diff options
Diffstat (limited to 'src/mbgl')
-rw-r--r-- | src/mbgl/renderer/painter.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_background.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_debug.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_fill.cpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/painter_line.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/render_item.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/style/style.cpp | 6 |
7 files changed, 10 insertions, 14 deletions
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp index 5f90140eb7..eee568ec92 100644 --- a/src/mbgl/renderer/painter.cpp +++ b/src/mbgl/renderer/painter.cpp @@ -144,9 +144,9 @@ void Painter::render(const Style& style, const FrameData& frame_, SpriteAtlas& a config.depthMask = GL_TRUE; config.colorMask = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE }; if (frame.debugOptions & MapDebugOptions::Wireframe) { - config.clearColor = { 0.0f, 0.0f, 0.0f, 1.0f }; + config.clearColor = Color::black(); } else { - config.clearColor = { background.r, background.g, background.b, background.a }; + config.clearColor = background; } config.clearStencil = 0; config.clearDepth = 1; diff --git a/src/mbgl/renderer/painter_background.cpp b/src/mbgl/renderer/painter_background.cpp index e6fa79eb51..022d3dd7ab 100644 --- a/src/mbgl/renderer/painter_background.cpp +++ b/src/mbgl/renderer/painter_background.cpp @@ -45,7 +45,7 @@ void Painter::renderBackground(const BackgroundLayer& layer) { } else { if (wireframe) { - plainShader->u_color = { 0.0f, 0.0f, 0.0f, 1.0f }; + plainShader->u_color = Color::black(); plainShader->u_opacity = 1.0f; } else { plainShader->u_color = properties.backgroundColor; diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp index c368ac0345..9ddae289ee 100644 --- a/src/mbgl/renderer/painter_debug.cpp +++ b/src/mbgl/renderer/painter_debug.cpp @@ -44,7 +44,7 @@ void Painter::renderDebugText(Tile& tile, const mat4 &matrix) { plainShader->u_matrix = matrix; // Draw white outline - plainShader->u_color = { 1.0f, 1.0f, 1.0f, 1.0f }; + plainShader->u_color = Color::white(); config.lineWidth = 4.0f * frame.pixelRatio; tile.debugBucket->drawLines(*plainShader, store); @@ -55,7 +55,7 @@ void Painter::renderDebugText(Tile& tile, const mat4 &matrix) { #endif // Draw black text. - plainShader->u_color = { 0.0f, 0.0f, 0.0f, 1.0f }; + plainShader->u_color = Color::black(); config.lineWidth = 2.0f * frame.pixelRatio; tile.debugBucket->drawLines(*plainShader, store); diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp index 087dcf2f58..710fa444e2 100644 --- a/src/mbgl/renderer/painter_fill.cpp +++ b/src/mbgl/renderer/painter_fill.cpp @@ -38,8 +38,8 @@ void Painter::renderFill(FillBucket& bucket, bool wireframe = frame.debugOptions & MapDebugOptions::Wireframe; if (wireframe) { - fillColor = { 1.0f, 1.0f, 1.0f, 1.0f }; - strokeColor = { 1.0f, 1.0f, 1.0f, 1.0f }; + fillColor = Color::white(); + strokeColor = Color::white(); opacity = 1.0f; pattern = false; outline = true; diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp index 455535d337..bb759abc5f 100644 --- a/src/mbgl/renderer/painter_line.cpp +++ b/src/mbgl/renderer/painter_line.cpp @@ -37,7 +37,7 @@ void Painter::renderLine(LineBucket& bucket, float blur = properties.lineBlur + antialiasing; - Color color { 1.0f, 1.0f, 1.0f, 1.0f }; + Color color = Color::white(); float opacity = 1.0f; if (!wireframe) { color = properties.lineColor; diff --git a/src/mbgl/renderer/render_item.hpp b/src/mbgl/renderer/render_item.hpp index a664f4b910..82ea897047 100644 --- a/src/mbgl/renderer/render_item.hpp +++ b/src/mbgl/renderer/render_item.hpp @@ -30,7 +30,7 @@ public: class RenderData { public: - Color backgroundColor = { 0, 0, 0, 0 }; + Color backgroundColor; std::set<style::Source*> sources; std::vector<RenderItem> order; }; diff --git a/src/mbgl/style/style.cpp b/src/mbgl/style/style.cpp index 44192fc985..af19c41393 100644 --- a/src/mbgl/style/style.cpp +++ b/src/mbgl/style/style.cpp @@ -266,11 +266,7 @@ RenderData Style::getRenderData() const { const BackgroundPaintProperties& paint = background->impl->paint; if (layer.get() == layers[0].get() && paint.backgroundPattern.value.from.empty()) { // This is a solid background. We can use glClear(). - result.backgroundColor = paint.backgroundColor; - result.backgroundColor.r *= paint.backgroundOpacity; - result.backgroundColor.g *= paint.backgroundOpacity; - result.backgroundColor.b *= paint.backgroundOpacity; - result.backgroundColor.a *= paint.backgroundOpacity; + result.backgroundColor = paint.backgroundColor * paint.backgroundOpacity; } else { // This is a textured background, or not the bottommost layer. We need to render it with a quad. result.order.emplace_back(*layer); |