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-// This is an incomplete port of http://glmatrix.net/
-//
-// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the
-// use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not claim
-// that you wrote the original software. If you use this software in a
-// product, an acknowledgment in the product documentation would be
-// appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not be
-// misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-
-#ifndef MBGL_UTIL_VEC4
-#define MBGL_UTIL_VEC4
-
-#include <array>
-#include <mbgl/util/mat4.hpp>
-
-namespace mbgl {
-
-namespace matrix {
-
-typedef std::array<double, 4> vec4;
-
-void transformMat4(vec4& out, vec4& a, mat4& m);
-
-} // namespace matrix
-} // namespace mbgl
-
-#endif