLayerRenderFunction renderFn_,
+ CustomLayerContextLostFunction contextLostFn_,
CustomLayerDeinitializeFunction deinitializeFn_,
void* context_)
: Layer::Impl(LayerType::Custom, id_, std::string()) {
initializeFn = initializeFn_;
renderFn = renderFn_;
deinitializeFn = deinitializeFn_;
+ contextLostFn = contextLostFn_;
context = context_;
}
diff --git a/src/mbgl/style/layers/custom_layer_impl.hpp b/src/mbgl/style/layers/custom_layer_impl.hpp
index defbbe6894..62efbbe15b 100644
--- a/src/mbgl/style/layers/custom_layer_impl.hpp
+++ b/src/mbgl/style/layers/custom_layer_impl.hpp
@@ -14,6 +14,7 @@ public:
Impl(const std::string& id,
CustomLayerInitializeFunction,
CustomLayerRenderFunction,
+ CustomLayerContextLostFunction,
CustomLayerDeinitializeFunction,
void* context);
@@ -22,6 +23,7 @@ public:
CustomLayerInitializeFunction initializeFn = nullptr;
CustomLayerRenderFunction renderFn = nullptr;
+ CustomLayerContextLostFunction contextLostFn = nullptr;
CustomLayerDeinitializeFunction deinitializeFn = nullptr;
void* context = nullptr;
};
diff --git a/src/mbgl/style/layers/symbol_layer.cpp b/src/mbgl/style/layers/symbol_layer.cpp
index 803ae7397e..9a944657ca 100644
--- a/src/mbgl/style/layers/symbol_layer.cpp
+++ b/src/mbgl/style/layers/symbol_layer.cpp
@@ -332,6 +332,22 @@ void SymbolLayer::setIconOffset(DataDrivenPropertyValue<std::array<float, 2>> va
baseImpl = std::move(impl_);
observer->onLayerChanged(*this);
}
+DataDrivenPropertyValue<SymbolAnchorType> SymbolLayer::getDefaultIconAnchor() {
+ return IconAnchor::defaultValue();
+}
+
+DataDrivenPropertyValue<SymbolAnchorType> SymbolLayer::getIconAnchor() const {
+ return impl().layout.get<IconAnchor>();
+}
+
+void SymbolLayer::setIconAnchor(DataDrivenPropertyValue<SymbolAnchorType> value) {
+ if (value == getIconAnchor())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->layout.get<IconAnchor>() = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
PropertyValue<AlignmentType> SymbolLayer::getDefaultIconPitchAlignment() {
return IconPitchAlignment::defaultValue();
}
@@ -428,15 +444,15 @@ void SymbolLayer::setTextSize(DataDrivenPropertyValue<float> value) {
baseImpl = std::move(impl_);
observer->onLayerChanged(*this);
}
-PropertyValue<float> SymbolLayer::getDefaultTextMaxWidth() {
+DataDrivenPropertyValue<float> SymbolLayer::getDefaultTextMaxWidth() {
return TextMaxWidth::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextMaxWidth() const {
+DataDrivenPropertyValue<float> SymbolLayer::getTextMaxWidth() const {
return impl().layout.get<TextMaxWidth>();
}
-void SymbolLayer::setTextMaxWidth(PropertyValue<float> value) {
+void SymbolLayer::setTextMaxWidth(DataDrivenPropertyValue<float> value) {
if (value == getTextMaxWidth())
return;
auto impl_ = mutableImpl();
@@ -460,15 +476,15 @@ void SymbolLayer::setTextLineHeight(PropertyValue<float> value) {
baseImpl = std::move(impl_);
observer->onLayerChanged(*this);
}
-PropertyValue<float> SymbolLayer::getDefaultTextLetterSpacing() {
+DataDrivenPropertyValue<float> SymbolLayer::getDefaultTextLetterSpacing() {
return TextLetterSpacing::defaultValue();
}
-PropertyValue<float> SymbolLayer::getTextLetterSpacing() const {
+DataDrivenPropertyValue<float> SymbolLayer::getTextLetterSpacing() const {
return impl().layout.get<TextLetterSpacing>();
}
-void SymbolLayer::setTextLetterSpacing(PropertyValue<float> value) {
+void SymbolLayer::setTextLetterSpacing(DataDrivenPropertyValue<float> value) {
if (value == getTextLetterSpacing())
return;
auto impl_ = mutableImpl();
@@ -492,15 +508,15 @@ void SymbolLayer::setTextJustify(DataDrivenPropertyValue<TextJustifyType> value)
baseImpl = std::move(impl_);
observer->onLayerChanged(*this);
}
-DataDrivenPropertyValue<TextAnchorType> SymbolLayer::getDefaultTextAnchor() {
+DataDrivenPropertyValue<SymbolAnchorType> SymbolLayer::getDefaultTextAnchor() {
return TextAnchor::defaultValue();
}
-DataDrivenPropertyValue<TextAnchorType> SymbolLayer::getTextAnchor() const {
+DataDrivenPropertyValue<SymbolAnchorType> SymbolLayer::getTextAnchor() const {
return impl().layout.get<TextAnchor>();
}
-void SymbolLayer::setTextAnchor(DataDrivenPropertyValue<TextAnchorType> value) {
+void SymbolLayer::setTextAnchor(DataDrivenPropertyValue<SymbolAnchorType> value) {
if (value == getTextAnchor())
return;
auto impl_ = mutableImpl();
diff --git a/src/mbgl/style/layers/symbol_layer_properties.hpp b/src/mbgl/style/layers/symbol_layer_properties.hpp
index fe6ab38e92..436b5cbd4f 100644
--- a/src/mbgl/style/layers/symbol_layer_properties.hpp
+++ b/src/mbgl/style/layers/symbol_layer_properties.hpp
@@ -87,6 +87,11 @@ struct IconOffset : DataDrivenLayoutProperty<std::array<float, 2>> {
static std::array<float, 2> defaultValue() { return {{ 0, 0 }}; }
};
+struct IconAnchor : DataDrivenLayoutProperty<SymbolAnchorType> {
+ static constexpr const char * key = "icon-anchor";
+ static SymbolAnchorType defaultValue() { return SymbolAnchorType::Center; }
+};
+
struct IconPitchAlignment : LayoutProperty<AlignmentType> {
static constexpr const char * key = "icon-pitch-alignment";
static AlignmentType defaultValue() { return AlignmentType::Auto; }
@@ -117,7 +122,7 @@ struct TextSize : DataDrivenLayoutProperty<float> {
static float defaultValue() { return 16; }
};
-struct TextMaxWidth : LayoutProperty<float> {
+struct TextMaxWidth : DataDrivenLayoutProperty<float> {
static constexpr const char * key = "text-max-width";
static float defaultValue() { return 10; }
};
@@ -127,7 +132,7 @@ struct TextLineHeight : LayoutProperty<float> {
static float defaultValue() { return 1.2; }
};
-struct TextLetterSpacing : LayoutProperty<float> {
+struct TextLetterSpacing : DataDrivenLayoutProperty<float> {
static constexpr const char * key = "text-letter-spacing";
static float defaultValue() { return 0; }
};
@@ -137,9 +142,9 @@ struct TextJustify : DataDrivenLayoutProperty<TextJustifyType> {
static TextJustifyType defaultValue() { return TextJustifyType::Center; }
};
-struct TextAnchor : DataDrivenLayoutProperty<TextAnchorType> {
+struct TextAnchor : DataDrivenLayoutProperty<SymbolAnchorType> {
static constexpr const char * key = "text-anchor";
- static TextAnchorType defaultValue() { return TextAnchorType::Center; }
+ static SymbolAnchorType defaultValue() { return SymbolAnchorType::Center; }
};
struct TextMaxAngle : LayoutProperty<float> {
@@ -259,6 +264,7 @@ class SymbolLayoutProperties : public Properties<
IconPadding,
IconKeepUpright,
IconOffset,
+ IconAnchor,
IconPitchAlignment,
TextPitchAlignment,
TextRotationAlignment,
diff --git a/src/mbgl/style/observer.hpp b/src/mbgl/style/observer.hpp
index ea19c599e9..cc6378b366 100644
--- a/src/mbgl/style/observer.hpp
+++ b/src/mbgl/style/observer.hpp
@@ -1,7 +1,6 @@
#pragma once
#include <mbgl/style/source_observer.hpp>
-#include <mbgl/map/update.hpp>
#include <exception>
@@ -12,7 +11,7 @@ class Observer : public SourceObserver {
public:
virtual void onStyleLoading() {}
virtual void onStyleLoaded() {}
- virtual void onUpdate(Update) {}
+ virtual void onUpdate() {}
virtual void onStyleError(std::exception_ptr) {}
virtual void onResourceError(std::exception_ptr) {}
};
diff --git a/src/mbgl/style/sources/geojson_source_impl.cpp b/src/mbgl/style/sources/geojson_source_impl.cpp
index efa4018b46..fd6d7d3013 100644
--- a/src/mbgl/style/sources/geojson_source_impl.cpp
+++ b/src/mbgl/style/sources/geojson_source_impl.cpp
@@ -71,7 +71,7 @@ GeoJSONSource::Impl::Impl(const Impl& other, const GeoJSON& geoJSON)
GeoJSONSource::Impl::~Impl() = default;
Range<uint8_t> GeoJSONSource::Impl::getZoomRange() const {
- return { 0, options.maxzoom };
+ return { options.minzoom, options.maxzoom };
}
GeoJSONData* GeoJSONSource::Impl::getData() const {
diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp
index 5fe1ab4a06..bd8631fc52 100644
--- a/src/mbgl/style/style.cpp
+++ b/src/mbgl/style/style.cpp
@@ -34,20 +34,8 @@ std::string Style::getName() const {
return impl->getName();
}
-LatLng Style::getDefaultLatLng() const {
- return impl->getDefaultLatLng();
-}
-
-double Style::getDefaultZoom() const {
- return impl->getDefaultZoom();
-}
-
-double Style::getDefaultBearing() const {
- return impl->getDefaultBearing();
-}
-
-double Style::getDefaultPitch() const {
- return impl->getDefaultPitch();
+CameraOptions Style::getDefaultCamera() const {
+ return impl->getDefaultCamera();
}
TransitionOptions Style::getTransitionOptions() const {
diff --git a/src/mbgl/style/style_impl.cpp b/src/mbgl/style/style_impl.cpp
index 604af4be20..37907d3f60 100644
--- a/src/mbgl/style/style_impl.cpp
+++ b/src/mbgl/style/style_impl.cpp
@@ -88,7 +88,7 @@ void Style::Impl::parse(const std::string& json_) {
}
mutated = false;
- loaded = true;
+ loaded = false;
json = json_;
sources.clear();
@@ -107,16 +107,18 @@ void Style::Impl::parse(const std::string& json_) {
}
name = parser.name;
- defaultLatLng = parser.latLng;
- defaultZoom = parser.zoom;
- defaultBearing = parser.bearing;
- defaultPitch = parser.pitch;
+ defaultCamera.center = parser.latLng;
+ defaultCamera.zoom = parser.zoom;
+ defaultCamera.angle = parser.bearing;
+ defaultCamera.pitch = parser.pitch;
+
setLight(std::make_unique<Light>(parser.light));
spriteLoaded = false;
spriteLoader->load(parser.spriteURL, scheduler, fileSource);
glyphURL = parser.glyphURL;
+ loaded = true;
observer->onStyleLoaded();
}
@@ -202,7 +204,7 @@ Layer* Style::Impl::addLayer(std::unique_ptr<Layer> layer, optional<std::string>
}
layer->setObserver(this);
- observer->onUpdate(Update::Repaint);
+ observer->onUpdate();
return layers.add(std::move(layer), before);
}
@@ -212,7 +214,7 @@ std::unique_ptr<Layer> Style::Impl::removeLayer(const std::string& id) {
if (layer) {
layer->setObserver(nullptr);
- observer->onUpdate(Update::Repaint);
+ observer->onUpdate();
}
return layer;
@@ -232,20 +234,8 @@ std::string Style::Impl::getName() const {
return name;
}
-LatLng Style::Impl::getDefaultLatLng() const {
- return defaultLatLng;
-}
-
-double Style::Impl::getDefaultZoom() const {
- return defaultZoom;
-}
-
-double Style::Impl::getDefaultBearing() const {
- return defaultBearing;
-}
-
-double Style::Impl::getDefaultPitch() const {
- return defaultPitch;
+CameraOptions Style::Impl::getDefaultCamera() const {
+ return defaultCamera;
}
std::vector<Source*> Style::Impl::getSources() {
@@ -299,13 +289,13 @@ void Style::Impl::setObserver(style::Observer* observer_) {
void Style::Impl::onSourceLoaded(Source& source) {
sources.update(source);
observer->onSourceLoaded(source);
- observer->onUpdate(Update::Repaint);
+ observer->onUpdate();
}
void Style::Impl::onSourceChanged(Source& source) {
sources.update(source);
observer->onSourceChanged(source);
- observer->onUpdate(Update::Repaint);
+ observer->onUpdate();
}
void Style::Impl::onSourceError(Source& source, std::exception_ptr error) {
@@ -329,7 +319,7 @@ void Style::Impl::onSpriteLoaded(std::vector<std::unique_ptr<Image>>&& images_)
addImage(std::move(image));
}
spriteLoaded = true;
- observer->onUpdate(Update::Repaint); // For *-pattern properties.
+ observer->onUpdate(); // For *-pattern properties.
}
void Style::Impl::onSpriteError(std::exception_ptr error) {
@@ -340,11 +330,11 @@ void Style::Impl::onSpriteError(std::exception_ptr error) {
void Style::Impl::onLayerChanged(Layer& layer) {
layers.update(layer);
- observer->onUpdate(Update::Repaint);
+ observer->onUpdate();
}
void Style::Impl::onLightChanged(const Light&) {
- observer->onUpdate(Update::Repaint);
+ observer->onUpdate();
}
void Style::Impl::dumpDebugLogs() const {
diff --git a/src/mbgl/style/style_impl.hpp b/src/mbgl/style/style_impl.hpp
index 76f244d5a4..3dc222bfad 100644
--- a/src/mbgl/style/style_impl.hpp
+++ b/src/mbgl/style/style_impl.hpp
@@ -12,6 +12,8 @@
#include <mbgl/style/layer.hpp>
#include <mbgl/style/collection.hpp>
+#include <mbgl/map/camera.hpp>
+
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/geo.hpp>
@@ -69,10 +71,7 @@ public:
std::unique_ptr<Layer> removeLayer(const std::string& layerID);
std::string getName() const;
- LatLng getDefaultLatLng() const;
- double getDefaultZoom() const;
- double getDefaultBearing() const;
- double getDefaultPitch() const;
+ CameraOptions getDefaultCamera() const;
TransitionOptions getTransitionOptions() const;
void setTransitionOptions(const TransitionOptions&);
@@ -117,10 +116,7 @@ private:
// Defaults
std::string name;
- LatLng defaultLatLng;
- double defaultZoom = 0;
- double defaultBearing = 0;
- double defaultPitch = 0;
+ CameraOptions defaultCamera;
// SpriteLoaderObserver implementation.
void onSpriteLoaded(std::vector<std::unique_ptr<Image>>&&) override;
diff --git a/src/mbgl/style/types.cpp b/src/mbgl/style/types.cpp
index 4fbf767e11..0a1781e01b 100644
--- a/src/mbgl/style/types.cpp
+++ b/src/mbgl/style/types.cpp
@@ -53,16 +53,16 @@ MBGL_DEFINE_ENUM(SymbolPlacementType, {
{ SymbolPlacementType::Line, "line" },
});
-MBGL_DEFINE_ENUM(TextAnchorType, {
- { TextAnchorType::Center, "center" },
- { TextAnchorType::Left, "left" },
- { TextAnchorType::Right, "right" },
- { TextAnchorType::Top, "top" },
- { TextAnchorType::Bottom, "bottom" },
- { TextAnchorType::TopLeft, "top-left" },
- { TextAnchorType::TopRight, "top-right" },
- { TextAnchorType::BottomLeft, "bottom-left" },
- { TextAnchorType::BottomRight, "bottom-right" }
+MBGL_DEFINE_ENUM(SymbolAnchorType, {
+ { SymbolAnchorType::Center, "center" },
+ { SymbolAnchorType::Left, "left" },
+ { SymbolAnchorType::Right, "right" },
+ { SymbolAnchorType::Top, "top" },
+ { SymbolAnchorType::Bottom, "bottom" },
+ { SymbolAnchorType::TopLeft, "top-left" },
+ { SymbolAnchorType::TopRight, "top-right" },
+ { SymbolAnchorType::BottomLeft, "bottom-left" },
+ { SymbolAnchorType::BottomRight, "bottom-right" }
});
MBGL_DEFINE_ENUM(TextJustifyType, {
diff --git a/src/mbgl/text/glyph.hpp b/src/mbgl/text/glyph.hpp
index 19ecdfd17c..6cccb72ebe 100644
--- a/src/mbgl/text/glyph.hpp
+++ b/src/mbgl/text/glyph.hpp
@@ -58,13 +58,13 @@ using GlyphMap = std::map<FontStack, Glyphs>;
class PositionedGlyph {
public:
- explicit PositionedGlyph(GlyphID glyph_, float x_, float y_, float angle_)
- : glyph(glyph_), x(x_), y(y_), angle(angle_) {}
+ explicit PositionedGlyph(GlyphID glyph_, float x_, float y_, bool vertical_)
+ : glyph(glyph_), x(x_), y(y_), vertical(vertical_) {}
GlyphID glyph = 0;
float x = 0;
float y = 0;
- float angle = 0;
+ bool vertical = false;
};
enum class WritingModeType : uint8_t;
diff --git a/src/mbgl/text/glyph_manager.cpp b/src/mbgl/text/glyph_manager.cpp
index 916d39ae62..c79a1938c1 100644
--- a/src/mbgl/text/glyph_manager.cpp
+++ b/src/mbgl/text/glyph_manager.cpp
@@ -36,8 +36,9 @@ void GlyphManager::getGlyphs(GlyphRequestor& requestor, GlyphDependencies glyphD
for (const auto& range : ranges) {
auto it = entry.ranges.find(range);
if (it == entry.ranges.end() || !it->second.parsed) {
- GlyphRequest& request = requestRange(entry, fontStack, range);
+ GlyphRequest& request = entry.ranges[range];
request.requestors[&requestor] = dependencies;
+ requestRange(request, fontStack, range);
}
}
}
@@ -49,18 +50,14 @@ void GlyphManager::getGlyphs(GlyphRequestor& requestor, GlyphDependencies glyphD
}
}
-GlyphManager::GlyphRequest& GlyphManager::requestRange(Entry& entry, const FontStack& fontStack, const GlyphRange& range) {
- GlyphRequest& request = entry.ranges[range];
-
+void GlyphManager::requestRange(GlyphRequest& request, const FontStack& fontStack, const GlyphRange& range) {
if (request.req) {
- return request;
+ return;
}
request.req = fileSource.request(Resource::glyphs(glyphURL, fontStack, range), [this, fontStack, range](Response res) {
processResponse(res, fontStack, range);
});
-
- return request;
}
void GlyphManager::processResponse(const Response& res, const FontStack& fontStack, const GlyphRange& range) {
diff --git a/src/mbgl/text/glyph_manager.hpp b/src/mbgl/text/glyph_manager.hpp
index 00df079462..de2b9cde7b 100644
--- a/src/mbgl/text/glyph_manager.hpp
+++ b/src/mbgl/text/glyph_manager.hpp
@@ -58,7 +58,7 @@ private:
std::unordered_map<FontStack, Entry, FontStackHash> entries;
- GlyphRequest& requestRange(Entry&, const FontStack&, const GlyphRange&);
+ void requestRange(GlyphRequest&, const FontStack&, const GlyphRange&);
void processResponse(const Response&, const FontStack&, const GlyphRange&);
void notify(GlyphRequestor&, const GlyphDependencies&);
diff --git a/src/mbgl/text/placement_config.hpp b/src/mbgl/text/placement_config.hpp
index 1e1279341d..48b24b5f41 100644
--- a/src/mbgl/text/placement_config.hpp
+++ b/src/mbgl/text/placement_config.hpp
@@ -13,9 +13,9 @@ public:
bool operator==(const PlacementConfig& rhs) const {
return angle == rhs.angle &&
pitch == rhs.pitch &&
- cameraToCenterDistance == rhs.cameraToCenterDistance &&
- (pitch * util::RAD2DEG < 25 || cameraToTileDistance == rhs.cameraToTileDistance) &&
- debug == rhs.debug;
+ debug == rhs.debug &&
+ ((pitch * util::RAD2DEG < 25) ||
+ (cameraToCenterDistance == rhs.cameraToCenterDistance && cameraToTileDistance == rhs.cameraToTileDistance));
}
bool operator!=(const PlacementConfig& rhs) const {
diff --git a/src/mbgl/text/quads.cpp b/src/mbgl/text/quads.cpp
index 7908ea4abc..0014ae8d01 100644
--- a/src/mbgl/text/quads.cpp
+++ b/src/mbgl/text/quads.cpp
@@ -133,18 +133,27 @@ SymbolQuads getGlyphQuads(const Shaping& shapedText,
const float x2 = x1 + rect.w;
const float y2 = y1 + rect.h;
- const Point<float> center{builtInOffset.x - halfAdvance, static_cast<float>(static_cast<float>(glyph.metrics.advance) / 2.0)};
-
Point<float> tl{x1, y1};
Point<float> tr{x2, y1};
Point<float> bl{x1, y2};
Point<float> br{x2, y2};
- if (positionedGlyph.angle != 0) {
- tl = util::rotate(tl - center, positionedGlyph.angle) + center;
- tr = util::rotate(tr - center, positionedGlyph.angle) + center;
- bl = util::rotate(bl - center, positionedGlyph.angle) + center;
- br = util::rotate(br - center, positionedGlyph.angle) + center;
+ if (alongLine && positionedGlyph.vertical) {
+ // Vertical-supporting glyphs are laid out in 24x24 point boxes (1 square em)
+ // In horizontal orientation, the y values for glyphs are below the midline
+ // and we use a "yOffset" of -17 to pull them up to the middle.
+ // By rotating counter-clockwise around the point at the center of the left
+ // edge of a 24x24 layout box centered below the midline, we align the center
+ // of the glyphs with the horizontal midline, so the yOffset is no longer
+ // necessary, but we also pull the glyph to the left along the x axis
+ const Point<float> center{-halfAdvance, halfAdvance};
+ const float verticalRotation = -M_PI_2;
+ const Point<float> xOffsetCorrection{5, 0};
+
+ tl = util::rotate(tl - center, verticalRotation) + center + xOffsetCorrection;
+ tr = util::rotate(tr - center, verticalRotation) + center + xOffsetCorrection;
+ bl = util::rotate(bl - center, verticalRotation) + center + xOffsetCorrection;
+ br = util::rotate(br - center, verticalRotation) + center + xOffsetCorrection;
}
if (textRotate) {
diff --git a/src/mbgl/text/shaping.cpp b/src/mbgl/text/shaping.cpp
index 4a206e9bae..5d688ea539 100644
--- a/src/mbgl/text/shaping.cpp
+++ b/src/mbgl/text/shaping.cpp
@@ -11,12 +11,63 @@
namespace mbgl {
-PositionedIcon PositionedIcon::shapeIcon(const ImagePosition& image, const std::array<float, 2>& iconOffset, const float iconRotation) {
+struct AnchorAlignment {
+ AnchorAlignment(float horizontal_, float vertical_)
+ : horizontalAlign(horizontal_), verticalAlign(vertical_) {
+ }
+
+ float horizontalAlign;
+ float verticalAlign;
+};
+
+AnchorAlignment getAnchorAlignment(style::SymbolAnchorType anchor) {
+ float horizontalAlign = 0.5;
+ float verticalAlign = 0.5;
+
+ switch (anchor) {
+ case style::SymbolAnchorType::Top:
+ case style::SymbolAnchorType::Bottom:
+ case style::SymbolAnchorType::Center:
+ break;
+ case style::SymbolAnchorType::Right:
+ case style::SymbolAnchorType::TopRight:
+ case style::SymbolAnchorType::BottomRight:
+ horizontalAlign = 1;
+ break;
+ case style::SymbolAnchorType::Left:
+ case style::SymbolAnchorType::TopLeft:
+ case style::SymbolAnchorType::BottomLeft:
+ horizontalAlign = 0;
+ break;
+ }
+
+ switch (anchor) {
+ case style::SymbolAnchorType::Left:
+ case style::SymbolAnchorType::Right:
+ case style::SymbolAnchorType::Center:
+ break;
+ case style::SymbolAnchorType::Bottom:
+ case style::SymbolAnchorType::BottomLeft:
+ case style::SymbolAnchorType::BottomRight:
+ verticalAlign = 1;
+ break;
+ case style::SymbolAnchorType::Top:
+ case style::SymbolAnchorType::TopLeft:
+ case style::SymbolAnchorType::TopRight:
+ verticalAlign = 0;
+ break;
+ }
+
+ return AnchorAlignment(horizontalAlign, verticalAlign);
+}
+
+PositionedIcon PositionedIcon::shapeIcon(const ImagePosition& image, const std::array<float, 2>& iconOffset, style::SymbolAnchorType iconAnchor, const float iconRotation) {
+ AnchorAlignment anchorAlign = getAnchorAlignment(iconAnchor);
float dx = iconOffset[0];
float dy = iconOffset[1];
- float x1 = dx - image.displaySize()[0] / 2.0f;
+ float x1 = dx - image.displaySize()[0] * anchorAlign.horizontalAlign;
float x2 = x1 + image.displaySize()[0];
- float y1 = dy - image.displaySize()[1] / 2.0f;
+ float y1 = dy - image.displaySize()[1] * anchorAlign.verticalAlign;
float y2 = y1 + image.displaySize()[1];
return PositionedIcon { image, y1, y2, x1, x2, iconRotation };
@@ -200,7 +251,7 @@ void shapeLines(Shaping& shaping,
const std::vector<std::u16string>& lines,
const float spacing,
const float lineHeight,
- const style::TextAnchorType textAnchor,
+ const style::SymbolAnchorType textAnchor,
const style::TextJustifyType textJustify,
const float verticalHeight,
const WritingModeType writingMode,
@@ -237,10 +288,10 @@ void shapeLines(Shaping& shaping,
const Glyph& glyph = **it->second;
if (writingMode == WritingModeType::Horizontal || !util::i18n::hasUprightVerticalOrientation(chr)) {
- shaping.positionedGlyphs.emplace_back(chr, x, y, 0);
+ shaping.positionedGlyphs.emplace_back(chr, x, y, false);
x += glyph.metrics.advance + spacing;
} else {
- shaping.positionedGlyphs.emplace_back(chr, x, 0, -M_PI_2);
+ shaping.positionedGlyphs.emplace_back(chr, x, 0, true);
x += verticalHeight + spacing;
}
}
@@ -258,58 +309,23 @@ void shapeLines(Shaping& shaping,
y += lineHeight;
}
- float horizontalAlign = 0.5;
- float verticalAlign = 0.5;
-
- switch (textAnchor) {
- case style::TextAnchorType::Top:
- case style::TextAnchorType::Bottom:
- case style::TextAnchorType::Center:
- break;
- case style::TextAnchorType::Right:
- case style::TextAnchorType::TopRight:
- case style::TextAnchorType::BottomRight:
- horizontalAlign = 1;
- break;
- case style::TextAnchorType::Left:
- case style::TextAnchorType::TopLeft:
- case style::TextAnchorType::BottomLeft:
- horizontalAlign = 0;
- break;
- }
-
- switch (textAnchor) {
- case style::TextAnchorType::Left:
- case style::TextAnchorType::Right:
- case style::TextAnchorType::Center:
- break;
- case style::TextAnchorType::Bottom:
- case style::TextAnchorType::BottomLeft:
- case style::TextAnchorType::BottomRight:
- verticalAlign = 1;
- break;
- case style::TextAnchorType::Top:
- case style::TextAnchorType::TopLeft:
- case style::TextAnchorType::TopRight:
- verticalAlign = 0;
- break;
- }
+ auto anchorAlign = getAnchorAlignment(textAnchor);
- align(shaping, justify, horizontalAlign, verticalAlign,
- maxLineLength, lineHeight, lines.size());
+ align(shaping, justify, anchorAlign.horizontalAlign, anchorAlign.verticalAlign, maxLineLength,
+ lineHeight, lines.size());
const uint32_t height = lines.size() * lineHeight;
// Calculate the bounding box
- shaping.top += -verticalAlign * height;
+ shaping.top += -anchorAlign.verticalAlign * height;
shaping.bottom = shaping.top + height;
- shaping.left += -horizontalAlign * maxLineLength;
+ shaping.left += -anchorAlign.horizontalAlign * maxLineLength;
shaping.right = shaping.left + maxLineLength;
}
const Shaping getShaping(const std::u16string& logicalInput,
const float maxWidth,
const float lineHeight,
- const style::TextAnchorType textAnchor,
+ const style::SymbolAnchorType textAnchor,
const style::TextJustifyType textJustify,
const float spacing,
const Point<float>& translate,
diff --git a/src/mbgl/text/shaping.hpp b/src/mbgl/text/shaping.hpp
index 00e4ec55f8..0a961849e5 100644
--- a/src/mbgl/text/shaping.hpp
+++ b/src/mbgl/text/shaping.hpp
@@ -32,7 +32,10 @@ private:
float _angle;
public:
- static PositionedIcon shapeIcon(const ImagePosition&, const std::array<float, 2>& iconOffset, const float iconRotation);
+ static PositionedIcon shapeIcon(const ImagePosition&,
+ const std::array<float, 2>& iconOffset,
+ style::SymbolAnchorType iconAnchor,
+ const float iconRotation);
const ImagePosition& image() const { return _image; }
float top() const { return _top; }
@@ -45,7 +48,7 @@ public:
const Shaping getShaping(const std::u16string& string,
float maxWidth,
float lineHeight,
- style::TextAnchorType textAnchor,
+ style::SymbolAnchorType textAnchor,
style::TextJustifyType textJustify,
float spacing,
const Point<float>& translate,
diff --git a/src/mbgl/tile/geojson_tile.cpp b/src/mbgl/tile/geojson_tile.cpp
index f6861140b7..ee4989462c 100644
--- a/src/mbgl/tile/geojson_tile.cpp
+++ b/src/mbgl/tile/geojson_tile.cpp
@@ -1,103 +1,11 @@
#include <mbgl/tile/geojson_tile.hpp>
-#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/tile/geojson_tile_data.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
-#include <mbgl/util/string.hpp>
-
-#include <mapbox/geojsonvt.hpp>
-#include <supercluster.hpp>
+#include <mbgl/style/filter_evaluator.hpp>
namespace mbgl {
-// Implements a simple in-memory Tile type that holds GeoJSON values. A GeoJSON tile can only have
-// one layer, and it is always returned regardless of which layer is requested.
-
-class GeoJSONTileFeature : public GeometryTileFeature {
-public:
- const mapbox::geometry::feature<int16_t>& feature;
-
- GeoJSONTileFeature(const mapbox::geometry::feature<int16_t>& feature_)
- : feature(feature_) {
- }
-
- FeatureType getType() const override {
- return apply_visitor(ToFeatureType(), feature.geometry);
- }
-
- PropertyMap getProperties() const override {
- return feature.properties;
- }
-
- optional<FeatureIdentifier> getID() const override {
- return feature.id;
- }
-
- GeometryCollection getGeometries() const override {
- GeometryCollection geometry = apply_visitor(ToGeometryCollection(), feature.geometry);
-
- // https://github.com/mapbox/geojson-vt-cpp/issues/44
- if (getType() == FeatureType::Polygon) {
- geometry = fixupPolygons(geometry);
- }
-
- return geometry;
- }
-
- optional<Value> getValue(const std::string& key) const override {
- auto it = feature.properties.find(key);
- if (it != feature.properties.end()) {
- return optional<Value>(it->second);
- }
- return optional<Value>();
- }
-};
-
-class GeoJSONTileLayer : public GeometryTileLayer {
-public:
- GeoJSONTileLayer(std::shared_ptr<const mapbox::geometry::feature_collection<int16_t>> features_)
- : features(std::move(features_)) {
- }
-
- std::size_t featureCount() const override {
- return features->size();
- }
-
- std::unique_ptr<GeometryTileFeature> getFeature(std::size_t i) const override {
- return std::make_unique<GeoJSONTileFeature>((*features)[i]);
- }
-
- std::string getName() const override {
- return "";
- }
-
-private:
- std::shared_ptr<const mapbox::geometry::feature_collection<int16_t>> features;
-};
-
-class GeoJSONTileData : public GeometryTileData {
-public:
- GeoJSONTileData(mapbox::geometry::feature_collection<int16_t> features_)
- : features(std::make_shared<mapbox::geometry::feature_collection<int16_t>>(
- std::move(features_))) {
- }
-
- GeoJSONTileData(std::shared_ptr<const mapbox::geometry::feature_collection<int16_t>> features_)
- : features(std::move(features_)) {
- }
-
- std::unique_ptr<GeometryTileData> clone() const override {
- return std::make_unique<GeoJSONTileData>(features);
- }
-
- std::unique_ptr<GeometryTileLayer> getLayer(const std::string&) const override {
- return std::make_unique<GeoJSONTileLayer>(features);
- }
-
-
-private:
- std::shared_ptr<const mapbox::geometry::feature_collection<int16_t>> features;
-};
-
GeoJSONTile::GeoJSONTile(const OverscaledTileID& overscaledTileID,
std::string sourceID_,
const TileParameters& parameters,
diff --git a/src/mbgl/tile/geojson_tile_data.hpp b/src/mbgl/tile/geojson_tile_data.hpp
new file mode 100644
index 0000000000..3402c2a009
--- /dev/null
+++ b/src/mbgl/tile/geojson_tile_data.hpp
@@ -0,0 +1,94 @@
+#include <mbgl/tile/geometry_tile_data.hpp>
+
+namespace mbgl {
+
+// Implements a simple in-memory Tile type that holds GeoJSON values. A GeoJSON tile can only have
+// one layer, and it is always returned regardless of which layer is requested.
+
+class GeoJSONTileFeature : public GeometryTileFeature {
+public:
+ const mapbox::geometry::feature<int16_t>& feature;
+
+ GeoJSONTileFeature(const mapbox::geometry::feature<int16_t>& feature_)
+ : feature(feature_) {
+ }
+
+ FeatureType getType() const override {
+ return apply_visitor(ToFeatureType(), feature.geometry);
+ }
+
+ PropertyMap getProperties() const override {
+ return feature.properties;
+ }
+
+ optional<FeatureIdentifier> getID() const override {
+ return feature.id;
+ }
+
+ GeometryCollection getGeometries() const override {
+ GeometryCollection geometry = apply_visitor(ToGeometryCollection(), feature.geometry);
+
+ // https://github.com/mapbox/geojson-vt-cpp/issues/44
+ if (getType() == FeatureType::Polygon) {
+ geometry = fixupPolygons(geometry);
+ }
+
+ return geometry;
+ }
+
+ optional<Value> getValue(const std::string& key) const override {
+ auto it = feature.properties.find(key);
+ if (it != feature.properties.end()) {
+ return optional<Value>(it->second);
+ }
+ return optional<Value>();
+ }
+};
+
+class GeoJSONTileLayer : public GeometryTileLayer {
+public:
+ GeoJSONTileLayer(std::shared_ptr<const mapbox::geometry::feature_collection<int16_t>> features_)
+ : features(std::move(features_)) {
+ }
+
+ std::size_t featureCount() const override {
+ return features->size();
+ }
+
+ std::unique_ptr<GeometryTileFeature> getFeature(std::size_t i) const override {
+ return std::make_unique<GeoJSONTileFeature>((*features)[i]);
+ }
+
+ std::string getName() const override {
+ return "";
+ }
+
+private:
+ std::shared_ptr<const mapbox::geometry::feature_collection<int16_t>> features;
+};
+
+class GeoJSONTileData : public GeometryTileData {
+public:
+ GeoJSONTileData(mapbox::geometry::feature_collection<int16_t> features_)
+ : features(std::make_shared<mapbox::geometry::feature_collection<int16_t>>(
+ std::move(features_))) {
+ }
+
+ GeoJSONTileData(std::shared_ptr<const mapbox::geometry::feature_collection<int16_t>> features_)
+ : features(std::move(features_)) {
+ }
+
+ std::unique_ptr<GeometryTileData> clone() const override {
+ return std::make_unique<GeoJSONTileData>(features);
+ }
+
+ std::unique_ptr<GeometryTileLayer> getLayer(const std::string&) const override {
+ return std::make_unique<GeoJSONTileLayer>(features);
+ }
+
+
+private:
+ std::shared_ptr<const mapbox::geometry::feature_collection<int16_t>> features;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/tile/geometry_tile.cpp b/src/mbgl/tile/geometry_tile.cpp
index 33911df9ed..8c018ce3aa 100644
--- a/src/mbgl/tile/geometry_tile.cpp
+++ b/src/mbgl/tile/geometry_tile.cpp
@@ -17,10 +17,9 @@
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/text/collision_tile.hpp>
#include <mbgl/map/transform_state.hpp>
-#include <mbgl/util/run_loop.hpp>
#include <mbgl/style/filter_evaluator.hpp>
-#include <mbgl/util/chrono.hpp>
#include <mbgl/util/logging.hpp>
+#include <mbgl/actor/scheduler.hpp>
#include <iostream>
@@ -28,12 +27,28 @@ namespace mbgl {
using namespace style;
+/*
+ Correlation between GeometryTile and GeometryTileWorker is safeguarded by two
+ correlation schemes:
+
+ GeometryTile's 'correlationID' is used for ensuring the tile will be flagged
+ as non-pending only when the placement coming from the last operation (as in
+ 'setData', 'setLayers', 'setPlacementConfig') occurs. This is important for
+ still mode rendering as we want to render only when all layout and placement
+ operations are completed.
+
+ GeometryTileWorker's 'imageCorrelationID' is used for checking whether an
+ image request reply coming from `GeometryTile` is valid. Previous image
+ request replies are ignored as they result in incomplete placement attempts
+ that could flag the tile as non-pending too early.
+ */
+
GeometryTile::GeometryTile(const OverscaledTileID& id_,
std::string sourceID_,
const TileParameters& parameters)
: Tile(id_),
sourceID(std::move(sourceID_)),
- mailbox(std::make_shared<Mailbox>(*util::RunLoop::Get())),
+ mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
worker(parameters.workerScheduler,
ActorRef<GeometryTile>(*this, mailbox),
id_,
@@ -42,8 +57,8 @@ GeometryTile::GeometryTile(const OverscaledTileID& id_,
parameters.pixelRatio),
glyphManager(parameters.glyphManager),
imageManager(parameters.imageManager),
- placementThrottler(Milliseconds(300), [this] { invokePlacement(); }),
- lastYStretch(1.0f) {
+ lastYStretch(1.0f),
+ mode(parameters.mode) {
}
GeometryTile::~GeometryTile() {
@@ -62,7 +77,6 @@ void GeometryTile::markObsolete() {
void GeometryTile::setError(std::exception_ptr err) {
loaded = true;
- renderable = false;
observer->onTileError(*this, err);
}
@@ -86,7 +100,7 @@ void GeometryTile::setPlacementConfig(const PlacementConfig& desiredConfig) {
++correlationID;
requestedConfig = desiredConfig;
- placementThrottler.invoke();
+ invokePlacement();
}
void GeometryTile::invokePlacement() {
@@ -120,9 +134,10 @@ void GeometryTile::setLayers(const std::vector<Immutable<Layer::Impl>>& layers)
worker.invoke(&GeometryTileWorker::setLayers, std::move(impls), correlationID);
}
-void GeometryTile::onLayout(LayoutResult result) {
+void GeometryTile::onLayout(LayoutResult result, const uint64_t resultCorrelationID) {
loaded = true;
renderable = true;
+ (void)resultCorrelationID;
nonSymbolBuckets = std::move(result.nonSymbolBuckets);
featureIndex = std::move(result.featureIndex);
data = std::move(result.tileData);
@@ -130,10 +145,10 @@ void GeometryTile::onLayout(LayoutResult result) {
observer->onTileChanged(*this);
}
-void GeometryTile::onPlacement(PlacementResult result) {
+void GeometryTile::onPlacement(PlacementResult result, const uint64_t resultCorrelationID) {
loaded = true;
renderable = true;
- if (result.correlationID == correlationID) {
+ if (resultCorrelationID == correlationID) {
pending = false;
}
symbolBuckets = std::move(result.symbolBuckets);
@@ -150,10 +165,11 @@ void GeometryTile::onPlacement(PlacementResult result) {
observer->onTileChanged(*this);
}
-void GeometryTile::onError(std::exception_ptr err) {
+void GeometryTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) {
loaded = true;
- pending = false;
- renderable = false;
+ if (resultCorrelationID == correlationID) {
+ pending = false;
+ }
observer->onTileError(*this, err);
}
@@ -165,12 +181,12 @@ void GeometryTile::getGlyphs(GlyphDependencies glyphDependencies) {
glyphManager.getGlyphs(*this, std::move(glyphDependencies));
}
-void GeometryTile::onImagesAvailable(ImageMap images) {
- worker.invoke(&GeometryTileWorker::onImagesAvailable, std::move(images));
+void GeometryTile::onImagesAvailable(ImageMap images, uint64_t imageCorrelationID) {
+ worker.invoke(&GeometryTileWorker::onImagesAvailable, std::move(images), imageCorrelationID);
}
-void GeometryTile::getImages(ImageDependencies imageDependencies) {
- imageManager.getImages(*this, std::move(imageDependencies));
+void GeometryTile::getImages(ImageRequestPair pair) {
+ imageManager.getImages(*this, std::move(pair));
}
void GeometryTile::upload(gl::Context& context) {
@@ -214,11 +230,20 @@ void GeometryTile::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState& transformState,
- const RenderStyle& style,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) {
if (!featureIndex || !data) return;
+ // Determine the additional radius needed factoring in property functions
+ float additionalRadius = 0;
+ for (const RenderLayer* layer : layers) {
+ auto bucket = getBucket(*layer->baseImpl);
+ if (bucket) {
+ additionalRadius = std::max(additionalRadius, bucket->getQueryRadius(*layer));
+ }
+ }
+
featureIndex->query(result,
queryGeometry,
transformState.getAngle(),
@@ -227,9 +252,9 @@ void GeometryTile::queryRenderedFeatures(
options,
*data,
id.canonical,
- style,
+ layers,
collisionTile.get(),
- *this);
+ additionalRadius);
}
void GeometryTile::querySourceFeatures(
diff --git a/src/mbgl/tile/geometry_tile.hpp b/src/mbgl/tile/geometry_tile.hpp
index c45762742b..a478aad504 100644
--- a/src/mbgl/tile/geometry_tile.hpp
+++ b/src/mbgl/tile/geometry_tile.hpp
@@ -19,7 +19,6 @@
namespace mbgl {
class GeometryTileData;
-class RenderStyle;
class RenderLayer;
class SourceQueryOptions;
class TileParameters;
@@ -41,10 +40,10 @@ public:
void setLayers(const std::vector<Immutable<style::Layer::Impl>>&) override;
void onGlyphsAvailable(GlyphMap) override;
- void onImagesAvailable(ImageMap) override;
+ void onImagesAvailable(ImageMap, uint64_t imageCorrelationID) override;
void getGlyphs(GlyphDependencies);
- void getImages(ImageDependencies);
+ void getImages(ImageRequestPair);
void upload(gl::Context&) override;
Bucket* getBucket(const style::Layer::Impl&) const override;
@@ -56,7 +55,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState&,
- const RenderStyle&,
+ const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options) override;
void querySourceFeatures(
@@ -70,18 +69,15 @@ public:
std::unordered_map<std::string, std::shared_ptr<Bucket>> nonSymbolBuckets;
std::unique_ptr<FeatureIndex> featureIndex;
std::unique_ptr<GeometryTileData> tileData;
- uint64_t correlationID;
LayoutResult(std::unordered_map<std::string, std::shared_ptr<Bucket>> nonSymbolBuckets_,
std::unique_ptr<FeatureIndex> featureIndex_,
- std::unique_ptr<GeometryTileData> tileData_,
- uint64_t correlationID_)
+ std::unique_ptr<GeometryTileData> tileData_)
: nonSymbolBuckets(std::move(nonSymbolBuckets_)),
featureIndex(std::move(featureIndex_)),
- tileData(std::move(tileData_)),
- correlationID(correlationID_) {}
+ tileData(std::move(tileData_)) {}
};
- void onLayout(LayoutResult);
+ void onLayout(LayoutResult, uint64_t correlationID);
class PlacementResult {
public:
@@ -89,22 +85,19 @@ public:
std::unique_ptr<CollisionTile> collisionTile;
optional<AlphaImage> glyphAtlasImage;
optional<PremultipliedImage> iconAtlasImage;
- uint64_t correlationID;
PlacementResult(std::unordered_map<std::string, std::shared_ptr<Bucket>> symbolBuckets_,
std::unique_ptr<CollisionTile> collisionTile_,
optional<AlphaImage> glyphAtlasImage_,
- optional<PremultipliedImage> iconAtlasImage_,
- uint64_t correlationID_)
+ optional<PremultipliedImage> iconAtlasImage_)
: symbolBuckets(std::move(symbolBuckets_)),
collisionTile(std::move(collisionTile_)),
glyphAtlasImage(std::move(glyphAtlasImage_)),
- iconAtlasImage(std::move(iconAtlasImage_)),
- correlationID(correlationID_) {}
+ iconAtlasImage(std::move(iconAtlasImage_)) {}
};
- void onPlacement(PlacementResult);
+ void onPlacement(PlacementResult, uint64_t correlationID);
- void onError(std::exception_ptr);
+ void onError(std::exception_ptr, uint64_t correlationID);
float yStretch() const override;
@@ -140,9 +133,9 @@ private:
std::unordered_map<std::string, std::shared_ptr<Bucket>> symbolBuckets;
std::unique_ptr<CollisionTile> collisionTile;
-
- util::Throttler placementThrottler;
+
float lastYStretch;
+ const MapMode mode;
public:
optional<gl::Texture> glyphAtlasTexture;
diff --git a/src/mbgl/tile/geometry_tile_worker.cpp b/src/mbgl/tile/geometry_tile_worker.cpp
index c622d82e31..50429420c3 100644
--- a/src/mbgl/tile/geometry_tile_worker.cpp
+++ b/src/mbgl/tile/geometry_tile_worker.cpp
@@ -88,7 +88,7 @@ void GeometryTileWorker::setData(std::unique_ptr<const GeometryTileData> data_,
break;
}
} catch (...) {
- parent.invoke(&GeometryTile::onError, std::current_exception());
+ parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID);
}
}
@@ -112,7 +112,7 @@ void GeometryTileWorker::setLayers(std::vector<Immutable<Layer::Impl>> layers_,
break;
}
} catch (...) {
- parent.invoke(&GeometryTile::onError, std::current_exception());
+ parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID);
}
}
@@ -136,7 +136,7 @@ void GeometryTileWorker::setPlacementConfig(PlacementConfig placementConfig_, ui
break;
}
} catch (...) {
- parent.invoke(&GeometryTile::onError, std::current_exception());
+ parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID);
}
}
@@ -161,7 +161,7 @@ void GeometryTileWorker::symbolDependenciesChanged() {
break;
}
} catch (...) {
- parent.invoke(&GeometryTile::onError, std::current_exception());
+ parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID);
}
}
@@ -187,7 +187,7 @@ void GeometryTileWorker::coalesced() {
break;
}
} catch (...) {
- parent.invoke(&GeometryTile::onError, std::current_exception());
+ parent.invoke(&GeometryTile::onError, std::current_exception(), correlationID);
}
}
@@ -216,7 +216,10 @@ void GeometryTileWorker::onGlyphsAvailable(GlyphMap newGlyphMap) {
symbolDependenciesChanged();
}
-void GeometryTileWorker::onImagesAvailable(ImageMap newImageMap) {
+void GeometryTileWorker::onImagesAvailable(ImageMap newImageMap, uint64_t imageCorrelationID_) {
+ if (imageCorrelationID != imageCorrelationID_) {
+ return; // Ignore outdated image request replies.
+ }
imageMap = std::move(newImageMap);
pendingImageDependencies.clear();
symbolDependenciesChanged();
@@ -239,7 +242,7 @@ void GeometryTileWorker::requestNewGlyphs(const GlyphDependencies& glyphDependen
void GeometryTileWorker::requestNewImages(const ImageDependencies& imageDependencies) {
pendingImageDependencies = imageDependencies;
if (!pendingImageDependencies.empty()) {
- parent.invoke(&GeometryTile::getImages, pendingImageDependencies);
+ parent.invoke(&GeometryTile::getImages, std::make_pair(pendingImageDependencies, ++imageCorrelationID));
}
}
@@ -354,8 +357,7 @@ void GeometryTileWorker::redoLayout() {
std::move(buckets),
std::move(featureIndex),
*data ? (*data)->clone() : nullptr,
- correlationID
- });
+ }, correlationID);
attemptPlacement();
}
@@ -419,8 +421,7 @@ void GeometryTileWorker::attemptPlacement() {
std::move(collisionTile),
std::move(glyphAtlasImage),
std::move(iconAtlasImage),
- correlationID
- });
+ }, correlationID);
}
} // namespace mbgl
diff --git a/src/mbgl/tile/geometry_tile_worker.hpp b/src/mbgl/tile/geometry_tile_worker.hpp
index 7f80c3b4f7..1425daa7a1 100644
--- a/src/mbgl/tile/geometry_tile_worker.hpp
+++ b/src/mbgl/tile/geometry_tile_worker.hpp
@@ -38,7 +38,7 @@ public:
void setPlacementConfig(PlacementConfig, uint64_t correlationID);
void onGlyphsAvailable(GlyphMap glyphs);
- void onImagesAvailable(ImageMap images);
+ void onImagesAvailable(ImageMap images, uint64_t imageCorrelationID);
private:
void coalesced();
@@ -70,6 +70,7 @@ private:
State state = Idle;
uint64_t correlationID = 0;
+ uint64_t imageCorrelationID = 0;
// Outer optional indicates whether we've received it or not.
optional<std::vector<Immutable<style::Layer::Impl>>> layers;
diff --git a/src/mbgl/tile/raster_tile.cpp b/src/mbgl/tile/raster_tile.cpp
index 1260fd1edd..2a3c9eeb0e 100644
--- a/src/mbgl/tile/raster_tile.cpp
+++ b/src/mbgl/tile/raster_tile.cpp
@@ -8,7 +8,7 @@
#include <mbgl/storage/file_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/buckets/raster_bucket.hpp>
-#include <mbgl/util/run_loop.hpp>
+#include <mbgl/actor/scheduler.hpp>
namespace mbgl {
@@ -17,7 +17,7 @@ RasterTile::RasterTile(const OverscaledTileID& id_,
const Tileset& tileset)
: Tile(id_),
loader(*this, id_, parameters, tileset),
- mailbox(std::make_shared<Mailbox>(*util::RunLoop::Get())),
+ mailbox(std::make_shared<Mailbox>(*Scheduler::GetCurrent())),
worker(parameters.workerScheduler,
ActorRef<RasterTile>(*this, mailbox)) {
}
@@ -29,7 +29,6 @@ void RasterTile::cancel() {
void RasterTile::setError(std::exception_ptr err) {
loaded = true;
- renderable = false;
observer->onTileError(*this, err);
}
@@ -38,20 +37,27 @@ void RasterTile::setData(std::shared_ptr<const std::string> data,
optional<Timestamp> expires_) {
modified = modified_;
expires = expires_;
- worker.invoke(&RasterTileWorker::parse, data);
+
+ pending = true;
+ ++correlationID;
+ worker.invoke(&RasterTileWorker::parse, data, correlationID);
}
-void RasterTile::onParsed(std::unique_ptr<RasterBucket> result) {
+void RasterTile::onParsed(std::unique_ptr<RasterBucket> result, const uint64_t resultCorrelationID) {
bucket = std::move(result);
loaded = true;
+ if (resultCorrelationID == correlationID) {
+ pending = false;
+ }
renderable = bucket ? true : false;
observer->onTileChanged(*this);
}
-void RasterTile::onError(std::exception_ptr err) {
- bucket.reset();
+void RasterTile::onError(std::exception_ptr err, const uint64_t resultCorrelationID) {
loaded = true;
- renderable = false;
+ if (resultCorrelationID == correlationID) {
+ pending = false;
+ }
observer->onTileError(*this, err);
}
diff --git a/src/mbgl/tile/raster_tile.hpp b/src/mbgl/tile/raster_tile.hpp
index 28a27b2b37..2cb64e8ed7 100644
--- a/src/mbgl/tile/raster_tile.hpp
+++ b/src/mbgl/tile/raster_tile.hpp
@@ -36,8 +36,8 @@ public:
void setMask(TileMask&&) override;
- void onParsed(std::unique_ptr<RasterBucket> result);
- void onError(std::exception_ptr);
+ void onParsed(std::unique_ptr<RasterBucket> result, uint64_t correlationID);
+ void onError(std::exception_ptr, uint64_t correlationID);
private:
TileLoader<RasterTile> loader;
@@ -45,6 +45,8 @@ private:
std::shared_ptr<Mailbox> mailbox;
Actor<RasterTileWorker> worker;
+ uint64_t correlationID = 0;
+
// Contains the Bucket object for the tile. Buckets are render
// objects and they get added by tile parsing operations.
std::unique_ptr<RasterBucket> bucket;
diff --git a/src/mbgl/tile/raster_tile_worker.cpp b/src/mbgl/tile/raster_tile_worker.cpp
index 3c8af97b40..4afa876429 100644
--- a/src/mbgl/tile/raster_tile_worker.cpp
+++ b/src/mbgl/tile/raster_tile_worker.cpp
@@ -10,17 +10,17 @@ RasterTileWorker::RasterTileWorker(ActorRef<RasterTileWorker>, ActorRef<RasterTi
: parent(std::move(parent_)) {
}
-void RasterTileWorker::parse(std::shared_ptr<const std::string> data) {
+void RasterTileWorker::parse(std::shared_ptr<const std::string> data, uint64_t correlationID) {
if (!data) {
- parent.invoke(&RasterTile::onParsed, nullptr); // No data; empty tile.
+ parent.invoke(&RasterTile::onParsed, nullptr, correlationID); // No data; empty tile.
return;
}
try {
auto bucket = std::make_unique<RasterBucket>(decodeImage(*data));
- parent.invoke(&RasterTile::onParsed, std::move(bucket));
+ parent.invoke(&RasterTile::onParsed, std::move(bucket), correlationID);
} catch (...) {
- parent.invoke(&RasterTile::onError, std::current_exception());
+ parent.invoke(&RasterTile::onError, std::current_exception(), correlationID);
}
}
diff --git a/src/mbgl/tile/raster_tile_worker.hpp b/src/mbgl/tile/raster_tile_worker.hpp
index 44bc37ca5d..520973c3c3 100644
--- a/src/mbgl/tile/raster_tile_worker.hpp
+++ b/src/mbgl/tile/raster_tile_worker.hpp
@@ -13,7 +13,7 @@ class RasterTileWorker {
public:
RasterTileWorker(ActorRef<RasterTileWorker>, ActorRef<RasterTile>);
- void parse(std::shared_ptr<const std::string> data);
+ void parse(std::shared_ptr<const std::string> data, uint64_t correlationID);
private:
ActorRef<RasterTile> parent;
diff --git a/src/mbgl/tile/tile.cpp b/src/mbgl/tile/tile.cpp
index 35fc31dae1..7d7eb0b3fc 100644
--- a/src/mbgl/tile/tile.cpp
+++ b/src/mbgl/tile/tile.cpp
@@ -33,7 +33,7 @@ void Tile::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>&,
const GeometryCoordinates&,
const TransformState&,
- const RenderStyle&,
+ const std::vector<const RenderLayer*>&,
const RenderedQueryOptions&) {}
void Tile::querySourceFeatures(
diff --git a/src/mbgl/tile/tile.hpp b/src/mbgl/tile/tile.hpp
index a1ab6a84b7..39cc0de8bd 100644
--- a/src/mbgl/tile/tile.hpp
+++ b/src/mbgl/tile/tile.hpp
@@ -23,7 +23,7 @@ class DebugBucket;
class TransformState;
class TileObserver;
class PlacementConfig;
-class RenderStyle;
+class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
@@ -61,7 +61,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState&,
- const RenderStyle&,
+ const std::vector<const RenderLayer*>&,
const RenderedQueryOptions& options);
virtual void querySourceFeatures(
diff --git a/src/mbgl/tile/tile_id.hpp b/src/mbgl/tile/tile_id.hpp
deleted file mode 100644
index 811158e9b9..0000000000
--- a/src/mbgl/tile/tile_id.hpp
+++ /dev/null
@@ -1,276 +0,0 @@
-#pragma once
-
-#include <mbgl/util/constants.hpp>
-
-#include <cstdint>
-#include <array>
-#include <forward_list>
-#include <algorithm>
-#include <iosfwd>
-#include <cassert>
-#include <boost/functional/hash.hpp>
-
-namespace mbgl {
-
-class OverscaledTileID;
-class CanonicalTileID;
-class UnwrappedTileID;
-
-// Has integer z/x/y coordinates
-// All tiles must be derived from 0/0/0 (=no tiles outside of the main tile pyramid)
-// Used for requesting data; represents data tiles that exist out there.
-// z is never larger than the source's maxzoom
-class CanonicalTileID {
-public:
- CanonicalTileID(uint8_t z, uint32_t x, uint32_t y);
- bool operator==(const CanonicalTileID&) const;
- bool operator!=(const CanonicalTileID&) const;
- bool operator<(const CanonicalTileID&) const;
- bool isChildOf(const CanonicalTileID&) const;
- CanonicalTileID scaledTo(uint8_t z) const;
- std::array<CanonicalTileID, 4> children() const;
-
- const uint8_t z;
- const uint32_t x;
- const uint32_t y;
-};
-
-::std::ostream& operator<<(::std::ostream& os, const CanonicalTileID& rhs);
-namespace util {
-std::string toString(const CanonicalTileID&);
-} // namespace util
-
-// Has integer z/x/y coordinates
-// overscaledZ describes the zoom level this tile is intented to represent, e.g. when parsing data
-// z is never larger than the source's maxzoom
-// z/x/y describe the
-class OverscaledTileID {
-public:
- OverscaledTileID(uint8_t overscaledZ, int16_t wrap, CanonicalTileID);
- OverscaledTileID(uint8_t overscaledZ, int16_t wrap, uint8_t z, uint32_t x, uint32_t y);
- OverscaledTileID(uint8_t z, uint32_t x, uint32_t y);
- explicit OverscaledTileID(const CanonicalTileID&);
- explicit OverscaledTileID(CanonicalTileID&&);
- bool operator==(const OverscaledTileID&) const;
- bool operator!=(const OverscaledTileID&) const;
- bool operator<(const OverscaledTileID&) const;
- bool isChildOf(const OverscaledTileID&) const;
- uint32_t overscaleFactor() const;
- OverscaledTileID scaledTo(uint8_t z) const;
- UnwrappedTileID toUnwrapped() const;
-
- const uint8_t overscaledZ;
- const int16_t wrap;
- const CanonicalTileID canonical;
-};
-
-::std::ostream& operator<<(::std::ostream& os, const OverscaledTileID& rhs);
-namespace util {
-std::string toString(const OverscaledTileID&);
-} // namespace util
-
-// Has integer z/x/y coordinates
-// wrap describes tiles that are left/right of the main tile pyramid, e.g. when wrapping the world
-// Used for describing what position tiles are getting rendered at (= calc the matrix)
-// z is never larger than the source's maxzoom
-class UnwrappedTileID {
-public:
- UnwrappedTileID(uint8_t z, int64_t x, int64_t y);
- UnwrappedTileID(int16_t wrap, CanonicalTileID);
- bool operator==(const UnwrappedTileID&) const;
- bool operator!=(const UnwrappedTileID&) const;
- bool operator<(const UnwrappedTileID&) const;
- bool isChildOf(const UnwrappedTileID&) const;
- std::array<UnwrappedTileID, 4> children() const;
- OverscaledTileID overscaleTo(uint8_t z) const;
- float pixelsToTileUnits(float pixelValue, float zoom) const;
-
- const int16_t wrap;
- const CanonicalTileID canonical;
-};
-
-::std::ostream& operator<<(::std::ostream& os, const UnwrappedTileID& rhs);
-namespace util {
-std::string toString(const UnwrappedTileID&);
-} // namespace util
-
-inline CanonicalTileID::CanonicalTileID(uint8_t z_, uint32_t x_, uint32_t y_) : z(z_), x(x_), y(y_) {
- assert(z <= 32);
- assert(x < (1ull << z));
- assert(y < (1ull << z));
-}
-
-inline bool CanonicalTileID::operator==(const CanonicalTileID& rhs) const {
- return z == rhs.z && x == rhs.x && y == rhs.y;
-}
-
-inline bool CanonicalTileID::operator!=(const CanonicalTileID& rhs) const {
- return z != rhs.z || x != rhs.x || y != rhs.y;
-}
-
-inline bool CanonicalTileID::operator<(const CanonicalTileID& rhs) const {
- return std::tie(z, x, y) < std::tie(rhs.z, rhs.x, rhs.y);
-}
-
-inline bool CanonicalTileID::isChildOf(const CanonicalTileID& parent) const {
- // We're first testing for z == 0, to avoid a 32 bit shift, which is undefined.
- return parent.z == 0 ||
- (parent.z < z && parent.x == (x >> (z - parent.z)) && parent.y == (y >> (z - parent.z)));
-}
-
-inline CanonicalTileID CanonicalTileID::scaledTo(uint8_t targetZ) const {
- if (targetZ <= z) {
- return { targetZ, x >> (z - targetZ), y >> (z - targetZ) }; // parent or same
- } else {
- return { targetZ, x << (targetZ - z), y << (targetZ - z) }; // child
- }
-}
-
-inline std::array<CanonicalTileID, 4> CanonicalTileID::children() const {
- const uint8_t childZ = z + 1;
- const uint32_t childX = x * 2;
- const uint32_t childY = y * 2;
- return { {
- { childZ, childX, childY },
- { childZ, childX, childY + 1 },
- { childZ, childX + 1, childY },
- { childZ, childX + 1, childY + 1 },
- } };
-}
-
-inline OverscaledTileID::OverscaledTileID(uint8_t overscaledZ_, int16_t wrap_, CanonicalTileID canonical_)
- : overscaledZ(overscaledZ_), wrap(wrap_), canonical(std::move(canonical_)) {
- assert(overscaledZ >= canonical.z);
-}
-
-inline OverscaledTileID::OverscaledTileID(uint8_t overscaledZ_, int16_t wrap_, uint8_t z, uint32_t x, uint32_t y)
- : overscaledZ(overscaledZ_), wrap(wrap_), canonical(z, x, y) {
- assert(overscaledZ >= canonical.z);
-}
-
-inline OverscaledTileID::OverscaledTileID(uint8_t z, uint32_t x, uint32_t y)
- : overscaledZ(z), wrap(0), canonical(z, x, y) {
-}
-
-inline OverscaledTileID::OverscaledTileID(const CanonicalTileID& canonical_)
- : overscaledZ(canonical_.z), wrap(0), canonical(canonical_) {
- assert(overscaledZ >= canonical.z);
-}
-
-inline OverscaledTileID::OverscaledTileID(CanonicalTileID&& canonical_)
- : overscaledZ(canonical_.z), wrap(0), canonical(std::forward<CanonicalTileID>(canonical_)) {
- assert(overscaledZ >= canonical.z);
-}
-
-inline bool OverscaledTileID::operator==(const OverscaledTileID& rhs) const {
- return overscaledZ == rhs.overscaledZ && wrap == rhs.wrap &&canonical == rhs.canonical;
-}
-
-inline bool OverscaledTileID::operator!=(const OverscaledTileID& rhs) const {
- return overscaledZ != rhs.overscaledZ || wrap != rhs.wrap || canonical != rhs.canonical;
-}
-
-inline bool OverscaledTileID::operator<(const OverscaledTileID& rhs) const {
- return std::tie(overscaledZ, wrap, canonical) < std::tie(rhs.overscaledZ, rhs.wrap, rhs.canonical);
-}
-
-inline uint32_t OverscaledTileID::overscaleFactor() const {
- return 1u << (overscaledZ - canonical.z);
-}
-
-inline bool OverscaledTileID::isChildOf(const OverscaledTileID& rhs) const {
- return overscaledZ > rhs.overscaledZ &&
- (canonical == rhs.canonical || canonical.isChildOf(rhs.canonical));
-}
-
-inline OverscaledTileID OverscaledTileID::scaledTo(uint8_t z) const {
- return { z, wrap, z >= canonical.z ? canonical : canonical.scaledTo(z) };
-}
-
-inline UnwrappedTileID OverscaledTileID::toUnwrapped() const {
- return { wrap, canonical };
-}
-
-inline UnwrappedTileID::UnwrappedTileID(uint8_t z_, int64_t x_, int64_t y_)
- : wrap((x_ < 0 ? x_ - (1ll << z_) + 1 : x_) / (1ll << z_)),
- canonical(
- z_,
- static_cast<uint32_t>(x_ - wrap * (1ll << z_)),
- y_ < 0 ? 0 : std::min(static_cast<uint32_t>(y_), static_cast<uint32_t>(1ull << z_) - 1)) {
-}
-
-inline UnwrappedTileID::UnwrappedTileID(int16_t wrap_, CanonicalTileID canonical_)
- : wrap(wrap_), canonical(std::move(canonical_)) {
-}
-
-inline bool UnwrappedTileID::operator==(const UnwrappedTileID& rhs) const {
- return wrap == rhs.wrap && canonical == rhs.canonical;
-}
-
-inline bool UnwrappedTileID::operator!=(const UnwrappedTileID& rhs) const {
- return wrap != rhs.wrap || canonical != rhs.canonical;
-}
-
-inline bool UnwrappedTileID::operator<(const UnwrappedTileID& rhs) const {
- return std::tie(wrap, canonical) < std::tie(rhs.wrap, rhs.canonical);
-}
-
-inline bool UnwrappedTileID::isChildOf(const UnwrappedTileID& parent) const {
- return wrap == parent.wrap && canonical.isChildOf(parent.canonical);
-}
-
-inline std::array<UnwrappedTileID, 4> UnwrappedTileID::children() const {
- const uint8_t childZ = canonical.z + 1;
- const uint32_t childX = canonical.x * 2;
- const uint32_t childY = canonical.y * 2;
- return { {
- { wrap, { childZ, childX, childY } },
- { wrap, { childZ, childX, childY + 1 } },
- { wrap, { childZ, childX + 1, childY } },
- { wrap, { childZ, childX + 1, childY + 1 } },
- } };
-}
-
-inline OverscaledTileID UnwrappedTileID::overscaleTo(const uint8_t overscaledZ) const {
- assert(overscaledZ >= canonical.z);
- return { overscaledZ, wrap, canonical };
-}
-
-inline float UnwrappedTileID::pixelsToTileUnits(const float pixelValue, const float zoom) const {
- return pixelValue * (util::EXTENT / (util::tileSize * std::pow(2, zoom - canonical.z)));
-}
-
-} // namespace mbgl
-
-namespace std {
-
-template <> struct hash<mbgl::CanonicalTileID> {
- size_t operator()(const mbgl::CanonicalTileID &id) const {
- std::size_t seed = 0;
- boost::hash_combine(seed, id.x);
- boost::hash_combine(seed, id.y);
- boost::hash_combine(seed, id.z);
- return seed;
- }
-};
-
-template <> struct hash<mbgl::UnwrappedTileID> {
- size_t operator()(const mbgl::UnwrappedTileID &id) const {
- std::size_t seed = 0;
- boost::hash_combine(seed, std::hash<mbgl::CanonicalTileID>{}(id.canonical));
- boost::hash_combine(seed, id.wrap);
- return seed;
- }
-};
-
-template <> struct hash<mbgl::OverscaledTileID> {
- size_t operator()(const mbgl::OverscaledTileID &id) const {
- std::size_t seed = 0;
- boost::hash_combine(seed, std::hash<mbgl::CanonicalTileID>{}(id.canonical));
- boost::hash_combine(seed, id.overscaledZ);
- return seed;
- }
-};
-
-} // namespace std
-
diff --git a/src/mbgl/tile/tile_id_hash.cpp b/src/mbgl/tile/tile_id_hash.cpp
new file mode 100644
index 0000000000..4a1f185817
--- /dev/null
+++ b/src/mbgl/tile/tile_id_hash.cpp
@@ -0,0 +1,29 @@
+#include <mbgl/tile/tile_id.hpp>
+
+#include <boost/functional/hash.hpp>
+
+namespace std {
+
+size_t hash<mbgl::CanonicalTileID>::operator()(const mbgl::CanonicalTileID& id) const {
+ std::size_t seed = 0;
+ boost::hash_combine(seed, id.x);
+ boost::hash_combine(seed, id.y);
+ boost::hash_combine(seed, id.z);
+ return seed;
+}
+
+size_t hash<mbgl::UnwrappedTileID>::operator()(const mbgl::UnwrappedTileID& id) const {
+ std::size_t seed = 0;
+ boost::hash_combine(seed, std::hash<mbgl::CanonicalTileID>{}(id.canonical));
+ boost::hash_combine(seed, id.wrap);
+ return seed;
+}
+
+size_t hash<mbgl::OverscaledTileID>::operator()(const mbgl::OverscaledTileID& id) const {
+ std::size_t seed = 0;
+ boost::hash_combine(seed, std::hash<mbgl::CanonicalTileID>{}(id.canonical));
+ boost::hash_combine(seed, id.overscaledZ);
+ return seed;
+}
+
+} // namespace std
diff --git a/src/mbgl/tile/tile_loader_impl.hpp b/src/mbgl/tile/tile_loader_impl.hpp
index 899cbaf9b0..598ec32c10 100644
--- a/src/mbgl/tile/tile_loader_impl.hpp
+++ b/src/mbgl/tile/tile_loader_impl.hpp
@@ -61,7 +61,10 @@ void TileLoader<T>::loadOptional() {
// When the optional request could not be satisfied, don't treat it as an error.
// Instead, we make sure that the next request knows that there has been an optional
// request before by setting one of the prior* fields.
+ resource.priorModified = res.modified;
resource.priorExpires = Timestamp{ Seconds::zero() };
+ resource.priorEtag = res.etag;
+ resource.priorData = res.data;
} else {
loadedData(res);
}
diff --git a/src/mbgl/util/constants.cpp b/src/mbgl/util/constants.cpp
index 9faef140ef..56f78c9885 100644
--- a/src/mbgl/util/constants.cpp
+++ b/src/mbgl/util/constants.cpp
@@ -11,7 +11,6 @@ const bool tileParseWarnings = false;
const bool styleParseWarnings = false;
const bool spriteWarnings = false;
const bool renderWarnings = false;
-const bool renderTree = false;
const bool labelTextMissingWarning = true;
const bool missingFontStackWarning = true;
const bool missingFontFaceWarning = true;
@@ -22,7 +21,6 @@ const bool tileParseWarnings = false;
const bool styleParseWarnings = false;
const bool spriteWarnings = false;
const bool renderWarnings = false;
-const bool renderTree = false;
const bool labelTextMissingWarning = false;
const bool missingFontStackWarning = false;
const bool missingFontFaceWarning = false;
diff --git a/src/mbgl/util/http_timeout.cpp b/src/mbgl/util/http_timeout.cpp
index ca9a93498f..3456369250 100644
--- a/src/mbgl/util/http_timeout.cpp
+++ b/src/mbgl/util/http_timeout.cpp
@@ -1,6 +1,8 @@
#include <mbgl/util/http_timeout.hpp>
#include <mbgl/util/constants.hpp>
+#include <cassert>
+
namespace mbgl {
namespace http {
diff --git a/src/mbgl/util/math.hpp b/src/mbgl/util/math.hpp
index eb3c7d0fde..c18ce0c254 100644
--- a/src/mbgl/util/math.hpp
+++ b/src/mbgl/util/math.hpp
@@ -77,9 +77,9 @@ T mag(const S& a) {
return std::sqrt(a.x * a.x + a.y * a.y);
}
-template <typename S>
+template <typename T = double, typename S>
S unit(const S& a) {
- auto magnitude = mag(a);
+ auto magnitude = mag<T>(a);
if (magnitude == 0) {
return a;
}
@@ -112,7 +112,7 @@ inline T division(const T dividend, const T divisor, const T nan) {
if (dividend == 0) {
return nan;
} else {
- return std::copysign(std::numeric_limits<T>::infinity(), dividend);
+ return ::copysign(std::numeric_limits<T>::infinity(), dividend);
}
} else {
return dividend / divisor;
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index 77a1416e48..339e74b250 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -11,20 +11,22 @@ OffscreenTexture& OffscreenTexture::operator=(OffscreenTexture&&) = default;
class OffscreenTexture::Impl {
public:
- Impl(gl::Context& context_, const Size size_, OffscreenTextureAttachment type_)
- : context(context_), size(std::move(size_)), type(type_) {
+ Impl(gl::Context& context_, const Size size_)
+ : context(context_), size(std::move(size_)) {
+ assert(!size.isEmpty());
+ }
+ Impl(gl::Context& context_,
+ const Size size_,
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_)
+ : context(context_), size(std::move(size_)), depth(&depth_) {
assert(!size.isEmpty());
}
void bind() {
if (!framebuffer) {
texture = context.createTexture(size, gl::TextureFormat::RGBA);
-
- if (type == OffscreenTextureAttachment::Depth) {
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent> depth =
- context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(size);
- framebuffer = context.createFramebuffer(*texture, depth);
-
+ if (depth) {
+ framebuffer = context.createFramebuffer(*texture, *depth);
} else {
framebuffer = context.createFramebuffer(*texture);
}
@@ -32,7 +34,7 @@ public:
context.bindFramebuffer = framebuffer->framebuffer;
}
- context.activeTexture = 0;
+ context.activeTextureUnit = 0;
context.scissorTest = false;
context.viewport = { 0, 0, size };
}
@@ -53,15 +55,21 @@ public:
private:
gl::Context& context;
const Size size;
- OffscreenTextureAttachment type;
optional<gl::Framebuffer> framebuffer;
optional<gl::Texture> texture;
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr;
};
OffscreenTexture::OffscreenTexture(gl::Context& context,
+ const Size size)
+ : impl(std::make_unique<Impl>(context, std::move(size))) {
+ assert(!size.isEmpty());
+}
+
+OffscreenTexture::OffscreenTexture(gl::Context& context,
const Size size,
- OffscreenTextureAttachment type)
- : impl(std::make_unique<Impl>(context, std::move(size), type)) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer)
+ : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer)) {
assert(!size.isEmpty());
}
diff --git a/src/mbgl/util/offscreen_texture.hpp b/src/mbgl/util/offscreen_texture.hpp
index 0353f3f9c5..7f7e0f0338 100644
--- a/src/mbgl/util/offscreen_texture.hpp
+++ b/src/mbgl/util/offscreen_texture.hpp
@@ -9,16 +9,13 @@ class Context;
class Texture;
} // namespace gl
-enum class OffscreenTextureAttachment {
- None,
- Depth,
-};
-
class OffscreenTexture {
public:
OffscreenTexture(gl::Context&,
- Size size = { 256, 256 },
- OffscreenTextureAttachment type = OffscreenTextureAttachment::None);
+ Size size = { 256, 256 });
+ OffscreenTexture(gl::Context&,
+ Size size,
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&);
~OffscreenTexture();
OffscreenTexture(OffscreenTexture&&);
OffscreenTexture& operator=(OffscreenTexture&&);
diff --git a/src/mbgl/util/thread.hpp b/src/mbgl/util/thread.hpp
deleted file mode 100644
index 572f46080e..0000000000
--- a/src/mbgl/util/thread.hpp
+++ /dev/null
@@ -1,163 +0,0 @@
-#pragma once
-
-#include <mbgl/actor/actor.hpp>
-#include <mbgl/actor/mailbox.hpp>
-#include <mbgl/actor/scheduler.hpp>
-#include <mbgl/util/platform.hpp>
-#include <mbgl/util/run_loop.hpp>
-#include <mbgl/util/util.hpp>
-
-#include <cassert>
-#include <future>
-#include <memory>
-#include <mutex>
-#include <queue>
-#include <string>
-#include <thread>
-#include <utility>
-
-namespace mbgl {
-namespace util {
-
-// Manages a thread with `Object`.
-
-// Upon creation of this object, it launches a thread and creates an object of type `Object`
-// in that thread. When the `Thread<>` object is destructed, the destructor waits
-// for thread termination. The `Thread<>` constructor blocks until the thread and
-// the `Object` are fully created, so after the object creation, it's safe to obtain the
-// `Object` stored in this thread. The thread created will always have low priority on
-// the platforms that support setting thread priority.
-//
-// The following properties make this class different from `ThreadPool`:
-//
-// - Only one thread is created.
-// - `Object` will live in a single thread, providing thread affinity.
-// - It is safe to use `ThreadLocal` in an `Object` managed by `Thread<>`
-// - A `RunLoop` is created for the `Object` thread.
-// - `Object` can use `Timer` and do asynchronous I/O, like wait for sockets events.
-//
-template<class Object>
-class Thread : public Scheduler {
-public:
- template <class... Args>
- Thread(const std::string& name, Args&&... args) {
- std::promise<void> running;
-
- thread = std::thread([&] {
- platform::setCurrentThreadName(name);
- platform::makeThreadLowPriority();
-
- util::RunLoop loop_(util::RunLoop::Type::New);
- loop = &loop_;
-
- object = std::make_unique<Actor<Object>>(*this, std::forward<Args>(args)...);
- running.set_value();
-
- loop->run();
- loop = nullptr;
- });
-
- running.get_future().get();
- }
-
- ~Thread() override {
- MBGL_VERIFY_THREAD(tid);
-
- if (paused) {
- resume();
- }
-
- std::promise<void> joinable;
-
- // Kill the actor, so we don't get more
- // messages posted on this scheduler after
- // we delete the RunLoop.
- loop->invoke([&] {
- object.reset();
- joinable.set_value();
- });
-
- joinable.get_future().get();
-
- loop->stop();
- thread.join();
- }
-
- // Returns a non-owning reference to `Object` that
- // can be used to send messages to `Object`. It is safe
- // to the non-owning reference to outlive this object
- // and be used after the `Thread<>` gets destroyed.
- ActorRef<std::decay_t<Object>> actor() const {
- return object->self();
- }
-
- // Pauses the `Object` thread. It will prevent the object to wake
- // up from events such as timers and file descriptor I/O. Messages
- // sent to a paused `Object` will be queued and only processed after
- // `resume()` is called.
- void pause() {
- MBGL_VERIFY_THREAD(tid);
-
- assert(!paused);
-
- paused = std::make_unique<std::promise<void>>();
- resumed = std::make_unique<std::promise<void>>();
-
- auto pausing = paused->get_future();
-
- loop->invoke([this] {
- auto resuming = resumed->get_future();
- paused->set_value();
- resuming.get();
- });
-
- pausing.get();
- }
-
- // Resumes the `Object` thread previously paused by `pause()`.
- void resume() {
- MBGL_VERIFY_THREAD(tid);
-
- assert(paused);
-
- resumed->set_value();
-
- resumed.reset();
- paused.reset();
- }
-
-private:
- MBGL_STORE_THREAD(tid);
-
- void schedule(std::weak_ptr<Mailbox> mailbox) override {
- {
- std::lock_guard<std::mutex> lock(mutex);
- queue.push(mailbox);
- }
-
- loop->invoke([this] { receive(); });
- }
-
- void receive() {
- std::unique_lock<std::mutex> lock(mutex);
-
- auto mailbox = queue.front();
- queue.pop();
- lock.unlock();
-
- Mailbox::maybeReceive(mailbox);
- }
-
- std::mutex mutex;
- std::queue<std::weak_ptr<Mailbox>> queue;
- std::thread thread;
- std::unique_ptr<Actor<Object>> object;
-
- std::unique_ptr<std::promise<void>> paused;
- std::unique_ptr<std::promise<void>> resumed;
-
- util::RunLoop* loop = nullptr;
-};
-
-} // namespace util
-} // namespace mbgl
diff --git a/src/mbgl/util/tile_cover.cpp b/src/mbgl/util/tile_cover.cpp
index b53e91162c..a5a1b1d70c 100644
--- a/src/mbgl/util/tile_cover.cpp
+++ b/src/mbgl/util/tile_cover.cpp
@@ -169,5 +169,26 @@ std::vector<UnwrappedTileID> tileCover(const TransformState& state, int32_t z) {
z);
}
+// Taken from https://github.com/mapbox/sphericalmercator#xyzbbox-zoom-tms_style-srs
+// Computes the projected tiles for the lower left and upper right points of the bounds
+// and uses that to compute the tile cover count
+uint64_t tileCount(const LatLngBounds& bounds, uint8_t zoom, uint16_t tileSize_){
+
+ auto sw = Projection::project(bounds.southwest().wrapped(), zoom, tileSize_);
+ auto ne = Projection::project(bounds.northeast().wrapped(), zoom, tileSize_);
+
+ auto x1 = floor(sw.x/ tileSize_);
+ auto x2 = floor((ne.x - 1) / tileSize_);
+ auto y1 = floor(sw.y/ tileSize_);
+ auto y2 = floor((ne.y - 1) / tileSize_);
+
+ auto minX = std::fmax(std::min(x1, x2), 0);
+ auto maxX = std::max(x1, x2);
+ auto minY = (std::pow(2, zoom) - 1) - std::max(y1, y2);
+ auto maxY = (std::pow(2, zoom) - 1) - std::fmax(std::min(y1, y2), 0);
+
+ return (maxX - minX + 1) * (maxY - minY + 1);
+}
+
} // namespace util
} // namespace mbgl
diff --git a/src/mbgl/util/tile_cover.hpp b/src/mbgl/util/tile_cover.hpp
index 2d32d8bf41..3c7a4ee44a 100644
--- a/src/mbgl/util/tile_cover.hpp
+++ b/src/mbgl/util/tile_cover.hpp
@@ -18,5 +18,8 @@ int32_t coveringZoomLevel(double z, SourceType type, uint16_t tileSize);
std::vector<UnwrappedTileID> tileCover(const TransformState&, int32_t z);
std::vector<UnwrappedTileID> tileCover(const LatLngBounds&, int32_t z);
+// Compute only the count of tiles needed for tileCover
+uint64_t tileCount(const LatLngBounds&, uint8_t z, uint16_t tileSize);
+
} // namespace util
} // namespace mbgl