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-rw-r--r--src/mbgl/util/offscreen_texture.cpp22
1 files changed, 13 insertions, 9 deletions
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index 339e74b250..03f555eae0 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -11,20 +11,21 @@ OffscreenTexture& OffscreenTexture::operator=(OffscreenTexture&&) = default;
class OffscreenTexture::Impl {
public:
- Impl(gl::Context& context_, const Size size_)
- : context(context_), size(std::move(size_)) {
+ Impl(gl::Context& context_, const Size size_, const gl::TextureType type_)
+ : context(context_), size(std::move(size_)), type(type_) {
assert(!size.isEmpty());
}
Impl(gl::Context& context_,
const Size size_,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_)
- : context(context_), size(std::move(size_)), depth(&depth_) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_,
+ const gl::TextureType type_)
+ : context(context_), size(std::move(size_)), depth(&depth_), type(type_) {
assert(!size.isEmpty());
}
void bind() {
if (!framebuffer) {
- texture = context.createTexture(size, gl::TextureFormat::RGBA);
+ texture = context.createTexture(size, gl::TextureFormat::RGBA, 0, type);
if (depth) {
framebuffer = context.createFramebuffer(*texture, *depth);
} else {
@@ -58,18 +59,21 @@ private:
optional<gl::Framebuffer> framebuffer;
optional<gl::Texture> texture;
gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr;
+ const gl::TextureType type;
};
OffscreenTexture::OffscreenTexture(gl::Context& context,
- const Size size)
- : impl(std::make_unique<Impl>(context, std::move(size))) {
+ const Size size,
+ const gl::TextureType type)
+ : impl(std::make_unique<Impl>(context, std::move(size), type)) {
assert(!size.isEmpty());
}
OffscreenTexture::OffscreenTexture(gl::Context& context,
const Size size,
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer)
- : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer)) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer,
+ const gl::TextureType type)
+ : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer, type)) {
assert(!size.isEmpty());
}