summaryrefslogtreecommitdiff
path: root/src/mbgl
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl')
-rw-r--r--src/mbgl/renderer/symbol_bucket.cpp52
-rw-r--r--src/mbgl/renderer/symbol_bucket.hpp6
-rw-r--r--src/mbgl/text/collision_feature.cpp4
-rw-r--r--src/mbgl/text/collision_feature.hpp10
-rw-r--r--src/mbgl/text/quads.cpp8
-rw-r--r--src/mbgl/text/quads.hpp5
6 files changed, 44 insertions, 41 deletions
diff --git a/src/mbgl/renderer/symbol_bucket.cpp b/src/mbgl/renderer/symbol_bucket.cpp
index 420ca27f01..9d0cb14609 100644
--- a/src/mbgl/renderer/symbol_bucket.cpp
+++ b/src/mbgl/renderer/symbol_bucket.cpp
@@ -36,8 +36,8 @@ using namespace style;
SymbolInstance::SymbolInstance(Anchor& anchor, const GeometryCoordinates& line,
const Shaping& shapedText, const PositionedIcon& shapedIcon,
const SymbolLayoutProperties& layout, const bool addToBuffers, const uint32_t index_,
- const float textBoxScale, const float textPadding, const float textAlongLine,
- const float iconBoxScale, const float iconPadding, const float iconAlongLine,
+ const float textBoxScale, const float textPadding, const SymbolPlacementType textPlacement,
+ const float iconBoxScale, const float iconPadding, const SymbolPlacementType iconPlacement,
const GlyphPositions& face, const IndexedSubfeature& indexedFeature) :
point(anchor.point),
index(index_),
@@ -46,17 +46,17 @@ SymbolInstance::SymbolInstance(Anchor& anchor, const GeometryCoordinates& line,
// Create the quads used for rendering the glyphs.
glyphQuads(addToBuffers && shapedText ?
- getGlyphQuads(anchor, shapedText, textBoxScale, line, layout, textAlongLine, face) :
+ getGlyphQuads(anchor, shapedText, textBoxScale, line, layout, textPlacement, face) :
SymbolQuads()),
// Create the quad used for rendering the icon.
iconQuads(addToBuffers && shapedIcon ?
- getIconQuads(anchor, shapedIcon, line, layout, iconAlongLine, shapedText) :
+ getIconQuads(anchor, shapedIcon, line, layout, iconPlacement, shapedText) :
SymbolQuads()),
// Create the collision features that will be used to check whether this symbol instance can be placed
- textCollisionFeature(line, anchor, shapedText, textBoxScale, textPadding, textAlongLine, indexedFeature),
- iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconAlongLine, indexedFeature)
+ textCollisionFeature(line, anchor, shapedText, textBoxScale, textPadding, textPlacement, indexedFeature),
+ iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature)
{}
@@ -313,12 +313,12 @@ void SymbolBucket::addFeature(const GeometryCollection &lines,
const float textPadding = layout.textPadding * tilePixelRatio;
const float iconPadding = layout.iconPadding * tilePixelRatio;
const float textMaxAngle = layout.textMaxAngle * util::DEG2RAD;
- const bool textAlongLine =
- layout.textRotationAlignment == AlignmentType::Map &&
- layout.symbolPlacement == SymbolPlacementType::Line;
- const bool iconAlongLine =
- layout.iconRotationAlignment == AlignmentType::Map &&
- layout.symbolPlacement == SymbolPlacementType::Line;
+ const SymbolPlacementType textPlacement = layout.textRotationAlignment != AlignmentType::Map
+ ? SymbolPlacementType::Point
+ : layout.symbolPlacement;
+ const SymbolPlacementType iconPlacement = layout.iconRotationAlignment != AlignmentType::Map
+ ? SymbolPlacementType::Point
+ : layout.symbolPlacement;
const bool mayOverlap = layout.textAllowOverlap || layout.iconAllowOverlap ||
layout.textIgnorePlacement || layout.iconIgnorePlacement;
const bool isLine = layout.symbolPlacement == SymbolPlacementType::Line;
@@ -364,8 +364,8 @@ void SymbolBucket::addFeature(const GeometryCollection &lines,
const bool addToBuffers = (mode == MapMode::Still) || inside || (mayOverlap && false);
symbolInstances.emplace_back(anchor, line, shapedText, shapedIcon, layout, addToBuffers, symbolInstances.size(),
- textBoxScale, textPadding, textAlongLine,
- iconBoxScale, iconPadding, iconAlongLine,
+ textBoxScale, textPadding, textPlacement,
+ iconBoxScale, iconPadding, iconPlacement,
face, indexedFeature);
}
}
@@ -393,12 +393,12 @@ void SymbolBucket::placeFeatures(CollisionTile& collisionTile) {
// Calculate which labels can be shown and when they can be shown and
// create the bufers used for rendering.
- const bool textAlongLine =
- layout.textRotationAlignment == AlignmentType::Map &&
- layout.symbolPlacement == SymbolPlacementType::Line;
- const bool iconAlongLine =
- layout.iconRotationAlignment == AlignmentType::Map &&
- layout.symbolPlacement == SymbolPlacementType::Line;
+ const SymbolPlacementType textPlacement = layout.textRotationAlignment != AlignmentType::Map
+ ? SymbolPlacementType::Point
+ : layout.symbolPlacement;
+ const SymbolPlacementType iconPlacement = layout.iconRotationAlignment != AlignmentType::Map
+ ? SymbolPlacementType::Point
+ : layout.symbolPlacement;
const bool mayOverlap = layout.textAllowOverlap || layout.iconAllowOverlap ||
layout.textIgnorePlacement || layout.iconIgnorePlacement;
@@ -458,7 +458,7 @@ void SymbolBucket::placeFeatures(CollisionTile& collisionTile) {
if (glyphScale < collisionTile.maxScale) {
addSymbols<SymbolRenderData::TextBuffer, TextElementGroup>(
renderDataInProgress->text, symbolInstance.glyphQuads, glyphScale,
- layout.textKeepUpright, textAlongLine, collisionTile.config.angle);
+ layout.textKeepUpright, textPlacement, collisionTile.config.angle);
}
}
@@ -467,7 +467,7 @@ void SymbolBucket::placeFeatures(CollisionTile& collisionTile) {
if (iconScale < collisionTile.maxScale) {
addSymbols<SymbolRenderData::IconBuffer, IconElementGroup>(
renderDataInProgress->icon, symbolInstance.iconQuads, iconScale,
- layout.iconKeepUpright, iconAlongLine, collisionTile.config.angle);
+ layout.iconKeepUpright, iconPlacement, collisionTile.config.angle);
}
}
}
@@ -478,7 +478,7 @@ void SymbolBucket::placeFeatures(CollisionTile& collisionTile) {
}
template <typename Buffer, typename GroupType>
-void SymbolBucket::addSymbols(Buffer &buffer, const SymbolQuads &symbols, float scale, const bool keepUpright, const bool alongLine, const float placementAngle) {
+void SymbolBucket::addSymbols(Buffer &buffer, const SymbolQuads &symbols, float scale, const bool keepUpright, const style::SymbolPlacementType placement, const float placementAngle) {
const float placementZoom = ::fmax(std::log(scale) / std::log(2) + zoom, 0);
@@ -496,8 +496,10 @@ void SymbolBucket::addSymbols(Buffer &buffer, const SymbolQuads &symbols, float
// drop upside down versions of glyphs
const float a = std::fmod(symbol.anchorAngle + placementAngle + M_PI, M_PI * 2);
- if (keepUpright && alongLine && (a <= M_PI / 2 || a > M_PI * 3 / 2)) continue;
-
+ if (keepUpright && placement == style::SymbolPlacementType::Line &&
+ (a <= M_PI / 2 || a > M_PI * 3 / 2)) {
+ continue;
+ }
if (maxZoom <= minZoom)
continue;
diff --git a/src/mbgl/renderer/symbol_bucket.hpp b/src/mbgl/renderer/symbol_bucket.hpp
index 0b95dd8b4d..8c76bd8045 100644
--- a/src/mbgl/renderer/symbol_bucket.hpp
+++ b/src/mbgl/renderer/symbol_bucket.hpp
@@ -47,8 +47,8 @@ class SymbolInstance {
explicit SymbolInstance(Anchor& anchor, const GeometryCoordinates& line,
const Shaping& shapedText, const PositionedIcon& shapedIcon,
const style::SymbolLayoutProperties&, const bool inside, const uint32_t index,
- const float textBoxScale, const float textPadding, const float textAlongLine,
- const float iconBoxScale, const float iconPadding, const float iconAlongLine,
+ const float textBoxScale, const float textPadding, style::SymbolPlacementType textPlacement,
+ const float iconBoxScale, const float iconPadding, style::SymbolPlacementType iconPlacement,
const GlyphPositions& face, const IndexedSubfeature& indexedfeature);
Point<float> point;
uint32_t index;
@@ -106,7 +106,7 @@ private:
// Adds placed items to the buffer.
template <typename Buffer, typename GroupType>
void addSymbols(Buffer &buffer, const SymbolQuads &symbols, float scale,
- const bool keepUpright, const bool alongLine, const float placementAngle);
+ const bool keepUpright, const style::SymbolPlacementType placement, const float placementAngle);
public:
style::SymbolLayoutProperties layout;
diff --git a/src/mbgl/text/collision_feature.cpp b/src/mbgl/text/collision_feature.cpp
index 74a41099ff..661c44891f 100644
--- a/src/mbgl/text/collision_feature.cpp
+++ b/src/mbgl/text/collision_feature.cpp
@@ -5,7 +5,7 @@ namespace mbgl {
CollisionFeature::CollisionFeature(const GeometryCoordinates &line, const Anchor &anchor,
const float top, const float bottom, const float left, const float right,
- const float boxScale, const float padding, const bool alongLine, IndexedSubfeature indexedFeature_,
+ const float boxScale, const float padding, const style::SymbolPlacementType placement, IndexedSubfeature indexedFeature_,
const bool straight)
: indexedFeature(std::move(indexedFeature_)) {
@@ -16,7 +16,7 @@ CollisionFeature::CollisionFeature(const GeometryCoordinates &line, const Anchor
const float x1 = left * boxScale - padding;
const float x2 = right * boxScale + padding;
- if (alongLine) {
+ if (placement == style::SymbolPlacementType::Line) {
float height = y2 - y1;
const double length = x2 - x1;
diff --git a/src/mbgl/text/collision_feature.hpp b/src/mbgl/text/collision_feature.hpp
index 5c0095bc6d..12c14fe0c1 100644
--- a/src/mbgl/text/collision_feature.hpp
+++ b/src/mbgl/text/collision_feature.hpp
@@ -35,22 +35,22 @@ namespace mbgl {
// for text
explicit CollisionFeature(const GeometryCoordinates &line, const Anchor &anchor,
const Shaping &shapedText,
- const float boxScale, const float padding, const bool alongLine, const IndexedSubfeature& indexedFeature_)
+ const float boxScale, const float padding, const style::SymbolPlacementType placement, const IndexedSubfeature& indexedFeature_)
: CollisionFeature(line, anchor,
shapedText.top, shapedText.bottom, shapedText.left, shapedText.right,
- boxScale, padding, alongLine, indexedFeature_, false) {}
+ boxScale, padding, placement, indexedFeature_, false) {}
// for icons
explicit CollisionFeature(const GeometryCoordinates &line, const Anchor &anchor,
const PositionedIcon &shapedIcon,
- const float boxScale, const float padding, const bool alongLine, const IndexedSubfeature& indexedFeature_)
+ const float boxScale, const float padding, const style::SymbolPlacementType placement, const IndexedSubfeature& indexedFeature_)
: CollisionFeature(line, anchor,
shapedIcon.top, shapedIcon.bottom, shapedIcon.left, shapedIcon.right,
- boxScale, padding, alongLine, indexedFeature_, true) {}
+ boxScale, padding, placement, indexedFeature_, true) {}
explicit CollisionFeature(const GeometryCoordinates &line, const Anchor &anchor,
const float top, const float bottom, const float left, const float right,
- const float boxScale, const float padding, const bool alongLine,
+ const float boxScale, const float padding, const style::SymbolPlacementType placement,
IndexedSubfeature, const bool straight);
diff --git a/src/mbgl/text/quads.cpp b/src/mbgl/text/quads.cpp
index 727b86f610..3f142cd908 100644
--- a/src/mbgl/text/quads.cpp
+++ b/src/mbgl/text/quads.cpp
@@ -15,7 +15,7 @@ const float globalMinScale = 0.5f; // underscale by 1 zoom level
SymbolQuads getIconQuads(Anchor& anchor, const PositionedIcon& shapedIcon,
const GeometryCoordinates& line, const SymbolLayoutProperties& layout,
- const bool alongLine, const Shaping& shapedText) {
+ const style::SymbolPlacementType placement, const Shaping& shapedText) {
auto image = *(shapedIcon.image);
@@ -63,7 +63,7 @@ SymbolQuads getIconQuads(Anchor& anchor, const PositionedIcon& shapedIcon,
}
float angle = layout.iconRotate * util::DEG2RAD;
- if (alongLine) {
+ if (placement == style::SymbolPlacementType::Line) {
assert(static_cast<unsigned int>(anchor.segment) < line.size());
const GeometryCoordinate &prev= line[anchor.segment];
if (anchor.point.y == prev.y && anchor.point.x == prev.x &&
@@ -166,7 +166,7 @@ void getSegmentGlyphs(std::back_insert_iterator<GlyphInstances> glyphs, Anchor &
SymbolQuads getGlyphQuads(Anchor& anchor, const Shaping& shapedText,
const float boxScale, const GeometryCoordinates& line, const SymbolLayoutProperties& layout,
- const bool alongLine, const GlyphPositions& face) {
+ const style::SymbolPlacementType placement, const GlyphPositions& face) {
const float textRotate = layout.textRotate * util::DEG2RAD;
const bool keepUpright = layout.textKeepUpright;
@@ -189,7 +189,7 @@ SymbolQuads getGlyphQuads(Anchor& anchor, const Shaping& shapedText,
const float centerX = (positionedGlyph.x + glyph.metrics.advance / 2.0f) * boxScale;
GlyphInstances glyphInstances;
- if (alongLine) {
+ if (placement == style::SymbolPlacementType::Line) {
getSegmentGlyphs(std::back_inserter(glyphInstances), anchor, centerX, line, anchor.segment, true);
if (keepUpright)
getSegmentGlyphs(std::back_inserter(glyphInstances), anchor, centerX, line, anchor.segment, false);
diff --git a/src/mbgl/text/quads.hpp b/src/mbgl/text/quads.hpp
index dd64af682a..d4edbf9493 100644
--- a/src/mbgl/text/quads.hpp
+++ b/src/mbgl/text/quads.hpp
@@ -1,6 +1,7 @@
#pragma once
#include <mbgl/text/glyph.hpp>
+#include <mbgl/style/types.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <vector>
@@ -40,10 +41,10 @@ typedef std::vector<SymbolQuad> SymbolQuads;
SymbolQuads getIconQuads(Anchor& anchor, const PositionedIcon& shapedIcon,
const GeometryCoordinates& line, const style::SymbolLayoutProperties&,
- const bool alongLine, const Shaping& shapedText);
+ style::SymbolPlacementType placement, const Shaping& shapedText);
SymbolQuads getGlyphQuads(Anchor& anchor, const Shaping& shapedText,
const float boxScale, const GeometryCoordinates& line, const style::SymbolLayoutProperties&,
- const bool alongLine, const GlyphPositions& face);
+ style::SymbolPlacementType placement, const GlyphPositions& face);
} // namespace mbgl