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-rw-r--r--src/mbgl/annotation/render_annotation_source.cpp4
-rw-r--r--src/mbgl/annotation/render_annotation_source.hpp2
-rw-r--r--src/mbgl/geometry/dem_data.cpp16
-rw-r--r--src/mbgl/geometry/dem_data.hpp3
-rw-r--r--src/mbgl/gl/color_mode.hpp4
-rw-r--r--src/mbgl/gl/context.cpp31
-rw-r--r--src/mbgl/gl/context.hpp24
-rw-r--r--src/mbgl/gl/types.hpp9
-rw-r--r--src/mbgl/programs/attributes.hpp7
-rw-r--r--src/mbgl/programs/collision_box_program.hpp1
-rw-r--r--src/mbgl/programs/heatmap_program.cpp7
-rw-r--r--src/mbgl/programs/heatmap_program.hpp49
-rw-r--r--src/mbgl/programs/heatmap_texture_program.cpp7
-rw-r--r--src/mbgl/programs/heatmap_texture_program.hpp43
-rw-r--r--src/mbgl/programs/hillshade_prepare_program.hpp2
-rw-r--r--src/mbgl/programs/programs.hpp6
-rw-r--r--src/mbgl/programs/uniforms.hpp6
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.cpp98
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp40
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp5
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp178
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.hpp48
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp12
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.hpp2
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp3
-rw-r--r--src/mbgl/renderer/render_layer.cpp3
-rw-r--r--src/mbgl/renderer/render_source.hpp2
-rw-r--r--src/mbgl/renderer/renderer.cpp4
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp17
-rw-r--r--src/mbgl/renderer/renderer_impl.hpp2
-rw-r--r--src/mbgl/renderer/renderer_observer.hpp35
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.cpp4
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.cpp4
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_image_source.hpp2
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.cpp21
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.hpp9
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.cpp19
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.hpp4
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp19
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.hpp4
-rw-r--r--src/mbgl/renderer/tile_pyramid.cpp2
-rw-r--r--src/mbgl/renderer/tile_pyramid.hpp2
-rw-r--r--src/mbgl/shaders/collision_circle.cpp8
-rw-r--r--src/mbgl/shaders/heatmap.cpp128
-rw-r--r--src/mbgl/shaders/heatmap.hpp16
-rw-r--r--src/mbgl/shaders/heatmap_texture.cpp42
-rw-r--r--src/mbgl/shaders/heatmap_texture.hpp16
-rw-r--r--src/mbgl/shaders/hillshade_prepare.cpp9
-rw-r--r--src/mbgl/storage/asset_file_source.hpp2
-rw-r--r--src/mbgl/style/conversion/layer.cpp3
-rw-r--r--src/mbgl/style/conversion/make_property_setters.hpp13
-rw-r--r--src/mbgl/style/conversion/property_setter.hpp1
-rw-r--r--src/mbgl/style/conversion/tileset.cpp12
-rw-r--r--src/mbgl/style/layers/heatmap_layer.cpp239
-rw-r--r--src/mbgl/style/layers/heatmap_layer_impl.cpp15
-rw-r--r--src/mbgl/style/layers/heatmap_layer_impl.hpp21
-rw-r--r--src/mbgl/style/layers/heatmap_layer_properties.cpp9
-rw-r--r--src/mbgl/style/layers/heatmap_layer_properties.hpp40
-rw-r--r--src/mbgl/style/layers/layer.cpp.ejs12
-rw-r--r--src/mbgl/style/layers/layer_properties.hpp.ejs1
-rw-r--r--src/mbgl/style/paint_property.hpp23
-rw-r--r--src/mbgl/style/style_impl.cpp1
-rw-r--r--src/mbgl/text/placement.cpp11
-rw-r--r--src/mbgl/tile/custom_geometry_tile.cpp2
-rw-r--r--src/mbgl/tile/raster_dem_tile.cpp3
-rw-r--r--src/mbgl/tile/raster_dem_tile.hpp1
-rw-r--r--src/mbgl/tile/raster_dem_tile_worker.cpp4
-rw-r--r--src/mbgl/tile/raster_dem_tile_worker.hpp3
-rw-r--r--src/mbgl/util/offscreen_texture.cpp22
-rw-r--r--src/mbgl/util/offscreen_texture.hpp6
73 files changed, 1290 insertions, 139 deletions
diff --git a/src/mbgl/annotation/render_annotation_source.cpp b/src/mbgl/annotation/render_annotation_source.cpp
index 38ca5ccd0b..a237100d13 100644
--- a/src/mbgl/annotation/render_annotation_source.cpp
+++ b/src/mbgl/annotation/render_annotation_source.cpp
@@ -73,8 +73,8 @@ std::vector<Feature> RenderAnnotationSource::querySourceFeatures(const SourceQue
return {};
}
-void RenderAnnotationSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderAnnotationSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderAnnotationSource::dumpDebugLogs() const {
diff --git a/src/mbgl/annotation/render_annotation_source.hpp b/src/mbgl/annotation/render_annotation_source.hpp
index aa2578d4e3..e812ec2883 100644
--- a/src/mbgl/annotation/render_annotation_source.hpp
+++ b/src/mbgl/annotation/render_annotation_source.hpp
@@ -33,7 +33,7 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
diff --git a/src/mbgl/geometry/dem_data.cpp b/src/mbgl/geometry/dem_data.cpp
index 78134dadc1..7fa98950ea 100644
--- a/src/mbgl/geometry/dem_data.cpp
+++ b/src/mbgl/geometry/dem_data.cpp
@@ -3,7 +3,7 @@
namespace mbgl {
-DEMData::DEMData(const PremultipliedImage& _image):
+DEMData::DEMData(const PremultipliedImage& _image, Tileset::DEMEncoding encoding):
dim(_image.size.height),
border(std::max<int32_t>(std::ceil(_image.size.height / 2), 1)),
stride(dim + 2 * border),
@@ -13,13 +13,25 @@ DEMData::DEMData(const PremultipliedImage& _image):
throw std::runtime_error("raster-dem tiles must be square.");
}
+ auto decodeMapbox = [] (const uint8_t r, const uint8_t g, const uint8_t b){
+ // https://www.mapbox.com/help/access-elevation-data/#mapbox-terrain-rgb
+ return (r * 256 * 256 + g * 256 + b)/10 - 10000;
+ };
+
+ auto decodeTerrarium = [] (const uint8_t r, const uint8_t g, const uint8_t b){
+ // https://aws.amazon.com/public-datasets/terrain/
+ return ((r * 256 + g + b / 256) - 32768);
+ };
+
+ auto decodeRGB = encoding == Tileset::DEMEncoding::Terrarium ? decodeTerrarium : decodeMapbox;
+
std::memset(image.data.get(), 0, image.bytes());
for (int32_t y = 0; y < dim; y++) {
for (int32_t x = 0; x < dim; x++) {
const int32_t i = y * dim + x;
const int32_t j = i * 4;
- set(x, y, (_image.data[j] * 256 * 256 + _image.data[j+1] * 256 + _image.data[j+2])/10 - 10000);
+ set(x, y, decodeRGB(_image.data[j], _image.data[j+1], _image.data[j+2]));
}
}
diff --git a/src/mbgl/geometry/dem_data.hpp b/src/mbgl/geometry/dem_data.hpp
index 507a51661d..817d3cc9c9 100644
--- a/src/mbgl/geometry/dem_data.hpp
+++ b/src/mbgl/geometry/dem_data.hpp
@@ -2,6 +2,7 @@
#include <mbgl/math/clamp.hpp>
#include <mbgl/util/image.hpp>
+#include <mbgl/util/tileset.hpp>
#include <memory>
#include <array>
@@ -12,7 +13,7 @@ namespace mbgl {
class DEMData {
public:
- DEMData(const PremultipliedImage& image);
+ DEMData(const PremultipliedImage& image, Tileset::DEMEncoding encoding);
void backfillBorder(const DEMData& borderTileData, int8_t dx, int8_t dy);
void set(const int32_t x, const int32_t y, const int32_t value) {
diff --git a/src/mbgl/gl/color_mode.hpp b/src/mbgl/gl/color_mode.hpp
index c6594a3a77..e394f43501 100644
--- a/src/mbgl/gl/color_mode.hpp
+++ b/src/mbgl/gl/color_mode.hpp
@@ -85,6 +85,10 @@ public:
static ColorMode alphaBlended() {
return ColorMode { Add { One, OneMinusSrcAlpha }, {}, { true, true, true, true } };
}
+
+ static ColorMode additive() {
+ return ColorMode { Add { One, One }, {}, { true, true, true, true } };
+ }
};
constexpr bool operator!=(const ColorMode::Mask& a, const ColorMode::Mask& b) {
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index b6244d58c7..f40cfa1f2c 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -60,6 +60,16 @@ static_assert(std::is_same<std::underlying_type_t<TextureFormat>, GLenum>::value
static_assert(underlying_type(TextureFormat::RGBA) == GL_RGBA, "OpenGL type mismatch");
static_assert(underlying_type(TextureFormat::Alpha) == GL_ALPHA, "OpenGL type mismatch");
+static_assert(std::is_same<std::underlying_type_t<TextureType>, GLenum>::value, "OpenGL type mismatch");
+static_assert(underlying_type(TextureType::UnsignedByte) == GL_UNSIGNED_BYTE, "OpenGL type mismatch");
+
+#if MBGL_USE_GLES2 && GL_HALF_FLOAT_OES
+static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_OES, "OpenGL type mismatch");
+#endif
+#if !MBGL_USE_GLES2 && GL_HALF_FLOAT_ARB
+static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_ARB, "OpenGL type mismatch");
+#endif
+
static_assert(underlying_type(UniformDataType::Float) == GL_FLOAT, "OpenGL type mismatch");
static_assert(underlying_type(UniformDataType::FloatVec2) == GL_FLOAT_VEC2, "OpenGL type mismatch");
static_assert(underlying_type(UniformDataType::FloatVec3) == GL_FLOAT_VEC3, "OpenGL type mismatch");
@@ -116,6 +126,19 @@ void Context::initializeExtensions(const std::function<gl::ProcAddress(const cha
programBinary = std::make_unique<extension::ProgramBinary>(fn);
#endif
+#if MBGL_USE_GLES2
+ constexpr const char* halfFloatExtensionName = "OES_texture_half_float";
+ constexpr const char* halfFloatColorBufferExtensionName = "EXT_color_buffer_half_float";
+#else
+ constexpr const char* halfFloatExtensionName = "ARB_half_float_pixel";
+ constexpr const char* halfFloatColorBufferExtensionName = "ARB_color_buffer_float";
+#endif
+ if (strstr(extensions, halfFloatExtensionName) != nullptr &&
+ strstr(extensions, halfFloatColorBufferExtensionName) != nullptr) {
+
+ supportsHalfFloatTextures = true;
+ }
+
if (!supportsVertexArrays()) {
Log::Warning(Event::OpenGL, "Not using Vertex Array Objects");
}
@@ -491,10 +514,10 @@ Context::createFramebuffer(const Texture& color,
}
UniqueTexture
-Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit) {
+Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) {
auto obj = createTexture();
pixelStoreUnpack = { 1 };
- updateTexture(obj, size, data, format, unit);
+ updateTexture(obj, size, data, format, unit, type);
// We are using clamp to edge here since OpenGL ES doesn't allow GL_REPEAT on NPOT textures.
// We use those when the pixelRatio isn't a power of two, e.g. on iPhone 6 Plus.
MBGL_CHECK_ERROR(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
@@ -505,11 +528,11 @@ Context::createTexture(const Size size, const void* data, TextureFormat format,
}
void Context::updateTexture(
- TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit) {
+ TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) {
activeTextureUnit = unit;
texture[unit] = id;
MBGL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLenum>(format), size.width,
- size.height, 0, static_cast<GLenum>(format), GL_UNSIGNED_BYTE,
+ size.height, 0, static_cast<GLenum>(format), static_cast<GLenum>(type),
data));
}
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index 14f078367f..67624288e2 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -125,23 +125,29 @@ public:
// Create a texture from an image with data.
template <typename Image>
- Texture createTexture(const Image& image, TextureUnit unit = 0) {
+ Texture createTexture(const Image& image,
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha;
- return { image.size, createTexture(image.size, image.data.get(), format, unit) };
+ return { image.size, createTexture(image.size, image.data.get(), format, unit, type) };
}
template <typename Image>
- void updateTexture(Texture& obj, const Image& image, TextureUnit unit = 0) {
+ void updateTexture(Texture& obj,
+ const Image& image,
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
auto format = image.channels == 4 ? TextureFormat::RGBA : TextureFormat::Alpha;
- updateTexture(obj.texture.get(), image.size, image.data.get(), format, unit);
+ updateTexture(obj.texture.get(), image.size, image.data.get(), format, unit, type);
obj.size = image.size;
}
// Creates an empty texture with the specified dimensions.
Texture createTexture(const Size size,
TextureFormat format = TextureFormat::RGBA,
- TextureUnit unit = 0) {
- return { size, createTexture(size, nullptr, format, unit) };
+ TextureUnit unit = 0,
+ TextureType type = TextureType::UnsignedByte) {
+ return { size, createTexture(size, nullptr, format, unit, type) };
}
void bindTexture(Texture&,
@@ -232,6 +238,8 @@ public:
State<value::PixelTransferStencil> pixelTransferStencil;
#endif // MBGL_USE_GLES2
+ bool supportsHalfFloatTextures = false;
+
private:
State<value::StencilFunc> stencilFunc;
State<value::StencilMask> stencilMask;
@@ -259,8 +267,8 @@ private:
void updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
UniqueBuffer createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
void updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
- UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit);
- void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit);
+ UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);
+ void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType);
UniqueFramebuffer createFramebuffer();
UniqueRenderbuffer createRenderbuffer(RenderbufferType, Size size);
std::unique_ptr<uint8_t[]> readFramebuffer(Size, TextureFormat, bool flip);
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index da08195e58..376a784a0c 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -64,6 +64,15 @@ enum class TextureFormat : uint32_t {
#endif // MBGL_USE_GLES2
};
+enum class TextureType : uint32_t {
+ UnsignedByte = 0x1401,
+#if MBGL_USE_GLES2
+ HalfFloat = 0x8D61,
+#else
+ HalfFloat = 0x140B,
+#endif // MBGL_USE_GLES2
+};
+
enum class PrimitiveType {
Points = 0x0000,
Lines = 0x0001,
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index 5d7a6474cf..c677c84d5d 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -30,7 +30,7 @@ MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_normal_ed);
MBGL_DEFINE_ATTRIBUTE(uint8_t, 1, a_fade_opacity);
-MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
+MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
template <typename T, std::size_t N>
struct a_data {
@@ -142,6 +142,11 @@ struct a_halo_blur {
using Type = gl::Attribute<float, 1>;
};
+struct a_weight {
+ static auto name() { return "a_weight"; }
+ using Type = gl::Attribute<float, 1>;
+};
+
} // namespace attributes
struct PositionOnlyLayoutAttributes : gl::Attributes<
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index 8d712a3df3..6e75adf36e 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -110,6 +110,7 @@ class CollisionCircleProgram : public Program<
gl::Uniforms<
uniforms::u_matrix,
uniforms::u_extrude_scale,
+ uniforms::u_overscale_factor,
uniforms::u_camera_to_center_distance>,
style::Properties<>>
{
diff --git a/src/mbgl/programs/heatmap_program.cpp b/src/mbgl/programs/heatmap_program.cpp
new file mode 100644
index 0000000000..67f84fbd52
--- /dev/null
+++ b/src/mbgl/programs/heatmap_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/heatmap_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HeatmapLayoutVertex) == 4, "expected HeatmapLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_program.hpp b/src/mbgl/programs/heatmap_program.hpp
new file mode 100644
index 0000000000..2d9b80404f
--- /dev/null
+++ b/src/mbgl/programs/heatmap_program.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/heatmap.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_intensity);
+} // namespace uniforms
+
+class HeatmapProgram : public Program<
+ shaders::heatmap,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_intensity,
+ uniforms::u_matrix,
+ uniforms::heatmap::u_extrude_scale>,
+ style::HeatmapPaintProperties>
+{
+public:
+ using Program::Program;
+
+ /*
+ * @param {number} x vertex position
+ * @param {number} y vertex position
+ * @param {number} ex extrude normal
+ * @param {number} ey extrude normal
+ */
+ static LayoutVertex vertex(Point<int16_t> p, float ex, float ey) {
+ return LayoutVertex {
+ {{
+ static_cast<int16_t>((p.x * 2) + ((ex + 1) / 2)),
+ static_cast<int16_t>((p.y * 2) + ((ey + 1) / 2))
+ }}
+ };
+ }
+};
+
+using HeatmapLayoutVertex = HeatmapProgram::LayoutVertex;
+using HeatmapAttributes = HeatmapProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_texture_program.cpp b/src/mbgl/programs/heatmap_texture_program.cpp
new file mode 100644
index 0000000000..3b0e24eab8
--- /dev/null
+++ b/src/mbgl/programs/heatmap_texture_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/heatmap_texture_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HeatmapTextureLayoutVertex) == 4, "expected HeatmapTextureLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_texture_program.hpp b/src/mbgl/programs/heatmap_texture_program.hpp
new file mode 100644
index 0000000000..7afe8060d0
--- /dev/null
+++ b/src/mbgl/programs/heatmap_texture_program.hpp
@@ -0,0 +1,43 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/heatmap_texture.hpp>
+#include <mbgl/style/properties.hpp>
+#include <mbgl/util/geometry.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_color_ramp);
+} // namespace uniforms
+
+class HeatmapTextureProgram : public Program<
+ shaders::heatmap_texture,
+ gl::Triangle,
+ gl::Attributes<attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_world,
+ uniforms::u_image,
+ uniforms::u_color_ramp,
+ uniforms::u_opacity>,
+ style::Properties<>> {
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p) {
+ return LayoutVertex{
+ {{
+ p.x,
+ p.y
+ }}
+ };
+ }
+};
+
+using HeatmapTextureLayoutVertex = HeatmapTextureProgram::LayoutVertex;
+using HeatmapTextureAttributes = HeatmapTextureProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_prepare_program.hpp b/src/mbgl/programs/hillshade_prepare_program.hpp
index 0f31a22df5..76638afddd 100644
--- a/src/mbgl/programs/hillshade_prepare_program.hpp
+++ b/src/mbgl/programs/hillshade_prepare_program.hpp
@@ -10,6 +10,7 @@ namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_dimension);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
} // namespace uniforms
class HillshadePrepareProgram : public Program<
@@ -22,6 +23,7 @@ class HillshadePrepareProgram : public Program<
uniforms::u_matrix,
uniforms::u_dimension,
uniforms::u_zoom,
+ uniforms::u_maxzoom,
uniforms::u_image>,
style::Properties<>> {
public:
diff --git a/src/mbgl/programs/programs.hpp b/src/mbgl/programs/programs.hpp
index f533a6f633..b703323d9c 100644
--- a/src/mbgl/programs/programs.hpp
+++ b/src/mbgl/programs/programs.hpp
@@ -6,6 +6,8 @@
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/programs/heatmap_texture_program.hpp>
#include <mbgl/programs/hillshade_program.hpp>
#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/programs/line_program.hpp>
@@ -30,6 +32,8 @@ public:
fillPattern(context, programParameters),
fillOutline(context, programParameters),
fillOutlinePattern(context, programParameters),
+ heatmap(context, programParameters),
+ heatmapTexture(context, programParameters),
hillshade(context, programParameters),
hillshadePrepare(context, programParameters),
line(context, programParameters),
@@ -55,6 +59,8 @@ public:
ProgramMap<FillPatternProgram> fillPattern;
ProgramMap<FillOutlineProgram> fillOutline;
ProgramMap<FillOutlinePatternProgram> fillOutlinePattern;
+ ProgramMap<HeatmapProgram> heatmap;
+ HeatmapTextureProgram heatmapTexture;
HillshadeProgram hillshade;
HillshadePrepareProgram hillshadePrepare;
ProgramMap<LineProgram> line;
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 184f42e504..071a27c808 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -37,9 +37,14 @@ MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_change);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_weight);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
+namespace heatmap {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_extrude_scale);
+} // namespace heatmap
+
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b);
@@ -55,6 +60,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_overscale_factor);
} // namespace uniforms
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.cpp b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
new file mode 100644
index 0000000000..a185e04ad2
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
@@ -0,0 +1,98 @@
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/bucket_parameters.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/util/constants.hpp>
+#include <mbgl/util/math.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+HeatmapBucket::HeatmapBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
+ : mode(parameters.mode) {
+ for (const auto& layer : layers) {
+ paintPropertyBinders.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(layer->getID()),
+ std::forward_as_tuple(
+ layer->as<RenderHeatmapLayer>()->evaluated,
+ parameters.tileID.overscaledZ));
+ }
+}
+
+void HeatmapBucket::upload(gl::Context& context) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(triangles));
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.upload(context);
+ }
+
+ uploaded = true;
+}
+
+bool HeatmapBucket::hasData() const {
+ return !segments.empty();
+}
+
+void HeatmapBucket::addFeature(const GeometryTileFeature& feature,
+ const GeometryCollection& geometry) {
+ constexpr const uint16_t vertexLength = 4;
+
+ for (auto& points : geometry) {
+ for(auto& point : points) {
+ auto x = point.x;
+ auto y = point.y;
+
+ // Do not include points that are outside the tile boundaries.
+ // Include all points in Still mode. You need to include points from
+ // neighbouring tiles so that they are not clipped at tile boundaries.
+ if ((mode == MapMode::Continuous) &&
+ (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
+
+ if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), triangles.indexSize());
+ }
+
+ // this geometry will be of the Point type, and we'll derive
+ // two triangles from it.
+ //
+ // ┌─────────┐
+ // │ 4 3 │
+ // │ │
+ // │ 1 2 │
+ // └─────────┘
+ //
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, -1)); // 1
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, -1)); // 2
+ vertices.emplace_back(HeatmapProgram::vertex(point, 1, 1)); // 3
+ vertices.emplace_back(HeatmapProgram::vertex(point, -1, 1)); // 4
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ uint16_t index = segment.vertexLength;
+
+ // 1, 2, 3
+ // 1, 4, 3
+ triangles.emplace_back(index, index + 1, index + 2);
+ triangles.emplace_back(index, index + 3, index + 2);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
+ }
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.populateVertexVectors(feature, vertices.vertexSize());
+ }
+}
+
+float HeatmapBucket::getQueryRadius(const RenderLayer& layer) const {
+ (void)layer;
+ return 0;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
new file mode 100644
index 0000000000..3b9f1edb81
--- /dev/null
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -0,0 +1,40 @@
+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/map/mode.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/programs/segment.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+class BucketParameters;
+
+class HeatmapBucket : public Bucket {
+public:
+ HeatmapBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
+
+ void addFeature(const GeometryTileFeature&,
+ const GeometryCollection&) override;
+ bool hasData() const override;
+
+ void upload(gl::Context&) override;
+
+ float getQueryRadius(const RenderLayer&) const override;
+
+ gl::VertexVector<HeatmapLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ SegmentVector<HeatmapAttributes> segments;
+
+ optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+
+ std::map<std::string, HeatmapProgram::PaintPropertyBinders> paintPropertyBinders;
+
+ const MapMode mode;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.cpp b/src/mbgl/renderer/buckets/hillshade_bucket.cpp
index 8011681ee0..00b9536894 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.cpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.cpp
@@ -8,7 +8,7 @@ namespace mbgl {
using namespace style;
-HillshadeBucket::HillshadeBucket(PremultipliedImage&& image_): demdata(image_) {
+HillshadeBucket::HillshadeBucket(PremultipliedImage&& image_, Tileset::DEMEncoding encoding): demdata(image_, encoding) {
}
HillshadeBucket::HillshadeBucket(DEMData&& demdata_) : demdata(std::move(demdata_)) {
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index 3d9f6c61af..5335f7ceda 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -8,6 +8,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/tile_mask.hpp>
#include <mbgl/geometry/dem_data.hpp>
+#include <mbgl/util/tileset.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/optional.hpp>
@@ -16,8 +17,8 @@ namespace mbgl {
class HillshadeBucket : public Bucket {
public:
- HillshadeBucket(PremultipliedImage&&);
- HillshadeBucket(std::shared_ptr<PremultipliedImage>);
+ HillshadeBucket(PremultipliedImage&&, Tileset::DEMEncoding encoding);
+ HillshadeBucket(std::shared_ptr<PremultipliedImage>, Tileset::DEMEncoding encoding);
HillshadeBucket(DEMData&&);
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
new file mode 100644
index 0000000000..0f9e3239ef
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -0,0 +1,178 @@
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
+#include <mbgl/renderer/buckets/heatmap_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/geometry/feature_index.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/intersection_tests.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderHeatmapLayer::RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl> _impl)
+ : RenderLayer(style::LayerType::Heatmap, _impl),
+ unevaluated(impl().paint.untransitioned()), colorRamp({256, 1}) {
+}
+
+const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const {
+ return static_cast<const style::HeatmapLayer::Impl&>(*baseImpl);
+}
+
+std::unique_ptr<Bucket> RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
+ return std::make_unique<HeatmapBucket>(parameters, layers);
+}
+
+void RenderHeatmapLayer::transition(const TransitionParameters& parameters) {
+ unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
+}
+
+void RenderHeatmapLayer::evaluate(const PropertyEvaluationParameters& parameters) {
+ evaluated = unevaluated.evaluate(parameters);
+
+ passes = (evaluated.get<style::HeatmapOpacity>() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
+}
+
+bool RenderHeatmapLayer::hasTransition() const {
+ return unevaluated.hasTransition();
+}
+
+void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ if (parameters.pass == RenderPass::Pass3D) {
+ const auto& viewportSize = parameters.staticData.backendSize;
+ const auto size = Size{viewportSize.width / 4, viewportSize.height / 4};
+
+ if (!renderTexture || renderTexture->getSize() != size) {
+ if (parameters.context.supportsHalfFloatTextures) {
+ renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat);
+
+ try {
+ renderTexture->bind();
+ } catch (const std::runtime_error& ex) {
+ // can't render to a half-float texture; falling back to unsigned byte one
+ renderTexture = nullopt;
+ parameters.context.supportsHalfFloatTextures = false;
+ }
+ }
+
+ if (!renderTexture) {
+ renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte);
+ renderTexture->bind();
+ }
+
+ } else {
+ renderTexture->bind();
+ }
+
+ if (!colorRampTexture) {
+ colorRampTexture = parameters.context.createTexture(colorRamp, 1, gl::TextureType::UnsignedByte);
+ }
+
+ parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl)));
+ HeatmapBucket& bucket = *reinterpret_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl));
+
+ const auto extrudeScale = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+
+ const auto stencilMode = parameters.mapMode != MapMode::Continuous
+ ? parameters.stencilModeForClipping(tile.clip)
+ : gl::StencilMode::disabled();
+
+ parameters.programs.heatmap.get(evaluated).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ stencilMode,
+ gl::ColorMode::additive(),
+ HeatmapProgram::UniformValues {
+ uniforms::u_intensity::Value{evaluated.get<style::HeatmapIntensity>()},
+ uniforms::u_matrix::Value{tile.matrix},
+ uniforms::heatmap::u_extrude_scale::Value{extrudeScale}
+ },
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+
+ } else if (parameters.pass == RenderPass::Translucent) {
+ parameters.context.bindTexture(renderTexture->getTexture(), 0, gl::TextureFilter::Linear);
+ parameters.context.bindTexture(*colorRampTexture, 1, gl::TextureFilter::Linear);
+
+ const auto& size = parameters.staticData.backendSize;
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.heatmapTexture.draw(
+ parameters.context, gl::Triangles(), gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ HeatmapTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_color_ramp::Value{ 1 },
+ uniforms::u_opacity::Value{ evaluated.get<HeatmapOpacity>() } },
+ parameters.staticData.extrusionTextureVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.extrusionTextureSegments,
+ HeatmapTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ parameters.state.getZoom(), getID());
+ }
+}
+
+void RenderHeatmapLayer::updateColorRamp() {
+ auto colorValue = unevaluated.get<HeatmapColor>().getValue();
+ if (colorValue.isUndefined()) {
+ colorValue = HeatmapLayer::getDefaultHeatmapColor();
+ }
+
+ const auto length = colorRamp.bytes();
+
+ for (uint32_t i = 0; i < length; i += 4) {
+ const auto color = colorValue.evaluate(static_cast<double>(i) / length);
+ colorRamp.data[i + 0] = std::floor(color.r * 255);
+ colorRamp.data[i + 1] = std::floor(color.g * 255);
+ colorRamp.data[i + 2] = std::floor(color.b * 255);
+ colorRamp.data[i + 3] = std::floor(color.a * 255);
+ }
+
+ if (colorRampTexture) {
+ colorRampTexture = nullopt;
+ }
+}
+
+bool RenderHeatmapLayer::queryIntersectsFeature(
+ const GeometryCoordinates& queryGeometry,
+ const GeometryTileFeature& feature,
+ const float zoom,
+ const float bearing,
+ const float pixelsToTileUnits) const {
+ (void) queryGeometry;
+ (void) feature;
+ (void) zoom;
+ (void) bearing;
+ (void) pixelsToTileUnits;
+ return false;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.hpp b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
new file mode 100644
index 0000000000..3f0b1f91b4
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
+
+namespace mbgl {
+
+class RenderHeatmapLayer: public RenderLayer {
+public:
+ RenderHeatmapLayer(Immutable<style::HeatmapLayer::Impl>);
+ ~RenderHeatmapLayer() final = default;
+
+ void transition(const TransitionParameters&) override;
+ void evaluate(const PropertyEvaluationParameters&) override;
+ bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
+
+ bool queryIntersectsFeature(
+ const GeometryCoordinates&,
+ const GeometryTileFeature&,
+ const float,
+ const float,
+ const float) const override;
+
+ void updateColorRamp();
+
+ std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
+
+ // Paint properties
+ style::HeatmapPaintProperties::Unevaluated unevaluated;
+ style::HeatmapPaintProperties::PossiblyEvaluated evaluated;
+
+ const style::HeatmapLayer::Impl& impl() const;
+
+ PremultipliedImage colorRamp;
+ optional<OffscreenTexture> renderTexture;
+ optional<gl::Texture> colorRampTexture;
+};
+
+template <>
+inline bool RenderLayer::is<RenderHeatmapLayer>() const {
+ return type == style::LayerType::Heatmap;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index 7a767522c0..bcfd4ffe99 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -1,6 +1,7 @@
#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/programs/programs.hpp>
@@ -55,10 +56,14 @@ bool RenderHillshadeLayer::hasTransition() const {
return unevaluated.hasTransition();
}
-void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource*) {
+void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src) {
if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D)
return;
+ RenderRasterDEMSource* demsrc = dynamic_cast<RenderRasterDEMSource*>(src);
+ const uint8_t TERRAIN_RGB_MAXZOOM = 15;
+ const uint8_t maxzoom = demsrc != nullptr ? demsrc->getMaxZoom() : TERRAIN_RGB_MAXZOOM;
+
auto draw = [&] (const mat4& matrix,
const auto& vertexBuffer,
const auto& indexBuffer,
@@ -118,6 +123,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource*) {
uniforms::u_matrix::Value { mat },
uniforms::u_dimension::Value { {{uint16_t(tilesize * 2), uint16_t(tilesize * 2) }} },
uniforms::u_zoom::Value{ float(tile.id.canonical.z) },
+ uniforms::u_maxzoom::Value{ float(maxzoom) },
uniforms::u_image::Value{ 0 }
},
parameters.staticData.rasterVertexBuffer,
@@ -136,14 +142,14 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource*) {
if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) {
// Draw only the parts of the tile that aren't drawn by another tile in the layer.
- draw(tile.matrix,
+ draw(parameters.matrixForTile(tile.id, true),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.segments,
tile.id);
} else {
// Draw the full tile.
- draw(tile.matrix,
+ draw(parameters.matrixForTile(tile.id, true),
parameters.staticData.rasterVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.rasterSegments,
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.hpp b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
index e9b9db1ec3..13093ee7ef 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.hpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
@@ -16,7 +16,7 @@ public:
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
- void render(PaintParameters&, RenderSource*) override;
+ void render(PaintParameters&, RenderSource* src) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 04fcb2c3ab..9e493003c0 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -268,9 +268,10 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
gl::DepthMode::disabled(),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
- CollisionBoxProgram::UniformValues {
+ CollisionCircleProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },
uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_overscale_factor::Value{ float(tile.tile.id.overscaleFactor()) },
uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }
},
*bucket.collisionCircle.vertexBuffer,
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index 248905f834..bcdc175f14 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -8,6 +8,7 @@
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/render_tile.hpp>
@@ -35,6 +36,8 @@ std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
return std::make_unique<RenderCustomLayer>(staticImmutableCast<CustomLayer::Impl>(impl));
case LayerType::FillExtrusion:
return std::make_unique<RenderFillExtrusionLayer>(staticImmutableCast<FillExtrusionLayer::Impl>(impl));
+ case LayerType::Heatmap:
+ return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<HeatmapLayer::Impl>(impl));
}
// Not reachable, but placate GCC.
diff --git a/src/mbgl/renderer/render_source.hpp b/src/mbgl/renderer/render_source.hpp
index db88230e53..53519c763e 100644
--- a/src/mbgl/renderer/render_source.hpp
+++ b/src/mbgl/renderer/render_source.hpp
@@ -70,7 +70,7 @@ public:
virtual std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const = 0;
- virtual void onLowMemory() = 0;
+ virtual void reduceMemoryUse() = 0;
virtual void dumpDebugLogs() const = 0;
diff --git a/src/mbgl/renderer/renderer.cpp b/src/mbgl/renderer/renderer.cpp
index 6d086c70b1..1d2f2bb522 100644
--- a/src/mbgl/renderer/renderer.cpp
+++ b/src/mbgl/renderer/renderer.cpp
@@ -94,9 +94,9 @@ void Renderer::dumpDebugLogs() {
impl->dumDebugLogs();
}
-void Renderer::onLowMemory() {
+void Renderer::reduceMemoryUse() {
BackendScope guard { impl->backend };
- impl->onLowMemory();
+ impl->reduceMemoryUse();
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 61e7d17242..2ac714e122 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -14,6 +14,7 @@
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
@@ -185,6 +186,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
+
+ if (layer.is<RenderHeatmapLayer>()) {
+ layer.as<RenderHeatmapLayer>()->updateColorRamp();
+ }
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
@@ -290,7 +295,11 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
- if (!parameters.staticData.has3D && (layer->is<RenderFillExtrusionLayer>() || layer->is<RenderHillshadeLayer>())) {
+ if (!parameters.staticData.has3D && (
+ layer->is<RenderFillExtrusionLayer>() ||
+ layer->is<RenderHillshadeLayer>() ||
+ layer->is<RenderHeatmapLayer>())) {
+
parameters.staticData.has3D = true;
}
@@ -722,12 +731,12 @@ std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sour
return source->querySourceFeatures(options);
}
-void Renderer::Impl::onLowMemory() {
+void Renderer::Impl::reduceMemoryUse() {
assert(BackendScope::exists());
- backend.getContext().performCleanup();
for (const auto& entry : renderSources) {
- entry.second->onLowMemory();
+ entry.second->reduceMemoryUse();
}
+ backend.getContext().performCleanup();
observer->onInvalidate();
}
diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp
index 4f45d514a5..4675ac79ea 100644
--- a/src/mbgl/renderer/renderer_impl.hpp
+++ b/src/mbgl/renderer/renderer_impl.hpp
@@ -53,7 +53,7 @@ public:
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
std::vector<Feature> queryShapeAnnotations(const ScreenLineString&) const;
- void onLowMemory();
+ void reduceMemoryUse();
void dumDebugLogs();
private:
diff --git a/src/mbgl/renderer/renderer_observer.hpp b/src/mbgl/renderer/renderer_observer.hpp
deleted file mode 100644
index 551b5c803e..0000000000
--- a/src/mbgl/renderer/renderer_observer.hpp
+++ /dev/null
@@ -1,35 +0,0 @@
-#pragma once
-
-#include <exception>
-
-namespace mbgl {
-
-class RendererObserver {
-public:
- virtual ~RendererObserver() = default;
-
- enum class RenderMode : uint32_t {
- Partial,
- Full
- };
-
- // Signals that a repaint is required
- virtual void onInvalidate() {}
-
- // Resource failed to download / parse
- virtual void onResourceError(std::exception_ptr) {}
-
- // First frame
- virtual void onWillStartRenderingMap() {}
-
- // Start of frame, initial is the first frame for this map
- virtual void onWillStartRenderingFrame() {}
-
- // End of frame, boolean flags that a repaint is required
- virtual void onDidFinishRenderingFrame(RenderMode, bool) {}
-
- // Final frame
- virtual void onDidFinishRenderingMap() {}
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
index df615a7e20..057ad5a4a7 100644
--- a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
@@ -76,8 +76,8 @@ std::vector<Feature> RenderCustomGeometrySource::querySourceFeatures(const Sourc
return tilePyramid.querySourceFeatures(options);
}
-void RenderCustomGeometrySource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderCustomGeometrySource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderCustomGeometrySource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.hpp b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
index 82e691d5c9..033d731029 100644
--- a/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
@@ -33,7 +33,7 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
diff --git a/src/mbgl/renderer/sources/render_geojson_source.cpp b/src/mbgl/renderer/sources/render_geojson_source.cpp
index 8ea80cd813..cbf4db70b5 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.cpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.cpp
@@ -94,8 +94,8 @@ std::vector<Feature> RenderGeoJSONSource::querySourceFeatures(const SourceQueryO
return tilePyramid.querySourceFeatures(options);
}
-void RenderGeoJSONSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderGeoJSONSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderGeoJSONSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_geojson_source.hpp b/src/mbgl/renderer/sources/render_geojson_source.hpp
index 55166ea901..72fccbd043 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.hpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.hpp
@@ -37,7 +37,7 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp
index 72cf4cea61..85ee0ace11 100644
--- a/src/mbgl/renderer/sources/render_image_source.hpp
+++ b/src/mbgl/renderer/sources/render_image_source.hpp
@@ -37,7 +37,7 @@ public:
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final {
+ void reduceMemoryUse() final {
}
void dumpDebugLogs() const final;
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.cpp b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
index 76716518d7..b3153622c3 100644
--- a/src/mbgl/renderer/sources/render_raster_dem_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
@@ -32,21 +32,22 @@ void RenderRasterDEMSource::update(Immutable<style::Source::Impl> baseImpl_,
enabled = needsRendering;
- optional<Tileset> tileset = impl().getTileset();
-
- if (!tileset) {
- return;
- }
-
- if (tileURLTemplates != tileset->tiles) {
- tileURLTemplates = tileset->tiles;
+ optional<Tileset> _tileset = impl().getTileset();
+ if (tileset != _tileset) {
+ tileset = _tileset;
+ maxzoom = tileset->zoomRange.max;
// TODO: this removes existing buckets, and will cause flickering.
// Should instead refresh tile data in place.
tilePyramid.tiles.clear();
tilePyramid.renderTiles.clear();
tilePyramid.cache.clear();
}
+ // Allow clearing the tile pyramid first, before the early return in case
+ // the new tileset is not yet available or has an error in loading
+ if (!_tileset) {
+ return;
+ }
tilePyramid.update(layers,
needsRendering,
@@ -154,8 +155,8 @@ std::vector<Feature> RenderRasterDEMSource::querySourceFeatures(const SourceQuer
return {};
}
-void RenderRasterDEMSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderRasterDEMSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderRasterDEMSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.hpp b/src/mbgl/renderer/sources/render_raster_dem_source.hpp
index b6b8bf977c..741214a14d 100644
--- a/src/mbgl/renderer/sources/render_raster_dem_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.hpp
@@ -33,14 +33,19 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
+ uint8_t getMaxZoom() const {
+ return maxzoom;
+ };
+
private:
const style::RasterSource::Impl& impl() const;
TilePyramid tilePyramid;
- optional<std::vector<std::string>> tileURLTemplates;
+ optional<Tileset> tileset;
+ uint8_t maxzoom = 15;
protected:
void onTileChanged(Tile&) final;
diff --git a/src/mbgl/renderer/sources/render_raster_source.cpp b/src/mbgl/renderer/sources/render_raster_source.cpp
index e99cd040e9..60b3fa9a3b 100644
--- a/src/mbgl/renderer/sources/render_raster_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_source.cpp
@@ -29,14 +29,10 @@ void RenderRasterSource::update(Immutable<style::Source::Impl> baseImpl_,
enabled = needsRendering;
- optional<Tileset> tileset = impl().getTileset();
+ optional<Tileset> _tileset = impl().getTileset();
- if (!tileset) {
- return;
- }
-
- if (tileURLTemplates != tileset->tiles) {
- tileURLTemplates = tileset->tiles;
+ if (tileset != _tileset) {
+ tileset = _tileset;
// TODO: this removes existing buckets, and will cause flickering.
// Should instead refresh tile data in place.
@@ -44,6 +40,11 @@ void RenderRasterSource::update(Immutable<style::Source::Impl> baseImpl_,
tilePyramid.renderTiles.clear();
tilePyramid.cache.clear();
}
+ // Allow clearing the tile pyramid first, before the early return in case
+ // the new tileset is not yet available or has an error in loading
+ if (!_tileset) {
+ return;
+ }
tilePyramid.update(layers,
needsRendering,
@@ -84,8 +85,8 @@ std::vector<Feature> RenderRasterSource::querySourceFeatures(const SourceQueryOp
return {};
}
-void RenderRasterSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderRasterSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderRasterSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_raster_source.hpp b/src/mbgl/renderer/sources/render_raster_source.hpp
index 25041fde43..78eda199ac 100644
--- a/src/mbgl/renderer/sources/render_raster_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_source.hpp
@@ -33,14 +33,14 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
const style::RasterSource::Impl& impl() const;
TilePyramid tilePyramid;
- optional<std::vector<std::string>> tileURLTemplates;
+ optional<Tileset> tileset;
};
template <>
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index d53023e4d0..e87bea5dcd 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -32,14 +32,10 @@ void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
enabled = needsRendering;
- optional<Tileset> tileset = impl().getTileset();
+ optional<Tileset> _tileset = impl().getTileset();
- if (!tileset) {
- return;
- }
-
- if (tileURLTemplates != tileset->tiles) {
- tileURLTemplates = tileset->tiles;
+ if (tileset != _tileset) {
+ tileset = _tileset;
// TODO: this removes existing buckets, and will cause flickering.
// Should instead refresh tile data in place.
@@ -47,6 +43,11 @@ void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
tilePyramid.renderTiles.clear();
tilePyramid.cache.clear();
}
+ // Allow clearing the tile pyramid first, before the early return in case
+ // the new tileset is not yet available or has an error in loading
+ if (!_tileset) {
+ return;
+ }
tilePyramid.update(layers,
needsRendering,
@@ -87,8 +88,8 @@ std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOp
return tilePyramid.querySourceFeatures(options);
}
-void RenderVectorSource::onLowMemory() {
- tilePyramid.onLowMemory();
+void RenderVectorSource::reduceMemoryUse() {
+ tilePyramid.reduceMemoryUse();
}
void RenderVectorSource::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/sources/render_vector_source.hpp b/src/mbgl/renderer/sources/render_vector_source.hpp
index 4a992e854f..592160dc16 100644
--- a/src/mbgl/renderer/sources/render_vector_source.hpp
+++ b/src/mbgl/renderer/sources/render_vector_source.hpp
@@ -33,14 +33,14 @@ public:
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void onLowMemory() final;
+ void reduceMemoryUse() final;
void dumpDebugLogs() const final;
private:
const style::VectorSource::Impl& impl() const;
TilePyramid tilePyramid;
- optional<std::vector<std::string>> tileURLTemplates;
+ optional<Tileset> tileset;
};
template <>
diff --git a/src/mbgl/renderer/tile_pyramid.cpp b/src/mbgl/renderer/tile_pyramid.cpp
index 07239b7a1c..c4372e7112 100644
--- a/src/mbgl/renderer/tile_pyramid.cpp
+++ b/src/mbgl/renderer/tile_pyramid.cpp
@@ -303,7 +303,7 @@ void TilePyramid::setCacheSize(size_t size) {
cache.setSize(size);
}
-void TilePyramid::onLowMemory() {
+void TilePyramid::reduceMemoryUse() {
cache.clear();
}
diff --git a/src/mbgl/renderer/tile_pyramid.hpp b/src/mbgl/renderer/tile_pyramid.hpp
index ad3f91bf88..2638599c38 100644
--- a/src/mbgl/renderer/tile_pyramid.hpp
+++ b/src/mbgl/renderer/tile_pyramid.hpp
@@ -59,7 +59,7 @@ public:
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;
void setCacheSize(size_t);
- void onLowMemory();
+ void reduceMemoryUse();
void setObserver(TileObserver*);
void dumpDebugLogs() const;
diff --git a/src/mbgl/shaders/collision_circle.cpp b/src/mbgl/shaders/collision_circle.cpp
index f220586245..82ebbf05a0 100644
--- a/src/mbgl/shaders/collision_circle.cpp
+++ b/src/mbgl/shaders/collision_circle.cpp
@@ -26,7 +26,10 @@ varying vec2 v_extrude_scale;
void main() {
vec4 projectedPoint = u_matrix * vec4(a_anchor_pos, 0, 1);
highp float camera_to_anchor_distance = projectedPoint.w;
- highp float collision_perspective_ratio = 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance);
+ highp float collision_perspective_ratio = clamp(
+ 0.5 + 0.5 * (u_camera_to_center_distance / camera_to_anchor_distance),
+ 0.0, // Prevents oversized near-field circles in pitched/overzoomed tiles
+ 4.0);
gl_Position = u_matrix * vec4(a_pos, 0.0, 1.0);
@@ -43,6 +46,7 @@ void main() {
)MBGL_SHADER";
const char* collision_circle::fragmentSource = R"MBGL_SHADER(
+uniform float u_overscale_factor;
varying float v_placed;
varying float v_notUsed;
@@ -68,7 +72,7 @@ void main() {
float extrude_scale_length = length(v_extrude_scale);
float extrude_length = length(v_extrude) * extrude_scale_length;
- float stroke_width = 15.0 * extrude_scale_length;
+ float stroke_width = 15.0 * extrude_scale_length / u_overscale_factor;
float radius = v_radius * extrude_scale_length;
float distance_to_edge = abs(extrude_length - radius);
diff --git a/src/mbgl/shaders/heatmap.cpp b/src/mbgl/shaders/heatmap.cpp
new file mode 100644
index 0000000000..19927cfcc6
--- /dev/null
+++ b/src/mbgl/shaders/heatmap.cpp
@@ -0,0 +1,128 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/heatmap.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* heatmap::name = "heatmap";
+const char* heatmap::vertexSource = R"MBGL_SHADER(
+
+#ifndef HAS_UNIFORM_u_weight
+uniform lowp float a_weight_t;
+attribute highp vec2 a_weight;
+varying highp float weight;
+#else
+uniform highp float u_weight;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_radius
+uniform lowp float a_radius_t;
+attribute mediump vec2 a_radius;
+#else
+uniform mediump float u_radius;
+#endif
+
+
+uniform mat4 u_matrix;
+uniform float u_extrude_scale;
+uniform float u_opacity;
+uniform float u_intensity;
+
+attribute vec2 a_pos;
+
+varying vec2 v_extrude;
+
+// Effective "0" in the kernel density texture to adjust the kernel size to;
+// this empirically chosen number minimizes artifacts on overlapping kernels
+// for typical heatmap cases (assuming clustered source)
+const highp float ZERO = 1.0 / 255.0 / 16.0;
+
+// Gaussian kernel coefficient: 1 / sqrt(2 * PI)
+#define GAUSS_COEF 0.3989422804014327
+
+void main(void) {
+
+#ifndef HAS_UNIFORM_u_weight
+ weight = unpack_mix_vec2(a_weight, a_weight_t);
+#else
+ highp float weight = u_weight;
+#endif
+
+
+#ifndef HAS_UNIFORM_u_radius
+ mediump float radius = unpack_mix_vec2(a_radius, a_radius_t);
+#else
+ mediump float radius = u_radius;
+#endif
+
+
+ // unencode the extrusion vector that we snuck into the a_pos vector
+ vec2 unscaled_extrude = vec2(mod(a_pos, 2.0) * 2.0 - 1.0);
+
+ // This 'extrude' comes in ranging from [-1, -1], to [1, 1]. We'll use
+ // it to produce the vertices of a square mesh framing the point feature
+ // we're adding to the kernel density texture. We'll also pass it as
+ // a varying, so that the fragment shader can determine the distance of
+ // each fragment from the point feature.
+ // Before we do so, we need to scale it up sufficiently so that the
+ // kernel falls effectively to zero at the edge of the mesh.
+ // That is, we want to know S such that
+ // weight * u_intensity * GAUSS_COEF * exp(-0.5 * 3.0^2 * S^2) == ZERO
+ // Which solves to:
+ // S = sqrt(-2.0 * log(ZERO / (weight * u_intensity * GAUSS_COEF))) / 3.0
+ float S = sqrt(-2.0 * log(ZERO / weight / u_intensity / GAUSS_COEF)) / 3.0;
+
+ // Pass the varying in units of radius
+ v_extrude = S * unscaled_extrude;
+
+ // Scale by radius and the zoom-based scale factor to produce actual
+ // mesh position
+ vec2 extrude = v_extrude * radius * u_extrude_scale;
+
+ // multiply a_pos by 0.5, since we had it * 2 in order to sneak
+ // in extrusion data
+ vec4 pos = vec4(floor(a_pos * 0.5) + extrude, 0, 1);
+
+ gl_Position = u_matrix * pos;
+}
+
+)MBGL_SHADER";
+const char* heatmap::fragmentSource = R"MBGL_SHADER(
+
+#ifndef HAS_UNIFORM_u_weight
+varying highp float weight;
+#else
+uniform highp float u_weight;
+#endif
+
+
+uniform highp float u_intensity;
+varying vec2 v_extrude;
+
+// Gaussian kernel coefficient: 1 / sqrt(2 * PI)
+#define GAUSS_COEF 0.3989422804014327
+
+void main() {
+
+#ifdef HAS_UNIFORM_u_weight
+ highp float weight = u_weight;
+#endif
+
+
+ // Kernel density estimation with a Gaussian kernel of size 5x5
+ float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
+ float val = weight * u_intensity * GAUSS_COEF * exp(d);
+
+ gl_FragColor = vec4(val, 1.0, 1.0, 1.0);
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap.hpp b/src/mbgl/shaders/heatmap.hpp
new file mode 100644
index 0000000000..a3c64db942
--- /dev/null
+++ b/src/mbgl/shaders/heatmap.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class heatmap {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap_texture.cpp b/src/mbgl/shaders/heatmap_texture.cpp
new file mode 100644
index 0000000000..c5d35c48ae
--- /dev/null
+++ b/src/mbgl/shaders/heatmap_texture.cpp
@@ -0,0 +1,42 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/heatmap_texture.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* heatmap_texture::name = "heatmap_texture";
+const char* heatmap_texture::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+uniform vec2 u_world;
+attribute vec2 a_pos;
+varying vec2 v_pos;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
+
+ v_pos.x = a_pos.x;
+ v_pos.y = 1.0 - a_pos.y;
+}
+
+)MBGL_SHADER";
+const char* heatmap_texture::fragmentSource = R"MBGL_SHADER(
+uniform sampler2D u_image;
+uniform sampler2D u_color_ramp;
+uniform float u_opacity;
+varying vec2 v_pos;
+
+void main() {
+ float t = texture2D(u_image, v_pos).r;
+ vec4 color = texture2D(u_color_ramp, vec2(t, 0.5));
+ gl_FragColor = color * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(0.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/heatmap_texture.hpp b/src/mbgl/shaders/heatmap_texture.hpp
new file mode 100644
index 0000000000..c51dc6b178
--- /dev/null
+++ b/src/mbgl/shaders/heatmap_texture.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class heatmap_texture {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/hillshade_prepare.cpp b/src/mbgl/shaders/hillshade_prepare.cpp
index 733658435e..8d0571f6a4 100644
--- a/src/mbgl/shaders/hillshade_prepare.cpp
+++ b/src/mbgl/shaders/hillshade_prepare.cpp
@@ -29,6 +29,7 @@ uniform sampler2D u_image;
varying vec2 v_pos;
uniform vec2 u_dimension;
uniform float u_zoom;
+uniform float u_maxzoom;
float getElevation(vec2 coord, float bias) {
// Convert encoded elevation value to meters
@@ -71,16 +72,16 @@ void main() {
// which can be reduced to: pow(2, 19.25619978527 - u_zoom)
// we want to vertically exaggerate the hillshading though, because otherwise
// it is barely noticeable at low zooms. to do this, we multiply this by some
- // scale factor pow(2, (u_zoom - 14) * a) where a is an arbitrary value and 14 is the
- // maxzoom of the tile source. here we use a=0.3 which works out to the
- // expression below. see nickidlugash's awesome breakdown for more info
+ // scale factor pow(2, (u_zoom - u_maxzoom) * a) where a is an arbitrary value
+ // Here we use a=0.3 which works out to the expression below. see
+ // nickidlugash's awesome breakdown for more info
// https://github.com/mapbox/mapbox-gl-js/pull/5286#discussion_r148419556
float exaggeration = u_zoom < 2.0 ? 0.4 : u_zoom < 4.5 ? 0.35 : 0.3;
vec2 deriv = vec2(
(c + f + f + i) - (a + d + d + g),
(g + h + h + i) - (a + b + b + c)
- ) / pow(2.0, (u_zoom - 14.0) * exaggeration + 19.2562 - u_zoom);
+ ) / pow(2.0, (u_zoom - u_maxzoom) * exaggeration + 19.2562 - u_zoom);
gl_FragColor = clamp(vec4(
deriv.x / 2.0 + 0.5,
diff --git a/src/mbgl/storage/asset_file_source.hpp b/src/mbgl/storage/asset_file_source.hpp
index 6ed7af8aaf..5d98b4e69e 100644
--- a/src/mbgl/storage/asset_file_source.hpp
+++ b/src/mbgl/storage/asset_file_source.hpp
@@ -15,6 +15,8 @@ public:
std::unique_ptr<AsyncRequest> request(const Resource&, Callback) override;
+ static bool acceptsURL(const std::string& url);
+
private:
class Impl;
diff --git a/src/mbgl/style/conversion/layer.cpp b/src/mbgl/style/conversion/layer.cpp
index ad6998341d..19472bc8d6 100644
--- a/src/mbgl/style/conversion/layer.cpp
+++ b/src/mbgl/style/conversion/layer.cpp
@@ -6,6 +6,7 @@
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
#include <mbgl/style/layers/hillshade_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
@@ -165,6 +166,8 @@ optional<std::unique_ptr<Layer>> Converter<std::unique_ptr<Layer>>::operator()(c
converted = convertVectorLayer<SymbolLayer>(*id, value, error);
} else if (*type == "raster") {
converted = convertRasterLayer(*id, value, error);
+ } else if (*type == "heatmap") {
+ converted = convertVectorLayer<HeatmapLayer>(*id, value, error);
} else if (*type == "hillshade") {
converted = convertHillshadeLayer(*id, value, error);
} else if (*type == "background") {
diff --git a/src/mbgl/style/conversion/make_property_setters.hpp b/src/mbgl/style/conversion/make_property_setters.hpp
index adfcc4dd61..25c8fdb1ca 100644
--- a/src/mbgl/style/conversion/make_property_setters.hpp
+++ b/src/mbgl/style/conversion/make_property_setters.hpp
@@ -8,6 +8,7 @@
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layers/hillshade_layer.hpp>
@@ -72,6 +73,7 @@ inline auto makeLayoutPropertySetters() {
+
return result;
}
@@ -166,6 +168,17 @@ inline auto makePaintPropertySetters() {
result["circle-stroke-opacity"] = &setProperty<CircleLayer, DataDrivenPropertyValue<float>, &CircleLayer::setCircleStrokeOpacity>;
result["circle-stroke-opacity-transition"] = &setTransition<CircleLayer, &CircleLayer::setCircleStrokeOpacityTransition>;
+ result["heatmap-radius"] = &setProperty<HeatmapLayer, DataDrivenPropertyValue<float>, &HeatmapLayer::setHeatmapRadius>;
+ result["heatmap-radius-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapRadiusTransition>;
+ result["heatmap-weight"] = &setProperty<HeatmapLayer, DataDrivenPropertyValue<float>, &HeatmapLayer::setHeatmapWeight>;
+ result["heatmap-weight-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapWeightTransition>;
+ result["heatmap-intensity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapIntensity>;
+ result["heatmap-intensity-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapIntensityTransition>;
+ result["heatmap-color"] = &setProperty<HeatmapLayer, HeatmapColorPropertyValue, &HeatmapLayer::setHeatmapColor>;
+ result["heatmap-color-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapColorTransition>;
+ result["heatmap-opacity"] = &setProperty<HeatmapLayer, PropertyValue<float>, &HeatmapLayer::setHeatmapOpacity>;
+ result["heatmap-opacity-transition"] = &setTransition<HeatmapLayer, &HeatmapLayer::setHeatmapOpacityTransition>;
+
result["fill-extrusion-opacity"] = &setProperty<FillExtrusionLayer, PropertyValue<float>, &FillExtrusionLayer::setFillExtrusionOpacity>;
result["fill-extrusion-opacity-transition"] = &setTransition<FillExtrusionLayer, &FillExtrusionLayer::setFillExtrusionOpacityTransition>;
result["fill-extrusion-color"] = &setProperty<FillExtrusionLayer, DataDrivenPropertyValue<Color>, &FillExtrusionLayer::setFillExtrusionColor>;
diff --git a/src/mbgl/style/conversion/property_setter.hpp b/src/mbgl/style/conversion/property_setter.hpp
index 9e382b9c38..e3716a18dc 100644
--- a/src/mbgl/style/conversion/property_setter.hpp
+++ b/src/mbgl/style/conversion/property_setter.hpp
@@ -5,6 +5,7 @@
#include <mbgl/style/conversion/constant.hpp>
#include <mbgl/style/conversion/property_value.hpp>
#include <mbgl/style/conversion/data_driven_property_value.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
#include <mbgl/style/conversion/transition_options.hpp>
#include <string>
diff --git a/src/mbgl/style/conversion/tileset.cpp b/src/mbgl/style/conversion/tileset.cpp
index 6e559c0cac..6d89cef944 100644
--- a/src/mbgl/style/conversion/tileset.cpp
+++ b/src/mbgl/style/conversion/tileset.cpp
@@ -6,7 +6,7 @@ namespace style {
namespace conversion {
bool validateLatitude(const double lat) {
- return lat < 90 && lat > -90;
+ return lat <= 90 && lat >= -90;
}
optional<Tileset> Converter<Tileset>::operator()(const Convertible& value, Error& error) const {
@@ -40,6 +40,16 @@ optional<Tileset> Converter<Tileset>::operator()(const Convertible& value, Error
}
}
+ auto encodingValue = objectMember(value, "encoding");
+ if (encodingValue) {
+ optional<std::string> encoding = toString(*encodingValue);
+ if (encoding && *encoding == "terrarium") {
+ result.encoding = Tileset::DEMEncoding::Terrarium;
+ } else if (encoding && *encoding != "mapbox") {
+ error = { "invalid raster-dem encoding type - valid types are 'mapbox' and 'terrarium' " };
+ }
+ }
+
auto minzoomValue = objectMember(value, "minzoom");
if (minzoomValue) {
optional<float> minzoom = toNumber(*minzoomValue);
diff --git a/src/mbgl/style/layers/heatmap_layer.cpp b/src/mbgl/style/layers/heatmap_layer.cpp
new file mode 100644
index 0000000000..4989ff15f1
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer.cpp
@@ -0,0 +1,239 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+#include <mbgl/style/layer_observer.hpp>
+// for constructing default heatmap-color ramp expression from style JSON
+#include <mbgl/style/conversion.hpp>
+#include <mbgl/style/conversion/json.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
+
+namespace mbgl {
+namespace style {
+
+HeatmapLayer::HeatmapLayer(const std::string& layerID, const std::string& sourceID)
+ : Layer(makeMutable<Impl>(LayerType::Heatmap, layerID, sourceID)) {
+}
+
+HeatmapLayer::HeatmapLayer(Immutable<Impl> impl_)
+ : Layer(std::move(impl_)) {
+}
+
+HeatmapLayer::~HeatmapLayer() = default;
+
+const HeatmapLayer::Impl& HeatmapLayer::impl() const {
+ return static_cast<const Impl&>(*baseImpl);
+}
+
+Mutable<HeatmapLayer::Impl> HeatmapLayer::mutableImpl() const {
+ return makeMutable<Impl>(impl());
+}
+
+std::unique_ptr<Layer> HeatmapLayer::cloneRef(const std::string& id_) const {
+ auto impl_ = mutableImpl();
+ impl_->id = id_;
+ impl_->paint = HeatmapPaintProperties::Transitionable();
+ return std::make_unique<HeatmapLayer>(std::move(impl_));
+}
+
+void HeatmapLayer::Impl::stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const {
+}
+
+// Source
+
+const std::string& HeatmapLayer::getSourceID() const {
+ return impl().source;
+}
+
+void HeatmapLayer::setSourceLayer(const std::string& sourceLayer) {
+ auto impl_ = mutableImpl();
+ impl_->sourceLayer = sourceLayer;
+ baseImpl = std::move(impl_);
+}
+
+const std::string& HeatmapLayer::getSourceLayer() const {
+ return impl().sourceLayer;
+}
+
+// Filter
+
+void HeatmapLayer::setFilter(const Filter& filter) {
+ auto impl_ = mutableImpl();
+ impl_->filter = filter;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+const Filter& HeatmapLayer::getFilter() const {
+ return impl().filter;
+}
+
+// Visibility
+
+void HeatmapLayer::setVisibility(VisibilityType value) {
+ if (value == getVisibility())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->visibility = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+// Zoom range
+
+void HeatmapLayer::setMinZoom(float minZoom) {
+ auto impl_ = mutableImpl();
+ impl_->minZoom = minZoom;
+ baseImpl = std::move(impl_);
+}
+
+void HeatmapLayer::setMaxZoom(float maxZoom) {
+ auto impl_ = mutableImpl();
+ impl_->maxZoom = maxZoom;
+ baseImpl = std::move(impl_);
+}
+
+// Layout properties
+
+
+// Paint properties
+
+DataDrivenPropertyValue<float> HeatmapLayer::getDefaultHeatmapRadius() {
+ return { 30 };
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getHeatmapRadius() const {
+ return impl().paint.template get<HeatmapRadius>().value;
+}
+
+void HeatmapLayer::setHeatmapRadius(DataDrivenPropertyValue<float> value) {
+ if (value == getHeatmapRadius())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapRadius>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapRadiusTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapRadius>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapRadiusTransition() const {
+ return impl().paint.template get<HeatmapRadius>().options;
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getDefaultHeatmapWeight() {
+ return { 1 };
+}
+
+DataDrivenPropertyValue<float> HeatmapLayer::getHeatmapWeight() const {
+ return impl().paint.template get<HeatmapWeight>().value;
+}
+
+void HeatmapLayer::setHeatmapWeight(DataDrivenPropertyValue<float> value) {
+ if (value == getHeatmapWeight())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapWeight>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapWeightTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapWeight>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapWeightTransition() const {
+ return impl().paint.template get<HeatmapWeight>().options;
+}
+
+PropertyValue<float> HeatmapLayer::getDefaultHeatmapIntensity() {
+ return { 1 };
+}
+
+PropertyValue<float> HeatmapLayer::getHeatmapIntensity() const {
+ return impl().paint.template get<HeatmapIntensity>().value;
+}
+
+void HeatmapLayer::setHeatmapIntensity(PropertyValue<float> value) {
+ if (value == getHeatmapIntensity())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapIntensity>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapIntensityTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapIntensity>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapIntensityTransition() const {
+ return impl().paint.template get<HeatmapIntensity>().options;
+}
+
+HeatmapColorPropertyValue HeatmapLayer::getDefaultHeatmapColor() {
+ conversion::Error error;
+ std::string rawValue = R"JSON(["interpolate",["linear"],["heatmap-density"],0,"rgba(0, 0, 255, 0)",0.1,"royalblue",0.3,"cyan",0.5,"lime",0.7,"yellow",1,"red"])JSON";
+ return *conversion::convertJSON<HeatmapColorPropertyValue>(rawValue, error);
+}
+
+HeatmapColorPropertyValue HeatmapLayer::getHeatmapColor() const {
+ return impl().paint.template get<HeatmapColor>().value;
+}
+
+void HeatmapLayer::setHeatmapColor(HeatmapColorPropertyValue value) {
+ if (value == getHeatmapColor())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapColor>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapColorTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapColor>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapColorTransition() const {
+ return impl().paint.template get<HeatmapColor>().options;
+}
+
+PropertyValue<float> HeatmapLayer::getDefaultHeatmapOpacity() {
+ return { 1 };
+}
+
+PropertyValue<float> HeatmapLayer::getHeatmapOpacity() const {
+ return impl().paint.template get<HeatmapOpacity>().value;
+}
+
+void HeatmapLayer::setHeatmapOpacity(PropertyValue<float> value) {
+ if (value == getHeatmapOpacity())
+ return;
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapOpacity>().value = value;
+ baseImpl = std::move(impl_);
+ observer->onLayerChanged(*this);
+}
+
+void HeatmapLayer::setHeatmapOpacityTransition(const TransitionOptions& options) {
+ auto impl_ = mutableImpl();
+ impl_->paint.template get<HeatmapOpacity>().options = options;
+ baseImpl = std::move(impl_);
+}
+
+TransitionOptions HeatmapLayer::getHeatmapOpacityTransition() const {
+ return impl().paint.template get<HeatmapOpacity>().options;
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_impl.cpp b/src/mbgl/style/layers/heatmap_layer_impl.cpp
new file mode 100644
index 0000000000..af20888d9d
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_impl.cpp
@@ -0,0 +1,15 @@
+#include <mbgl/style/layers/heatmap_layer_impl.hpp>
+
+namespace mbgl {
+namespace style {
+
+bool HeatmapLayer::Impl::hasLayoutDifference(const Layer::Impl& other) const {
+ assert(dynamic_cast<const HeatmapLayer::Impl*>(&other));
+ const auto& impl = static_cast<const style::HeatmapLayer::Impl&>(other);
+ return filter != impl.filter ||
+ visibility != impl.visibility ||
+ paint.hasDataDrivenPropertyDifference(impl.paint);
+}
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_impl.hpp b/src/mbgl/style/layers/heatmap_layer_impl.hpp
new file mode 100644
index 0000000000..cc27c3076a
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_impl.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <mbgl/style/layer_impl.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+namespace style {
+
+class HeatmapLayer::Impl : public Layer::Impl {
+public:
+ using Layer::Impl::Impl;
+
+ bool hasLayoutDifference(const Layer::Impl&) const override;
+ void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const override;
+
+ HeatmapPaintProperties::Transitionable paint;
+};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_properties.cpp b/src/mbgl/style/layers/heatmap_layer_properties.cpp
new file mode 100644
index 0000000000..2edb839589
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_properties.cpp
@@ -0,0 +1,9 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+namespace style {
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/heatmap_layer_properties.hpp b/src/mbgl/style/layers/heatmap_layer_properties.hpp
new file mode 100644
index 0000000000..f7afa5fbeb
--- /dev/null
+++ b/src/mbgl/style/layers/heatmap_layer_properties.hpp
@@ -0,0 +1,40 @@
+// This file is generated. Edit scripts/generate-style-code.js, then run `make style-code`.
+
+#pragma once
+
+#include <mbgl/style/types.hpp>
+#include <mbgl/style/layout_property.hpp>
+#include <mbgl/style/paint_property.hpp>
+#include <mbgl/style/properties.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+
+namespace mbgl {
+namespace style {
+
+struct HeatmapRadius : DataDrivenPaintProperty<float, attributes::a_radius, uniforms::u_radius> {
+ static float defaultValue() { return 30; }
+};
+
+struct HeatmapWeight : DataDrivenPaintProperty<float, attributes::a_weight, uniforms::u_weight> {
+ static float defaultValue() { return 1; }
+};
+
+struct HeatmapIntensity : PaintProperty<float> {
+ static float defaultValue() { return 1; }
+};
+
+struct HeatmapOpacity : PaintProperty<float> {
+ static float defaultValue() { return 1; }
+};
+
+class HeatmapPaintProperties : public Properties<
+ HeatmapRadius,
+ HeatmapWeight,
+ HeatmapIntensity,
+ HeatmapColor,
+ HeatmapOpacity
+> {};
+
+} // namespace style
+} // namespace mbgl
diff --git a/src/mbgl/style/layers/layer.cpp.ejs b/src/mbgl/style/layers/layer.cpp.ejs
index be44bb353d..657a7f5a8a 100644
--- a/src/mbgl/style/layers/layer.cpp.ejs
+++ b/src/mbgl/style/layers/layer.cpp.ejs
@@ -8,6 +8,12 @@
#include <mbgl/style/layers/<%- type.replace('-', '_') %>_layer.hpp>
#include <mbgl/style/layers/<%- type.replace('-', '_') %>_layer_impl.hpp>
#include <mbgl/style/layer_observer.hpp>
+<% if (type === 'heatmap') { -%>
+// for constructing default heatmap-color ramp expression from style JSON
+#include <mbgl/style/conversion.hpp>
+#include <mbgl/style/conversion/json.hpp>
+#include <mbgl/style/conversion/heatmap_color_property_value.hpp>
+<% } -%>
namespace mbgl {
namespace style {
@@ -134,7 +140,13 @@ void <%- camelize(type) %>Layer::set<%- camelize(property.name) %>(<%- propertyV
// Paint properties
<% for (const property of paintProperties) { %>
<%- propertyValueType(property) %> <%- camelize(type) %>Layer::getDefault<%- camelize(property.name) %>() {
+<% if (property.name === 'heatmap-color') { -%>
+ conversion::Error error;
+ std::string rawValue = R"JSON(<%- JSON.stringify(property.default) %>)JSON";
+ return *conversion::convertJSON<<%- propertyValueType(property)%>>(rawValue, error);
+<% } else { -%>
return { <%- defaultValue(property) %> };
+<% } -%>
}
<%- propertyValueType(property) %> <%- camelize(type) %>Layer::get<%- camelize(property.name) %>() const {
diff --git a/src/mbgl/style/layers/layer_properties.hpp.ejs b/src/mbgl/style/layers/layer_properties.hpp.ejs
index cde1b80b7b..1bceb84960 100644
--- a/src/mbgl/style/layers/layer_properties.hpp.ejs
+++ b/src/mbgl/style/layers/layer_properties.hpp.ejs
@@ -25,6 +25,7 @@ struct <%- camelize(property.name) %> : <%- layoutPropertyType(property, type) %
<% } -%>
<% for (const property of paintProperties) { -%>
+<% if (property.name === 'heatmap-color') continue; -%>
struct <%- camelize(property.name) %> : <%- paintPropertyType(property, type) %> {
static <%- evaluatedType(property) %> defaultValue() { return <%- defaultValue(property) %>; }
};
diff --git a/src/mbgl/style/paint_property.hpp b/src/mbgl/style/paint_property.hpp
index c4c996b3bd..195eb645a9 100644
--- a/src/mbgl/style/paint_property.hpp
+++ b/src/mbgl/style/paint_property.hpp
@@ -2,6 +2,7 @@
#include <mbgl/style/properties.hpp>
#include <mbgl/style/property_value.hpp>
+#include <mbgl/style/heatmap_color_property_value.hpp>
#include <mbgl/style/data_driven_property_value.hpp>
#include <mbgl/renderer/property_evaluator.hpp>
#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
@@ -48,5 +49,27 @@ public:
static constexpr bool IsDataDriven = false;
};
+/*
+ * Special-case paint property traits for heatmap-color, needed because
+ * heatmap-color values do not fit into the
+ * Undefined | Value | {Camera,Source,Composite}Function taxonomy that applies
+ * to all other paint properties.
+ *
+ * These traits are provided here--despite the fact that heatmap-color
+ * is not used like other paint properties--to allow the parameter-pack-based
+ * batch evaluation of paint properties to compile properly.
+ */
+class HeatmapColor {
+public:
+ using TransitionableType = Transitionable<HeatmapColorPropertyValue>;
+ using UnevaluatedType = Transitioning<HeatmapColorPropertyValue>;
+ using EvaluatorType = PropertyEvaluator<Color>;
+ using PossiblyEvaluatedType = Color;
+ using Type = Color;
+ static constexpr bool IsDataDriven = false;
+
+ static Color defaultValue() { return {}; }
+};
+
} // namespace style
} // namespace mbgl
diff --git a/src/mbgl/style/style_impl.cpp b/src/mbgl/style/style_impl.cpp
index f2a9c0f222..d330b3120a 100644
--- a/src/mbgl/style/style_impl.cpp
+++ b/src/mbgl/style/style_impl.cpp
@@ -6,6 +6,7 @@
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
+#include <mbgl/style/layers/heatmap_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp
index 400fe79ac5..fc24c78902 100644
--- a/src/mbgl/text/placement.cpp
+++ b/src/mbgl/text/placement.cpp
@@ -230,6 +230,8 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
if (bucket.hasCollisionBoxData()) bucket.collisionBox.dynamicVertices.clear();
if (bucket.hasCollisionCircleData()) bucket.collisionCircle.dynamicVertices.clear();
+ JointOpacityState duplicateOpacityState(false, false, true);
+
JointOpacityState defaultOpacityState(
bucket.layout.get<style::TextAllowOverlap>(),
bucket.layout.get<style::IconAllowOverlap>(),
@@ -239,9 +241,12 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
bool isDuplicate = seenCrossTileIDs.count(symbolInstance.crossTileID) > 0;
auto it = opacities.find(symbolInstance.crossTileID);
- auto opacityState = it != opacities.end() && !isDuplicate ?
- it->second :
- defaultOpacityState;
+ auto opacityState = defaultOpacityState;
+ if (isDuplicate) {
+ opacityState = duplicateOpacityState;
+ } else if (it != opacities.end()) {
+ opacityState = it->second;
+ }
if (it == opacities.end()) {
opacities.emplace(symbolInstance.crossTileID, defaultOpacityState);
diff --git a/src/mbgl/tile/custom_geometry_tile.cpp b/src/mbgl/tile/custom_geometry_tile.cpp
index 7c8a85c4a4..33962ad87d 100644
--- a/src/mbgl/tile/custom_geometry_tile.cpp
+++ b/src/mbgl/tile/custom_geometry_tile.cpp
@@ -39,7 +39,7 @@ void CustomGeometryTile::setTileData(const GeoJSON& geoJSON) {
vtOptions.extent = util::EXTENT;
vtOptions.buffer = ::round(scale * options.buffer);
vtOptions.tolerance = scale * options.tolerance;
- featureData = mapbox::geojsonvt::geoJSONToTile(geoJSON, id.canonical.z, id.canonical.x, id.canonical.y, vtOptions).features;
+ featureData = mapbox::geojsonvt::geoJSONToTile(geoJSON, id.canonical.z, id.canonical.x, id.canonical.y, vtOptions, options.wrap, options.clip).features;
} else {
setNecessity(TileNecessity::Optional);
}
diff --git a/src/mbgl/tile/raster_dem_tile.cpp b/src/mbgl/tile/raster_dem_tile.cpp
index b270378ece..5db298cf4c 100644
--- a/src/mbgl/tile/raster_dem_tile.cpp
+++ b/src/mbgl/tile/raster_dem_tile.cpp
@@ -21,6 +21,7 @@ RasterDEMTile::RasterDEMTile(const OverscaledTileID& id_,
worker(parameters.workerScheduler,
ActorRef<RasterDEMTile>(*this, mailbox)) {
+ encoding = tileset.encoding;
if ( id.canonical.y == 0 ){
// this tile doesn't have upper neighboring tiles so marked those as backfilled
neighboringTiles = neighboringTiles | DEMTileNeighbors::NoUpper;
@@ -47,7 +48,7 @@ void RasterDEMTile::setMetadata(optional<Timestamp> modified_, optional<Timestam
void RasterDEMTile::setData(std::shared_ptr<const std::string> data) {
pending = true;
++correlationID;
- worker.invoke(&RasterDEMTileWorker::parse, data, correlationID);
+ worker.invoke(&RasterDEMTileWorker::parse, data, correlationID, encoding);
}
void RasterDEMTile::onParsed(std::unique_ptr<HillshadeBucket> result, const uint64_t resultCorrelationID) {
diff --git a/src/mbgl/tile/raster_dem_tile.hpp b/src/mbgl/tile/raster_dem_tile.hpp
index 68f8a91e00..0c8dd75961 100644
--- a/src/mbgl/tile/raster_dem_tile.hpp
+++ b/src/mbgl/tile/raster_dem_tile.hpp
@@ -94,6 +94,7 @@ private:
Actor<RasterDEMTileWorker> worker;
uint64_t correlationID = 0;
+ Tileset::DEMEncoding encoding;
// Contains the Bucket object for the tile. Buckets are render
// objects and they get added by tile parsing operations.
diff --git a/src/mbgl/tile/raster_dem_tile_worker.cpp b/src/mbgl/tile/raster_dem_tile_worker.cpp
index ed8573788f..7338e578c7 100644
--- a/src/mbgl/tile/raster_dem_tile_worker.cpp
+++ b/src/mbgl/tile/raster_dem_tile_worker.cpp
@@ -10,14 +10,14 @@ RasterDEMTileWorker::RasterDEMTileWorker(ActorRef<RasterDEMTileWorker>, ActorRef
: parent(std::move(parent_)) {
}
-void RasterDEMTileWorker::parse(std::shared_ptr<const std::string> data, uint64_t correlationID) {
+void RasterDEMTileWorker::parse(std::shared_ptr<const std::string> data, uint64_t correlationID, Tileset::DEMEncoding encoding) {
if (!data) {
parent.invoke(&RasterDEMTile::onParsed, nullptr, correlationID); // No data; empty tile.
return;
}
try {
- auto bucket = std::make_unique<HillshadeBucket>(decodeImage(*data));
+ auto bucket = std::make_unique<HillshadeBucket>(decodeImage(*data), encoding);
parent.invoke(&RasterDEMTile::onParsed, std::move(bucket), correlationID);
} catch (...) {
parent.invoke(&RasterDEMTile::onError, std::current_exception(), correlationID);
diff --git a/src/mbgl/tile/raster_dem_tile_worker.hpp b/src/mbgl/tile/raster_dem_tile_worker.hpp
index 14fd1f43b5..5a8222bc2d 100644
--- a/src/mbgl/tile/raster_dem_tile_worker.hpp
+++ b/src/mbgl/tile/raster_dem_tile_worker.hpp
@@ -1,6 +1,7 @@
#pragma once
#include <mbgl/actor/actor_ref.hpp>
+#include <mbgl/util/tileset.hpp>
#include <memory>
#include <string>
@@ -13,7 +14,7 @@ class RasterDEMTileWorker {
public:
RasterDEMTileWorker(ActorRef<RasterDEMTileWorker>, ActorRef<RasterDEMTile>);
- void parse(std::shared_ptr<const std::string> data, uint64_t correlationID);
+ void parse(std::shared_ptr<const std::string> data, uint64_t correlationID, Tileset::DEMEncoding encoding);
private:
ActorRef<RasterDEMTile> parent;
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index 339e74b250..03f555eae0 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -11,20 +11,21 @@ OffscreenTexture& OffscreenTexture::operator=(OffscreenTexture&&) = default;
class OffscreenTexture::Impl {
public:
- Impl(gl::Context& context_, const Size size_)
- : context(context_), size(std::move(size_)) {
+ Impl(gl::Context& context_, const Size size_, const gl::TextureType type_)
+ : context(context_), size(std::move(size_)), type(type_) {
assert(!size.isEmpty());
}
Impl(gl::Context& context_,
const Size size_,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_)
- : context(context_), size(std::move(size_)), depth(&depth_) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_,
+ const gl::TextureType type_)
+ : context(context_), size(std::move(size_)), depth(&depth_), type(type_) {
assert(!size.isEmpty());
}
void bind() {
if (!framebuffer) {
- texture = context.createTexture(size, gl::TextureFormat::RGBA);
+ texture = context.createTexture(size, gl::TextureFormat::RGBA, 0, type);
if (depth) {
framebuffer = context.createFramebuffer(*texture, *depth);
} else {
@@ -58,18 +59,21 @@ private:
optional<gl::Framebuffer> framebuffer;
optional<gl::Texture> texture;
gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr;
+ const gl::TextureType type;
};
OffscreenTexture::OffscreenTexture(gl::Context& context,
- const Size size)
- : impl(std::make_unique<Impl>(context, std::move(size))) {
+ const Size size,
+ const gl::TextureType type)
+ : impl(std::make_unique<Impl>(context, std::move(size), type)) {
assert(!size.isEmpty());
}
OffscreenTexture::OffscreenTexture(gl::Context& context,
const Size size,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer)
- : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer)) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer,
+ const gl::TextureType type)
+ : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer, type)) {
assert(!size.isEmpty());
}
diff --git a/src/mbgl/util/offscreen_texture.hpp b/src/mbgl/util/offscreen_texture.hpp
index 7f7e0f0338..36f24f16d3 100644
--- a/src/mbgl/util/offscreen_texture.hpp
+++ b/src/mbgl/util/offscreen_texture.hpp
@@ -12,10 +12,12 @@ class Texture;
class OffscreenTexture {
public:
OffscreenTexture(gl::Context&,
- Size size = { 256, 256 });
+ Size size = { 256, 256 },
+ gl::TextureType type = gl::TextureType::UnsignedByte);
OffscreenTexture(gl::Context&,
Size size,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&);
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&,
+ gl::TextureType type = gl::TextureType::UnsignedByte);
~OffscreenTexture();
OffscreenTexture(OffscreenTexture&&);
OffscreenTexture& operator=(OffscreenTexture&&);