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-rw-r--r--src/mbgl/map/transform.cpp26
-rw-r--r--src/mbgl/map/transform.hpp3
-rw-r--r--src/mbgl/map/transform_state.cpp20
3 files changed, 33 insertions, 16 deletions
diff --git a/src/mbgl/map/transform.cpp b/src/mbgl/map/transform.cpp
index a51d4dd4ff..0651cfd284 100644
--- a/src/mbgl/map/transform.cpp
+++ b/src/mbgl/map/transform.cpp
@@ -138,9 +138,6 @@ void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& anim
if (bearing != startBearing) {
state.bearing = util::wrap(util::interpolate(startBearing, bearing, t), -M_PI, M_PI);
}
- if (pitch != startPitch) {
- state.pitch = util::interpolate(startPitch, pitch, t);
- }
if (padding != startEdgeInsets) {
// Interpolate edge insets
state.edgeInsets = {
@@ -150,6 +147,10 @@ void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& anim
util::interpolate(startEdgeInsets.right(), padding.right(), t)
};
}
+ auto maxPitch = getMaxPitchForEdgeInsets(state.edgeInsets);
+ if (pitch != startPitch || maxPitch < startPitch) {
+ state.pitch = std::min(maxPitch, util::interpolate(startPitch, pitch, t));
+ }
}, duration);
}
@@ -302,9 +303,6 @@ void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &anima
if (bearing != startBearing) {
state.bearing = util::wrap(util::interpolate(startBearing, bearing, k), -M_PI, M_PI);
}
- if (pitch != startPitch) {
- state.pitch = util::interpolate(startPitch, pitch, k);
- }
if (padding != startEdgeInsets) {
// Interpolate edge insets
state.edgeInsets = {
@@ -314,6 +312,10 @@ void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &anima
util::interpolate(startEdgeInsets.right(), padding.right(), us)
};
}
+ auto maxPitch = getMaxPitchForEdgeInsets(state.edgeInsets);
+ if (pitch != startPitch || maxPitch < startPitch) {
+ state.pitch = std::min(maxPitch, util::interpolate(startPitch, pitch, k));
+ }
}, duration);
}
@@ -576,4 +578,16 @@ LatLng Transform::screenCoordinateToLatLng(const ScreenCoordinate& point, LatLng
return state.screenCoordinateToLatLng(flippedPoint, wrapMode);
}
+double Transform::getMaxPitchForEdgeInsets(const EdgeInsets &insets) const
+{
+ double centerOffsetY = 0.5 * (insets.top() - insets.bottom()); // See TransformState::getCenterOffset.
+
+ const auto height = state.size.height;
+ assert(height);
+ // See TransformState::fov description: fov = 2 * arctan((height / 2) / (height * 1.5)).
+ const double fovAboveCenter = std::atan((0.666666 + 0.02) * (0.5 + centerOffsetY / height));
+ return M_PI * 0.5 - fovAboveCenter; // 0.02 added ^^^^ to prevent parallel ground to viewport clipping plane.
+ // e.g. Maximum pitch of 60 degrees is when perspective center's offset from the top is 84% of screen height.
+}
+
} // namespace mbgl
diff --git a/src/mbgl/map/transform.hpp b/src/mbgl/map/transform.hpp
index 0c018a6e48..75dfeff645 100644
--- a/src/mbgl/map/transform.hpp
+++ b/src/mbgl/map/transform.hpp
@@ -115,6 +115,9 @@ private:
std::function<void(double)>,
const Duration&);
+ // We don't want to show horizon: limit max pitch based on edge insets.
+ double getMaxPitchForEdgeInsets(const EdgeInsets &insets) const;
+
TimePoint transitionStart;
Duration transitionDuration;
std::function<bool(const TimePoint)> transitionFrameFn;
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp
index 92c02d0bc7..77309a2a55 100644
--- a/src/mbgl/map/transform_state.cpp
+++ b/src/mbgl/map/transform_state.cpp
@@ -36,18 +36,18 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligne
const double cameraToCenterDistance = getCameraToCenterDistance();
auto offset = getCenterOffset();
- // Find the distance from the viewport center point
- // [width/2 + offset.x, height/2 + offset.y] to the top edge, to point
- // [width/2 + offset.x, 0] in Z units, using the law of sines.
+ // Find the Z distance from the viewport center point
+ // [width/2 + offset.x, height/2 + offset.y] to the top edge; to point
+ // [width/2 + offset.x, 0] in Z units.
// 1 Z unit is equivalent to 1 horizontal px at the center of the map
// (the distance between[width/2, height/2] and [width/2 + 1, height/2])
- const double fovAboveCenter = getFieldOfView() * (0.5 + offset.y / size.height);
- const double groundAngle = M_PI / 2.0 + getPitch();
- const double aboveCenterSurfaceDistance = std::sin(fovAboveCenter) * cameraToCenterDistance / std::sin(M_PI - groundAngle - fovAboveCenter);
-
-
+ // See https://github.com/mapbox/mapbox-gl-native/pull/15195 for details.
+ // See TransformState::fov description: fov = 2 * arctan((height / 2) / (height * 1.5)).
+ const double tanFovAboveCenter = (size.height * 0.5 + offset.y) / (size.height * 1.5);
+ const double tanMultiple = tanFovAboveCenter * std::tan(getPitch());
+ assert(tanMultiple < 1);
// Calculate z distance of the farthest fragment that should be rendered.
- const double furthestDistance = std::cos(M_PI / 2 - getPitch()) * aboveCenterSurfaceDistance + cameraToCenterDistance;
+ const double furthestDistance = cameraToCenterDistance / (1 - tanMultiple);
// Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
const double farZ = furthestDistance * 1.01;
@@ -64,7 +64,7 @@ void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligne
const bool flippedY = viewportMode == ViewportMode::FlippedY;
matrix::scale(projMatrix, projMatrix, 1.0, flippedY ? 1 : -1, 1);
- matrix::translate(projMatrix, projMatrix, 0, 0, -getCameraToCenterDistance());
+ matrix::translate(projMatrix, projMatrix, 0, 0, -cameraToCenterDistance);
using NO = NorthOrientation;
switch (getNorthOrientation()) {