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Diffstat (limited to 'src/mbgl/util/texture_pool.cpp')
-rw-r--r--src/mbgl/util/texture_pool.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/mbgl/util/texture_pool.cpp b/src/mbgl/util/texture_pool.cpp
deleted file mode 100644
index d4afb1f868..0000000000
--- a/src/mbgl/util/texture_pool.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-#include <mbgl/util/texture_pool.hpp>
-
-#include <mbgl/util/gl_object_store.hpp>
-#include <mbgl/util/thread_context.hpp>
-
-#include <vector>
-
-const GLsizei TextureMax = 64;
-
-using namespace mbgl;
-
-GLuint TexturePool::getTextureID() {
- if (texture_ids.empty()) {
- GLuint new_texture_ids[TextureMax];
- MBGL_CHECK_ERROR(glGenTextures(TextureMax, new_texture_ids));
- for (GLuint id = 0; id < TextureMax; id++) {
- texture_ids.insert(new_texture_ids[id]);
- }
- }
-
- GLuint id = 0;
-
- if (!texture_ids.empty()) {
- std::set<GLuint>::iterator id_iterator = texture_ids.begin();
- id = *id_iterator;
- texture_ids.erase(id_iterator);
- }
-
- return id;
-}
-
-void TexturePool::removeTextureID(GLuint texture_id) {
- bool needs_clear = false;
-
- texture_ids.insert(texture_id);
-
- if (texture_ids.size() > TextureMax) {
- needs_clear = true;
- }
-
- if (needs_clear) {
- // TODO: We need to find a better way to deal with texture pool cleanup
-// clearTextureIDs();
- }
-}
-
-void TexturePool::clearTextureIDs() {
- auto getGLObjectStore = util::ThreadContext::getGLObjectStore();
- for (auto texture : texture_ids) {
- getGLObjectStore->abandonTexture(texture);
- }
- texture_ids.clear();
-}