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-rw-r--r--src/mbgl/gl/gl_config.cpp1
-rw-r--r--src/mbgl/gl/gl_config.hpp3
-rw-r--r--src/mbgl/renderer/painter_fill.cpp2
-rw-r--r--src/mbgl/renderer/painter_line.cpp9
-rw-r--r--src/mbgl/renderer/painter_raster.cpp4
-rw-r--r--src/mbgl/renderer/painter_symbol.cpp2
-rw-r--r--src/mbgl/renderer/raster_bucket.cpp1
-rw-r--r--src/mbgl/shader/linepattern_shader.hpp1
8 files changed, 18 insertions, 5 deletions
diff --git a/src/mbgl/gl/gl_config.cpp b/src/mbgl/gl/gl_config.cpp
index 4160ae100e..ecf987876c 100644
--- a/src/mbgl/gl/gl_config.cpp
+++ b/src/mbgl/gl/gl_config.cpp
@@ -19,6 +19,7 @@ const ClearColor::Type ClearColor::Default = { 0, 0, 0, 0 };
const ClearStencil::Type ClearStencil::Default = 0;
const Program::Type Program::Default = 0;
const LineWidth::Type LineWidth::Default = 1;
+const ActiveTexture::Type ActiveTexture::Default = GL_TEXTURE0;
} // namespace gl
} // namespace mbgl
diff --git a/src/mbgl/gl/gl_config.hpp b/src/mbgl/gl/gl_config.hpp
index af373fc3f8..8ec191daf7 100644
--- a/src/mbgl/gl/gl_config.hpp
+++ b/src/mbgl/gl/gl_config.hpp
@@ -55,6 +55,7 @@ public:
clearStencil.reset();
program.reset();
lineWidth.reset();
+ activeTexture.reset();
}
void setDirty() {
@@ -74,6 +75,7 @@ public:
clearStencil.setDirty();
program.setDirty();
lineWidth.setDirty();
+ activeTexture.setDirty();
}
Value<StencilFunc> stencilFunc;
@@ -92,6 +94,7 @@ public:
Value<ClearStencil> clearStencil;
Value<Program> program;
Value<LineWidth> lineWidth;
+ Value<ActiveTexture> activeTexture;
};
} // namespace gl
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp
index 376a133748..5bc0c1d9d4 100644
--- a/src/mbgl/renderer/painter_fill.cpp
+++ b/src/mbgl/renderer/painter_fill.cpp
@@ -102,7 +102,7 @@ void Painter::renderFill(FillBucket& bucket, const FillLayer& layer, const TileI
patternShader->u_offset_a = std::array<float, 2>{{offsetAx, offsetAy}};
patternShader->u_offset_b = std::array<float, 2>{{offsetBx, offsetBy}};
- MBGL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
+ config.activeTexture = GL_TEXTURE0;
spriteAtlas->bind(true, glObjectStore);
// Draw the actual triangles into the color & stencil buffer.
diff --git a/src/mbgl/renderer/painter_line.cpp b/src/mbgl/renderer/painter_line.cpp
index 846dc4e9a3..ecf93c6449 100644
--- a/src/mbgl/renderer/painter_line.cpp
+++ b/src/mbgl/renderer/painter_line.cpp
@@ -81,7 +81,6 @@ void Painter::renderLine(LineBucket& bucket, const LineLayer& layer, const TileI
LinePatternPos posA = lineAtlas->getDashPosition(properties.dasharray.value.from, layout.cap == CapType::Round, glObjectStore);
LinePatternPos posB = lineAtlas->getDashPosition(properties.dasharray.value.to, layout.cap == CapType::Round, glObjectStore);
- lineAtlas->bind(glObjectStore);
const float widthA = posA.width * properties.dasharray.value.fromScale * properties.dashLineWidth;
const float widthB = posB.width * properties.dasharray.value.toScale * properties.dashLineWidth;
@@ -95,13 +94,16 @@ void Painter::renderLine(LineBucket& bucket, const LineLayer& layer, const TileI
linesdfShader->u_tex_y_a = posA.y;
linesdfShader->u_patternscale_b = {{ scaleXB, scaleYB }};
linesdfShader->u_tex_y_b = posB.y;
- linesdfShader->u_image = 0;
linesdfShader->u_sdfgamma = lineAtlas->width / (std::min(widthA, widthB) * 256.0 * data.pixelRatio) / 2;
linesdfShader->u_mix = properties.dasharray.value.t;
linesdfShader->u_extra = extra;
linesdfShader->u_offset = -properties.offset;
linesdfShader->u_antialiasingmatrix = antialiasingMatrix;
+ linesdfShader->u_image = 0;
+ config.activeTexture = GL_TEXTURE0;
+ lineAtlas->bind(glObjectStore);
+
bucket.drawLineSDF(*linesdfShader, glObjectStore);
} else if (!properties.pattern.value.from.empty()) {
@@ -139,7 +141,8 @@ void Painter::renderLine(LineBucket& bucket, const LineLayer& layer, const TileI
linepatternShader->u_offset = -properties.offset;
linepatternShader->u_antialiasingmatrix = antialiasingMatrix;
- MBGL_CHECK_ERROR(glActiveTexture(GL_TEXTURE0));
+ linepatternShader->u_image = 0;
+ config.activeTexture = GL_TEXTURE0;
spriteAtlas->bind(true, glObjectStore);
bucket.drawLinePatterns(*linepatternShader, glObjectStore);
diff --git a/src/mbgl/renderer/painter_raster.cpp b/src/mbgl/renderer/painter_raster.cpp
index c8722d5ae6..c86d1a4c58 100644
--- a/src/mbgl/renderer/painter_raster.cpp
+++ b/src/mbgl/renderer/painter_raster.cpp
@@ -23,6 +23,10 @@ void Painter::renderRaster(RasterBucket& bucket, const RasterLayer& layer, const
rasterShader->u_spin_weights = spinWeights(properties.hueRotate);
config.stencilTest = GL_FALSE;
+
+ rasterShader->u_image = 0;
+ config.activeTexture = GL_TEXTURE0;
+
config.depthFunc.reset();
config.depthTest = GL_TRUE;
config.depthMask = GL_FALSE;
diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp
index 0fe94c88ed..5a181455ac 100644
--- a/src/mbgl/renderer/painter_symbol.cpp
+++ b/src/mbgl/renderer/painter_symbol.cpp
@@ -174,6 +174,7 @@ void Painter::renderSymbol(SymbolBucket& bucket, const SymbolLayer& layer, const
SpriteAtlas* activeSpriteAtlas = layer.spriteAtlas;
const bool iconScaled = fontScale != 1 || data.pixelRatio != activeSpriteAtlas->getPixelRatio() || bucket.iconsNeedLinear;
const bool iconTransformed = layout.icon.rotationAlignment == RotationAlignmentType::Map || angleOffset != 0 || state.getPitch() != 0;
+ config.activeTexture = GL_TEXTURE0;
activeSpriteAtlas->bind(sdf || state.isChanging() || iconScaled || iconTransformed, glObjectStore);
if (sdf) {
@@ -242,6 +243,7 @@ void Painter::renderSymbol(SymbolBucket& bucket, const SymbolLayer& layer, const
config.depthTest = GL_FALSE;
}
+ config.activeTexture = GL_TEXTURE0;
glyphAtlas->bind(glObjectStore);
renderSDF(bucket,
diff --git a/src/mbgl/renderer/raster_bucket.cpp b/src/mbgl/renderer/raster_bucket.cpp
index 12f4c31621..74f48e2069 100644
--- a/src/mbgl/renderer/raster_bucket.cpp
+++ b/src/mbgl/renderer/raster_bucket.cpp
@@ -29,7 +29,6 @@ void RasterBucket::setImage(PremultipliedImage image) {
void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, gl::GLObjectStore& glObjectStore) {
raster.bind(true, glObjectStore);
- shader.u_image = 0;
array.bind(shader, vertices, BUFFER_OFFSET_0, glObjectStore);
MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index()));
}
diff --git a/src/mbgl/shader/linepattern_shader.hpp b/src/mbgl/shader/linepattern_shader.hpp
index 0d3e98c834..cbab2f9c4c 100644
--- a/src/mbgl/shader/linepattern_shader.hpp
+++ b/src/mbgl/shader/linepattern_shader.hpp
@@ -28,6 +28,7 @@ public:
Uniform<GLfloat> u_opacity = {"u_opacity", *this};
Uniform<GLfloat> u_extra = {"u_extra", *this};
Uniform<GLfloat> u_offset = {"u_offset", *this};
+ Uniform<GLint> u_image = {"u_image", *this};
UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this};
private: