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-rw-r--r--src/mbgl/map/transform_state.cpp21
-rw-r--r--src/mbgl/map/transform_state.hpp2
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp4
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp8
-rw-r--r--src/mbgl/renderer/paint_parameters.hpp3
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp2
6 files changed, 30 insertions, 10 deletions
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp
index d79a65c61e..18d2c24aee 100644
--- a/src/mbgl/map/transform_state.cpp
+++ b/src/mbgl/map/transform_state.cpp
@@ -27,7 +27,7 @@ void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) cons
matrix::scale(matrix, matrix, s / util::EXTENT, s / util::EXTENT, 1);
}
-void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const {
+void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligned) const {
if (size.isEmpty()) {
return;
}
@@ -63,8 +63,8 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const {
matrix::rotate_z(projMatrix, projMatrix, getAngle() + getNorthOrientationAngle());
- matrix::translate(projMatrix, projMatrix, pixel_x() - size.width / 2.0f,
- pixel_y() - size.height / 2.0f, 0);
+ const double dx = pixel_x() - size.width / 2.0f, dy = pixel_y() - size.height / 2.0f;
+ matrix::translate(projMatrix, projMatrix, dx, dy, 0);
if (axonometric) {
// mat[11] controls perspective
@@ -77,6 +77,21 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ) const {
matrix::scale(projMatrix, projMatrix, 1, 1,
1.0 / Projection::getMetersPerPixelAtLatitude(getLatLng(LatLng::Unwrapped).latitude(), getZoom()));
+
+ // Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
+ // We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
+ // coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
+ // is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
+ // of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
+ // it is always <= 0.5 pixels.
+ if (aligned) {
+ const float xShift = float(size.width % 2) / 2, yShift = float(size.height % 2) / 2;
+ const double angleCos = std::cos(angle), angleSin = std::sin(angle);
+ double devNull;
+ const float dxa = -std::modf(dx, &devNull) + angleCos * xShift + angleSin * yShift;
+ const float dya = -std::modf(dy, &devNull) + angleCos * yShift + angleSin * xShift;
+ matrix::translate(projMatrix, projMatrix, dxa > 0.5 ? dxa - 1 : dxa, dya > 0.5 ? dya - 1 : dya, 0);
+ }
}
#pragma mark - Dimensions
diff --git a/src/mbgl/map/transform_state.hpp b/src/mbgl/map/transform_state.hpp
index 0dd6d5a15e..451802034d 100644
--- a/src/mbgl/map/transform_state.hpp
+++ b/src/mbgl/map/transform_state.hpp
@@ -25,7 +25,7 @@ public:
// Matrix
void matrixFor(mat4&, const UnwrappedTileID&) const;
- void getProjMatrix(mat4& matrix, uint16_t nearZ = 1) const;
+ void getProjMatrix(mat4& matrix, uint16_t nearZ = 1, bool aligned = false) const;
// Dimensions
Size getSize() const;
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index 06616d90e5..b41b2ac560 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -137,13 +137,13 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source
if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) {
// Draw only the parts of the tile that aren't drawn by another tile in the layer.
- draw(tile.matrix,
+ draw(parameters.matrixForTile(tile.id, true),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.segments);
} else {
// Draw the full tile.
- draw(tile.matrix,
+ draw(parameters.matrixForTile(tile.id, true),
parameters.staticData.rasterVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.rasterSegments);
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index 58dd5597a5..a7f621eb61 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -35,6 +35,10 @@ PaintParameters::PaintParameters(gl::Context& context_,
// Update the default matrices to the current viewport dimensions.
state.getProjMatrix(projMatrix);
+ // Also compute a projection matrix that aligns with the current pixel grid, taking into account
+ // odd viewport sizes.
+ state.getProjMatrix(alignedProjMatrix, 1, true);
+
// Calculate a second projection matrix with the near plane clipped to 100 so as
// not to waste lots of depth buffer precision on very close empty space, for layer
// types (fill-extrusion) that use the depth buffer to emulate real-world space.
@@ -47,10 +51,10 @@ PaintParameters::PaintParameters(gl::Context& context_,
}
}
-mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID) {
+mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned) const {
mat4 matrix;
state.matrixFor(matrix, tileID);
- matrix::multiply(matrix, projMatrix, matrix);
+ matrix::multiply(matrix, aligned ? alignedProjMatrix : projMatrix, matrix);
return matrix;
}
diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp
index 5c934c2239..41f46ae34e 100644
--- a/src/mbgl/renderer/paint_parameters.hpp
+++ b/src/mbgl/renderer/paint_parameters.hpp
@@ -62,9 +62,10 @@ public:
gl::StencilMode stencilModeForClipping(const ClipID&) const;
gl::ColorMode colorModeForRenderPass() const;
- mat4 matrixForTile(const UnwrappedTileID&);
+ mat4 matrixForTile(const UnwrappedTileID&, bool aligned = false) const;
mat4 projMatrix;
+ mat4 alignedProjMatrix;
mat4 nearClippedProjMatrix;
int numSublayers = 3;
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index 35b80cd998..31a5916a34 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -41,7 +41,7 @@ void RenderImageSource::startRender(PaintParameters& parameters) {
mat4 matrix;
matrix::identity(matrix);
parameters.state.matrixFor(matrix, tileIds[i]);
- matrix::multiply(matrix, parameters.projMatrix, matrix);
+ matrix::multiply(matrix, parameters.alignedProjMatrix, matrix);
matrices.push_back(matrix);
}