diff options
Diffstat (limited to 'src/mbgl/util/offscreen_texture.cpp')
-rw-r--r-- | src/mbgl/util/offscreen_texture.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp index 339e74b250..03f555eae0 100644 --- a/src/mbgl/util/offscreen_texture.cpp +++ b/src/mbgl/util/offscreen_texture.cpp @@ -11,20 +11,21 @@ OffscreenTexture& OffscreenTexture::operator=(OffscreenTexture&&) = default; class OffscreenTexture::Impl { public: - Impl(gl::Context& context_, const Size size_) - : context(context_), size(std::move(size_)) { + Impl(gl::Context& context_, const Size size_, const gl::TextureType type_) + : context(context_), size(std::move(size_)), type(type_) { assert(!size.isEmpty()); } Impl(gl::Context& context_, const Size size_, - gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_) - : context(context_), size(std::move(size_)), depth(&depth_) { + gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_, + const gl::TextureType type_) + : context(context_), size(std::move(size_)), depth(&depth_), type(type_) { assert(!size.isEmpty()); } void bind() { if (!framebuffer) { - texture = context.createTexture(size, gl::TextureFormat::RGBA); + texture = context.createTexture(size, gl::TextureFormat::RGBA, 0, type); if (depth) { framebuffer = context.createFramebuffer(*texture, *depth); } else { @@ -58,18 +59,21 @@ private: optional<gl::Framebuffer> framebuffer; optional<gl::Texture> texture; gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr; + const gl::TextureType type; }; OffscreenTexture::OffscreenTexture(gl::Context& context, - const Size size) - : impl(std::make_unique<Impl>(context, std::move(size))) { + const Size size, + const gl::TextureType type) + : impl(std::make_unique<Impl>(context, std::move(size), type)) { assert(!size.isEmpty()); } OffscreenTexture::OffscreenTexture(gl::Context& context, const Size size, - gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer) - : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer)) { + gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer, + const gl::TextureType type) + : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer, type)) { assert(!size.isEmpty()); } |